The Angband Ladder: Simon, Human Possessor by <tharok@bellsouth.net>

  [ToME 2.2.7 Character Dump]

 Name  : Simon                  Age                 20       STR! 18/***       
 Sex   : Neuter                 Height              45       INT! 18/150       
 Race  : Human Hermit           Weight             138       WIS! 18/***       
 Class : Possessor              Social Class        22       DEX! 18/***       
 Body  : The Watcher in the Water                            CON! 18/***       
 God   : Tulkas                                              CHR! 18/210       
                                                                               
 + To Melee Hit         114 Level             50    Max Hit Points      1337   
 + To Melee Damage      128 Experience  47129245    Cur Hit Points      1337   
 + To Ranged Hit         82 Max Exp     47129245    Max SP (Mana)         19   
 + To Ranged Damage       0 Exp to Adv.    *****    Cur SP (Mana)         19   
   AC                115+133Gold         2911766    Piety             246550   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[45]Perception  : Superb       Blows/Round:  18        
 Bows/Throw  : Legendary[15]Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Good         Disarming   : Excellent    Mel.dmg/Rnd:  90d5+2304 
 Stealth     : Superb       Magic Device: Heroic       Infra-Vision: 70 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You are a well           
          liked child.  You have blue eyes, wavy auburn hair, and an           
          average complexion.                                                  
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 25 (1250')
        Heart of the Earth: Level 25 (1250')
        The Void: Level 150 (7500')
        Maze: Level 37 (1850')
        Orc Cave: Level 14 (700')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 32 (1600')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 30 (1500')

 Your body is The Watcher in the Water.
 You are currently in the town of Lothlorien.
 You have defeated 46038 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 16 princesses.
 You saved Arda and became a famed Queen.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 18th Coire of the 2890th year of the third age.
 You have been adventuring for 158 days.

                    abcdefghijkpqrsuvw|@        
        Add Str   : 2...2.3.4.4..43.246.        
        Add Int   : ....2.3.............        
        Add Wis   : ...22.3...4...3.....        
        Add Dex   : 23..2.3.4......4....        
        Add Con   : ....2.394....43.2...        
        Add Chr   : ...22.3...4.........        
        Add Stea. : ...22...............        
        Add Sear. : ..................6.        
        Add Infra : ..................6.        
        Add Tun.. : ..................6.        
        Add Speed : 2..22.39.*4...3.....        
        Add Blows : .32....9............        
        Slay Anim.: .+..................        
        Slay Evil : +...................        
        Slay Orc  : .+................+.        
        Slay Troll: ..................+.        
        Slay Giant: ..................+.        
        Slay Drag.: ..................+.        
        Kill Drag.: ..+.................        
        Sharpness : ++..................        
        Poison Brd: .+..................        
        Acid Brand: ..................+.        
        Sust Str  : ......+.+..++.......        
        Sust Int  : ....+...+...........        
        Sust Wis  : ....+...............        
        Sust Dex  : ......+.............        
        Sust Con  : ......+....+........        
        Sust Chr  : ....+...............        
        Invisible : ........+...........        
        Mul life  : ....................        
        Sens Fire : ....................        
        Reflect   : ...........+........        
        Free Act  : ++..+.+......+.++...        
        Hold Life : ....+.+..+.+........        
        Imm Acid  : ..++.........*.+..++        
        Imm Elec  : ..++..*.+.....+.....        
        Imm Fire  : ..++......+.*.+.....        
        Imm Cold  : ..++*.......*.+....+        
        Res Pois  : .++...+...+...+....+        
        Res Fear  : .......++.+........+        
        Res Lite  : .......++.....+.....        
        Res Dark  : ........+.........+.        
        Res Blind : ....+.........+.....        
        Res Conf  : ............+.+....+        
        Res Sound : ...+...+...++++.....        
        Res Shard : ............++......        
        Imm Neth  : .......+............        
        Res Nexus : ........+...........        
        Res Chaos : ...........++++.....        
        Res Disen : ......+...+......++.        
        WraithForm: .........+..........        
        Levitate  : ......+.............        
        Lite      : ..............++....        
        See Invis : +..++.+..+....+.....        
        Digestion : +.....+.............        
        Regen     : +.....+..+....+.....        
        Activate  : ....+.+...+...++..+.        
        Drain Exp : .........+..........        
        Cursed    : .........+..........        
        Hvy Curse : .........+..........        
        Fly       : .......+............        
        Orc.ESP   : .+...........+....+.        
        Full ESP  : ....+...............        

