The Angband Ladder: Hax0r, Dwarf Axemaster by <greg@wooledge.org>

  [ToME 2.2.1 Character Dump]

 Name  : Hax0r                  Age                 45       STR!     40       
 Sex   : Male                   Height              46       INT!     33       
 Race  : Vampire Dwarf          Weight             139       WIS!     25       
 Class : Axemaster              Social Class        42       DEX!     38       
 Body  : Player                                              Con!     40     40
 God   : Tulkas                                              CHR!     23       
                                                                               
 + To Melee Hit          90 Level             50    Max Hit Points      1389   
 + To Melee Damage       53 Experience  23839143    Cur Hit Points      -136   
 + To Ranged Hit         30 Max Exp     23839143    Max SP (Mana)        202   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)         60   
   AC                 59+95 Gold         1834143    Piety              87154   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[77]Perception  : Superb       Blows/Round:  11        
 Bows/Throw  : Legendary[15]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Good         Disarming   : Very Good    Mel.dmg/Rnd:  22d6+583  
 Stealth     : Excellent    Magic Device: Superb       Infra-Vision: 140 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Dwarven Miner.  You are a                
          credit to the family.  You have dark brown eyes, wavy black          
          hair, a two foot beard, and a dark complexion.                       
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 85 (4250')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 85 (4250')
        Paths of the Dead: Level 40 (2000')
        Illusory Castle: Level 35 (1750')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 13 (650')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        A lost temple: Level 33 (1650')

 Your body was a Player.
 You have defeated 20161 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 81 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 36th Quelle of the 2890th year of the third age.
 Your adventure lasted 50 days.

     Your Attributes:
You are dead, killed by a Water hound on level 85 of Angband.
You can drain life from a foe.
You can switch locations with another being.
You can use secret passages.
You can cast magic missiles.
You are stunned.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
Your appetite is small.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
You suffer from Black Breath.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon drains life from your foes.
Your weapon is a great bane of undeads.

 Corruption list:
Vampiric Teeth:
  Your teeth allows you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
 - Combat                                        50.000 [0.900]
	  - Weaponmastery                               50.000 [0.950]
	 	  . Sword-mastery                             00.000 [0.300]
	 	  . Axe-mastery                               50.000 [0.900]
	 	  . Hafted-mastery                            00.000 [0.300]
	 	  . Polearm-mastery                           00.000 [0.300]
	  . Archery                                     22.000 [0.600]
	  . Antimagic                                   00.000 [0.550]
 - Sneakiness                                    01.000 [0.900]
	  . Stealth                                     01.000 [0.300]
	  . Disarming                                   01.000 [0.900]
 - Magic                                         09.872 [0.500]
	  . Magic-Device                                19.400 [1.150]
	  . Conveyance                                  01.700 [0.500]
	  . Divination                                  08.200 [0.500]
 - Spirituality                                  02.920 [0.400]
	  . Prayer                                      39.000 [0.500]
 - Monster-lore                                  02.900 [0.500]
	  . Summoning                                   10.200 [0.500]
	  . Corpse-preservation                         01.600 [0.800]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) The Hatchet of the Night (2d6) (+22,+8) (+4)
        It can be activated for vampiric drain (3*100) every 250 turns if it
    is being worn. It increases your dexterity and stealth by 4.  It
    drains life from your foes.  It is a great bane of undead.  It
    provides resistance to dark.  It allows you to see invisible monsters.
    It drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 62 of Mordor.
d) The Light Crossbow 'Cubragol' (x3) (+12,+14) (+10) {cursed}
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It allows you to levitate.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 43 of Mordor.
e) a Ring of Speed (+11) {cursed}
f) The Ring of Flare (+3)
    It
    can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 54 of Mordor.
k) The Amulet called 'Hax'
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to life draining, acid, 
    electricity, cold, dark, confusion, shards and disenchantment.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You made it yourself.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 64 of Mordor.
n) Power Dragon Scale Mail of Immunity (-3) [40,+18]
    
