The Angband Ladder: Hilanydd, Dwarf Axemaster by <veryfoobar-tome@yahoo.com>

  [ToME 2.3.2 Character Sheet]

 Name  : Hilanydd               Age                 46       Str! 18/*** 18/***
 Sex   : Male                   Height              50       Int! 18/*** 18/***
 Race  : Dwarf Hermit           Weight             156       Wis! 18/*** 18/***
 Class : Axemaster              Social Class        41       Dex! 18/*** 18/***
 Body  : Player                                              Con! 18/*** 18/***
 God   : Eru Iluvatar                                        Chr! 18/*** 18/***
                                                                               
 + To Melee Hit         155 Level             50    Hit Points      -71/  1363 
 + To Melee Damage      112 Experience  28645949    Spell Points      0/     0 
 + To Ranged Hit        129 Max Exp     32998227    Sanity          930/   930 
 + To Ranged Damage      28 Exp to Adv.    *****    Piety               -200000
   AC                 25+85 Gold         1516970    Speed           Fast (+51) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[105Perception  : Very Good    Blows/Round:  10        
 Bows/Throw  : Legendary[52]Searching   : Very Good    Shots/Round:  2         
 Saving Throw: Heroic       Disarming   : Bad          Mel.dmg/Rnd:  50d7+1120 
 Stealth     : Fair         Magic Device: Legendary[15]Infra-Vision: 1400 feet 
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are the only child of a Dwarven Miner.  You are a                
          credit to the family.  You have dark brown eyes, straight            
          brown hair, a one foot beard, and a dark complexion.                 
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 101 (5050')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 16 (800')
        Erebor: Level 72 (3600')
        The Old Forest: Level 15 (750')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 22 (1100')

 Your body was a Player.
 You were disguised as a Abomination.
 You have defeated 25075 enemies.
 You tried to destroy Melkor forever, but died in the attempt.
 Arda will be quiet, but not free from evil.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 96 princesses.
 You saved Arda and became a famed King.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 36th Hrive of the 2890th year of the third age.
 Your adventure lasted 104 days.

     Your Attributes:
You are dead, killed by Melkor, Lord of Darkness on level 150 of The Void.
You can teleport at will.
You can destroy walls.
You can cast magic missiles.
You can sense what is beyond walls.
You aggravate monsters.
You are in a battle rage.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe without air.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are incredibly lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are surrounded by an anti-magic shell.
You are incorporeal.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are immune to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon is branded with the Sign of Chaos.
Your weapon strikes at animals with extra force.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon strikes at demons with holy wrath.


                    adefkmnopsuxz{|@            
        Add Str   : ..3.4...4.......            
        Add Int   : ..3...47........            
        Add Wis   : 3.3.4...........            
        Add Dex   : .53.......4.....            
        Add Con   : .53...4.4.......            
        Add Chr   : ..3.4...........            
        Mul Mana  : ...............+            
        Add Stea. : .5....47........            
        Add Sear. : .......7...4....            
        Add Infra : .5.........4....            
        Add Tun.. : ...........4..4.            
        Add Speed : .53*4347........            
        Chaotic   : +...............            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Sharpness : .............+..            
        Sust Str  : +++.............            
        Sust Int  : .+.....+........            
        Sust Wis  : .+..............            
        Sust Dex  : .++.............            
        Sust Con  : .++.............            
        Sust Chr  : .+..............            
        Invisible : .+..............            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : .+....+.........            
        Free Act  : .++....++.+.....            
        Hold Life : ..++.+..........            
        Imm Acid  : ......+.*.+.....            
        Imm Elec  : .**...+.........            
        Imm Fire  : ....+.*.........            
        Res Cold  : ......+.........            
        Res Pois  : ..+.+...+.......            
        Res Fear  : +...+..........+            
        Res Light : .....+..........            
        Res Dark  : .....+..........            
        Res Blind : .+..............            
        Res Conf  : ++...+..+.......            
        Res Sound : ........+.......            
        Res Shard : ................            
        Imm Neth  : ...*............            
        Res Nexus : ......+.........            
        Res Chaos : ++...+..+.......            
        Res Disen : .++.+...........            
        Aura Fire : ......+.........            
        AntiMagic : .+..............            
        WraithForm: ...+............            
        Levitate  : ..+.......+.....            
        See Invis : ++++.+..........            
        Digestion : .++.............            
        Regen     : ..++............            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ..+.++....+.....            
        Drain Exp : ...+............            
        Blessed   : +...............            
        Cursed    : ...+............            
        Hvy Curse : ...+............            
        Precogn.  : .+..............            
        Fly       : .+....+.........            
        Climb     : ...........+....            
        Orc.ESP   : .+...+..+.......            
        Troll.ESP : .+..............            
        Evil.ESP  : ++..............            
        TLord.ESP : ......+.........            

