The Angband Ladder: Uggla, Troll Swordmaster by <raober@yahoo.com>

  [ToME 2.3.4 Character Sheet]

 Name  : Uggla                  Age                 83       STR! 18/***       
 Sex   : Neuter                 Height              76       INT!  18/10       
 Race  : Zombie Troll           Weight             244       WIS!  18/40       
 Class : Swordmaster            Social Class         1       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Melkor Bauglir                                      CHR! 18/160       
                                                                               
 + To Melee Hit         123 Level             50    Hit Points     1513/  1513 
 + To Melee Damage      119 Experience  38004325    Spell Points      0/    63 
 + To Ranged Hit         51 Max Exp     38444409    Sanity          355/   355 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety               299989 
   AC                43+124 Gold         1784010    Speed           Fast (+26) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[85]Perception  : Good         Blows/Round:  17        
 Bows/Throw  : Legendary[5] Searching   : Good         Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Poor         Mel.dmg/Rnd:  85d5+2023 
 Stealth     : Heroic       Magic Device: Legendary[27]Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
            u are the offspring of a Cave-Troll Warrior.  You have             
          blue-bloodshot eyes, mangy bright red hair, and black                
          scabby skin.                                                         
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 99 (4950')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 18 (900')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 29601 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 92 princesses.
 You found 1 of the relic pieces and failed in your quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 37th Hrive of the 2890th year of the third age.
 You have been adventuring for 105 days.

                    adefkmnopsuxz{|@            
        Add Str   : 3..34.........5+            
        Add Int   : .......3.3.....+            
        Add Wis   : ....4........3.+            
        Add Dex   : 3.3......34...5.            
        Add Con   : .............35+            
        Add Chr   : ...34....3....5+            
        Add Stea. : ..3....3........            
        Add Sear. : .......3.3......            
        Add Tun.. : ..............5.            
        Add Speed : 3*..4..3.3......            
        Add Blows : ..33............            
        Chaotic   : .............+..            
        Vampiric  : .............+..            
        Slay Evil : +............+..            
        Slay Troll: .............+..            
        Slay Giant: .............+..            
        Kill Drag.: .............+..            
        Sharpness : +...............            
        Elec Brand: .............+..            
        Sust Str  : ........+......+            
        Sust Int  : .......++.......            
        Sust Wis  : ........+.......            
        Sust Dex  : ..+.....+.......            
        Sust Con  : ........+.......            
        Sust Chr  : ........+.......            
        Invisible : ...+...........+            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +......+.++.....            
        Hold Life : ...............+            
        Imm Acid  : ......*.+.+.....            
        Imm Elec  : ......*.+.......            
        Imm Fire  : .+..+...+......*            
        Imm Cold  : ......*.++.....+            
        Res Pois  : ....+...+......+            
        Res Fear  : ....+..........+            
        Res Light : .........+......            
        Res Dark  : ..+......+......            
        Res Blind : .........+......            
        Res Conf  : ................            
        Res Sound : ..+......+......            
        Res Shard : .........+......            
        Res Neth  : ..++..+.........            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ....+...........            
        Lite      : .....+...+....+.            
        See Invis : +........+.....+            
        Digestion : ++.............+            
        Regen     : +..+...........+            
        Activate  : .+..+....++.....            
        Drain Exp : ...+............            
        Cursed    : ...+............            
        Hvy Curse : ...+............            
        Fly       : ...+............            
        Evil.ESP  : ........+.......            
        Full ESP  : ..........+.....            

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              00.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    06.605 [0.900]
          . Stealth                              20.400 [0.500]
          . Disarming                            03.000 [0.900]
 - Magic                                         13.248 [0.400]
          . Magic-Device                         50.000 [1.150]
          . Udun                                 00.000 [0.400]
          . Necromancy                           03.200 [0.500]
 - Spirituality                                  00.500 [0.400]
          . Prayer                               40.000 [0.500]
          . Mindcraft                            01.700 [0.500]
 - Monster-lore                                  01.500 [0.500]
          . Summoning                            01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to find The Quarterstaff of Olorin [Globe of Light] on level 92.
You may find a Wand of Confuse on level 20.
You are fated to die on level 20.
You may meet a Newt on level 1.
You may find a Flask of oil on level 12.
You are fated to meet Golgarach, the Living Rock on level 41.
You may find a Potion of Resist Heat on level 15.
You are fated to die on level 15.
You may meet an Aimless-looking merchant on level 1.
You may meet a Blubbering idiot on level 11.
You are fated to die on level 14.