    It can be activated for breathe the elements (300) every 60+d90 turns
     if it is being worn. It provides immunity to acid.  It provides
    resistance to acid, electricity, fire, cold, poison, light, dark, 
    confusion, sound, shards, nether, nexus, chaos and disenchantment.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
o) an Elven Cloak [4,+10] (+3 to stealth)
    It increases your stealth, searching and luck by 3.  It cannot
    be harmed by acid, cold, lightning or fire.  
p) The Large Leather Shield of Maldande [4,+10]
    It sustains your 
    constitution.  It provides immunity to electricity, fire and cold.  It
    provides resistance to cold, sound and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
s) a Golden Crown of the Magi [0,+12] (+3)
    It 
    increases your intelligence and spell power by 3.  It sustains your 
    intelligence.  It provides resistance to acid, electricity, fire, cold
     and disenchantment.  It gives telepathic powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon in the town of
    Gondolin .
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if
    it is being worn. It grants you the power of magic missile if it is
    being worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm in the town of Gondolin .
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+10] (+3 to infravision)
    
    It increases your strength, constitution and infravision by 3.  It
    provides resistance to dark.  
    It was given to you as a reward.
z) (nothing)
{) 18 Seeker Bolts of Eldon (4d5) (+17,+13) (+4) {90% off}
    It increases your intelligence and 
    dexterity by 4.  It drains life from your foes.  It strikes at demons
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
|) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns
     if it is being worn. It increases your strength, searching, 
    infravision and ability to tunnel by 6.  It does extra damage from 
    acid.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It provides resistance to acid, 
    dark and disenchantment.  It allows you to climb mountains.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Fireproof Tome of the Impenetrable Earth
    It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    You bought it from the Library.
b) a Fireproof War Tome of Tulkas
    It cannot be harmed by fire.  
    You bought it from the Library.
c) The Tome of Hax0r
    It cannot be harmed by acid, cold,
    lightning or fire.  
d) The Bag of Tricks {cure insanity}
    It can be activated for cure insanity.  
    You found it in the remains of an Old Sorcerer on level 33 of A lost
    temple.
e) the Crystal Ball of The Witch-King of Angmar {genocide}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Hezrou on level 85 of Mount Doom.
f) Mordenkainen's Mysterious Mind-Masher {heal 700}
    It
    can be activated for heal 700 hit points every 250 turns.  
    You found it lying on the ground on level 37 of Mordor.
g) 12 Sprigs of Athelas {!*}
    
h) 14 Potions of Speed {!*}
    
i) 23 Potions of Healing {!*}
    
j) a Potion of *Healing* {!*}
k) 10 Scrolls of Teleportation {!*}
    
l) a Scroll of *Identify* {!*}
    
m) a Silver Rod of the Istari of Detection (200/200) {@z9}
    It can hold
    more mana.  It can cast spells for a lesser mana cost.  It can cast
    spells faster.  It regenerates its mana faster.  
    It was given to you as a reward.
n) a Silver Rod of Recall (100/100) {!*!*}
    
o) an Adamantite Rod of Quickness of Illumination (200/200) {@z8}
    It can cast spells faster.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
p) a Rod Tip of Healing (120 Mana to cast)
q) a Partial Totem of a Grand master mystic
    
r) a Partial Totem of a Sky Drake
    
s) The Ring of Power of Ji Indur Dawndeath (+4 to stealth) {cursed}
    It increases your stealth by 4.  It makes you invisible.
    It sustains your strength and constitution.  It provides resistance to 
    chaos and disenchantment.  It drains experience.  It is heavily
    cursed.  It cannot be dropped while cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 82 of Angband.
t) The Ring 'Mantir' [+14] (+2 attacks)
    
    It can be activated for ball of acid and resist acid every 50+d50 turns
     if it is being worn. It increases your strength, stealth and attack
    speed by 2.  It sustains your dexterity and constitution.  It provides
    resistance to acid and chaos.  It allows you to levitate.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 85 of
    Angband.
u) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
v) The Robe of Great Luck [-30,+10] (+60)
    It increases your 
    luck by 60.  It provides immunity to paralysis.  It drains mana and 
    life.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 62 of Mordor.
w) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
    
    It increases your attack speed by 2.  It is a great bane of dragons.  
    It provides resistance to acid, electricity, fire, cold and poison.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.