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 50.000 [0.900]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.000 [0.600]
          . Barehand-combat                      01.000 [0.300]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    02.100 [0.900]
          . Stealth                              03.900 [0.500]
          . Disarming                            01.700 [0.900]
 - Magic                                         50.000 [0.500]
          . Magic-Device                         42.000 [1.150]
 - Spirituality                                  13.330 [0.500]
          . Prayer                               50.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Mimicry                              01.300 [0.400]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows


  [Fates]

You may find a Ring of Nothing on level 1.
You may meet a Bullywug shaman on level 7.
You are fated to meet a Blue worm mass on level 1.
You may meet a Hell knight on level 49.
You may meet an Ancient red dragon on level 84.
You may find a Wooden Rod of Nothing on level 48.
You are fated to find a Potion of Lose Memories on level 14.
You may find a Parchment - Monstrous Compendium 2 on level 30.


  [Character Equipment]

a) a Chaotic Slaughter Axe of Aman (5d7) (+12,+12) [+4] (+3) {@w1 !* wish}
    It increases your wisdom by 3.  It
    produces chaotic effects.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It sustains 
    your strength.  It makes you completely fearless.  It provides
    resistance to chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It has been blessed
    by the gods.  It cannot be harmed by acid.  It cannot be harmed by
    electricity.  It cannot be harmed by fire.  
d) The Heavy Crossbow of Eternity (x9) (+36,+28) (+5 to speed) {@w4 !*}
    It is part of the trinity
    of the ultimate weapons.  It increases your dexterity, constitution, 
    stealth, infravision, speed and luck by 5.  It makes you invisible.  
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides immunity to electricity.  It
    provides immunity to paralysis.  It provides resistance to blindness, 
    confusion, chaos and disenchantment.  It allows you to fly.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    orcs, trolls and evil beings.  It slows your metabolism.  It reflects
    bolts and arrows.  It produces an anti-magic shell.  It fires missiles
    with extra might.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
e) The Ring of Power 'Vilya' (+12,+12) (+3) (charging) {!*}
    It can be activated for greater healing (900)
    every 200+d200 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, speed and 
    luck by 3.  It sustains your strength, dexterity and constitution.  It
    provides immunity to electricity.  It provides immunity to paralysis.  
    It provides resistance to life draining, poison and disenchantment.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 97 of Mount Doom.
f) The Ring of Phasing (+15 to speed) {!*}
    
