The Angband Ladder: Arelannor, RohanKnight Swordmaster by <chrizzk@yahoo.com>

  [ToME 2.1.0 Character Dump]

 Name  : Arelannor              Age                 23       STR: 18/***       
 Sex   : Male                   Height              61       INT: 18/120       
 Race  : RohanKnight            Weight              79       WIS: 18/149       
 Class : Swordmaster            Social Class        11       DEX: 18/190       
 Body  : Player                                              CON: 18/***       
 God   : Tulkas                                              CHR: 18/180       
                                                                               
 + To Melee Hit         111 Level             50    Max Hit Points      1333   
 + To Melee Damage       95 Experience  13226977    Cur Hit Points      1333   
 + To Ranged Hit         64 Max Exp     13226977    Max SP (Mana)        133   
 + To Ranged Damage      18 Exp to Adv.    *****    Cur SP (Mana)        133   
   AC                 29+90 Gold         2667706    Piety              51082   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[87]Perception  : Good         Blows/Round:  13        
 Bows/Throw  : Legendary[45]Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Good         Mel.dmg/Rnd:  39d7+1235 
 Stealth     : Bad          Magic Device: Fair         Infra-Vision: 40 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are the first child of a Landed Knight  You have brown           
          eyes, wavy black hair, and a very fair complexion.                   
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 73 (3650')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 25 (1250')
        Paths of the Dead: Level 70 (3500')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        Death fate: Level 1 (50')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 15th Quelle of the 2890th year of the third age.
 It now is 29 days that you are adventuring.

                    adefkmnopsuxz{|@            
        Add Str   : .++.............            
        Add Int   : ......++........            
        Add Wis   : .+.....+........            
        Add Dex   : .+........+.....            
        Add Con   : ..+++.+.........            
        Add Chr   : .++....+........            
        Add Stea. : ......++........            
        Add Sear. : +.+........+....            
        Add Infra : ...........+....            
        Add Tun.. : ...........+..+.            
        Add Speed : .+.+.+++.......+            
        Add Blows : ...+............            
        Slay Evil : +............+..            
        Kill Drag.: +...............            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Sust Str  : ........+.......            
        Sust Int  : ....+...+.......            
        Sust Wis  : ....+...+.......            
        Sust Dex  : ........+.......            
        Sust Con  : ....+...+.......            
        Sust Chr  : ........+.......            
        Invisible : ...+...+........            
        Mul life  : ................            
        Imm Acid  : ................            
        Imm Elec  : ................            
        Imm Fire  : ..+...+.........            
        Imm Cold  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : +.........+.....            
        Hold Life : ....++..........            
        Res Acid  : ......+++.+.....            
        Res Elec  : ......+.+.......            
        Res Fire  : +......++.......            
        Res Cold  : ....+.+++.......            
        Res Pois  : .........+......            
        Res Fear  : ...............+            
        Res Lite  : .....+.+........            
        Res Dark  : ....++..........            
        Res Blind : ................            
        Res Conf  : ...+.....+......            
        Res Sound : .........+......            
        Res Shard : ...+....++......            
        Res Neth  : ....+...........            
        Res Nexus : +.....+..+......            
        Res Chaos : +....+..........            
        Res Disen : ................            
        Aura Fire : ......+.........            
        Hide Type : ..+..+.+..++....            
        Show Mods : ++........+..++.            
        Insta Art : ..+.++..........            
        Lite      : +...+...........            
        See Invis : ..+..+..........            
        Digestion : +..+............            
        Regen     : +...+...........            
        Xtra Might: .+..............            
        Ign Acid  : .+++++++++++.+..            
        Ign Elec  : .+++++++++++....            
        Ign Fire  : ++++++++++++.+..            
        Ign Cold  : .+++++++++++....            
        Activate  : +.+.++.+..+.....            
        Drain Exp : ...+............            
        Teleport  : +...............            
        Cursed    : ...+............            
        Hvy Curse : ...+............            
        Fly       : +.+...+.........            
        Orc.ESP   : .....+..........            
        Dragon.ESP: +...............            
        Evil.ESP  : ........+.......            
        TLord.ESP : ..+...+.........            

