The Angband Ladder: Monotone, Yeek Bard by <Elliott946@aol.com>
[ToME 2.2.6 Character Dump] Name : Monotone Age 13 Str! 23 26 Sex : Male Height 32 INT! 31 Race : Yeek Hermit Weight 51 WIS! 35 Class : Bard Social Class 1 DEX! 23 Body : Player Con! 31 34 God : Tulkas CHR! 36 + To Melee Hit 84 Level 50 Max Hit Points 858 + To Melee Damage 59 Experience 9570681 Cur Hit Points 791 + To Ranged Hit 84 Max Exp 9570681 Max SP (Mana) 265 + To Ranged Damage 0 Exp to Adv. ***** Cur SP (Mana) 108 AC 27+114 Gold 665460 Piety 8575 (Miscellaneous Abilities) Fighting : Legendary[37]Perception : Good Blows/Round: 12 Bows/Throw : Legendary[17]Searching : Very Good Shots/Round: 1 Saving Throw: Bad Disarming : Fair Mel.dmg/Rnd: 24-2880 Stealth : Bad Magic Device: Heroic Infra-Vision: 60 feet Tactic: berserker Explor: running (Character Background) You are one of five children of a blue Yeek. You are the black sheep of the family. You have brown eyes, wavy brown hair, and a very dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 65 (3250') Angband: Level 104 (5200') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 22 (1100') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 31 (1550') Your body is a Player. You are currently on level 102 of Angband. You have defeated 6368 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 4 princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 18th Quelle of the 2890th year of the third age. You have been adventuring for 32 days. adefkmnopsuxz{|@ Add Str : ..........23.... Add Int : ....3.4.......2. Add Wis : ....3...5.....2. Add Dex : ..............2. Add Con : ..2...4...23..2. Add Chr : .22.....5.....2. Add Stea. : ......4......... Add Sear. : ....3...5....... Add Infra : ....3........... Add Tun.. : ..............2. Add Speed : ...*.34....3.... Add Blows : ..2...........2. Vampiric : ..............+. Sust Str : ................ Sust Int : ....+........... Sust Wis : ........+....... Sust Dex : ........+....... Sust Con : ................ Sust Chr : .++.....+....... Invisible : ..+............. Mul life : ................ Sens Fire : ................ Reflect : ......+......... Free Act : ....+.....+....+ Hold Life : .....+.......... Res Acid : .+..+.+.+....... Res Elec : .+....+.+....... Imm Fire : .+....*......... Res Cold : .+....+......... Res Pois : ..+............. Res Fear : ...........+.... Res Lite : .....+.......... Res Dark : .....+..+....... Res Blind : ....+........... Res Conf : ....+........... Res Sound : ..+............. Res Shard : .......+........ Res Neth : ..+.+........... Res Nexus : ......+......... Res Chaos : ....++.....+.... Res Disen : ........+....... Aura Fire : ......+......... Lite : ........+....... See Invis : .+...+.......... Activate : .....+..+....... Drain Exp : ..+............. Cursed : ..+............. Hvy Curse : ..+............. Fly : ..+...+......... Orc.ESP : .....+.......... TLord.ESP : ......+......... Full ESP : .........+...... Skills (points left: 0) - Combat 48.600 [0.700] . Weaponmastery 01.000 [0.700] . Barehand-combat 50.000 [0.600] - Sneakiness 01.000 [0.700] . Stealth 01.000 [0.700] . Disarming 01.000 [0.600] - Magic 08.458 [0.600] . Magic-Device 40.000 [1.000] - Spirituality 08.760 [0.800] . Prayer 35.000 [0.500] . Music 30.600 [0.800] - Monster-lore 01.000 [1.100] . Summoning 00.000 [0.400] . Corpse-preservation 01.000 [0.700] . Symbiosis 00.000 [0.400] . Mimicry 00.000 [0.400] [Fates] You may find an Essence of Light on level 10. [Character Equipment] a) (nothing) d) a Harp of Power (+2) {100% off} It increases your charisma by 2. It sustains your charisma. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. e) The Ring of Power of Akhorahil the Blind (+2 attacks) It increases your constitution, charisma and attack speed by 2. It makes you invisible. It sustains your charisma. It provides resistance to poison, sound and nether. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 50 of Moria. f) a Ring of Speed (+14) {100% off} It increases your speed by 14. You stole it from the Speed Ring Market. k) The Amulet of Barsilob (-4,-4) (+3 to searching) It can be used to store a spell. It increases your intelligence, wisdom, searching and infravision by 3. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to acid, blindness, confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) a Feathers Cloak of Protection [1,+23] It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) The Shield of Deflection of Gil-galad [10,+20] (+5) (charging) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . s) an Iron Crown of Telepathy [0,+10] It gives telepathic powers. You found it lying in a vault on level 30 of The Sandworm lair. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to chaos. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of The Sacred Land Of Mountains. z) (nothing) {) (nothing) |) The Shovel of Rantar (+5,-2) (+2 attacks) It increases your intelligence, wisdom, dexterity, constitution, charisma, ability to tunnel and attack speed by 2. It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. [Character Inventory] a) a Fireproof Tome of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. b) a Fireproof War Tome of Tulkas It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. c) Raal's Black Candle It can be activated for genocide every 500 turns. You found it in the remains of a Dark elven warlock on level 26 of Maze. d) a Parchment titled ''Immortality For Dummies'' It can be activated for light absorption. You found it in the remains of a Half-orc on level 20 of Orc Cave. e) 7 Potions of Cure Insanity f) a Potion of Speed g) 5 Potions of *Healing* h) 12 Potions of Restore Mana i) 14 Scrolls of Teleportation j) 11 Scrolls of Word of Recall k) a Silver Rod of Home Summoning (100/100) l) a Silver Rod of Recall (100/100) m) a Silver Rod of Trap Location (92/100) {75% off} n) a Silver Rod of the Istari of Healing (30/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. o) a Golden