  [Home Inventory - Bree ]

a) 15 Potions of Cure Insanity {!*}
    
b) 21 Potions of Speed {!*}
    
c) 15 Potions of *Healing* {!*}
    
d) 2 Potions of Life {!*}
    
e) 4 Scrolls of Mass Genocide {!*!*}
    
f) The Ring of Power of Akhorahil the Blind (+2 to speed)
    
    It increases your wisdom, dexterity, constitution, searching, speed
     and attack speed by 2.  It makes you invisible.  It sustains your 
    strength, wisdom and constitution.  It makes you completely fearless.  
    It provides resistance to electricity, poison, blindness and nether.  
    It allows you to levitate.  It slows your metabolism.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 70 of Angband.
g) a Ring of Slaying (+12,+17)
    
    You bought it from the Black Market.
h) The Ring of Haliendi (+5)
    It increases your strength, wisdom
    , dexterity, constitution, charisma and searching by 5.  It makes you
    invisible.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 62 of
    Mordor.
i) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300
    turns if it is being worn. It increases your intelligence, wisdom, 
    charisma, searching and infravision by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 73 of Angband.
j) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It
    can be activated for heal and cure black breath every 200 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Blue Thunderlord in the town of Bree .
k) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Rogrog the Black Troll on level 35 of
    Illusory Castle.
l) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It
    provides immunity to acid.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to sound and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 80 of Angband.
m) The Shield of Deflection of Gil-galad [10,+20] (+5)
    
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Sky Drake on level 73 of Angband.
n) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It 
    increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 62 of Mordor.
o) The Light War Axe of Ingoron (2d5) (+25,+11) (+4)
    
    It increases your wisdom by 4.  It does extra damage from frost.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of demons.  It strikes at undead with holy wrath.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Algroth on level 57 of Mordor.
p) The Light War Axe 'Olost' (2d5) (+14,+26) (+3)
    It 
    increases your wisdom by 3.  It does extra damage from electricity.  
    It produces chaotic effects.  It strikes at demons with holy wrath.  
    It is a great bane of undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 62 of Mordor.
q) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    
    It can be activated for drain life (120) every 400 turns if it is
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 62 of Mordor.
r) The Lochaber Axe of Nerind (3d8) (+15,+8) (+5)
    It
    can be wielded two-handed.  It increases your strength by 5.  It does
    extra damage from acid.  It poisons your foes.  It is very sharp and
    can cut your foes.  It is a great bane of undead.  It fights against
    evil with holy fury.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 62 of
    Mordor.
s) a Heavy Crossbow of Siegecraft (x6) (+14,+26) [+19]
    It reflects bolts and arrows.  It fires missiles with extra
    might.  It fires missiles excessively fast.  
    You found it in the remains of a Great Swamp Wyrm on level 62 of Mordor.
t) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth in the town of Gondolin .
u) 30 Rounded Pebbles of Berda (1d2) (+24,+8) {90% off}
    It
    does extra damage from acid, electricity and frost.  It is especially
    deadly against orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
v) 30 Iron Shots of Huilor (1d4) (+13,+13) {90% off}
    It does extra damage from electricity and fire.  
    It poisons your foes.  It is a great bane of dragons.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
w) The metal Boomerang of Beor (4d5) (+9,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It
    provides resistance to acid, electricity, fire and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 36 of Mordor.
x) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 61 of Mordor.


