The Angband Ladder: Erich Zann, RohanKnight Bard by <strda221@student.otago.ac.nz>

  [ToME 2.3.1 Character Sheet]

 Name  : Erich Zann             Age                 21       STR!     40       
 Sex   : Male                   Height              60       INT!     34       
 Race  : Vampire RohanKnight    Weight              82       WIS!     33       
 Class : Bard                   Social Class         1       DEX!     35       
 Body  : Player                                              CON!     40       
 God   : Melkor Bauglir                                      CHR!     40       
                                                                               
 + To Melee Hit          87 Level             50    Max Hit Points       874   
 + To Melee Damage      106 Experience  16330093    Cur Hit Points       868   
 + To Ranged Hit         55 Max Exp     16330093    Max SP (Mana)        636   
 + To Ranged Damage       0 Exp to Adv.    *****    Cur SP (Mana)        635   
   AC                42+150 Gold          868981    Piety             161324   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[62]Perception  : Very Bad     Blows/Round:  5         
 Bows/Throw  : Legendary[7] Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Poor         Disarming   : Bad          Mel.dmg/Rnd:  25d5+530  
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 0 feet    
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have blue            
          eyes, straight brown hair, and a pale complexion.                    
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 86 (4300')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 33 (1650')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 23 (1150')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 15804 enemies.
 You fell under the evil influence of the One Ring and decided to wear it.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 45 princesses.
 You became a new force of darkness and enslaved all free people.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 21st Quelle of the 2890th year of the third age.
 You have been adventuring for 35 days.

                    adefkmnopsuxz{|@            
        Add Str   : 2.5.3......3...+            
        Add Int   : ..5..24........+            
        Add Wis   : ..5..2.........+            
        Add Dex   : 2.5.............            
        Add Con   : ..533.4....3...+            
        Add Chr   : .45..2.........+            
        Mul Mana  : ..+.............            
        Mul SPower: ..+.............            
        Add Stea. : ......4.........            
        Add Tun.. : ..............8.            
        Add Speed : 2.5...4....3...+            
        Slay Evil : +...............            
        Sharpness : +...............            
        Sust Str  : ..+++...+.......            
        Sust Int  : ..+.....+.......            
        Sust Wis  : ..+.....+.......            
        Sust Dex  : ..+.....+.......            
        Sust Con  : ..+.+...+.+.....            
        Sust Chr  : .++.....+.......            
        Invisible : ..++.+.........+            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : +.+++..+..+.....            
        Hold Life : ...............+            
        Imm Acid  : .+*...+++.......            
        Imm Elec  : .+*...+.+.......            
        Imm Fire  : .+*...*.+......*            
        Imm Cold  : .+*...+.+......+            
        Res Pois  : ..+............+            
        Res Fear  : ....+..+...+....            
        Res Lite  : ..........+.....            
        Res Dark  : ...............+            
        Res Blind : ..++.+..........            
        Res Conf  : ...+............            
        Res Sound : ........+.......            
        Res Shard : ...+............            
        Res Neth  : ..+............+            
        Res Nexus : ......+....+....            
        Res Chaos : ...+............            
        Res Disen : ..+.+...........            
        Aura Fire : ......+.........            
        Lite      : ..........+....+            
        See Invis : ++++...+........            
        Digestion : +...............            
        Regen     : +.+.............            
        Activate  : ..+......++.....            
        Drain Exp : ..++............            
        Cursed    : ..+++...........            
        Hvy Curse : ..++............            
        Prm Curse : ..+.............            
        Fly       : ......+.........            
        Climb     : ...........+....            
        Evil.ESP  : ........+.......            
        TLord.ESP : ......+.........            
        Full ESP  : ..+.............            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
 - Combat                                        50.000 [0.700]
          . Weaponmastery                        50.000 [0.900]
          . Archery                              00.500 [0.000]
          . Barehand-combat                      01.000 [0.600]
 - Sneakiness                                    01.100 [0.700]
          . Stealth                              -7.000 [0.700]
          . Disarming                            02.000 [0.600]
 - Magic                                         35.572 [0.600]
          . Magic-Device                         20.500 [1.000]
          . Conveyance                           01.000 [0.300]
          . Udun                                 00.000 [0.400]
 - Spirituality                                  12.700 [0.800]
          . Prayer                               50.000 [0.500]
          . Music                                37.000 [0.800]
 - Monster-lore                                  01.330 [1.100]
          . Summoning                            00.000 [0.400]
          . Corpse-preservation                  01.000 [0.700]
          . Symbiosis                            00.000 [0.400]
          . Mimicry                              01.200 [0.400]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows


