The Angband Ladder: Dorer, Troll Swordmaster by <spitfyr@gmx.net>

  [ToME 2.2.3 Character Dump]

 Name  : Dorer                  Age                 89       STR! 18/***       
 Sex   : Neuter                 Height              92       INT! 18/***       
 Race  : Spectre Troll          Weight             204       WIS! 18/***       
 Class : Swordmaster            Social Class         1       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Melkor Bauglir                                      CHR! 18/***       
                                                                               
 + To Melee Hit         157 Level             50    Max Hit Points       934   
 + To Melee Damage      109 Experience  35150713    Cur Hit Points       934   
 + To Ranged Hit         98 Max Exp     35150713    Max SP (Mana)        512   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        510   
   AC                29+171 Gold        13601627    Piety             299999   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[120Perception  : Excellent    Blows/Round:  11        
 Bows/Throw  : Legendary[40]Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Very Good    Mel.dmg/Rnd:  44d5+1199 
 Stealth     : Excellent    Magic Device: Heroic       Infra-Vision: 1370 feet 
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the offspring of a Stone-Troll Warrior.  You have            
          slime green eyes, mangy bright red hair, and white ulcerous          
          skin.                                                                
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        Death fate: Level 1 (50')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 33 (1650')

 Your body was a Player.
 You have defeated 26382 enemies.
 You felt under the evil influence of the One Ring and decided to wear it.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 22 princesses.
 You became a new force of darkness and enslaved all free people.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 33rd Quelle of the 2890th year of the third age.
 Your adventure lasted 47 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Bree.
You can breath fire.
You can drive yourself into a berserk frenzy.
You can cast magic missiles.
You can wreck the world around you.
You can turn into a Balrog at will.
You are in a battle rage.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon freezes your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon is especially deadly against trolls.
Your weapon is a great bane of demons.

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Balrog Form:
  Allows you to turn into a Balrog at will
  You need Balrog Wings, Balrog Aura and Balrog Strength to activate it

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Demon Realm:
  Provides access to the demon school skill and the use of demonic equipment
  You need Demon Spirit, Demon Hide and Demon Breath to activate it

Random teleportation:
  Randomly teleports you around


Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.000 [0.900]
          . Disarming                            01.000 [0.900]
 - Magic                                         04.514 [0.400]
          . Magic-Device                         40.100 [1.150]
          . Udun                                 00.000 [0.400]
          . Demonology                           50.000 [1.500]
 - Spirituality                                  02.600 [0.400]
          . Prayer                               35.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  01.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+19,+22) (+10)
    It can be activated for ball of cold
    (100) every 300 turns if it is being worn. It provides light (radius
    1) forever.  It increases your speed by 10.  It does extra damage from 
    frost.  It is especially deadly against trolls.  It is a great bane of
    demons.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to cold and light.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 48 of
    The Sacred Land Of Mountains.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of
    bolts every 999 turns if it is being worn. It increases your speed by 
    10.  It provides resistance to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 75 of Angband.
e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    
    It can be activated for powerful things if it is being worn. It grants
    you the power of change the world if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and spell power by 5.  It increases your mana capacity by 100%
    .  It makes you invisible.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides immunity to 
    acid, electricity, fire and cold.  It provides immunity to paralysis.  
    It provides resistance to poison, blindness, nether and disenchantment
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It drains mana, life and 
    experience.  It is permanently cursed.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
f) a Ring of Speed (+14)
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath
    every 200 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your strength, wisdom, charisma and speed by 4.
    It makes you completely fearless.  It provides resistance to fire, 
    poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Atlas, the Titan on level 85 of Mount Doom.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 69 of Erebor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It has a spell stored
    inside.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to sound, 
    nether and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 70 of Erebor.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 123 of
    Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gabriel, the Messenger on level 69 of The
    Sacred Land Of Mountains.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and 
    speed by 3.  It makes you completely fearless.  It provides resistance 
    to blindness.  It allows you to climb mountains.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 46 of Mordor.
z) (nothing)
{) The Seeker Bolt 'Scale-piercer' (8d5) (+15,+20)
|) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
    It can be
    activated for stone to mud every 5 turns if it is being worn. It 
    increases your strength, searching, infravision and ability to tunnel
     by 6.  It does extra damage from acid.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  
    It decreases your luck by 20.  It does extra damage from fire.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    make your foes bleed.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It can re-curse itself.  It can
    resist being shattered by morgul beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dread on level 59 of Mordor.
b) Lloth's Ceremonial Dagger {Restore}
    It can be
    activated for restore stats and life levels every 750 turns.  
    You found it lying on the ground on level 50 of The Sacred Land Of
    Mountains.
c) a Parchment titled ``Demigods and their Uses'' {MassGeno/1000}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Nether wraith on level 46 of Mordor.
d) the Eye of Vecna {750/250}
    
