The Angband Ladder: Krark, Troll Swordmaster by <moonshield at yahoo dot com>
[ToME 2.3.3 Character Sheet]
Name : Krark Age 75 STR! 18/***
Sex : Male Height 86 INT! 18/30
Race : Zombie Troll Weight 294 WIS! 18/***
Class : Swordmaster Social Class 1 DEX! 18/190
Body : Player CON! 18/***
God : Nobody CHR! 18/180
+ To Melee Hit 115 Level 50 Hit Points 3636/ 3792
+ To Melee Damage 85 Experience 18994234 Spell Points 0/ 161
+ To Ranged Hit 70 Max Exp 18994234 Sanity 930/ 930
+ To Ranged Damage 16 Exp to Adv. *****
AC 36+85 Gold 2965417 Speed Fast (+19)
(Miscellaneous Abilities)
Fighting : Legendary[80]Perception : Superb Blows/Round: 21
Bows/Throw : Legendary[52]Searching : Superb Shots/Round: 1
Saving Throw: Heroic Disarming : Very Bad Mel.dmg/Rnd: 126d7+1785
Stealth : Bad Magic Device: Bad Infra-Vision: 210 feet
Tactic: berserker
Explor: running
(Character Background)
You are the offspring of a forest-troll warrior. You have
puke yellow eyes, oily dark purple hair, and black leprous
skin.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: ON
Persistent Dungeons: OFF
Recall Depth:
Mordor: Level 65 (3250')
Angband: Level 114 (5700')
Barrow-Downs: Level 6 (300')
Mount Doom: Level 99 (4950')
Cirith Ungol: Level 50 (2500')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Dol Guldur: Level 70 (3500')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 30 (1500')
Your body is a Player.
You are currently in the town of Lothlorien.
You have defeated 11240 enemies.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved a young hobbit from an horrible fate.
You saved no princesses.
You saved Arda and became a famed King.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 10th Quelle of the 2890th year of the third age.
You have been adventuring for 24 days.
adefkmnopsuxz{|@
Add Str : ....4....3...36.
Add Int : ...3.2..........
Add Wis : 5.3.42..53......
Add Dex : .33.......4.....
Add Con : ...3.....3...3..
Add Chr : 5.3.4...5....3..
Add Sear. : .....2..5..4..6.
Add Infra : 5....2.....4..6.
Add Tun.. : ...........4..6.
Add Speed : 53..4....3......
Add Blows : 5.33............
Chaotic : .............+..
Vampiric : +...............
Slay Anim.: +...............
Slay Evil : ++...........+..
Slay Und. : ++..............
Slay Demon: +...............
Slay Orc : ..............+.
Slay Troll: .............++.
Slay Giant: ..............+.
Slay Drag.: +.............+.
Poison Brd: ++..............
Acid Brand: ..............+.
Elec Brand: +...............
Fire Brand: +...............
Cold Brand: +...............
Sust Str : ......+........+
Sust Int : ..+.............
Sust Wis : ......+.+.......
Sust Dex : ........+.......
Sust Con : .......+........
Sust Chr : ........+.......
Invisible : ..+.............
Mul life : +.....+........+
Sens Fire : ................
Reflect : +...............
Free Act : .++......++.....
Hold Life : ......+...+....+
Imm Acid : .+.+..+*+.+...+.
Imm Elec : ++....*.++......
Imm Fire : *+..+.*+.+......
Imm Cold : .+....*..+.....+
Res Pois : ...++..........+
Res Fear : +...+.+........+
Res Light : .........+......
Res Dark : ..+...+.+.....+.
Res Blind : ...+.+...+......
Res Conf : +.....+..+......
Res Sound : .+.......+......
Res Shard : .......+........
Res Neth : ..+...++........
Res Nexus : ......+.........
Res Chaos : +........+......
Res Disen : +...+...++....+.
Aura Fire : +...............
Aura Elec : +...............
NoTeleport: .+..............
AntiMagic : +...............
EvilCurse : +...............
Lite : ........++......
See Invis : .....+...+.....+
Digestion : +.++...........+
Regen : .+.......+.....+
Activate : ...+++..+++...+.
Drain Exp : +.+.............
Teleport : +...............
Aggravate : +....+..........
Cursed : +++.............
Hvy Curse : +.+.............
Fly : .......+........
Sentient : +...............
Climb : ...........+..+.
Orc.ESP : ..............+.
Full ESP : .....+..........
Skills (points left: 9)
- Combat 50.000 [0.900]
- Weaponmastery 50.000 [0.950]
. Sword-mastery 50.000 [0.700]
. Axe-mastery 00.000 [0.300]
. Hafted-mastery 00.000 [0.300]
. Polearm-mastery 00.000 [0.300]
. Archery 50.000 [0.600]
. Antimagic 50.000 [0.550]
- Sneakiness 00.800 [0.900]
. Stealth -03.000 [0.400]
. Disarming 00.300 [0.900]
- Magic 01.000 [0.300]
. Magic-Device 00.000 [1.150]
- Spirituality -02.500 [0.400]
. Prayer 00.000 [0.500]
. Monster-lore 00.000 [0.500]
Abilities
* Ammo creation
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Fates]
You are fated to find a Soft Studded Leather on level 5.
You may find a Parchment - Khuzdul - The Hidden Tongue of the Dwarves on level
6.
You are fated to meet a Giant brown bat on level 2.
You are fated to meet a Scrawny cat on level 16.
You are fated to find a Potion of Cure Light Wounds on level 1.
[Character Equipment]
a) The Dark Sword 'Mormegil' (E:834899, L:48) (6d7) (+10,+10) [-20](100%) (+5 to
s
It generates an antimagic field. It
increases your wisdom, charisma, infravision, speed and attack speed
by 5. It increases your hit points by 100%. It does extra damage
from electricity, fire and frost. It poisons your foes. It drains
life from your foes. It is especially deadly against dragons. It
strikes at demons with holy wrath. It strikes at undead with holy
wrath. It fights against evil with holy fury. It is especially
deadly against natural creatures. It provides immunity to fire. It
makes you completely fearless. It provides resistance to electricity,
chaos and disenchantment. It slows your metabolism. It reflects
bolts and arrows. It produces a fiery sheath. It produces an
electric sheath. It produces an anti-magic shell. It drains mana,
life and experience. It induces random teleportation. It aggravates
nearby creatures. It carries an ancient foul curse. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
d) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
It increases your dexterity and speed by 3. It
poisons your foes. It strikes at undead with holy wrath. It fights
against evil with holy fury. It provides immunity to paralysis. It
provides resistance to acid, electricity, fire, cold and sound. It
speeds your regenerative powers. It prevents teleportation. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 62 of Erebor.
e) The Ring of Power of Akhorahil the Blind (+3 attacks)
It increases your
wisdom, dexterity, charisma and attack speed by 3. It makes you
invisible. It sustains your intelligence. It provides immunity to
paralysis. It provides resistance to dark and nether. It slows your
metabolism. It drains experience. It cannot be dropped while cursed.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Akhorahil the Blind on level 62 of Erebor.
f) The Ring of Belya [+17] (+3 attacks)
It can be activated for ball of acid and resist acid every 50+d50 turns
if it is being worn. It increases your intelligence, constitution and
attack speed by 3. It provides resistance to acid, poison and
blindness. It slows your metabolism. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Ancient blue dragon on level 71 of
Erebor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200
turns if it is being worn. It provides light (radius 3) forever. It
increases your strength, wisdom, charisma and speed by 4. It makes
you completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 62 of
Erebor.
m) The Palantir of Orthanc (+2)
It can be activated for clairvoyance every 100+d100 turns if it
is being worn. It provides light (radius 2) forever. It increases
your intelligence, wisdom, searching and infravision by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It gives telepathic powers. It drains mana. It aggravates
nearby creatures. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Saruman of Many Colours on level 25 of The
Old Forest.
n) The Augmented Chain Mail 'Dindirist' (-5,-14) [16,+12](40%)
It increases your hit points by 40%. It sustains your
strength and wisdom. It provides immunity to electricity, fire and
cold. It makes you completely fearless. It provides resistance to
life draining, acid, dark, confusion, nether and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
o) The Snakeskin Cloak 'Amendand' [1,+12]
It sustains your constitution. It provides immunity to acid
. It provides resistance to fire, shards and nether. It allows you
to fly. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 45 of The Sacred Land Of Mountains.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
It can be activated for starlight (75) every 75+d75 turns if it is
being worn. It provides light (radius 1) forever. It increases your
wisdom, charisma, searching and luck by 5. It sustains your wisdom,
dexterity and charisma. It provides resistance to acid, electricity,
dark and disenchantment. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
s) The Golden Crown of Gondor [0,+15] (+3)
It can be activated for heal 700 hit points every 250 turns
if it is being worn. It provides light (radius 1) forever. It
increases your strength, wisdom, constitution and speed by 3. It
provides immunity to paralysis. It provides resistance to electricity
, fire, cold, light, blindness, confusion, sound, chaos and
disenchantment. It allows you to see invisible monsters. It speeds
your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 62 of Erebor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be
activated for arrows (150) every 90+d90 turns if it is being worn. It
grants you the power of magic missile if it is being worn. It
increases your dexterity and luck by 4. It provides immunity to
paralysis. It provides resistance to life draining and acid. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 62 of Erebor.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
It grants you the
power of magic map if it is being worn. It increases your searching,
infravision and ability to tunnel by 4. It allows you to climb
mountains. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 71 of Erebor.