 Corruption list:

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
	  - Weaponmastery                               50.000 [1.150]
	 	  . Sword-mastery                             50.000 [0.700]
	 	  . Axe-mastery                               00.000 [0.300]
	 	  . Hafted-mastery                            00.000 [0.300]
	 	  . Polearm-mastery                           00.000 [0.300]
	  . Archery                                     35.200 [0.600]
	  . Antimagic                                   50.000 [0.550]
 - Sneakiness                                    09.100 [0.900]
	  . Disarming                                   03.700 [0.900]
	  . Trapping                                    01.000 [0.500]
 - Magic                                         01.900 [0.300]
	  . Magic-Device                                00.000 [1.150]
 - Spirituality                                  01.000 [0.400]
	  . Prayer                                      00.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
	  . Symbiosis                                   01.000 [0.500]
	  . Mimicry                                     01.000 [0.500]

 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You saved 67 princesses.

 You have defeated 10470 enemies.


  [Fates]

You are fated to meet a Scruffy little dog on level 8.


  [Character Equipment]

a) a Fiery Dark Sword of the Thunderlords (3d7) (+9,+14) (+1 to searching)
{@w2}
    It can be activated for teleport (range 100) every 45 turns if it 
    is being worn. It provides light (radius 1) forever.  It generates
    an antimagic field.  It increases your searching by 1.  It does extra
    damage from electricity and fire.  It is a great bane of dragons. 
    It fights against evil with holy fury.  It provides immunity to paralysis.
    It provides resistance to fire, nexus and chaos.  It allows you to
    fly.  It allows you to sense the presence of dragons.  It slows your
    metabolism.  It speeds your regenerative powers.  It induces random
    teleportation.  It cannot be harmed by fire.  
    You found it lying on the ground on level 39 of Mordor.
d) The Heavy Crossbow 'Egostir' (x6) (+12,+18) (+2 to speed)
    It increases your strength, wisdom, dexterity, charisma and speed 
    by 2.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 60 of Mordor.
e) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.
    It increases your strength, constitution, charisma and searching by
    3.  It provides immunity to fire.  It allows you to fly.  It allows
    you to see invisible monsters.  It allows you to sense the presence
    of thunderlords.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it in the remains of a Dracolisk on level 62 of Erebor.
f) The Ring of Power of Akhorahil the Blind (+2 to speed)
    It increases your constitution, speed and attack speed by 2.  It makes
    you invisible.  It provides resistance to confusion and shards.  It
    slows your metabolism.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Akhorahil the Blind on level 65 of 
    Mordor.
k) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns 
    if it is being worn. It provides light (radius 1) forever.  It increases
    your constitution by 3.  It sustains your intelligence, wisdom and
    constitution.  It provides resistance to life draining, cold, dark 
    and nether.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 51 of Mordor.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed 
    and luck by 3.  It provides resistance to life draining, light, dark 
    and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater titan on level 71 of Angband.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by
    4.  It provides immunity to fire.  It provides resistance to acid,
    electricity, cold and nexus.  It allows you to fly.  It allows you
    to sense the presence of thunderlords.  It reflects bolts and arrows.
    It produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
o) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it 
    is being worn. It has a spell stored inside.  It increases your
intelligence,
    wisdom, charisma, stealth, speed and luck by 2.  It makes you invisible.
    It provides resistance to acid, fire, cold and light.  It cannot be
    harmed by acid, cold, lightning or fire.  
p) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, constitution 
    and charisma.  It provides resistance to acid, electricity, fire, cold 
    and shards.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 42 of Mordor.
s) The Iron Crown of Hisinyame [0,+12]
    It provides resistance to poison, confusion, sound, shards and nexus.
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for gain corruption if it is being worn. It grants
    you the power of magic missile if it is being worn.  It increases your
    dexterity and luck by 4.  It provides immunity to paralysis.  It provides
    resistance to acid.  It cannot be harmed by acid, cold, lightning 
    or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in
    the town of Gondolin .
x) The Pair of Metal Shod Boots of Gimli (+4,+4) [4,+9] (+4)
    It grants you the power of magic map if it is being worn.  It increases
    your searching, infravision and ability to tunnel by 4.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dracolisk on level 52 of Mordor.
z) (nothing)
{) 27 Silver Bolts (exploding) (3d5) (+3,+5)
|) a Magical Pick (1d3) (+4,+5) (+1)
    It grants you the power of stone to mud if it is being worn.  It increases
    your ability to tunnel by 1.  
    You bought it from the General Store.


