The Angband Ladder: Bardod, Human Possessor by Yottle

  [ToME 2.3.5 Character Sheet]

 Name  : Bardod                 Age                 19       STR!     40       
 Sex   : Female                 Height              73       INT!     40       
 Race  : Human                  Weight             154       WIS!     40       
 Class : Possessor              Social Class        11       DEX:     30       
 Body  : Marda, rider of gold Laronth                        CON!     30       
 God   : Eru Iluvatar                                        CHR!     40       
                                                                               
 + To Melee Hit          44 Level             50    Hit Points     3162/  3162 
 + To Melee Damage       45 Experience  66386029    Spell Points     50/    50 
 + To Ranged Hit         49 Max Exp     66386029    Sanity          930/   930 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety               290670 
   AC                155+108Gold         3395982    Speed           Fast (+52) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Excellent    Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Superb       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Bad          Mel.dmg/Rnd:  4d4+180   
 Stealth     : Bad          Magic Device: Good         Infra-Vision: 30 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are the illegitimate and unacknowledged child of a               
          Yeoman.  You are a credit to the family.  You have brown             
          eyes, straight brown hair, and an average complexion.                
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 65 (3250')
        Angband: Level 107 (5350')
        Barrow-Downs: Level 8 (400')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        Death fate: Level 1 (50')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 27 (1350')

 Your body is Marda, rider of gold Laronth.
 You are currently on level 102 of Angband.
 You have defeated 2577 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You have completed 69 princess quests.
 You have completed 69 lost sword quests.
 You saved Arda and became a famed Ruler.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 15th Hrive of the 2890th year of the third age.
 You have been adventuring for 83 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..2*............            
        Add Int   : ..2*2.....3.....            
        Add Wis   : ..2*2...5......+            
        Add Dex   : ..2.............            
        Add Con   : ..2.............            
        Add Chr   : ..2*....5.......            
        Mul Mana  : +...+.....+....+            
        Add Stea. : ..2....6...5....            
        Add Sear. : .......65....3..            
        Add Infra : .............3..            
        Add Tun.. : .............38.            
        Add Speed : .*2*.3.....5....            
        Slay Orc  : .............+..            
        Slay Troll: .............+..            
        Acid Brand: .............+..            
        Sust Str  : ................            
        Sust Int  : ..+++...........            
        Sust Wis  : ..+.+...+.......            
        Sust Dex  : ......+.+.......            
        Sust Con  : ................            
        Sust Chr  : ..+.....+.......            
        Invisible : ............+...            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ..+.......+.....            
        Hold Life : ..+.++..........            
        Imm Acid  : ......*.+.......            
        Imm Elec  : ......*.+.+....+            
        Imm Fire  : .+....*.........            
        Imm Cold  : ..*...*.........            
        Res Pois  : ..........+....+            
        Res Fear  : ......+.........            
        Res Light : .....+..........            
        Res Dark  : .....+..+.+.....            
        Res Blind : ..+....+........            
        Res Conf  : ...+.+..........            
        Res Sound : ...+............            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : ...+.+..........            
        Res Disen : ........+.......            
        Auto Curse: ....+...........            
        Levitate  : ..........++...+            
        Lite      : ....+...++......            
        See Invis : .++..+..........            
        Digestion : ....+...........            
        Regen     : ....+......+...+            
        Activate  : .++..++.+++.....            
        Hvy Curse : ....+...........            
        Fly       : ......+.........            
        Orc.ESP   : .....+.......+..            
        Troll.ESP : .............+..            
        Evil.ESP  : ....+...........            
        Good.ESP  : ....+...........            
        Full ESP  : ..+.............            

Skills (points left: 0)
 - Combat                                        09.400 [0.600]
          . Weaponmastery                        02.800 [0.600]
          . Archery                              01.000 [0.400]
 - Sneakiness                                    01.000 [0.700]
          . Stealth                              01.000 [0.700]
          . Disarming                            01.000 [0.500]
 - Magic                                         04.560 [0.600]
          . Magic-Device                         10.000 [1.000]
          . Conveyance                           01.300 [0.400]
          . Thaumaturgy                          01.000 [0.300]
 - Spirituality                                  34.800 [0.500]
          . Prayer                               38.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  50.000 [1.100]
          . Summoning                            03.200 [0.500]
          . Corpse-preservation                  50.000 [0.900]
          . Possession                           50.000 [0.800]
          . Symbiosis                            32.700 [0.500]

 77 of your companions have been killed.