z) (nothing)
{) The Bolt of Fingron (1d5) (+9,+9) (+3)
It increases your
strength, constitution and charisma by 3. It produces chaotic
effects. It is especially deadly against trolls. It fights against
evil with holy fury. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Vecna, the Emperor Lich on level 95 of
Angband.
|) The Mattock of Nain (+12,+18) (+6 to searching)
It can be activated for stone to mud every 5 turns if it is
being worn. It increases your strength, searching, infravision and
ability to tunnel by 6. It does extra damage from acid. It is
especially deadly against dragons. It is especially deadly against
orcs. It is especially deadly against trolls. It is especially
deadly against giants. It provides resistance to acid, dark and
disenchantment. It allows you to climb mountains. It allows you to
sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 71 of Erebor.
[Character Inventory]
a) The Cunning Plan of Zog {genocide}
It can be
activated for genocide every 500 turns.
You found it in the remains of a Barbazu on level 108 of Angband.
b) Jor's Buckler of Missile Attraction {special, genocide}
It
can be activated for genocide every 500 turns.
You found it in the remains of a Black wraith on level 45 of The Sacred
Land Of Mountains.
c) 16 Potions of Cure Critical Insanity
d) 8 Scrolls of Word of Recall
e) 36 Scrolls of Identify {50% off}
f) 12 Scrolls of Satisfy Hunger
g) The Dark Sword of Finwe (3d7) (+0,+0) (+2)
It generates an antimagic field. It increases your
charisma by 2. It does extra damage from fire. It is a great bane of
demons. It fights against evil with holy fury. It is especially
deadly against natural creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 45 of
The Sacred Land Of Mountains.
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It
decreases your luck by 20. It does extra damage from fire. It
poisons your foes. It produces chaotic effects. It is very sharp and
can make your foes bleed. It strikes at demons with holy wrath. It
fights against evil with holy fury. It can re-curse itself. It can
resist being shattered by morgul beings. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 29 of The Sandworm lair.
b) The Demonshield of Gothmog [13,+13] (+4)
It
increases your dexterity by 4. It makes you invisible. It sustains
your strength, dexterity and constitution. It provides immunity to
paralysis. It provides resistance to life draining. It allows you to
levitate. It produces a fiery sheath. It can re-curse itself. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Sorcerer on level 45 of The Sacred Land
Of Mountains.
c) The Demonhorn of Gothmog [2,+13] (-5)
It provides light (radius 2) forever. It decreases your
charisma by 5. It allows you to see invisible monsters. It allows
you to sense the presence of demons. It slows your metabolism. It
speeds your regenerative powers. It can re-curse itself. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 20 of The Old Forest.
d) 99 Potions of Cure Serious Insanity {25% off}
e) 27 Potions of Healing
f) 10 Potions of *Healing*
g) 4 Potions of Life {100% off}
h) 18 Potions of Enlightenment
i) 10 Scrolls of Reset Recall
j) The Ring of Power 'Narya' (+6,+6) (+1)
It can be
activated for healing (500) every 200+d100 turns if it is being worn.
It increases your strength, intelligence, wisdom, dexterity,
constitution, charisma, speed and luck by 1. It sustains your
strength, wisdom, constitution and charisma. It provides immunity to
fire. It provides immunity to paralysis. It makes you completely
fearless. It provides resistance to nether. It allows you to see
invisible monsters. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
k) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated
for healing (800) every 100+d200 turns if it is being worn. It
increases your strength, intelligence, wisdom, dexterity, constitution
, charisma, stealth, speed and luck by 2. It sustains your
intelligence, wisdom and charisma. It provides immunity to cold. It
provides immunity to paralysis. It provides resistance to life
draining and blindness. It allows you to see invisible monsters. It
gives telepathic powers. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Wyrm of Power on level 99 of Mount
Doom.
