The Angband Ladder: Breivudd, High-Elf Monk by <toby643@mail.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Breivudd               Age                107       STR:     35       
 Sex   : Male                   Height              77       INT:     29       
 Race  : High-Elf               Weight             175       WIS:     33       
 Class : Monk                   Social Class        61       DEX:     40       
 Body  : Player                                              CON:     33       
 God   : Manwe Sulimo                                        CHR:     31       
                                                                               
 + To Melee Hit          61 Level             42    Max Hit Points       717   
 + To Melee Damage       54 Experience   4038371    Cur Hit Points       717   
 + To Ranged Hit         76 Max Exp      4767134    Max SP (Mana)        158   
 + To Ranged Damage      10 Exp to Adv.  4320000    Cur SP (Mana)        158   
   AC                18+153 Gold         2136120    Piety              80226   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[35]Perception  : Bad          Blows/Round:  7         
 Bows/Throw  : Legendary[12]Searching   : Bad          Shots/Round:  2         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  392-1778  
 Stealth     : Bad          Magic Device: Legendary[22]Infra-Vision: 70 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Telerin Warrior.  You           
          have light grey eyes, straight blond hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 51 (2550')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 35 (1750')
        Maze: Level 34 (1700')
        Orc Cave: Level 22 (1100')
        Erebor: Level 60 (3000')
        The Old Forest: Level 25 (1250')
        The Sacred Land Of Mountains: Level 45 (2250')
        The Land Of Rhun: Level 26 (1300')
        The Sandworm lair: Level 29 (1450')

 Your body is a Player.
 You are currently on level 51 of Mordor.
 You have defeated 12999 enemies.
 You saved 50 princesses.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 39th Quelle of the 2890th year of the third age.
 You have been adventuring for 53 days.

                    adefkmnopsuxz{|@            
        Add Str   : .3.......3......            
        Add Int   : .3..............            
        Add Wis   : ....3...........            
        Add Dex   : .3.......34.....            
        Add Con   : .3.......3......            
        Add Sear. : .....4..........            
        Add Infra : ....3...........            
        Add Speed : ..46...........+            
        Sust Str  : ..+......+......            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : .........+......            
        Sust Con  : .........+......            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..........+....+            
        Hold Life : ................            
        Res Acid  : ....+...+++.....            
        Res Elec  : ..+.+...+.......            
        Res Fire  : ....+...+.......            
        Res Cold  : ........++......            
        Res Pois  : ..+.............            
        Res Fear  : .........+......            
        Res Lite  : ........+......+            
        Res Dark  : ........++......            
        Res Blind : ................            
        Res Conf  : ....+...........            
        Res Sound : ........+.......            
        Res Shard : ..+....+........            
        Res Neth  : ................            
        Res Nexus : .........+......            
        Res Chaos : ....+...........            
        Res Disen : ....+...........            
        Levitate  : ...............+            
        Lite      : .+........+.....            
        See Invis : ...............+            
        Digestion : .........+......            
        Xtra Shots: .+..............            
        Activate  : .....+....+.....            
        Cursed    : .++++...........            
        Fly       : ...............+            

Skills (points left: 46)
 - Combat                                        23.400 [0.900]
          . Weaponmastery                        01.000 [0.300]
          . Archery                              02.500 [0.400]
          . Barehand-combat                      47.800 [0.900]
 - Sneakiness                                    01.300 [0.900]
          . Stealth                              05.000 [0.900]
          . Disarming                            01.400 [0.900]
          . Dodging                              00.000 [0.700]
 - Magic                                         05.328 [0.600]
          . Magic-Device                         47.000 [1.000]
          . Meta                                 00.000 [0.500]
          . Divination                           28.700 [0.500]
          . Temporal                             00.000 [0.500]
          . Mind                                 00.000 [0.500]
          . Thaumaturgy                          01.000 [0.300]
 - Spirituality                                  11.630 [0.900]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            05.200 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  17.720 [1.100]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  01.000 [0.500]
          . Possession                           00.000 [0.100]
          . Symbiosis                            25.000 [0.500]

 10 of your companions have been killed.

  [Fates]

You are fated to meet a Crypt creep on level 12.
You are fated to find a Parchment - Compendium of Deep Thoughts on level 7.


