The Angband Ladder: Runescrye, RohanKnight Swordmaster by <Runescrye@hotmail.com>

  [ToME 2.0.0 Character Dump]

 Name  : Runescrye              Age                 23       STR: 18/219       
 Sex   : Female                 Height              14       INT: 18/130       
 Race  : Corrupted RohanKnight  Weight              75       WIS: 18/179       
 Class : Swordmaster            Social Class         1       DEX: 18/200       
 Body  : Player                                              Con: 18/*** 18/***
                                                             CHR: 18/140       
                                                                               
 + To Melee Hit          40 Level             50    Max Hit Points      1188   
 + To Melee Damage       41 Experience  12035493    Cur Hit Points       -51   
 + To Ranged Hit         66 Max Exp     12035493    Max SP (Mana)          0   
 + To Ranged Damage      68 Exp to Adv.    *****    Cur SP (Mana)          0   
   AC                26+148 Gold         4425284    Loan                   0   
                                                    Loan time              0   
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[32]Perception  : Fair         Blows/Round:  1         
 Bows/Throw  : Legendary[12]Searching   : Very Good    Shots/Round:  2         
 Saving Throw: Superb       Disarming   : Superb       Wpn.dmg/Rnd:  41        
 Stealth     : Fair         Magic Device: Fair         Infra-Vision: 40 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You have dark            
          brown eyes, straight brown hair, and an average complexion.          
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ALWAYS
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 70 (3500')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 29 (1450')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 27th Quelle of the 2890th year of the third age.
 Your adventured lasted 41 days.

     Your Attributes:
You are dead.
You can breath fire.
You are telekinetic.
You can mind blast your ennemies.
You can smell nearby monsters.
You can consume magic energy for your own use.
You can emit confusing, blinding radiation.
You can freeze things with a touch.
You can hurl objects with great force.
You can destroy walls.
You can use rohir powers.
You can mystify pets.
You can wake up a pet.
You can sense what is beyond walls.
Your body produces alcohol.
You sometimes feed off of the light around you.
You occasionally are surrounded with raw chaos.
You fade in and out of physical reality.
You occasionally stumble into other shadows.
You occasionally stumble and drop things.
You are puny (-4 STR).
Your voice is a silly squeak (-4 CHR).
You are resistant to magic.
Your legs are short stubs (-3 speed).
Your skin is covered with warts (-2 CHR, +5 AC).
Your skin has turned into scales (-1 CHR, +10 AC).
Your body is very limber (+3 DEX).
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can fly.
You can climb hight mountains.
You have free action.
You can sense the presence of orcs.
You can sense the presence of evil beings.
You can sense the presence of dragonriders.
You are unlucky.
You know everything.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You are surrounded by an anti-magic field.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
You suffer from Black Breath.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your ability to score critical hits is affected by your equipment.

Skills (points left: 0)
	  - Weaponmastery                               49.763 [0.950]
	 	  - Sword-mastery                             50.000 [0.500]
	 	  . Axe-mastery                               00.000 [0.100]
	 	  . Hafted-mastery                            00.000 [0.100]
	 	  . Polearm-mastery                           00.000 [0.100]
	  - Archery                                     01.000 [0.600]
 - Sneakiness                                    01.000 [0.900]
	  . Disarming                                   01.000 [0.900]
 - Magic                                         01.000 [0.300]
 - Monster-lore                                  00.000 [0.200]
 - Misc                                          00.000 [0.000]
	  . Antimagic                                   50.050 [0.550]

 You established a permanent between liaison between Minas Anor and Gondolin,
  thus allowing the last alliance to exist.
 You saved Bree from a dreadful Nazgul.
 You saved 59 princesses.

 You have defeated 13613 enemies.


  [Corruptions]

 You can breathe fire (dam lvl * 2).
 You are telekinetic.
 You can Mind Blast your enemies.
 You can smell nearby monsters.
 You can consume magic energy for your own use.
 You can emit confusing, blinding radiation.
 You can freeze things with a touch.
 You can hurl objects with great force.
 Your body produces alcohol.
 You sometimes feed off of the light around you.
 You occasionally are surrounded with raw chaos.
 You fade in and out of physical reality.
 You occasionally stumble into other shadows.
 You occasionally stumble and drop things.
 You are puny (-4 STR).
 Your voice is a silly squeak (-4 CHR).
 You are resistant to magic.
 Your legs are short stubs (-3 speed).
 Your skin is covered with warts (-2 CHR, +5 AC).
 Your skin has turned into scales (-1 CHR, +10 AC).
 Your body is very limber (+3 DEX).