    It grants you the power of teleport if it is being worn.  It increases 
    your speed and luck by 15.  It provides immunity to nether.  It
    provides resistance to life draining.  It renders you incorporeal.  It
    allows you to breathe without air.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It drains experience.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Osyluth on level 70 of Angband.
m) The Arkenstone of Thrain (+3) (charging) {@w0 !*}
    It
    can be activated for detection every 30+d30 turns if it is being worn. 
    It provides light (radius 3) forever.  It increases your speed and 
    luck by 3.  It provides resistance to life draining, light, dark and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Pit Fiend on level 82 of Angband.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It 
    increases your intelligence, constitution, stealth and speed by 4.  It
    provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) an Elven Cloak of the Magi (-5,-1) [4,+12] (+7) {!* wish}
    It increases your intelligence, stealth, 
    searching, speed and luck by 7.  It sustains your intelligence.  It
    provides immunity to paralysis.  It cannot be harmed by acid, cold,
    lightning or fire.  
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  
    It provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to poison, sound and chaos.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Ranger chieftain on level 38 of Mordor.
s) The Massive Iron Crown of Morgoth [0,+1] (+125) {cursed}
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+12] (+4)
    It grants you the power of magic map
     if it is being worn.  It increases your searching, infravision and 
    ability to tunnel by 4.  It allows you to climb mountains.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits)
    It increases your ability to score
    critical hits by 5.  It is very sharp and can cut your foes.  It is
    very sharp and can make your foes bleed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 98 of Mount Doom.
|) a Magical Gnomish Shovel of Digging (+4) {!*}
    
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Mining Supply store.


  [Character Inventory]

a) 2 Fireproof Tomes of Magical Energy {@m1@b1 !k!v!d!s}
    It cannot be harmed by
    fire.  
    You bought it from the Black Market.
b) a Fireproof Tome of Knowledge {@m0@b0 !k!v!d!s}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
c) a Fireproof Holy Tome of Eru Iluvatar {@m2@b2 !k!v!d!s}
    It cannot be harmed by fire.  
    You found it lying on the ground on level 50 of Moria.
d) The Gem of Ice (charging) {@A2 heal 700 !*}
    It can be
    activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Black orc Shaman on level 37 of Moria.
e) Balrilbon's Soulgem (charging) {@A3 cure insanity}
    
    It can be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 14 of The Old Forest.
f) The Cunning Plan of Zog {@A5 satisfy hunger}
    It can
    be activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 92 of Angband.
g) 19 Potions of Cure Insanity {!*}
    
h) 25 Potions of Speed {!*}
    
i) 25 Potions of Healing {!*}
    
j) 11 Potions of *Healing* {!*}
    
k) a Moonstone Rod of the Istari of Home Summoning (150/150) {!*}
    It can hold
    more mana.  It can cast spells for a lesser mana cost.  It can cast
    spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Dark elven priest on level 68 of Angband.
l) a Moonstone Rod of the Istari of Restoration (72/150) {@z5 !k!d!v!s}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Gnome mage on level 39 of The Land Of
    Rhun.
m) a Silver Rod of the Istari of Healing (54/200) {@z3 !k!v!d!s}
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Carcharoth, the Jaws of Thirst on level 95
    of Mount Doom.
n) a Golden Rod of the Istari of Disarming (250/250) {@z1 !k!v!d!s}
    It can hold more mana.  It can cast spells for a lesser
    mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You found it lying in a vault on level 29 of The Sandworm lair.
o) an Adamantite Rod of the Istari of Healing (156/400) {@z4 !k!v!d!s}
p) a Wand of Stone Prison[3|19] of Plenty (2 charges) {!k}
q) a Wand of Essence of Speed[1|28] (2 charges)
    
r) a Wand of Demon Blade[9|30] of Plenty (21 charges)
    
    You found it in the remains of a Black ooze on level 98 of Mount Doom.
s) a Wand of Demon Blade[10|40] (2 charges)
    
t) The Ring of Flare (+3) (charging) {!*}
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 55 of Mordor.
u) The Anchor of Space-Time {@w9 !*}
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
v) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {@w5 !*}
    It can
    be activated for fire branding of bolts every 999 turns if it is being
    worn. It increases your speed by 10.  It provides resistance to fire
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 99 of Mount Doom.
w) (nothing)