l) The Ring of Power 'Vilya' (+12,+12) (+3)
It can be activated for greater healing (900) every 200+d200 turns
if it is being worn. It increases your strength, intelligence, wisdom
, dexterity, constitution, charisma, speed and luck by 3. It sustains
your strength, dexterity and constitution. It provides immunity to
electricity. It provides immunity to paralysis. It provides
resistance to life draining, poison and disenchantment. It allows you
to levitate. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
m) The Anchor of Space-Time
It provides light
(radius 1) forever. It prevents the space-time continuum from being
disrupted. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 23 of The Sandworm lair.
n) a Dwarven Splint Mail of Resistance (-2) [19,+32] (+1)
It
increases your strength, constitution and infravision by 1. It
sustains your strength and constitution. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to acid, electricity, fire, cold, dark and nether. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 22 of Orc Cave.
o) The Elven Cloak 'Andilor' [4,+14] (+3 to stealth)
It increases
your stealth, searching and luck by 3. It sustains your strength and
wisdom. It provides resistance to fire and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 26 of The Sandworm lair.
p) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
It can
be activated for analyze monster every 500+d200 turns if it is being
worn. It provides light (radius 1) forever. It increases your
intelligence, dexterity, charisma, searching and speed by 3. It
provides immunity to paralysis. It provides resistance to cold, light
, dark, blindness, sound and shards. It allows you to see invisible
monsters. It drains mana. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Ancalagon the Black on level 62 of Erebor.
q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It provides light (radius 1) forever. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma and
infravision by 125. It provides resistance to acid, electricity, fire
, cold, poison, light, dark, confusion, nether and nexus. It allows
you to see invisible monsters. It gives telepathic powers. It is
permanently cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Morgoth, Lord of Darkness on level 111 of
Angband.
r) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
It can be activated for rays of fear in every direction if it
is being worn. It decreases your intelligence, wisdom and searching by
5. It provides immunity to cold. It provides immunity to paralysis.
It makes you completely fearless. It provides resistance to acid,
fire, poison and disenchantment. It allows you to see invisible
monsters. It produces an anti-magic shell. It drains life. It
induces random teleportation. It carries an ancient foul curse. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 25 of The Old Forest.
s) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It
increases your strength and constitution by 2. It provides immunity
to paralysis. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Azriel, Angel of Death on level 45 of The
Sacred Land Of Mountains.
t) a Pair of Metal Shod Boots of Speed [6,+13] (+10)
It increases your speed by 10.
You found it lying in a vault on level 25 of The Old Forest.
u) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
It
increases your strength, dexterity and constitution by 4. It does
extra damage from frost. It is especially deadly against dragons. It
strikes at demons with holy wrath. It strikes at undead with holy
wrath. It fights against evil with holy fury. It sustains your
strength and constitution. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to life draining
, cold, nether and chaos. It allows you to see invisible monsters.
It slows your metabolism. It speeds your regenerative powers. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 45 of The Sacred Land Of Mountains.
v) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
It must be wielded two-handed. It can be activated for alter reality
every 100 turns if it is being worn. It can cause earthquakes. It is
a great bane of dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is a great bane of demons. It
is a great bane of undead. It fights against evil with holy fury. It
is especially deadly against natural creatures. It provides
resistance to acid, electricity, fire and cold. It allows you to see
invisible monsters. It gives telepathic powers. It produces an
anti-magic shell. It aggravates nearby creatures. It cannot be
harmed by acid, cold, lightning or fire.
w) The Horn of Rohan (+2)
It can be activated for
heroism, berserker, and haste every 250 turns if it is being worn. It
increases your wisdom and charisma by 2. It allows you to sense the
presence of dragons. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 62 of Erebor.
x) The Horn of Boromir (+3)
It can be
activated for mass human summoning every 1000 turns if it is being
worn. It increases your strength and constitution by 3. It makes you
completely fearless. It provides resistance to fire. It aggravates
nearby creatures. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
[Home Inventory - Gondolin ]
a) 7 Potions of Cure Insanity {25% off}
b) 4 Scrolls of Rune of Protection
c) 2 Fireproof Scrolls of Mass Genocide
d) 2 Scrolls of Mass Genocide
e) an Adamantite Rod of the Istari of Nothing (400/400)
f) The Great Rod Tip of Home Summoning (75 Mana to cast)
It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 68 of Dol Guldur.
