The Angband Ladder: Belard, RohanKnight Swordmaster by <greg@wooledge.org>

  [ToME 2.1.1(CVS) Character Dump]

 Name  : Belard                 Age                 23       STR: 18/***       
 Sex   : Male                   Height              57       INT: 18/***       
 Race  : RohanKnight            Weight              78       WIS: 18/***       
 Class : Swordmaster            Social Class         1       DEX: 18/210       
 Body  : Player                                              CON: 18/***       
 God   : Tulkas                                              CHR: 18/***       
                                                                               
 + To Melee Hit         148 Level             50    Max Hit Points      1151   
 + To Melee Damage      113 Experience  23171097    Cur Hit Points      1151   
 + To Ranged Hit         80 Max Exp     23171097    Max SP (Mana)        245   
 + To Ranged Damage      18 Exp to Adv.    *****    Cur SP (Mana)        245   
   AC                62+132 Gold        14000531    Piety             101880   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[112Perception  : Excellent    Blows/Round:  12        
 Bows/Throw  : Legendary[45]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Good         Disarming   : Excellent    Mel.dmg/Rnd:  60d5+1356 
 Stealth     : Fair         Magic Device: Superb       Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You have dark            
          brown eyes, straight black hair, and a fair complexion.              
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 108 (5400')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 31 (1550')
        Paths of the Dead: Level 40 (2000')
        Orc Cave: Level 21 (1050')
        Erebor: Level 60 (3000')
        The Old Forest: Level 25 (1250')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 62 (3100')
        The Land Of Rhun: Level 26 (1300')
        The Sandworm lair: Level 30 (1500')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 14th Quelle of the 2890th year of the third age.
 It now is 28 days that you are adventuring.

     Your Attributes:
You are dead, killed by Ripe Old Age.
You can destroy walls.
You can cast magic missiles.
You can use rohir powers.
You can sense what is beyond walls.
You feel heroic.
You can see invisible creatures.
You can fly.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon is very sharp.
Your weapon strikes at evil with extra force.

 Corruption list:
Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3


Skills (points left: 0)
 - Combat                                        50.000 [0.900]
	  - Weaponmastery                               50.000 [1.150]
	 	  . Sword-mastery                             50.000 [0.700]
	 	  . Axe-mastery                               00.000 [0.300]
	 	  . Hafted-mastery                            00.000 [0.300]
	 	  . Polearm-mastery                           00.000 [0.300]
	  . Archery                                     20.200 [0.600]
	  . Antimagic                                   00.000 [0.550]
 - Sneakiness                                    04.105 [0.900]
	  . Stealth                                     05.500 [0.500]
	  . Disarming                                   01.000 [0.900]
 - Magic                                         04.849 [0.300]
	  . Magic-Device                                32.050 [1.150]
 - Spirituality                                  07.080 [0.400]
	  . Prayer                                      17.000 [0.500]
	  . Mindcraft                                   26.500 [0.500]
 - Monster-lore                                  01.550 [0.500]
	  . Corpse-preservation                         01.600 [0.800]
	  . Symbiosis                                   01.000 [0.500]

 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You abandoned Gondolin when it most needed you, thus causing its destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 81 princesses.
 You saved Arda and became a famed King.

 You have defeated 19333 enemies.


  [Fates]

You are fated to meet a Singing, happy drunk on level 1.
You may find a Potion of Slowness on level 1.
You are fated to die on level 39.