  [Home Inventory - Bree ]

a) 6 Sprigs of Athelas
b) a Moonstone Rod of Illumination (75/75) {@z1 !k!v!d!s}
    
c) a Mithril Rod of Charging of Nothing (160/160)
    It
    regenerates its mana faster.  
    You found it lying in a vault on level 48 of Moria.
d) The Amulet 'Falas' (+3)
    It increases your 
    charisma and searching by 3.  It sustains your wisdom and constitution
    .  It provides resistance to fire, cold, poison, confusion and sound.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
e) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 +
    d25) every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
f) The Star of Elendil (+1)
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 47 of Mordor.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It 
    increases your strength and charisma by 2.  It provides resistance to 
    acid, electricity, fire, cold, blindness, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 49 of Moria.
h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {@A5}
    It can be
    activated for destroy doors and traps every 10 turns if it is being
    worn. It increases your intelligence, wisdom and constitution by 3.  
    It provides resistance to acid, poison, confusion and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
i) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
j) The Leather Jacket of Telkas (-1 to accuracy) [12,+3]
    It sustains your charisma.  It provides immunity to acid
    , electricity and cold.  It makes you completely fearless.  It
    provides resistance to poison, nether and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 37 of The Land Of Rhun.
k) The Leather Jacket of Lurth (-21,-4) [12,+7](20%)
    
    It increases your hit points by 20%.  It provides immunity to fire.  
    It provides resistance to light and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 28 of The Land Of Rhun.
l) The Cloak 'Carnen' [1,+7] (+4 to stealth) {100% off}
    It 
    increases your stealth by 4.  It sustains your dexterity.  It provides
    resistance to dark and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the General Store.
m) The Fur Cloak of Diloth [3,+13] (+1 to stealth) {100% off}
    It increases your stealth by 1.  
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to electricity, fire, confusion, sound and 
    shards.  It produces an electric sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Black Market.
n) a Large Metal Shield of Reflection [5,+12]
    It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Angamaite of Umbar on level 28 of Maze.
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and confusion.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Crystal drake on level 36 of Maze.
p) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It
    can be activated for detection every 55+d55 turns if it is being worn. 
    It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest wight on level 34 of Maze.
q) a Set of Gauntlets of Agility [2,+9] (+3) {!k}
    It 
    increases your dexterity by 3.  
    You found it lying on the ground on level 30 of The Land Of Rhun.
r) The Light War Axe of Mirinien (2d5) (+14,+8) (+3 to speed)
    It 
    increases your intelligence, dexterity and speed by 3.  It does extra
    damage from fire.  It poisons your foes.  It is very sharp and can
    make your foes bleed.  It is a great bane of demons.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient bronze dragon on level 72 of
    Erebor.
s) a Blessed Light War Axe of Extra Attacks (2d5) (+11,+11) (+4 attacks) {!*}
    It provides light (radius 1) forever.  It increases your wisdom
     and attack speed by 4.  It allows you to sense the presence of good
    beings.  It has been blessed by the gods.  
    You bought it from the Black Market.
t) a Light War Axe of Aman (2d5) (+11,+12) [+2] (+2)
    It increases your wisdom by 2.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It allows you to sense the presence of evil beings
    .  It has been blessed by the gods.  
    You found it in the remains of a Mummified troll on level 46 of Moria.
u) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Frost giant on level 50 of Moria.
v) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It
    can be wielded two-handed.  It increases your strength, constitution
     and stealth by 3.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and blindness.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of non-living things.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vrock on level 48 of Moria.
w) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mummified troll on level 50 of Moria.
x) The Horn of Helm (+2)
    
    It can be activated for sound ball (300) every 300 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    provides immunity to cold.  It makes you completely fearless.  It
    provides resistance to nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Ghoul on level 30 of Moria.