  [Character Equipment]

a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+3 to speed)
    It increases your strength, dexterity and speed by 3.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 69 of Paths of the Dead.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 63 of
    Dol Guldur.
e) The Ring of Herion (+16 to damage) (+3)
    It increases your dexterity, stealth and attack speed by 3.  It
    sustains your dexterity.  It provides resistance to dark, sound and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 72 of Erebor.
f) The Ring of Power of Ren the Unclean (+3 attacks)
    It increases your strength, charisma and attack speed by 3.  It makes
    you invisible.  It provides resistance to nether.  It allows you to
    fly.  It speeds your regenerative powers.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ren the Unclean on level 69 of Paths of the
    Dead.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Perplexity on level 62 of
    Mordor.
m) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
n) The Metal Lamellar Armour of Maith (-3 to accuracy) [23,+10]
    It provides immunity to acid, electricity and cold.  It provides
    resistance to nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Novice warrior on level 94 of Angband.
    
o) an Elven Cloak of the Magi (-5,-3) [4,+10] (+3)
    It increases your intelligence, stealth, searching, speed and luck by 
    3.  It sustains your intelligence.  It provides immunity to paralysis.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Hoarmurath of Dir on level 71 of Angband.
s) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 69 of Paths of the Dead.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It gives telepathic
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 72 of
    Erebor.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
z) (nothing)
{) The Silver Bolt of Niondormo (3d5) (+22,+17) (+3)
    It increases your wisdom and constitution by 3.  It does extra damage 
    from electricity.  It produces chaotic effects.  It drains life from
    your foes.  It is a great bane of dragons.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 68 of Erebor.
    
|) The Dwarven Shovel 'Ossern' (+5)
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity, constitution, charisma and ability to tunnel by 5.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.


  [Character Inventory]

a) The Demonblade of Gothmog (7d6) (+0,+0) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying on the ground on level 27 of The Sandworm lair.
b) The Gem of Ghosts {mass genocide !*!*}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Glabrezu on level 83 of Angband.
c) Tenser's Alteration Manual {satisfy hunger @A1 !*!*}
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying in a vault on level 30 of The Sandworm lair.
d) Balrilbon's Bag of Wondrous Tricks (charging) {genocide !*!*}
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 33 of Mirkwood.
e) a Parchment titled ''Immortality For Dummies'' {mass genocide !*!*}
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 11 of Mirkwood.
f) Tenser's Torch of Spontaneous Combustion (charging) {genocide !*!*}
    It can be activated for genocide every 500 turns.  
    You bought it from the Magic shop.
g) 5 Potions of Cure Insanity
h) 5 Potions of *Healing* {50% off}
i) 5 Potions of Life
j) 6 Potions of *Enlightenment*
k) 17 Scrolls of Teleportation
l) a Wooden Rod of Illumination (10/10) {@z1}
m) a Moonstone Rod of the Istari of Disarming (150/150)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
n) a Silver Rod of Cheapness of Enlightenment (100/100) {@z4}
o) a Silver Rod of Recall (100/100) {!*!*}
p) a Golden Rod of Cheapness of Perception (125/125) {@z3}
q) a Golden Rod of Charging of Detection (121/125) {@z2}
    It regenerates its mana faster.  
    You bought it from the Black Market.
r) an Adamantite Rod of Speed (200/200)
s) a Staff of Healing[4|40] (5 charges)
t) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It can be activated for powerful things if it is being worn. It grants
    you the power of change the world if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and spell power by 5.  It increases your mana capacity by 100%
    .  It makes you invisible.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides immunity to 
    acid, electricity, fire and cold.  It provides immunity to paralysis.  
    It provides resistance to poison, blindness, nether and disenchantment
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It drains mana, life and 
    experience.  It is permanently cursed.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
u) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 62 of The Sacred Land
    Of Mountains.
v) a Mage Staff of Spell (1d4) (+13,+18)
w) 89 Empty Bottles


  [Home Inventory - Bree ]

a) The Deck of Wild Magic {genocide !*!*}
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
b) Raal's Tome of Unconventional Warfare {heal 700}
    It can be activated for heal 700 hit points every 100 turns.  
    You bought it from the Magic shop.
c) The Clay Tablets of Antiquity {genocide !*!*}
    It can be activated for genocide every 500 turns.  
    You bought it from the Magic shop.
d) Tenser's Torch of Spontaneous Combustion {genocide !*!*}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Spectre on level 72 of Erebor.
e) a Parchment titled ''Finer Points of Munchkinism'' (charging) {restore
stats/}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it lying in a vault on level 24 of Mirkwood.
f) a Potion of Invulnerability {25% off}
g) an Adamantite Rod of Cheapness of Teleport Other (200/200)
h) a Rod Tip of Healing (120 Mana to cast)
i) a Wand of Noxious Cloud[9|49] (9 charges)
j) a Wand of Stone Prison[2|10] of Plenty (4 charges)
    
