The Angband Ladder: Hailin, Dwarf Axemaster by <picommander@t-online.de>
[ToME 2.2.4 Character Dump]
Name : Hailin Age 57 STR! 18/***
Sex : Female Height 41 INT! 18/120
Race : Dwarf Barbarian Weight 157 WIS! 18/170
Class : Axemaster Social Class 36 DEX! 18/140
Body : Player CON! 18/***
God : Tulkas CHR! 18/130
+ To Melee Hit 100 Level 50 Max Hit Points 1369
+ To Melee Damage 85 Experience 44680788 Cur Hit Points 1369
+ To Ranged Hit 68 Max Exp 44680788 Max SP (Mana) 103
+ To Ranged Damage 26 Exp to Adv. ***** Cur SP (Mana) 103
AC 42+158 Gold 9975147 Piety 187658
(Miscellaneous Abilities)
Fighting : Legendary[85]Perception : Bad Blows/Round: 14
Bows/Throw : Legendary[35]Searching : Poor Shots/Round: 2
Saving Throw: Fair Disarming : Fair Mel.dmg/Rnd: 56d4+1190
Stealth : Bad Magic Device: Heroic Infra-Vision: 50 feet
Tactic: berserker
Explor: running
(Character Background)
You are the only child of a Dwarven Smith. You are a
credit to the family. You have dark brown eyes, straight
brown hair, a three foot beard, and a dark complexion.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 27 (1350')
Mordor: Level 66 (3300')
Angband: Level 86 (4300')
Barrow-Downs: Level 1 (50')
Mount Doom: Level 85 (4250')
Cirith Ungol: Level 50 (2500')
Heart of the Earth: Level 36 (1800')
Paths of the Dead: Level 70 (3500')
Illusory Castle: Level 52 (2600')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 31 (1550')
Dol Guldur: Level 69 (3450')
The Sacred Land Of Mountains: Level 70 (3500')
The Sandworm lair: Level 30 (1500')
Death fate: Level 1 (50')
The Helcaraxe: Level 40 (2000')
A lost temple: Level 27 (1350')
Your body is a Player.
You are currently in the town of Gondolin.
You have defeated 41640 enemies.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
The sword that was broken is now reforged.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved a young hobbit from an horrible fate.
You saved 83 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 3rd Hrive of the 2890th year of the third age.
You have been adventuring for 71 days.
adefkmnopsuxz{|@
Add Str : 33.34........1..
Add Int : .3....42........
Add Wis : .3..4..2........
Add Dex : .3..............
Add Con : 33....4.........
Add Chr : .3..4..2.....1..
Add Stea. : ......42........
Add Tun.. : 3.............6.
Add Speed : .3*.4342...6....
Add Blows : ...3.........1..
Slay Evil : .............+..
Slay Orc : +...............
Slay Troll: +...............
Slay Drag.: +...............
Kill Drag.: .............+..
Acid Brand: +...............
Fire Brand: +............+..
Sust Str : ...+......+.....
Sust Int : ..........+.....
Sust Wis : ................
Sust Dex : ................
Sust Con : ...+............
Sust Chr : ................
Invisible : .......+........
Mul life : ................
Sens Fire : ................
Reflect : ......+.........
Free Act : +...............
Hold Life : .....+....+.....
Res Acid : +.....++..+.....
Res Elec : ......+...+.....
Imm Fire : +...+.*+........
Res Cold : ...+..++........
Res Pois : ....+.....+.....
Res Fear : +...+.....+....+
Res Lite : +....+....+.....
Res Dark : +....+..........
Res Blind : ...............+
Res Conf : ..........+.....
Res Sound : .......+........
Res Shard : ..........+.....
Res Neth : ..........+.....
Res Nexus : ......+...+.....
Res Chaos : +....+..........
Res Disen : ....+...........
Aura Fire : ......+.........
Lite : .+..............
See Invis : .....+..........
Regen : ...+............
Xtra Might: .+..............
Xtra Shots: .+..............
Activate : ...+++.+.+......
Blessed : .............+..
Fly : ......+.........
Orc.ESP : .....+..........
Evil.ESP : +...............
TLord.ESP : ......+.........