  [Home Inventory - Gondolin ]

a) The Ebon Cube of Darkness {destruct}
    It can be
    activated for Destruction every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 35 of Moria.
b) The Crystal Ball of Godly Sights {genocide}
    
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Vampire lord on level 39 of Moria.
c) an Adamantite Rod of Capacity of Nothing (400/400)
    It
    can hold more mana.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 90 of
    Angband.
d) a Ring of Slaying (+17,+14) {!*}
    
e) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300
    turns if it is being worn. It increases your intelligence, wisdom, 
    charisma, searching and infravision by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 70 of Angband.
f) The Necklace 'Nauglamir' (+3)
    It
    provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 86 of Angband.
g) The Jewel 'Evenstar' (+3)
    It
    can be activated for restore stats and life levels every 750 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
h) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 38 of Moria.
i) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated
    for analyze monster every 500+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your intelligence, 
    dexterity, charisma, searching and speed by 3.  It provides immunity
    to paralysis.  It provides resistance to cold, light, dark, blindness, 
    sound and shards.  It allows you to see invisible monsters.  It drains 
    mana.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
j) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  
    It provides resistance to confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Young red dragon on level 33 of Moria.
k) a Hatchet of Aman (1d5) (+10,+11) [+1] (+3 attacks)
    
    It can be wielded two-handed.  It increases your wisdom and attack
    speed by 3.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    sustains your wisdom.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    evil beings.  It has been blessed by the gods.  
    You found it in the remains of a Death knight on level 41 of Moria.
l) an Elemental Hatchet of Extra Attacks (1d5) (+6,+11) (+1 attack)
    It
    can be wielded two-handed.  It increases your attack speed by 1.  It
    does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It provides resistance to acid, electricity, fire, cold
     and poison.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Scrag on level 43 of Moria.
m) a Cleaver of Aman (2d4) (+6,+12) [+4] (+2)
    It 
    increases your wisdom by 2.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It sustains your dexterity.  It makes you completely fearless.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It has been blessed by the gods.  
n) The Light War Axe of Ice (2d5) (+3,+15) (+3) {!*}
    It 
    increases your intelligence and charisma by 3.  It does extra damage 
    from frost.  It sustains your dexterity.  It provides immunity to cold
    .  It provides resistance to nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon in the town of
    Gondolin .
o) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can
    cut your foes.  It is very sharp and can make your foes bleed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-ogre on level 33 of Moria.
p) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can
    be wielded two-handed.  It increases your constitution by 3.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk Shaman on level 44 of Moria.
q) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It
    can be wielded two-handed.  It can be activated for detect orcs every
    10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc Shaman on level 33 of Moria.
r) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hezrou on level 42 of Moria.
s) a Short Bow of Lothlorien (x3) (+23,+13) (+1) {!*}
    It 
    increases your dexterity by 1.  It provides immunity to paralysis.  It
    allows you to see invisible monsters.  It fires missiles with extra
    might.  It has been blessed by the gods.  It cannot be harmed by acid.
    It cannot be harmed by fire.  
    You bought it from the Master Archer.
t) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and 
    constitution by 2.  It provides resistance to electricity, fire and 
    cold.  It speeds your regenerative powers.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 43 of Moria.
u) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It 
    increases your dexterity and stealth by 3.  It provides resistance to 
    disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 40 of Moria.
v) a Light Crossbow of Extra Might (x6) (+11,+17) {!*}
    
    It provides resistance to acid.  It fires missiles with extra might.  
    You found it in the remains of an Eldrak in the town of Gondolin .


  [Home Inventory - Minas Anor ]