g) The Ring of Areth (+3)
It increases
your strength, searching, speed and attack speed by 3. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Ulfang the Black on level 40 of The Land Of
Rhun.
h) a Ring of Damage (+20)
i) a Ring of Slaying (+17,+16)
You bought it from the Expensive Black Market.
j) The Amulet 'Annathmor' (+1 to stealth)
It increases your
stealth by 1. It sustains your strength and constitution. It
provides resistance to electricity and chaos. It reflects bolts and
arrows. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 67 of Dol Guldur.
k) a Dwarven Lantern of the Magi (+3)
It grants you
the power of magic map if it is being worn. It provides light (radius
2) forever. It can be used to store a spell. It increases your
intelligence, wisdom and charisma by 3. It makes you invisible. It
provides resistance to blindness. It cannot be harmed by fire.
It was given to you as a reward.
l) The Arkenstone of Thrain (+3)
It can be activated for detection
every 30+d30 turns if it is being worn. It provides light (radius 3)
forever. It increases your speed and luck by 3. It provides
resistance to life draining, light, dark and chaos. It allows you to
see invisible monsters. It allows you to sense the presence of orcs.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 62 of Erebor.
m) a Polished Pseudo Dragon Scale Mail of Defense (-2 to accuracy) [30,+27]
It can be
activated for breathe light/darkness (200) every 60+d90 turns if it is
being worn. It sustains your wisdom. It provides resistance to light
and dark. It allows you to fly. It reflects bolts and arrows. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 59 of Dol
Guldur.
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be activated for genocide every 500 turns if it is being
worn. It increases your strength and charisma by 4. It provides
resistance to acid, electricity, fire, cold, dark, sound and
disenchantment. It allows you to sense the presence of orcs. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 70 of Dol
Guldur.
o) The Robe of Incanus [2,+20] (+3)
It grants you the power of weigh magic if it is being worn. It
can be used to store a spell. It increases your intelligence, wisdom
and searching by 3. It sustains your intelligence and wisdom. It
provides immunity to paralysis. It provides resistance to acid,
electricity, fire and cold. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Emperor wight on level 71 of Erebor.
p) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence, constitution, stealth and speed by 4.
It provides immunity to fire. It provides resistance to acid,
electricity, cold and nexus. It allows you to fly. It allows you to
sense the presence of thunderlords. It reflects bolts and arrows. It
produces a fiery sheath. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
q) The Small Leather Shield of Carana [2,+11]
It sustains your strength. It provides
immunity to fire. It makes you completely fearless. It provides
resistance to sound, shards, chaos and disenchantment. It reflects
bolts and arrows. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 25 of The Old Forest.
r) a Dragon Shield [8,+24]
s) The Dragon Helm of Dor-Lomin [8,+20] (+4)
It can be
activated for rays of fear in every direction if it is being worn. It
provides light (radius 1) forever. It increases your strength,
dexterity and constitution by 4. It provides resistance to acid,
electricity, fire, cold, light and blindness. It allows you to see
invisible monsters. It allows you to sense the presence of dragons
and thunderlords. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 67 of Dol Guldur.
t) The Hatchet of the Night (2d6) (+34,+22) (+4)
It can be
activated for vampiric drain (3*100) every 250 turns if it is being
worn. It increases your dexterity and stealth by 4. It drains life
from your foes. It is a great bane of undead. It provides resistance
to dark. It allows you to see invisible monsters. It drains
experience. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 67 of Dol Guldur.
u) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
It can be
activated for ball of cold (100) every 300 turns if it is being worn.
It provides light (radius 1) forever. It increases your speed by 10.
It does extra damage from frost. It is especially deadly against
trolls. It is a great bane of demons. It strikes at undead with holy
wrath. It fights against evil with holy fury. It provides immunity
to paralysis. It makes you completely fearless. It provides
resistance to cold and light. It allows you to see invisible
monsters. It slows your metabolism. It speeds your regenerative
powers. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 60 of Erebor.
v) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
It can be wielded
two-handed. It increases your searching, infravision and ability to
tunnel by 10. It is especially deadly against giants. It fights
against evil with holy fury. It makes you completely fearless. It
provides resistance to acid, electricity, fire and cold. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Fallen angel on level 70 of Dol Guldur.
w) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It is a great bane
of demons. It strikes at undead with holy wrath. It fights against
evil with holy fury. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 62 of
Erebor.