  [Fates]

You are fated to find a Staff of Globe of Light on level 1.
You may meet a Soldier ant on level 6.
You may meet a Soldier ant on level 1.
You are fated to find a Staff of Disarm on level 8.
You may find a Mushroom of Confusion on level 19.
You may find a Slime Mold on level 1.


  [Character Equipment]

a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
        It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) a Harp of Power (+4)
    It increases your charisma by 4.  It
    sustains your charisma.  It provides resistance to acid, electricity, 
    fire and cold.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It can be activated for powerful
    things if it is being worn. It grants you the power of change the world
     if it is being worn.  It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma, speed and spell power by 5.
    It increases your mana capacity by 100%.  It makes you invisible.  It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides immunity to acid, electricity, fire and 
    cold.  It provides immunity to paralysis.  It provides resistance to 
    poison, blindness, nether and disenchantment.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It speeds your
    regenerative powers.  It drains mana, life and experience.  It is
    permanently cursed.  It cannot be dropped while cursed.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
f) The Ring of Power of Uvatha the Horseman (+3)
    It increases your constitution by 3.  It makes you invisible.  
    It sustains your strength.  It provides immunity to paralysis.  It
    provides resistance to blindness, shards and chaos.  It allows you to
    see invisible monsters.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
k) an Amulet of Weaponmastery (+4,+5) [+4] (+3) {cursed}
    
    It increases your strength and constitution by 3.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to 
    disenchantment.  It is cursed.  
    You found it in the remains of a Sky Drake on level 78 of Angband.
m) a Dwarven Lantern of the Magi (+2)
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 2.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
p) The Large Metal Shield of Anarion [5,+20]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to acid, electricity, fire, 
    cold and sound.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns
     if it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
u) The Set of Leather Gloves 'Cammithrim' [1,+9]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your 
    strength, constitution and speed by 3.  It makes you completely
    fearless.  It provides resistance to nexus.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) a Magical Mattock of Digging (+8)
    It grants you the power of stone to mud
     if it is being worn.  It increases your ability to tunnel by 8.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.


  [Character Inventory]

a) The Tome of Erich Zann
    It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) 5 Potions of Cure Insanity {25% off}
c) 3 Potions of Restore Mana
d) 25 Potions of Resistance
e) 33 Scrolls of Teleportation
f) 45 Scrolls of Satisfy Hunger
g) a Moonstone Rod of Trap Location (75/75)
h) a Golden Rod of Capacity of Recall (250/250)
    It can hold more mana.  
    You found it lying in a vault on level 27 of The Sandworm lair.
i) a Golden Rod of Simplicity of Disarming (125/125)
    