  [Fates]

You may find a Whip on level 7.
You may meet a Mean-looking mercenary on level 11.
You may find an Essence of Teleport on level 75.


  [Character Equipment]

a) (nothing)
d) The Light Crossbow 'Horecthir' (x6) (+26,+27) (+3 to speed)
   
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your speed.
   It provides light.
   It fires missiles with extra might.
   It fires missiles excessively fast.
   It cannot be harmed by acid, cold, lightning or fire.
e) The Ring of Power of Ren the Unclean (+3 attacks) {cursed}
   
   It affects your charisma.
   It affects your stealth.
   It affects your attack speed.
   It makes you invisible.
   It sustains your charisma.
   It provides resistance to poison.
   It provides resistance to blindness.
   It provides resistance to nexus.
   It allows you to fly.
   It drains experience.
   It is heavily cursed.
   It cannot be droped while cursed.
   It cannot be harmed by acid, cold, lightning or fire.
f) a Ring of Damage (+19)
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
   
   This green gem glows with inner light.  Aragorn son of
   Arathorn wore it at the Battle of the Pelennor Fields, and
   he was himself given the name of 'Elessar' by the people of
   Gondor because of this.
   It can be activated for...
   heal and cure black breath every 200 turns
   ...if it is being worn.
   It affects your strength.
   It affects your wisdom.
   It affects your charisma.
   It affects your speed.
   It makes you completely fearless.
   It provides resistance to fire.
   It provides resistance to poison.
   It provides resistance to disenchantment.
   It provides light.
   It is cursed.
   It cannot be harmed by acid, cold, lightning or fire.
m) The Arkenstone of Thrain (+3)
   
   A great globe seemingly filled with moonlight, the famed
   Heart of the Mountain, which splinters the light that falls
   upon it into a thousand glowing shards.
   It can be activated for...
   detection every 30+d30 turns
   ...if it is being worn.
   It provides light (radius 3) forever.
   It affects your speed.
   It affects your luck.
   It provides resistance to life draining.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to chaos.
   It allows you to see invisible monsters.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.
n) The Dragonrider Coat of T'ron [9,+20] (+4 to speed)
   
   The flying suit of T'ron.  It protects the user from fire
   and imps are said to be less annoying with this on.  
   It affects your intelligence.
   It affects your constitution.
   It affects your stealth.
   It affects your speed.
   It provides immunity to fire.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to cold.
   It provides resistance to nexus.
   It provides resistance to chaos.
   It allows you to fly.
   It allows you to sense the presence of dragonriders.
   It reflects bolts and arrows.
   It produces a fiery sheath.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Cloak of Mimicry [Cold cloud] of Hilith [1,+10]
   
   It sustains your strength.
   It makes you completely fearless.
   It provides resistance to electricity.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to confusion.
   It produces an electric sheath.
   It cannot be harmed by acid, cold, lightning or fire.
p) The Large Metal Shield of Anarion [5,+20]
   
   The great metal-bound shield of Anarion, son of Elendil,
   who Sauron found himself powerless to wither or diminish.
   It sustains your strength.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your dexterity.
   It sustains your constitution.
   It sustains your charisma.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It allows you to sense the presence of evil beings.
   It cannot be harmed by acid, cold, lightning or fire.
s) The Iron Helm of Knowledge [6,+20] (-6)
   
   This helm, designed by Petty-Dwarves ages ago to act as the
   brain of a long lost project, is made of finest glass. Its
   light banishes all secrets, and makes audible whispers from
   the deceased.
   It can be activated for...
   whispers from beyond 100+d200 turns
   ...if it is being worn.
   It affects your luck.
   It provides light.
   It identifies all items for you.
   It cannot be harmed by acid, cold, lightning or fire.
u) a Set of Leather Gloves of Thievery (+8,+2) [1,+13] (+1)
   
   It affects your dexterity.
   It affects your searching.
   It provides immunity to paralysis.
   It allows you to levitate.
   It cannot be harmed by acid.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
   
   A set of iron-shod boots stamped by Gimli's combat prowess,
   a peerless ally to those journeying through halls of stone
   under mountains.
   It grants you the power of...
   magic map
   ...if it is being worn.
   It affects your searching.
   It affects your infravision.
   It affects your ability to tunnel.
   It allows you to climb high mountains.
   It cannot be harmed by acid, cold, lightning or fire.
z) (nothing)
{) (nothing)
|) a Magical Mattock (1d8) (+8,+8) (+3)
   
   It grants you the power of...
   stone to mud
   ...if it is being worn.
   It affects your ability to tunnel.