  [Character Equipment]

a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very 
    sharp and can cut your foes.  It is very sharp and make your foes 
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows 
    your metabolism.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) a Sling of Extra Might (x5) (+14,+18) {cursed}
    It provides resistance to electricity.  It fires missiles with extra
    might.  It is cursed.  
    You found it in the remains of a Hezrou in the town of Gondolin .
e) The Ring of Sulion (+11) {cursed}
    It increases your intelligence, constitution, speed and ability to
    score critical hits by 11.  It sustains your constitution.  It provides
    resistance to fire and blindness.  It allows you to levitate.  It 
    slows your metabolism.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
f) The Ring of Power 'Nenya' (+9,+9) (+2) {cursed}
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, stealth, speed and luck by 2.  It sustains
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters. 
    It gives telepathic powers.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 101 of Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
    It can be activated for heal and cure black breath every 200 turns 
    if it is being worn. It provides light (radius 3) forever.  It increases
    your strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.
    It is cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Storm Wyrm on level 66 of Mordor.
m) a Dwarven Lantern of the Magi [Stone Skin] (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It has a spell stored inside.  It increases
    your intelligence, wisdom and charisma by 3.  It makes you invisible.
    It provides resistance to blindness.  It cannot be harmed by fire.
    
    It was given to you as a reward.
n) Power Dragon Scale Mail of Immunity (-3) [40,+24]
    It can be activated for breathe the elements (300) every 90+d60 turns 
    if it is being worn. It provides immunity to acid.  It provides resistance
    to acid, electricity, fire, cold, poison, light, dark, confusion, sound,
    shards, nether, nexus, chaos and disenchantment.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
o) The Cloak of Mimicry [Sparrow] of Marth [1,+12] (+2 to stealth)
    It increases your stealth by 2.  It sustains your intelligence and
    charisma.  It provides immunity to fire.  It provides resistance to
    acid and electricity.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom,
    dexterity and charisma.  It provides resistance to acid, electricity,
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Archon on level 75 of Angband.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 50+d20 turns 
    if it is being worn. It increases your intelligence, dexterity, charisma,
    searching and spell power by 3.  It provides resistance to acid, fire,
    shards and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to levitate.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 67 of Angband.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
z) a Skull druj (1366 hp)
{) The Silver Bolt of Eorin (3d5) (+9,+6) (+1 attack)
    It increases your wisdom and attack speed by 1.  It produces chaotic
    effects.  It drains life from your foes.  It is especially deadly 
    against dragons.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
|) a Magical Gnomish Shovel (1d2) (+17,+19) (+2)
    It grants you the power of stone to mud if it is being worn.  It increases
    your ability to tunnel by 2.  


  [Character Inventory]

a) a War Tome of Tulkas
    
b) Mordekainen's Pocket Magician {heal 700}
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Black wraith on level 50 of Mordor.
c) The Bottomless Bottle (charging) {genocide}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Black orc on level 56 of Mordor.
d) Heward's Excellent Experimental Earmuffs {restore}
    It can be activated for restore stats and life levels every 750 turns.
    
    You found it in the remains of a Black orc on level 14 of Orc Cave.
e) Bigby's Big Book of Brutality {sat hunger}
    It can be activated for satisfy hunger.  
    You found it in the remains of a Dark elven sorcerer on level 50 of
    Mordor.
f) Raistlin's Ready Ranger (charging) {mass geno}
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 23 of Mirkwood.
g) Cathal's Corrupting Cymbal {cure insanity}
    It can be activated for cure insanity.  
    You found it in the remains of a Black orc on level 30 of Mirkwood.
h) 14 Sprigs of Athelas {!*}
    
i) 16 Potions of Cure Critical Insanity {!*}
    
j) 12 Potions of Healing {!*}
    
k) 2 Potions of *Healing* {!*}
    
l) 3 Potions of Life {!*}
    
m) 20 Scrolls of Teleportation {!*}
    
n) 25 Scrolls of Identify {25% off}
    
o) an Iron Rod of Capacity of Recall (100/100) {!*!*}
    It can hold more mana.  
    It was given to you as a reward.
p) a Mithril Rod of Simplicity of Illumination (160/160) {@z8}
    