Skills (points left: 0)
- Combat 50.000 [0.900]
- Weaponmastery 50.000 [0.950]
. Sword-mastery 00.000 [0.300]
. Axe-mastery 50.000 [0.900]
. Hafted-mastery 00.000 [0.300]
. Polearm-mastery 00.000 [0.300]
. Archery 13.600 [0.600]
. Antimagic 00.000 [0.550]
- Sneakiness 08.020 [0.900]
. Stealth 01.000 [0.300]
. Disarming 08.200 [0.900]
- Magic 04.523 [0.500]
. Magic-Device 50.000 [1.150]
- Spirituality 08.590 [0.500]
. Prayer 47.000 [0.500]
- Monster-lore 00.500 [0.500]
. Summoning 01.000 [0.300]
. Corpse-preservation 00.800 [0.800]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Fates]
You may find a Parchment - Deep Thoughts on level 1.
You are fated to find a Staff of Identify on level 8.
You are fated to find a Staff of Recovery on level 44.
You may find a Rod Tip of Frost Bolts on level 43.
[Character Equipment]
a) The Great Axe of Durin (4d4) (+10,+11) [+6] (+3)
It must be wielded two-handed. It increases your strength,
constitution and ability to tunnel by 3. It does extra damage from
acid and fire. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is a great bane of demons. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to acid, fire, light, dark and chaos. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You bought it from the Weaponsmith.
d) The Heavy Crossbow of Aerith (x7) (+28,+26) (+3 to speed) {!k!s!d!v}
It provides light (radius 1)
forever. It increases your strength, intelligence, wisdom, dexterity,
constitution, charisma and speed by 3. It fires missiles with extra
might. It fires missiles excessively fast. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 40 of
Mordor.
e) a Ring of Speed (+12)
It increases your speed by 12.
You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
f) The Ring of Elionwe [+14] (+3 attacks)
It can be activated for ball of cold and resist cold every 50+d50 turns
if it is being worn. It increases your strength, attack speed and
ability to score critical hits by 3. It sustains your strength and
constitution. It provides resistance to cold. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 77 of Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be
activated for heal and cure black breath every 200 turns if it is
being worn. It provides light (radius 3) forever. It increases your
strength, wisdom, charisma and speed by 4. It makes you completely
fearless. It provides resistance to fire, poison and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 63 of The
Sacred Land Of Mountains.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every
30+d30 turns if it is being worn. It provides light (radius 3)
forever. It increases your speed and luck by 3. It provides
resistance to life draining, light, dark and chaos. It allows you to
see invisible monsters. It allows you to sense the presence of orcs.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Pit Fiend on level 63 of The Sacred Land
Of Mountains.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence, constitution, stealth and
speed by 4. It provides immunity to fire. It provides resistance to
acid, electricity, cold and nexus. It allows you to fly. It allows
you to sense the presence of thunderlords. It reflects bolts and
arrows. It produces a fiery sheath. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
It can be activated for restore life
levels every 450 turns if it is being worn. It has a spell stored
inside. It increases your intelligence, wisdom, charisma, stealth,
speed and luck by 2. It makes you invisible. It provides resistance
to acid, fire, cold and sound. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
p) (nothing)
s) The Steel Helm 'Lebohaum' [20,+78]
It can be activated
for sing a cheerful song every 3 turns if it is being worn. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient white dragon on level 33 of
Mirkwood.
u) The Set of Leather Gloves of Valath [1,+14]
It sustains your strength and intelligence. It makes you
completely fearless. It provides resistance to life draining, acid,
electricity, poison, light, confusion, shards, nether and nexus. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 66 of Dol Guldur.
x) a Pair of Metal Shod Boots of Speed [6,+12] (+6)
It increases your speed by 6.
You found it lying on the ground on level 56 of Mordor.
z) (nothing)
{) The Bolt of Vorminya (1d5) (+11,+11) (+1 attack)
It increases
your strength, charisma and attack speed by 1. It does extra damage
from fire. It is a great bane of dragons. It is a great bane of
demons. It fights against evil with holy fury. It has been blessed
by the gods. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Balance on level 76 of
Angband.
|) a Magical Shovel of Digging (1d2) (+10,+10) (+6) {!k!d!s!v}
It grants you the power of stone to mud if it is being worn.
