The Angband Ladder: Arinyth, Dunadan Bard by <H_arin2001@yahoo.com>

  [ToME 2.2.3 Character Dump]

 Name  : Arinyth                Age                 99       STR!     40       
 Sex   : Male                   Height              52       INT:     40       
 Race  : Dunadan LostSoul       Weight             229       WIS!     40       
 Class : Bard                   Social Class        22       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     40       
                                                                               
 + To Melee Hit          86 Level             50    Max Hit Points      1328   
 + To Melee Damage       79 Experience  51465907    Cur Hit Points       -85   
 + To Ranged Hit         64 Max Exp     51465907    Max SP (Mana)        491   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        491   
   AC                41+102 Gold         2036937                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[32]Perception  : Superb       Blows/Round:  15        
 Bows/Throw  : Legendary[5] Searching   : Superb       Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Excellent    Mel.dmg/Rnd:  75d5+1185 
 Stealth     : Fair         Magic Device: Legendary[2] Infra-Vision: 1430 feet 
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You are a well           
          liked child.  You have brown eyes, straight black hair, and          
          a dark complexion.                                                   
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 669 (33450')
        Submerged Ruins: Level 50 (2500')
        Halls of Mandos: Level 98 (4900')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        The Void: Level 149 (7450')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 64 (3200')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.
 You have defeated 5551 enemies.
 You tried to destroy Melkor forever, but died in the attempt.
 Arda will be quiet, but not free from evil.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 93 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 9th Quelle of the 2890th year of the third age.
 Your adventure lasted 23 days.

     Your Attributes:
You are dead, killed by a Pit Fiend on level 669 of Nether Realm.
You can breath fire.
You can sense what is beyond walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe without air.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon is very sharp.
Your weapon strikes at evil with extra force.

 Corruption list:
Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them


Skills (points left: 4)
 - Combat                                        15.000 [0.700]
          . Weaponmastery                        31.100 [0.700]
          . Barehand-combat                      01.000 [0.600]
 - Sneakiness                                    01.000 [0.700]
          . Stealth                              01.000 [0.700]
          . Disarming                            01.000 [0.600]
 - Magic                                         20.872 [0.600]
          . Magic-Device                         50.000 [1.000]
          . Conveyance                           03.200 [0.500]
          . Thaumaturgy                          01.700 [0.500]
 - Spirituality                                  06.520 [0.800]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            05.200 [0.500]
          . Music                                50.000 [0.800]
 - Monster-lore                                  21.350 [1.100]
          . Summoning                            00.000 [0.400]
          . Corpse-preservation                  01.000 [0.700]
          . Symbiosis                            30.400 [0.500]
          . Mimicry                              00.000 [0.400]

 27 of your companions have been killed.

  [Fates]

You are fated to find a Wand of Heal Monster on level 8.


  [Character Equipment]

a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
        It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 91 of
    Halls of Mandos.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every
    999 turns if it is being worn. It increases your speed by 10.  It
    provides resistance to fire.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 81 of Mount
Doom.
e) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every
    200+d200 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, speed and 
    luck by 3.  It sustains your strength, dexterity and constitution.  It
    provides immunity to electricity.  It provides immunity to paralysis.  
    It provides resistance to life draining, poison and disenchantment.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 88 of
    Angband.
f) The Ring of Meleglas (+8) {cursed}
    It increases your strength, constitution, charisma, 
    infravision, speed and attack speed by 8.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to electricity, sound
     and nexus.  It allows you to levitate.  It slows your metabolism.  It
    is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 81 of
    Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
    It can be activated for heal and cure black breath
    every 200 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your strength, wisdom, charisma and speed by 4.
    It makes you completely fearless.  It provides resistance to fire, 
    poison and disenchantment.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 97 of Mount Doom.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater Balrog on level 98 of Halls of
    Mandos.
n) The White Dragon Scale Mail of Sarri (-2) [30,+19]
    It can be activated for breathe frost (110) every 90+d90 turns
     if it is being worn. It provides immunity to fire and cold.  It
    provides resistance to acid, electricity, fire, cold, poison, dark and 
    nexus.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Zombie Novice rogue on level 95 of Angband.
o) a Cloak of Air [1,+7]
    It allows you to breathe without air.  
    It was given to you as a reward.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to blindness, sound and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 91 of Mount Doom.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
u) The Set of Gauntlets of Eol [Disarm] [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    intelligence and luck by 3.  It increases your mana capacity by 60%.  
    It provides immunity to paralysis.  It provides resistance to 
    electricity, poison and dark.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 81 of Halls of
    Mandos.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
z) a Master quylthulg (1248 hp)
    