 Corruption list:
Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2


Skills (points left: 0)
 - Combat                                        22.000 [0.600]
          . Weaponmastery                        25.000 [0.600]
          . Archery                              01.000 [0.400]
 - Sneakiness                                    05.270 [0.700]
          . Stealth                              05.200 [0.700]
          . Disarming                            02.000 [0.500]
 - Magic                                         08.868 [0.600]
          . Magic-Device                         35.000 [1.000]
          . Thaumaturgy                          01.000 [0.300]
 - Spirituality                                  07.700 [0.500]
          . Prayer                               20.000 [0.500]
          . Music                                04.200 [0.300]
 - Monster-lore                                  30.920 [1.100]
          . Corpse-preservation                  28.000 [0.900]
          . Possession                           50.000 [0.800]

 59 of your companions have been killed.

  [Fates]

You may find a Small Leather Shield on level 1.
You are fated to find a Scroll of Summon Monster on level 6.
You are fated to find an Essence of Life on level 10.


  [Character Equipment]

a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
        It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a War troll on level 74 of Angband.
b) The Whip 'Lasher' (1d6) (+11,+12) (+3)
    It 
    increases your dexterity and attack speed by 3.  It poisons your foes.
    It is very sharp and can cut your foes.  It is especially deadly
    against orcs.  It is especially deadly against natural creatures.  It
    provides immunity to paralysis.  It provides resistance to poison.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 50 of Submerged Ruins.
c) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
    It 
    increases your attack speed by 2.  It is a great bane of dragons.  It
    provides resistance to acid, electricity, fire, cold and poison.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 102 of
    Angband.
d) The Drum of the Sky (+2 to speed)
    It increases your wisdom, charisma, stealth, speed and luck by 
    2.  It provides resistance to acid, electricity, fire, cold and sound.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 102 of Angband.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be
    activated for healing (800) every 100+d200 turns if it is being worn. 
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and luck by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 91 of
    Angband.
f) a Ring of Damage (+21)
    
    You found it in the remains of an Ancient multi-hued dragon on level 95 of
    Angband.
g) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200
    turns if it is being worn. It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma, speed and luck by 3.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to life draining, poison and disenchantment.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 119 of Angband.
h) The Ring 'Calaur' (+9)
    It increases 
    your constitution, speed, attack speed and ability to score critical
    hits by 9.  It makes you completely fearless.  It provides resistance 
    to light, sound and nether.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Jewelry Shop.
i) The Ring of Doron (+4)
    It increases your strength, 
    dexterity and constitution by 4.  It makes you invisible.  It sustains 
    your strength and intelligence.  It makes you completely fearless.  It
    provides resistance to electricity, light, dark and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Random Number Generator on level 31 of
    Moria.
j) The Ring of Phasing (+15 to speed)
    It grants you the power of teleport if it is being worn.  It 
    increases your speed and luck by 15.  It provides immunity to nether.  
    It provides resistance to life draining.  It renders you incorporeal.  
    It allows you to breathe without air.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It drains experience.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Law on level 67 of Angband.
p) The Small Metal Shield 'Neleb' [3,+10]
    
    It sustains your strength and constitution.  It provides resistance to 
    life draining, sound and chaos.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 48 of Mordor.
q) The Small Leather Shield of Gungorina [2,+10]
    
    It sustains your strength.  It provides immunity to fire and cold.  It
    provides resistance to confusion, sound, shards and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
r) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound, shards and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog on level 40 of Moria.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be
    activated for heal 700 hit points every 250 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom, constitution and speed by 3.  It provides resistance to 
    electricity, fire, cold, poison, light, blindness, confusion, sound
     and chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lost soul on level 98 of Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It
    can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It provides light (radius 1) forever.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 91 of Angband.
v) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dracolich on level 66 of Dol Guldur.
w) a Set of Leather Gloves of Power (+4,+5) [1,+12] (+4)
    
    It increases your strength by 4.  It provides resistance to 
    disenchantment.  
    You found it in the remains of a Hill orc on level 14 of Mirkwood.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It
    can be activated for stone to mud every 5 turns if it is being worn. 
    It increases your strength, searching, infravision and ability to
    tunnel by 6.  It does extra damage from acid.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 73 of Angband.


