The Angband Ladder: Belard, RohanKnight Swordmaster by <greg@wooledge.org>
[ToME 2.1.1(CVS) Character Dump] Name : Belard Age 23 STR: 18/*** Sex : Male Height 57 INT: 18/*** Race : RohanKnight Weight 78 WIS: 18/*** Class : Swordmaster Social Class 1 DEX: 18/210 Body : Player CON: 18/*** God : Tulkas CHR: 18/*** + To Melee Hit 148 Level 50 Max Hit Points 1151 + To Melee Damage 113 Experience 23171097 Cur Hit Points 1151 + To Ranged Hit 80 Max Exp 23171097 Max SP (Mana) 245 + To Ranged Damage 18 Exp to Adv. ***** Cur SP (Mana) 245 AC 62+132 Gold 14000531 Piety 101880 (Miscellaneous Abilities) Fighting : Legendary[112Perception : Excellent Blows/Round: 12 Bows/Throw : Legendary[45]Searching : Superb Shots/Round: 1 Saving Throw: Good Disarming : Excellent Mel.dmg/Rnd: 60d5+1356 Stealth : Fair Magic Device: Superb Infra-Vision: 0 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Serf. You have dark brown eyes, straight black hair, and a fair complexion. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 108 (5400') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Cirith Ungol: Level 31 (1550') Paths of the Dead: Level 40 (2000') Orc Cave: Level 21 (1050') Erebor: Level 60 (3000') The Old Forest: Level 25 (1250') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 62 (3100') The Land Of Rhun: Level 26 (1300') The Sandworm lair: Level 30 (1500') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 14th Quelle of the 2890th year of the third age. It now is 28 days that you are adventuring. Your Attributes: You are dead, killed by Ripe Old Age. You can destroy walls. You can cast magic missiles. You can use rohir powers. You can sense what is beyond walls. You feel heroic. You can see invisible creatures. You can fly. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are lucky. You have a firm hold on your life force. You are carrying a permanent light. You are completely immune to acid. You are resistant to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon is very sharp. Your weapon strikes at evil with extra force. Corruption list: Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Skills (points left: 0) - Combat 50.000 [0.900] - Weaponmastery 50.000 [1.150] . Sword-mastery 50.000 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 20.200 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 04.105 [0.900] . Stealth 05.500 [0.500] . Disarming 01.000 [0.900] - Magic 04.849 [0.300] . Magic-Device 32.050 [1.150] - Spirituality 07.080 [0.400] . Prayer 17.000 [0.500] . Mindcraft 26.500 [0.500] - Monster-lore 01.550 [0.500] . Corpse-preservation 01.600 [0.800] . Symbiosis 01.000 [0.500] You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You abandoned Gondolin when it most needed you, thus causing its destruction. You saved Bree from a dreadful Nazgul. You saved 81 princesses. You saved Arda and became a famed King. You have defeated 19333 enemies. [Fates] You are fated to meet a Singing, happy drunk on level 1. You may find a Potion of Slowness on level 1. You are fated to die on level 39. [Character Equipment] a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) a Sling of Extra Might (x5) (+14,+18) {cursed} It provides resistance to electricity. It fires missiles with extra might. It is cursed. You found it in the remains of a Hezrou in the town of Gondolin . e) The Ring of Sulion (+11) {cursed} It increases your intelligence, constitution, speed and ability to score critical hits by 11. It sustains your constitution. It provides resistance to fire and blindness. It allows you to levitate. It slows your metabolism. It is cursed. It cannot be harmed by acid, cold, lightning or fire. f) The Ring of Power 'Nenya' (+9,+9) (+2) {cursed} It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 101 of Angband. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 66 of Mordor. m) a Dwarven Lantern of the Magi [Stone Skin] (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It has a spell stored inside. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) Power Dragon Scale Mail of Immunity (-3) [40,+24] It can be activated for breathe the elements (300) every 90+d60 turns if it is being worn. It provides immunity to acid. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, sound, shards, nether, nexus, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. o) The Cloak of Mimicry [Sparrow] of Marth [1,+12] (+2 to stealth) It increases your stealth by 2. It sustains your intelligence and charisma. It provides immunity to fire. It provides resistance to acid and electricity. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. p) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 75 of Angband. s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 50+d20 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 67 of Angband. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. z) a Skull druj (1366 hp) {) The Silver Bolt of Eorin (3d5) (+9,+6) (+1 attack) It increases your wisdom and attack speed by 1. It produces chaotic effects. It drains life from your foes. It is especially deadly against dragons. It strikes at undead with holy wrath. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. |) a Magical Gnomish Shovel (1d2) (+17,+19) (+2) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 2. [Character Inventory] a) a War Tome of Tulkas b) Mordekainen's Pocket Magician {heal 700} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Black wraith on level 50 of Mordor. c) The Bottomless Bottle (charging) {genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Black orc on level 56 of Mordor. d) Heward's Excellent Experimental Earmuffs {restore} It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Black orc on level 14 of Orc Cave. e) Bigby's Big Book of Brutality {sat hunger} It can be activated for satisfy hunger. You found it in the remains of a Dark elven sorcerer on level 50 of Mordor. f) Raistlin's Ready Ranger (charging) {mass geno} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 23 of Mirkwood. g) Cathal's Corrupting Cymbal {cure insanity} It can be activated for cure insanity. You found it in the remains of a Black orc on level 30 of Mirkwood. h) 14 Sprigs of Athelas {!*} i) 16 Potions of Cure Critical Insanity {!