The Angband Ladder: Ulid, Dwarf Axemaster by Estie

  [ToME 2.3.5 Character Sheet]

 Name  : Ulid                   Age                 41       STR!     40       
 Sex   : Neuter                 Height              48       INT!     28       
 Race  : Dwarf                  Weight             147       Wis!     32     33
 Class : Axemaster              Social Class        52       Dex!     40     40
 Body  : Player                                              Con!     38     40
 God   : Tulkas                                              Chr!     32     33
                                                                               
 + To Melee Hit         218 Level             50    Hit Points      126/   260 
 + To Melee Damage      205 Experience  26471184    Spell Points    176/   176 
 + To Ranged Hit        170 Max Exp     26471184    Sanity          605/   605 
 + To Ranged Damage      30 Exp to Adv.    *****    Piety                 8025 
   AC                 46+92 Gold         9252849    Speed           Fast (+48) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[137Perception  : Very Bad     Blows/Round:  30        
 Bows/Throw  : Legendary[72]Searching   : Very Bad     Shots/Round:  2         
 Saving Throw: Heroic       Disarming   : Bad          Mel.dmg/Rnd:  150d7+6150
 Stealth     : Bad          Magic Device: Legendary[5] Infra-Vision: 90 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of two children of a Dwarven Warrior.  You are           
          a credit to the family.  You have dark brown eyes, wavy              
          brown hair, a two foot beard, and a dark complexion.                 
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 22 (1100')
        Mordor: Level 65 (3250')
        Angband: Level 103 (5150')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 40 (2000')
        Illusory Castle: Level 35 (1750')
        Maze: Level 25 (1250')
        Orc Cave: Level 12 (600')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 49 (2450')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 26 (1300')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 30 (1500')

 Your body is a Player.
 You are currently on level 103 of Angband.
 You have defeated 10524 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You have completed 67 princess quests.
 You have completed 67 lost sword quests.
 You saved Arda and became a famed Ruler.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 41st Hrive of the 2890th year of the third age.
 You have been adventuring for 109 days.

                    adefkmnopsuxz{|@            
        Add Str   : .3*.4...........            
        Add Int   : .3.....2.5...4..            
        Add Wis   : 13..4..2.5......            
        Add Dex   : .3.*......4.....            
        Add Con   : .3...........4.+            
        Add Chr   : .3..4..2........            
        Add Stea. : .......2........            
        Add Sear. : .........5.4....            
        Add Infra : ...........4....            
        Add Tun.. : ...........4..7.            
        Add Speed : .3**43.2.....4..            
        Add Blows : ..**............            
        Chaotic   : .............+..            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Slay Troll: .............+..            
        Slay Giant: .............+..            
        Sust Str  : ..+.............            
        Sust Int  : ........+.......            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : .......+....+...            
        Mul life  : ......+........+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : .........++.....            
        Hold Life : .....+..+.......            
        Imm Acid  : .......+*++.....            
        Imm Elec  : ........*.......            
        Imm Fire  : ...++..+*+......            
        Imm Cold  : ...+...+**......            
        Res Pois  : ....+....+......            
        Res Fear  : +...+.++.+.....+            
        Res Light : .....+..........            
        Res Dark  : ...+.+..+.......            
        Res Blind : ..+............+            
        Res Conf  : .....+..........            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ........+.......            
        Res Nexus : ......+.+.......            
        Res Chaos : .....+..........            
        Res Disen : ....+....+......            
        AntiMagic : .........+......            
        EvilCurse : ......+..+......            
        Levitate  : ..........+.....            
        Lite      : .+...........+..            
        See Invis : .....+...+......            
        Digestion : +...............            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ....++.+.++.....            
        Teleport  : ......+..+......            
        Blessed   : +...............            
        Cursed    : ......+..+......            
        Hvy Curse : ......+..+......            
        Fly       : ..++............            
        Climb     : ...........+....            
        Orc.ESP   : .....+..........            
        Evil.ESP  : +...............            