    You found it in the remains of an Archlich on level 76 of Angband.
q) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn.
    It increases your strength and charisma by 4.  It provides resistance
    to acid, electricity, fire, cold, dark, blindness and disenchantment.
    It allows you to sense the presence of orcs.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 
    108 of Angband.
r) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, constitution 
    and charisma.  It provides resistance to acid, electricity, fire, cold 
    and confusion.  It allows you to sense the presence of evil beings.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 76 of Angband.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength,
    intelligence, wisdom, dexterity, constitution, charisma and infravision 
    by 125.  It provides resistance to acid, electricity, fire, cold, poison,
    light, dark, confusion, nether and nexus.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is permanently cursed. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 
    108 of Angband.
t) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It
    is a great bane of dragons.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.
    It is especially deadly against natural creatures.  It provides resistance
    to acid, electricity, fire and cold.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It produces an anti-magic 
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
u) 22 Rounded Pebbles 'Echon' (1d2) (+20,+8) {90% off}
    It does extra damage from electricity and frost.  It poisons your 
    foes.  It is especially deadly against trolls.  It is especially deadly
    against giants.  It is a great bane of demons.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
v) 25 Iron Shots of Lengorel (1d4) (+17,+9) {90% off}
    It does extra damage from acid, electricity and fire.  It is especially
    deadly against orcs.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You made it yourself.
w) Climbing Set
    It allows you to climb mountains.  


  [Home Inventory - Bree ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It sustains
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you
    to levitate.  It produces a fiery sheath.  It can re-curse itself.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 28 of Mirkwood.
b) a Staff of Wish[1|1] (2 charges)
c) a Ring of Damage (+21)
    
    You bought it from the Black Market.
d) an Indestructible Ring of Speed (+13)
e) a Ring of Extra Attacks (+3 attacks)
f) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns 
    if it is being worn. It increases your intelligence, wisdom, charisma,
    searching and infravision by 3.  It provides immunity to paralysis.
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin
    .
g) an Amulet of the Serpents [+2] (+3)
h) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns 
    if it is being worn. It provides light (radius 1) forever.  It increases
    your constitution by 3.  It sustains your intelligence, wisdom and
    constitution.  It provides resistance to life draining, cold, dark 
    and nether.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 66 of Mordor.
i) an Amulet of Sustenance
    It sustains your strength, intelligence, wisdom, dexterity, constitution 
    and charisma.  It provides resistance to life draining.  It slows 
    your metabolism.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it in the remains of an Ethereal dragon on level 79 of Angband.
j) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed 
    and luck by 3.  It provides resistance to life draining, light, dark 
    and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 66 of Mordor.
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity,
    fire, cold, confusion, sound and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
l) The Mithril Chain Mail of Eragor (-23,-9) [28,+20](40%)
    It increases your hit points by 40%.  It sustains your dexterity and
    charisma.  It provides resistance to electricity, poison and confusion.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 106 of Angband.
m) an Elven Cloak of the Magi [Divine Aim] (-5,-5) [4,+10] (+4)
    It has a spell stored inside.  It increases your intelligence, stealth,
    searching, speed and luck by 4.  It sustains your intelligence.  It
    provides immunity to paralysis.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Shadow Cloak of Tuor [6,+12] (+4)
    It increases your dexterity and stealth by 4.  It makes you invisible.
    It provides immunity to acid.  It provides immunity to paralysis. 
    It allows you to breath underwater.  It allows you to climb mountains.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 106 of Angband.
o) The Cloak of Mimicry [Dragon] of Marwendel [1,+10]
    It sustains your wisdom.  It provides immunity to cold.  It makes 
    you completely fearless.  It provides resistance to electricity, sound 
    and chaos.  It produces an electric sheath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
p) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Brown Thunderlord on level 57 of 
    Mordor.
q) The Set of Gauntlets 'Paurhach' [Whirlwind] [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is 
    being worn. It has a spell stored inside.  It provides resistance to
    fire.  It cannot be harmed by acid, cold, lightning or fire.  
r) a Heavy Crossbow of the Haradrim (x5) (+15,+17)
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid.  It cannot be harmed by fire. 
    