    It was given to you as a reward.
j) The Wand of Digging of Thrain (927 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
k) The Ring of Power of Dwar, Dog Lord of Waw (+2 attacks)
    It increases your infravision and attack speed by 2.  It
    makes you invisible.  It sustains your intelligence.  It provides
    resistance to poison and nether.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 64 of Erebor.
l) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sky Drake on level 78 of Angband.
n) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
p) The Steel Helm of Hammerhand [6,+19] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
q) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
r) The Mighty Hammer 'Grond' (E:1075566, L:35) (9d9) (+53,+32) [+10]
s) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
t) 29 Arrows of Slay Demon (1d4) (+11,+8)
u) a Drum of the Eldar (+2)
    It increases your strength and charisma by 2.  It provides
    resistance to acid.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.
v) a Dragon Horn (+2)
    It
    can be activated for large acid ball (300) every 100 turns if it is
    being worn. It increases your constitution by 2.  It provides
    resistance to blindness.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Black Market.
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+12,+12) (-20)
    It provides light (radius 1)
    forever.  It decreases your luck by 20.  It does extra damage from 
    fire.  It poisons your foes.  It produces chaotic effects.  It is very
    sharp and can make your foes bleed.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It can re-curse
    itself.  It can resist being shattered by morgul beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc on level 22 of Orc Cave.
b) a Fireproof Corrupted Tome of Melkor
c) The Gem of Rage
d) 9 Sprigs of Athelas
e) 93 Potions of Cure Light Insanity
f) 60 Potions of Cure Serious Insanity
g) 2 Potions of Cure Critical Insanity
h) an Iron Rod of Door/Stair Location (50/50)
i) a Golden Rod of Quickness of Nothing (125/125)
j) 3 Rod Tips of Trap Location (8 Mana to cast)
k) The Ring of Egron (+3) {cursed}
    It 
    increases your intelligence, constitution and searching by 3.  It
    provides resistance to dark, blindness, confusion and nether.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
l) a Ring of Speed (+10)
m) The Ring 'Tandorfin' (+2 to infravision)
    It 
    increases your constitution and infravision by 2.  It sustains your 
    intelligence.  It provides resistance to cold, blindness and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
n) a Ring of Extra Attacks (+1 attack)
o) a Ring of Flying
p) The Ring of Durin (+2) {cursed}
q) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 54 of Mordor.
r) a Blue Dragon Scale Mail of Defense (-2 to accuracy) [30,+25]
s) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, poison, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
t) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed
     by 3.  It provides resistance to acid, shards and nether.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) a Spectral Short Sword (1d7) (+10,+1)
v) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)


  [Home Inventory - Gondolin ]

a) Baalzebub's All-seeing Servant
b) The Gem of Fire
c) Kelek's Practical Joke
    It can be activated
    for cuts.  
    You found it in the remains of a Vrock on level 46 of Mordor.
d) a Silver Rod of Slow Monster (100/100)
e) a Mithril Rod of Teleport Other (160/160)
f) a Ring of Slaying (+10,+7)
g) a Ring of Fear Resistance
h) The Amulet of Hiluronde (+2 to infravision)
    It 
    increases your intelligence, dexterity, constitution and infravision
     by 2.  It makes you completely fearless.  It provides resistance to 
    acid, electricity, fire, cold, blindness and nexus.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
i) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
j) The Phial of Undeath (-5) {cursed}
k) a Bronze Dragon Scale Mail of Defense (-2 to accuracy) [30,+30]
    It can
    be activated for breathe confusion (120) every 90+d90 turns if it is
    being worn. It sustains your strength.  It provides resistance to 
    confusion.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
l) an Elven Cloak [4,+1] (+4 to stealth)
m) a Spider Web of Electricity [1,+15]
    It
    provides resistance to electricity.  It produces an electric sheath.  
    It cannot be harmed by acid.  It cannot be harmed by electricity.  
    You bought it from the Black Market.
n) a Snakeskin Cloak of Air [1,+10]
o) The Steel Helm of Gwilos [6,+19]
    It sustains your wisdom, dexterity
     and constitution.  It provides immunity to paralysis.  It provides
    resistance to life draining, electricity, poison, light, dark, 
    blindness, confusion, nether, nexus, chaos and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
q) a Pair of Hard Leather Boots of Jumping [3,+7]
    It can be activated for phasing
    every 10+d10 turns if it is being worn. It grants you the power of 
    blink if it is being worn.  
    It was given to you as a reward.
r) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a
    cheerful song every 3 turns if it is being worn. It increases your 
    luck by 3.  It makes you completely fearless.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
s) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It 
    increases your strength, constitution and speed by 2.  It does extra
    damage from electricity.  It is very sharp and can cut your foes.  It
    is very sharp and can make your foes bleed.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light
     and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
t) a Lance of Greater Life (2d8) (+14,+8)(40%)
u) a Drum of the Eldar (+2)
    
    It increases your strength and charisma by 2.  It provides resistance 
    to acid and poison.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghost in the town of Minas Anor .
v) a Harp (+1)
w) Glaurung, Father of the Dragons's corpse


