The Angband Ladder: Valis, Dwarf Swordmaster by <jhallum@umich.edu>
[ToME 2.1.1 Character Dump] Name : Valis Age 46 STR: 18/*** Sex : Neuter Height 56 INT: 18/30 Race : Dwarf Barbarian Weight 147 WIS: 18/80 Class : Swordmaster Social Class 82 DEX: 18/130 Body : Player CON: 18/*** God : Nobody CHR: 18/60 + To Melee Hit 80 Level 50 Max Hit Points 1285 + To Melee Damage 63 Experience 13084111 Cur Hit Points 1285 + To Ranged Hit 40 Max Exp 13084111 Max SP (Mana) 22 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 22 AC 73+164 Gold 2050521 (Miscellaneous Abilities) Fighting : Legendary[72]Perception : Excellent Blows/Round: 13 Bows/Throw : Legendary[12]Searching : Superb Shots/Round: 1 Saving Throw: Excellent Disarming : Very Good Mel.dmg/Rnd: 26d4+819 Stealth : Fair Magic Device: Heroic Infra-Vision: 90 feet Tactic: normal Explor: normal (Character Background) You are the only child of a Dwarven Priest. You are a credit to the family. You have dark brown eyes, straight black hair, a two foot beard, and a dark complexion. [Miscellaneous information] Cth monsters: ON Zlike monsters: ON Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Barrow-Downs: Level 10 (500') Heart of the Earth: Level 26 (1300') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 57 (2850') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 19th Quelle of the 2890th year of the third age. It now is 33 days that you are adventuring. adefkmnopsuxz{|@ Add Str : ...+......++.... Add Dex : +............... Add Con : ...++.....++.... Add Chr : ...+............ Add Stea. : .......+........ Add Sear. : ...+............ Add Infra : ...........+.... Add Tun.. : ..............+. Add Speed : +++..+.+........ Add Blows : +............... Slay Evil : .............+.. Poison Brd: +............... Cold Brand: +............... Sust Str : ........+....... Sust Int : ....+...+....... Sust Wis : ....+...+....... Sust Dex : ........+....... Sust Con : ....+...+....... Sust Chr : ........+....... Invisible : ................ Mul life : ................ Imm Acid : ......+......... Imm Elec : ................ Imm Fire : ...+............ Imm Cold : ................ Sens Fire : ................ Reflect : ................ Free Act : ..........+..... Hold Life : ....++.......... Res Acid : ......+++....... Res Elec : ......+.+....... Res Fire : .+....+.+....... Res Cold : +...+.+.+....... Res Pois : ......+......... Res Fear : ...............+ Res Lite : .+...++......... Res Dark : ....+++....+.... Res Blind : ...............+ Res Conf : ......+......... Res Sound : ......+......... Res Shard : ......+.+....... Res Neth : ....+.+......... Res Nexus : ......++........ Res Chaos : .....++......... Res Disen : ......+......... Hide Type : ++++.+....+..... Show Mods : ++........+..++. Insta Art : ...+++.......... Lite : ....+........... See Invis : +..+.+.......... Digestion : +............... Regen : +...+........... Ign Acid : ++.++++++++..+.. Ign Elec : ++.++++++++..... Ign Fire : ++.++++++++..+.. Ign Cold : ++.++++++++..... Activate : ++.+++++.+...... Cursed : ...+............ B.Breath : ...............+ Fly : ...+..+......... Orc.ESP : .....+.......... Evil.ESP : ........+....... TLord.ESP : ...+............ Corruption list: Skills (points left: 0) - Combat 50.000 [0.900] - Weaponmastery 50.000 [0.950] . Sword-mastery 50.000 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 08.200 [0.600] . Barehand-combat 01.000 [0.500] . Antimagic 00.000 [0.550] - Sneakiness 25.750 [0.900] . Stealth 02.500 [0.500] . Disarming 10.900 [0.900] - Magic 01.672 [0.300] . Magic-Device 41.250 [1.150] . Conveyance 01.000 [0.500] - Spirituality 18.600 [0.400] . Prayer 00.000 [0.500] - Monster-lore 00.500 [0.500] . Corpse-preservation 00.800 [0.800] You abandoned Gondolin when it most needed you, thus causing its destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 34 princesses. You have defeated 26040 enemies. [Fates] You may find a Scroll of Aggravate Monster on level 9. You may find a Rune [Element] on level 1. You are fated to find a Potion of Slime Mold Juice on level 1. You are fated to find a Wooden Boomerang on level 1. You may meet a Blubbering idiot on level 1. You are fated to die on level 2. You are fated to meet a Pitiful-looking beggar on level 1. You may meet a Mean-looking mercenary on level 1. You may find a Ring of Stupidity on level 4. [Character Equipment] a) The Dagger 'Belangil' (2d4) (+0,+0) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 66 of Mordor. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. e) a Ring of Speed (+10) It increases your speed by 10. f) The Ring of Flare (+3) {cursed} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lord of Change on level 62 of Mordor. k) The Jewel 'Evenstar' (+3) (charging) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azriel, Angel of Death on level 65 of Mordor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Servitor of the outer gods on level 41 of Paths of the Dead. n) Power Dragon Scale Mail of Immunity (-3) [40,+16] It can be activated for breathe the elements (300) every 90+d60 turns if it is being worn. It provides immunity to acid. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, sound, shards, nether, nexus, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. o) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. p) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and shards. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 47 of Mordor. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eilinel the Entrapped on level 41 of Mordor. x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+9] (+4 to infravision) It increases your strength, constitution and infravision by 4. It provides resistance to dark. You found it lying in a vault on level 22 of The Old Forest. z) (nothing) {) 15 Silver Arrows (exploding) (3d4) (+7,+3) |) a Dwarven Shovel (1d3) (+5,+5) (+3) [Character Inventory] a) The Crystal Ball of Godly Sights It can be activated for mass genocide every 1000 turns. You found it in the remains of a Dreadmaster on level 40 of Paths of the Dead. b) Olive's Omnipotent Ostrich It can be activated for cure insanity. You found it lying on the ground on level 22 of The Old Forest. c) 33 Rations of Food d) 3 Potions of Speed e) 5 Potions of Healing f) a Potion of *Healing* g) 5 Scrolls of Teleportation {25% off} h) a Scroll of Light i) a Moonstone Rod of Charging of Illumination (75/75) j) a Silver Rod of Recall (48/100) k) a Mithril Rod of Capacity of Teleport Other (320/320) l) a Mithril Rod of Perception (160/160) m) a Staff of Teleportation[8|29] (14 charges) n) a Staff of Healing[3|37] (2 charges) o) a Staff of Healing[1|33] (5 charges) p) a Staff of Identify[6|25] (6 charges) q) The Ring of Power of Dwar, Dog Lord of Waw (+3 to speed) {cursed} It increases your stealth, infravision, speed and attack speed by 3. It makes you invisible. It makes you completely fearless. It provides resistance to acid and sound. It drains experience. It is heavily cursed. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 56 of The Sacred Land Of Mountains. r) The Ring of Power of Akhorahil the Blind (+1 to speed) {cursed} It increases your intelligence, constitution, charisma and speed by 1. It makes you invisible. It sustains your intelligence. It provides resistance to acid and electricity. It drains experience. It is heavily cursed. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 57 of The Sacred Land Of Mountains. s) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 57 of The Sacred Land Of Mountains. t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) A parchment titled ''Finer Points of Munchkinism'' It can be activated for teleport level. You found it lying on the ground on level 25 of The Old Forest. b) a Potion of Life c) a Staff of Healing[3|23] (2 charges) d) a Staff of Identify[3|22] (7 charges) e) an Indestructible Ring of Damage (+20) It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) a Ring of Extra Attacks (+3 attacks) g) a Ring of Invisibility h) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Full Plate Armour of Isildur [25,+25] (+1) j) The Robe of Incanus [2,+20] (+3) k) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 55 of Mordor. l) a Small Metal Shield of Reflection [3,+5] m) The Set of Cesti of Arirth [5,+7] It sustains your charisma. It provides resistance to life draining, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Old Forest. n) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. o) The Mace 'Taratol' (3d4) (+12,+12) p) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) q) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-orc Rogue on level 32 of Mirkwood. r) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} s) a Light Crossbow of the Haradrim (x4) (+8,+22) It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Fire giant Priest on level 49 of Mordor. [Home Inventory - Gondolin ] a) a Sprig of Athelas b) a Moonstone Rod of the Istari of Nothing (150/150) c) a Silver Rod of the Istari of Nothing (200/200) d) a Golden Rod of Nothing (125/125) e) The Phial of Undeath (-5) {cursed} f) The Anchor of Space-Time g) The Chain Mail of Arvedui (-2) [14,+15] (+2) h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) i) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave ogre on level 28 of Mirkwood. j) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fafner the Dragon on level 45 of Mordor. k) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} l) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Set of Gauntlets 'Pauraegen' [2,+15] n) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) p) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) q) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 49 of Mordor. r) The Executioner's Sword 'Rhualin' (4d5) (+13,+22) (+4 to speed) It must be wielded two-handed. It provides light (radius 1) forever. It increases your intelligence, wisdom and speed by 4. It does extra damage from acid, electricity and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It is a great bane of undead. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Zweihander of Calros (4d6) (+11,+9) (+3) It must be wielded two-handed. It increases your constitution by 3. It does extra damage from fire. It is a great bane of dragons. It is especially deadly against orcs. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young black dragon on level 52 of Mordor. t) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed} It increases your strength, constitution and attack speed by 2. It produces chaotic effects. It drains life from your foes. It provides immunity to paralysis. It provides resistance to life draining, confusion, nether, nexus and chaos. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Stormbringer on level 49 of Mordor. u) The Spear of Orome (4d6) (+15,+15) (+4) It can be activated for stone to mud every 5 turns if it is being worn. It increases your intelligence, wisdom, searching, infravision, ability to tunnel and speed by 4. It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to life draining, fire and light. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young gold dragon on level 41 of Mordor. v) The Halberd 'Osondir' (3d5) (+6,+9) (+3) w) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) x) The Rounded Pebble 'Travak' (3d6) (+8,+5) [Home Inventory - Minas Anor ] a) The Jester's Cap of Insanity It can be activated for summon pet. You found it in the remains of a Ghoul on level 58 of Paths of the Dead. b) 5 Sprigs of Athelas c) a Golden Rod of the Istari of Nothing (250/250) d) an Adamantite Rod of the Istari of Nothing (400/400) e) a Rod Tip of Detection (80 Mana to cast) f) a Staff of Healing[2|24] of Plenty (9 charges) g) a Staff of Wish[1|1] (0 charges) h) The Ring of Power of Adunaphel the Quiet (+3 to speed) It increases your strength, infravision and speed by 3. It makes you invisible. It sustains your strength. It provides resistance to fire and shards. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 43 of Illusory Castle. i) The Ring of Power of Uvatha the Horseman (+3 to stealth) It increases your constitution, stealth and searching by 3. It makes you invisible. It sustains your constitution. It provides resistance to fire, light, blindness and nexus. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . j) The Ring of Power of Akhorahil the Blind (+1% of critical hits) It increases your constitution, infravision and ability to score critical hits by 1. It makes you invisible. It sustains your wisdom, dexterity and charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, poison, light, blindness, confusion and sound. It allows you to levitate. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 52 of Paths of the Dead. k) The Ring of Barahir (+1) (charging) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 47 of Mordor. l) a Ring of Critical Hits (+1% of critical hits) m) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Quickbeam, the Ent on level 60 of Mordor. n) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black reaver on level 66 of Mordor. o) an Amulet of Weaponmastery (+3,+4) [+4] (+2) It increases your strength and constitution by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You bought it from the Black Market. p) The Phial of Galadriel (+4) q) Blasted Power Dragon Scale Mail [40,-7] It can be activated for breathe the elements (300) every 90+d60 turns if it is being worn. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, sound, shards, nether, nexus, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. r) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 58 of Paths of the Dead. s) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. t) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) u) The Set of Gauntlets 'Paurhach' [2,+15] v) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) w) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Nidhogg, the Hel-Drake on level 55 of Mordor. x) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire and poison. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 59 of Paths of the Dead. [Home Inventory - Lothlorien ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Skaven on level 22 of Orc Cave. b) 6 Potions of *Healing* c) The Crumpled Scroll of Mass Resurrection d) a Mithril Rod of the Istari of Nothing (320/320) e) an Adamantite Rod of Cheapness of Nothing (200/200) f) an Adamantite Rod of Nothing (200/200) g) a Staff of Healing[2|26] (5 charges) h) The Ring of Power of Ji Indur Dawndeath (+2 to searching) It increases your searching by 2. It makes you invisible. It sustains your intelligence. It provides resistance to electricity, light, confusion and nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 70 of Paths of the Dead. i) a Ring of Speed (+8) It increases your speed by 8. You found it in the remains of a Nightcrawler on level 64 of Mordor. j) a Ring of Speed (+3) k) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 47 of Mordor. l) Elven Blue Dragon Scale Mail (-2) [30,+12] (+1 to stealth) m) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Oriental vampire on level 66 of Paths of the Dead. n) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 38 of Mordor. p) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and chaos. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black orc on level 45 of Mordor. q) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed} It decreases your strength and dexterity by 3. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to poison, nether and disenchantment. It drains mana. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Paths of the Dead. r) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Main Gauche of Maedhros (2d5) (+8,+11) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Sabre 'Esgireth' (1d7) (+6,+14) It provides light (radius 1) forever. It does extra damage from fire. It drains life from your foes. It is especially deadly against orcs. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 17 of Mirkwood. u) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity and stealth by 3. It provides resistance to acid, electricity, fire and cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 47 of Paths of the Dead. v) The Executioner's Sword 'Feargor' (4d5) (+7,+20) (+4 to speed) It must be wielded two-handed. It provides light (radius 1) forever. It increases your constitution and speed by 4. It does extra damage from fire. It produces chaotic effects. It is especially deadly against trolls. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. w) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. x) The Short Bow of Brinari (x2) (+10,+12) (+3) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity and charisma by 3. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 65 of Mordor. |
Posted on 31.1.2003 04:06
3119. on the Ladder (of 19090)
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