    You found it in the remains of a Great Storm Wyrm on level 66 of Mordor.
s) The Bolt of Frond (1d5) (+23,+12) (+2)
    It provides light (radius 1) forever.  It increases your dexterity 
    by 2.  It poisons your foes.  It is a great bane of demons.  It is
    especially deadly against natural creatures.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 66 of Mordor.
t) 24 Rounded Pebbles of Saeth (1d2) (+8,+7) {90% off}
    It does extra damage from electricity and frost.  It is a great bane
    of dragons.  It is especially deadly against orcs.  It is especially
    deadly against giants.  It is a great bane of undead.  It fights against
    evil with holy fury.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You made it yourself.
u) 14 Iron Shots 'Beluin' (1d4) (+12,+14) {90% off}
    It does extra damage from electricity.  It is a great bane of dragons.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It is a great bane of undead.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You made it yourself.
v) 20 Iron Shots 'Sirimo' (1d4) (+10,+15) {90% off}
    It does extra damage from acid and frost.  It poisons your foes.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It is a great bane
    of undead.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You made it yourself.
w) 28 Iron Shots 'Finwe' (1d4) (+10,+9) {90% off}
    It is a great bane of dragons.  It is especially deadly against giants.
    It is a great bane of demons.  It strikes at undead with holy wrath.
    It is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
x) 18 Iron Shots of Aring (1d4) (+14,+16) {90% off}
    It does extra damage from fire.  It is especially deadly against dragons.
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You made it yourself.


  [Home Inventory - Gondolin ]

a) a Spellbook of Dig
    
b) a Spellbook of Whirlwind
    
c) a Staff of Genocide[1|5] (4 charges) {!*}
    
d) an Amulet of Trickery (+2)
    It increases your dexterity, stealth, infravision and speed by 2. 
    It sustains your dexterity.  It provides resistance to poison and nexus.
    
    You found it in the remains of a Green Thunderlord in a plain of grass.
e) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of Sangahyando of Umbar on level 23 of
    Mirkwood.
f) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it
    is being worn. It can be used to store a spell.  It provides resistance
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Green Thunderlord in a plain of grass.
g) a Sharp Broad Sword of *Slay Evil* (2d5) (+5,+1) (+1)
    It increases your wisdom by 1.  It is very sharp and can cut your 
    foes.  It fights against evil with holy fury.  It makes you completely
    fearless.  It allows you to levitate.  It allows you to sense the 
    presence of evil beings.  It has been blessed by the gods.  
    You found it in the remains of a Greater Mimic on level 33 of Mirkwood.
h) an Acidic Two-Handed Sword of Slay Evil (3d6) (+10,+9)
    It must be wielded two-handed.  It does extra damage from acid.  It
    fights against evil with holy fury.  It provides resistance to acid.
    It cannot be harmed by acid.  
    You found it in the remains of an Ancient black dragon on level 33
    of Mirkwood.


  [Home Inventory - Minas Anor ]