*} j) 12 Potions of Healing {!*} k) 2 Potions of *Healing* {!*} l) 3 Potions of Life {!*} m) 20 Scrolls of Teleportation {!*} n) 25 Scrolls of Identify {25% off} o) an Iron Rod of Capacity of Recall (100/100) {!*!*} It can hold more mana. It was given to you as a reward. p) a Mithril Rod of Simplicity of Illumination (160/160) {@z8} You found it in the remains of an Archlich on level 76 of Angband. q) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, blindness and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 108 of Angband. r) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and confusion. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 76 of Angband. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 108 of Angband. t) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. u) 22 Rounded Pebbles 'Echon' (1d2) (+20,+8) {90% off} It does extra damage from electricity and frost. It poisons your foes. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. v) 25 Iron Shots of Lengorel (1d4) (+17,+9) {90% off} It does extra damage from acid, electricity and fire. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. w) Climbing Set It allows you to climb mountains. [Home Inventory - Bree ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of Mirkwood. b) a Staff of Wish[1|1] (2 charges) c) a Ring of Damage (+21) You bought it from the Black Market. d) an Indestructible Ring of Speed (+13) e) a Ring of Extra Attacks (+3 attacks) f) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . g) an Amulet of the Serpents [+2] (+3) h) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 66 of Mordor. i) an Amulet of Sustenance It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 79 of Angband. j) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 66 of Mordor. k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Mithril Chain Mail of Eragor (-23,-9) [28,+20](40%) It increases your hit points by 40%. It sustains your dexterity and charisma. It provides resistance to electricity, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 106 of Angband. m) an Elven Cloak of the Magi [Divine Aim] (-5,-5) [4,+10] (+4) It has a spell stored inside. It increases your intelligence, stealth, searching, speed and luck by 4. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Shadow Cloak of Tuor [6,+12] (+4) It increases your dexterity and stealth by 4. It makes you invisible. It provides immunity to acid. It provides immunity to paralysis. It allows you to breath underwater. It allows you to climb mountains. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 106 of Angband. o) The Cloak of Mimicry [Dragon] of Marwendel [1,+10] It sustains your wisdom. It provides immunity to cold. It makes you completely fearless. It provides resistance to electricity, sound and chaos. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. p) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 57 of Mordor. q) The Set of Gauntlets 'Paurhach' [Whirlwind] [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It has a spell stored inside. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. r) a Heavy Crossbow of the Haradrim (x5) (+15,+17) It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Great Storm Wyrm on level 66 of Mordor. s) The Bolt of Frond (1d5) (+23,+12) (+2) It provides light (radius 1) forever. It increases your dexterity by 2. It poisons your foes. It is a great bane of demons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 66 of Mordor. t) 24 Rounded Pebbles of Saeth (1d2) (+8,+7) {90% off} It does extra damage from electricity and frost. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against giants. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. u) 14 Iron Shots 'Beluin' (1d4) (+12,+14) {90% off} It does extra damage from electricity. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. v) 20 Iron Shots 'Sirimo' (1d4) (+10,+15) {90% off} It does extra damage from acid and frost. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. w) 28 Iron Shots 'Finwe' (1d4) (+10,+9) {90% off} It is a great bane of dragons. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. x) 18 Iron Shots of Aring (1d4) (+14,+16) {90% off} It does extra damage from fire. It is especially deadly against dragons. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. [Home Inventory - Gondolin ] a) a Spellbook of Dig b) a Spellbook of Whirlwind c) a Staff of Genocide[1|5] (4 charges) {!*} d) an Amulet of Trickery (+2) It increases your dexterity, stealth, infravision and speed by 2. It sustains your dexterity. It provides resistance to poison and nexus. You found it in the remains of a Green Thunderlord in a plain of grass. e) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sangahyando of Umbar on level 23 of Mirkwood. f) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in a plain of grass. g) a Sharp Broad Sword of *Slay Evil* (2d5) (+5,+1) (+1) It increases your wisdom by 1. It is very sharp and can cut your foes. It fights against evil with holy fury. It makes you completely fearless. It allows you to levitate. It allows you to sense the presence of evil beings. It has been blessed by the gods. You found it in the remains of a Greater Mimic on level 33 of Mirkwood. h) an Acidic Two-Handed Sword of Slay Evil (3d6) (+10,+9) It must be wielded two-handed. It does extra damage from acid. It fights against evil with holy fury. It provides resistance to acid. It cannot be harmed by acid. You found it in the remains of an Ancient black dragon on level 33 of Mirkwood. [Home Inventory - Minas Anor ] a) Jor's Compendium of Strange Behaviour {heal 700} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of an Old Sorcerer on level 48 of Mordor. b) The Crumpled Scroll of Mass Resurrection {!*} It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death quasit on level 51 of Mordor. c) The Ring 'Mairion' (+2 attacks) It increases your intelligence and attack speed by 2. It sustains your constitution. It provides resistance to electricity, poison and chaos. It allows you to fly. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black pudding on level 78 of Angband. d) The Ring of Telebor (+14) (+3) It increases your intelligence and constitution by 3. It provides immunity to paralysis. It provides resistance to acid, poison and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Mimic on level 27 of Mirkwood. e) The Ring 'Anion' (+8) It increases your strength, searching, speed and ability to score critical hits by 8. It makes you completely fearless. It provides resistance to fire and shards. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nycadaemon in the town of Gondolin . f) The Ring of Falath (+1 attack) It increases your wisdom and attack speed by 1. It sustains your charisma. It provides resistance to blindness, sound, nether and nexus. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grand master mystic on level 55 of Mordor. g) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 58 of Mordor. h) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 80 of Angband. i) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 48 of Mordor. j) The Augmented Chain Mail 'Antir' (-2) [16,+14] It provides immunity to cold. It provides resistance to life draining, acid, electricity, poison, light, confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 101 of Angband. k) The Metal Brigandine Armour of Orfir (-3) [19,+14] It sustains your strength and intelligence. It provides immunity to electricity and fire. It provides immunity to paralysis. It provides resistance to fire, light, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 58 of The Sacred Land Of Mountains. l) The Full Plate Armour 'Numar' (-3) [25,+16] It provides immunity to electricity and fire. It provides resistance to dark, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 64 of Mordor. m) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 58 of The Sacred Land Of Mountains. n) The Soft Studded Leather of Moros [5,+12] It provides immunity to acid, fire and cold. It makes you completely fearless. It provides resistance to cold, poison and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Atlas, the Titan on level 75 of Angband. o) The Thunderlord Coat of Marda [9,+25] (+5 to stealth) It increases your intelligence, constitution, charisma and stealth by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 70 of Angband. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to confusion, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 101 of Angband. q) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog Priest on level 44 of Mordor. r) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and disenchantment. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 76 of Angband. s) The Iron Helm 'Aninoeg' [5,+11] It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 58 of The Sacred Land Of Mountains. t) The Dagger 'Narthanc' (E:2573785, L:40) (1d4) (+33,+14) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It poisons your foes. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It provides resistance to fire and poison. It produces a fiery sheath. It drains experience. It cannot be harmed by acid, cold, lightning or fire. u) The Main Gauche of Azaghal (2d5) (+12,+14) It is a great bane of dragons. It provides immunity to fire. It makes you completely fearless. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. v) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog on level 62 of The Sacred Land Of Mountains. w) The Short Bow 'Goril' (x2) (+18,+17) (+5 to speed) It increases your strength, constitution and speed by 5. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 58 of The Sacred Land Of Mountains. x) a Heavy Crossbow of Extra Might (x7) (+15,+9) It provides resistance to nether. It fires missiles with extra might. You found it in the remains of a Great Storm Wyrm on level 100 of Angband. [Home Inventory - Lothlorien ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nether wraith on level 49 of Mordor. b) The Gem of Ice {cure stun} It can be activated for cure stun. You found it in the remains of a Zombie Dark elven warlock on level 40 of Mordor. c) The Clay Tablets of Antiquity {tport} It can be activated for teleport (range 100) every 45 turns. You found it in the remains of a Master vampire on level 32 of Mirkwood. d) The Toenail of Vecna {cure fear, heal 30} It can be activated for remove fear & heal 30 hp every 10 turns. You found it in the remains of a Gnome mage on level 17 of Mirkwood. e) A parchment titled ''Finer Points of Munchkinism'' {summon} It can be activated for summon monster. You found it in the remains of a Ghoul on level 33 of Mirkwood. f) 99 Potions of Water Curing g) an Amulet of Brilliance (+5) It provides light (radius 1) forever. It increases your intelligence and wisdom by 5. You bought it from the Jewelry Shop. h) an Amulet of Anti-Magic i) an Amulet of Anti-Teleportation j) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord on level 36 of Mordor. k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 46 of Mordor. l) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 13 of Mirkwood. m) a Cloak of Mimicry [Spider] of Aman [1,+22] (+3 to stealth) It increases your stealth by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity and stealth by 3. It provides resistance to acid, electricity, fire and cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Old Forest. o) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire and poison. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 60 of Mordor. q) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed} It provides light (radius 1) forever. It decreases your intelligence, dexterity and infravision by 2. It does extra damage from fire. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It provides resistance to fire and light. It allows you to sense the presence of spiders and demons. It speeds your regenerative powers. It drains life. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Short Bow 'Rhunur' (x3) (+7,+8) (+1) It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 1. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk Archer on level 20 of Orc Cave. t) a Heavy Crossbow of Power (x4) (+12,+24) You bought it from the Black Market. [The Mathom-house Inventory - Bree ] a) a Parchment - Adventurer's Guide to Middle-earth |
Posted on 5.2.2003 19:43
1477. on the Ladder (of 19090)
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