  [Character Inventory]

a) The Tome of Simon {special}
    It cannot be
    harmed by acid, cold, lightning or fire.  
b) The Bag of Tricks (charging) {restoration}
    It can be activated for 
    restore stats and life levels every 750 turns.  
    You found it in the remains of a Random Number Generator on level 11 of
    Mirkwood.
c) Lloth's Ceremonial Dagger {satisfy hunger}
    It can be activated for satisfy hunger.  
    You found it in the remains of a Dark elven warlock on level 28 of A lost
    temple.
d) Balrilbon's Soulgem (charging) {mass genocide}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Random Number Generator on level 34 of
    Maze.
e) a Parchment titled ``Planar Travel Made Easy'' {mass genocide}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Random Number Generator on level 22 of
    The Sandworm lair.
f) 6 Potions of Healing
g) 2 Potions of *Healing*
h) 3 Potions of Life
i) an Iron Rod of Illumination (50/50)
j) a Silver Rod of the Istari of Healing (200/200)
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You found it lying in a vault on level 98 of Angband.
k) a Silver Rod of Disarming (100/100)
l) a Golden Rod of the Istari of Detection (204/250)
    It can hold more
    mana.  It can cast spells for a lesser mana cost.  It can cast spells
    faster.  It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 126 of Angband.
m) a Golden Rod of Recall (125/125)
n) a Mithril Rod of Capacity of Home Summoning (320/320)
    It
    can hold more mana.  
    You found it lying on the ground on level 119 of Angband.
o) a Mithril Rod of Simplicity of Healing (160/160)
    
    You found it in the remains of an Archlich on level 94 of Angband.
p) a Mithril Rod of Perception (160/160)
q) a Mithril Rod of Enlightenment (160/160)
r) an Adamantite Rod of Charging of Healing (200/200)
    It
    regenerates its mana faster.  
    You bought it from the Black Market.
s) a Ring of Slaying (+15,+16)
    
    You found it in the remains of a Young multi-hued dragon on level 147 of
    The Void.
t) a Ring of Slaying (+14,+16)
    
    You found it in the remains of a Halfling slinger on level 127 of Angband.
u) The Set of Gauntlets of Cared (+8 to accuracy) [2,+15]
    
    It provides immunity to paralysis.  It provides resistance to 
    electricity, fire, light and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Melkor, Lord of Darkness on level 150 of
    The Void.
v) The Long Sword of Eternity (5d6) (+21,+26) [+50](200%) (+10)
    It is part of the trinity of the ultimate weapons.  It can be
    activated for healing(7000), curing every 500 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    constitution, charisma and luck by 10.  It increases your hit points
     by 200%.  It does extra damage from electricity, fire and frost.  It
    is very sharp and can cut your foes.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It sustains 
    your strength, intelligence, wisdom, dexterity, constitution and 
    charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to fire and dark.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It produces an anti-magic shell.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) {special}
    It provides light (radius 1) forever.  It 
    decreases your luck by 20.  It does extra damage from fire.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can make your foes bleed.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It can re-curse itself.  It can
    resist being shattered by morgul beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a White wraith on level 48 of Moria.
b) The Jester's Cap of Insanity
    It
    can be activated for cure insanity.  
    You found it in the remains of a Basilisk on level 32 of The Small Water
    Cave.
c) a Golden Rod of the Istari of Nothing (250/250)
d) a Ring of Damage (+17)
    
    You bought it from the Black Market.
e) a Ring of Slaying (+9,+16)
    