a) Jor's Compendium of Strange Behaviour {heal 700}
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of an Old Sorcerer on level 48 of Mordor.
b) The Crumpled Scroll of Mass Resurrection {!*}
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death quasit on level 51 of Mordor.
c) The Ring 'Mairion' (+2 attacks)
    It increases your intelligence and attack speed by 2.  It sustains
    your constitution.  It provides resistance to electricity, poison 
    and chaos.  It allows you to fly.  It allows you to see invisible 
    monsters.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Black pudding on level 78 of Angband.
d) The Ring of Telebor (+14) (+3)
    It increases your intelligence and constitution by 3.  It provides
    immunity to paralysis.  It provides resistance to acid, poison and
    light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Mimic on level 27 of Mirkwood.
e) The Ring 'Anion' (+8)
    It increases your strength, searching, speed and ability to score 
    critical hits by 8.  It makes you completely fearless.  It provides
    resistance to fire and shards.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nycadaemon in the town of Gondolin
    .
f) The Ring of Falath (+1 attack)
    It increases your wisdom and attack speed by 1.  It sustains your charisma.
    It provides resistance to blindness, sound, nether and nexus.  It 
    allows you to levitate.  It allows you to see invisible monsters. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Grand master mystic on level 55 of
    Mordor.
g) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.
    It increases your strength, constitution, charisma and searching by
    3.  It provides immunity to fire.  It allows you to fly.  It allows
    you to see invisible monsters.  It allows you to sense the presence
    of thunderlords.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it in the remains of a Pit Fiend on level 58 of Mordor.
h) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength,
    dexterity, constitution, infravision and speed by 3.  It provides 
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 80 of Angband.
i) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns 
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 48 of Mordor.
j) The Augmented Chain Mail 'Antir' (-2) [16,+14]
    It provides immunity to cold.  It provides resistance to life draining,
    acid, electricity, poison, light, confusion, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 101 
    of Angband.
k) The Metal Brigandine Armour of Orfir (-3) [19,+14]
    It sustains your strength and intelligence.  It provides immunity to
    electricity and fire.  It provides immunity to paralysis.  It provides
    resistance to fire, light, nether and nexus.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 58 of The Sacred Land Of Mountains.
l) The Full Plate Armour 'Numar' (-3) [25,+16]
    It provides immunity to electricity and fire.  It provides resistance
    to dark, sound and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 64 of Mordor.
m) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth)
    It can be activated for heal (777), curing and heroism every 300 turns 
    if it is being worn. It increases your intelligence, wisdom and stealth 
    by 4.  It makes you completely fearless.  It provides resistance to
    life draining, acid, electricity, fire, cold, poison and dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 58 of The Sacred Land Of
    Mountains.
n) The Soft Studded Leather of Moros [5,+12]
    It provides immunity to acid, fire and cold.  It makes you completely
    fearless.  It provides resistance to cold, poison and nether.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Atlas, the Titan on level 75 of Angband.
o) The Thunderlord Coat of Marda [9,+25] (+5 to stealth)
    It increases your intelligence, constitution, charisma and stealth 
    by 5.  It sustains your intelligence, constitution and charisma.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, electricity,
    cold, blindness, confusion and nexus.  It allows you to sense the 
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 70 of Angband.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides immunity
    to acid.  It provides immunity to paralysis.  It provides resistance
    to confusion, sound and chaos.  It allows you to sense the presence
    of orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 101 of
    Angband.
q) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark 
    and shards.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Olog Priest on level 44 of Mordor.
r) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides resistance
    to blindness and disenchantment.  It allows you to sense the presence
    of orcs, trolls and evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature green dragon on level 76 of
    Angband.
s) The Iron Helm 'Aninoeg' [5,+11]
    It provides immunity to paralysis.  It provides resistance to life
    draining, acid, electricity, confusion and nether.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 58 
    of The Sacred Land Of Mountains.
t) The Dagger 'Narthanc' (E:2573785, L:40) (1d4) (+33,+14)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is 
    being worn. It provides light (radius 1) forever.  It does extra damage
    from fire.  It poisons your foes.  It strikes at undead with holy 
    wrath.  It is especially deadly against natural creatures.  It provides
    resistance to fire and poison.  It produces a fiery sheath.  It drains
    experience.  It cannot be harmed by acid, cold, lightning or fire.
    
u) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a great bane of dragons.  It provides immunity to fire.  It 
    makes you completely fearless.  It allows you to sense the presence
    of dragons.  It cannot be harmed by acid, cold, lightning or fire.
    
v) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    speed by 10.  It does extra damage from frost.  It is especially deadly
    against trolls.  It is a great bane of demons.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to cold and light.  It allows you to see invisible monsters.
    It slows your metabolism.  It speeds your regenerative powers.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of an Olog on level 62 of The Sacred Land
    Of Mountains.
w) The Short Bow 'Goril' (x2) (+18,+17) (+5 to speed)
    It increases your strength, constitution and speed by 5.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 58 of The Sacred
    Land Of Mountains.
x) a Heavy Crossbow of Extra Might (x7) (+15,+9)
    It provides resistance to nether.  It fires missiles with extra might.
    
