The Angband Ladder: Valis, Dwarf Swordmaster by <jhallum@umich.edu>

  [ToME 2.1.1 Character Dump]

 Name  : Valis                  Age                 46       STR: 18/***       
 Sex   : Neuter                 Height              56       INT:  18/30       
 Race  : Dwarf Barbarian        Weight             147       WIS:  18/80       
 Class : Swordmaster            Social Class        82       DEX: 18/130       
 Body  : Player                                              CON: 18/***       
 God   : Nobody                                              CHR:  18/60       
                                                                               
 + To Melee Hit          80 Level             50    Max Hit Points      1285   
 + To Melee Damage       63 Experience  13084111    Cur Hit Points      1285   
 + To Ranged Hit         40 Max Exp     13084111    Max SP (Mana)         22   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)         22   
   AC                73+164 Gold         2050521                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[72]Perception  : Excellent    Blows/Round:  13        
 Bows/Throw  : Legendary[12]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Very Good    Mel.dmg/Rnd:  26d4+819  
 Stealth     : Fair         Magic Device: Heroic       Infra-Vision: 90 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Dwarven Priest.  You are a               
          credit to the family.  You have dark brown eyes, straight            
          black hair, a two foot beard, and a dark complexion.                 
                                                                               


  [Miscellaneous information]

 Cth monsters:       ON
 Zlike monsters:     ON
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 26 (1300')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 57 (2850')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 19th Quelle of the 2890th year of the third age.
 It now is 33 days that you are adventuring.

                    adefkmnopsuxz{|@            
        Add Str   : ...+......++....            
        Add Dex   : +...............            
        Add Con   : ...++.....++....            
        Add Chr   : ...+............            
        Add Stea. : .......+........            
        Add Sear. : ...+............            
        Add Infra : ...........+....            
        Add Tun.. : ..............+.            
        Add Speed : +++..+.+........            
        Add Blows : +...............            
        Slay Evil : .............+..            
        Poison Brd: +...............            
        Cold Brand: +...............            
        Sust Str  : ........+.......            
        Sust Int  : ....+...+.......            
        Sust Wis  : ....+...+.......            
        Sust Dex  : ........+.......            
        Sust Con  : ....+...+.......            
        Sust Chr  : ........+.......            
        Invisible : ................            
        Mul life  : ................            
        Imm Acid  : ......+.........            
        Imm Elec  : ................            
        Imm Fire  : ...+............            
        Imm Cold  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..........+.....            
        Hold Life : ....++..........            
        Res Acid  : ......+++.......            
        Res Elec  : ......+.+.......            
        Res Fire  : .+....+.+.......            
        Res Cold  : +...+.+.+.......            
        Res Pois  : ......+.........            
        Res Fear  : ...............+            
        Res Lite  : .+...++.........            
        Res Dark  : ....+++....+....            
        Res Blind : ...............+            
        Res Conf  : ......+.........            
        Res Sound : ......+.........            
        Res Shard : ......+.+.......            
        Res Neth  : ....+.+.........            
        Res Nexus : ......++........            
        Res Chaos : .....++.........            
        Res Disen : ......+.........            
        Hide Type : ++++.+....+.....            
        Show Mods : ++........+..++.            
        Insta Art : ...+++..........            
        Lite      : ....+...........            
        See Invis : +..+.+..........            
        Digestion : +...............            
        Regen     : +...+...........            
        Ign Acid  : ++.++++++++..+..            
        Ign Elec  : ++.++++++++.....            
        Ign Fire  : ++.++++++++..+..            
        Ign Cold  : ++.++++++++.....            
        Activate  : ++.+++++.+......            
        Cursed    : ...+............            
        B.Breath  : ...............+            
        Fly       : ...+..+.........            
        Orc.ESP   : .....+..........            
        Evil.ESP  : ........+.......            
        TLord.ESP : ...+............            

 Corruption list:

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
	  - Weaponmastery                               50.000 [0.950]
	 	  . Sword-mastery                             50.000 [0.700]
	 	  . Axe-mastery                               00.000 [0.300]
	 	  . Hafted-mastery                            00.000 [0.300]
	 	  . Polearm-mastery                           00.000 [0.300]
	  . Archery                                     08.200 [0.600]
	  . Barehand-combat                             01.000 [0.500]
	  . Antimagic                                   00.000 [0.550]
 - Sneakiness                                    25.750 [0.900]
	  . Stealth                                     02.500 [0.500]
	  . Disarming                                   10.900 [0.900]
 - Magic                                         01.672 [0.300]
	  . Magic-Device                                41.250 [1.150]
	  . Conveyance                                  01.000 [0.500]
 - Spirituality                                  18.600 [0.400]
	  . Prayer                                      00.000 [0.500]
 - Monster-lore                                  00.500 [0.500]
	  . Corpse-preservation                         00.800 [0.800]

 You abandoned Gondolin when it most needed you, thus causing its destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 34 princesses.