{) The Bolt of Mirdi (1d5) (+21,+19) (+3 to speed)
    It provides light (radius 1) forever.  
    It increases your strength, speed and attack speed by 3.  It does
    extra damage from frost.  It produces chaotic effects.  It is
    especially deadly against orcs.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 95 of
    Angband.
|) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is
    being worn. It increases your strength, searching, infravision and 
    ability to tunnel by 6.  It does extra damage from acid.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides resistance to acid, dark and 
    disenchantment.  It allows you to climb mountains.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Fireproof Tome of Translocation {!k!k!k}
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 75 of Angband.
b) Mordekainen's Pocket Magician {A@3}
    It
    can be activated for satisfy hunger.  
    You found it in the remains of a Hezrou on level 50 of Moria.
c) a Parchment titled ``Magic for the Layman'' {heal 700}
    It can be
    activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Death quasit on level 70 of Paths of the
    Dead.
d) Bumganir's Bag of Magic Toys {cure insanity}
    It can be activated for cure insanity.  
    You found it in the remains of an Emperor wight on level 85 of Angband.
e) Benetar's Mana Battery {mass genocide}
    
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dread on level 89 of Angband.
f) The Wand Construction Kit {heal 700}
    
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Dread on level 51 of Mordor.
g) a Parchment titled ``Tenser's Last Words'' {cure insanity}
    It can be
    activated for cure insanity.  
h) Tenser's Top-Heavy Teaspoon {heal 700}
    It can be activated for heal 700 hit
    points every 250 turns.  
    You found it in the remains of a Hezrou on level 96 of Angband.
i) Tenser's Top-Heavy Teaspoon {heal 700}
    It can
    be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of an Archangel on level 86 of Angband.
j) 3 Potions of Cure Light Insanity
k) a Potion of Cure Insanity
l) 3 Potions of *Healing*
    
m) 2 Potions of Restore Life Levels
    
n) 6 Scrolls of *Identify*
    
o) a Silver Rod of the Istari of Home Summoning (200/200) {z@0}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Dread on level 46 of Illusory Castle.
p) a Silver Rod of the Istari of Recall (200/200)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 66 of Paths of the
    Dead.
q) a Silver Rod of the Istari of Disarming (200/200) {z@2}
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 80 of Angband.
r) an Adamantite Rod of Capacity of Perception (400/400) {z@1}
    It
    can hold more mana.  
    You found it in the remains of a Demilich on level 54 of Mordor.
s) a Staff of Mana[5|35] (0 charges)
t) The Long Sword 'Ringil' (4d5) (+21,+24) (+10)
    It can
    be activated for ball of cold (100) every 300 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your speed
     by 10.  It does extra damage from frost.  It is especially deadly
    against trolls.  It is a great bane of demons.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Nalfeshnee on level 96 of Angband.
u) a Long Sword (2d5) (+8,+7)
v) a Harp of Power (+4)
    It
    can be activated for singing a song of freedom if it is being worn. It 
    increases your charisma by 4.  It sustains your charisma.  It provides
    resistance to acid, electricity, fire, cold and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
w) The Horn of Rohan (+2)
    It can be activated for heroism, berserker, haste
    every 250 turns if it is being worn. It increases your wisdom and 
    charisma by 2.  It allows you to sense the presence of dragons.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire on level 81 of Angband.


  [Home Inventory - Bree ]

a) Lloth's Ceremonial Dagger {destruction}
    It can
    be activated for Destruction.  
    You found it in the remains of a Priest on level 44 of Mordor.
b) the Eye of Vecna {acquirement}
    It can
    be activated for acquirement.  
    You found it in the remains of a Barrow wight on level 48 of Paths of the
    Dead.
c) a Silver Rod of Capacity of Nothing (200/200)
    It can hold more mana.  
    You found it in the remains of a Demilich on level 77 of Angband.
d) a Golden Rod of Door/Stair Location (125/125) {z@2}
    
e) a Rod Tip of Perception (20 Mana to cast)
    
f) 4 Rod Tips of Enlightenment (40 Mana to cast)
    
g) a Rod Tip of Detection (80 Mana to cast)
    
h) 2 Rod Tips of Healing (120 Mana to cast)
    
i) a Rod Tip of Speed (100 Mana to cast)
j) a Staff of Remove Curses[3|37] (9 charges)
k) The Ring of Erenth [+15] (+2 attacks)
    It
    can be activated for ball of lightning and resist lightning every
    50+d50 turns if it is being worn. It increases your intelligence and 
    attack speed by 2.  It makes you invisible.  It sustains your wisdom
     and dexterity.  It provides resistance to electricity, fire, 
    confusion and sound.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 80 of Mount
Doom.
l) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it
    is being worn. It provides light (radius 5) forever.  It decreases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
     and luck by 5.  It allows you to breathe without air.  It allows you
    to sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 97 of
    Angband.
m) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 
    3.  It makes you completely fearless.  It provides resistance to 
    nether.  It allows you to climb mountains.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth
     and searching by 4.  It does extra damage from acid.  It poisons your
    foes.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It fights against evil with holy fury.  It sustains 
    your dexterity.  It provides immunity to paralysis.  It provides
    resistance to dark.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 86 of
    Angband.
o) The Dagger 'Moron' (1d4) (+6,+16) (+4)
    It increases your strength and wisdom by 4.  It does extra
    damage from electricity and frost.  It produces chaotic effects.  It
    is especially deadly against trolls.  It is a great bane of demons.  
    It is a great bane of undead.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 93 of
    Angband.
p) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It does extra damage from frost.  It provides
    resistance to cold and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 80 of
    Halls of Mandos.
q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 
    3.  It is especially deadly against trolls.  It is especially deadly
    against giants.  It provides immunity to paralysis.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
r) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light
    (radius 1) forever.  It increases your searching by 1.  It does extra
    damage from fire.  It is especially deadly against orcs.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of orcs.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
s) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your foes.
    It is very sharp and can cut your foes.  It is especially deadly
    against orcs.  It is especially deadly against natural creatures.  It
    provides immunity to paralysis.  It provides resistance to poison.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Seraph on level 86 of Mount Doom.
t) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm in a plain of grass.
u) The Drum of the Sky (+2 to speed)
    
    It can be activated for singing a *godness* song if it is being worn. 
    It increases your wisdom, charisma, stealth, speed and luck by 2.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Green naga on level 80 of Halls of Mandos.
v) a Drum of Power (+2)
    
    It can be activated for singing a song of freedom if it is being worn. 
    It increases your strength and charisma by 2.  It sustains your 
    charisma.  It provides resistance to acid, electricity, fire and cold.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
w) The Drum of the Druedain (+4 to stealth)
    It can be activated for detection every 99
    turns if it is being worn. It increases your stealth, searching and 
    infravision by 4.  It provides resistance to poison and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 92 of Halls of Mandos.
x) a Drum of the Eldar (+1)


  [Home Inventory - Gondolin ]

a) an Adamantite Rod of Capacity of Havoc (400/400)
b) a Rod Tip of Restoration (140 Mana to cast)
    
c) a Staff of Remove Curses[3|27] (9 charges)
d) a Fireproof Staff of Recovery[3|26] (0 charges)
    It cannot
    be harmed by fire.  
e) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every
    200+d100 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, speed and 
    luck by 1.  It sustains your strength, wisdom, constitution and 
    charisma.  It provides immunity to fire.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to nether.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
f) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the
    power of restore life if it is being worn.  It provides light (radius
    1) forever.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and luck by 2.  It increases your mana capacity
     by 40%.  It sustains your intelligence and wisdom.  It provides
    resistance to life draining.  It allows you to breathe underwater.  It
    allows you to sense the presence of evil beings and good beings.  It
    slows your metabolism.  It speeds your regenerative powers.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
g) The Anchor of Space-Time
h) Polished Green Dragon Scale Mail of Defense (-2) [30,+23]
    It can be activated for breathe poison gas (150) every
    90+d90 turns if it is being worn. It sustains your charisma.  It
    provides resistance to poison.  It allows you to fly.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient green dragon on level 100 of
    Angband.
i) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  
    It can be used to store a spell.  It increases your intelligence, 
    wisdom and searching by 3.  It sustains your intelligence and wisdom.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 79 of Angband.
j) an Elven Cloak of Protection [4,+26] (+4 to stealth)
    