Rod of the Istari of Speed (222/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 30 of The Sandworm lair. p) a Golden Rod of Cheapness of Enlightenment (45/125) It can cast spells for a lesser mana cost. You found it lying in a vault on level 29 of The Sandworm lair. q) a Mithril Rod of the Istari of Healing (320/320) r) a Mithril Rod of Cheapness of Healing (160/160) It can cast spells for a lesser mana cost. You found it lying in a vault on level 29 of The Sandworm lair. s) a Mithril Rod of Perception (160/160) t) a Mithril Rod of Charging of Disarming (160/160) It regenerates its mana faster. You found it lying in a vault on level 29 of The Sandworm lair. u) a Mithril Rod of Cheapness of Healing (105/160) It can cast spells for a lesser mana cost. You found it lying in a vault on level 29 of The Sandworm lair. v) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. w) (nothing) [Home Inventory - Bree ] a) The Toenail of Vecna It can be activated for high experience loss. You found it in the remains of a Monastic lich on level 99 of Mount Doom. b) 8 Sprigs of Athelas c) 20 Potions of Enlightenment d) a Silver Rod of Capacity of Nothing (200/200) e) a Rod Tip of Detection (80 Mana to cast) f) a Wand of Tidal Wave[3|25] (3 charges) g) 2 Wands of Tidal Wave[1|21] (17 charges) h) a Wand of Ice Storm[3|27] (7 charges) i) 2 Wands of Essence of Speed[1|16] (11 charges) j) The Wand of Digging of Thrain (20 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. k) a Ring of Damage (+17) l) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend in the town of Khazad-dum . m) The Amulet of Ephrothia (+3) It increases your dexterity, stealth, infravision and speed by 3. It sustains your strength, dexterity and charisma. It provides resistance to poison, blindness, nether and nexus. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker on level 99 of Mount Doom. n) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. o) Polished Black Dragon Scale Mail (-2 to accuracy) [30,+25] p) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 100 of Angband. q) The Rhino Hide Armour of Ellos (-1 to accuracy) [8,+1] It sustains your intelligence, wisdom, dexterity and charisma. It makes you completely fearless. It provides resistance to dark, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. r) The Set of Leather Gloves 'Cammithrim' [1,+10] s) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light . It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. t) The Lance of Eorlingas (3d8) (+3,+21) (+2) It must be wielded two-handed. It increases your strength, dexterity and speed by 2. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khim, Son of Mim on level 25 of The Old Forest. u) an Acidic Wooden Boomerang (Defender) (1d8) (+7,+7) [+5] (+2 to stealth) It increases your stealth by 2. It does extra damage from acid . It sustains your charisma. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and poison. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc on level 17 of Orc Cave. v) a Dragon Horn (+2) It can be activated for large acid ball (300) every 100 turns if it is being worn. It increases your constitution by 2. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost in the town of Minas Anor . [Home Inventory - Gondolin ] a) a Fireproof Tome of the Impenetrable Earth b) a Fireproof War Tome of Tulkas It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. c) a Silver Rod of Disarming (100/100) d) 2 Rod Tips of Door/Stair Location (10 Mana to cast) e) 2 Rod Tips of Recall (80 Mana to cast) f) a Rod Tip of Trap Location (8 Mana to cast) g) The Ring of Power of Uvatha the Horseman (+1 to stealth) It increases your stealth by 1. It makes you invisible. It sustains your intelligence. It provides resistance to confusion, nether, nexus and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . h) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 70 of The Sacred Land Of Mountains. i) an Indestructible Ring of Nether Resistance It provides resistance to life draining and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. j) an Amulet of Reflection k) The Amulet of Rannammo (+1) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your wisdom and dexterity by 1. It sustains your dexterity. It provides resistance to fire, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. l) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 70 of The Sacred Land Of Mountains. m) The Amulet of Nient (+2 to infravision) It increases your dexterity and infravision by 2. It sustains your charisma. It makes you completely fearless. It provides resistance to acid, sound, shards and chaos. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. n) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. o) Green Dragon Scale Mail (-2 to accuracy) [30,+16] p) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2) q) The Spider Web of Cuindir [1,+10] It sustains your constitution. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to life draining, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. r) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. s) a Set of Cesti of Power (+1,+4) [5,+14] (+5) It increases your strength by 5. It provides resistance to disenchantment. You found it in the remains of a Lesser Balrog in the town of Gondolin . t) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It increases your charisma and infravision by 3. It does extra damage from fire. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, poison, light and blindness. It speeds your regenerative powers. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 96 of Mount Doom. u) The Long Bow of Anteil (x6) (+15,+21) (+3) It increases your strength, intelligence, wisdom, constitution and charisma by 3. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 99 of Mount Doom. [Home Inventory - Minas Anor ] a) a Spellbook of Divine Aim b) 2 Potions of Cure Light Insanity c) a Golden Rod of Nothing (125/125) d) a Rod Tip of Door/Stair Location (10 Mana to cast) e) a Wand of Teleport Away[8|25] (6 charges) f) a Wand of Confuse[1|20] (1 charge) g) a Staff of Sense Monsters[1|15] (6 charges) h) a Ring of Extra Attacks (+3 attacks) It increases your attack speed by 3. You bought it from the Magic shop. i) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 70 of The Sacred Land Of Mountains. j) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. k) an Amulet of Weaponmastery (+4,+6) [+4] (+2) It increases your strength and constitution by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You found it lying in a vault on level 70 of The Sacred Land Of Mountains. l) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . m) Green Dragon Scale Mail (-2 to accuracy) [30,+13] n) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 72 of Erebor. o) an Iron Crown of Telepathy [0,+8] It gives telepathic powers. You found it lying in a vault on level 29 of The Sandworm lair. p) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. q) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. r) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. s) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 70 of The Sacred Land Of Mountains. t) a Pair of Metal Shod Boots of Speed [6,+10] (+10) It increases your speed by 10. You found it lying in a vault on level 29 of The Sandworm lair. u) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. v) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 72 of Erebor. [Home Inventory - Lothlorien ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. b) a Potion of Life c) 5 Wands of Dig[1|1] (86 charges) d) a Wand of Essence of Speed[1|22] (5 charges) e) a Fireproof Staff of Probability Travel[1|8] (2 charges) It cannot be harmed by fire. You bought it from the Black Market. f) The Golden Horn of the Thunderlords (4 charges) {100% off} g) a Ring of Dexterity (+3) h) a Ring of Dexterity (+2) i) a Ring of Speed (+13) {100% off} It increases your speed by 13. You stole it from the Speed Ring Market. j) a Ring of Extra Attacks (+2 attacks) {100% off} It increases your attack speed by 2. You stole it from the Jewelry Shop. k) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. l) an Amulet of Telepathy m) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+15] (+3 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and nether. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Rhino Hide Armour of Mennaeg (-1 to accuracy) [8,+14] It sustains your strength and constitution. It provides immunity to fire. It provides resistance to light, dark, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in the town of Minas Anor . o) an Iron Crown of Lordliness [0,+7] (+3) It increases your wisdom and charisma by 3. It sustains your wisdom and charisma. It provides resistance to blindness. You found it lying in a vault on level 30 of The Sandworm lair. p) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) r) a Dwarven Pick of Digging (+7,+8) (+8) It increases your ability to tunnel by 8. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. s) a Heavy Crossbow of Power (x4) (+16,+25) You bought it from the Black Market. t) 23 Bolts of Flame (1d5) (+6,+11) u) a Wooden Boomerang of Westernesse (1d8) (+9,+10) (+1) It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. You found it lying in a vault on level 30 of The Sandworm lair. v) 18 Elf Skeletons [The Mathom-house Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 100 of Angband. b) 18 Mushrooms of Cure Serious Wounds {100% off} c) The Ring of Power of Hoarmurath of Dir (+1 attack) It increases your attack speed and ability to score critical hits by 1. It makes you invisible. It sustains your dexterity. It provides resistance to poison. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 73 of Angband. d) The Ring of Power of Ren the Unclean (+1 attack) It increases your intelligence and attack speed by 1. It makes you invisible. It sustains your charisma. It provides resistance to acid , light, shards and nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 99 of Mount Doom. e) The Ring of Power of Ren the Unclean (+3 to infravision) It increases your dexterity, charisma and infravision by 3. It makes you invisible. It sustains your intelligence and dexterity. It provides resistance to acid, fire and nether. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 70 of Angband. f) The Ring of Power of Akhorahil the Blind (+1) It increases your intelligence by 1. It makes you invisible. It provides resistance to cold, light, shards and nether. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 86 of Mount Doom. g) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . h) 2 Necklaces 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 99 of Mount Doom. i) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nycadaemon on level 99 of Mount Doom. j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . k) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. l) an Elven Cloak [4,+9] (+3 to stealth) {100% off} m) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend in the town of Khazad-dum . o) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 66 of Erebor. p) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4) It must be wielded two-handed. It increases your strength and constitution by 4. It does extra damage from electricity and fire. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It makes you completely fearless. It provides resistance to electricity, fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vrock on level 86 of Mount Doom. q) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) a Long Bow of Extra Might (x7) (+14,+11) It makes you completely fearless. It fires missiles with extra might. You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom. s) a Giant roc Egg (stopped) |
Posted on 18.5.2004 23:44
4155. on the Ladder (of 19090)
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