  [Character Equipment]

a) (nothing)
d) The Light Crossbow of Legin (x3) (+15,+10) (+3) {cursed}
        It provides light (radius 1) forever.  It increases your strength, 
    intelligence, dexterity and constitution by 3.  It fires missiles
    excessively fast.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
e) The Ring 'Eglunen' (+4 to speed) {cursed}
    It increases your speed by 4.  It
    sustains your strength.  It provides resistance to electricity, poison
     and shards.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 39 of
    Mordor.
f) a Ring of Speed (+6) {cursed}
    It increases your speed by 6.  It is cursed.  
    You stole it from the Black Market.
k) The Amulet of Halmir (+3 to infravision) {cursed}
    It increases your wisdom and 
    infravision by 3.  It provides resistance to acid, electricity, fire, 
    chaos and disenchantment.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon in a mountain chain.
m) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) (nothing)
o) a Fur Cloak of Protection [3,+16] {100% off}
    It provides resistance to shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
p) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light, dark and sound.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Shadow drake on level 44 of Mordor.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It provides light (radius 1) forever.  It increases your 
    dexterity and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
x) (nothing)
z) a Skull druj (883 hp)
{) 11 Bolts (exploding) (1d5) {good}
|) a Shovel {excellent}


  [Character Inventory]

a) a Tome of Translocation
b) a Fireproof Spellbook of Identify
    It cannot be harmed by fire.  
    You bought it from the Magic shop.
c) Mordekainen's Sneaking Eye
    It can be activated for heal 700 hit
    points every 100 turns.  
    You found it lying on the ground on level 2 of Barrow-Downs.
d) 15 Rations of Food
e) 2 Potions of Cure Critical Wounds
f) a Scroll of Teleportation
g) a Rod Tip of Recall (80 Mana to cast)
h) a Wand of Tidal Wave[5|33]
i) a Wand of Poison Blood[1|38]
j) a Staff of Wings of Winds[9|42]
k) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser black reaver on level 35 of Mordor.
l) an Augmented Chain Mail [16] {special}
m) The Iron Helm 'Aradoron' [5,+11]
    
    It provides light (radius 5) forever.  It makes you completely
    fearless.  It provides resistance to life draining and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll Chieftain on level 51 of
    Mordor.
n) The Dark Sword of Miondal (3d7) (+4,+14) (+2)
    It generates an antimagic field.  It increases your strength, 
    dexterity and constitution by 2.  It is especially deadly against
    dragons.  It is a great bane of undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 51 of Mordor.
o) a Beaked Axe (2d6) {special}
p) 20 Bolts (1d5) {excellent}
q) 20 Bolts (exploding) (1d5) {good}
r) 27 Bolts (exploding) (1d5) {good}
s) 20 Bolts (1d5) {good}
t) a Rounded Pebble (3d6) {special}
u) a Wooden Boomerang (1d8) {excellent}
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Baalzebub's All-seeing Servant
    It
    can be activated for create hunger.  
    You found it lying on the ground on level 2 of Barrow-Downs.
b) The Gem of Ghosts
    It can be
    activated for cure fear every 100 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
c) Raal's Voodoo Doll of Revenge
    It can be
    activated for stun.  
    You found it lying on the ground on level 2 of Barrow-Downs.
d) an Indestructible Amulet of the Serpents [+6] (+3)
e) a White Dragon Scale Mail (-2 to accuracy) [30,+6]
f) a Green Dragon Scale Mail (-2 to accuracy) [30,+13]
g) a Chaos Dragon Scale Mail (-2 to accuracy) [30,+17]
h) a Dwarven Augmented Chain Mail (-2) [16,+20] (+2)
i) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
j) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It 
    increases your stealth and searching by 4.  It provides resistance to 
    acid, electricity, fire, cold and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
k) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby
    monsters every 55 turns if it is being worn. It increases your 
    intelligence, wisdom, stealth and speed by 2.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
l) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can
    be activated for lightning bolt (4d8) every 6+d6 turns if it is being
    worn. It can be used to store a spell.  It provides resistance to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 30 of
    Mirkwood.
m) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution
     by 3.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It fights
    against evil with holy fury.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a great bane of dragons.  It
    provides immunity to fire.  It makes you completely fearless.  It
    allows you to sense the presence of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
p) a Scimitar of Aman (2d5) (+11,+3) [+3] (+2)
    It increases your wisdom by 2.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It allows you to sense the presence of evil beings
    .  It has been blessed by the gods.  
    You found it lying on the ground on level 13 of Mirkwood.
q) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be
    wielded two-handed.  It can be activated for berserker and +10 to
    speed (50) every 100+d200 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your strength and constitution by 3.
    It does extra damage from acid.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It is a great bane of demons.
    It provides resistance to acid.  It drains mana.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 30 of
    Mirkwood.
r) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for 
    confuse monster every 15 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your stealth by 2.  It does extra
    damage from fire.  It fights against evil with holy fury.  It provides
    resistance to fire and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Grave wight on level 25 of Mirkwood.
s) 22 Flight Arrows of Flame (1d3) (+4,+4)
t) 12 Arrows (exploding) (1d4) (+6,+8)
u) 13 Flight Arrows (exploding) (1d3) (+6,+3)
v) 24 Arrows (exploding) (1d4) (+2,+5)
w) a Climbing Set {100% off}
x) Eol, the Dark Elf's corpse