  [Character Inventory]

a) 4 Potions of Cure Critical Wounds
b) a Potion of Healing
c) a Potion of Life
d) 2 Potions of Curing
e) 20 Scrolls of Phase Door
f) 13 Scrolls of Teleportation
g) 2 Scrolls of Word of Recall
h) 5 Scrolls of Identify
i) 18 Scrolls of Satisfy Hunger {25% off}
j) 2 Scrolls of *Destruction*
k) The Ring of Durin (+2)
    It grants you the power of midas touch if it is being worn.  It increases
    your strength, constitution and charisma by 2.  It sustains your strength,
    constitution and charisma.  It provides resistance to life draining,
    acid, cold, dark, nether and chaos.  It allows you to sense the presence
    of evil beings.  It drains experience.  It aggravates nearby creatures.
    It cannot be harmed by acid, cold, lightning or fire.  
l) The Dark Sword 'Mormegil' (E:2987855, L:40) (6d7) (+27,+15) [-20] (+4 to
speed)
    It provides light (radius 1) forever.  It generates an antimagic field.
    It increases your speed and attack speed by 4.  It does extra damage
    from fire and frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It makes you invisible.
    It sustains your charisma.  It provides immunity to fire.  It makes
    you completely fearless.  It provides resistance to fire, cold, poison,
    chaos and disenchantment.  It allows you to sense the presence of trolls.
    It slows your metabolism.  It produces a fiery sheath.  It drains mana,
    life and experience.  It induces random teleportation.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in
    the town of Gondolin .
m) 15 Bolts of Slay Dragon (1d5) (+15,+12)
n) 24 Seeker Bolts of Slay Dragon (4d5) (+15,+10)
o) 24 Seeker Bolts (4d5) (+8,+7) {90% off}
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Ring of Invisibility
b) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your
    constitution.  It provides immunity to paralysis.  It provides resistance
    to light.  It cannot be harmed by acid, cold, lightning or fire.  
c) The Broad Sword 'Glamdring' (2d5) (+0,+3) (+1)
    It provides light (radius 1) forever.  It increases your searching 
    by 1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It 
    has been blessed by the gods.  It cannot be harmed by acid, cold, 
    lightning or fire.  