    You found it lying on the ground on level 71 of Angband.
f) The Ring of Durin (+2) {cursed}
    It grants you
    the power of midas touch if it is being worn.  It increases your 
    strength, constitution and charisma by 2.  It sustains your strength, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, cold, dark, nether and chaos.  It allows you to sense the
    presence of evil beings.  It drains experience.  It aggravates nearby
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
g) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area
    every 50+d50 turns if it is being worn. It grants you the power of 
    detect curses if it is being worn.  It provides light (radius 4)
    forever.  It increases your speed by 1.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven warlock on level 44 of Moria.
h) The Palantir of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 86 of Angband.
i) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It
    can be activated for star ball (150) every 1000 turns if it is being
    worn. It provides light (radius 1) forever.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to fire, cold, poison, light and dark.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Augmented Chain Mail of Eluinuin (-2 to accuracy) [16,+13]
    It sustains your 
    dexterity.  It provides immunity to electricity and fire.  It makes
    you completely fearless.  It provides resistance to electricity, 
    shards, nether, nexus and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 93 of
    Angband.
k) The Double Chain Mail of Rebrante (-2 to accuracy) [16,+13]
    It sustains your strength and intelligence.  It provides
    immunity to fire.  It provides immunity to paralysis.  It provides
    resistance to fire, light, dark and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 93 of
    Angband.
l) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if
    it is being worn. It increases your stealth and speed by 3.  It
    provides resistance to acid and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Green naga on level 45 of Moria.
m) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 102 of
    Angband.
n) The Metal Cap of Thengel [3,+12] (+3) {confusion}
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 25 of Maze.
o) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be
    activated for frost bolt (6d8) every 7+d7 turns if it is being worn. 
    It can be used to store a spell.  It increases your constitution by 4.
    It sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Ghoul on level 33 of Moria.
p) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be
    activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It
    provides light (radius 1) forever.  It does extra damage from fire.  
    It provides resistance to fire and poison.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 86 of Angband.
q) The Short Sword of Tuorost (1d7) (+2,+12) (+4)
    
    It provides light (radius 1) forever.  It increases your wisdom and 
    charisma by 4.  It does extra damage from frost.  It is very sharp and
    can make your foes bleed.  It is especially deadly against dragons.  
    It strikes at demons with holy wrath.  It is a great bane of undead.  
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
r) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, 
    speed and attack speed by 2.  It is especially deadly against dragons.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is especially
    deadly against natural creatures.  It allows you to sense the presence 
    of animals.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 91 of Angband.
s) The Beaked Axe 'Cirya' (2d6) (+12,+16) (+1)
    It must be
    wielded two-handed.  It increases your constitution by 1.  It does
    extra damage from electricity and frost.  It produces chaotic effects.
    It is especially deadly against natural creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling on level 45 of Moria.
t) The Lead-Filled Mace of Mirya (3d4) (+10,+10) (+3 attacks)
    It can
    be wielded two-handed.  It increases your dexterity and attack speed
     by 3.  It produces chaotic effects.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 67 of Angband.
u) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts
    every 999 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your speed by 10.  It provides resistance to 
    fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 91 of Angband.
v) a Player corpse
w) Lisa, rider of gold Romth's corpse {special}


  [Home Inventory - Gondolin ]

a) The Devil's Pentagram {corruption}
    It can be
    activated for gain corruption.  
    You found it in the remains of a Random Number Generator on level 14 of
    Orc Cave.
b) Benetar's Mana Battery {destruction}
    It can be activated for Destruction.  
    You found it in the remains of a Random Number Generator on level 34 of
    Maze.
c) a Moonstone Rod of the Istari of Nothing (150/150)
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
d) The Amulet of Carlammas (+2)
    It can be activated for protect
    evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It 
    increases your constitution by 2.  It provides resistance to fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
e) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
f) The Dwarven Lantern of Haredil (+1 to infravision)
    
    It provides light (radius 5) forever.  It increases your infravision
     by 1.  It provides resistance to light and dark.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
g) The Arkenstone of Thrain (+3)
    It can be activated for detection
    every 30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a plain of grass.
h) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Green Thunderlord on level 31 of Moria.
i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, confusion and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Mature gold dragon on level 44 of
    Submerged Ruins.
j) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides
    resistance to acid, electricity, fire, cold, confusion, sound and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
k) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution and 
    charisma by 5.  It sustains your intelligence, constitution and 
    charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, cold, blindness, confusion and nexus.  It allows
    you to sense the presence of thunderlords.  It reflects bolts and
    arrows.  It produces a fiery sheath.  It drains mana.  It aggravates
    nearby creatures.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in a plain of grass.
l) The Cloak of Thorongil [1,+10]
    
