The Angband Ladder: Isildur, RohanKnight Swordmaster by <drizzt3117@aol.com>

  [ToME 2.1.1 Character Dump]

 Name  : Isildur                Age                 21       STR: 18/***       
 Sex   : Male                   Height              59       INT:  18/55       
 Race  : RohanKnight LostSoul   Weight              79       WIS: 18/***       
 Class : Swordmaster            Social Class         6       DEX: 18/***       
 Body  : Player                                              CON: 18/***       
 God   : Tulkas                                              CHR: 18/***       
                                                                               
 + To Melee Hit         106 Level             50    Max Hit Points      1361   
 + To Melee Damage       92 Experience  17644305    Cur Hit Points      1361   
 + To Ranged Hit         64 Max Exp     17644305    Max SP (Mana)         57   
 + To Ranged Damage       0 Exp to Adv.    *****    Cur SP (Mana)         57   
   AC                67+190 Gold         1946812    Piety              63979   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[85]Perception  : Very Good    Blows/Round:  11        
 Bows/Throw  : Legendary[22]Searching   : Excellent    Shots/Round:  2         
 Saving Throw: Excellent    Disarming   : Very Good    Mel.dmg/Rnd:  22d5+1012 
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 20 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the first child of a Devoted Mercenary.  You have            
          green eyes, straight red hair, and an average complexion.            
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mordor: Level 66 (3300')
        Angband: Level 83 (4150')
        Barrow-Downs: Level 1 (50')
        Halls of Mandos: Level 98 (4900')
        Illusory Castle: Level 36 (1800')
        Maze: Level 32 (1600')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 45 (2250')
        The Land Of Rhun: Level 26 (1300')
        A lost temple: Level 50 (2500')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 16th Quelle of the 2890th year of the third age.
 It now is 30 days that you are adventuring.

                    adefkmnopsuxz{|@            
        Add Str   : +.+++.+...+.....            
        Add Wis   : ..+.+...........            
        Add Dex   : ..+.............            
        Add Con   : +..+......+.....            
        Add Chr   : ...++.+.........            
        Add Sear. : .+.+............            
        Add Infra : .+..............            
        Add Tun.. : ..............+.            
        Add Speed : ..+.++.........+            
        Slay Evil : +...............            
        Slay Demon: +...............            
        Slay Troll: +...............            
        Slay Drag.: +...............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ...........+....            
        Sust Chr  : .......+...+....            
        Invisible : ................            
        Mul life  : ................            
        Imm Acid  : ................            
        Imm Elec  : ................            
        Imm Fire  : ...+...+........            
        Imm Cold  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +......+..+.....            
        Hold Life : +....+.....+....            
        Res Acid  : ..+...+.+.......            
        Res Elec  : ......+.+..+....            
        Res Fire  : ....+.+++.......            
        Res Cold  : ......+.+.......            
        Res Pois  : +...+..+...+....            
        Res Fear  : +...+..+.......+            
        Res Lite  : .....+..+..+....            
        Res Dark  : +.+..++++.......            
        Res Blind : ................            
        Res Conf  : ................            
        Res Sound : .......+........            
        Res Shard : ...........+....            
        Res Neth  : ................            
        Res Nexus : ...........+....            
        Res Chaos : .....++.+.......            
        Res Disen : ....+.+.........            
        Aura Fire : .......+........            
        Hide Type : .++++++...+.....            
        Show Mods : ++........+...+.            
        Insta Art : ...+++..........            
        Lite      : +...............            
        See Invis : +.++.+.........+            
        Xtra Shots: .+..............            
        Ign Acid  : ++++++++++++....            
        Ign Elec  : .+++++++++++....            
        Ign Fire  : ++++++++++++....            
        Ign Cold  : .+++++++++++....            
        Activate  : .+.++++..+......            
        Fly       : ...+............            
        Orc.ESP   : .....++.........            
        Evil.ESP  : +...............            
        TLord.ESP : ...+............            