    It can be activated for heal 700 hit points every 250 turns.  
e) A parchment titled ''Famous Last Words'' {Genocide 500}
    It can
    be activated for genocide every 500 turns.  
    You found it in the remains of a Grave wight on level 45 of Moria.
f) Jor's Book of Impossible Occurences {Heal700/200}
    It
    can be activated for heal 700 hit points every 250 turns.  
g) a Lembas
h) 17 Potions of Speed
    
i) 3 Potions of Heroism
j) 22 Potions of Healing
    
k) 9 Potions of *Healing*
    
l) 7 Scrolls of Teleportation
    
m) 5 Scrolls of *Identify*
    
n) 21 Scrolls of Satisfy Hunger
    
o) a Wooden Rod of the Istari of Illumination (20/20) {@z2}
p) an Iron Rod of the Istari of Home Summoning (100/100) {@z7}
q) a Moonstone Rod of the Istari of Perception (150/150) {@z1}
    It can hold
    more mana.  It can cast spells for a lesser mana cost.  It can cast
    spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Ghoul on level 45 of Moria.
r) a Silver Rod of Capacity of Recall (200/200) {@z9}
    It can
    hold more mana.  
    You bought it from the Black Market.
s) a Golden Rod of the Istari of Healing (90/250) {@z3}
t) a Mithril Rod of the Istari of Detection (320/320) {@z5}
u) a Mithril Rod of Cheapness of Disarming (160/160) {@z6}
v) a Staff of Vision[5|28] (2 charges)
w) The Long Sword of Hilon (2d5) (+0,+0) (+3 attacks)
    It provides light (radius 1)
    forever.  It increases your attack speed by 3.  It does extra damage 
    from acid.  It is very sharp and can cut your foes.  It is very sharp
    and make your foes bleed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hill giant Priest on level 57 of Dol
    Guldur.


  [Home Inventory - Bree ]

a) 14 Sprigs of Athelas
    
b) 17 Potions of Speed
    
c) 3 Potions of *Healing*
    
d) a Potion of Life
    
e) a Potion of Restore Life Levels
    
f) 14 Potions of Enlightenment
    
g) a Potion of *Enlightenment*
h) 9 Potions of Curing
    
i) a Potion of Invulnerability
j) a Staff of Fiery Shield[6|22] (6 charges)
k) a Fireproof Staff of Remove Curses[3|37] (8 charges)
l) a Staff of Probability Travel[2|10] (3 charges)
m) a Staff of Recovery[4|20] (5 charges)
n) a Staff of Healing[2|35] (4 charges)
o) a Fireproof Staff of Genocide[1|5] (3 charges)
    It cannot be harmed by fire.  
    You bought it from the Black Market.
p) a Staff of Mana[5|27] (4 charges)
q) a Staff of Vision[5|26] (3 charges)
r) a Staff of Teleportation[5|21] (8 charges)
s) The Ring of Power 'Narya' (+6,+6) (+1)
t) a Large Leather Shield of Reflection [4,+11]
u) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700
    hit points every 250 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your strength, wisdom, constitution
     and speed by 3.  It provides resistance to electricity, fire, cold, 
    light, blindness, confusion, sound and chaos.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Norsa on level 71 of Angband.
v) The Steel Helm 'Lebohaum' [20,+80]
    It can
    be activated for sing a cheerful song every 3 turns if it is being
    worn. It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) The Light Crossbow of Daglob (x6) (+24,+11) (+3 to speed)
    It provides light (radius 1) forever.  
    It increases your strength, intelligence, dexterity, constitution and 
    speed by 3.  It fires missiles with extra might.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Azathoth, the Daemon Sultan on level 85 of
    Angband.