  [Home Inventory - Gondolin ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It sustains
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you
    to levitate.  It produces a fiery sheath.  It can re-curse itself.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master mindcrafter in the town of
    Gondolin .
b) 4 Sprigs of Athelas
c) 3 Potions of *Healing*
d) 2 Potions of Life
e) The Ring of Power of Uvatha the Horseman (+2)
    It increases your wisdom by 2.  It makes you invisible.  It makes 
    you completely fearless.  It provides resistance to acid, fire and
    poison.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of 
    Bree .
f) The Ring of Power of Ren the Unclean (+4 to stealth)
    It increases your stealth by 4.  It makes you invisible.  It sustains
    your constitution.  It provides resistance to confusion.  It slows
    your metabolism.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 56 of Mordor.
g) a Ring of Speed (+9)
h) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Lesser titan on level 50 of Mordor.
i) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 62 of Erebor.
j) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns 
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 53 of Mordor.
k) The Cloak of Mimicry [Spider] of Ladain [1,+1]
    It sustains your intelligence and wisdom.  It provides immunity to
    acid.  It provides immunity to paralysis.  It provides resistance to
    fire, light and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on 
    level 72 of Erebor.
l) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides immunity
    to acid.  It provides immunity to paralysis.  It provides resistance
    to poison, sound and chaos.  It allows you to sense the presence of
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a shallow water
    area.
m) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark 
    and nether.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Young black dragon on level 42 of
    Mordor.
n) a Jewel Encrusted Crown of Telepathy [0,+11]
    It gives telepathic powers.  It cannot be harmed by acid.  
    You found it in the remains of a Great Hell Wyrm on level 57 of Mordor.
o) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides resistance
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 30 of Mirkwood.
p) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible 
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level
    71 of Angband.
q) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerfull song every 3 turns if it 
    is being worn. It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great crystal drake on level 67 of
    Erebor.
r) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your strength,
    dexterity and constitution by 4.  It provides resistance to acid,
electricity,
    fire, cold, light and blindness.  It allows you to see invisible monsters.
    It allows you to sense the presence of dragons and thunderlords.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on 
    level 72 of Erebor.
s) a Dark Sword of the Thunderlords (3d7) (+5,+7) (+1 to searching)
    It can be activated for teleport (range 100) every 45 turns if it 
    is being worn. It generates an antimagic field.  It increases your
    searching by 1.  It does extra damage from electricity.  It is a great
    bane of dragons.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to dark and nexus. 
    It allows you to fly.  It allows you to sense the presence of dragons.
    It slows your metabolism.  It speeds your regenerative powers.  It
    induces random teleportation.  
    You bought it from the Weaponsmith.
t) The Spear of Orome (4d6) (+15,+15) (+4)
    It can be activated for stone to mud every 5 turns if it is being 
    worn. It increases your intelligence, wisdom, searching, infravision,
    ability to tunnel and speed by 4.  It does extra damage from fire.
    It is especially deadly against dragons.  It is especially deadly 
    against giants.  It strikes at demons with holy wrath.  It strikes
    at undead with holy wrath.  It fights against evil with holy fury.
    It makes you completely fearless.  It provides resistance to life 
    draining, fire and light.  It allows you to levitate.  It allows you
    to see invisible monsters.  It allows you to sense the presence of
    giants.  It has been blessed by the gods.  It cannot be harmed by 
    acid, cold, lightning or fire.  
    You found it in the remains of a Monastic lich on level 64 of Erebor.
u) The Trident of Ulmo (4d8) (+15,+19) (+4)
    It can be activated for ball of cold (200) every 325+d325 turns if
    it is being worn. It provides light (radius 1) forever.  It increases
    your dexterity by 4.  It is especially deadly against dragons.  It
    is especially deadly against natural creatures.  It provides immunity
    to acid.  It provides immunity to paralysis.  It provides resistance
    to life draining and nether.  It allows you to breath underwater. 
    It allows you to see invisible monsters.  It slows your metabolism.
    It speeds your regenerative powers.  It has been blessed by the gods.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 50 of
    Mordor.
v) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength,
    infravision and ability to tunnel by 5.  It does extra damage from
    electricity.  It poisons your foes.  It is a great bane of dragons.
    It is especially deadly against natural creatures.  It provides resistance
    to blindness, sound and nexus.  It produces an anti-magic shell.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin
    .
w) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
x) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance
    to acid, electricity, fire and cold.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Uruk on level 30 of Moria.


  [Home Inventory - Minas Anor ]

a) an Indestructible Ring of Speed (+7)
b) The Ring 'Earothil' (+4 to stealth)
    It increases your stealth by 4.  It provides resistance to life draining,
    electricity, light, nether and disenchantment.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning 
    or fire.  
    You found it in the remains of an Ancient white dragon on level 36
    of Mordor.
c) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns 
    if it is being worn. It increases your intelligence, wisdom, charisma,
    searching and infravision by 3.  It provides immunity to paralysis.
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Ice Wyrm on level 64 of Mordor.
d) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity,
    fire, cold, blindness, confusion and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 41 
    of Mordor.
e) The Partial Plate Armour 'Gille' (+1) [22,+8] {cursed}
    It provides immunity to electricity, fire and cold.  It provides resistance
    to life draining.  It prevents teleportation.  It drains experience.
    It fills you with the Black Breath.  It is heavily cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) a Dragon Shield of Preservation (-9,-8) [8,+26]
    It sustains your strength, dexterity and constitution.  It provides
    resistance to life draining, fire, confusion, chaos and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level
    70 of Paths of the Dead.
g) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very 
    sharp and can cut your foes.  It is very sharp and make your foes 
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows 
    your metabolism.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 64 of Mordor.
h) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.
    It is a great bane of dragons.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    provides immunity to paralysis.  It provides resistance to acid,
electricity,
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire. 
    
i) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides resistance
    to electricity, fire and cold.  It speeds your regenerative powers.
    It fires missiles with extra might.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 64 of Mordor.
j) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against giants.  It is a great bane of demons.
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.