It increases your ability to tunnel by 6. It cannot be harmed by
acid, cold, lightning or fire.
You bought it from the General Store.
[Character Inventory]
a) a Tome of the Impenetrable Earth {!k!d!s!v}
b) The Tome of Hailin {!k!d!s!v}
It cannot be harmed by acid,
cold, lightning or fire.
c) The Gem of Ice {eat!k!d!s!v}
It can be activated for satisfy hunger.
You found it in the remains of a Mage on level 59 of Dol Guldur.
d) The Devil's Pentagram {healing!k!d!s!v!!}
It can
be activated for heal 700 hit points every 250 turns.
You found it in the remains of an Old Sorcerer on level 59 of Dol Guldur.
e) The Devil's Pentagram {healing!k!d!s!v!!}
It can be activated for heal 700 hit points every 250 turns.
f) The Lost Works of Kenault {geno!k!d!s!v!!}
It can
be activated for genocide every 500 turns.
You found it in the remains of a Ghoul on level 37 of Maze.
g) The Lost Works of Kenault {geno!k!d!s!v!!}
It can be
activated for genocide every 500 turns.
You found it in the remains of a Mage on level 75 of Angband.
h) The Crystal Ball of Godly Sights {tport!k!d!s!v!!}
It can be
activated for teleport (range 100) every 45 turns.
You found it in the remains of a Barbazu on level 59 of Dol Guldur.
i) Heward's Excellent Experimental Earmuffs {tlevel!k!d!v!s!!}
It
can be activated for teleport level.
You found it in the remains of an Imp on level 42 of Mordor.
j) Agannazar's Altruistic Assassin {tport!k!s!d!v!!}
It can be
activated for teleport (range 100) every 45 turns.
You found it in the remains of a Vampire lord on level 76 of Angband.
k) a Silver Rod of Capacity of Perception (200/200) {@4}
It can hold more mana.
You found it in the remains of a Black orc on level 47 of Cirith Ungol.
l) a Silver Rod of the Istari of Teleport Other (200/200) {!k!d!s}
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
It was given to you as a reward.
m) a Silver Rod of Capacity of Detection (200/200) {@2!!}
It can hold more mana.
You found it in the remains of an Archlich on level 69 of The Sacred Land
Of Mountains.
n) a Silver Rod of Quickness of Home Summoning (100/100) {!k!d!s!v!!}
It can cast spells faster.
It was given to you as a reward.
o) a Golden Rod of Enlightenment (125/125) {@5!!}
p) a Golden Rod of Charging of Detection (125/125) {@1!!}
It regenerates its mana faster.
You found it in the remains of an Iron lich on level 55 of Mordor.
q) a Mithril Rod of the Istari of Restoration (320/320) {!k!d!s!v!!}
It
can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
r) a Mithril Rod of Capacity of Healing (320/320) {!k!d!s!v}
It can hold
more mana.
You found it in the remains of a Gelugon on level 85 of Angband.
s) an Adamantite Rod of Recall (200/200) {!*!!}
t) an Adamantite Rod of Disarming (200/200) {@3!!}
u) The Ring of Flare (+3) {!k!s!d!v!!}
It can
be activated for dimension door every 100 turns if it is being worn.
It grants you the power of swap position if it is being worn. It
increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 57 of
Mordor.
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) The Pendulum of Orcus {eat}
It can be activated for satisfy hunger.
You found it in the remains of a Hell knight on level 43 of Mordor.
b) a Rod Tip of Detection (80 Mana to cast)
c) a Rod Tip of Healing (120 Mana to cast)
d) a Rod Tip of Restoration (140 Mana to cast)
e) a Dwarven Iron Helm of Water Breathing [5,+10] (+3 to infravision)
It
increases your constitution and infravision by 3. It provides
resistance to fire. It allows you to breathe underwater. It allows
you to sense the presence of trolls and dragons. It cannot be harmed
by acid.