 You have defeated 26040 enemies.


  [Fates]

You may find a Scroll of Aggravate Monster on level 9.
You may find a Rune [Element] on level 1.
You are fated to find a Potion of Slime Mold Juice on level 1.
You are fated to find a Wooden Boomerang on level 1.
You may meet a Blubbering idiot on level 1.
You are fated to die on level 2.
You are fated to meet a Pitiful-looking beggar on level 1.
You may meet a Mean-looking mercenary on level 1.
You may find a Ring of Stupidity on level 4.


  [Character Equipment]

a) The Dagger 'Belangil' (2d4) (+0,+0) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is 
    being worn. It increases your dexterity, speed and attack speed by
    2.  It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It 
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 66 of Mordor.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if 
    it is being worn. It increases your speed by 10.  It provides resistance
    to fire and light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level
    70 of Paths of the Dead.
e) a Ring of Speed (+10)
    It increases your speed by 10.  
f) The Ring of Flare (+3) {cursed}
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.
    It increases your strength, constitution, charisma and searching by
    3.  It provides immunity to fire.  It allows you to fly.  It allows
    you to see invisible monsters.  It allows you to sense the presence
    of thunderlords.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lord of Change on level 62 of Mordor.
k) The Jewel 'Evenstar' (+3) (charging)
    It can be activated for restore stats and life levels every 750 turns 
    if it is being worn. It provides light (radius 1) forever.  It increases
    your constitution by 3.  It sustains your intelligence, wisdom and
    constitution.  It provides resistance to life draining, cold, dark 
    and nether.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Azriel, Angel of Death on level 65 
    of Mordor.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed 
    and luck by 3.  It provides resistance to life draining, light, dark 
    and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Servitor of the outer gods on level
    41 of Paths of the Dead.
n) Power Dragon Scale Mail of Immunity (-3) [40,+16]
    It can be activated for breathe the elements (300) every 90+d60 turns 
    if it is being worn. It provides immunity to acid.  It provides resistance
    to acid, electricity, fire, cold, poison, light, dark, confusion, sound,
    shards, nether, nexus, chaos and disenchantment.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it 
    is being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold, 
    lightning or fire.  
p) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, constitution 
    and charisma.  It provides resistance to acid, electricity, fire, cold 
    and shards.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of Itangast the Fire Drake on level 47
    of Mordor.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Eilinel the Entrapped on level 41 of
    Mordor.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+9] (+4 to infravision)
    It increases your strength, constitution and infravision by 4.  It
    provides resistance to dark.  
    You found it lying in a vault on level 22 of The Old Forest.
z) (nothing)
{) 15 Silver Arrows (exploding) (3d4) (+7,+3)
|) a Dwarven Shovel (1d3) (+5,+5) (+3)


  [Character Inventory]