  [Fates]

You are fated to find a Two-Handed Sword on level 81.


  [Character Equipment]

a) a Mage Staff of Mana (1d4) (+10,+10)(80%) {!k}
    It can be wielded two-handed.  It can be used to store a spell.  It
    increases your mana capacity by 80%.  
    You found it in the remains of a Fallen angel on level 46 of Mordor.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake in the town of Gondolin .
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Carcharoth, the Jaws of Thirst on level 96
    of Mount Doom.
f) The Ring 'Tharan' (+10)
    It increases your strength, intelligence, wisdom, charisma, speed and 
    ability to score critical hits by 10.  It sustains your intelligence.  
    It provides resistance to confusion, sound and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 96 of Angband.
    
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 69 of The Sacred
    Land Of Mountains.
n) The Black Dragon Scale Mail 'Daranwe' (-2 to accuracy) [30,+30]
    It can be activated for breathe acid (130) every 90+d90 turns if it is
    being worn. It sustains your dexterity.  It provides immunity to acid, 
    electricity, fire and cold.  It makes you completely fearless.  It
    allows you to fly.  It reflects bolts and arrows.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 95 of
    Angband.
o) an Elven Cloak of Aman [4,+28] (+6 to stealth)
    It increases your stealth, searching and luck by 6.  It provides
    resistance to blindness.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dracolisk on level 49 of Mordor.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Balance in the town of
    Gondolin .
s) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 86 of Angband.
x) a Pair of Soft Leather Boots of Elvenkind [2,+12] (+5) {!k}
    It increases your stealth and speed by 5.  It allows you to levitate.  
    It speeds your regenerative powers.  It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    It was given to you as a reward.
z) a Master quylthulg (3000 hp)
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, infravision, ability to tunnel and luck
     by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It allows you
    to sense the presence of orcs and trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
|) a Dwarven Shovel of Digging (+8) {!k}
    It increases your ability to tunnel by 8.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 36 of Mordor.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 45 of Mordor.
b) a Fireproof Tome of Knowledge
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
c) a Fireproof Holy Tome of Eru Iluvatar
    It cannot be harmed by fire.  
    You bought it from the Library.
d) 7 Potions of *Healing* {!k}
e) 3 Potions of Life {!k}
f) 10 Potions of Restore Mana {!k}
g) 68 Scrolls of *Identify* {!k}
h) 13 Scrolls of Satisfy Hunger {!k}
i) 3 Scrolls of Mass Genocide
j) a Silver Rod of Simplicity of Home Summoning (100/100)
    
    You found it in the remains of an Iron lich on level 45 of Mordor.
k) a Silver Rod of Simplicity of Recall (100/100)
    
    You found it in the remains of a Lesser black reaver in the town of Bree .
l) a Silver Rod of Simplicity of Disarming (100/100)
    
    You found it in the remains of a Fallen angel on level 46 of Mordor.
m) a Mithril Rod of Restoration (160/160)
n) a Fireproof Staff of Genocide[1|11] (4 charges)
    It cannot be harmed by fire.  
    You found it in the remains of a Hezrou on level 87 of Angband.
o) a Staff of Genocide[1|10] (3 charges)
p) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Rogrog the Black Troll on level 46 of Moria.
q) The Metal Lamellar Armour 'Halanth' (+69,+58) [23,+11](-60%) {cursed}
    It decreases your hit points by 60%.  It provides resistance to nexus.
    It drains experience.  It induces random teleportation.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 102 of
    Angband.
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 102 of
    Angband.
s) The Steel Helm of Valas [6,+10]
    It provides immunity to paralysis.  It provides resistance to acid, 
    poison, shards, nether, nexus and chaos.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Fallen angel on level 46 of Mordor.
t) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
    It can be wielded two-handed.  It increases your wisdom and ability to
    tunnel by 4.  It does extra damage from electricity.  It is a great
    bane of dragons.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire, cold, dark and nexus.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Zombie Mature green dragon on level 97 of
    Angband.
u) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
v) (nothing)
w) (nothing)