  [Home Inventory - Gondolin ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 19 of Orc Cave.
b) The Demonhorn of Gothmog [2,+13] (-5)
    It provides
    light (radius 2) forever.  It decreases your charisma by 5.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    demons.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 26 of Mirkwood.
c) 2 Fireproof Corrupted Tomes of Melkor {@m1@b1}
    It cannot be
    harmed by fire.  
    You found it in the remains of Strygalldwir on level 39 of Mordor.
d) The Tome of Collected Weird Magic (charging) {Cure Insanity}
    It
    can be activated for cure insanity.  
    You found it in the remains of a Mummified human on level 49 of The Sacred
    Land Of Mountains.
e) 12 Potions of Cure Insanity
    
f) 4 Fireproof Scrolls of Reset Recall
    It cannot be harmed by fire.  
    You bought it from the Black Market.
g) a Staff of Remove Curses[3|36] (4 charges)
h) a Ring of Speed (+11)
i) The Amulet of Dimron (+3)
    It increases your wisdom, 
    dexterity and stealth by 3.  It sustains your wisdom.  It provides
    resistance to sound, shards and nether.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
j) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area
    every 50+d50 turns if it is being worn. It grants you the power of 
    detect curses if it is being worn.  It provides light (radius 4)
    forever.  It increases your speed by 1.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 40 of
    The Land Of Rhun.
k) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents
    the space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Spectral tyrannosaur on level 35 of Moria.
l) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
    
    It can be activated for star ball (150) every 1000 turns if it is
    being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Bar Chain Mail 'Narian' (-2) [18,+12]
    It sustains your 
    intelligence and charisma.  It provides immunity to fire and cold.  It
    provides resistance to acid, electricity, confusion, sound, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the Armoury.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity
     and speed by 2.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold, confusion and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 37 of Mordor.
o) The Hard Studded Leather 'Arandol' (-1) [7,+8]
    
    It sustains your strength, wisdom and charisma.  It provides immunity 
    to acid, fire and cold.  It provides resistance to acid and shards.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 91 of Angband.
p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, confusion and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
q) The Small Metal Shield of Vaingorn [3,+6]
    It sustains your 
    strength.  It provides immunity to acid, electricity and cold.  It
    provides resistance to acid, light and confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 91 of Angband.
r) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks)
    It 
    increases your strength, constitution and attack speed by 2.  It
    produces chaotic effects.  It drains life from your foes.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    confusion, nether, nexus and chaos.  It prevents teleportation.  It 
    drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Stormbringer on level 42 of Mordor.
s) The Silver Bolt 'Balefire' (6d5) (+20,+15)
    
    It provides light (radius 1) forever.  It does extra damage from fire.
    It is a great bane of demons.  It is a great bane of undead.  It
    allows you to sense the presence of demons and undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Weaponsmith.


  [Home Inventory - Minas Anor ]

a) 2 Sprigs of Athelas
b) 23 Potions of Speed
    
c) 19 Potions of Healing
    
d) 4 Potions of *Healing*
    
e) a Potion of Life
f) 4 Potions of Enlightenment
g) 2 Scrolls of *Remove Curse*
h) 4 Scrolls of Reset Recall
i) a Wand of Fireflash[7|27] (7 charges)
j) a Wand of Stone Prison[1|15] (5 charges)
k) a Wand of Magelock[5|42] (10 charges)
l) a Wand of Magelock[3|35] (10 charges)
m) a Staff of Remove Curses[3|35] (8 charges)
n) a Staff of Remove Curses[3|38] (6 charges)
o) a Fireproof Staff of Vision[4|30] (5 charges)
p) The Golden Horn of the Thunderlords (4 charges) {100% off}
q) The Amulet called 'Boltbelt' (+3 to stealth)
    It increases your charisma and 
    stealth by 3.  It sustains your charisma.  It provides resistance to 
    poison and dark.  It slows your metabolism.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
r) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5)
    every 300+d300 turns if it is being worn. It increases your 
    intelligence, wisdom, charisma, searching and infravision by 3.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity and cold.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 70 of The Sacred Land Of
    Mountains.
s) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your 
    strength, dexterity, constitution, infravision and speed by 3.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 70 of
    Erebor.
t) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being
    worn. It increases your strength and charisma by 4.  It provides
    resistance to acid, electricity, fire, cold, dark, sound and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black reaver on level 99 of Angband.
u) The Shield of Deflection of Gil-galad [10,+20] (+5)
    
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Neil, the Sorceror on level 72 of Erebor.
v) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
w) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity
     and constitution by 4.  It provides resistance to nether.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater mummy on level 45 of The Sacred
    Land Of Mountains.