  [Character Inventory]

a) 26 Rations of Food
b) a Potion of Cure Insanity
c) 3 Potions of Speed
d) 29 Potions of Cure Critical Wounds
e) 5 Potions of Healing
f) 2 Potions of *Healing*
g) 29 Scrolls of Teleportation
h) 22 Scrolls of Word of Recall
i) a Scroll of Craftmanship
j) The Jewel Encrusted Crown of Celeth [0,+8]
   
   It sustains your intelligence.
   It sustains your dexterity.
   It provides resistance to light.
   It cannot be harmed by acid, cold, lightning or fire.
k) The Long Sword 'Vorpal Blade' (5d5) (+20,+19) (+2 to speed)
   
   "One, two! One, two!  And through, and through, the vorpal
   bladewent snicker-snack!"
   It affects your strength.
   It affects your dexterity.
   It affects your speed.
   It is very sharp and can cut your foes.
   It is very sharp and make your foes bleed.
   It fights against evil with holy fury.
   It provides immunity to paralysis.
   It allows you to see invisible monsters.
   It slows your metabolism.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 3 Mushrooms of Restore Strength
b) 2 Mushrooms of Restore Constitution
c) 4 Potions of Cure Critical Insanity
d) 10 Potions of Cure Insanity
e) 2 Potions of Restore Constitution {25% off}
f) 3 Scrolls of *Identify*
g) a Scroll of Reset Recall
h) The Crumpled Scroll of Mass Resurrection
   
   It cannot be harmed by acid, cold, lightning or fire.
i) The Ring of Power of Ji Indur Dawndeath (+2 to speed)
   
   It affects your searching.
   It affects your speed.
   It affects your attack speed.
   It affects your ability to score critical hits.
   It makes you invisible.
   It sustains your strength.
   It sustains your dexterity.
   It provides resistance to confusion.
   It provides resistance to shards.
   It drains experience.
   It cannot be droped while cursed.
   It cannot be harmed by acid, cold, lightning or fire.
j) The Ring of Varas (+4 to speed)
   
   It affects your dexterity.
   It affects your constitution.
   It affects your speed.
   It sustains your intelligence.
   It provides resistance to poison.
   It provides resistance to light.
   It provides resistance to dark.
   It slows your metabolism.
   It cannot be harmed by acid, cold, lightning or fire.
k) The Ring of Uiant (+3)
   
   It affects your strength.
   It provides immunity to paralysis.
   It provides resistance to cold.
   It provides resistance to confusion.
   It provides resistance to shards.
   It provides resistance to nexus.
   It provides resistance to chaos.
   It provides resistance to disenchantment.
   It allows you to fly.
   It cannot be harmed by acid, cold, lightning or fire.
l) a Ring of Damage (+19)
m) The Ring of Durin (+2)
   
   The greatest of the Seven Rings of the Dwarf-lords, and the
   last to be lost.  Alone among the Seven, it was not taken
   by Sauron when he made war on the Elves, but was given as a
   gift from Celebrimbor to King Durin III of Moria in token
   of friendship:  nevertheless, Sauron in disguise had a hand
   in its making, and so it is cursed, and draws evil towards
   it.
   It grants you the power of...
   midas touch
   ...if it is being worn.
   It affects your strength.
   It affects your constitution.
   It affects your charisma.
   It sustains your strength.
   It sustains your constitution.
   It sustains your charisma.
   It provides resistance to life draining.
   It provides resistance to acid.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to nether.
   It provides resistance to chaos.
   It allows you to sense the presence of evil beings.
   It drains experience.
   It aggravates nearby creatures.
   It cannot be harmed by acid, cold, lightning or fire.
n) The Star of Elendil (+1)
   