  [Home Inventory - Lothlorien ]

a) a Potion of Cure Serious Insanity
b) a Potion of Cure Insanity
c) a Potion of *Healing*
d) 2 Potions of Curing
e) The Crumpled Scroll of Mass Resurrection
f) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it
    is being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, stealth and searching by 1.  It provides resistance
    to poison and dark.  It allows you to see invisible monsters.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level
    61 of Erebor.
g) The Ring of Elomirmen
    It sustains your strength.  It makes you completely fearless.  It 
    provides resistance to acid, light and confusion.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Red naga Shaman on level 19 of Mirkwood.
h) an Amulet of Reflection
    It reflects bolts and arrows.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it lying on the ground on level 62 of Erebor.
i) an Amulet of Telepathy
    It gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient bronze dragon on level 61
    of Erebor.
j) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom 
    and charisma by 1.  It makes you invisible.  It provides resistance
    to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
k) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your strength,
    intelligence, wisdom, dexterity, constitution, charisma and luck by
    5.  It allows you to breath without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 60 of Erebor.
l) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance
    to acid, electricity, fire, cold, poison, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 35
    of Mordor.
m) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if 
    it is being worn. It increases your intelligence, wisdom and constitution 
    by 3.  It provides resistance to acid, poison and confusion.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 60 of Erebor.
n) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid,
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 61
    of Erebor.
o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    provides immunity to paralysis.  It provides resistance to shards.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
p) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 35 of Mordor.
q) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    strength, dexterity and luck by 4.  It does extra damage from fire.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your
dexterity.
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to fire and disenchantment.  It allows you 
    to see invisible monsters.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
r) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.
    It is a great bane of dragons.  It is especially deadly against trolls.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to disenchantment.  It allows you
    to sense the presence of dragons and demons.  It drains life.  It 
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of Mordor.
s) The Espadon of Erufirya (2d9) (-6,+0) (+4)
    It increases your strength by 4.  It does extra damage from fire. 
    It produces chaotic effects.  It is very sharp and can cut your foes.
    It is especially deadly against dragons.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of Ulfang the Black on level 40 of The
    Land Of Rhun.
t) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30)
    It can be wielded two-handed.  It drains mana.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Brown yeek on level 33 of Mirkwood.
u) The Light Crossbow of Aroth (x3) (+23,+5) (+1 to speed)
    It increases your dexterity, charisma and speed by 1.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature black dragon on level 60 of
    Erebor.
v) 11 Sheaf Arrows of Lightning (1d5) (+3,+8)
w) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of an Ancient white dragon on level 36
    of Mordor.
x) Portable hole



Posted on 16.3.2003 04:27
Last updated on 4.5.2003 23:46

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3048. on the Ladder (of 18973)
859. on the ToME Ladder (of 3151)
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On 16.3.2003 04:27 chrizzk@yahoo.com wrote:
My try at a swordmaster antimagic char. Still at stat gain, need more con to survive Mordor. I'm doeing quests now, hanging around Moria to find those nice con potions. I'm still trying to decide between my darksword and anduril... Difficult choice. Furthermore I need better armour, but it will come in time.

On 17.3.2003 13:08 chrizzk@yahoo.com wrote:
Okay, after finding a fiery thunderlords dark sword anduril gets no chance anymore. I found some quality gear in Erebor. With 1200 dmg per round vs. dragons I kill wyrms without even blinking. The ring of flare was nice to have in my princess quest for Lesser Balrogs. Right now I've nothing to fear and I will dive to about 2500 ft. and collecting stuff from quests.

On 4.5.2003 23:46 chrizzk@yahoo.com wrote:
lvl 50. Running around aimlessly. frankly getting a little bored sorting through loot alot. I love exploding ammo with disintegration, it sorts loot very effectively, got 6 artefacts out of a fumblefingers quest for greater titans (that posed no threat whatsoever). With mormegil, I can kill almost everything in 1/2 turns. The necromancer of Dol Goldur went in 4. Maybe I should get better gear, but with ToME's unbelivable amount of items everywhere it's easy to loose track of what you own and what is the best combination. Perhaps I should try to level Mormegil some more.

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