    You found it in the remains of a Dreadlord on level 70 of Paths of the
    Dead.
k) a Wand of Magelock[3|32] (8 charges)
l) a Staff of Probability Travel[2|16] (2 charges)
m) a Staff of Healing[4|30] (3 charges)
n) a Ring of Damage (+20)
o) a Ring of Extra Attacks (+3 attacks)
    It increases your attack speed by 3.  
    You bought it from the Black Market.
p) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 60 of Dol Guldur.
q) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 1.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
r) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Frost giant on level 33 of Mirkwood.
s) The Fur Cloak of Dregion [3,+11]
    It sustains your strength.  It provides resistance to electricity, 
    cold, dark, nether and disenchantment.  It produces an electric
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 39 of Mordor.
u) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
v) The Main Gauche of Maedhros (2d5) (+7,+11) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
w) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 72 of
    Erebor.
x) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 57 of Mordor.


  [Home Inventory - Gondolin ]

a) Lloth's Ceremonial Dagger {heal 700 !*!*}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying in a vault on level 27 of The Sandworm lair.
b) Bigby's Big Book of Brutality (charging) {cure insanity !*!*}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Dark elven warlock on level 18 of
    Mirkwood.
c) Jor's Book of Impossible Occurences (charging) {restore stats/life}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of an Ice skeleton on level 24 of Mirkwood.
    
d) Agannazar's Altruistic Assassin (charging) {cure insanity}
    It can be activated for cure insanity every 200 turns.  
    You found it lying in a vault on level 24 of Mirkwood.
e) 70 Potions of Cure Insanity
f) 3 Potions of Healing
g) 22 Potions of *Enlightenment*
h) 2 Potions of New Life {100% off}
i) a Rod Tip of Recall (80 Mana to cast) {!*!*}
j) 3 Rod Tips of Healing (120 Mana to cast)
k) a Rod Tip of Restoration (140 Mana to cast)
l) a Wand of Stone Prison[1|15] (5 charges)
m) a Wand of Banishment[8|24] (4 charges)
n) a Fireproof Staff of Identify[9|34] (0 charges)
o) a Ring of Speed (+15)
p) The Ring 'Nilya' (+2)
    It increases your strength, intelligence and constitution by 2.  It
    provides resistance to poison, dark, blindness, confusion and sound.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Magic shop.
q) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
r) The Palantir of Orthanc (+2) (charging)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 81 of Angband.
s) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 49 of
    Moria.
t) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth in the town of Bree .
u) The Long Sword 'Anduril' (3d5) (+7,+10) [+1] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
v) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 63 of Mordor.
w) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.


  [Home Inventory - Minas Anor ]

a) 28 Potions of Cure Insanity
b) 8 Potions of Speed
c) a Potion of Life
d) 15 Potions of Augmentation
e) 61 Potions of Resistance
f) a Mithril Rod of Nothing (160/160)
g) a Mithril Rod of Capacity of Nothing (320/320)
    It can hold more mana.  
    You bought it from the Black Market.
h) a Rod Tip of Perception (20 Mana to cast)
i) a Wand of Ice Storm[3|42] of Plenty (7 charges)
j) a Wand of Stone Prison[3|14] (6 charges)
k) a Fireproof Staff of Identify[9|32] (6 charges)
l) The Golden Horn of the Thunderlords (5 charges) {100% off}
    
    It was given to you as a reward.
m) a Ring of Slaying (+11,+17)
    
    You bought it from the Black Market.
n) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 84 of Angband.
o) an Amulet of Doom [+6] (+7)
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 7.  It cannot be dropped while cursed.  
    It can re-curse itself.  
    You found it lying in a vault on level 63 of The Sacred Land Of Mountains.
p) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in the town of Bree .
    
q) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
r) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
s) The Small Metal Shield of Cargor [3,+12]
    It sustains your strength, wisdom and charisma.  It provides immunity 
    to fire and cold.  It provides immunity to paralysis.  It provides
    resistance to electricity and light.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in the town of Bree .
t) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Erebor.
u) The Dagger 'Gilwilon' (1d4) (+7,+8) (+2 to speed)
    It provides light (radius 1) forever.  It increases your constitution
     and speed by 2.  It does extra damage from fire.  It poisons your foes
    .  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It has been blessed by the gods.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
v) a Cutlass of Aman (1d7) (+13,+10) [+1] (+3 attacks)
    It increases your wisdom and attack speed by 3.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It sustains your intelligence.  It makes
    you completely fearless.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It has been blessed
    by the gods.  
    You found it in the remains of an Ancient white dragon on level 71 of
    Erebor.
w) The Pick called 'Patriot Pride' (+2)
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and ability to
    tunnel by 2.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
x) The Bolt of Carevar (1d5) (+15,+2) (+3 to speed)
    It increases your speed by 3.  It does extra damage from frost.  It
    produces chaotic effects.  It is a great bane of dragons.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 94 of
    Angband.


  [Home Inventory - Lothlorien ]

a) The Gem of Hate {light absorption}
    It can be activated for light absorption every 80 turns.  
    You found it in the remains of a Dark elven priest on level 10 of
    Barrow-Downs.
b) a Parchment titled ``Household Magic'' {summon pet}
    It can be activated for summon pet every 101 turns.  
    You found it in the remains of a Dread on level 62 of The Sacred Land Of
    Mountains.
c) 7 Scrolls of Recharging
d) a Mithril Rod of Nothing (160/160)
e) a Rod Tip of Perception (20 Mana to cast)
f) a Rod Tip of Detection (80 Mana to cast)
g) a Wand of Stone Prison[1|13] (7 charges)
h) a Wand of Magelock[2|41] (11 charges)
i) The Ring of Power of Adunaphel the Quiet (+1 to speed)
    It increases your stealth, speed, attack speed and ability to score
    critical hits by 1.  It makes you invisible.  It sustains your 
    intelligence.  It provides resistance to blindness and sound.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 64 of Erebor.
j) The Ring of Arind (+8)
    It increases your strength, wisdom, searching and speed by 8.  It
    sustains your wisdom.  It provides resistance to confusion.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 69 of
    Erebor.
k) a Ring of Extra Attacks (+3 attacks)
l) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser titan on level 51 of Mordor.
m) a Power Dragon Scale Mail (-3 to accuracy) [40,+24]
n) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Hell Wyrm on level 70 of Erebor.
    
o) a Steel Helm of Water Breathing [6,+9]
p) a Set of Leather Gloves of Power (+5,+5) [1,+10] (+3)
    It increases your strength by 3.  It provides resistance to poison.  
    You found it in the remains of an Algroth on level 58 of The Sacred Land
    Of Mountains.
q) The Set of Cesti of Dundaiath (+7 to accuracy) [5,+13]
    It sustains your strength, intelligence, dexterity and constitution.  
    It provides resistance to light and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a War troll Priest on level 58 of Mordor.
r) a Pair of Soft Leather Boots of Speed [2,+11] (+7)
s) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 46 of Moria.
t) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
u) The Great Scimitar of Manden (4d5) (-4,+3) (+3 attacks)
    It must be wielded two-handed.  It increases your constitution and 
    attack speed by 3.  It does extra damage from electricity.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It strikes at demons
    with holy wrath.  It is a great bane of undead.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
v) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.


  [The Mathom-house Inventory - Bree ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 25 of Mirkwood.
b) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 63 of Mordor.
c) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, confusion and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 81 of Angband.
d) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, dark and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
e) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Armoury.
f) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 81 of Angband.
g) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold and dark.  It
    allows you to levitate.  It allows you to sense the presence of orcs
     and dragons.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 70 of Paths
    of the Dead.
h) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 69 of
    Erebor.
i) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 79 of Angband.
j) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
k) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Emperor wight on level 53 of The Sacred
    Land Of Mountains.



Posted on 9.8.2007 02:17

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624. on the Ladder (of 19090)
259. on the ToME Ladder (of 3155)
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On 9.8.2007 02:17 raober@yahoo.com wrote:
This one's probably going to end up wearing the ring and finishing off Morgoth. Wish I was able to find a mithril/adamantite Istari rod for those healing tips I have, but haven't been able to find one. No matter...Sauron was a joke, and if I can get a few melee hits on Morgy before he summons, I should be okay. But I still might head back to Erebor and look for a *healing* fountain. :)

Gonna try for a void-worthy character after this one.

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