a) The Crystal Ball of Godly Sights
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dreadmaster on level 40 of Paths 
    of the Dead.
b) Olive's Omnipotent Ostrich
    It can be activated for cure insanity.  
    You found it lying on the ground on level 22 of The Old Forest.
c) 33 Rations of Food
d) 3 Potions of Speed
e) 5 Potions of Healing
f) a Potion of *Healing*
g) 5 Scrolls of Teleportation {25% off}
h) a Scroll of Light
i) a Moonstone Rod of Charging of Illumination (75/75)
j) a Silver Rod of Recall (48/100)
k) a Mithril Rod of Capacity of Teleport Other (320/320)
l) a Mithril Rod of Perception (160/160)
m) a Staff of Teleportation[8|29] (14 charges)
n) a Staff of Healing[3|37] (2 charges)
o) a Staff of Healing[1|33] (5 charges)
p) a Staff of Identify[6|25] (6 charges)
q) The Ring of Power of Dwar, Dog Lord of Waw (+3 to speed) {cursed}
    It increases your stealth, infravision, speed and attack speed by 3.
    It makes you invisible.  It makes you completely fearless.  It provides
    resistance to acid and sound.  It drains experience.  It is heavily
    cursed.  It cannot be dropped while cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 56 of
    The Sacred Land Of Mountains.
r) The Ring of Power of Akhorahil the Blind (+1 to speed) {cursed}
    It increases your intelligence, constitution, charisma and speed by
    1.  It makes you invisible.  It sustains your intelligence.  It provides
    resistance to acid and electricity.  It drains experience.  It is 
    heavily cursed.  It cannot be dropped while cursed.  It cannot be 
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 57 of 
    The Sacred Land Of Mountains.
s) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you completely
    fearless.  It provides resistance to fire, chaos and disenchantment.
    It drains mana, life and experience.  It aggravates nearby creatures.
    It is heavily cursed.  It carries an ancient foul curse.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 57 of The Sacred
    Land Of Mountains.
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) A parchment titled ''Finer Points of Munchkinism''
    It can be activated for teleport level.  
    You found it lying on the ground on level 25 of The Old Forest.
b) a Potion of Life
c) a Staff of Healing[3|23] (2 charges)
d) a Staff of Identify[3|22] (7 charges)
e) an Indestructible Ring of Damage (+20)
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
f) a Ring of Extra Attacks (+3 attacks)
g) a Ring of Invisibility
h) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Full Plate Armour of Isildur [25,+25] (+1)
j) The Robe of Incanus [2,+20] (+3)
k) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance (20+d20 turns) every 111 turns 
    if it is being worn. It provides resistance to acid, electricity, fire,
    cold and poison.  It allows you to sense the presence of good beings.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 55 of Mordor.
l) a Small Metal Shield of Reflection [3,+5]
m) The Set of Cesti of Arirth [5,+7]
    It sustains your charisma.  It provides resistance to life draining,
    nether and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 22 of The Old Forest.
n) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching 
    by 1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It 
    has been blessed by the gods.  It cannot be harmed by acid, cold, 
    lightning or fire.  
o) The Mace 'Taratol' (3d4) (+12,+12)
p) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
q) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength,
    infravision and ability to tunnel by 5.  It does extra damage from
    electricity.  It poisons your foes.  It is a great bane of dragons.
    It is especially deadly against natural creatures.  It provides resistance
    to blindness, sound and nexus.  It produces an anti-magic shell.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc Rogue on level 32 of Mirkwood.
r) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
s) a Light Crossbow of the Haradrim (x4) (+8,+22)
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid.  It cannot be harmed by fire. 
    
    You found it in the remains of a Fire giant Priest on level 49 of 
    Mordor.


  [Home Inventory - Gondolin ]

a) a Sprig of Athelas
b) a Moonstone Rod of the Istari of Nothing (150/150)
c) a Silver Rod of the Istari of Nothing (200/200)
d) a Golden Rod of Nothing (125/125)
e) The Phial of Undeath (-5) {cursed}
f) The Anchor of Space-Time
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
i) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides resistance
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Cave ogre on level 28 of Mirkwood.
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible 
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fafner the Dragon on level 45 of Mordor.
k) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
l) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your
    constitution.  It provides immunity to paralysis.  It provides resistance
    to light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Set of Gauntlets 'Pauraegen' [2,+15]
n) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and
    searching by 4.  It is especially deadly against orcs.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
p) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
q) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    allows you to levitate.  It allows you to see invisible monsters. 
    It allows you to sense the presence of orcs and trolls.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 49 of Mordor.
r) The Executioner's Sword 'Rhualin' (4d5) (+13,+22) (+4 to speed)
    It must be wielded two-handed.  It provides light (radius 1) forever.
    It increases your intelligence, wisdom and speed by 4.  It does extra
    damage from acid, electricity and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.
    It is a great bane of dragons.  It is especially deadly against trolls.
    It is especially deadly against giants.  It is a great bane of demons.
    It is a great bane of undead.  It is especially deadly against natural
    creatures.  It has been blessed by the gods.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Zweihander of Calros (4d6) (+11,+9) (+3)
    It must be wielded two-handed.  It increases your constitution by 3.
    It does extra damage from fire.  It is a great bane of dragons.  It
    is especially deadly against orcs.  It is a great bane of undead. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young black dragon on level 52 of
    Mordor.
t) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
    It increases your strength, constitution and attack speed by 2.  It
    produces chaotic effects.  It drains life from your foes.  It provides
    immunity to paralysis.  It provides resistance to life draining, confusion,
    nether, nexus and chaos.  It prevents teleportation.  It aggravates
    nearby creatures.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Stormbringer on level 49 of Mordor.
u) The Spear of Orome (4d6) (+15,+15) (+4)
    It can be activated for stone to mud every 5 turns if it is being 
    worn. It increases your intelligence, wisdom, searching, infravision,
    ability to tunnel and speed by 4.  It does extra damage from fire.
    It is especially deadly against dragons.  It is especially deadly 
    against giants.  It strikes at demons with holy wrath.  It strikes
    at undead with holy wrath.  It fights against evil with holy fury.
    It makes you completely fearless.  It provides resistance to life 
    draining, fire and light.  It allows you to levitate.  It allows you
    to see invisible monsters.  It allows you to sense the presence of
    giants.  It has been blessed by the gods.  It cannot be harmed by 
    acid, cold, lightning or fire.  
    You found it in the remains of a Young gold dragon on level 41 of 
    Mordor.
v) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
w) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
x) The Rounded Pebble 'Travak' (3d6) (+8,+5)