 Corruption list:

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
	  - Weaponmastery                               50.000 [1.150]
	 	  . Sword-mastery                             50.000 [0.700]
	 	  . Axe-mastery                               00.000 [0.300]
	 	  . Hafted-mastery                            07.200 [0.300]
	 	  . Polearm-mastery                           00.000 [0.300]
	  . Archery                                     01.000 [0.600]
	  . Antimagic                                   00.000 [0.550]
 - Sneakiness                                    09.100 [0.900]
	  . Disarming                                   01.000 [0.900]
 - Magic                                         01.504 [0.300]
	  . Magic-Device                                28.600 [1.150]
 - Spirituality                                  23.800 [0.400]
	  . Prayer                                      00.000 [0.500]
 - Monster-lore                                  01.000 [0.500]
	  . Corpse-preservation                         00.800 [0.800]

 One of your companion(s) has been killed.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 16 princesses.

 You have defeated 11986 enemies.


  [Fates]

You are fated to meet an Agent of the black market on level 1.
You may find Padded Armour on level 1.
You may find a Parchment - More Deep Thoughts on level 1.


  [Character Equipment]

a) a Long Sword of Gondolin (2d5) (+12,+22) (+2)
    It provides light (radius 1) forever.  It increases your strength 
    and constitution by 2.  It is especially deadly against dragons.  It
    is especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides resistance
    to life draining, poison and dark.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Black Market.
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being 
    worn. It increases your searching and infravision by 2.  It fires 
    missiles excessively fast.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
e) The Ring of Rhorthlos (+13)
    It increases your strength, wisdom, dexterity and speed by 13.  It
    provides resistance to acid and dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.
    It increases your strength, constitution, charisma and searching by
    3.  It provides immunity to fire.  It allows you to fly.  It allows
    you to see invisible monsters.  It allows you to sense the presence
    of thunderlords.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it in the remains of a Lesser Balrog on level 61 of Halls
    of Mandos.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns 
    if it is being worn. It provides light (radius 3) forever.  It increases
    your strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Spectral Great Bile Wyrm on level
    66 of Mordor.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed 
    and luck by 3.  It provides resistance to life draining, light, dark 
    and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 68 of Angband.
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn.
    It increases your strength and charisma by 4.  It provides resistance
    to acid, electricity, fire, cold, dark, chaos and disenchantment. 
    It allows you to sense the presence of orcs.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 66
    of Mordor.
o) The Cloak of Mimicry [Cold cloud] 'Erion' [1,+14]
    It sustains your charisma.  It provides immunity to fire.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to fire, poison, dark and sound.  It produces a fiery sheath.
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark 
    and chaos.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Cyclops on level 68 of Angband.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Lesser Balrog in the town of Gondolin
    .
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Bile Wyrm on level 71 of Angband.
x) The Pair of Metal Shod Boots of Halin [6,+10]
    It sustains your constitution and charisma.  It provides resistance
    to life draining, electricity, poison, light, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Footwear Shop.
z) (nothing)
{) (nothing)
|) an Orcish Pick (1d3) (+8,+6) (+2)


  [Character Inventory]

a) The Gem of Rage
    It can be activated for satisfy hunger.  
    You found it in the remains of a Black orc Shaman on level 30 of Moria.
b) The Gem of Hate
    It can be activated for teleport (range 100) every 45 turns.  
    You bought it from the Magic shop.
c) the Hand of Vecna (charging)
    It can be activated for acquirement.  
    You found it in the remains of a Nether wraith on level 79 of Angband.
d) Heward's Excellent Experimental Earmuffs
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Dark elven sorcerer on level 39 of
    Mordor.
e) 7 Sprigs of Athelas
f) a Potion of Healing
g) 33 Scrolls of Identify
h) 2 Scrolls of *Identify*
i) a Scroll of *Remove Curse*
j) an Adamantite Rod of Recall (200/200)
k) a Staff of Recovery[5|23] (7 charges)
l) a Staff of Healing[1|20] (9 charges)
m) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It increases
    your intelligence, wisdom and charisma by 3.  It makes you invisible.
    It provides resistance to blindness.  It cannot be harmed by fire.
    