    It increases your stealth, searching and luck by 4.  It provides
    resistance to shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolisk on level 99 of Mount Doom.
k) The Golden Crown of Gondor [0,+15] (+3)
    
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound, chaos
     and disenchantment.  It allows you to levitate.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 84 of Halls of
    Mandos.
l) The Steel Helm 'Lebohaum' [20,+80]
m) The Broad Sword of Sorfin (2d5) (+9,+27) (+2 attacks)
    It increases your intelligence, wisdom, charisma and attack
    speed by 2.  It produces chaotic effects.  It is very sharp and make
    your foes bleed.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
n) The Mace of Disruption of Eredh (5d8) (+36,+8) (+1 attack)
    
    It must be wielded two-handed.  It increases your charisma and attack
    speed by 1.  It does extra damage from acid and fire.  It poisons your
    foes.  It can cause earthquakes.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 89 of Angband.
o) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  


  [Home Inventory - Minas Anor ]

a) The Golden Horn of the Thunderlords (4 charges) {100% off}
    
    It was given to you as a reward.
b) The Amulet 'Egliond' (+2)
    It increases your dexterity, 
    constitution and charisma by 2.  It sustains your dexterity.  It
    provides resistance to dark, sound and chaos.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 77 of Angband.
c) The Amulet 'Nendolor' (+3)
    It 
    increases your wisdom and dexterity by 3.  It sustains your 
    constitution.  It provides resistance to electricity, light, dark, 
    sound, nexus and disenchantment.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
d) The Palantir of Orthanc (+2)
e) The Chain Mail of Eglien (-2) [14,+13]
    It provides immunity to acid, fire and cold.  It provides
    immunity to paralysis.  It provides resistance to nether and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 86 of Angband.
f) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It 
    increases your intelligence, constitution, stealth and speed by 4.  It
    provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
g) The 0 of Mindor [1,+0]
    It sustains your wisdom and constitution.
    It provides immunity to fire.  It provides resistance to dark and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
h) The 0 of Daelothir [1,+1]
    It sustains your dexterity.  It provides resistance to 
    confusion.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
i) a Dragon Shield of Preservation (-7,-5) [8,+36]
    It sustains your strength, dexterity and constitution.  It
    provides resistance to life draining, shards, nexus and disenchantment
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
j) a Pair of Soft Leather Boots of Jumping [2,+15]
    It can be activated for phasing every
    10+d10 turns if it is being worn. It grants you the power of blink if
    it is being worn.  
k) The Slaughter Axe of Anogren (5d7) (+21,+13) (+3)
    It increases your strength, wisdom and dexterity by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 88 of
    Angband.
l) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a great bane of dragons.  It provides immunity to fire.  
    It makes you completely fearless.  It allows you to sense the presence 
    of dragons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
m) The Main Gauche 'Vangri' (1d5) (+21,+18)
    
    It does extra damage from acid, electricity and fire.  It is very
    sharp and make your foes bleed.  It is a great bane of dragons.  It
    strikes at demons with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Pit Fiend on level 99 of Mount Doom.
n) a Broad Sword of Spinning (2d5) (+14,+17) (+1)
    
    It can be activated for spinning around every 50+d25 turns if it is
    being worn. It increases your strength and dexterity by 1.  It is very
    sharp and can cut your foes.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
o) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and luck by 4.  It does extra damage from 
    fire.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It fights against evil with holy fury.  It sustains 
    your dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
p) The Beaked Axe of Narad (2d6) (+30,+15) (+3 attacks)
    It must be wielded two-handed.  It increases your strength and 
    attack speed by 3.  It does extra damage from acid, electricity and 
    fire.  It drains life from your foes.  It is a great bane of undead.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Great Wyrm of Many Colours on
    level 99 of Mount Doom.
q) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
r) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
s) The Great Hammer of Daleb (4d6) (+28,+17) (+6)
    It provides light (radius 1) forever.  It 
    increases your wisdom and ability to tunnel by 6.  It does extra
    damage from electricity.  It produces chaotic effects.  It is a great
    bane of undead.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 83 of
    Angband.
t) a Spectral Mace of Disruption (5d8) (+11,+10)
    It must be wielded two-handed.  It can be activated for 
    wraith-form every 50+d50 turns if it is being worn. It strikes at
    undead with holy wrath.  It provides resistance to life draining.  It
    allows you to see invisible monsters.  It drains life.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
u) The Long Bow of Diril (x6) (+11,+14) (+3 to speed)
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    speed by 3.  It fires missiles with extra might.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 83 of Angband.
v) The Heavy Crossbow 'Nierdor' (x7) (+25,+28) (+3 to speed)
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and speed by 3
    .  It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 85 of
    Angband.
w) a Heavy Crossbow of Siegecraft (x6) (+14,+25) [+12]
    It reflects bolts and arrows.  It fires missiles with extra
    might.  It fires missiles excessively fast.  
    You found it in the remains of a Master vampire on level 70 of Angband.