  [Home Inventory - Gondolin ]

a) 4 Scrolls of Genocide {!*}
    
b) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Elder vampire on level 49 of Mordor.
c) a Ring of Extra Attacks (+3 attacks)
    
    It increases your attack speed by 3.  
    You bought it from the Rare Jewelry Shop.
d) a Ring of Critical Hits (+6% of critical hits)
e) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3)
    forever.  It increases your strength, dexterity, constitution, 
    infravision and speed by 3.  It provides immunity to paralysis.  It
    makes you completely fearless.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 72 of
    Angband.
f) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every
    750 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 62 of Mordor.
g) a Dwarven Lantern of the Magi (+2)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 2.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
h) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 41 of Mordor.
i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, confusion and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity
     and speed by 2.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold, light, confusion and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 48 of Mordor.
k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It
    can be activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, dark, confusion and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
l) a Small Leather Shield of Preservation (-8,-1) [2,+26]
    It sustains your strength, dexterity
     and constitution.  It provides resistance to life draining, fire, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hezrou on level 43 of Mordor.
m) The Large Metal Shield of Anarion [5,+20]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to acid, electricity, fire, 
    cold and sound.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze
    monster every 500+d200 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your intelligence, dexterity, 
    charisma, searching and speed by 3.  It provides immunity to
    paralysis.  It provides resistance to cold, light, dark, blindness, 
    sound and shards.  It allows you to see invisible monsters.  It drains 
    mana.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 68 of Angband.
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and nexus.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Uruk Captain on level 41 of Mordor.
p) The Broad Axe of Elien (2d6) (+16,+11) (+3 attacks)
    
    It can be wielded two-handed.  It increases your intelligence and 
    attack speed by 3.  It does extra damage from acid.  It produces
    chaotic effects.  It is a great bane of demons.  It is a great bane of
    undead.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 30 of Mirkwood.
q) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    
    It can be wielded two-handed.  It increases your constitution by 3.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 72 of
    Angband.
r) The Great Axe of Mingrinog (4d4) (+18,+15) (+3)
    It must be wielded two-handed.  It increases your strength and 
    constitution by 3.  It is very sharp and make your foes bleed.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Brown Thunderlord in the town of Bree .
s) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of Khamul, the Black Easterling on level 72 of
    Angband.
t) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is
    very sharp and can cut your foes.  It is very sharp and make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Spear of Orome (4d6) (+15,+15) (+4)
    It can be activated for stone to mud
    every 5 turns if it is being worn. It increases your intelligence, 
    wisdom, searching, infravision, ability to tunnel and speed by 4.  It
    does extra damage from fire.  It is especially deadly against dragons.
    It is especially deadly against giants.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It makes you completely fearless.  It provides
    resistance to life draining, fire and light.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of giants.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 68 of Angband.
v) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Bronze Thunderlord in the town of Bree .
w) 23 Iron Shots of Mentir (1d4) (+16,+12) {90% off}
    
    It does extra damage from electricity and fire.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.


  [Home Inventory - Minas Anor ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you
    invisible.  It sustains your strength, dexterity and constitution.  It
    provides immunity to paralysis.  It provides resistance to life
    draining.  It allows you to levitate.  It produces a fiery sheath.  It
    can re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Nether wraith on level 43 of Mordor.
b) The Jester's Cap of Insanity (charging) {restore stats/levels}
    
    It can be activated for restore stats and life levels every 750 turns.
    