[Home Inventory - Minas Anor ]
a) The Crumpled Scroll of Mass Resurrection
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 60 of Dol Guldur.
b) The Golden Horn of the Thunderlords (5 charges) {100% off}
c) The Ring of Power of Ji Indur Dawndeath (+1 to speed)
It
increases your intelligence, speed, attack speed and ability to score
critical hits by 1. It makes you invisible. It provides immunity to
paralysis. It provides resistance to cold, poison, dark, blindness,
confusion and sound. It allows you to fly. It allows you to see
invisible monsters. It speeds your regenerative powers. It drains
experience. It cannot be dropped while cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Ji Indur Dawndeath on level 70 of Dol
Guldur.
d) The Ring of Power of Adunaphel the Quiet (+3 attacks)
It increases your constitution, searching and attack speed by 3
. It makes you invisible. It sustains your dexterity. It provides
resistance to acid, confusion, sound and nether. It drains experience
. It cannot be dropped while cursed. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 85 of Angband.
e) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 68 of
Erebor.
f) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every 750
turns if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Many Colours on level 62 of
Erebor.
g) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns
if it is being worn. It provides light (radius 3) forever. It
increases your searching and luck by 4. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 23 of The Sandworm lair.
h) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
It can
be activated for star ball (150) every 1000 turns if it is being worn.
It provides light (radius 1) forever. It provides immunity to
electricity. It provides immunity to paralysis. It provides
resistance to fire, cold, poison, light and dark. It allows you to
see invisible monsters. It allows you to sense the presence of
dragons. It aggravates nearby creatures. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
i) a Law Dragon Scale Mail (-2 to accuracy) [30,+25]
j) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
It can be activated
for heal (777), curing and heroism every 300 turns if it is being
worn. It increases your intelligence, wisdom and stealth by 4. It
makes you completely fearless. It provides resistance to life draining
, acid, electricity, fire, cold, poison and dark. It allows you to
see invisible monsters. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 62 of Erebor.
k) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
It increases your
intelligence, constitution and charisma by 5. It sustains your
intelligence, constitution and charisma. It provides immunity to cold
. It provides immunity to paralysis. It makes you completely
fearless. It provides resistance to acid, electricity, blindness,
confusion and nexus. It allows you to sense the presence of
thunderlords. It reflects bolts and arrows. It produces a fiery
sheath. It drains mana. It aggravates nearby creatures. It is
heavily cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
l) an Elven Cloak of the Bat (-2,-5) [4,+23] (+5)
It increases your stealth, searching, infravision, speed and
luck by 5. It provides resistance to dark. It allows you to fly. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 94 of Angband.
m) an Elven Cloak of the Magi (-1,-1) [4,+20] (+4)
It increases your
intelligence, stealth, searching, speed and luck by 4. It sustains
your intelligence. It provides immunity to paralysis. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 66 of Erebor.
n) an Elven Cloak of Air [4,+15] (+1 to stealth)
It increases your
stealth, searching and luck by 1. It allows you to breathe without
air. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 33 of Cirith Ungol.
o) a Dragon Shield of Preservation (-5,-3) [8,+38]
It sustains
your strength, dexterity and constitution. It provides resistance to
life draining, electricity, fire, cold, chaos and disenchantment. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 71 of Erebor.
p) a Shield of Deflection of Reflection [10,+27]
It reflects bolts
and arrows. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
q) The Steel Helm 'Lebohaum' [20,+80]
It can be activated for sing a cheerful
song every 3 turns if it is being worn. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 24 of The Old Forest.
r) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
It can be
activated for remove fear and cure poison every 5 turns if it is being
worn. It increases your dexterity and charisma by 5. It sustains your
constitution and charisma. It provides immunity to paralysis. It
provides resistance to confusion, nether and chaos. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 69 of Erebor.
s) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
It increases your
strength, constitution and speed by 3. It makes you completely
fearless. It provides resistance to chaos. It allows you to climb
mountains. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 45 of The Sacred Land Of Mountains.
t) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
It increases your strength, dexterity and speed by 2. It is very
sharp and can cut your foes. It is very sharp and can make your foes
bleed. It fights against evil with holy fury. It provides immunity
to paralysis. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 60 of Erebor.
u) The Glaive of Pain (E:67, L:3) (9d6) (+0,+30)
It can be wielded
two-handed. It drains mana. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Lesser Balrog on level 95 of Angband.
v) The Long Bow of Bard (x5) (+17,+19) (+2)
It increases your dexterity and luck by 2. It provides immunity to
paralysis. It allows you to sense the presence of dragons. It fires
missiles with extra might. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 62 of Erebor.
w) The Seeker Arrow of Gondor (10d8) (+10,+20)
It strikes at
demons with holy wrath. It fights against evil with holy fury. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 69 of Erebor.
x) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your
dexterity and speed by 4. It provides resistance to acid, electricity
, fire and cold. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 25 of The Sandworm lair.