    You found it in the remains of a Great Storm Wyrm on level 100 of 
    Angband.


  [Home Inventory - Lothlorien ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and make your foes bleed.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.
    It can re-curse itself.  It can resist being shattered by morgul beings.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nether wraith on level 49 of Mordor.
b) The Gem of Ice {cure stun}
    It can be activated for cure stun.  
    You found it in the remains of a Zombie Dark elven warlock on level
    40 of Mordor.
c) The Clay Tablets of Antiquity {tport}
    It can be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Master vampire on level 32 of Mirkwood.
d) The Toenail of Vecna {cure fear, heal 30}
    It can be activated for remove fear & heal 30 hp every 10 turns.  
    You found it in the remains of a Gnome mage on level 17 of Mirkwood.
e) A parchment titled ''Finer Points of Munchkinism'' {summon}
    It can be activated for summon monster.  
    You found it in the remains of a Ghoul on level 33 of Mirkwood.
f) 99 Potions of Water Curing
g) an Amulet of Brilliance (+5)
    It provides light (radius 1) forever.  It increases your intelligence 
    and wisdom by 5.  
    You bought it from the Jewelry Shop.
h) an Amulet of Anti-Magic
i) an Amulet of Anti-Teleportation
j) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time 
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 36 of Mordor.
k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if 
    it is being worn. It increases your intelligence, wisdom and constitution 
    by 3.  It provides resistance to acid, poison, blindness and confusion.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 46 of Mordor.
l) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 13 of Mirkwood.
m) a Cloak of Mimicry [Spider] of Aman [1,+22] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to confusion.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Old Forest.
o) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases your strength by 2.  It
    does extra damage from fire.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It provides immunity to paralysis.  It provides
    resistance to fire and poison.  It allows you to sense the presence
    of dragons.  It slows your metabolism.  It speeds your regenerative
    powers.  It drains life.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
p) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you completely
    fearless.  It provides resistance to fire, chaos and disenchantment.
    It drains mana, life and experience.  It aggravates nearby creatures.
    It is heavily cursed.  It carries an ancient foul curse.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 60 of Mordor.
q) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It provides light (radius 1) forever.  It decreases your intelligence,
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and make your
    foes bleed.  It strikes at demons with holy wrath.  It is especially
    deadly against natural creatures.  It provides resistance to fire 
    and light.  It allows you to sense the presence of spiders and demons.
    It speeds your regenerative powers.  It drains life.  It aggravates
    nearby creatures.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
r) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1) forever.
    It increases your stealth by 2.  It does extra damage from fire.  It
    fights against evil with holy fury.  It provides resistance to fire 
    and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
s) The Short Bow 'Rhunur' (x3) (+7,+8) (+1)
    It increases your strength, intelligence, wisdom, dexterity, constitution 
    and charisma by 1.  It fires missiles with extra might.  It fires 
    missiles excessively fast.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Uruk Archer on level 20 of Orc Cave.
t) a Heavy Crossbow of Power (x4) (+12,+24)
    
    You bought it from the Black Market.


  [The Mathom-house Inventory - Bree ]

a) a Parchment - Adventurer's Guide to Middle-earth
    



Posted on 5.2.2003 19:43
Last updated on 5.3.2003 18:33

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1469. on the Ladder (of 18973)
589. on the ToME Ladder (of 3151)
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On 5.2.2003 19:43 greg@wooledge.org wrote:
Oooh, lookie what I found in the Orc caves! And guess which item I asked for? hehehehe... I'm probably going to get smeared by a zombie yeek or something.

On 5.3.2003 18:33 greg@wooledge.org wrote:
This character found a staff of wish in the orc caves, long ago, and used a single wish -- for the PDSM of immunity. Never wore any other body armor, though a few turned up with multiple immunities and were tempting. Never used any other wishes.

On 6.3.2003 12:45 ap.bezemer@freeler.nl wrote:
I dont if it work, but you could make a Elven PDSM of immunity. :D

If i found a staff of wish i try it out, but no luck for now. :(

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