  [Home Inventory - Lothlorien ]

a) The Tome of Dorer {@m1@b1}
    It cannot be harmed by acid, cold, lightning or
    fire.  
b) 4 Sprigs of Athelas
    
c) 4 Potions of Cure Insanity
    
d) 7 Potions of Heroism
    
e) 14 Potions of Enlightenment
    
f) 3 Scrolls of Reset Recall
g) a Wand of Stone Prison[3|13] of Plenty (14 charges)
h) a Fireproof Staff of Remove Curses[5|44] (6 charges)
i) a Staff of Remove Curses[3|27] (1 charge)
j) The Ring of Haladol (+2 attacks)
    It increases your strength, intelligence, dexterity, 
    infravision and attack speed by 2.  It makes you invisible.  It
    sustains your charisma.  It provides resistance to acid, cold, poison, 
    dark, nexus and disenchantment.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 45 of
    Moria.
k) The Ring of Power 'Nenya' (+9,+9) (+2)
l) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200
    turns if it is being worn. It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma, speed and luck by 3.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to life draining, poison and disenchantment.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 96 of Angband.
m) a Dwarven Lantern of the Magi (+3)
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 3.  It makes you invisible.  It provides resistance to 
    blindness and nexus.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Small Metal Shield of Erilindos [3,+13]
    It sustains your constitution.  It
    provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to light, nether and nexus.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 95 of Angband.
o) The Large Metal Shield of Anarion [5,+20]
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and blindness.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Algroth Priest on level 62 of Mordor.
p) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 66 of The
    Sacred Land Of Mountains.
q) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and chaos.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    evil beings.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
r) The Heavy Crossbow 'Amron' (x4) (+12,+12) (+4 to speed)
    It increases your dexterity, charisma and speed
     by 4.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Serpent of Chaos on level 91 of Angband.


  [The Mathom-house Inventory - Bree ]

a) The Bolt Trap Set of Ahromarwar (+25,+15) [+30] (+3)
    
    It is well-hidden. It rearms itself.  It fires missiles with extra
    might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of Mirkwood.
b) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It generates
    an antimagic field.  It increases your speed and attack speed by 2.  
    It does extra damage from fire.  It is especially deadly against
    dragons.  It provides immunity to fire.  It makes you completely
    fearless.  It provides resistance to fire, chaos and disenchantment.  
    It drains mana, life and experience.  It aggravates nearby creatures.  
    It carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Cherub on level 45 of Moria.
c) The Sling of Farmer Maggot (x2) (+20,+8) (+2) {100% off}
    It can be
    activated for terrify every 10+d50 turns if it is being worn. It 
    increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.



Posted on 18.11.2003 20:23
Last updated on 28.11.2003 20:44

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721. on the Ladder (of 19090)
305. on the ToME Ladder (of 3155)
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On 18.11.2003 20:23 spitfyr@gmx.net wrote:
Ringil! It is Ringil! My Troll is so happy he could cry :,-)

On 19.11.2003 00:48 lorddimwit wrote:
I once had a princess at barrow-downs level 8 who offered me a Long Sword... picking it up proved it was a Long Sword (4d5).

Identifying it proved that it was the Long Sword of Angmar. Grr!

Anyway, finding Ringil in the SLoM is indeed something to be proud of.

On 23.11.2003 01:02 spitfyr@gmx.net wrote:
Melkor Curse Lvl 25 and Hell Fire Demon Blade is a handy combination.

On 26.11.2003 20:15 spitfyr@gmx.net wrote:
Angband Lvl 96, had to use the Blood of Life ahere but I have still a good feeling to make it.
Anyone an idea what to do with the Artifact Creation Scroll?

On 26.11.2003 20:18 spitfyr@gmx.net wrote:
Hmmm... even though I choosed 20 Quests I saved 22 princesses?!

On 27.11.2003 19:09 spitfyr@gmx.net wrote:
Ha! That was easy. As any monster once the first curse is successfully the monster is going a downsize spiral. Also Morgoth. Too bad, there is no Ultra-Evil ending yet.

Should I try the Ultra-Good Ending anyway?

On 28.11.2003 20:44 spitfyr@gmx.net wrote:
O.k., no Ultraending possible for bad guys. So here we go.

See the movie for how powerfull Melkor Curse. Changes even the worsest monster into helpless molds!

On 28.11.2003 21:00 spitfyr@gmx.net wrote:
heee :-( Why do I lost my *winner* status? grmpf...

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