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice rogue on level 13 of Orc Cave.
m) a Fur Cloak of Protection [3,+13] {shards}
    
    It provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Large Leather Shield of Gwain [4,+15] {confusion nexus}
    It sustains your wisdom and charisma.  
    It provides immunity to paralysis.  It provides resistance to 
    electricity, light, confusion and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Algroth on level 33 of Moria.
o) The Large Metal Shield of Anarion [5,+20]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to acid, electricity, fire, 
    cold and sound.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 41 of Moria.
p) a Jewel Encrusted Crown of Might [0,+17] (+2)
    It 
    increases your strength, dexterity and constitution by 2.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to sound.  It cannot be harmed by
    acid.  
    You bought it from the Black Market.
q) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk
     if it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
r) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt (4d8) every 6+d6 turns
     if it is being worn. It does extra damage from electricity.  It
    provides resistance to electricity and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord in a plain of grass.
s) The Scimitar 'Fingil' (2d5) (+8,+8) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It does extra damage from 
    frost.  It produces chaotic effects.  It drains life from your foes.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling on level 50 of Moria.
t) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can
    be wielded two-handed.  It increases your constitution by 5.  It is a
    great bane of dragons.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides resistance to disenchantment.  It allows you to
    sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 34 of Maze.
u) The Mighty Hammer 'Grond' (E:526411, L:33) (9d9) (+41,+30) [+7]
    It
    must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It does extra damage from 
    electricity, fire and frost.  It drains life from your foes.  It can
    cause earthquakes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is a
    great bane of demons.  It is a great bane of undead.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It makes you invisible.  It sustains your charisma.  It
    provides resistance to acid, electricity, fire, cold and poison.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    slows your metabolism.  It produces an electric sheath.  It produces
    an anti-magic shell.  It induces random teleportation.  It aggravates
    nearby creatures.  It can't attack.  It cannot be harmed by acid,
    cold, lightning or fire.  
v) a Drum of the Eldar (+3) {acid, shards, see invis}
    It increases your strength and charisma by 3
    .  It provides resistance to acid and shards.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Random Number Generator on level 34 of
    Maze.
w) a Marilith corpse {!k}
x) Maeglin, the Traitor of Gondolin's corpse


  [Home Inventory - Minas Anor ]

a) a Silver Rod of Charging of Detection (100/100)
    It regenerates its mana faster.  
    You found it in the remains of an Enchantress on level 32 of The Small
    Water Cave.
b) The Ring of Hareth (+4)
    It increases your strength, speed and attack speed by 4.  
    It sustains your dexterity.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vermicious Knid on level 127 of Angband.
c) a Dwarven Lantern of the Magi (+3)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 3.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
d) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulwarth, Son of Ulfang on level 27 of A
    lost temple.
e) Power Dragon Scale Mail (-3 to accuracy) [40,+22]
f) The Metal Lamellar Armour 'Calamir' (-3 to accuracy) [23,+16]
    It sustains your strength and dexterity.  It provides
    immunity to acid, fire and cold.  It provides immunity to paralysis.  
    It provides resistance to fire, sound and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 119
    of Angband.
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is
    being worn. It increases your strength and charisma by 4.  It provides
    resistance to acid, electricity, fire, cold, dark, chaos and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in a plain of grass.
h) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    
    It can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a plain of grass.
i) The Robe of Lanar [2,+7] {acid immune elec immune}
    