  [Home Inventory - Minas Anor ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
b) a Fireproof Scroll of *Destruction*
c) a Scroll of *Destruction*
d) The Ring of Eardor {cursed}
    It sustains your strength and 
    constitution.  It provides resistance to acid and nether.  It allows
    you to see invisible monsters.  It slows your metabolism.  It
    aggravates nearby creatures.  It is cursed.  It can re-curse itself.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
e) The Ring 'Gungist' [+16] (+4 to infravision)
    It can be activated for ball of fire and resist fire every
    50+d50 turns if it is being worn. It increases your infravision by 4.  
    It provides resistance to fire, cold, sound and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
f) an Indestructible Ring of Speed (+8)
g) a Ring of Speed (+7)
h) a Ring of Extra Attacks (+2 attacks) {100% off}
    It increases your attack speed by 
    2.  
    You stole it from the Black Market.
i) The Ring of Flare (+3)
    It can be activated for dimension
    door every 100 turns if it is being worn. It grants you the power of 
    swap position if it is being worn.  It increases your strength, 
    constitution, charisma and searching by 3.  It provides immunity to 
    fire.  It allows you to fly.  It allows you to see invisible monsters.
    It allows you to sense the presence of thunderlords.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 64 of Mordor.
j) The Amulet of Aerim (+3)
    
    It increases your dexterity, charisma, stealth and searching by 3.  It
    sustains your wisdom and charisma.  It provides resistance to acid, 
    cold, poison, dark, blindness, sound, nether and nexus.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 64 of
    Mordor.
k) an Indestructible Amulet of Telepathy
l) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 64 of Mordor.
m) a Polished Green Dragon Scale Mail (-2 to accuracy) [30,+23]
n) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, light, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 64 of Mordor.
o) The Metal Brigandine Armour 'Arianduil' (-3 to accuracy) [19,+11]
    
    It sustains your strength, wisdom and constitution.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sky Drake on level 78 of Angband.
p) The Large Leather Shield of Celegorm [4,+20]
    It
    provides resistance to acid, electricity, fire, cold, light, dark and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 70 of Angband.
q) The Large Metal Shield of Mirmentin [5,+22]
    It sustains your strength.  It provides resistance 
    to shards and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 70 of Angband.
r) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55
    turns if it is being worn. It increases your intelligence, wisdom and 
    searching by 2.  It provides resistance to blindness.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
s) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if
    it is being worn. It can be used to store a spell.  It provides
    resistance to acid.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 64 of Mordor.
t) a Set of Cesti of Combat (+3,+5) [5,+10] (+2)
    
    It increases your strength and constitution by 2.  It makes you
    completely fearless.  It drains life.  It aggravates nearby creatures.
    It cannot be harmed by acid.  
    You found it in the remains of a Sky Drake on level 78 of Angband.
u) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It 
    increases your dexterity, constitution, speed and attack speed by 2.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 78 of
    Angband.
v) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes
    .  It produces chaotic effects.  It is very sharp and can cut your
    foes.  It is a great bane of dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
w) a Harp of the Eldar (+3)
    It increases your charisma by 3.  It provides
    resistance to acid and shards.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 60 of Erebor.
x) a Climbing Set


  [Home Inventory - Lothlorien ]