[Home Inventory - Lothlorien ]
a) 3 Scrolls of Genocide
b) The Device Trap Set 'Hanisbroner's Surprise' [+25] (+3)
c) The Ring of Power of Dwar, Dog Lord of Waw (+2 attacks)
It
increases your dexterity, charisma, searching and attack speed by 2.
It makes you invisible. It sustains your wisdom and constitution. It
provides immunity to paralysis. It provides resistance to poison and
dark. It drains experience. It cannot be dropped while cursed. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 19 of Orc
Cave.
d) The Ring of Nonas (+6)
It increases your intelligence, dexterity and charisma by 6. It
makes you invisible. It provides resistance to electricity, cold,
poison, blindness and chaos. It allows you to fly. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
e) The Ring of Garnie (+12)
It increases your
charisma, stealth and speed by 12. It makes you invisible. It
sustains your dexterity and charisma. It provides resistance to
shards and disenchantment. It allows you to levitate. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
f) The Necklace 'Nauglamir' (+3)
It provides light (radius 3) forever. It increases your strength,
dexterity, constitution, infravision and speed by 3. It provides
immunity to paralysis. It makes you completely fearless. It allows
you to see invisible monsters. It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
g) The Star of Elendil (+1)
It can be activated
for light (dam 2d15) & map area every 50+d50 turns if it is being
worn. It grants you the power of detect curses if it is being worn.
It provides light (radius 4) forever. It increases your speed by 1.
It provides resistance to life draining. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 25 of The Sandworm lair.
h) The Cloak 'Colannon' [1,+15] (+3 to speed)
It can
be activated for teleport (range 100) every 45 turns if it is being
worn. It increases your stealth and speed by 3. It provides
resistance to acid and nexus. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 23 of The Sandworm lair.
i) The Elven Cloak of Habil [4,+10] (+1 to stealth)
It
increases your stealth, searching and luck by 1. It sustains your
dexterity. It provides immunity to acid and cold. It provides
resistance to nether. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 13 of The Old Forest.
j) an Elven Cloak of Stealth [4,+14] (+7 to stealth)
It
increases your stealth, searching and luck by 7. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 25 of The Sandworm lair.
k) The Fur Cloak 'Golad' [3,+11]
It
sustains your constitution. It provides immunity to electricity and
fire. It provides immunity to paralysis. It allows you to fly. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 50 of Cirith Ungol.
l) The Shadow Cloak of Luthien [6,+20] (+2)
It can be
activated for restore life levels every 450 turns if it is being worn.
It can be used to store a spell. It increases your intelligence,
wisdom, charisma, stealth, speed and luck by 2. It makes you
invisible. It provides resistance to acid, fire, cold and shards. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
m) The Large Leather Shield of Celegorm [4,+20]
It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, light and dark. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 29 of The Sandworm lair.
n) The Metal Cap of Thengel [3,+12] (+3)
It
increases your wisdom, charisma and luck by 3. It provides resistance
to confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 25 of The Sandworm lair.
o) The Steel Helm of Hammerhand [6,+20] (+3)
It
grants you the power of berserk if it is being worn. It increases
your strength, dexterity and constitution by 3. It sustains your
strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
p) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
It increases your dexterity, stealth and searching by 4. It
does extra damage from acid. It poisons your foes. It is especially
deadly against orcs. It is especially deadly against trolls. It
fights against evil with holy fury. It sustains your dexterity. It
provides immunity to paralysis. It provides resistance to dark. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 71 of Erebor.
q) The Dagger 'Dethanc' (E:15, L:1) (1d4) (+4,+6)
It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
being worn. It does extra damage from electricity. It makes you
completely fearless. It provides resistance to electricity. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 71 of Erebor.
r) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6)
It can be
activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It
provides light (radius 1) forever. It does extra damage from fire.
It provides resistance to fire and nexus. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 85 of Angband.
s) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It does extra damage from frost. It provides resistance
to cold and sound. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 13 of The Old Forest.
t) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
It
increases your dexterity, constitution, speed and attack speed by 2.