    It was given to you as a reward.
n) The Dark Sword 'Mormegil' (E:4274536, L:42) (6d7) (+30,+13) [-20] (+5 to
speed)
    It provides light (radius 1) forever.  It generates an antimagic field.
    It increases your charisma, infravision, speed and attack speed by
    5.  It does extra damage from fire.  It poisons your foes.  It drains
    life from your foes.  It is especially deadly against dragons.  It
    strikes at undead with holy wrath.  It sustains your charisma.  It
    provides immunity to fire.  It makes you completely fearless.  It 
    provides resistance to fire, poison, dark, blindness, chaos and
disenchantment.
    It allows you to sense the presence of trolls.  It produces a fiery
    sheath.  It drains mana, life and experience.  It aggravates nearby
    creatures.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 66
    of Mordor.
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Ring 'Valir' (+12) (+2)
    It increases your intelligence by 2.  It sustains your strength,
intelligence 
    and constitution.  It provides immunity to paralysis.  It provides
    resistance to fire and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master lich on level 52 of Mordor.
b) The Ring of Hureth (+13,+6) (+3 to speed)
    It increases your searching, speed and ability to score critical hits 
    by 3.  It provides resistance to dark and shards.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 
    59 of Dol Guldur.
c) 2 Indestructible Rings of Speed (+7)
d) 2 Indestructible Rings of Speed (+4)
e) a Ring of Speed (+9) {75% off}
    It increases your speed by 9.  
    You bought it from the Rare Jewelry Shop.
f) The Ring of Cuindorth (+1 attack)
    It increases your searching and attack speed by 1.  It sustains your
    charisma.  It provides resistance to acid, light, dark and shards.
    It allows you to fly.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 64 of Dol Guldur.
g) The Amulet of Elpion (+3)
    It increases your dexterity, charisma, stealth and infravision by 3.
    It provides resistance to fire, cold, dark, confusion, nexus and chaos.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level
    66 of Mordor.
h) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength,
    dexterity, constitution, infravision and speed by 3.  It provides 
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm in the town of Gondolin
    .
i) The Amulet of Tarfin (+1 to stealth)
    It increases your strength and stealth by 1.  It makes you completely
    fearless.  It provides resistance to poison and nether.  It produces
    an anti-magic shell.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Rare Jewelry Shop.
j) Black Dragon Scale Mail of Defense (-2) [30,+22]
    It can be activated for breathe acid (130) every 90+d90 turns if it
    is being worn. It sustains your charisma.  It provides resistance to
    acid.  It allows you to fly.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Halfling slinger on level 90 of Halls
    of Mandos.
k) The Black Dragon Scale Mail of Giondor (-2) [30,+19]
    It can be activated for breathe acid (130) every 90+d90 turns if it
    is being worn. It provides resistance to acid.  It allows you to fly.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 64 of Dol
    Guldur.
l) Green Dragon Scale Mail of Defense (-2) [30,+27]
m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity,
    fire, cold, blindness, confusion and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 35 of Moria.
n) a Shield of Deflection of Electricity [10,+24]
    It provides resistance to electricity.  It produces an electric sheath.
    It cannot be harmed by acid.  It cannot be harmed by electricity. 
    
    You found it in the remains of a Great Ice Wyrm on level 66 of Mordor.
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides resistance
    to light and blindness.  It allows you to sense the presence of orcs,
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 34 of Moria.
p) a Dragon Helm [8,+15]
q) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your constitution

    by 4.  It sustains your constitution.  It provides resistance to cold.
    It speeds your regenerative powers.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 66 of Mordor.
r) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, constitution 
    and stealth by 3.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It 
    provides immunity to paralysis.  It provides resistance to acid,
electricity,
    fire, cold and blindness.  It allows you to levitate.  It allows you
    to see invisible monsters.  It allows you to sense the presence of
    non-living things.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 64 
    of Mordor.
s) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your searching 
    by 3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold, dark and sound.
    It allows you to sense the presence of orcs and dragons.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    It was given to you as a reward.
t) The Broad Sword 'Linaer' (2d5) (+0,+0)
    It provides light (radius 1) forever.  It produces chaotic effects.
    It is very sharp and make your foes bleed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mummified human on level 30 of Maze.
u) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    allows you to levitate.  It allows you to see invisible monsters. 
    It allows you to sense the presence of orcs and trolls.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level
    47 of Mordor.
v) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It increases your dexterity, ability
    to tunnel and speed by 5.  It sustains your dexterity.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in
    the town of Gondolin .
w) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    It can be wielded two-handed.  It increases your intelligence by 3.
    It does extra damage from fire.  It is especially deadly against natural
    creatures.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 60 of Mordor.
x) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    It must be wielded two-handed.  It increases your strength and constitution