    You found it lying in a vault on level 37 of Mordor.
c) 68 Potions of Water Curing {quest}
d) The Ring 'Breil' (+1 attack)
    It increases your 
    attack speed by 1.  It makes you invisible.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, fire, cold and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 35 of
    Illusory Castle.
e) an Indestructible Ring of Speed (+10)
    It increases your speed by 10.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 68 of Angband.
f) an Amulet of Brilliance (+6)
g) The Amulet of Carlammas (+2)
    
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 47 of Mordor.
h) an Indestructible Amulet of the Serpents [+7] (+6)
i) The Amulet 'Mentir' (+4,+5) [+4] (+2)
    
    It increases your strength, constitution and stealth by 2.  It
    sustains your strength, constitution and charisma.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to electricity, confusion, nether and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 78 of
    Angband.
j) The Amulet of Areth (+2)
    It increases your constitution by 2.  It sustains your 
    dexterity.  It provides resistance to acid, electricity, fire, light, 
    blindness and nether.  It slows your metabolism.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 65 of Mordor.
k) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Bert the Stone Troll in the town of Bree .
l) The Robe of Incanus [2,+20] (+3)
    
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 65 of Mordor.
m) The Iron Crown of Eragalin [0,+12]
    
    It sustains your dexterity and charisma.  It provides immunity to
    paralysis.  It provides resistance to dark, chaos and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 78 of Angband.
n) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 47 of Mordor.
o) a Set of Gauntlets of Power (+3,+2) [2,+5] (+3)
    
    It increases your strength by 3.  It provides resistance to poison.  
    You found it in the remains of a Lizard man on level 39 of Mordor.
p) The Broad Axe of Baran (2d6) (+9,+7) (+4)
    It
    can be wielded two-handed.  It provides light (radius 1) forever.  It 
    increases your wisdom by 4.  It does extra damage from acid.  It
    produces chaotic effects.  It is a great bane of demons.  It strikes
    at undead with holy wrath.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 64 of Mordor.
q) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    
    It must be wielded two-handed.  It increases your strength, 
    constitution and ability to tunnel by 3.  It does extra damage from 
    acid and fire.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, fire, light, dark and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dracolisk on level 65 of Mordor.
r) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It
    can be activated for ball of fire (72) every 400 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
s) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It provides light (radius 1)
    forever.  It increases your strength by 2.  It does extra damage from 
    fire.  It poisons your foes.  It is very sharp and can cut your foes.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It provides immunity to paralysis.  It provides resistance to 
    fire and poison.  It allows you to sense the presence of dragons.  It
    slows your metabolism.  It speeds your regenerative powers.  It drains 
    life.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 47 of Mordor.
t) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    
    It increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
u) The Sling of Halina (x3) (+18,+10) (+1)
    It increases your strength, 
    intelligence and constitution by 1.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 65 of Mordor.
v) a Light Crossbow of Extra Might (x6) (+14,+19)
    It
    provides resistance to shards.  It fires missiles with extra might.  
    You bought it from the Master Archer.
w) 24 Iron Shots of Urulad (1d4) (+6,+5) {90% off}
    It does extra damage from acid
     and electricity.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It is a great bane of
    undead.  It fights against evil with holy fury.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
x) The Small Wooden Boomerang of Elirulin (1d4) (+11,+15)
    It does extra damage from electricity and frost.  
    It poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 39 of
    Mordor.


  [Home Inventory - Lothlorien ]

a) Olive's Omnipotent Ostrich {heal 4d8 cuts}
    It can be activated for heal 4d8 & wounds every 3+d3 turns.  
    You found it in the remains of a Master yeek on level 13 of Mirkwood.
b) 12 Potions of Enlightenment {!*}
    
c) The Wand of Digging of Thrain (20 charges)
d) The Golden Horn of the Thunderlords (0 charges) {never used!}
    