  [Home Inventory - Minas Anor ]

a) The Jester's Cap of Insanity
    It can be activated for summon pet.  
    You found it in the remains of a Ghoul on level 58 of Paths of the
    Dead.
b) 5 Sprigs of Athelas
c) a Golden Rod of the Istari of Nothing (250/250)
d) an Adamantite Rod of the Istari of Nothing (400/400)
e) a Rod Tip of Detection (80 Mana to cast)
f) a Staff of Healing[2|24] of Plenty (9 charges)
g) a Staff of Wish[1|1] (0 charges)
h) The Ring of Power of Adunaphel the Quiet (+3 to speed)
    It increases your strength, infravision and speed by 3.  It makes 
    you invisible.  It sustains your strength.  It provides resistance
    to fire and shards.  It allows you to see invisible monsters.  It drains
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 43 of 
    Illusory Castle.
i) The Ring of Power of Uvatha the Horseman (+3 to stealth)
    It increases your constitution, stealth and searching by 3.  It makes
    you invisible.  It sustains your constitution.  It provides resistance
    to fire, light, blindness and nexus.  It slows your metabolism.  It
    drains experience.  It cannot be dropped while cursed.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of 
    Bree .
j) The Ring of Power of Akhorahil the Blind (+1% of critical hits)
    It increases your constitution, infravision and ability to score critical
    hits by 1.  It makes you invisible.  It sustains your wisdom, dexterity 
    and charisma.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to fire, poison, light, blindness,
    confusion and sound.  It allows you to levitate.  It allows you to
    see invisible monsters.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Akhorahil the Blind on level 52 of 
    Paths of the Dead.
k) The Ring of Barahir (+1) (charging)
    It can be activated for dispel small life every 55+d55 turns if it
    is being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, stealth and searching by 1.  It provides resistance
    to poison and dark.  It allows you to see invisible monsters.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level
    47 of Mordor.
l) a Ring of Critical Hits (+1% of critical hits)
m) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Quickbeam, the Ent on level 60 of Mordor.
n) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns 
    if it is being worn. It increases your intelligence, wisdom, charisma,
    searching and infravision by 3.  It provides immunity to paralysis.
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Black reaver on level 66 of Mordor.
o) an Amulet of Weaponmastery (+3,+4) [+4] (+2)
    It increases your strength and constitution by 2.  It sustains your
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to disenchantment.
    
    You bought it from the Black Market.
p) The Phial of Galadriel (+4)
q) Blasted Power Dragon Scale Mail [40,-7]
    It can be activated for breathe the elements (300) every 90+d60 turns 
    if it is being worn. It provides resistance to acid, electricity, fire,
    cold, poison, light, dark, confusion, sound, shards, nether, nexus,
    chaos and disenchantment.  It allows you to fly.  It cannot be harmed
    by acid, cold, lightning or fire.  
r) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if it 
    is being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely 
    fearless.  It provides resistance to poison and blindness.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Bile Demon on level 58 of Paths of
    the Dead.
s) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond 100+d200 turns if it 
    is being worn. It provides light (radius 1) forever.  It decreases
    your luck by 6.  It identifies all items for you.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
t) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
u) The Set of Gauntlets 'Paurhach' [2,+15]
v) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
w) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It 
    is especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Nidhogg, the Hel-Drake on level 55 
    of Mordor.
x) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases your strength by 2.  It
    does extra damage from fire.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It provides immunity to paralysis.  It provides
    resistance to fire and poison.  It allows you to sense the presence
    of dragons.  It slows your metabolism.  It speeds your regenerative
    powers.  It drains life.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Hezrou on level 59 of Paths of the
    Dead.