  [Home Inventory - Lothlorien ]

a) a Staff of Genocide[1|11] (4 charges)
b) The Ring 'Urhun' (+4)
    
    It increases your strength, dexterity, charisma, speed and ability to
    score critical hits by 4.  It makes you invisible.  It sustains your 
    constitution.  It provides resistance to chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon in the town of
    Khazad-dum .
c) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if
    it is being worn. It grants you the power of swap position if it is
    being worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 96 of Mount Doom
d) The Amulet 'Sianya' (+3)
    It increases your strength, dexterity and charisma by 3.  It
    provides resistance to poison, light, dark, shards and nether.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 35 of
    Moria.
e) an Amulet of Sustenance
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to life draining.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Rare Jewelry Shop.
f) The Phial of Galadriel (+4)
    It can be activated for light
    area (dam 2d15) every 10+d10 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your searching and luck by 4.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 97 of Mount Doom.
g) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
h) The Multi-Hued Dragon Scale Mail of Ulade (-2) [30,+22]
    
    It can be activated for breathe multi-hued (250) every 60+d60 turns if
    it is being worn. It sustains your dexterity.  It provides immunity to 
    fire.  It provides resistance to acid, electricity, fire, cold and 
    poison.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 96 of Halls of Mandos.
i) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth)
    It can
    be activated for heal (777), curing and heroism every 300 turns if it
    is being worn. It increases your intelligence, wisdom and stealth by 4
    .  It makes you completely fearless.  It provides resistance to life
    draining, acid, electricity, fire, cold, poison and dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 97 of Mount Doom
j) The Robe of Great Luck [-30,-20] (+60)
k) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to
    tunnel by 5.  It provides resistance to acid, electricity, fire and 
    poison.  It allows you to sense the presence of animals.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
l) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  
    It increases your strength, dexterity and constitution by 3.  It
    sustains your strength, dexterity and constitution.  It makes you
    completely fearless.  It provides resistance to acid, cold, dark and 
    nexus.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
m) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Tulwar of Turos (2d4) (+19,+14) (+3 attacks)
    It increases your wisdom and attack
    speed by 3.  It is especially deadly against trolls.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 85 of Angband.
o) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Broad Sword of Macir (2d5) (+23,+20)
    It does extra damage from acid and 
    fire.  It drains life from your foes.  It is very sharp and can cut
    your foes.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is a great bane of undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 93 of Angband.
q) The Long Sword of the Dawn (E:60554, L:26) (3d5) (+40,+29) (+5 to
infravision) 
    
    It can be activated for summon the Legion of the Dawn every 500+d500
    turns if it is being worn. It increases your charisma and infravision
     by 5.  It does extra damage from fire.  It is very sharp and can cut
    your foes.  It is especially deadly against dragons.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It makes you invisible.  It
    sustains your charisma.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to electricity, fire, 
    cold, poison, light, blindness and nether.  It slows your metabolism.  
    It speeds your regenerative powers.  It produces a fiery sheath.  It
    produces an electric sheath.  It drains experience.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
s) a Bluesteel Blade of Aman (1d6) (+15,+14) [+4] (+2 attacks)
    It increases your wisdom and attack
    speed by 2.  It is very sharp and can cut your foes.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your strength.  It
    makes you completely fearless.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It has
    been blessed by the gods.  
    You found it in the remains of a Mature gold dragon on level 86 of Angband.
t) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
u) Climbing Set
    It allows you to climb mountains.  