a) Baalzebub's Tormented Skullcap {destruct}
    It
    can be activated for Destruction every 100 turns.  
    You found it in the remains of a Dark elven lord on level 29 of Mirkwood.
b) The Golden Horn of the Thunderlords (4 charges) {100% off}
c) a Ring of Damage (+18) {!k}
d) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dread on level 60 of Mordor.
e) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants
    you the power of restore life if it is being worn.  It provides light
    (radius 1) forever.  It can be used to store a spell.  It increases 
    your intelligence, wisdom and luck by 2.  It increases your mana
    capacity by 40%.  It sustains your intelligence and wisdom.  It
    provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
f) a Dwarven Lantern of the Magi [Manathrust] (+2) {!*}
    It grants you the power of magic map if it is being
    worn.  It provides light (radius 2) forever.  It has a spell stored
    inside.  It increases your intelligence, wisdom and charisma by 2.  It
    cannot be harmed by fire.  
    It was given to you as a reward.
g) The Phial of Galadriel (+4) {!*}
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, blindness, confusion and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 47 of Mordor.
i) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It
    can be activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, dark, chaos and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 47 of Mordor.
j) The Hard Leather Armour of Armast (-1 to accuracy) [6,+11]
    It
    provides immunity to acid and cold.  It provides resistance to light, 
    nether, nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 47 of Mordor.
k) The Thunderlord Coat of Marda [9,+25] (+5)
    It 
    increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 75 of Angband.
l) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your 
    strength and constitution by 2.  It provides immunity to paralysis.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 82 of Angband.
m) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It
    can be activated for remove fear and cure poison every 5 turns if it
    is being worn. It increases your dexterity and charisma by 5.  It
    sustains your constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to confusion, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, 
    stealth and speed by 3.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
o) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire
    (72) every 400 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your strength, dexterity and luck by 4.  It
    does extra damage from fire.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It sustains your dexterity.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to fire and disenchantment.  It allows you to see invisible monsters.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
p) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.
    It poisons your foes.  It is very sharp and can cut your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    natural creatures.  It provides immunity to paralysis.  It provides
    resistance to poison.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Silver Bolt of Minduin (3d5) (+11,+4) (+1 to speed)
    It provides light (radius 1) forever.  
    It increases your constitution and speed by 1.  It does extra damage 
    from electricity and frost.  It produces chaotic effects.  It is a
    great bane of dragons.  It is especially deadly against giants.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 82 of Angband.
r) a Small Wooden Boomerang of *Slay Undead* (1d4) (+4,+6) (+2)
    It 
    increases your wisdom by 2.  It is a great bane of undead.  It
    provides resistance to nether.  It allows you to see invisible
    monsters.  It allows you to sense the presence of undead.  
    You found it lying on the ground on level 13 of Mirkwood.
s) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It increases 
    your dexterity and speed by 3.  It poisons your foes.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
t) The Mage Staff of Sulur (1d4) (+2,-5) [+3](80%) (+4)
    It can be wielded two-handed.  It provides
    light (radius 1) forever.  It can be used to store a spell.  It 
    increases your intelligence and spell power by 4.  It increases your 
    mana capacity by 80%.  It provides immunity to paralysis.  It provides
    resistance to confusion.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
u) a Mage Staff of Wizardry (1d4) (+3,-4)(100%) (+5)
    It
    can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 5.  It increases your mana capacity by 
    100%.  
    You found it lying on the ground on level 29 of The Sandworm lair.


  [Home Inventory - Lothlorien ]

a) a Golden Rod of Charging of Recall (125/125) {@z0 !*}
    It
    regenerates its mana faster.  
    You found it in the remains of Fire Phantom on level 29 of Maze.
b) a Wand of Stone Prison[2|13] of Plenty (19 charges) {!k}
c) a Wand of Stone Prison[2|17] (5 charges)
d) a Wand of Demon Blade[17|35] of Plenty (11 charges)
e) a Wand of Demon Blade[16|32] of Plenty (0 charges)
f) a Wand of Demon Blade[17|34] (9 charges)
g) a Wand of Demon Blade[14|37] (8 charges)
h) a Wand of Demon Blade[14|33] (5 charges)
    
i) a Wand of Demon Blade[11|32] (5 charges)
    