    by 4.  It does extra damage from electricity and fire.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against natural creatures.  It makes you completely
    fearless.  It provides resistance to electricity, fire and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 60 of Mordor.


  [Home Inventory - Gondolin ]

a) 3 Scrolls of Acquirement
b) The Ring of Valaquent (+1)
    It increases your strength and intelligence by 1.  It makes you invisible.
    It sustains your constitution.  It provides resistance to poison. 
    It allows you to fly.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon in the town of
    Gondolin .
c) 2 Rings of Speed (+8)
    It increases your speed by 8.  
    You bought it from the Rare Jewelry Shop.
d) 2 Rings of Speed (+7)
e) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it
    is being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, stealth and searching by 1.  It provides resistance
    to poison and dark.  It allows you to see invisible monsters.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 68 of Angband.
f) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns 
    if it is being worn. It increases your intelligence, wisdom, charisma,
    searching and infravision by 3.  It provides immunity to paralysis.
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Storm Wyrm on level 68 of Angband.
g) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns 
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 68 of Angband.
h) Elven Blue Dragon Scale Mail (-2) [30,+18] (+2 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns 
    if it is being worn. It increases your stealth by 2.  It provides 
    resistance to acid, electricity, fire, cold, poison and blindness.
    It allows you to fly.  It allows you to sense the presence of orcs.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) Gold Dragon Scale Mail of Defense (-2) [30,+30]
j) The Metal Lamellar Armour 'Hantaukar' (-4,-45) [23,+9](20%)
    It increases your hit points by 20%.  It sustains your intelligence 
    and wisdom.  It provides immunity to electricity and cold.  It provides
    resistance to acid, poison, sound and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 67
    of Dol Guldur.
k) The Leather Scale Mail of Thorengor (-2,-21) [11,+6](40%)
l) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides immunity
    to acid.  It provides immunity to paralysis.  It provides resistance
    to sound and chaos.  It allows you to sense the presence of orcs. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
m) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible 
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 40 of 
    Moria.
n) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is 
    being worn. It can be used to store a spell.  It provides resistance
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 39 of Moria.
o) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
p) The Great Axe of Talmantar (4d4) (+22,+21) (+2)
    It must be wielded two-handed.  It increases your wisdom by 2.  It
    does extra damage from electricity and fire.  It poisons your foes.
    It is especially deadly against orcs.  It is a great bane of undead.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 70 of Angband.
q) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching 
    by 1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It 
    has been blessed by the gods.  It cannot be harmed by acid, cold, 
    lightning or fire.  
r) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
    It can be wielded two-handed.  It increases your constitution by 5.
    It is a great bane of dragons.  It is especially deadly against trolls.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to disenchantment.  It allows you
    to sense the presence of dragons and demons.  It drains life.  It 
    aggravates nearby creatures.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
s) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases your strength by 2.  It
    does extra damage from fire.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It provides immunity to paralysis.  It provides
    resistance to fire and poison.  It allows you to see invisible monsters.
    It allows you to sense the presence of dragons.  It slows your metabolism.
    It speeds your regenerative powers.  It drains life.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 70 of Angband.
t) The Guisarme 'Numandaul' (2d5) (+20,+17) (+3 attacks)
    It can be wielded two-handed.  It increases your attack speed by 3.
    It does extra damage from acid.  It poisons your foes.  It is especially
    deadly against dragons.  It is especially deadly against giants.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 68 of Angband.
u) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
v) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially deadly
    against orcs.  It is especially deadly against natural creatures. 
    It provides immunity to paralysis.  It provides resistance to poison.
    It allows you to sense the presence of orcs.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll in the town of Bree 
    .
w) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength,
    infravision and ability to tunnel by 5.  It does extra damage from
    electricity.  It poisons your foes.  It is a great bane of dragons.
    It is especially deadly against natural creatures.  It provides resistance
    to blindness, sound and nexus.  It produces an anti-magic shell.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Lugdush, the Uruk on level 30 of Moria.