    It was given to you as a reward.
e) a Staff of Wish[1|1] (0 charges)
f) The Ring of Edhwe (+3)
    It increases your strength, 
    intelligence and charisma by 3.  It sustains your constitution.  It
    makes you completely fearless.  It provides resistance to light and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 58 of Dol
    Guldur.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides
    resistance to acid, electricity, fire, cold, poison, shards and nexus.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your 
    dexterity and speed by 3.  It provides resistance to acid, light and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Thunderlord Coat of Luilwen (-16,-33) [9,+9](40%)
    It increases your 
    hit points by 40%.  It provides immunity to acid and cold.  It
    provides resistance to fire, cold, light, shards and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 75 of Angband.
j) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and make your foes bleed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) a Beaked Axe of Westernesse (2d6) (+7,+7) (+2)
    It must be wielded two-handed.  It 
    increases your strength, dexterity and constitution by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  
    You found it lying in a vault on level 17 of Mirkwood.
l) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be
    wielded two-handed.  It can be activated for detect orcs every 10 turns
     if it is being worn. It increases your dexterity and searching by 4.  
    It is especially deadly against orcs.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
m) The Dagger 'Nimthanc' (E:13222, L:20) (1d4) (+14,+9)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It provides light (radius
    1) forever.  It does extra damage from electricity and frost.  It
    strikes at undead with holy wrath.  It makes you invisible.  It
    provides resistance to acid, electricity, cold and nether.  It
    produces a fiery sheath.  It produces an electric sheath.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) The Main Gauche of Azaghal (2d5) (+8,+10)
    It is a great bane
    of dragons.  It provides immunity to fire.  It makes you completely
    fearless.  It allows you to sense the presence of dragons.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 77 of Angband.
p) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hill giant on level 28 of A lost temple.
q) The Trident of Wrath (3d8) (+16,+18) (+2)
    
    It can be wielded two-handed.  It increases your strength and 
    dexterity by 2.  It produces chaotic effects.  It is a great bane of
    undead.  It fights against evil with holy fury.  It provides
    resistance to light and dark.  It allows you to see invisible
    monsters.  It drains mana.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice ranger on level 19 of Orc Cave.
r) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Horned Reaper on level 75 of Angband.
s) a Long Bow of Lothlorien (x4) (+16,+10) (+1)
    
    It provides light (radius 1) forever.  It increases your dexterity by 
    1.  It provides immunity to paralysis.  It fires missiles with extra
    might.  It has been blessed by the gods.  It cannot be harmed by acid.
    It cannot be harmed by fire.  
    You found it in the remains of an Osyluth in the town of Gondolin .
t) The Bolt of Doros (1d5) (+11,+10) (+3)
    It 
    increases your intelligence and wisdom by 3.  It does extra damage 
    from acid.  It strikes at undead with holy wrath.  It is especially
    deadly against natural creatures.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 73 of Angband.
u) 20 Seeker Bolts of Frost (4d5) (+6,+9) {90% off}
    
    It does extra damage from frost.  It cannot be harmed by cold.  
    You made it yourself.
v) 21 Iron Shots 'Nelethar' (1d4) (+5,-2) {90% off}
    It does extra damage from fire.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It
    aggravates nearby creatures.  It fills you with the Black Breath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
w) The Small Metal Boomerang of Mionweth (3d4) (+13,+3)
    It does extra damage from acid and electricity.  
    It is especially deadly against dragons.  It is especially deadly
    against giants.  It strikes at demons with holy wrath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 31 of
    Mirkwood.
x) The Player corpse


  [Home Inventory - Khazad-dum ]