j) The Ring of Power 'Narya' (+6,+6) (+1)
    It can
    be activated for healing (500) every 200+d100 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) a Polished Power Dragon Scale Mail of Immunity (-3 to accuracy) [40,+12] {!*
}
    It can be activated
    for breathe the elements (300) every 60+d90 turns if it is being worn. 
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold, poison, light, dark, confusion, sound, shards, 
    nether, nexus, chaos and disenchantment.  It allows you to fly.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
l) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, 
    dexterity, constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Osyluth on level 99 of Mount Doom.
m) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {. !*}
    It
    can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 35 of Moria.
n) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
o) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
p) The Hatchet of the Night (2d6) (+34,+22) (+4)
    It can be activated for vampiric drain (3*100) every 250
    turns if it is being worn. It increases your dexterity and stealth by 
    4.  It drains life from your foes.  It is a great bane of undead.  It
    provides resistance to dark.  It allows you to see invisible monsters.
    It drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature red dragon on level 97 of Mount
    Doom.
q) The Slaughter Axe called 'Cutter' (5d7) (+20,+20) {!*}
    It does extra damage from frost.  It poisons your foes.  It is
    very sharp and can make your foes bleed.  It is a great bane of
    demons.  It is especially deadly against natural creatures.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
r) 19 Seeker Bolts of Slay Evil (4d5) (+14,+10)
s) 19 Silver Bolts of Slay Evil (3d5) (+13,+18)
    It fights against evil with holy fury.  It cannot
    be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Pit Fiend on level 98 of Mount Doom.
t) 17 Silver Bolts of Slay Evil (3d5) (+15,+13)
u) a Mage Staff of Power (1d4) (+13,+10) (+11) {@w2 !*}
    
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 11.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Mount
    Doom.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 
    20.  It does extra damage from fire.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can make your foes
    bleed.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It can re-curse itself.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black wraith on level 31 of Mirkwood.
b) The Demonshield of Gothmog [13,+13] (+4)
    
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Gelatinous cube on level 30 of The
    Sandworm lair.
d) a Fireproof Staff of Wish[1|1] (0 charges)
    It cannot be harmed by fire.  
    You found it in the remains of a Mystic on level 33 of Maze.
e) The Phial of Undeath (-5)
    It can be
    activated for ruination every 10+d10 turns if it is being worn. It
    provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It carries an ancient morgothian curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
f) a Cloak of Air [1,+10] {!*}
    It allows you to
    breathe without air.  
    You found it lying on the ground on level 29 of The Sandworm lair.
g) The Slaughter Axe called 'DemonBane' (5d7) (+11,+12) (+1)
    It 
    increases your strength, dexterity, constitution and charisma by 1.  
    It is a great bane of demons.  It strikes at undead with holy wrath.  
    It is especially deadly against natural creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
h) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) {3rd wpn}
    It increases your intelligence, wisdom and attack
    speed by 2.  It is especially deadly against dragons.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It provides resistance to nexus, chaos and 
    disenchantment.  It allows you to see invisible monsters.  It slows
    your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lugdush, the Uruk on level 25 of Maze.
i) The Scimitar of Coimbant (2d5) (+10,+8) {2nd wpn}
    
    It does extra damage from electricity and fire.  It drains life from
    your foes.  It is especially deadly against dragons.  It is a great
    bane of undead.  It has been blessed by the gods.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Hardened warrior on level 21 of Mirkwood.
j) a Quarterstaff of Aman (1d9) (+11,+4) [+4] (+1) {1st wpn}
    
    It can be wielded two-handed.  It increases your wisdom by 1.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It allows you to sense the presence of evil beings
    .  It has been blessed by the gods.  
    It was given to you as a reward.



Posted on 3.1.2006 10:21
Last updated on 16.1.2006 01:28

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On 3.1.2006 10:21 veryfoobar-tome@yahoo.com wrote:
January DiTL comp character over at the wiki.

On 8.1.2006 02:40 Lom wrote:
Interesting character. Liking the combo of hard melee plus some nice Mana magic from Eru worship. I'm guessing the 'Hermit' sub-race is to smooth out the Warrior stats for a Zangbandy Warrior-mage type character, right?