You found it in the remains of a Great Hell Wyrm on level 60 of Mordor.
f) a Slaughter Axe (5d7) (+10,+10)
g) The Seeker Arrow of Bard (8d4) (+20,+15)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It is a great bane of dragons. It is especially
deadly against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 60 of Mordor.
h) The Horn of Boromir (+3) {!!}
It can be
activated for mass human summoning every 1000 turns if it is being
worn. It increases your strength and constitution by 3. It makes you
completely fearless. It provides resistance to fire. It aggravates
nearby creatures. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 79 of Angband.
[Home Inventory - Gondolin ]
a) 2 War Tomes of Tulkas
b) The Gem of Venom {light}
It can be
activated for light area (dam 2d15) every 10+d10 turns.
You found it in the remains of a Sorcerer on level 62 of Dol Guldur.
c) Tenser's Mechanical Magician {sane!k!d!s!v!!}
It
can be activated for cure insanity.
You found it in the remains of a Skeleton Dark elven warlock on level 49
of Mordor.
d) 12 Potions of Speed
e) 3 Potions of *Healing*
f) 2 Potions of Enlightenment
g) 13 Scrolls of *Identify*
h) an Adamantite Rod of Simplicity of Disarming (200/200)
It was given to you as a reward.
i) a Wand of Essence of Speed[1|31] (4 charges)
j) a Wand of Demon Blade[12|39] (6 charges)
k) a Staff of Remove Curses[4|33] (4 charges)
l) The Ring of Alirrim (+3 to speed) {.}
It can be activated for teleportation
and destruction of the ring if it is being worn. It increases your
wisdom, speed and attack speed by 3. It provides resistance to chaos.
It allows you to fly. It induces random teleportation. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Flying skull on level 31 of Moria.
m) The Ring of Power 'Narya' (+6,+6) (+1)
It
can be activated for healing (500) every 200+d100 turns if it is being
worn. It increases your strength, intelligence, wisdom, dexterity,
constitution, charisma, speed and luck by 1. It sustains your
strength, wisdom, constitution and charisma. It provides immunity to
fire. It provides immunity to paralysis. It makes you completely
fearless. It provides resistance to nether. It allows you to see
invisible monsters. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
n) The Palantir of Orthanc (+2) {!k!d!s!v!!}
It can be activated
for clairvoyance every 100+d100 turns if it is being worn. It provides
light (radius 2) forever. It increases your intelligence, wisdom,
searching and infravision by 2. It provides resistance to blindness.
It allows you to see invisible monsters. It gives telepathic powers.
It drains mana. It aggravates nearby creatures. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Bile Demon on level 85 of Angband.
o) a Great Axe of Gondolin (4d4) (+14,+11) (+2)
It
must be wielded two-handed. It provides light (radius 1) forever. It
increases your strength and constitution by 2. It is especially
deadly against dragons. It is especially deadly against trolls. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It provides immunity to paralysis. It makes you completely
fearless. It provides resistance to life draining and dark. It
allows you to see invisible monsters. It allows you to sense the
presence of evil beings. It cannot be harmed by acid. It cannot be
harmed by fire.
You found it in the remains of a Mature green dragon on level 67 of
Angband.
p) 21 Seeker Bolts of Wounding (4d5) (+15,+20)
You found it in the remains of a Pit Fiend on level 85 of Angband.
[Home Inventory - Minas Anor ]
a) The Gem of Hate {tele-level}
It
can be activated for teleport level.
You found it in the remains of a Hell knight on level 67 of Angband.
b) Balrilbon's Soulgem {stats&life!k!d!s!v!!}
It
can be activated for restore stats and life levels every 750 turns.
You found it in the remains of a Black wraith on level 37 of Mordor.
c) Raal's Tormented Spirits {stats&life!k!d!s!v!!}
It
can be activated for restore stats and life levels every 750 turns.
You found it in the remains of a Master mindcrafter on level 81 of Angband.
d) a Silver Rod of Capacity of Healing (200/200) {!k!d!s}
It can hold more mana.
You found it in the remains of a Ghoul on level 66 of Dol Guldur.
e) a Golden Rod of Quickness of Recall (125/125) {!*}
It
can cast spells faster.