It is especially deadly against dragons. It is especially deadly
against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It is especially deadly against
natural creatures. It allows you to sense the presence of animals.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 25 of The Sandworm lair.
u) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It
increases your intelligence, wisdom and attack speed by 2. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It provides resistance to nexus, chaos and disenchantment. It allows
you to see invisible monsters. It speeds your regenerative powers.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 25 of The Sandworm lair.
v) The Spear of Orome (4d6) (+15,+15) (+4)
It
can be activated for stone to mud every 5 turns if it is being worn.
It increases your intelligence, wisdom, searching, infravision,
ability to tunnel and speed by 4. It does extra damage from fire. It
is especially deadly against dragons. It is especially deadly against
giants. It strikes at demons with holy wrath. It strikes at undead
with holy wrath. It fights against evil with holy fury. It makes you
completely fearless. It provides resistance to life draining, fire
and light. It allows you to levitate. It allows you to see
invisible monsters. It allows you to sense the presence of giants.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 25 of The Sandworm lair.
w) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
It
increases your stealth, infravision and speed by 3. It does extra
damage from frost. It strikes at undead with holy wrath. It provides
resistance to cold and dark. It allows you to see invisible monsters.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 13 of The Old Forest.
x) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
It can be
activated for magic arrow (10d10) every 20+d20 turns if it is being
worn. It increases your strength and constitution by 2. It provides
resistance to electricity, light, dark and blindness. It fires
missiles with extra might. It aggravates nearby creatures. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 71 of Erebor.
[The Mathom-house Inventory - Bree ]
a) The Ring of Power of Dwar, Dog Lord of Waw (+3 attacks)
It increases your
attack speed by 3. It makes you invisible. It sustains your wisdom.
It makes you completely fearless. It provides resistance to chaos and
disenchantment. It drains experience. It cannot be dropped while
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 99 of Mount
Doom.
b) The Ring of Power of Khamul, the Black Easterling (+4 to stealth)
It increases your strength and stealth by 4. It makes you
invisible. It provides resistance to confusion, shards and chaos. It
allows you to fly. It drains experience. It cannot be dropped while
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Khamul, the Black Easterling on level 70 of
Dol Guldur.
c) The Ring of Durin (+2) {cursed}
It grants you the power of Midas touch if it is being worn.
It increases your strength, constitution and charisma by 2. It
sustains your strength, constitution and charisma. It provides
resistance to life draining, acid, cold, dark, nether and chaos. It
allows you to sense the presence of evil beings. It drains experience
. It aggravates nearby creatures. It is heavily cursed. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
d) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if
it is being worn. It provides light (radius 5) forever. It decreases
your strength, intelligence, wisdom, dexterity, constitution, charisma
and luck by 5. It allows you to breathe without air. It allows you
to sense the presence of undead. It is cursed. It carries an ancient
Morgothian curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 24 of The Old Forest.
e) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
It
decreases your strength and dexterity by 3. It provides immunity to
fire and cold. It provides immunity to paralysis. It provides
resistance to poison, nether and disenchantment. It drains mana. It
induces random teleportation. It aggravates nearby creatures. It is
heavily cursed. It carries an ancient foul curse. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 19 of Orc Cave.
f) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
It decreases
your strength, wisdom, charisma and speed by 10. It does extra damage
from fire. It drains life from your foes. It makes you invisible.
It provides immunity to paralysis. It renders you incorporeal. It
allows you to see invisible monsters. It allows you to sense the
presence of undead. It slows your metabolism. It prevents
teleportation. It aggravates nearby creatures. It is heavily cursed.
It carries an ancient Morgothian curse. It can clone monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 33 of Cirith Ungol.
g) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
It can be
activated for fire ball (300) every 200+d200 turns if it is being
worn. It decreases your charisma by 4. It does extra damage from fire
. It provides immunity to fire. It is cursed. It carries an ancient
foul curse. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 45 of The Sacred Land Of Mountains.
h) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
It provides light (radius 1) forever. It decreases your intelligence,
dexterity and infravision by 2. It does extra damage from fire. It
is very sharp and can cut your foes. It is very sharp and can make
your foes bleed. It strikes at demons with holy wrath. It is
especially deadly against natural creatures. It provides resistance
to fire and light. It allows you to sense the presence of spiders and
demons. It speeds your regenerative powers. It drains life. It
aggravates nearby creatures. It is heavily cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
i) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every
10+d50 turns if it is being worn. It increases your searching and
infravision by 2. It fires missiles excessively fast. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
|
Posted on 28.3.2006 22:43
2015. on the Ladder (of 19323)
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