a) 2 Fireproof Corrupted Tomes of Melkor
b) a Book of Teleportation
c) 99 Potions of Water Curing {quest}
d) 4 Potions of Curing
e) 9 Scrolls of Darkness
f) a Copper Rod of Perception (20/20)
g) a Golden Rod of Charging of Recall (125/125)
h) a Wand of Tidal Wave[1|23] (6 charges)
i) a Staff of Shake[2|16] (11 charges)
j) a Ring of Light and Darkness Resistance
k) a Ring of Extra Attacks (+1 attack)
l) a Ring of Flying
m) The Stone of Lore
n) a Green Dragon Scale Mail of Defense (-2 to accuracy) [30,+21]
o) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases 
    your strength, stealth, infravision and ability to tunnel by 5.  It
    provides resistance to acid, electricity, fire and poison.  It allows
    you to sense the presence of animals.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
p) a Fur Cloak of Stealth [3,+6] (+3 to stealth)
q) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be activated for rays of fear in every direction
     if it is being worn. It decreases your intelligence, wisdom and 
    searching by 5.  It provides immunity to cold.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, fire, poison and disenchantment.  It allows you to
    see invisible monsters.  It produces an anti-magic shell.  It drains 
    life.  It induces random teleportation.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) a Dragon Helm [8,+14]
s) a Pair of Metal Shod Boots of Stability [6,+4]
    It provides resistance to nexus.  It
    allows you to levitate.  
    It was given to you as a reward.
t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
u) a Vampiric Main Gauche (1d5) (+1,+3)(-20%)
v) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light
    (radius 1) forever.  It increases your searching by 3.  It does extra
    damage from frost.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It fights against evil with holy
    fury.  It provides resistance to cold and dark.  It gives telepathic
    powers.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
w) The Short Bow of Amrod (x4) (+12,+15) (+2)


  [The Mathom-house Inventory - Bree ]

a) The Deck of Wild Magic
    It can be activated for cure blindness
    every 100 turns.  
    You found it in the remains of a Dreadmaster on level 40 of Mordor.
b) Baalzebub's Tormented Box
    It
    can be activated for confusion.  
    You found it in the remains of a Hezrou on level 42 of Moria.
c) The Gem of Knowledge
    It can be
    activated for create hunger.  
    You found it lying on the ground on level 63 of Erebor.
d) The Gem of Ghosts
    It can be
    activated for paralyze.  
    You found it in the remains of a Half-orc on level 21 of Orc Cave.
e) Gruumsh's Bottle of Death
    It
    can be activated for paralyze.  
    You found it lying on the ground on level 47 of The Sacred Land Of
    Mountains.
f) Mordekainen's Sneaking Eye
    It can be activated for cure poison every 100 turns.  
    You found it in the remains of a Hezrou on level 42 of Moria.
g) Raal's Black Candle
    It can be
    activated for cure fear every 100 turns.  
    You found it lying on the ground on level 32 of Mirkwood.
h) The Wand Construction Kit
    It can be
    activated for high stat loss.  
    You found it in the remains of a Hezrou on level 43 of Moria.
i) Raal's Tormented Spirits
    It can be
    activated for confusion.  
    You found it in the remains of a Nether wraith on level 36 of Mordor.
j) The Grail of Kenault
    
    It can be activated for blindness.  
    You found it in the remains of a Headless ghost on level 70 of The Sacred
    Land Of Mountains.
k) The Skull of Vecna
    It can be activated for cuts.  
    You found it in the remains of a Vrock on level 70 of The Sacred Land Of
    Mountains.
l) Agannazar's Antique Acorn
    It can be activated for high stat loss.  
    You found it in the remains of a Hezrou on level 67 of Angband.
m) Jor's Book of Impossible Occurences
    It can
    be activated for Ruination.  
    You found it in the remains of a Dark elven warlock on level 22 of
    Mirkwood.
n) a Parchment titled ''Finer Points of Munchkinism''
    It can be activated for Ruination.  
    You found it in the remains of a Glabrezu on level 45 of Moria.
o) a Catapult Trap Set (-3,-3) [-4] {cursed}
p) 2 Arrow Trap Sets (+0,+0)
q) a Bolt Trap Set (+0,+0)
r) a Fumes Trap Set
s) a Magic Trap Set
t) a Magic Trap Set [-4] {cursed}
u) The Ring 'Wenya' (-2) {cursed}
    It 
    decreases your wisdom and searching by 2.  It sustains your 
    constitution.  It provides resistance to cold.  It is heavily cursed.  
    It carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
v) The Ring of Barahir (+1)
    It
    can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 64 of Mordor.
w) a Ring of Invisibility
    