You found it in the remains of a Demilich on level 24 of Mirkwood.
f) an Adamantite Rod of Healing (200/200) {!k!d!s}
g) a Staff of Remove Curses[3|28] of Plenty (7 charges)
You found it in the remains of a Demonologist on level 58 of Dol Guldur.
h) a Staff of Remove Curses[4|41] (5 charges)
i) The Necklace 'Nauglamir' (+3)
It provides light (radius 3) forever. It increases your strength,
dexterity, constitution, infravision and speed by 3. It provides
immunity to paralysis. It makes you completely fearless. It allows
you to see invisible monsters. It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Gelugon on level 76 of Angband.
j) The Chain Mail of Atarn (-2) [14,+12]
It
sustains your strength and dexterity. It provides immunity to acid,
fire and cold. It makes you completely fearless. It provides
resistance to electricity, dark and shards. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Many Colours on level 83 of
Angband.
k) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides
immunity to acid. It provides immunity to paralysis. It provides
resistance to poison, sound and chaos. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ancient red dragon on level 55 of Mordor.
l) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it is being
worn. It grants you the power of magic missile if it is being worn.
It increases your dexterity and luck by 4. It provides immunity to
paralysis. It provides resistance to acid. It gives telepathic
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Gelugon on level 68 of Angband.
m) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
It
increases your strength, constitution and speed by 3. It makes you
completely fearless. It provides resistance to disenchantment. It
allows you to climb mountains. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
n) The Light War Axe of Eriar (2d5) (+18,+10) (+2 attacks)
It increases your intelligence,
charisma and attack speed by 2. It does extra damage from fire. It
strikes at undead with holy wrath. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 69 of
Dol Guldur.
o) an Elemental Broad Axe of Slay Troll (2d6) (+11,+11)
It can be wielded two-handed. It does extra damage from
acid, electricity, fire and frost. It poisons your foes. It is
especially deadly against trolls. It provides resistance to acid,
electricity, fire, cold and poison. It drains mana. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-troll on level 79 of Angband.
p) a Broad Axe of Aman (2d6) (+9,+16) [+1] (+3)
It
can be wielded two-handed. It increases your wisdom by 3. It strikes
at demons with holy wrath. It strikes at undead with holy wrath. It
fights against evil with holy fury. It sustains your wisdom. It
makes you completely fearless. It allows you to see invisible
monsters. It allows you to sense the presence of evil beings. It has
been blessed by the gods.
You found it in the remains of an Ice troll on level 74 of Angband.
q) a Shocking Great Axe of Westernesse (4d4) (+11,+7) (+2)
It
must be wielded two-handed. It increases your strength, dexterity and
constitution by 2. It does extra damage from electricity. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It provides immunity
to paralysis. It provides resistance to electricity. It allows you
to see invisible monsters. It allows you to sense the presence of
orcs, trolls and giants. It cannot be harmed by electricity.
You found it in the remains of a Gelugon on level 68 of Angband.
r) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) (charging)
It can
be activated for fire branding of bolts every 999 turns if it is being
worn. It increases your speed by 10. It provides resistance to fire.
It allows you to levitate. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Lungorthin, the Balrog of White Fire on
level 70 of Angband.
s) Climbing Set
[Home Inventory - Lothlorien ]
a) 3 Scrolls of Divination
b) a Rod Tip of Healing (120 Mana to cast)
c) a Staff of Sense Hidden[5|21] (5 charges)
d) The Iron Helm of Knowledge [6,+20] (-6)
It can be activated for whispers from
beyond(sanity drain) 100+d200 turns if it is being worn. It provides
light (radius 1) forever. It decreases your luck by 6. It identifies
all items for you. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of The Glass Golem on level 52 of Illusory
Castle.
[The Mathom-house Inventory - Bree ]
a) Raal's Black Candle (charging) {acquire}
It can be activated for acquirement.
You found it in the remains of an Acidic cytoplasm on level 63 of Mordor.
b) Bigby's Big Book of Brutality
It can be activated for summon monster.
You found it in the remains of a Guardian naga on level 26 of A lost
temple.
c) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is
being worn. It increases your searching and infravision by 2. It
fires missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
|
Posted on 8.10.2003 16:33
493. on the Ladder (of 19312) Related screenshots:
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