[ToME 2.2.3 Character Dump] Name : Arinyth Age 99 STR! 40 Sex : Male Height 52 INT: 40 Race : Dunadan LostSoul Weight 229 WIS! 40 Class : Bard Social Class 22 DEX! 40 Body : Player CON! 40 God : Nobody CHR! 40 + To Melee Hit 86 Level 50 Max Hit Points 1328 + To Melee Damage 79 Experience 51465907 Cur Hit Points -85 + To Ranged Hit 64 Max Exp 51465907 Max SP (Mana) 491 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 491 AC 41+102 Gold 2036937 (Miscellaneous Abilities) Fighting : Legendary[32]Perception : Superb Blows/Round: 15 Bows/Throw : Legendary[5] Searching : Superb Shots/Round: 1 Saving Throw: Fair Disarming : Excellent Mel.dmg/Rnd: 75d5+1185 Stealth : Fair Magic Device: Legendary[2] Infra-Vision: 1430 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Serf. You are a well liked child. You have brown eyes, straight black hair, and a dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 100 (5000') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Nether Realm: Level 669 (33450') Submerged Ruins: Level 50 (2500') Halls of Mandos: Level 98 (4900') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') The Void: Level 149 (7450') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 64 (3200') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') Your body was a Player. You have defeated 5551 enemies. You tried to destroy Melkor forever, but died in the attempt. Arda will be quiet, but not free from evil. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 93 princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 9th Quelle of the 2890th year of the third age. Your adventure lasted 23 days. Your Attributes: You are dead, killed by a Pit Fiend on level 669 of Nether Realm. You can breath fire. You can sense what is beyond walls. Your eyes are sensitive to infrared light. You can see invisible creatures. You can breathe without air. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are lucky. You have a firm hold on your life force. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon is very sharp. Your weapon strikes at evil with extra force. Corruption list: Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Skills (points left: 4) - Combat 15.000 [0.700] . Weaponmastery 31.100 [0.700] . Barehand-combat 01.000 [0.600] - Sneakiness 01.000 [0.700] . Stealth 01.000 [0.700] . Disarming 01.000 [0.600] - Magic 20.872 [0.600] . Magic-Device 50.000 [1.000] . Conveyance 03.200 [0.500] . Thaumaturgy 01.700 [0.500] - Spirituality 06.520 [0.800] . Prayer 00.000 [0.500] . Mindcraft 05.200 [0.500] . Music 50.000 [0.800] - Monster-lore 21.350 [1.100] . Summoning 00.000 [0.400] . Corpse-preservation 01.000 [0.700] . Symbiosis 30.400 [0.500] . Mimicry 00.000 [0.400] 27 of your companions have been killed. [Fates] You are fated to find a Wand of Heal Monster on level 8. [Character Equipment] a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 91 of Halls of Mandos. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 81 of Mount Doom. e) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 88 of Angband. f) The Ring of Meleglas (+8) {cursed} It increases your strength, constitution, charisma, infravision, speed and attack speed by 8. It sustains your wisdom, dexterity and charisma. It provides resistance to electricity, sound and nexus. It allows you to levitate. It slows your metabolism. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 81 of Angband. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 97 of Mount Doom. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog on level 98 of Halls of Mandos. n) The White Dragon Scale Mail of Sarri (-2) [30,+19] It can be activated for breathe frost (110) every 90+d90 turns if it is being worn. It provides immunity to fire and cold. It provides resistance to acid, electricity, fire, cold, poison, dark and nexus. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zombie Novice rogue on level 95 of Angband. o) a Cloak of Air [1,+7] It allows you to breathe without air. It was given to you as a reward. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to blindness, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 91 of Mount Doom. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. u) The Set of Gauntlets of Eol [Disarm] [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It has a spell stored inside. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 81 of Halls of Mandos. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) a Master quylthulg (1248 hp) {) The Bolt of Mirdi (1d5) (+21,+19) (+3 to speed) It provides light (radius 1) forever. It increases your strength, speed and attack speed by 3. It does extra damage from frost. It produces chaotic effects. It is especially deadly against orcs. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 95 of Angband. |) The Mattock of Nain (3d8) (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) a Fireproof Tome of Translocation {!k!k!k} It cannot be harmed by fire. You found it in the remains of a Demilich on level 75 of Angband. b) Mordekainen's Pocket Magician {A@3} It can be activated for satisfy hunger. You found it in the remains of a Hezrou on level 50 of Moria. c) a Parchment titled ``Magic for the Layman'' {heal 700} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Death quasit on level 70 of Paths of the Dead. d) Bumganir's Bag of Magic Toys {cure insanity} It can be activated for cure insanity. You found it in the remains of an Emperor wight on level 85 of Angband. e) Benetar's Mana Battery {mass genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Dread on level 89 of Angband. f) The Wand Construction Kit {heal 700} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Dread