    It provides immunity to acid and electricity.  It provides resistance 
    to acid, nexus and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Cave troll on level 31 of Moria.
j) The Leather Scale Mail 'Elluin' (-1 to accuracy) [11,+9]
    It
    provides immunity to fire.  It provides resistance to life draining, 
    cold, dark, sound, nether and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a War troll on level 49 of Moria.
k) The Leather Scale Mail of Bantir (-1 to accuracy) [11,+7] {cold immunity}
    It
    sustains your strength.  It provides immunity to cold.  It provides
    resistance to acid and electricity.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 31 of Moria.
l) The Cloak of Erulemen [1,+10]
    It
    provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to fire, chaos and disenchantment.  It produces a
    fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
m) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can
    be activated for rays of fear in every direction if it is being worn. 
    It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 33 of Moria.
n) a Pair of Hard Leather Boots of Stealth [3,+8] (+2 to stealth)
    It increases your 
    stealth by 2.  
    You found it lying on the ground on level 19 of Mirkwood.
o) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be
    wielded two-handed.  It poisons your foes.  It is very sharp and can
    cut your foes.  It is very sharp and can make your foes bleed.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 49 of
    Moria.
p) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It generates an antimagic field.  It increases your speed and 
    attack speed by 2.  It does extra damage from fire.  It is especially
    deadly against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of Angband.
q) The Spear of Orome (4d6) (+15,+15) (+4)
    It can be
    activated for stone to mud every 5 turns if it is being worn. It 
    increases your intelligence, wisdom, searching, infravision, ability
    to tunnel and speed by 4.  It does extra damage from fire.  It is
    especially deadly against dragons.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to life draining, fire
     and light.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Marylene, Heartbreakeress of the
    Netherworld on level 127 of Angband.
r) The Spear 'Tireth' (1d6) (+14,+9) (+3 attacks)
    It increases your intelligence and 
    attack speed by 3.  It does extra damage from electricity and frost.  
    It is a great bane of dragons.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Bandit on level 21 of A lost temple.
s) The Whip of Faurienta (1d6) (+35,+9) (+5)
    
    It increases your strength, constitution and ability to tunnel by 5.  
    It does extra damage from electricity.  It poisons your foes.  It
    produces chaotic effects.  It is especially deadly against giants.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 10 of Barrow-Downs.
t) The Lead-Filled Mace of Harfindin (3d4) (+14,+5) (+4 to speed)
    It can be
    wielded two-handed.  It provides light (radius 1) forever.  It 
    increases your wisdom and speed by 4.  It does extra damage from fire.
    It poisons your foes.  It is a great bane of undead.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue ooze on level 38 of Moria.
u) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6)
    It
    must be wielded two-handed.  It increases your strength and ability to
    tunnel by 6.  It does extra damage from fire.  It poisons your foes.  
    It drains life from your foes.  It is especially deadly against
    dragons.  It is a great bane of undead.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    provides immunity to fire.  It provides resistance to dark, chaos and 
    disenchantment.  It prevents teleportation.  It drains mana.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
v) The Bolt 'Dramen' (1d5) (+9,+7) (+1 attack)
    It increases your charisma and attack speed by 1.  
    It does extra damage from electricity.  It poisons your foes.  It is
    especially deadly against dragons.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Random Number Generator on level 26 of
    The Sandworm lair.
w) Durin's Bane's corpse
    It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
x) Marylene, Heartbreakeress of the Netherworld's corpse


  [Home Inventory - Lothlorien ]

a) Jor's Book of Impossible Occurences {summon pet}
    It
    can be activated for summon pet.  
b) a Golden Rod of Cheapness of Teleport Other (125/125)
    It can cast spells for a lesser mana
    cost.  
    You found it lying in a vault on level 22 of The Sandworm lair.
c) a Golden Rod of Capacity of Speed (250/250)
    It can
    hold more mana.  
    You found it lying in a vault on level 22 of The Sandworm lair.
d) an Adamantite Rod of Capacity of Nothing (400/400)
e) The Golden Horn of the Thunderlords (5 charges) {100% off}
    
    It was given to you as a reward.
f) The Ring of Flare (+3)
    It can be activated for dimension door
    every 100 turns if it is being worn. It grants you the power of swap
    position if it is being worn.  It increases your strength, 
    constitution, charisma and searching by 3.  It provides immunity to 
    fire.  It allows you to fly.  It allows you to see invisible monsters.
    It allows you to sense the presence of thunderlords.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 73 of Angband.
g) The Partial Plate Armour of Erossere (-3 to accuracy) [22,+12]
    It sustains your 
    intelligence and charisma.  It provides immunity to electricity and 
    fire.  It provides resistance to life draining and shards.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 74 of Angband.
h) The Partial Plate Armour 'Asteil' (-3 to accuracy) [22,+14]
    It
    sustains your charisma.  It provides immunity to acid and cold.  It
    provides resistance to sound and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 67 of Angband.
i) The Robe of Great Luck [-30,-20] (+60)
    It increases your luck by 60.  It provides
    immunity to paralysis.  It drains mana and life.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 127 of Angband.
j) The Small Metal Shield of Mahir [3,+11]
    It sustains your 
    dexterity, constitution and charisma.  It provides immunity to cold.  
    It makes you completely fearless.  It provides resistance to fire, 
    light, sound and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Elite uruk on level 31 of A lost temple.
k) The Shield of Deflection of Gil-galad [10,+20] (+5)
    
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 95 of Angband.
l) The Iron Helm 'Holhenneth' [5,+10] (+2)
    
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 31 of Moria.
m) The Pair of Hard Leather Boots 'Celbelvor' [3,+3]
    It
    provides resistance to acid, sound, nexus, chaos and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Melkor, Lord of Darkness on level 150 of
    The Void.
n) The Dagger 'Nimthanc' (E:542636, L:33) (1d4) (+25,+16)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It does extra damage from electricity and frost.  It
    is especially deadly against dragons.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It makes you
    invisible.  It provides resistance to electricity and cold.  It
    produces an electric sheath.  It induces random teleportation.  It
    cannot be harmed by acid, cold, lightning or fire.  
o) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be
    activated for ball of cold (100) every 300 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your speed by 10.  
    It does extra damage from frost.  It is especially deadly against
    trolls.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Angband.
p) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your 
    intelligence, wisdom and attack speed by 2.  It is especially deadly
    against dragons.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides resistance 
    to nexus, chaos and disenchantment.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 73 of Angband.
q) The Katana of Goldol (3d4) (+22,+19) (+2 attacks)
    It can be wielded
    two-handed.  It increases your wisdom, constitution and attack speed
     by 2.  It does extra damage from electricity.  It produces chaotic
    effects.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against giants.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 67 of Angband.
r) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated
    for speed (dur 20+d20) every 250 turns if it is being worn. It does
    extra damage from electricity.  It is a great bane of dragons.  It
    provides immunity to electricity.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master mindcrafter on level 76 of Angband.
s) The Ball-and-Chain of Ninivin (2d4) (+10,+10) (+5 to speed)
    
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your strength, wisdom, charisma and speed by 5.  It
    produces chaotic effects.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 44 of Submerged
    Ruins.
t) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity
    to paralysis.  It allows you to sense the presence of dragons.  It
    fires missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 89 of Angband.
u) The Bolt of Urgol (1d5) (+26,+20) (+3 attacks)
    
    It increases your attack speed by 3.  It poisons your foes.  It
    produces chaotic effects.  It drains life from your foes.  It is a
    great bane of undead.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 96 of Angband.
v) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {anti teleport}
    It increases your 
    dexterity and speed by 3.  It poisons your foes.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and sound.  It speeds your regenerative powers.  It
    prevents teleportation.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ren the Unclean on level 67 of Angband.
w) a Harp of Power (+3) {disenchantment}
    
    It increases your charisma by 3.  It sustains your charisma.  It
    provides resistance to acid, electricity, fire, cold and 
    disenchantment.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
x) The Horn of Rohan (+2)
    It can be activated for heroism,
    berserker, haste every 250 turns if it is being worn. It increases 
    your wisdom and charisma by 2.  It allows you to sense the presence of 
    dragons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master mystic on level 113 of Angband.