Skills (points left: 0)
 - Combat                                        32.465 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 50.000 [0.900]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.500 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.700 [0.900]
          . Stealth                              02.400 [0.500]
          . Disarming                            06.600 [0.900]
 - Magic                                         06.672 [0.400]
          . Magic-Device                         35.250 [1.150]
          . Conveyance                           01.700 [0.500]
          . Divination                           50.000 [0.500]
          . Udun                                 00.000 [0.400]
          . Necromancy                           01.300 [0.400]
 - Spirituality                                  07.600 [0.400]
          . Prayer                               35.000 [0.500]
          . Mindcraft                            01.700 [0.500]
 - Monster-lore                                  02.350 [0.500]
          . Symbiosis                            26.700 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Ring of Stupidity on level 19.
You may find a Potion of Healing on level 20.
You are fated to meet an Air spirit on level 18.
You are fated to find a Ration of Food on level 8.
You are fated to meet a Giant white ant on level 1.
You may find a Pair of Hard Leather Boots on level 12.
You are fated to find a Small Sword on level 1.


  [Character Equipment]

a) a Slaughter Axe of *Slay Evil* (5d7) (+17,+17) (+1)
    It increases your wisdom by 1.  It fights against evil with holy fury.
    It is especially deadly against natural creatures.  It makes you
    completely fearless.  It allows you to sense the presence of evil
    beings.  It slows your metabolism.  It has been blessed by the gods.  
    You found it in the remains of a Great Wyrm of Thunder on level 98 of
    Angband.
d) The Long Bow 'Galar' (x6) (+19,+30) (+3 to speed)
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and speed by 3
    .  It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 98 of
    Angband.
e) The Ring 'Edebor' (+10)
    It increases your strength, speed and attack speed by 10.  It sustains 
    your strength.  It provides resistance to blindness.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 98 of
    Angband.
f) The Ring of Celiathil (+10)
    It increases your dexterity, speed and attack speed by 10.  It
    provides resistance to fire, cold and dark.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 98 of
    Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Black reaver on level 67 of Angband.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archlich on level 67 of Angband.
n) The Partial Plate Armour 'Areth' (+27,+63) [22,+16](-80%) {cursed}
    It decreases your hit points by 80%.  It makes you completely
    fearless.  It provides resistance to nexus.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 98 of
    Angband.
o) The Shadow Cloak of Luthien [Curse] [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It makes you completely fearless.  It provides
    resistance to acid, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Large Leather Shield of Mastelth [4,+10]
    It sustains your intelligence.  It provides immunity to acid, 
    electricity, fire and cold.  It provides resistance to life draining, 
    dark, nether and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Storm Wyrm on level 97 of Angband.
s) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 67 of Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 67 of
    Angband.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 67 of Angband.
z) a Master quylthulg (2971 hp) {!k}
{) The Bolt of Mandanant (1d5) (+25,+20) (+4 to speed)
    It provides light (radius 1) forever.  It increases your intelligence, 
    constitution and speed by 4.  It produces chaotic effects.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 98 of
    Angband.
|) a Magical Mattock of Digging (+7)
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 7.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 67 of Angband.


  [Character Inventory]

a) a Fireproof Tome of Knowledge {@m5!d!k!v}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
b) a Fireproof War Tome of Tulkas {@m1!d!k!v}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
c) a Parchment titled ``Demigods and their Uses'' {restore}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Master lich on level 97 of Angband.
d) 27 Rations of Food {@E1}
e) 8 Potions of Cure Insanity
f) 10 Potions of Heroism
g) 19 Potions of *Healing*
h) 5 Potions of Life
i) 13 Potions of Restore Mana
j) 12 Scrolls of Phase Door {50% off}
k) 7 Scrolls of Teleportation
l) a Scroll of *Remove Curse*
m) 4 Scrolls of Holy Chant
n) 4 Scrolls of Genocide
o) 6 Scrolls of Mass Genocide
p) a Golden Rod of Simplicity of Recall (125/125) {!*}
    