on level 51 of Mordor. g) a Parchment titled ``Tenser's Last Words'' {cure insanity} It can be activated for cure insanity. h) Tenser's Top-Heavy Teaspoon {heal 700} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Hezrou on level 96 of Angband. i) Tenser's Top-Heavy Teaspoon {heal 700} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of an Archangel on level 86 of Angband. j) 3 Potions of Cure Light Insanity k) a Potion of Cure Insanity l) 3 Potions of *Healing* m) 2 Potions of Restore Life Levels n) 6 Scrolls of *Identify* o) a Silver Rod of the Istari of Home Summoning (200/200) {z@0} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Dread on level 46 of Illusory Castle. p) a Silver Rod of the Istari of Recall (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of an Archlich on level 66 of Paths of the Dead. q) a Silver Rod of the Istari of Disarming (200/200) {z@2} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Demilich on level 80 of Angband. r) an Adamantite Rod of Capacity of Perception (400/400) {z@1} It can hold more mana. You found it in the remains of a Demilich on level 54 of Mordor. s) a Staff of Mana[5|35] (0 charges) t) The Long Sword 'Ringil' (4d5) (+21,+24) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nalfeshnee on level 96 of Angband. u) a Long Sword (2d5) (+8,+7) v) a Harp of Power (+4) It can be activated for singing a song of freedom if it is being worn. It increases your charisma by 4. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. w) The Horn of Rohan (+2) It can be activated for heroism, berserker, haste every 250 turns if it is being worn. It increases your wisdom and charisma by 2. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire on level 81 of Angband. [Home Inventory - Bree ] a) Lloth's Ceremonial Dagger {destruction} It can be activated for Destruction. You found it in the remains of a Priest on level 44 of Mordor. b) the Eye of Vecna {acquirement} It can be activated for acquirement. You found it in the remains of a Barrow wight on level 48 of Paths of the Dead. c) a Silver Rod of Capacity of Nothing (200/200) It can hold more mana. You found it in the remains of a Demilich on level 77 of Angband. d) a Golden Rod of Door/Stair Location (125/125) {z@2} e) a Rod Tip of Perception (20 Mana to cast) f) 4 Rod Tips of Enlightenment (40 Mana to cast) g) a Rod Tip of Detection (80 Mana to cast) h) 2 Rod Tips of Healing (120 Mana to cast) i) a Rod Tip of Speed (100 Mana to cast) j) a Staff of Remove Curses[3|37] (9 charges) k) The Ring of Erenth [+15] (+2 attacks) It can be activated for ball of lightning and resist lightning every 50+d50 turns if it is being worn. It increases your intelligence and attack speed by 2. It makes you invisible. It sustains your wisdom and dexterity. It provides resistance to electricity, fire, confusion and sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 80 of Mount Doom. l) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 97 of Angband. m) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to nether. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity, stealth and searching by 4. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 86 of Angband. o) The Dagger 'Moron' (1d4) (+6,+16) (+4) It increases your strength and wisdom by 4. It does extra damage from electricity and frost. It produces chaotic effects. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 93 of Angband. p) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 80 of Halls of Mandos. q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. s) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Seraph on level 86 of Mount Doom. t) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm in a plain of grass. u) The Drum of the Sky (+2 to speed) It can be activated for singing a *godness* song if it is being worn. It increases your wisdom, charisma, stealth, speed and luck by 2. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green naga on level 80 of Halls of Mandos. v) a Drum of Power (+2) It can be activated for singing a song of freedom if it is being worn. It increases your strength and charisma by 2. It sustains your charisma. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. w) The Drum of the Druedain (+4 to stealth) It can be activated for detection every 99 turns if it is being worn. It increases your stealth, searching and infravision by 4. It provides resistance to poison and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 92 of Halls of Mandos. x) a Drum of the Eldar (+1) [Home Inventory - Gondolin ] a) an Adamantite Rod of Capacity of Havoc (400/400) b) a Rod Tip of Restoration (140 Mana to cast) c) a Staff of Remove Curses[3|27] (9 charges) d) a Fireproof Staff of Recovery[3|26] (0 charges) It cannot be harmed by fire. e) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. g) The Anchor of Space-Time h) Polished Green Dragon Scale Mail of Defense (-2) [30,+23] It can be activated for breathe poison gas (150) every 90+d90 turns if it is being worn. It sustains your charisma. It provides resistance to poison. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 100 of Angband. i) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 79 of Angband. j) an Elven Cloak of Protection [4,+26] (+4 to stealth) It increases your stealth, searching and luck by 4. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 99 of Mount Doom. k) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound, chaos and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 84 of Halls of Mandos. l) The Steel Helm 'Lebohaum' [20,+80] m) The Broad Sword of Sorfin (2d5) (+9,+27) (+2 attacks) It increases your intelligence, wisdom, charisma and attack speed by 2. It produces chaotic effects. It is very sharp and make your foes bleed. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. n) The Mace of Disruption of Eredh (5d8) (+36,+8) (+1 attack) It must be wielded two-handed. It increases your charisma and attack speed by 1. It does extra damage from acid and fire. It poisons your foes. It can cause earthquakes. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 89 of Angband. o) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Minas Anor ] a) The Golden Horn of the Thunderlords (4 charges) {100% off} It was given to you as a reward. b) The Amulet 'Egliond' (+2) It increases your dexterity, constitution and charisma by 2. It sustains your dexterity. It provides resistance to dark, sound and chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 77 of Angband. c) The Amulet 'Nendolor' (+3) It increases your wisdom and dexterity by 3. It sustains your constitution. It provides resistance to electricity, light, dark, sound, nexus and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. d) The Palantir of Orthanc (+2) e) The Chain Mail of Eglien (-2) [14,+13] It provides immunity to acid, fire and cold. It provides immunity to paralysis. It provides resistance to nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 86 of Angband. f) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. g) The 0 of Mindor [1,+0] It sustains your wisdom and constitution. It provides immunity to fire. It provides resistance to dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. h) The 0 of Daelothir [1,+1] It sustains your dexterity. It provides resistance to confusion. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. i) a Dragon Shield of Preservation (-7,-5) [8,+36] It sustains your strength, dexterity and constitution. It provides resistance to life draining, shards, nexus and disenchantment . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. j) a Pair of Soft Leather Boots of Jumping [2,+15] It can be activated for phasing every 10+d10 turns if it is being worn. It grants you the power of blink if it is being worn. k) The Slaughter Axe of Anogren (5d7) (+21,+13) (+3) It increases your strength, wisdom and dexterity by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 88 of Angband. l) The Main Gauche of Azaghal (2d5) (+12,+14) It is a great bane of dragons. It provides immunity to fire. It makes you completely fearless. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. m) The Main Gauche 'Vangri' (1d5) (+21,+18) It does extra damage from acid, electricity and fire. It is very sharp and make your foes bleed. It is a great bane of dragons. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 99 of Mount Doom. n) a Broad Sword of Spinning (2d5) (+14,+17) (+1) It can be activated for spinning around every 50+d25 turns if it is being worn. It increases your strength and dexterity by 1. It is very sharp and can cut your foes. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. o) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. p) The Beaked Axe of Narad (2d6) (+30,+15) (+3 attacks) It must be wielded two-handed. It increases your strength and attack speed by 3. It does extra damage from acid, electricity and fire. It drains life from your foes. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zombie Great Wyrm of Many Colours on level 99 of Mount Doom. q) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks) r) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed} s) The Great Hammer of Daleb (4d6) (+28,+17) (+6) It provides light (radius 1) forever. It increases your wisdom and ability to tunnel by 6. It does extra damage from electricity. It produces chaotic effects. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 83 of Angband. t) a Spectral Mace of Disruption (5d8) (+11,+10) It must be wielded two-handed. It can be activated for wraith-form every 50+d50 turns if it is being worn. It strikes at undead with holy wrath. It provides resistance to life draining. It allows you to see invisible monsters. It drains life. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. u) The Long Bow of Diril (x6) (+11,+14) (+3 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and speed by 3. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 83 of Angband. v) The Heavy Crossbow 'Nierdor' (x7) (+25,+28) (+3 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and speed by 3 . It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 85 of Angband. w) a Heavy Crossbow of Siegecraft (x6) (+14,+25) [+12] It reflects bolts and arrows. It fires missiles with extra might. It fires missiles excessively fast. You found it in the remains of a Master vampire on level 70 of Angband. [Home Inventory - Lothlorien ] a) a Staff of Genocide[1|11] (4 charges) b) The Ring 'Urhun' (+4) It increases your strength, dexterity, charisma, speed and ability to score critical hits by 4. It makes you invisible. It sustains your constitution. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon in the town of Khazad-dum . c) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 96 of Mount Doom d) The Amulet 'Sianya' (+3) It increases your strength, dexterity and charisma by 3. It provides resistance to poison, light, dark, shards and nether. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 35 of Moria. e) an Amulet of Sustenance It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. f) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 97 of Mount Doom. g) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25] h) The Multi-Hued Dragon Scale Mail of Ulade (-2) [30,+22] It can be activated for breathe multi-hued (250) every 60+d60 turns if it is being worn. It sustains your dexterity. It provides immunity to fire. It provides resistance to acid, electricity, fire, cold and poison. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 96 of Halls of Mandos. i) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4 . It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 97 of Mount Doom j) The Robe of Great Luck [-30,-20] (+60) k) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. l) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. m) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Tulwar of Turos (2d4) (+19,+14) (+3 attacks) It increases your wisdom and attack speed by 3. It is especially deadly against trolls. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 85 of Angband. o) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining , cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Broad Sword of Macir (2d5) (+23,+20) It does extra damage from acid and fire. It drains life from your foes. It is very sharp and can cut your foes. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 93 of Angband. q) The Long Sword of the Dawn (E:60554, L:26) (3d5) (+40,+29) (+5 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It increases your charisma and infravision by 5. It does extra damage from fire. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you invisible. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, fire, cold, poison, light, blindness and nether. It slows your metabolism. It speeds your regenerative powers. It produces a fiery sheath. It produces an electric sheath. It drains experience. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] s) a Bluesteel Blade of Aman (1d6) (+15,+14) [+4] (+2 attacks) It increases your wisdom and attack speed by 2. It is very sharp and can cut your foes. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. You found it in the remains of a Mature gold dragon on level 86 of Angband. t) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It can be wielded two-handed. It increases your strength, constitution and stealth by 3. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. u) Climbing Set It allows you to climb mountains. [The Mathom-house Inventory - Bree ] a) Kelek's Wormhole Machine It can be activated for cure confusion. You found it in the remains of a Hezrou on level 70 of Paths of the Dead. b) The Bottomless Bottle It can be activated for cure hallucination. You found it in the remains of a Hezrou on level 70 of Paths of the Dead. c) Mordenkainen's Mysterious Mind-Masher It can be activated for remove fear & heal 30 hp every 10 turns. You found it in the remains of a Dark elven warlock on level 34 of Maze. d) The Wand of Digging of Thrain (18 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. e) The Ring of Power of Hoarmurath of Dir (+4% of critical hits) It increases your wisdom, constitution, infravision and ability to score critical hits by 4. It makes you invisible. It provides resistance to acid and nether. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 64 of Dol Guldur. f) The Ring of Power of Uvatha the Horseman (+5) It increases your charisma by 5. It makes you invisible. It sustains your dexterity. It provides resistance to acid, light, confusion and disenchantment. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . g) The Ring of Power of Dwar, Dog Lord of Waw (+1) It increases your strength, wisdom and dexterity by 1. It makes you invisible. It sustains your charisma. It provides immunity to paralysis. It provides resistance to electricity and shards. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 64 of Dol Guldur. h) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. i) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 1. It cannot be harmed by fire. It was given to you as a reward. j) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 50 of Moria. l) The Small Leather Shield of Nelen [2,+13] It sustains your charisma. It provides resistance to acid, fire, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 70 of Paths of the Dead. m) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. n) The Dragon Helm of Thrain [8,+10] It provides light (radius 2) forever. It provides resistance to acid, light, dark, blindness, confusion and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Set of Cesti of Ilinyaran [5,+5] It sustains your strength, wisdom, dexterity and constitution. It provides resistance to electricity, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon in a plain of grass. q) The Light War Axe of Aerod (2d5) (+6,-1) (+2 to speed) It increases your intelligence, charisma and speed by 2. It poisons your foes. It drains life from your foes. It is very sharp and make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. r) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Small Sword of Gunesse (1d6) (-2,-2) (+5 to speed) It increases your constitution and speed by 5. It does extra damage from acid and electricity. It produces chaotic effects. It is a great bane of demons. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice warrior in the town of Gondolin . u) The Guisarme of Haradan (2d5) (+0,+1) (+1 attack) It can be wielded two-handed. It provides light (radius 1) forever. It increases your wisdom, dexterity and attack speed by 1. It is a great bane of dragons. It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. v) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) The Seeker Arrow 'Thirnion' (4d4) (+14,+13) It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hell knight on level 67 of Dol Guldur. x) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire.