[ToME 2.2.3 Character Dump] Name : Dorer Age 89 STR! 18/*** Sex : Neuter Height 92 INT! 18/*** Race : Spectre Troll Weight 204 WIS! 18/*** Class : Swordmaster Social Class 1 DEX! 18/*** Body : Player CON! 18/*** God : Melkor Bauglir CHR! 18/*** + To Melee Hit 157 Level 50 Max Hit Points 934 + To Melee Damage 109 Experience 35150713 Cur Hit Points 934 + To Ranged Hit 98 Max Exp 35150713 Max SP (Mana) 512 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 510 AC 29+171 Gold 13601627 Piety 299999 (Miscellaneous Abilities) Fighting : Legendary[120Perception : Excellent Blows/Round: 11 Bows/Throw : Legendary[40]Searching : Excellent Shots/Round: 1 Saving Throw: Fair Disarming : Very Good Mel.dmg/Rnd: 44d5+1199 Stealth : Excellent Magic Device: Heroic Infra-Vision: 1370 feet Tactic: normal Explor: normal (Character Background) You are the offspring of a Stone-Troll Warrior. You have slime green eyes, mangy bright red hair, and white ulcerous skin. [Miscellaneous information] Cth monsters: ON Z-like monsters: ON Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 65 (3250') Angband: Level 127 (6350') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') Death fate: Level 1 (50') The Helcaraxe: Level 40 (2000') A lost temple: Level 33 (1650') Your body was a Player. You have defeated 26382 enemies. You felt under the evil influence of the One Ring and decided to wear it. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 22 princesses. You became a new force of darkness and enslaved all free people. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 33rd Quelle of the 2890th year of the third age. Your adventure lasted 47 days. Your Attributes: You are dead, killed by Ripe Old Age in the town of Bree. You can breath fire. You can drive yourself into a berserk frenzy. You can cast magic missiles. You can wreck the world around you. You can turn into a Balrog at will. You are in a battle rage. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon has been blessed by the gods. Your weapon freezes your foes. Your weapon strikes at evil with extra force. Your weapon strikes at undead with holy wrath. Your weapon is especially deadly against trolls. Your weapon is a great bane of demons. Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Balrog Form: Allows you to turn into a Balrog at will You need Balrog Wings, Balrog Aura and Balrog Strength to activate it Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Demon Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Demon Realm: Provides access to the demon school skill and the use of demonic equipment You need Demon Spirit, Demon Hide and Demon Breath to activate it Random teleportation: Randomly teleports you around Skills (points left: 0) - Combat 50.000 [0.900] - Weaponmastery 50.000 [0.950] . Sword-mastery 50.000 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 01.000 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 01.000 [0.900] . Disarming 01.000 [0.900] - Magic 04.514 [0.400] . Magic-Device 40.100 [1.150] . Udun 00.000 [0.400] . Demonology 50.000 [1.500] - Spirituality 02.600 [0.400] . Prayer 35.000 [0.500] . Mindcraft 01.000 [0.300] - Monster-lore 01.000 [0.500] . Corpse-preservation 00.800 [0.800] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+19,+22) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 48 of The Sacred Land Of Mountains. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 75 of Angband. e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed} It can be activated for powerful things if it is being worn. It grants you the power of change the world if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma , speed and spell power by 5. It increases your mana capacity by 100% . It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It provides resistance to poison, blindness, nether and disenchantment . It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It drains mana, life and experience. It is permanently cursed. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. f) a Ring of Speed (+14) k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Atlas, the Titan on level 85 of Mount Doom. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 69 of Erebor. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nether and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 70 of Erebor. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 123 of Angband. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gabriel, the Messenger on level 69 of The Sacred Land Of Mountains. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to blindness. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 46 of Mordor. z) (nothing) {) The Seeker Bolt 'Scale-piercer' (8d5) (+15,+20) |) The Mattock of Nain (3d8) (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 59 of Mordor. b) Lloth's Ceremonial Dagger {Restore} It can be activated for restore stats and life levels every 750 turns. You found it lying on the ground on level 50 of The Sacred Land Of Mountains. c) a Parchment titled ``Demigods and their Uses'' {MassGeno/1000} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Nether wraith on level 46 of Mordor. d) the Eye of Vecna {750/250} It can be activated for heal 700 hit points every 250 turns. e) A parchment titled ''Famous Last Words'' {Genocide 500} It can be activated for genocide every 500 turns. You found it in the remains of a Grave wight on level 45 of Moria. f) Jor's Book of Impossible Occurences {Heal700/200} It can be activated for heal 700 hit points every 250 turns. g) a Lembas h) 17 Potions of Speed i) 3 Potions of Heroism j) 22 Potions of Healing k) 9 Potions of *Healing* l) 7 Scrolls of Teleportation m) 5 Scrolls of *Identify* n) 21 Scrolls of Satisfy Hunger o) a Wooden Rod of the Istari of Illumination (20/20) {@z2} p) an Iron Rod of the Istari of Home Summoning (100/100) {@z7} q) a Moonstone Rod of the Istari of Perception (150/150) {@z1} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Ghoul on level 45 of Moria. r) a Silver Rod of Capacity of Recall (200/200) {@z9} It can hold more mana. You bought it from the Black Market. s) a Golden Rod of the Istari of Healing (90/250) {@z3} t) a Mithril Rod of the Istari of Detection (320/320) {@z5} u) a Mithril Rod of Cheapness of Disarming (160/160) {@z6} v) a Staff of Vision[5|28] (2 charges) w) The Long Sword of Hilon (2d5) (+0,+0) (+3 attacks) It provides light (radius 1) forever. It increases your attack speed by 3. It does extra damage from acid. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill giant Priest on level 57 of Dol Guldur. [Home Inventory - Bree ] a) 14 Sprigs of Athelas b) 17 Potions of Speed c) 3 Potions of *Healing* d) a Potion of Life e) a Potion of Restore Life Levels f) 14 Potions of Enlightenment g) a Potion of *Enlightenment* h) 9 Potions of Curing i) a Potion of Invulnerability j) a Staff of Fiery Shield[6|22] (6 charges) k) a Fireproof Staff of Remove Curses[3|37] (8 charges) l) a Staff of Probability Travel[2|10] (3 charges) m) a Staff of Recovery[4|20] (5 charges) n) a Staff of Healing[2|35] (4 charges) o) a Fireproof Staff of Genocide[1|5] (3 charges) It cannot be harmed by fire. You bought it from the Black Market. p) a Staff of Mana[5|27] (4 charges) q) a Staff of Vision[5|26] (3 charges) r) a Staff of Teleportation[5|21] (8 charges) s) The Ring of Power 'Narya' (+6,+6) (+1) t) a Large Leather Shield of Reflection [4,+11] u) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Norsa on level 71 of Angband. v) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) The Light Crossbow of Daglob (x6) (+24,+11) (+3 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, dexterity, constitution and speed by 3. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azathoth, the Daemon Sultan on level 85 of Angband. [Home Inventory - Gondolin ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 19 of Orc Cave. b) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 26 of Mirkwood. c) 2 Fireproof Corrupted Tomes of Melkor {@m1@b1} It cannot be harmed by fire. You found it in the remains of Strygalldwir on level 39 of Mordor. d) The Tome of Collected Weird Magic (charging) {Cure Insanity} It can be activated for cure insanity. You found it in the remains of a Mummified human on level 49 of The Sacred Land Of Mountains. e) 12 Potions of Cure Insanity f) 4 Fireproof Scrolls of Reset Recall It cannot be harmed by fire. You bought it from the Black Market. g) a Staff of Remove Curses[3|36] (4 charges) h) a Ring of Speed (+11) i) The Amulet of Dimron (+3) It increases your wisdom, dexterity and stealth by 3. It sustains your wisdom. It provides resistance to sound, shards and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. j) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lokkak, the Ogre Chieftain on level 40 of The Land Of Rhun. k) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral tyrannosaur on level 35 of Moria. l) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Bar Chain Mail 'Narian' (-2) [18,+12] It sustains your intelligence and charisma. It provides immunity to fire and cold. It provides resistance to acid, electricity, confusion, sound, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon on level 37 of Mordor. o) The Hard Studded Leather 'Arandol' (-1) [7,+8] It sustains your strength, wisdom and charisma. It provides immunity to acid, fire and cold. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 91 of Angband. p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Small Metal Shield of Vaingorn [3,+6] It sustains your strength. It provides immunity to acid, electricity and cold. It provides resistance to acid, light and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 91 of Angband. r) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) It increases your strength, constitution and attack speed by 2. It produces chaotic effects. It drains life from your foes. It provides immunity to paralysis. It provides resistance to life draining, confusion, nether, nexus and chaos. It prevents teleportation. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Stormbringer on level 42 of Mordor. s) The Silver Bolt 'Balefire' (6d5) (+20,+15) It provides light (radius 1) forever. It does extra damage from fire. It is a great bane of demons. It is a great bane of undead. It allows you to sense the presence of demons and undead. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Weaponsmith. [Home Inventory - Minas Anor ] a) 2 Sprigs of Athelas b) 23 Potions of Speed c) 19 Potions of Healing d) 4 Potions of *Healing* e) a Potion of Life f) 4 Potions of Enlightenment g) 2 Scrolls of *Remove Curse* h) 4 Scrolls of Reset Recall i) a Wand of Fireflash[7|27] (7 charges) j) a Wand of Stone Prison[1|15] (5 charges) k) a Wand of Magelock[5|42] (10 charges) l) a Wand of Magelock[3|35] (10 charges) m) a Staff of Remove Curses[3|35] (8 charges) n) a Staff of Remove Curses[3|38] (6 charges) o) a Fireproof Staff of Vision[4|30] (5 charges) p) The Golden Horn of the Thunderlords (4 charges) {100% off} q) The Amulet called 'Boltbelt' (+3 to stealth) It increases your charisma and stealth by 3. It sustains your charisma. It provides resistance to poison and dark. It slows your metabolism. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. r) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 70 of The Sacred Land Of Mountains. s) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 70 of Erebor. t) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, sound and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black reaver on level 99 of Angband. u) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Neil, the Sorceror on level 72 of Erebor. v) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. w) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater mummy on level 45 of The Sacred Land Of Mountains. [Home Inventory - Lothlorien ] a) The Tome of Dorer {@m1@b1} It cannot be harmed by acid, cold, lightning or fire. b) 4 Sprigs of Athelas c) 4 Potions of Cure Insanity d) 7 Potions of Heroism e) 14 Potions of Enlightenment f) 3 Scrolls of Reset Recall g) a Wand of Stone Prison[3|13] of Plenty (14 charges) h) a Fireproof Staff of Remove Curses[5|44] (6 charges) i) a Staff of Remove Curses[3|27] (1 charge) j) The Ring of Haladol (+2 attacks) It increases your strength, intelligence, dexterity, infravision and attack speed by 2. It makes you invisible. It sustains your charisma. It provides resistance to acid, cold, poison, dark, nexus and disenchantment. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 45 of Moria. k) The Ring of Power 'Nenya' (+9,+9) (+2) l) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 96 of Angband. m) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness and nexus. It cannot be harmed by fire. It was given to you as a reward. n) The Small Metal Shield of Erilindos [3,+13] It sustains your constitution. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to light, nether and nexus. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 95 of Angband. o) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth Priest on level 62 of Mordor. p) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 66 of The Sacred Land Of Mountains. q) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. r) The Heavy Crossbow 'Amron' (x4) (+12,+12) (+4 to speed) It increases your dexterity, charisma and speed by 4. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Serpent of Chaos on level 91 of Angband. [The Mathom-house Inventory - Bree ] a) The Bolt Trap Set of Ahromarwar (+25,+15) [+30] (+3) It is well-hidden. It rearms itself. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of Mirkwood. b) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cherub on level 45 of Moria. c) The Sling of Farmer Maggot (x2) (+20,+8) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.