The Angband Ladder: Bardod, Human Possessor by Yottle
[ToME 2.3.5 Character Sheet] Name : Bardod Age 19 STR! 40 Sex : Female Height 73 INT! 40 Race : Human Weight 154 WIS! 40 Class : Possessor Social Class 11 DEX: 30 Body : Marda, rider of gold Laronth CON! 30 God : Eru Iluvatar CHR! 40 + To Melee Hit 44 Level 50 Hit Points 3162/ 3162 + To Melee Damage 45 Experience 66386029 Spell Points 50/ 50 + To Ranged Hit 49 Max Exp 66386029 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** Piety 290670 AC 155+108Gold 3395982 Speed Fast (+52) (Miscellaneous Abilities) Fighting : Superb Perception : Excellent Blows/Round: 4 Bows/Throw : Superb Searching : Superb Shots/Round: 1 Saving Throw: Superb Disarming : Bad Mel.dmg/Rnd: 4d4+180 Stealth : Bad Magic Device: Good Infra-Vision: 30 feet Tactic: berserker Explor: running (Character Background) You are the illegitimate and unacknowledged child of a Yeoman. You are a credit to the family. You have brown eyes, straight brown hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 65 (3250') Angband: Level 107 (5350') Barrow-Downs: Level 8 (400') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') Death fate: Level 1 (50') The Helcaraxe: Level 40 (2000') A lost temple: Level 27 (1350') Your body is Marda, rider of gold Laronth. You are currently on level 102 of Angband. You have defeated 2577 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You have completed 69 princess quests. You have completed 69 lost sword quests. You saved Arda and became a famed Ruler. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 15th Hrive of the 2890th year of the third age. You have been adventuring for 83 days. adefkmnopsuxz{|@ Add Str : ..2*............ Add Int : ..2*2.....3..... Add Wis : ..2*2...5......+ Add Dex : ..2............. Add Con : ..2............. Add Chr : ..2*....5....... Mul Mana : +...+.....+....+ Add Stea. : ..2....6...5.... Add Sear. : .......65....3.. Add Infra : .............3.. Add Tun.. : .............38. Add Speed : .*2*.3.....5.... Slay Orc : .............+.. Slay Troll: .............+.. Acid Brand: .............+.. Sust Str : ................ Sust Int : ..+++........... Sust Wis : ..+.+...+....... Sust Dex : ......+.+....... Sust Con : ................ Sust Chr : ..+.....+....... Invisible : ............+... Mul life : ...............+ Sens Fire : ................ Reflect : ......+......... Free Act : ..+.......+..... Hold Life : ..+.++.......... Imm Acid : ......*.+....... Imm Elec : ......*.+.+....+ Imm Fire : .+....*......... Imm Cold : ..*...*......... Res Pois : ..........+....+ Res Fear : ......+......... Res Light : .....+.......... Res Dark : .....+..+.+..... Res Blind : ..+....+........ Res Conf : ...+.+.......... Res Sound : ...+............ Res Shard : ................ Res Neth : ................ Res Nexus : ................ Res Chaos : ...+.+.......... Res Disen : ........+....... Auto Curse: ....+........... Levitate : ..........++...+ Lite : ....+...++...... See Invis : .++..+.......... Digestion : ....+........... Regen : ....+......+...+ Activate : .++..++.+++..... Hvy Curse : ....+........... Fly : ......+......... Orc.ESP : .....+.......+.. Troll.ESP : .............+.. Evil.ESP : ....+........... Good.ESP : ....+........... Full ESP : ..+............. Skills (points left: 0) - Combat 09.400 [0.600] . Weaponmastery 02.800 [0.600] . Archery 01.000 [0.400] - Sneakiness 01.000 [0.700] . Stealth 01.000 [0.700] . Disarming 01.000 [0.500] - Magic 04.560 [0.600] . Magic-Device 10.000 [1.000] . Conveyance 01.300 [0.400] . Thaumaturgy 01.000 [0.300] - Spirituality 34.800 [0.500] . Prayer 38.000 [0.500] . Music 00.000 [0.300] - Monster-lore 50.000 [1.100] . Summoning 03.200 [0.500] . Corpse-preservation 50.000 [0.900] . Possession 50.000 [0.800] . Symbiosis 32.700 [0.500] 77 of your companions have been killed. [Fates] You are fated to find a Two-Handed Sword on level 81. [Character Equipment] a) a Mage Staff of Mana (1d4) (+10,+10)(80%) {!k} It can be wielded two-handed. It can be used to store a spell. It increases your mana capacity by 80%. You found it in the remains of a Fallen angel on level 46 of Mordor. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake in the town of Gondolin . e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Carcharoth, the Jaws of Thirst on level 96 of Mount Doom. f) The Ring 'Tharan' (+10) It increases your strength, intelligence, wisdom, charisma, speed and ability to score critical hits by 10. It sustains your intelligence. It provides resistance to confusion, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 96 of Angband. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 69 of The Sacred Land Of Mountains. n) The Black Dragon Scale Mail 'Daranwe' (-2 to accuracy) [30,+30] It can be activated for breathe acid (130) every 90+d90 turns if it is being worn. It sustains your dexterity. It provides immunity to acid, electricity, fire and cold. It makes you completely fearless. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 95 of Angband. o) an Elven Cloak of Aman [4,+28] (+6 to stealth) It increases your stealth, searching and luck by 6. It provides resistance to blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 49 of Mordor. p) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance in the town of Gondolin . s) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. u) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 86 of Angband. x) a Pair of Soft Leather Boots of Elvenkind [2,+12] (+5) {!k} It increases your stealth and speed by 5. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid. It cannot be harmed by fire. It was given to you as a reward. z) a Master quylthulg (3000 hp) {) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 99 of Mount Doom. |) a Dwarven Shovel of Digging (+8) {!k} It increases your ability to tunnel by 8. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 36 of Mordor. [Character Inventory] a) a Fireproof Tome of Magical Energy It cannot be harmed by fire. You found it in the remains of a Demilich on level 45 of Mordor. b) a Fireproof Tome of Knowledge It cannot be harmed by fire. You bought it from the Forbidden Library. c) a Fireproof Holy Tome of Eru Iluvatar It cannot be harmed by fire. You bought it from the Library. d) 7 Potions of *Healing* {!k} e) 3 Potions of Life {!k} f) 10 Potions of Restore Mana {!k} g) 68 Scrolls of *Identify* {!k} h) 13 Scrolls of Satisfy Hunger {!k} i) 3 Scrolls of Mass Genocide j) a Silver Rod of Simplicity of Home Summoning (100/100) You found it in the remains of an Iron lich on level 45 of Mordor. k) a Silver Rod of Simplicity of Recall (100/100) You found it in the remains of a Lesser black reaver in the town of Bree . l) a Silver Rod of Simplicity of Disarming (100/100) You found it in the remains of a Fallen angel on level 46 of Mordor. m) a Mithril Rod of Restoration (160/160) n) a Fireproof Staff of Genocide[1|11] (4 charges) It cannot be harmed by fire. You found it in the remains of a Hezrou on level 87 of Angband. o) a Staff of Genocide[1|10] (3 charges) p) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Rogrog the Black Troll on level 46 of Moria. q) The Metal Lamellar Armour 'Halanth' (+69,+58) [23,+11](-60%) {cursed} It decreases your hit points by 60%. It provides resistance to nexus. It drains experience. It induces random teleportation. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 102 of Angband. r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 102 of Angband. s) The Steel Helm of Valas [6,+10] It provides immunity to paralysis. It provides resistance to acid, poison, shards, nether, nexus and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 46 of Mordor. t) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) It can be wielded two-handed. It increases your wisdom and ability to tunnel by 4. It does extra damage from electricity. It is a great bane of dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, dark and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zombie Mature green dragon on level 97 of Angband. u) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. v) (nothing) w) (nothing) [Home Inventory - Gondolin ] a) The Ring of Rhunaryar (+6) It increases your dexterity, constitution and speed by 6. It sustains your intelligence. It provides resistance to light, sound and disenchantment. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 97 of Mount Doom. b) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 95 of Mount Doom. c) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 69 of Paths of the Dead. e) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 69 of Paths of the Dead. f) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 69 of Paths of the Dead. g) The Gold Dragon Scale Mail of Lebrien (-2 to accuracy) [30,+25] It can be activated for breathe sound (130) every 90+d90 turns if it is being worn. It sustains your wisdom. It provides immunity to acid, electricity and cold. It provides resistance to light and sound. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 74 of Angband. h) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. i) The Small Metal Shield of Oreith [3,+13] It sustains your dexterity. It provides immunity to electricity. It provides resistance to confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 57 of Mordor. j) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to life draining and acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 88 of Mount Doom. k) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 65 of Mordor. l) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4) It can be wielded two-handed. It can be activated for dispel evil (x4) every 100+d100 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom and speed by 4 . It strikes at undead with holy wrath. It fights against evil with holy fury. It provides resistance to life draining, electricity, fire , nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 73 of Angband. m) a Great Wyrm of Power corpse {!k} [Home Inventory - Lothlorien ] a) 7 Sprigs of Athelas b) 3 Scrolls of Recharging c) 6 Scrolls of *Destruction* {!k} d) 3 Rod Tips of Recall (80 Mana to cast) e) a Rod Tip of Healing (120 Mana to cast) f) The Ring of Erenas (+5) It increases your charisma by 5. It sustains your intelligence and charisma. It provides resistance to cold, poison, shards and disenchantment. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zombie Ancient multi-hued dragon on level 95 of Mount Doom. g) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 69 of Paths of the Dead. h) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 96 of Mount Doom. i) The Robe 'Durth' [2,+10] It sustains your wisdom. It provides immunity to acid, electricity and fire. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 95 of Mount Doom. j) The Leather Scale Mail of Vanth (-1 to accuracy) [11,+17] It provides immunity to acid, electricity, fire and cold. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 73 of Angband. k) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 65 of Mordor. l) The Large Metal Shield of Agolf [5,+12] It sustains your dexterity. It provides immunity to acid, electricity and cold. It makes you completely fearless. It provides resistance to life draining, poison, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 70 of Angband. m) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 79 of Angband. n) The Pair of Metal Shod Boots 'Andaiath' [6,+15] It sustains your intelligence. It provides resistance to life draining , cold, poison and confusion. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 87 of Angband. o) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 84 of Angband. p) The Seeker Bolt 'Dungon' (4d5) (+15,+9) (+5) It increases your strength and dexterity by 5. It does extra damage from electricity and frost. It produces chaotic effects. It is especially deadly against trolls. It is a great bane of undead. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 92 of Angband. q) The Watcher in the Water's corpse |
Posted on 4.5.2020 05:47
257. on the Ladder (of 19092)
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