[ToME 2.2.2 Character Dump] Name : Lariraloth Age 15 STR: 18/112 Sex : Female Height 63 INT: 18/81 Race : Maia Weight 152 WIS: 18/138 Class : Ranger Social Class 73 DEX: 18/166 Body : Player CON: 18/60 God : Nobody CHR: 18/96 + To Melee Hit 38 Level 33 Max Hit Points 391 + To Melee Damage 42 Experience 309799 Cur Hit Points 391 + To Ranged Hit 49 Max Exp 309799 Max SP (Mana) 149 + To Ranged Damage 10 Exp to Adv. 357500 Cur SP (Mana) 149 AC 33+106 Gold 747690 (Miscellaneous Abilities) Fighting : Heroic Perception : Fair Blows/Round: 6 Bows/Throw : Legendary[27]Searching : Fair Shots/Round: 2 Saving Throw: Fair Disarming : Good Mel.dmg/Rnd: 12d5+252 Stealth : Excellent Magic Device: Heroic Infra-Vision: 0 feet Tactic: normal Explor: normal (Character Background) You are a notable follower of Varda. In the past you dwelt on earth in the form of various animals. [Miscellaneous information] Cth monsters: ON Z-like monsters: ON Joke monsters: ON Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 38 (1900') Barrow-Downs: Level 9 (450') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 40 (2000') Maze: Level 37 (1850') Orc Cave: Level 19 (950') The Old Forest: Level 25 (1250') Your body is a Player. You are currently in the town of Bree. You have defeated 3413 enemies. You saved a young hobbit from an horrible fate. You saved 30 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 1st Quelle of the 2890th year of the third age. You have been adventuring for 15 days. adefkmnopsuxz{|@ Add Str : .........3.....+ Add Int : 2....1.........+ Add Wis : 2....1.........+ Add Dex : ......3..3.....+ Add Con : .........3.....+ Add Chr : .....1.........+ Add Stea. : .......3........ Add Tun.. : ..............6. Add Speed : ......33........ Add Blows : 2............... Slay Anim.: +............... Slay Evil : +............... Slay Und. : +............... Slay Demon: +............... Slay Drag.: +............... Cold Brand: .............+.. Sust Str : .........+...... Sust Int : ................ Sust Wis : ................ Sust Dex : .........+...... Sust Con : .........++..... Sust Chr : ................ Invisible : .....+.......... Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ..........+..... Hold Life : ................ Res Acid : ....+.++.+...... Res Elec : ....+........... Res Fire : ....+........... Res Cold : ....+....+...... Res Pois : ....+......+.... Res Fear : .+.......+...... Res Lite : ..........+..... Res Dark : .........+...... Res Blind : .....+.......... Res Conf : ........+....... Res Sound : +.....+......... Res Shard : ......+......... Res Neth : ................ Res Nexus : +......+.+...... Res Chaos : +............... Res Disen : +............... Levitate : ...........+.... Lite : ..........+..... See Invis : +............... Digestion : .........+...... Xtra Might: .+.............. Activate : .......+..+..... Drain Exp : ...............+ Aggravate : ...............+ Blessed : +............... Skills (points left: 0) - Combat 14.008 [0.800] . Weaponmastery 01.000 [0.500] - Archery 30.993 [0.750] . Sling-mastery 00.000 [0.300] . Bow-mastery 00.000 [0.300] . Crossbow-mastery 20.400 [0.300] . Boomerang-mastery 00.000 [0.300] - Sneakiness 01.000 [0.950] . Disarming 01.000 [1.000] - Magic 14.650 [0.700] . Magic-Device 26.300 [1.100] . Conveyance 03.000 [0.500] . Divination 09.000 [0.500] . Nature 10.000 [0.500] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.700] Abilities * Ammo creation [Character Equipment] a) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to sound, nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulwarth, Son of Ulfang on level 25 of Mirkwood. d) a Light Crossbow of Extra Might (x4) (+10,+10) It makes you completely fearless. It fires missiles with extra might. It was given to you as a reward. e) a Ring of Slaying (+13,+9) You bought it from the Black Market. f) an Indestructible Ring of Damage (+13) It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. k) an Amulet of Resistance {!k} It provides resistance to acid, electricity, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Jewelry Shop. m) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. p) a Dragon Shield [8,+17] {!k} s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Metal Shod Boots of Levitation [6,+8] It provides resistance to poison. It allows you to levitate. You bought it from the Footwear Shop. z) (nothing) {) 21 Seeker Bolts of Frost (4d5) (+6,+8) {90% off} It does extra damage from frost. It cannot be harmed by cold. You made it yourself. |) a Gnomish Shovel of Digging (1d2) (+7,+6) (+6) {!k} [Character Inventory] a) a Fireproof Tome of Knowledge It cannot be harmed by fire. You bought it from the Forbidden Library. b) 2 Books of Beginner Cantrips c) Heward's Excellent Experimental Earmuffs {Cure Insanity} It can be activated for cure insanity. You found it in the remains of a Red naga Shaman on level 31 of Mirkwood. d) 4 Potions of Speed e) 11 Potions of Cure Critical Wounds {25% off} f) 3 Potions of Healing g) 2 Potions of Enlightenment h) 12 Scrolls of Phase Door i) 16 Scrolls of Teleportation j) 15 Scrolls of Satisfy Hunger k) a Silver Rod of the Istari of Recall (200/200) {!k!da@1} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. l) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Insane Player on level 37 of Mordor. m) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+4) [-20] (+2 to speed) It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) 24 Seeker Bolts of Lightning (4d5) (+6,+5) {90% off} It does extra damage from electricity. It cannot be harmed by electricity. You made it yourself. o) 21 Seeker Bolts of Flame (4d5) (+5,+4) {90% off} It does extra damage from fire. It cannot be harmed by fire. You made it yourself. p) 29 Seeker Bolts of Slay Undead (4d5) (+11,+9) {90% off} It strikes at undead with holy wrath. You made it yourself. q) 25 Seeker Bolts of Slay Dragon (4d5) (+6,+12) {90% off} It is especially deadly against dragons. You made it yourself. r) 27 Seeker Bolts of Wounding (4d5) (+10,+14) {90% off} You made it yourself. s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Demonshield 'Eindor' [5,+14] {!k} It sustains your dexterity. It provides resistance to dark, sound, shards and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Library. b) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. c) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Gondolin ] a) A parchment titled ''Finer Points of Munchkinism'' {Cure Insanity} It can be activated for cure insanity. You found it in the remains of a Hill orc on level 35 of Maze. b) The Everburning Torch of Araglin It provides light (radius 1) forever. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Kobold on level 8 of Barrow-Downs. c) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . [The Mathom-house Inventory - Bree ] a) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 20 of Orc Cave. b) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed} It provides light (radius 1) forever. It decreases your intelligence, dexterity and infravision by 2. It does extra damage from fire. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It provides resistance to fire and light. It allows you to sense the presence of spiders and demons. It speeds your regenerative powers. It drains life. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Balance drake on level 27 of Mirkwood.