    You found it lying in a vault on level 30 of The Sandworm lair.
q) an Adamantite Rod of Disarming (152/200) {@z4}
r) an Adamantite Rod of Simplicity of Speed (104/200)
    
    You found it in the remains of an Archlich on level 98 of Angband.
s) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 67 of Angband.
t) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
u) a Golden Crown of Seeing [0,+11] (+1 to searching) {!k}
    It increases your searching by 1.  It provides resistance to blindness
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It cannot be harmed by acid.  
    You found it lying in a vault on level 29 of The Sandworm lair.
v) a Slaughter Axe of Westernesse (5d7) (+13,+16) (+2)
    It increases your strength, dexterity and constitution by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is especially
    deadly against natural creatures.  It provides immunity to paralysis.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of orcs, trolls and giants.  It can resist being shattered by
    morgul beings.  
    You found it in the remains of a Great Wyrm of Thunder on level 99 of
    Angband.
w) The Slaughter Axe 'Uthomurin' (5d7) (+23,+13) (+2)
    It increases your dexterity by 2.  It does extra damage from acid and 
    frost.  It drains life from your foes.  It is very sharp and can cut
    your foes.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It is
    especially deadly against natural creatures.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 97 of
    Angband.


  [Home Inventory - Bree ]

a) The Jester's Cap of Insanity {@A6insanity}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of an Erinyes on level 10 of Orc Cave.
b) The Clay Tablets of Antiquity
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Barbazu on level 67 of Angband.
c) The Clay Tablets of Antiquity
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of an Emperor wight on level 97 of Angband.
    
d) 6 Sprigs of Athelas
e) a Mithril Rod of the Istari of Nothing (320/320)
f) an Adamantite Rod of Quickness of Home Summoning (200/200)
g) an Adamantite Rod of Charging of Nothing (200/200)
h) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 98 of
    Angband.
i) The Partial Plate Armour 'Amonden' (-18,-3) [22,+16](40%)
    It increases your hit points by 40%.  It sustains your wisdom and 
    constitution.  It provides immunity to cold.  It provides resistance 
    to electricity, light and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 97 of Angband.
j) The Fur Cloak of Baradain [3,+15]
    It sustains your wisdom.  It provides immunity to fire and cold.  It
    provides resistance to nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 98 of Angband.
k) a Shadow Cloak of Air [6,+14] (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to light and 
    dark.  It allows you to breathe without air.  
    You found it in the remains of a Nightcrawler on level 97 of Angband.
l) The Entish Bark of Arsilpere [1,+15]
    It sustains your intelligence and charisma.  It provides immunity to 
    cold.  It provides immunity to paralysis.  It provides resistance to 
    poison, light and sound.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dracolisk on level 98 of Angband.
m) The Dragon Shield of Anrumanth [8,+24]
    It provides immunity to electricity and fire.  It provides resistance 
    to life draining, light, dark, sound, nether and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 100 of
    Angband.
n) The Dragon Shield 'Gilyavath' [8,+14]
    It sustains your strength and charisma.  It provides immunity to fire
     and cold.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, poison and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 10 of Orc Cave.
o) a Jewel Encrusted Crown of Might [0,+11] (+3)
    It increases your strength, dexterity and constitution by 3.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to sound.  It cannot be
    harmed by acid.  
    You bought it from the Black Market.
p) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 67 of Angband.
q) The Slaughter Axe 'Durien' (5d7) (+10,+13) (+1 to speed)
    It increases your speed by 1.  It produces chaotic effects.  It drains
    life from your foes.  It is very sharp and can cut your foes.  It is
    very sharp and can make your foes bleed.  It is especially deadly
    against trolls.  It strikes at undead with holy wrath.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 98 of
    Angband.
r) a Spectral Slaughter Axe of Life (5d7) (+13,+14)(20%)
    It can be activated for wraith-form every 50+d50 turns if it is being
    worn. It increases your hit points by 20%.  It strikes at undead with
    holy wrath.  It is especially deadly against natural creatures.  It
    provides resistance to life draining.  It allows you to see invisible
    monsters.  It drains life.  
    You found it in the remains of a Great Wyrm of Thunder on level 98 of
    Angband.
s) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 67 of
    Angband.
t) The Heavy Crossbow of Mirdor (x7) (+11,+15) (+3 to speed)
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, dexterity, charisma and speed by 3.  It fires missiles
    with extra might.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 67 of
    Angband.
u) The Bolt of Celleb (1d5) (+17,+10) (+5 to speed)
    It increases your strength and speed by 5.  It does extra damage from 
    frost.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It is a
    great bane of demons.  It is a great bane of undead.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 71 of Erebor.
v) a Climbing Set