   The shining Star of the West, a famed heirloom of Elendil's
   house.
   It can be activated for...
   magic mapping and light every 50+d50 turns
   ...if it is being worn.
   It grants you the power of...
   detect curses
   ...if it is being worn.
   It provides light (radius 4) forever.
   It affects your speed.
   It provides resistance to life draining.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Stone of Lore
   
   A great emerald that fills your mind with images of
   knowledge and dreadful understanding as you stare into its
   depths.
   It can be activated for...
   perilous identify every turn
   ...if it is being worn.
   It provides light (radius 1) forever.
   It cannot be harmed by acid, cold, lightning or fire.
p) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
   
   It affects your intelligence.
   It affects your searching.
   It affects your mana capacity.
   It provides resistance to blindness.
   It provides resistance to confusion.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
q) a Large Leather Shield of Preservation (-1,-6) [4,+30]
   
   It sustains your strength.
   It sustains your dexterity.
   It sustains your constitution.
   It provides resistance to life draining.
   It provides resistance to acid.
   It provides resistance to shards.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
r) The Steel Helm 'Lebohaum' [20,+80]
   
   With the Helm 'Lebohaum' your head is safe!
   It can be activated for...
   sing a funny song every 3 turns
   ...if it is being worn.
   It cannot be harmed by acid, cold, lightning or fire.
s) The Sabre 'Careth Asdriag' (2d7) (+4,+6) (+2 to speed)
   
   An heirloom of the Lords of Rhun far to the east, and a
   name of dismay to creatures natural and unnatural.
   It affects your dexterity.
   It affects your constitution.
   It affects your speed.
   It affects your attack speed.
   It is especially deadly against dragons.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It is especially deadly against natural creatures.
   It allows you to sense the presence of animals.
   It cannot be harmed by acid, cold, lightning or fire.
t) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
   
   A damascened scimitar that seems wondrously easy to hold.
   Famed in song as the "Sickle of Harad", and a deadly foe to
   the undead.
   It affects your intelligence.
   It affects your wisdom.
   It affects your attack speed.
   It is especially deadly against dragons.
   It strikes at demons with holy wrath.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It is especially deadly against natural creatures.
   It provides resistance to nexus.
   It provides resistance to chaos.
   It provides resistance to disenchantment.
   It provides light.
   It allows you to see invisible monsters.
   It has been blessed by the gods.
   It cannot be harmed by acid, cold, lightning or fire.
u) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
   
   This bow, and its twin, belonged to Feanor's last two twin
   sons, Amrod and Amras, who both hunted with the Green-elves
   for a time. Like the twins, the bows are similar, for both
   protect their wielders from the elements:  and yet they are
   also unlike, for this bow gives quickness and subtlety,
   while the other gives endurance and strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your speed.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It slows your metabolism.
   It fires missiles with extra might.
   It fires missiles excessively fast.
   It cannot be harmed by acid, cold, lightning or fire.
v) 4 Sheaf Arrows of Slay Undead (1d5) (+8,+10)
   
   It strikes at undead with holy wrath.
w) a metal Boomerang of *Slay Giant* (2d4) (+8,+6) (+1)
   
   It affects your strength.
   It is especially deadly against giants.
   It sustains your strength.
   It provides resistance to shards.
   It allows you to sense the presence of giants.
x) The Horn of Helm (+2)
   
   Heedless of cold, fearless of darkness -- besiegers fled at
   the wind of the solitary coming of King Helm Hammerhand,
   proclaimed by a single horn-blast in the dead of winter.
   It can be activated for...
   sound ball (300) every 400 turns
   ...if it is being worn.
   It affects your strength.
   It affects your constitution.
   It provides immunity to cold.
   It makes you completely fearless.
   It provides resistance to nether.
   It cannot be harmed by acid, cold, lightning or fire.


  [Home Inventory - Gondolin ]

a) The Feanorian Lamp 'Haden'
   
   It provides light (radius 5) forever.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
b) The Anchor of Space-Time
   
   A powerful stone that provides a strong light for any who
   wields it. It is rumored that it may even protect the
   wearer from the passing of the time.
   It provides light (radius 1) forever.
   It prevents the space-time continuum from being disrupted.
   It cannot be harmed by acid, cold, lightning or fire.
c) a Robe of Permanence [2,+10]
   
   It sustains your strength.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your dexterity.
   It sustains your constitution.
   It sustains your charisma.
   It provides resistance to life draining.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to chaos.
   It cannot be harmed by acid, cold, lightning or fire.