    It makes you invisible.  
    You found it in the remains of Smeagol on level 19 of Orc Cave.
x) The Amulet of Carlammas (+2)
    It can
    be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 60 of Mordor.
a) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sky Drake on level 78 of Angband.
b) The Palantir of Orthanc (+2)
    It
    can be activated for clairvoyance every 100+d100 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 78 of Angband.
c) a Ring Mail (-2 to accuracy) [12,-3] {cursed}
d) The Full Plate Armour of Isildur [25,+25] (+1)
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Robe of Elmarm (+61,+16) [2,+8](-100%) {cursed}
    It decreases your hit points by 100%.  
    It sustains your dexterity and charisma.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
f) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  
    It provides resistance to blindness and confusion.  It allows you to
    sense the presence of orcs, trolls and evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 64 of Mordor.
g) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
h) The Metal Cap 'Gundor' [3,+8]
    It sustains your intelligence.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and cold.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Vort the Kobold Queen on level 10 of Orc
    Cave.
i) a Set of Gauntlets of Peace (-1,-9) [2,-6] {cursed}
    It is heavily cursed.  
    You found it in the remains of a Stone troll in the town of Bree .
j) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It 
    increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 60 of Mordor.
k) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 48 of
    Moria.
l) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases your strength, wisdom, charisma and speed by 10.  
    It does extra damage from fire.  It drains life from your foes.  It
    makes you invisible.  It provides immunity to paralysis.  It renders
    you incorporeal.  It allows you to see invisible monsters.  It allows
    you to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
m) The Trident of Fuinin (1d8) (+21,+12) (+3)
    
    It can be wielded two-handed.  It increases your wisdom by 3.  It does
    extra damage from frost.  It drains life from your foes.  It is very
    sharp and can cut your foes.  It is especially deadly against dragons.
    It is especially deadly against giants.  It is a great bane of undead.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 64 of Erebor.
n) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It 
    increases your searching, infravision and ability to tunnel by 10.  It
    is especially deadly against giants.  It fights against evil with holy
    fury.  It makes you completely fearless.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
p) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  
    It provides resistance to nether.  It fires missiles with extra might.
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 64 of Mordor.
q) The Light Crossbow 'Durond' (x6) (+13,+8) (+3)
    
    It provides light (radius 1) forever.  It increases your intelligence, 
    wisdom, dexterity, constitution and charisma by 3.  It fires missiles
    with extra might.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 60 of Mordor.
r) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does
    extra damage from acid, electricity, fire and frost.  It poisons your
    foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 60 of Mordor.
s) The Wooden Boomerang 'Erithloth' (1d8) (+8,+1)
    
    It does extra damage from acid and frost.  It is a great bane of
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
t) The Wooden Boomerang of Nenta (1d8) (+7,+3) {cursed}
    It does extra damage from fire.  It is especially deadly against
    dragons.  It fights against evil with holy fury.  It drains experience
    .  It induces random teleportation.  It fills you with the Black
    Breath.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
u) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your dexterity and speed by 
    3.  It poisons your foes.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire, cold
     and sound.  It speeds your regenerative powers.  It prevents
    teleportation.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 74 of Angband.
v) a Drum (+1)
w) a Drum (+1)
x) a Drum (+1)
a) a Drum (+1)
b) a Drum (+1)
c) a Drum (+1)
d) a Harp (+1)
e) a Harp (+1)
f) a Harp (+1)
g) a Harp (+1)
h) a Harp (+1)
i) a Horn (+1)
j) a Horn (+1)
k) a Horn (+1)
l) a Horn (+1)
m) a Horn (+1)
n) a Horn (+1)
o) a Bandit corpse
p) Smeagol's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smeagol on level 19 of Orc Cave.
q) Khim, Son of Mim's corpse
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khim, Son of Mim on level 24 of The Old
    Forest.
r) a Stone troll corpse
s) Gorbag, the Orc Captain's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gorbag, the Orc Captain on level 22 of Orc
    Cave.
t) Bolg, Son of Azog's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bolg, Son of Azog on level 35 of Moria.
u) Durin's Bane's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
v) a Parchment - Adventurer's Guide to Middle-earth
w) a Parchment - Numenorean for Beginners (II)
x) 4 Dwarf Skeletons
a) a Human Skeleton



Posted on 30.7.2005 04:06

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