  [Home Inventory - Gondolin ]

a) a Fireproof Tome of the Impenetrable Earth
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Dracolisk on level 97 of Angband.
b) a Greater rotting quylthulg (1500 hp)
c) a Greater demonic quylthulg (1500 hp)
d) 78 Potions of Healing
e) 11 Scrolls of Remove Curse
f) a Silver Rod of the Istari of Nothing (200/200)
g) a Rod Tip of Healing (120 Mana to cast)
h) a Rod Tip of Restoration (140 Mana to cast)
i) The Wand of Digging of Thrain (19 charges)
j) an Indestructible Amulet of Doom [-6] (-10)
k) an Amulet of Telepathy
l) The Anchor of Space-Time
m) The Augmented Chain Mail of Tirmorwe (-9,-8) [16,+11](40%)
    It increases your hit points by 40%.  It provides immunity to 
    electricity.  It provides resistance to acid, fire, sound and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Sky Drake on level 99 of Angband.
n) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, shards and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 67 of
    Angband.
o) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and shards.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Death drake on level 67 of Angband.
p) The Shield of Deflection 'Faldaed' [10,+20]
    It sustains your strength and wisdom.  It provides resistance to sound
     and chaos.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 67 of Angband.
q) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound, nether
     and chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient gold dragon on level 67 of
    Angband.
r) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 67 of Angband.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 67 of Angband.
t) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Bile Wyrm on level 67 of Angband.
u) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 67 of Angband.
v) a Slaughter Axe (5d7) (+3,+6)
w) The Long Bow of Elendoldo (x3) (+17,+12) (+4)
    It provides light (radius 1) forever.  It increases your intelligence, 
    wisdom and dexterity by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 67 of Angband.


  [Home Inventory - Minas Anor ]