  [Home Inventory - Gondolin ]

a) The Ring of Rhunaryar (+6)
    It increases your dexterity, constitution and speed by 6.  It sustains 
    your intelligence.  It provides resistance to light, sound and 
    disenchantment.  It allows you to levitate.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 97 of
    Mount Doom.
b) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 95 of Mount
    Doom.
c) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 69 of
    Paths of the Dead.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Dracolich on level 69 of Paths of the
    Dead.
f) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 69 of Paths of
    the Dead.
g) The Gold Dragon Scale Mail of Lebrien (-2 to accuracy) [30,+25]
    It can be activated for breathe sound (130) every 90+d90 turns if it
    is being worn. It sustains your wisdom.  It provides immunity to acid, 
    electricity and cold.  It provides resistance to light and sound.  It
    allows you to fly.  It reflects bolts and arrows.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 74 of
    Angband.
h) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
    It increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
i) The Small Metal Shield of Oreith [3,+13]
    It sustains your dexterity.  It provides immunity to electricity.  It
    provides resistance to confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 57 of Mordor.
j) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to life draining and acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 88 of Mount Doom.
k) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 65 of Mordor.
l) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
    It can be wielded two-handed.  It can be activated for dispel evil
    (x4) every 100+d100 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your strength, wisdom and speed by 4
    .  It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to life draining, electricity, fire
    , nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 73 of Angband.
    
m) a Great Wyrm of Power corpse {!k}


  [Home Inventory - Lothlorien ]

a) 7 Sprigs of Athelas
b) 3 Scrolls of Recharging
c) 6 Scrolls of *Destruction* {!k}
d) 3 Rod Tips of Recall (80 Mana to cast)
e) a Rod Tip of Healing (120 Mana to cast)
f) The Ring of Erenas (+5)
    It increases your charisma by 5.  It sustains your intelligence and 
    charisma.  It provides resistance to cold, poison, shards and 
    disenchantment.  It allows you to fly.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Ancient multi-hued dragon on level
    95 of Mount Doom.
g) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 69 of Paths of
    the Dead.
h) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 96 of Mount Doom.
i) The Robe 'Durth' [2,+10]
    It sustains your wisdom.  It provides immunity to acid, electricity
     and fire.  It makes you completely fearless.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 95 of
    Mount Doom.
j) The Leather Scale Mail of Vanth (-1 to accuracy) [11,+17]
    It provides immunity to acid, electricity, fire and cold.  It provides
    resistance to nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 73 of Angband.
    
k) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 65 of Mordor.
l) The Large Metal Shield of Agolf [5,+12]
    It sustains your dexterity.  It provides immunity to acid, electricity
     and cold.  It makes you completely fearless.  It provides resistance 
    to life draining, poison, confusion and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 70 of
    Angband.
m) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 79 of Angband.
n) The Pair of Metal Shod Boots 'Andaiath' [6,+15]
    It sustains your intelligence.  It provides resistance to life draining
    , cold, poison and confusion.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 87 of Angband.
o) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 84 of Angband.
p) The Seeker Bolt 'Dungon' (4d5) (+15,+9) (+5)
    It increases your strength and dexterity by 5.  It does extra damage 
    from electricity and frost.  It produces chaotic effects.  It is
    especially deadly against trolls.  It is a great bane of undead.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 92 of
    Angband.
q) The Watcher in the Water's corpse



Posted on 4.5.2020 05:47

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257. on the Ladder (of 19092)
76. on the ToME Ladder (of 3155)
Third best for this player (

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On 4.5.2020 13:01 Estie wrote:
What do you kill monsters with ?

On 4.5.2020 14:48 Yottle wrote:
I had a pack of GWoP and could summon more using my symbiote. To finish off uniques and quest monsters I could breathe fire/mana or hit them with the mage staff once they were down to one *.

I should have put more points into Combat as my armor was interferring with spells and reducing mana.

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