On 8.1.2006 09:15 veryfoobar-tome@yahoo.com wrote:
Thanks, but I can't take credit for the idea, it was Elliott's. It's been fun so far, but I haven't hit Angband yet, and I'm pretty sure I'll need a Staff of Power for Manathrust to be of much use there.

Hermit is especially important with Maximize on.It's working out well, I thought I'd have lower HP.

If you haven't tried out a DiTL comp, you should give it a go this month, just follow the links in wiki.t-o-m-e.net

On 10.1.2006 13:18 Elliott946@aol.com wrote:
Nice results on the elven cloak of the magi. Going for a slaughter axe of aman was a good way to handle the blessed part. Why Chaotic? rChaos? I might have gone for a blessed slaughter axe of extra attacks (stacking p-vals can get you up to +6 blows, I think. I spent a lot of time thinking about ideal weapons when I was working on an artifactless character) or a blessed slaughter axe of slaying, though neither would have given you slay evil, which is a significant boost on a (5d7) weapon.

On 10.1.2006 23:57 veryfoobar-tome@yahoo.com wrote:
I really wanted Vampiric+Aman, but ego Vampiric is only on swords. Chaotic attacks happen 50% of the time, and of that, I get a vampiric attack 20% of the time and a confuse attack about 70% of the time. (The rest is teleport/polymorph/quake). The small vampiric attack is usually enough to keep me at full HP fighting anything living one-on-one.

Confuse with Combat@50 rocks, recently I confused Shadowfax, Uriel, and Kronos with the Axe. This was a big bonus, I originally wanted Chaotic for the Vamp attack.

On 11.1.2006 00:15 Elliott946@aol.com wrote:
I see. Didn't know that about vampiric. LordDimwit's favorite weapon seemed to be Stormbringer for the confusion attacks. I've personally never thought it was worth it, but play-style is a huge part of that.

On 12.1.2006 08:40 veryfoobar-tome@yahoo.com wrote:
Updated, I'm on my up to Arda.

On 16.1.2006 01:28 veryfoobar-tome@yahoo.com wrote:
I made a couple of foolish mistakes. I let my Sanity get too low once, and Melkor took quick advantage. Next, I tried to use Mimicry to get rid of Abomination with zero spell points, and paralyzed myself.

I'm not too disappointed in the final battle. I got Melkor down to two stars, and it was only a simultaneous Mana Storm from a level 150 Spirit that thwarted me.

On 16.1.2006 02:07 veryfoobar-tome@yahoo.com wrote:
One last note: Chaos branding was most excellent versus Melkor. Confuse didn't work, of course, but the Life Drain was as good as a Vampiric weapon. The teleport away Chaos effect was the big bonus, I only wish it happened more frequently.


On 16.1.2006 17:39 greg@wooledge.org wrote:
It might have been worth your time to upgrade to 2.3.3 and get the elven cloak heavily cursed, so you could flip its hit/damage to positive with *Remove Curse*. Depending on how bored you were. :)

On 16.1.2006 23:01 veryfoobar-tome@yahoo.com wrote:
Yeah, I should update for the other fixes too.

Can the quiver get cursed now too? Some flipped Silver Bolts of Backbiting (+50,+50) would have been nice.

On 26.1.2006 02:48 Elliott946@aol.com wrote:
I'm working my way up through the Nether Realms, so I'm just a hair behind you. Our equipment is remarkably similar.

I have the Hatchet of the Night instead of a nifty double ego slaughter axe, Maglor's Harp instead of the Crossbow of Eternity (I went with the sword) or Cubragol, and a randart ring instead of Vilya, but everything else is the same: Ring of Phasing, Elessar, Arkenstone, Thorin, Trone, Fingolfin, and I'm going to swap back to Gimili once (if) I get to Melkor. The cloak is a push, as I've got a shadow cloak of the bat to your elven cloak of the magi. Not the same, but darn similar.

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