The Angband Ladder: Isildur, RohanKnight Swordmaster by <drizzt3117@aol.com>
[ToME 2.1.1 Character Dump] Name : Isildur Age 21 STR: 18/*** Sex : Male Height 59 INT: 18/55 Race : RohanKnight LostSoul Weight 79 WIS: 18/*** Class : Swordmaster Social Class 6 DEX: 18/*** Body : Player CON: 18/*** God : Tulkas CHR: 18/*** + To Melee Hit 106 Level 50 Max Hit Points 1361 + To Melee Damage 92 Experience 17644305 Cur Hit Points 1361 + To Ranged Hit 64 Max Exp 17644305 Max SP (Mana) 57 + To Ranged Damage 0 Exp to Adv. ***** Cur SP (Mana) 57 AC 67+190 Gold 1946812 Piety 63979 (Miscellaneous Abilities) Fighting : Legendary[85]Perception : Very Good Blows/Round: 11 Bows/Throw : Legendary[22]Searching : Excellent Shots/Round: 2 Saving Throw: Excellent Disarming : Very Good Mel.dmg/Rnd: 22d5+1012 Stealth : Bad Magic Device: Superb Infra-Vision: 20 feet Tactic: normal Explor: normal (Character Background) You are the first child of a Devoted Mercenary. You have green eyes, straight red hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mordor: Level 66 (3300') Angband: Level 83 (4150') Barrow-Downs: Level 1 (50') Halls of Mandos: Level 98 (4900') Illusory Castle: Level 36 (1800') Maze: Level 32 (1600') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 45 (2250') The Land Of Rhun: Level 26 (1300') A lost temple: Level 50 (2500') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 16th Quelle of the 2890th year of the third age. It now is 30 days that you are adventuring. adefkmnopsuxz{|@ Add Str : +.+++.+...+..... Add Wis : ..+.+........... Add Dex : ..+............. Add Con : +..+......+..... Add Chr : ...++.+......... Add Sear. : .+.+............ Add Infra : .+.............. Add Tun.. : ..............+. Add Speed : ..+.++.........+ Slay Evil : +............... Slay Demon: +............... Slay Troll: +............... Slay Drag.: +............... Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ...........+.... Sust Chr : .......+...+.... Invisible : ................ Mul life : ................ Imm Acid : ................ Imm Elec : ................ Imm Fire : ...+...+........ Imm Cold : ................ Sens Fire : ................ Reflect : ................ Free Act : +......+..+..... Hold Life : +....+.....+.... Res Acid : ..+...+.+....... Res Elec : ......+.+..+.... Res Fire : ....+.+++....... Res Cold : ......+.+....... Res Pois : +...+..+...+.... Res Fear : +...+..+.......+ Res Lite : .....+..+..+.... Res Dark : +.+..++++....... Res Blind : ................ Res Conf : ................ Res Sound : .......+........ Res Shard : ...........+.... Res Neth : ................ Res Nexus : ...........+.... Res Chaos : .....++.+....... Res Disen : ....+.+......... Aura Fire : .......+........ Hide Type : .++++++...+..... Show Mods : ++........+...+. Insta Art : ...+++.......... Lite : +............... See Invis : +.++.+.........+ Xtra Shots: .+.............. Ign Acid : ++++++++++++.... Ign Elec : .+++++++++++.... Ign Fire : ++++++++++++.... Ign Cold : .+++++++++++.... Activate : .+.++++..+...... Fly : ...+............ Orc.ESP : .....++......... Evil.ESP : +............... TLord.ESP : ...+............ Corruption list: Skills (points left: 0) - Combat 50.000 [0.900] - Weaponmastery 50.000 [1.150] . Sword-mastery 50.000 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 07.200 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 01.000 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 09.100 [0.900] . Disarming 01.000 [0.900] - Magic 01.504 [0.300] . Magic-Device 28.600 [1.150] - Spirituality 23.800 [0.400] . Prayer 00.000 [0.500] - Monster-lore 01.000 [0.500] . Corpse-preservation 00.800 [0.800] One of your companion(s) has been killed. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 16 princesses. You have defeated 11986 enemies. [Fates] You are fated to meet an Agent of the black market on level 1. You may find Padded Armour on level 1. You may find a Parchment - More Deep Thoughts on level 1. [Character Equipment] a) a Long Sword of Gondolin (2d5) (+12,+22) (+2) It provides light (radius 1) forever. It increases your strength and constitution by 2. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, poison and dark. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Black Market. d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Ring of Rhorthlos (+13) It increases your strength, wisdom, dexterity and speed by 13. It provides resistance to acid and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 61 of Halls of Mandos. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral Great Bile Wyrm on level 66 of Mordor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 68 of Angband. n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 66 of Mordor. o) The Cloak of Mimicry [Cold cloud] 'Erion' [1,+14] It sustains your charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, poison, dark and sound. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cyclops on level 68 of Angband. s) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 71 of Angband. x) The Pair of Metal Shod Boots of Halin [6,+10] It sustains your constitution and charisma. It provides resistance to life draining, electricity, poison, light, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. z) (nothing) {) (nothing) |) an Orcish Pick (1d3) (+8,+6) (+2) [Character Inventory] a) The Gem of Rage It can be activated for satisfy hunger. You found it in the remains of a Black orc Shaman on level 30 of Moria. b) The Gem of Hate It can be activated for teleport (range 100) every 45 turns. You bought it from the Magic shop. c) the Hand of Vecna (charging) It can be activated for acquirement. You found it in the remains of a Nether wraith on level 79 of Angband. d) Heward's Excellent Experimental Earmuffs It can be activated for genocide every 500 turns. You found it in the remains of a Dark elven sorcerer on level 39 of Mordor. e) 7 Sprigs of Athelas f) a Potion of Healing g) 33 Scrolls of Identify h) 2 Scrolls of *Identify* i) a Scroll of *Remove Curse* j) an Adamantite Rod of Recall (200/200) k) a Staff of Recovery[5|23] (7 charges) l) a Staff of Healing[1|20] (9 charges) m) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Dark Sword 'Mormegil' (E:4274536, L:42) (6d7) (+30,+13) [-20] (+5 to speed) It provides light (radius 1) forever. It generates an antimagic field. It increases your charisma, infravision, speed and attack speed by 5. It does extra damage from fire. It poisons your foes. It drains life from your foes. It is especially deadly against dragons. It strikes at undead with holy wrath. It sustains your charisma. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, poison, dark, blindness, chaos and disenchantment. It allows you to sense the presence of trolls. It produces a fiery sheath. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 66 of Mordor. o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Ring 'Valir' (+12) (+2) It increases your intelligence by 2. It sustains your strength, intelligence and constitution. It provides immunity to paralysis. It provides resistance to fire and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master lich on level 52 of Mordor. b) The Ring of Hureth (+13,+6) (+3 to speed) It increases your searching, speed and ability to score critical hits by 3. It provides resistance to dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 59 of Dol Guldur. c) 2 Indestructible Rings of Speed (+7) d) 2 Indestructible Rings of Speed (+4) e) a Ring of Speed (+9) {75% off} It increases your speed by 9. You bought it from the Rare Jewelry Shop. f) The Ring of Cuindorth (+1 attack) It increases your searching and attack speed by 1. It sustains your charisma. It provides resistance to acid, light, dark and shards. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 64 of Dol Guldur. g) The Amulet of Elpion (+3) It increases your dexterity, charisma, stealth and infravision by 3. It provides resistance to fire, cold, dark, confusion, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 66 of Mordor. h) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm in the town of Gondolin . i) The Amulet of Tarfin (+1 to stealth) It increases your strength and stealth by 1. It makes you completely fearless. It provides resistance to poison and nether. It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. j) Black Dragon Scale Mail of Defense (-2) [30,+22] It can be activated for breathe acid (130) every 90+d90 turns if it is being worn. It sustains your charisma. It provides resistance to acid. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Halfling slinger on level 90 of Halls of Mandos. k) The Black Dragon Scale Mail of Giondor (-2) [30,+19] It can be activated for breathe acid (130) every 90+d90 turns if it is being worn. It provides resistance to acid. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 64 of Dol Guldur. l) Green Dragon Scale Mail of Defense (-2) [30,+27] m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, blindness, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 35 of Moria. n) a Shield of Deflection of Electricity [10,+24] It provides resistance to electricity. It produces an electric sheath. It cannot be harmed by acid. It cannot be harmed by electricity. You found it in the remains of a Great Ice Wyrm on level 66 of Mordor. o) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to light and blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 34 of Moria. p) a Dragon Helm [8,+15] q) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 66 of Mordor. r) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It can be wielded two-handed. It increases your strength, constitution and stealth by 3. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 64 of Mordor. s) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold, dark and sound. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Broad Sword 'Linaer' (2d5) (+0,+0) It provides light (radius 1) forever. It produces chaotic effects. It is very sharp and make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mummified human on level 30 of Maze. u) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 47 of Mordor. v) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . w) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) It can be wielded two-handed. It increases your intelligence by 3. It does extra damage from fire. It is especially deadly against natural creatures. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 60 of Mordor. x) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4) It must be wielded two-handed. It increases your strength and constitution by 4. It does extra damage from electricity and fire. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It makes you completely fearless. It provides resistance to electricity, fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 60 of Mordor. [Home Inventory - Gondolin ] a) 3 Scrolls of Acquirement b) The Ring of Valaquent (+1) It increases your strength and intelligence by 1. It makes you invisible. It sustains your constitution. It provides resistance to poison. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon in the town of Gondolin . c) 2 Rings of Speed (+8) It increases your speed by 8. You bought it from the Rare Jewelry Shop. d) 2 Rings of Speed (+7) e) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 68 of Angband. f) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 68 of Angband. g) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 68 of Angband. h) Elven Blue Dragon Scale Mail (-2) [30,+18] (+2 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold, poison and blindness. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) Gold Dragon Scale Mail of Defense (-2) [30,+30] j) The Metal Lamellar Armour 'Hantaukar' (-4,-45) [23,+9](20%) It increases your hit points by 20%. It sustains your intelligence and wisdom. It provides immunity to electricity and cold. It provides resistance to acid, poison, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 67 of Dol Guldur. k) The Leather Scale Mail of Thorengor (-2,-21) [11,+6](40%) l) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. m) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 40 of Moria. n) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll on level 39 of Moria. o) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) p) The Great Axe of Talmantar (4d4) (+22,+21) (+2) It must be wielded two-handed. It increases your wisdom by 2. It does extra damage from electricity and fire. It poisons your foes. It is especially deadly against orcs. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 70 of Angband. q) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. r) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. s) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire and poison. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 70 of Angband. t) The Guisarme 'Numandaul' (2d5) (+20,+17) (+3 attacks) It can be wielded two-handed. It increases your attack speed by 3. It does extra damage from acid. It poisons your foes. It is especially deadly against dragons. It is especially deadly against giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 68 of Angband. u) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) v) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll in the town of Bree . w) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lugdush, the Uruk on level 30 of Moria. [Home Inventory - Lothlorien ] a) an Indestructible Ring of Speed (+13) b) an Indestructible Ring of Speed (+8) c) a Ring of Speed (+5) d) an Amethyst Ring e) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 66 of Mordor. f) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 78 of Angband. g) a Dragon Shield [8,+13] h) The Lochaber Axe of the Dwarves (3d8) (+0,+0) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 79 of Angband. i) The Executioner's Sword 'Guiachor' (4d5) (+13,+15) (+5) It must be wielded two-handed. It increases your strength, wisdom and dexterity by 5. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 66 of Mordor. j) a Mace of Disruption (*Defender*) (5d8) (+5,+12) [+7] (+4 to stealth) |
Posted on 31.1.2003 20:51
2207. on the Ladder (of 19090)
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