The Angband Ladder: Argolith, Yeek Bard by <lorddimwit@hotmail.com>
[ToME 2.2.5 Character Dump] Name : Argolith Age 12 STR! 18/*** Sex : Female Height 40 INT! 18/130 Race : Yeek Hermit Weight 30 WIS! 18/*** Class : Bard Social Class 57 DEX! 18/160 Body : Player CON! 18/*** God : Melkor Bauglir CHR! 18/170 + To Melee Hit 62 Level 50 Max Hit Points 1026 + To Melee Damage 110 Experience 15929828 Cur Hit Points 1026 + To Ranged Hit 48 Max Exp 15929828 Max SP (Mana) 352 + To Ranged Damage 0 Exp to Adv. ***** Cur SP (Mana) 352 AC 29+118 Gold 1237205 Piety 38608 (Miscellaneous Abilities) Fighting : Legendary[30]Perception : Very Good Blows/Round: 9 Bows/Throw : Heroic Searching : Very Good Shots/Round: 1 Saving Throw: Fair Disarming : Good Mel.dmg/Rnd: 27d6+990 Stealth : Excellent Magic Device: Heroic Infra-Vision: 120 feet Tactic: aggressive Explor: brisk (Character Background) You are one of five children of a master Yeek. You are a credit to the family. You have brown eyes, straight blond hair, and a dark complexion. [Miscellaneous information] Cth monsters: ON Z-like monsters: ON Joke monsters: ON Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mordor: Level 65 (3250') Angband: Level 103 (5150') Barrow-Downs: Level 3 (150') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 21 (1050') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 26 (1300') A lost temple: Level 32 (1600') Your body is a Player. You are currently in the town of Gondolin. You have defeated 7684 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved 4 princesses. You saved Arda and became a famed Queen. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 14th Hrive of the 2890th year of the third age. You have been adventuring for 82 days. adefkmnopsuxz{|@ Add Str : ..2.4....3....6. Add Int : ......42........ Add Wis : 4.2.4..2.3...1.. Add Dex : 4.........4..... Add Con : ......4..3.3.... Add Chr : .2..4..2........ Add Stea. : ......42........ Add Sear. : ..............6. Add Infra : ...........3..6. Add Tun.. : ..............6. Add Speed : ..2.4342.3...1.. Add Blows : ..2..........1.. Vampiric : .............+.. Slay Orc : +.............+. Slay Troll: +.............+. Slay Giant: +.............+. Slay Drag.: ..............+. Acid Brand: ..............+. Elec Brand: +............... Fire Brand: .............+.. Cold Brand: +............... Sust Str : ........+....... Sust Int : ................ Sust Wis : ........+....... Sust Dex : ................ Sust Con : ................ Sust Chr : .+.............. Invisible : ..+....+........ Mul life : ................ Sens Fire : ................ Reflect : ......+......... Free Act : +.+.......+..... Hold Life : .....+..+....... Imm Acid : .+....++*.+...+. Imm Elec : ++....+.*+...... Imm Fire : .+..+.*+.+...... Res Cold : ++....++.+...... Res Pois : ..+.+....+...... Res Fear : ....+........... Res Lite : +.+..+...+...... Res Dark : .....+.....+..+. Res Blind : .........+...... Res Conf : .++......+...... Res Sound : .........+...... Res Shard : ................ Res Neth : ..+....++....... Res Nexus : ..+...+.+....... Res Chaos : .....+...+...... Res Disen : ....+...+.....+. Aura Fire : ......+......... Levitate : ..+.......+..... Lite : +........+...... See Invis : .+...+...+...... Digestion : +.+......+...... Regen : .........+...... Activate : +...++.+.++...+. Drain Exp : ..+............. Blessed : +............... Cursed : ..+............. Hvy Curse : ..+............. Fly : ......+........+ Orc.ESP : .....+........+. TLord.ESP : ......+......... Corruption list: Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Skills (points left: 0) - Combat 26.200 [0.700] . Weaponmastery 50.000 [0.700] . Barehand-combat 01.000 [0.600] - Sneakiness 01.000 [0.700] . Stealth 01.000 [0.700] . Disarming 01.000 [0.600] - Magic 17.050 [0.600] . Magic-Device 36.000 [1.000] . Udun 00.000 [0.400] - Spirituality 11.640 [0.800] . Prayer 45.000 [0.500] . Music 35.400 [0.800] - Monster-lore 01.000 [1.100] . Summoning 00.000 [0.400] . Corpse-preservation 01.000 [0.700] . Symbiosis 00.000 [0.400] . Mimicry 00.000 [0.400] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may meet a Hunting hawk on level 1. You may meet a Novice mindcrafter on level 16. You may find Padded Armour on level 1. You may meet a Scrawny cat on level 1. You may meet a Pitiful-looking beggar on level 1. You are fated to meet Bloodfang, the Wolf on level 1. You may find a Dagger on level 1. You may find a Sling on level 1. You may meet a Blubbering idiot on level 5. You are fated to find a Scroll of Phase Door on level 9. You may find a Rune [Self] on level 1. [Character Equipment] a) The Spear 'Aeglos' (3d6) (+14,+24) [+4] (+4) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom and dexterity by 4. It does extra damage from electricity and frost. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of undead. It provides immunity to paralysis. It provides resistance to electricity, cold and light. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk Shaman on level 21 of Orc Cave. d) a Harp of Power (+2) It increases your charisma by 2. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. e) The Ring of Power of Adunaphel the Quiet (+2 to speed) It increases your strength, wisdom , speed and attack speed by 2. It makes you invisible. It provides immunity to paralysis. It provides resistance to poison, light, confusion, nether and nexus. It allows you to levitate. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 72 of Erebor. f) a Ring of Slaying k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Godzilla on level 99 of Mount Doom. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 66 of Erebor. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield of Erilth [3,+11] It sustains your strength and wisdom. It provides immunity to acid and electricity. It provides resistance to life draining, acid, nether, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 67 of Dol Guldur. s) The Golden Crown of Gondor [0,+15] (+3) (charging) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, poison, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 70 of The Sacred Land Of Mountains. x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+12] (+3 to infravision) It increases your constitution and infravision by 3. It provides resistance to dark. You bought it from the Footwear Shop. z) (nothing) {) The Seeker Bolt 'Andorn' (4d5) (+20,+14) (+1 to speed) It increases your wisdom, speed and attack speed by 1. It does extra damage from fire. It drains life from your foes. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 99 of Mount Doom. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Character Inventory] a) Olive's Omnipotent Ostrich {LiteAbsorb} It can be activated for light absorption. b) 12 Potions of Speed {25% off} c) 18 Potions of *Healing* d) 14 Potions of *Enlightenment* e) 12 Potions of Resistance f) 5 Scrolls of Teleportation g) 16 Scrolls of Satisfy Hunger h) a Silver Rod of the Istari of Detection (200/200) {!k!ka@1} i) a Silver Rod of Capacity of Perception (200/200) {!k!da@3} j) a Silver Rod of Charging of Speed (100/100) k) a Silver Rod of Charging of Illumination (100/100) {!k!da@0} It regenerates its mana faster. You bought it from the Black Market. l) a Mithril Rod of Recall (160/160) {!k!da@5} m) an Adamantite Rod of Cheapness of Enlightenment (200/200) {!k!da@4} It can cast spells for a lesser mana cost. You bought it from the Black Market. n) an Adamantite Rod of Disarming (200/200) {!k!da@2} o) a Wand of Fireflash[12|35] (7 charges) p) a Wand of Demon Blade[11|35] (7 charges) q) a Staff of Healing[3|31] (4 charges) r) a Staff of Genocide[1|9] (3 charges) s) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Utgard-Loke on level 45 of Moria. t) 25 Empty Bottles {!k} u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 3 Sprigs of Athelas b) a Wand of Tidal Wave[10|29] (11 charges) c) The Ring of Power of Uvatha the Horseman (+1 attack) It increases your wisdom and attack speed by 1. It makes you invisible. It sustains your wisdom. It provides resistance to acid, cold and light. It allows you to see invisible monsters. It drains experience . It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . d) The Ring of Barahir (+1) e) an Indestructible Ring of Extra Attacks (+1 attack) {!k} It increases your attack speed by 1. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. f) The Chain Mail of Arvedui (-2) [14,+15] (+2) g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) h) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. i) The Spider Web of Issil [1,+17] It provides resistance to life draining, dark and nexus. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. j) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 95 of Angband. k) The Hard Leather Cap of Thranduil [2,+10] (+2) l) The Set of Leather Gloves 'Cammithrim' [1,+10] m) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Basillard of Oregilon (1d8) (+3,+15) (+3) {!k} It provides light (radius 1) forever. It increases your wisdom, dexterity and charisma by 3. It does extra damage from fire. It is especially deadly against orcs. It is a great bane of undead. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. o) a Dragon Horn (+2) It can be activated for large acid ball (300) every 100 turns if it is being worn. It increases your constitution by 2. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of Moria. [Home Inventory - Gondolin ] a) a Silver Rod of Cheapness of Nothing (100/100) b) a Silver Rod of Cheapness of Nothing (100/100) c) a Silver Rod of the Istari of Nothing (200/200) d) a Rod Tip of Healing (120 Mana to cast) e) a Rod Tip of Disarming (50 Mana to cast) f) an Indestructible Ring of Damage (+22) {!k} It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. g) The Ring of Flare (+3) h) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khim, Son of Mim on level 34 of The Land Of Rhun. i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . k) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Nodens, Lord of the Great Abyss on level 100 of Angband. l) a Large Metal Shield of Resist Fire [5,+8] {!k} It provides resistance to fire. It cannot be harmed by fire. You bought it from the Black Market. m) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. n) a Set of Gauntlets of Power (+4,+3) [2,+7] (+2) {!k} It increases your strength by 2. It provides resistance to confusion. You found it in the remains of Vort the Kobold Queen on level 10 of Orc Cave. o) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) p) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4) It provides light (radius 1) forever. It increases your searching by 4. It does extra damage from electricity. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It makes you completely fearless. It provides resistance to electricity, fire and blindness. It allows you to sense the presence of orcs, trolls and giants. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . q) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. r) a Drum of Power (+3) It increases your strength and charisma by 3. It sustains your charisma. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost in the town of Minas Anor . [Home Inventory - Minas Anor ] a) The Necklace 'Nauglamir' (+3) b) The Elfstone 'Elessar' (+7,+7) [+10] (+4) c) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} d) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 72 of Erebor. e) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. f) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Shoggoth on level 99 of Mount Doom. g) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] h) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed} i) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) j) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) k) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. l) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6) [Home Inventory - Lothlorien ] a) 2 Sprigs of Athelas b) 61 Potions of Restore Mana c) 5 Potions of Augmentation d) 20 Potions of Enlightenment e) The Ring 'Ndenaras' (+15) (+2) It increases your dexterity by 2. It sustains your dexterity. It provides resistance to light and shards. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Random Number Generator on level 35 of The Land Of Rhun. f) The Ring of Power 'Narya' (+6,+6) (+1) g) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience . It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. h) The Amulet of Findor (+1 to infravision) It increases your strength and infravision by 1. It sustains your dexterity. It provides resistance to acid, electricity, fire and nether. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nibelung on level 35 of The Land Of Rhun. i) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. j) The Star of Elendil (+1) k) The Palantir of Orthanc (+2) l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. n) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) a Dragon Shield [8,+17] {!k} p) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. q) The Hatchet of the Night (2d6) (+34,+22) (+4) It can be activated for vampiric drain (3*100) every 250 turns if it is being worn. It increases your dexterity and stealth by 4. It drains life from your foes. It is a great bane of undead. It provides resistance to dark. It allows you to see invisible monsters. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. r) The Espadon of Oroth (2d9) (+6,+16) (+3 attacks) It provides light (radius 1) forever. It increases your strength, constitution, charisma and attack speed by 3. It strikes at demons with holy wrath. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. s) The Dark Sword 'Mormegil' (E:299557, L:31) (6d7) (+20,+6) [-20] (+2 to speed) It generates an antimagic field. It increases your ability to tunnel, speed and attack speed by 2. It does extra damage from acid, electricity and fire. It can cause earthquakes. It is especially deadly against dragons. It fights against evil with holy fury. It is especially deadly against natural creatures. It sustains your charisma. It provides immunity to fire. It makes you completely fearless. It provides resistance to acid, electricity, fire, chaos and disenchantment. It drains mana, life and experience. It induces random teleportation. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 99 of Mount Doom. t) The Trident of Ulmo (4d8) (+15,+19) (+4) It can be activated for teleport away every 200 turns if it is being worn. It increases your dexterity by 4. It is especially deadly against dragons. It is especially deadly against natural creatures. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to breathe underwater. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. u) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) v) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30) w) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 55 of The Sacred Land Of Mountains. x) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) [The Mathom-house Inventory - Bree ] a) Benetar's Portable Plague It can be activated for cure light wounds every 10 turns. You found it in the remains of an Ewok on level 18 of The Old Forest. |
Posted on 14.5.2004 09:07
2522. on the Ladder (of 19090)
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