  [Home Inventory - Lothlorien ]

a) 90 Potions of Water Curing
b) a Ring of Extra Attacks (+3 attacks)
c) a Ring of Flying
d) The Amulet of Carlammas (+2)
   
   A fiery circle of bronze, with mighty spells to ward off
   evil.
   It can be activated for...
   protection from evil every 225+d225 turns
   ...if it is being worn.
   It affects your constitution.
   It provides resistance to fire.
   It cannot be harmed by acid, cold, lightning or fire.
e) The Jewel 'Evenstar' (+3)
   
   A pure white jewel, the last gift of Queen Arwen Undomiel
   to Frodo Baggins, intended to be worn around his neck on
   the chain that had once borne the One Ring.
   It can be activated for...
   restore every 150 turns
   ...if it is being worn.
   It affects your constitution.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your constitution.
   It provides resistance to life draining.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to nether.
   It provides light.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
f) The Phial of Galadriel (+4)
   
   A small crystal phial, with the light of Earendil's Star
   contained inside.  Its light is imperishable, and near it
   darkness cannot endure.
   It is from a group of Elven items once entrusted to Hobbits
   
   It can be activated for...
   illumination every 10+d10 turns
   ...if it is being worn.
   It provides light (radius 3) forever.
   It affects your searching.
   It affects your luck.
   It cannot be harmed by acid, cold, lightning or fire.
g) The Metal Scale Mail 'Minuri' (-2) [13,+8]
   
   It sustains your wisdom.
   It sustains your charisma.
   It provides immunity to acid.
   It provides immunity to electricity.
   It provides resistance to confusion.
   It provides resistance to nexus.
   It cannot be harmed by acid, cold, lightning or fire.
h) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   
   A hauberk, leggings, and sleeves of interlocking steel
   rings, well padded with leather. You feel strong and tall
   as Arvedui, last king of Arnor, as you put it on.
   It affects your strength.
   It affects your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to shards.
   It provides resistance to nexus.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
i) The Double Ring Mail 'Belivrie' (-2) [15,+5]
   
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your charisma.
   It provides immunity to electricity.
   It provides immunity to fire.
   It provides resistance to fire.
   It provides resistance to light.
   It provides resistance to shards.
   It provides resistance to chaos.
   It cannot be harmed by acid, cold, lightning or fire.
j) The Full Plate Armour of Isildur [25,+25] (+1)
   
   A gleaming steel suit covering the wearer from neck to
   foot, with runes of warding and stability deeply engraved
   into its surface.
   It affects your constitution.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to confusion.
   It provides resistance to sound.
   It provides resistance to nexus.
   It cannot be harmed by acid, cold, lightning or fire.
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   
   A tunic and skirt sewn with thick, overlapping scales of
   hardened leather whose wearer moves with agility and
   assurance.
   It affects your dexterity.
   It affects your speed.
   It provides resistance to acid.
   It provides resistance to shards.
   It provides resistance to chaos.
   It cannot be harmed by acid, cold, lightning or fire.
l) a Dragon Shield of Preservation (-4,-6) [8,+38]
   
   It sustains your strength.
   It sustains your dexterity.
   It sustains your constitution.
   It provides resistance to life draining.
   It provides resistance to acid.
   It provides resistance to light.
   It provides resistance to sound.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
m) The Metal Cap of Thengel [3,+12] (+3)
   
   A ridged helmet made of steel, and embossed with scenes of
   valor in fine-engraved silver.  It grants the wearer
   nobility, clearness of thought and understanding.
   It affects your wisdom.
   It affects your charisma.
   It affects your luck.
   It provides resistance to confusion.
   It cannot be harmed by acid, cold, lightning or fire.
n) a Steel Helm of Seeing [6,+12] (+3 to searching)
   
   It affects your searching.
   It provides resistance to blindness.
   It allows you to see invisible monsters.
   It gives telepathic powers.
o) The Set of Leather Gloves 'Cammithrim' [1,+10]
   
