The Angband Ladder: Melanie, Human Bard by <thoth_amon@email.com>
[ToME 2.2.6 Character Dump] Name : Melanie Age 15 STR! 40 Sex : Female Height 81 INT! 34 Race : Human Weight 150 WIS! 34 Class : Bard Social Class 44 DEX! 38 Body : Player CON! 40 God : Nobody CHR! 37 + To Melee Hit 55 Level 50 Max Hit Points 1285 + To Melee Damage 49 Experience 10403559 Cur Hit Points 1285 + To Ranged Hit 55 Max Exp 10403559 Max SP (Mana) 225 + To Ranged Damage 0 Exp to Adv. ***** Cur SP (Mana) 224 AC 7+186 Gold 2421096 (Miscellaneous Abilities) Fighting : Legendary[20]Perception : Excellent Blows/Round: 18 Bows/Throw : Heroic Searching : Superb Shots/Round: 1 Saving Throw: Good Disarming : Very Good Mel.dmg/Rnd: 36-4320 Stealth : Superb Magic Device: Heroic Infra-Vision: 0 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Townsman. You are a credit to the family. You have brown eyes, straight red hair, and a fair complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 65 (3250') Barrow-Downs: Level 10 (500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') The Small Water Cave: Level 34 (1700') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') Your body is a Player. You are currently in the town of Minas Anor. You have defeated 18749 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 65 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 15th Hrive of the 2890th year of the third age. You have been adventuring for 83 days. adefkmnopsuxz{|@ Add Str : .5......4.2..... Add Int : ..5......3...... Add Wis : ..5............. Add Dex : ....6....3...... Add Con : ..55....4.2..... Add Chr : .5.......3...... Add Stea. : ....6........... Add Sear. : ..5......3...... Add Speed : ..5..3...3.6.... Add Blows : ..55............ Sust Str : ....+........... Sust Int : .......+........ Sust Wis : ................ Sust Dex : ................ Sust Con : ....+........... Sust Chr : .+.............. Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ........+++....+ Hold Life : .....+.......... Imm Acid : .+.....+*....... Imm Elec : .+.++..*........ Res Fire : .+.+...+........ Res Cold : .++.+....+...... Res Pois : ....+........... Res Fear : ...+............ Res Lite : ....++..++...... Res Dark : ...+.+...+...... Res Blind : ...+.....+...... Res Conf : ...+............ Res Sound : ........++...... Res Shard : .++....+.+...... Res Neth : ....+........... Res Nexus : .......+........ Res Chaos : ..+.++..+....... Res Disen : .......+........ Levitate : ....+........... Lite : .........+...... See Invis : .+...+...+...... Activate : ....++...+...... Fly : ..+....+........ Orc.ESP : .....+..+....... Skills (points left: 0) - Combat 28.650 [0.700] . Weaponmastery 01.000 [0.700] . Barehand-combat 50.000 [0.600] - Sneakiness 01.840 [0.700] . Stealth 06.600 [0.700] . Disarming 01.000 [0.600] - Magic 12.358 [0.600] . Magic-Device 49.000 [1.000] . Thaumaturgy 01.000 [0.300] - Spirituality 12.360 [0.800] . Prayer 00.000 [0.500] . Mindcraft 01.700 [0.500] . Music 50.000 [0.800] - Monster-lore 17.390 [1.100] . Summoning 00.400 [0.500] . Corpse-preservation 01.000 [0.700] . Symbiosis 26.900 [0.500] . Mimicry 01.400 [0.500] [Fates] You may find a Potion of Cure Light Wounds on level 6. You may find a Scroll of Satisfy Hunger on level 9. You are fated to meet a White shark on level 5. You may meet a Scruffy little dog on level 10. You are fated to find a Ring of Levitation on level 13. You may meet a Giant white rat on level 12. [Character Equipment] a) (nothing) d) a Drum of Power (+5) It increases your strength and charisma by 5. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 25 of The Old Forest. e) The Ring 'Sulin' (+5) It increases your intelligence, wisdom, constitution, searching, speed and attack speed by 5. It provides resistance to cold, shards and chaos. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) The Ring of Gellarn (+5) It increases your constitution and attack speed by 5. It makes you completely fearless. It provides resistance to electricity, fire, dark, blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. k) The Amulet 'Iandirn' [+6] (+6 to stealth) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity and stealth by 6. It sustains your strength and constitution. It provides resistance to electricity, cold, poison, light, nether and chaos. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Baphomet the Minotaur Lord on level 59 of Mordor. n) (nothing) o) The Entish Bark of Elentalie [1,+21] It sustains your intelligence. It provides immunity to electricity. It provides resistance to acid, fire, shards, nexus and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to light, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 44 of Mordor. s) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 64 of Mordor. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) a Pair of Soft Leather Boots of Speed [2,+11] (+6) It increases your speed by 6. You found it lying on the ground on level 30 of The Sandworm lair. z) a Master quylthulg (3000 hp) {) (nothing) |) Climbing Set [Character Inventory] a) Baalzebub's All-seeing Servant It can be activated for light absorption. You found it in the remains of a Dark elven sorcerer on level 36 of The Land Of Rhun. b) The Ebon Cube of Darkness It can be activated for mass genocide every 1000 turns. You bought it from the Magic shop. c) Benetar's Death Ray Experiment It can be activated for genocide every 500 turns. You found it in the remains of a Hezrou on level 55 of Mordor. d) 39 Lembases e) 51 Potions of Healing f) 17 Potions of Enlightenment g) an Iron Rod of the Istari of Disarming (100/100) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. h) a Moonstone Rod of Illumination (75/75) i) a Silver Rod of the Istari of Detection (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Fire Phantom on level 39 of Mordor. j) a Mithril Rod of Simplicity of Perception (160/160) You found it lying in a vault on level 29 of The Sandworm lair. k) a Mithril Rod of Cheapness of Recall (160/160) It can cast spells for a lesser mana cost. You bought it from the Black Market. l) an Adamantite Rod of Enlightenment (200/200) m) The Wand of Digging of Thrain (368 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. n) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 63 of Mordor. o) 55 Empty Bottles p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Kenault's Cantrip Generator It can be activated for curing. You found it lying on the ground on level 42 of Moria. b) Gruumsh's Bottle of Death It can be activated for teleport (range 100) every 45 turns. You found it lying on the ground on level 38 of Moria. c) Kelek's Practical Joke It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Headless ghost in the town of Minas Anor . d) Valdarbon's Automatic Alchemist It can be activated for teleport level. You bought it from the Magic shop. e) The Tome of Elven Household Magic It can be activated for Destruction. You bought it from the Magic shop. f) a Parchment titled ``Demigods and their Uses'' It can be activated for cure insanity . You bought it from the Magic shop. g) Balrilbon's Soulgem It can be activated for heal 700 hit points every 250 turns. You bought it from the Magic shop. h) The Lost Works of Kenault It can be activated for teleport (range 100) every 45 turns. You bought it from the Magic shop. i) The Immortal Skull of Benetar It can be activated for curing. You bought it from the Magic shop. j) Cathal's Corrupting Cymbal It can be activated for teleport (range 100) every 45 turns. You found it lying on the ground on level 1 of Barrow-Downs. k) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. l) an Elven Cloak [4,+11] (+4 to stealth) m) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend in the town of Khazad-dum . n) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice mindcrafter on level 32 of Maze. o) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) p) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Gondolin ] a) The Ebon Cube of Darkness It can be activated for mass genocide every 1000 turns. You found it in the remains of a Ghoul on level 70 of Paths of the Dead. b) a Parchment titled ''Finer Points of Munchkinism'' It can be activated for genocide every 500 turns. You bought it from the Magic shop. c) 11 Sprigs of Athelas d) 2 Morphic Oils of Wolf e) 27 Potions of Detonations f) 22 Potions of *Healing* g) 5 Potions of Life h) 26 Potions of Restore Mana i) 2 Potions of Self Knowledge j) 33 Potions of Resistance k) a Potion of New Life l) a Rod Tip of Healing (120 Mana to cast) m) a Staff of Recovery[4|28] (11 charges) n) a Fireproof Staff of Genocide[1|12] (3 charges) [Home Inventory - Minas Anor ] a) The Gem of Fire It can be activated for cure insanity . You found it in the remains of a Half-orc on level 31 of Moria. b) The Hand of Vecna It can be activated for mass genocide every 1000 turns. You bought it from the Magic shop. c) Heward's Excellent Experimental Earmuffs It can be activated for genocide every 500 turns. You bought it from the Magic shop. d) 12 Sprigs of Athelas e) 14 Potions of Speed f) 2 Scrolls of *Remove Curse* g) 32 Scrolls of Reset Recall h) a Wand of Essence of Speed[1|36] (5 charges) i) a Staff of Shake[2|14] (13 charges) j) a Staff of Recovery[3|21] (7 charges) k) The Golden Horn of the Thunderlords (5 charges) {100% off} It was given to you as a reward. l) an Amulet of Doom [+7] (+6) It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 6. It cannot be dropped while cursed. It can re-curse itself. You found it lying on the ground on level 50 of Mordor. m) an Amulet of Reflection It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. n) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 65 of Mordor. o) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 60 of Mordor. p) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. q) The Robe of Uinwen [2,+17] It sustains your constitution. It provides immunity to acid, electricity and cold. It makes you completely fearless. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . r) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 45 of Mordor. s) a Dwarven Shovel of Digging (+10,+9) (+8) It increases your ability to tunnel by 8. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. t) a Harp of Power (+2) It increases your charisma by 2. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. u) a Dragon Horn (+3) It can be activated for large acid ball (300) every 100 turns if it is being worn. It increases your constitution by 3. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Home Inventory - Lothlorien ] a) The Ring of Quend (+3 to infravision) It increases your strength and infravision by 3. It sustains your strength, wisdom and constitution. It provides resistance to acid, dark, nether, chaos and disenchantment . It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. b) an Indestructible Ring of Speed (+13) {50% off} It increases your speed by 13. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. c) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma , stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in the town of Bree . d) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 51 of Mordor. e) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 65 of Mordor. f) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . g) The Amulet of Nenest (+1) It increases your strength by 1. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to paralysis. It provides resistance to life draining, electricity, fire, cold, poison and dark. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. h) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness and chaos. It cannot be harmed by fire. It was given to you as a reward. i) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, sound and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 65 of Mordor. k) a Spider Web of Protection [1,+20] It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. l) a Wolf Pelt of Protection [1,+16] It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. m) a Mouse Fur of Air [1,+10] It allows you to breathe without air. You found it lying in a vault on level 29 of The Sandworm lair. n) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . o) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and shards. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zombie Ancient red dragon in the town of Gondolin . p) The Hard Leather Cap of Thranduil [2,+11] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and confusion. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sangahyando of Umbar on level 25 of Mirkwood. q) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. s) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. [Home Inventory - Khazad-dum ] a) The Tome of Melanie b) Mordekainen's Pocket Magician It can be activated for acquirement. You found it in the remains of a Hezrou on level 63 of Mordor. c) The Tome of Elven Household Magic It can be activated for Destruction. You found it in the remains of a Barrow wight on level 50 of Moria. d) Balrilbon's Bag of Wondrous Tricks It can be activated for acquirement. You found it lying on the ground on level 30 of The Sandworm lair. e) a Parchment titled ``Tenser's Last Words'' It can be activated for acquirement. You found it lying on the ground on level 1 of Barrow-Downs. f) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoul on level 36 of Mordor. g) a True Totem of Eol, the Dark Elf h) a True Totem of Lokkak, the Ogre Chieftain i) a True Totem of The Lernaean Hydra j) a True Totem of Ulfang the Black k) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. m) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. n) The Drum of the Druedain (+4 to stealth) It can be activated for detection every 99 turns if it is being worn. It increases your stealth, searching and infravision by 4. It provides resistance to poison and dark. It cannot be harmed by acid, cold, lightning or fire. [The Mathom-house Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 40 of Mordor. c) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mage on level 32 of Moria. d) The Ring of Garfal (+3) {cursed} It increases your intelligence by 3. It sustains your dexterity. It provides resistance to fire and light. It allows you to see invisible monsters. It speeds your regenerative powers. It aggravates nearby creatures. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. e) The Ring of Power of Uvatha the Horseman (+5% of critical hits) It increases your strength, intelligence, constitution and ability to score critical hits by 5. It makes you invisible. It sustains your charisma. It provides resistance to electricity. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . f) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Angamaite of Umbar on level 30 of Moria. g) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 46 of Mordor. h) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 60 of Mordor. i) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in the town of Bree . j) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. k) The Soft Leather Armour of Rhomirdor (-34,-5) [4,+5](40%) It increases your hit points by 40%. It sustains your strength. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. l) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in the town of Bree . m) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed} It decreases your strength and dexterity by 3. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to poison, nether and disenchantment. It drains mana. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . o) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cyclops on level 35 of Mordor. p) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. q) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young green dragon on level 36 of Heart of the Earth. r) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed} It provides light (radius 1) forever. It decreases your intelligence, dexterity and infravision by 2. It does extra damage from fire. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It provides resistance to fire and light. It allows you to sense the presence of spiders and demons. It speeds your regenerative powers. It drains life. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. s) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Player corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 56 of Mordor. |
Posted on 22.5.2004 22:27
3914. on the Ladder (of 19092)
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