  [Home Inventory - Lothlorien ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It sustains
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you
    to levitate.  It produces a fiery sheath.  It can re-curse itself.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Skaven on level 22 of Orc Cave.
b) 6 Potions of *Healing*
c) The Crumpled Scroll of Mass Resurrection
d) a Mithril Rod of the Istari of Nothing (320/320)
e) an Adamantite Rod of Cheapness of Nothing (200/200)
f) an Adamantite Rod of Nothing (200/200)
g) a Staff of Healing[2|26] (5 charges)
h) The Ring of Power of Ji Indur Dawndeath (+2 to searching)
    It increases your searching by 2.  It makes you invisible.  It sustains
    your intelligence.  It provides resistance to electricity, light, confusion

    and nexus.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 70 of Paths
    of the Dead.
i) a Ring of Speed (+8)
    It increases your speed by 8.  
    You found it in the remains of a Nightcrawler on level 64 of Mordor.
j) a Ring of Speed (+3)
k) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns 
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 47
    of Mordor.
l) Elven Blue Dragon Scale Mail (-2) [30,+12] (+1 to stealth)
m) The Robe of Great Luck [-30,-20] (+60)
    It increases your luck by 60.  It provides immunity to paralysis. 
    It drains mana and life.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Oriental vampire on level 66 of 
    Paths of the Dead.
n) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to acid.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark 
    and shards.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 38 of Mordor.
p) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides resistance
    to blindness and chaos.  It allows you to sense the presence of orcs,
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Black orc on level 45 of Mordor.
q) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It decreases your strength and dexterity by 3.  It provides immunity
    to fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana. 
    It induces random teleportation.  It aggravates nearby creatures. 
    It is heavily cursed.  It carries an ancient foul curse.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Paths of the Dead.
r) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and make your foes bleed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Main Gauche of Maedhros (2d5) (+8,+11) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    provides immunity to paralysis.  It allows you to see invisible monsters.
    It speeds your regenerative powers.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Sabre 'Esgireth' (1d7) (+6,+14)
    It provides light (radius 1) forever.  It does extra damage from fire.
    It drains life from your foes.  It is especially deadly against orcs.
    It is especially deadly against giants.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Uruk on level 17 of Mirkwood.
u) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 47 of Paths 
    of the Dead.
v) The Executioner's Sword 'Feargor' (4d5) (+7,+20) (+4 to speed)
    It must be wielded two-handed.  It provides light (radius 1) forever.
    It increases your constitution and speed by 4.  It does extra damage
    from fire.  It produces chaotic effects.  It is especially deadly 
    against trolls.  It is a great bane of demons.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on 
    level 72 of Erebor.
w) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.
    It is a great bane of dragons.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    provides immunity to paralysis.  It provides resistance to acid,
electricity,
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of Feagwath, the Undead Sorcerer on level
    70 of Paths of the Dead.
x) The Short Bow of Brinari (x2) (+10,+12) (+3)
    It provides light (radius 1) forever.  It increases your strength,
    intelligence, wisdom, dexterity and charisma by 3.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient gold dragon on level 65 
    of Mordor.



Posted on 31.1.2003 04:06
Last updated on 9.3.2003 16:49

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3119. on the Ladder (of 19090)
871. on the ToME Ladder (of 3155)
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On 31.1.2003 04:06 jhallum@umich.edu wrote:
Staff of Wish @ 700' feet (level 4 of Mirkwood!) Wished for PDSM (should have added immunity tag) now what?


On 2.2.2003 06:35 jhallum@umich.edu wrote:
well, I'm glad I saved up that one charge from the Staff of Wish, I fragged my old set of PDSM, so I had to make a new one. I can't imagine having to scramble for a new set of resists, if I permanently lost this set of PDSM.

On 7.2.2003 04:57 jhallum@umich.edu wrote:
Roaming the tunnels of Mordor. It's that, then a couple of other places, then move on. Didn't save Gondolin, and I meant to. Bummer.

On 10.2.2003 01:55 jhallum@umich.edu wrote:
Working my way through Moria. Looking for Dungeon towns. I've only found one really lame one all game. Between that and accidentally destroying Gondolin, it's been a rough game.

On 22.2.2003 20:19 jhallum@umich.edu wrote:
Found Mormegil. Do I use it?

On 9.3.2003 16:49 jhallum@umich.edu wrote:
Died in a crypy in Angband, racing for a portal. Dangit, time to start over again.

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