   These gloves glow so brightly as to light the way for their
   owner and cast magical bolts with great frequency.
   It can be activated for...
   magic missile (2d6) every 2 turns
   ...if it is being worn.
   It sustains your constitution.
   It provides immunity to paralysis.
   It provides resistance to light.
   It provides light.
   It cannot be harmed by acid, cold, lightning or fire.
p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
   
   A short thrusting blade with a large guard worn by Maedhros
   the Tall, eldest son of Feanor, and wielded with his left
   hand after the loss of his right hand in the pits of
   Thangorodrim.
   It affects your intelligence.
   It affects your dexterity.
   It affects your speed.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It provides immunity to paralysis.
   It provides resistance to nexus.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
q) The Broad Sword 'Aranruth' (3d5) (+2,+0) (+4)
   
   The beautiful sword of Thingol with a hilt of gold and
   silver inlay, glistening icily enough to freeze the hearts
   of demons. You feel supple and lightfooted as you hold it.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It does extra damage from frost.
   It is especially deadly against dragons.
   It strikes at demons with holy wrath.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It sustains your strength.
   It sustains your constitution.
   It provides immunity to paralysis.
   It provides resistance to life draining.
   It makes you completely fearless.
   It provides resistance to cold.
   It provides resistance to nether.
   It provides resistance to chaos.
   It allows you to see invisible monsters.
   It slows your metabolism.
   It speeds your regenerative powers.
   It has been blessed by the gods.
   It cannot be harmed by acid, cold, lightning or fire.
r) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
   
   This weapon of wrath, cursed with a violent anger, dives
   hungrily into the flesh of its enemies. It gathers shadows
   of death into itsowner as they inflict wounds that will
   never heal.
   It does extra damage from fire.
   It does extra damage from frost.
   It poisons your foes.
   It produces chaotic effects.
   It is very sharp and can cut your foes.
   It is a great bane of dragons.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It fights against evil with holy fury.
   It is especially deadly against natural creatures.
   It provides immunity to paralysis.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to chaos.
   It allows you to see invisible monsters.
   It allows you to sense the presence of evil beings.
   It aggravates nearby creatures.
   It cannot be harmed by acid, cold, lightning or fire.
s) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
   
   With elemental powers whose struggles turn this weapon red
   and purest white, this shining reaper bears within it a
   power of going forth and returning.
   It can be activated for...
   word of recall every 200 turns
   ...if it is being worn.
   It affects your dexterity.
   It affects your charisma.
   It does extra damage from fire.
   It does extra damage from frost.
   It provides immunity to paralysis.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to light.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
t) The Short Bow of Amrod (x4) (+12,+15) (+2)
   
   This bow, and its twin, belonged to Feanor's last two twin
   sons, Amrod and Amras, who both hunted with the Green-elves
   for a time. Like the twins, the bows are similar, for both
   protect their wielders from the elements:  and yet they are
   also unlike, for this bow gives enduranceand strength,
   while the other gives quickness and subtlety.
   It affects your strength.
   It affects your constitution.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It speeds your regenerative powers.
   It fires missiles with extra might.
   It cannot be harmed by acid, cold, lightning or fire.


  [Home Inventory - Gondolin ]

a) The Feanorian Lamp 'Haden'
   
   It provides light (radius 5) forever.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
b) The Anchor of Space-Time
   
   A powerful stone that provides a strong light for any who
   wields it. It is rumored that it may even protect the
   wearer from the passing of the time.
   It provides light (radius 1) forever.
   It prevents the space-time continuum from being disrupted.
   It cannot be harmed by acid, cold, lightning or fire.
c) a Robe of Permanence [2,+10]
   
   It sustains your strength.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your dexterity.
   It sustains your constitution.
   It sustains your charisma.
   It provides resistance to life draining.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to chaos.
   It cannot be harmed by acid, cold, lightning or fire.



Posted on 19.4.2002 20:07
Last updated on 20.4.2002 17:47

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3400. on the Ladder (of 19090)
912. on the ToME Ladder (of 3155)
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On 19.4.2002 20:07 Runescrye@hotmail.com wrote:
I want to try the Last Allience quest, but I'm not sure if this character is strong enough to survive it...

On 19.5.2002 19:48 wrote:
ToMe 2.0.0?...


On 20.5.2002 14:12 darkgod@ifrance.com wrote:
Yeah ToME 200 is the development version, not released yet

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