  [Home Inventory - Lothlorien ]

a) an Indestructible Ring of Speed (+13)
b) an Indestructible Ring of Speed (+8)
c) a Ring of Speed (+5)
d) an Amethyst Ring
e) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns 
    if it is being worn. It provides light (radius 1) forever.  It increases
    your constitution by 3.  It sustains your intelligence, wisdom and
    constitution.  It provides resistance to life draining, cold, dark 
    and nether.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 66 of Mordor.
f) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.
    It gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Horned Reaper on level 78 of Angband.
g) a Dragon Shield [8,+13]
h) The Lochaber Axe of the Dwarves (3d8) (+0,+0) (+10 to searching)
    It can be wielded two-handed.  It increases your searching, infravision 
    and ability to tunnel by 10.  It is especially deadly against giants.
    It fights against evil with holy fury.  It makes you completely fearless.
    It provides resistance to acid, electricity, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 79 of Angband.
i) The Executioner's Sword 'Guiachor' (4d5) (+13,+15) (+5)
    It must be wielded two-handed.  It increases your strength, wisdom 
    and dexterity by 5.  It produces chaotic effects.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great crystal drake on level 66 of
    Mordor.
j) a Mace of Disruption (*Defender*) (5d8) (+5,+12) [+7] (+4 to stealth)



Posted on 31.1.2003 20:51
Last updated on 7.2.2003 09:33

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2194. on the Ladder (of 18973)
750. on the ToME Ladder (of 3151)
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On 31.1.2003 20:51 drizzt3117@aol.com wrote:
My first TOME character... what do you guys think so far? I'm just curious how I should proceed, i'm going to like level 50 or so of MORIA and i dont have any quests from the towns or anything yet, where do I get good quests from? I should probably finish that water curing one, but its such a PITA..

On 1.2.2003 18:17 Neil Stevens wrote:
Looks like you're not doing so badly.. I would have put points into archery instead of Weaponmastery and Combat if I were you, though.

Quest-wise, make sure to visit the bottom level of the side dungeons (like moria). Those usually contain a special unique that drops an artifact (some drop random artifact, some have a guaranteed artifact).

On 1.2.2003 21:36 drizzt3117@aol.com wrote:
well, i finished moria, and am gaining experience and stuff a little bit on angband, before I go to dol guldur and mordor... hows it look now? I have decent stuff but I have yet to find a decent weapon really... still using this POS sword of gondolin...

On 2.2.2003 00:35 drizzt3117@aol.com wrote:
OMG! Someone explain to me why this Ring (rhorltos) can be so powerful!?

On 2.2.2003 01:45 drizzt3117@aol.com wrote:
I keep getting artifact rings, some of them are good, some are ok... how many levels are there in dol guldur?

On 6.2.2003 11:24 drizzt3117@aol.com wrote:
well, i finally got a good weapon... and WOW! mormegil is just nasty... it starts out great, and just gets even better... i am on the greater draconic quthylug princess level, and there are just hordes of great wyrms, and i can just rip through them like they are orcs with the drain life...

On 6.2.2003 23:21 drizzt3117@aol.com wrote:
Mormegil is leveling nicely...

On 7.2.2003 09:33 drizzt3117@aol.com wrote:
...

On 11.2.2003 15:11 Stauce@interfree.it wrote:
Mormegil is an EVIL weapon. Are you usin' it (or better HIM) yet? There are better weapons to be used...
Why don't you try in searchin the ONE now?

On 23.2.2003 00:59 Opalius@c.dk wrote:
Ugh, that ring is indeed godly. Perhaps Darkgod could lower the random spawning stats

On 23.2.2003 01:03 Neil Stevens wrote:
The really bad rings are the ones that used to increase *attack speed* by 13. +13 to str isn't nearly so bad compared with that. :-)

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