  [Home Inventory - Gondolin ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
b) Jor's Buckler of Missile Attraction
c) 17 Rations of Food
d) 4 Scrolls of Word of Recall
e) a Scroll of *Destruction*
f) a Rod Tip of Recall (80 Mana to cast)
g) a Wand of Tidal Wave[1|20] of Plenty (11 charges) {100% off}
    
    You stole it from the Black Market.
h) The Ring of Andenel [+15] (+5)
    It increases your dexterity and 
    constitution by 5.  It sustains your wisdom.  It provides resistance 
    to poison, confusion and sound.  It allows you to fly.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature white dragon on level 36 of Maze.
i) The Ring 'Nivrin' [+12] (+3) {100% off}
    
    It can be activated for ball of fire and resist fire every 50+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    constitution and charisma by 3.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to fire.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Black Market.
j) a Ring of Dexterity (+1)
k) a Dwarven Lantern of the Magi (+2)
l) a Rusty Chain Mail (-5 to accuracy) [14,-8]
m) The Robe 'Tangwe' [2,+4] {cursed}
    It provides immunity to acid.  It
    provides resistance to acid.  It drains experience.  It induces random
    teleportation.  It aggravates nearby creatures.  It is heavily cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord on level 34 of Maze.
n) The Hard Leather Armour 'Ethorth' (-49,-48) [6,+5](20%)
o) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll in the town of Bree .
p) a Spectral Trident (1d8) (+8,+6)
q) 12 Bolts of Slay Dragon (1d5) (+9,+12)


  [Home Inventory - Minas Anor ]

a) a Rod Tip of Acid Bolts (40 Mana to cast)
b) 3 Partial Totems of a Storm giant
c) The Amulet of Gilmin (+5)
    It 
    increases your dexterity, constitution and searching by 5.  It
    sustains your constitution.  It provides resistance to electricity, 
    blindness, shards and chaos.  It allows you to levitate.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Storm giant in a mountain chain.
d) The Phial of Undeath (-5) {cursed}
    It
    can be activated for ruination every 10+d10 turns if it is being worn. 
    It provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golfimbul, the Hill Orc Chief on level 21
    of Orc Cave.
e) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides
    resistance to acid, electricity, fire, cold, poison, shards and nexus.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bert the Stone Troll in the town of Bree .
f) a Hard Leather Armour of Resist Lightning (-1 to accuracy) [6,+11]
g) a Leather Scale Mail [11] {special}
h) a Set of Leather Gloves [1] {special}
i) a Main Gauche (2d5) {special}
j) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
k) The Sabre 'Marnil' (1d7) (-2,+7) (+3)
l) a Broad Sword (2d5) {special}


  [Home Inventory - Lothlorien ]

a) The Ring 'Brannir' (+4 to infravision)
    
    It increases your constitution and infravision by 4.  It makes you
    invisible.  It sustains your wisdom and dexterity.  It provides
    resistance to acid and dark.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Halfling slinger on level 39 of Mordor.
b) a Ring of Speed (+5) {100% off}
    
    It increases your speed by 5.  
    You stole it from the Rare Jewelry Shop.
c) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a
    cheerful song every 3 turns if it is being worn. It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It can be used to store a
    spell.  It increases your constitution by 4.  It sustains your 
    constitution.  It provides resistance to cold.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hill troll on level 34 of Mordor.


  [The Mathom-house Inventory - Bree ]

a) The Tome of Elven Household Magic
    It
    can be activated for decreasing Constitution.  
    You found it in the remains of a Dark elven warlock on level 29 of
    Mirkwood.
b) Baalzebub's Tormented Skullcap
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 29 of
    Mirkwood.



Posted on 20.2.2005 18:45

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