a) The Clay Tablets of Antiquity
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Grey wraith on level 97 of Angband.
b) 27 Potions of Speed
c) a Fireproof Scroll of Craftsmanship
    It cannot be harmed by fire.  
    You bought it from the Black Market.
d) a Wand of Stone Prison[3|18] (5 charges)
e) a Wand of Demon Blade[13|40] (10 charges)
f) The Ring of Teith (+15,+11) (+3 attacks)
    It increases your intelligence, stealth and attack speed by 3.  It
    sustains your intelligence, wisdom, constitution and charisma.  It
    provides resistance to fire and confusion.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 98 of
    Angband.
g) The Ring of Ivrimlod (+9)
    It increases your wisdom, dexterity, speed and attack speed by 9.  It
    sustains your constitution.  It provides resistance to fire and nether
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 98 of
    Angband.
h) The Ring of Finuvie (+8)
    It increases your charisma, speed, attack speed and ability to score
    critical hits by 8.  It makes you invisible.  It sustains your 
    dexterity and constitution.  It provides resistance to sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 95 of
    Angband.
i) a Power Dragon Scale Mail (-3 to accuracy) [40,+20]
j) The Augmented Chain Mail 'Tholain' (-39,-70) [16,+16](20%)
    It increases your hit points by 20%.  It sustains your wisdom.  It
    provides resistance to cold, nexus, chaos and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 98 of
    Angband.
k) The Large Metal Shield 'Belinur' [5,+14]
    It sustains your strength.  It provides immunity to acid and cold.  It
    provides resistance to poison, nexus and disenchantment.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm on level 67 of Angband.
l) The Large Metal Shield of Debri [5,+13]
    It sustains your strength and dexterity.  It provides immunity to acid
     and electricity.  It provides resistance to shards and nexus.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 98 of Angband.
m) The Shield of Deflection of Telim [10,+25]
    It sustains your constitution and charisma.  It provides immunity to 
    acid, electricity and cold.  It provides resistance to fire, poison
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 98 of Angband.
n) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 71 of Erebor.
o) The Set of Gauntlets of Guniend (+6,+10) [2,+13]
    It sustains your strength.  It provides resistance to electricity, 
    cold and light.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Swamp Wyrm on level 71 of Erebor.
p) The Set of Cesti of Mionaram (-13 to damage) [5,+12]
    It sustains your intelligence.  It provides resistance to acid and 
    sound.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 98 of
    Angband.
q) The Hatchet of the Night (2d6) (+34,+22) (+4)
    It can be activated for vampiric drain (3*100) every 250 turns if it
    is being worn. It increases your dexterity and stealth by 4.  It
    drains life from your foes.  It is a great bane of undead.  It
    provides resistance to dark.  It allows you to see invisible monsters.
    It drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 71 of Erebor.
r) The Light War Axe of Dring (2d5) (+24,+14) (+1)
    It provides light (radius 1) forever.  It increases your charisma by 1
    .  It does extra damage from fire.  It drains life from your foes.  It
    is very sharp and can cut your foes.  It is a great bane of dragons.  
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 97 of
    Angband.
s) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
    It can be activated for mass genocide every 1000 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 2.  It does extra damage from frost.  It
    is especially deadly against orcs.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to cold.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It allows you to
    sense the presence of non-living things.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 67 of
    Angband.
t) The Great Axe 'Lorim' (4d4) (+19,+14) (+3)
    It must be wielded two-handed.  It increases your intelligence by 3.  
    It does extra damage from electricity and frost.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 98 of Angband.
u) The Slaughter Axe 'Naturebane' (5d7) (+31,+27) (+3)
    It can be activated for dispel monsters (300) every 200+d200 turns if
    it is being worn. It increases your strength by 3.  It is especially
    deadly against natural creatures.  It sustains your strength.  It
    provides resistance to shards and nexus.  It allows you to levitate.  
    It drains life.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Erebor.
v) a Slaughter Axe of Extra Attacks (5d7) (+15,+15) (+2 attacks)
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  
    You found it in the remains of a Great Wyrm of Balance on level 98 of
    Angband.
w) The Short Bow 'Silinor' (x2) (+8,+13) (+4 to speed)
    It provides light (radius 1) forever.  It increases your intelligence, 
    wisdom, dexterity, charisma and speed by 4.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 100 of Angband.
x) The Heavy Crossbow of Amind (x4) (+12,+22) (+4 to speed)
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom, constitution, charisma and speed by 4.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Sky Drake on level 98 of Angband.


  [Home Inventory - Lothlorien ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Headless ghost on level 28 of Mirkwood.
b) The Cunning Plan of Zog {geno}
    It can be activated for genocide every 500 turns.  
    You bought it from the Magic shop.
c) a Potion of New Life
d) a Golden Rod of the Istari of Nothing (250/250)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
e) The Ring of Baldor (+10)
    It increases your constitution, searching, speed and attack speed by 
    10.  It sustains your dexterity.  It provides resistance to fire, dark
    , nexus and chaos.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 98 of Angband.
f) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
    