  [Home Inventory - Khazad-dum ]

a) 2 Scrolls of Reset Recall
b) 2 Scrolls of *Destruction*
c) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .
d) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    
    It must be wielded two-handed.  It increases your strength by 2.  It
    does extra damage from fire.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.  
    It provides resistance to fire, poison and disenchantment.  It allows
    you to sense the presence of dragons.  It slows your metabolism.  It
    speeds your regenerative powers.  It drains life.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Vrock on level 50 of Moria.
e) The Executioner's Sword of Mothlost (4d5) (+16,+17) (+2)
    It must be
    wielded two-handed.  It increases your constitution by 2.  It does
    extra damage from frost.  It poisons your foes.  It is very sharp and
    can make your foes bleed.  It strikes at demons with holy wrath.  It
    is a great bane of undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater Balrog in the town of Khazad-dum .
f) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Stone troll on level 50 of Moria.


  [The Mathom-house Inventory - Bree ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of The Sandworm lair.
b) The Gem of Fire
    It
    can be activated for confusion.  
    You found it in the remains of a Random Number Generator on level 26 of
    Maze.
c) The Gem of Knowledge
    It can be activated for hallucination.  
    You found it in the remains of a Poltergeist on level 4 of Barrow-Downs.
d) The Gem of Rage
    
    It can be activated for confusion.  
    You found it lying on the ground on level 2 of Barrow-Downs.
e) The Mirror of Alternate Dimensions {something weird}
    It can be
    activated for something weird.  
    You found it in the remains of a Random Number Generator on level 11 of
    Mirkwood.
f) Benetar's Death Ray Experiment
    It can be activated for hallucination.  
    You found it in the remains of a Basilisk on level 29 of Maze.
g) The Eye of Vecna
    It can
    be activated for stat loss.  
    You found it lying on the ground on level 2 of Barrow-Downs.
h) Cathal's Corrupting Cymbal {decrease strength}
    It can be
    activated for decreasing Strength.  
    You found it in the remains of a Random Number Generator on level 11 of
    Mirkwood.
i) The Potion 'Quenend'
    It cannot be harmed by acid, cold, lightning or fire.  
j) The Ring of Power of Uvatha the Horseman (+4)
    It 
    increases your strength, wisdom and charisma by 4.  It makes you
    invisible.  It sustains your strength.  It provides resistance to acid
     and dark.  It allows you to levitate.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
k) The Phial of Undeath (-5)
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Random Number Generator on level 26 of
    The Sandworm lair.
l) The Chain Mail of Natar [14,+0] {cursed}
    It sustains your dexterity.  It provides resistance 
    to nether and nexus.  It drains experience.  It induces random
    teleportation.  It aggravates nearby creatures.  It is heavily cursed.
    It carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ice troll on level 28 of Maze.
m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
n) The Thunderlord Coat of Belin [9,+14] {cursed}
    It provides immunity to cold.  It provides resistance to 
    fire, cold, light, chaos and disenchantment.  It is heavily cursed.  
    It carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 104 of
    Angband.
o) The Fauchard of Celetir (1d10) (+2,+8) {cursed}
    It can be wielded two-handed.  It drains life from your foes.  
    It strikes at demons with holy wrath.  It is a great bane of undead.  
    It drains experience.  It is heavily cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Swordsman on level 25 of Mirkwood.
p) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits)
    It 
    increases your ability to score critical hits by 5.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 104 of Angband.
q) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra
    damage from acid, electricity, fire and frost.  It poisons your foes.  
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is especially deadly
    against giants.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 91 of Angband.
r) Ufthak of Cirith Ungol's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ufthak of Cirith Ungol on level 10 of
    Barrow-Downs.
s) Bert the Stone Troll's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bert the Stone Troll in the town of Bree .
t) The Sandworm Queen's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  



Posted on 7.2.2005 16:47

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448. on the Ladder (of 18973)
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On 8.2.2005 12:58 rawe_sao@yahoo.com wrote:
Wow this is impressive. Why didn't you use the long sword of eternity? and how did you ever manage to survive the void and nether realm without noAir? Way to go though. Really nice.:)

On 8.2.2005 14:57 tharok@bellsouth.net wrote:
To survive without air, first I had a lot of healing/*healing* potions and rods. When they started to run out, I was forced to stair scum relentlessly so that stairs to the next level would always be in sight until I got the ring of phasing, which made life much easier. It took a long time to stair scum this way, but I didn't have much choice.


I think the reason I didn't use the long sword of eternity was that it prevented me from teleporting (which was essential for survival).



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