  [The Mathom-house Inventory - Bree ]

a) Kelek's Wormhole Machine
    It can be activated for cure
    confusion.  
    You found it in the remains of a Hezrou on level 70 of Paths of the Dead.
b) The Bottomless Bottle
    
    It can be activated for cure hallucination.  
    You found it in the remains of a Hezrou on level 70 of Paths of the Dead.
c) Mordenkainen's Mysterious Mind-Masher
    
    It can be activated for remove fear & heal 30 hp every 10 turns.  
    You found it in the remains of a Dark elven warlock on level 34 of Maze.
d) The Wand of Digging of Thrain (18 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
e) The Ring of Power of Hoarmurath of Dir (+4% of critical hits)
    It increases your wisdom, constitution, infravision and 
    ability to score critical hits by 4.  It makes you invisible.  It
    provides resistance to acid and nether.  It speeds your regenerative
    powers.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 64 of Dol Guldur.
f) The Ring of Power of Uvatha the Horseman (+5)
    
    It increases your charisma by 5.  It makes you invisible.  It sustains 
    your dexterity.  It provides resistance to acid, light, confusion and 
    disenchantment.  It speeds your regenerative powers.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
g) The Ring of Power of Dwar, Dog Lord of Waw (+1)
    
    It increases your strength, wisdom and dexterity by 1.  It makes you
    invisible.  It sustains your charisma.  It provides immunity to
    paralysis.  It provides resistance to electricity and shards.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 64 of Dol
    Guldur.
h) The Ring of Durin (+2) {cursed}
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
i) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being
    worn.  It provides light (radius 2) forever.  It can be used to store
    a spell.  It increases your intelligence, wisdom and charisma by 1.  
    It cannot be harmed by fire.  
    It was given to you as a reward.
j) The Stone of Lore
    It can be activated for perilous
    identify every turn if it is being worn. It provides light (radius 1)
    forever.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your 
    stealth and searching by 4.  It provides resistance to acid, 
    electricity, fire, cold and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 50 of Moria.
l) The Small Leather Shield of Nelen [2,+13]
    It
    sustains your charisma.  It provides resistance to acid, fire, poison
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 70 of Paths
    of the Dead.
m) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain)
    100+d200 turns if it is being worn. It provides light (radius 1)
    forever.  It decreases your luck by 6.  It identifies all items for
    you.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
n) The Dragon Helm of Thrain [8,+10]
    It provides light (radius 2) forever.  It provides resistance 
    to acid, light, dark, blindness, confusion and nether.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
o) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Set of Cesti of Ilinyaran [5,+5]
    It sustains your 
    strength, wisdom, dexterity and constitution.  It provides resistance 
    to electricity, shards and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient black dragon in a plain of grass.
q) The Light War Axe of Aerod (2d5) (+6,-1) (+2 to speed)
    
    It increases your intelligence, charisma and speed by 2.  It poisons
    your foes.  It drains life from your foes.  It is very sharp and make
    your foes bleed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
r) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4
    turns if it is being worn. It poisons your foes.  It is especially
    deadly against orcs.  It provides resistance to poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
s) The Small Sword of Gunesse (1d6) (-2,-2) (+5 to speed)
    It increases your constitution and 
    speed by 5.  It does extra damage from acid and electricity.  It
    produces chaotic effects.  It is a great bane of demons.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
t) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It 
    increases your dexterity, ability to tunnel and speed by 5.  It
    sustains your dexterity.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Novice warrior in the town of Gondolin .
u) The Guisarme of Haradan (2d5) (+0,+1) (+1 attack)
    
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your wisdom, dexterity and attack speed by 1.  It is a
    great bane of dragons.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
v) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It
    can be activated for terrify every 10+d50 turns if it is being worn. 
    It increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
w) The Seeker Arrow 'Thirnion' (4d4) (+14,+13)
    It does extra damage from fire.  It is
    especially deadly against dragons.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Hell knight on level 67 of Dol Guldur.
x) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  



Posted on 26.11.2003 22:11

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376. on the Ladder (of 19090)
137. on the ToME Ladder (of 3155)

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On 27.11.2003 02:42 takomanus@yahoo.com wrote:
So, what happened with the Pit Fiend? Did you get surrounded?

Were the 2 corruptions accidental?

On 1.12.2003 18:59 H_arin2001@yahoo.com wrote:
i was on the losing end of a summoning battle with GBs. and being bleary-eyed from stubbornly trying to finish this in one sitting (my first time in the Void!), i let my HP get too low before i tried to teleport out and summon more help =\. pretty sure my GWoP companions were more the problem, though... they don't care much if i'm in the way while breathing something awful.

early on i thought i needed whatever advantage i could get in the HoM, so i chugged some corruption potions – really regretted the demon breath later on, though.

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