h) The Partial Plate Armour of Alement (-14,-2) [22,+16](40%)
    It increases your hit points by 40%.  It provides immunity to acid.  
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to light and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 100 of
    Angband.
i) The Paper Armour 'Gostalene' (-10,-9) [4,+15](40%)
    It increases your hit points by 40%.  It sustains your constitution.  
    It provides immunity to acid, fire and cold.  It provides resistance 
    to nether and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Power on level 100 of
    Angband.
j) The Shadow Cloak of Tuor [6,+12] (+4)
    It increases your dexterity and stealth by 4.  It makes you invisible.
    It provides immunity to acid.  It provides immunity to paralysis.  It
    allows you to breathe underwater.  It allows you to climb mountains.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 100 of Angband.
k) The Small Metal Shield 'Tumariadh' [3,+14]
    It sustains your intelligence.  It provides immunity to acid, 
    electricity and cold.  It provides resistance to light, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Many Colours on level 98 of
    Angband.
l) The Small Metal Shield of Girim [3,+18]
    It provides immunity to acid, fire and cold.  It provides resistance 
    to poison, nexus and chaos.  It reflects bolts and arrows.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 100 of
    Angband.
m) a Golden Crown of the Magi [0,+9] (+3)
    It increases your intelligence by 3.  It sustains your intelligence.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
n) The Set of Cesti of Coion (+10 to damage) [5,+13]
    It sustains your wisdom.  It provides immunity to paralysis.  It
    provides resistance to cold, light, dark, shards and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 72 of Erebor.
o) The Cleaver 'Pelwairi' (2d4) (+12,+2) (+4)
    It increases your charisma by 4.  It does extra damage from acid.  It
    drains life from your foes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against giants.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Broad Axe 'Gionar' (2d6) (+24,+27) (+2 to speed)
    It can be wielded two-handed.  It increases your strength, wisdom, 
    dexterity and speed by 2.  It produces chaotic effects.  It drains
    life from your foes.  It is a great bane of demons.  It is a great
    bane of undead.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient multi-hued dragon on level 67 of
    Angband.
q) a Slaughter Axe of Gondolin (5d7) (+21,+24) (+3)
    It provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to life
    draining and dark.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Great Wyrm of Law on level 97 of Angband.
r) The Slaughter Axe 'Hando' (5d7) (+10,+8) (+6)
    It provides light (radius 1) forever.  It increases your constitution
     by 6.  It does extra damage from electricity.  It produces chaotic
    effects.  It is a great bane of dragons.  It strikes at undead with
    holy wrath.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 100 of Angband.
s) a Slaughter Axe of Life (5d7) (+17,+16)(20%)
    It increases your hit points by 20%.  It is especially deadly against
    natural creatures.  It provides resistance to life draining.  
    You found it in the remains of a Great Hell Wyrm on level 98 of Angband.
t) The Long Bow of Aduradach (x3) (+19,+13) (+5 to speed)
    It increases your strength, wisdom, constitution, charisma and speed
     by 5.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 67 of
    Angband.
u) The Harp of Maglor (+3 to speed)
    It increases your wisdom, charisma, stealth, speed and luck by 3.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of unique beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master lich on level 98 of Angband.
v) The Horn of Helm (+2)
    It can be activated for sound ball (300) every 300 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    provides immunity to cold.  It makes you completely fearless.  It
    provides resistance to nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Barbazu on level 98 of Angband.
w) a Mage Staff of Power (1d4) (+11,-15) (+8)


  [The Mathom-house Inventory - Bree ]

a) The Glaive of Pain (E:67, L:3) (9d6) (+0,+30)
    It can be wielded two-handed.  It drains mana.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 98 of
    Angband.



Posted on 2.4.2020 00:45

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1187. on the Ladder (of 19090)
496. on the ToME Ladder (of 3155)
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On 2.4.2020 00:45 Estie wrote:
Super risky, but it took this dwarven axemaster 4 rounds to kill M.

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