a) The Ring Mail of Erondi (-2) [12,+5]
    It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to electricity, fire, sound and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 48 of Moria.
b) The Large Metal Shield 'Dollamo' [5,+5]
    It
    sustains your wisdom.  It makes you completely fearless.  It provides
    resistance to life draining, poison, confusion and nether.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 50 of Moria.
c) The Steel Helm of Leretir [6,+4]
    It
    provides light (radius 1) forever.  It sustains your intelligence and 
    charisma.  It provides resistance to blindness, sound and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
d) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    It
    provides light (radius 1) forever.  It increases your searching by 4.  
    It does extra damage from electricity.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It makes you completely fearless.  
    It provides resistance to electricity, fire and blindness.  It allows
    you to sense the presence of orcs, trolls and giants.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll Priest on level 50 of Moria.
e) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It
    provides light (radius 1) forever.  It decreases your luck by 20.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Dark elven priest on level 54 of Mordor.
b) The Crumpled Scroll of Mass Resurrection {!*!*}
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master mindcrafter in the town of
    Gondolin .
c) The Ring 'Elwilmar' [-12] (-2) {cursed}
    It decreases your wisdom, constitution, charisma, stealth, 
    searching, infravision, speed and attack speed by 2.  It sustains your 
    wisdom, dexterity and charisma.  It provides immunity to paralysis.  
    It provides resistance to cold, light, dark, blindness and nether.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    induces random teleportation.  It is cursed.  It can re-curse itself.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 73 of
    Angband.
d) The Ring of Power of Khamul, the Black Easterling (+3 to speed)
    It increases your constitution and speed by 3.  It makes you
    invisible.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to sound, shards and chaos.  It
    allows you to levitate.  It allows you to see invisible monsters.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 72 of
    Angband.
e) The Ring of Power of Adunaphel the Quiet (+2 to speed)
    It increases your dexterity, stealth and speed by 2.  It makes
    you invisible.  It sustains your wisdom.  It provides resistance to 
    electricity and confusion.  It speeds your regenerative powers.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 72 of Angband.
f) The Ring of Power of Uvatha the Horseman (+5)
    
    It increases your wisdom and dexterity by 5.  It makes you invisible.  
    It provides resistance to electricity.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
g) The Ring of Power of Dwar, Dog Lord of Waw
    
    It makes you invisible.  It provides immunity to paralysis.  It
    provides resistance to poison, light, blindness and confusion.  It
    slows your metabolism.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 85 of Mount
    Doom.
h) The Ring of Power of Ren the Unclean
    It makes you invisible.  It sustains your intelligence and 
    charisma.  It provides resistance to confusion and chaos.  It speeds
    your regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 78 of Angband.
i) The Ring of Durin (+2) {cursed}
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
j) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if
    it is being worn. It provides light (radius 5) forever.  It decreases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
     and luck by 5.  It allows you to breathe without air.  It allows you
    to sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Sangahyando of Umbar on level 32 of
    Mirkwood.
k) The Stone of Lore
    It can be activated for perilous identify every turn if it is
    being worn. It provides light (radius 1) forever.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, poison, light and dark.  
    It cannot be harmed by acid, cold, lightning or fire.  
m) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be
    activated for rays of fear in every direction if it is being worn. It 
    decreases your intelligence, wisdom and searching by 5.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, fire, poison and 
    disenchantment.  It allows you to see invisible monsters.  It produces
    an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 69 of Dol
    Guldur.
n) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
    It can be activated for fire ball (300) every 200+d200 turns if
    it is being worn. It decreases your charisma by 4.  It does extra
    damage from fire.  It provides immunity to fire.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 52 of Mordor.
o) The Dagger 'Frost' (1d4) (+2,+17) (+1 to speed)
    It 
    increases your strength, intelligence, charisma, speed and attack speed
     by 1.  It does extra damage from acid, electricity and fire.  It
    produces chaotic effects.  It drains life from your foes.  It is very
    sharp and make your foes bleed.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It is a great bane of
    demons.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball
    (48) every 5+d5 turns if it is being worn. It increases your dexterity
    , speed and attack speed by 2.  It does extra damage from frost.  It 
    poisons your foes.  It provides resistance to cold.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dread on level 43 of Mordor.
q) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It 
    increases your strength, constitution and speed by 2.  It does extra
    damage from electricity.  It is very sharp and can cut your foes.  It
    is very sharp and make your foes bleed.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light
     and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
r) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 73 of Angband.
s) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth) {cursed}
    It 
    decreases your wisdom and stealth by 4.  It poisons your foes.  It
    provides resistance to light, dark, blindness, confusion and nether.  
    It allows you to sense the presence of good beings.  It drains mana
     and life.  It is heavily cursed.  It carries an ancient foul curse.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 75 of Angband.
t) The Mace 'Mondor' (2d4) (+20,+11) (+4)
    
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your intelligence and constitution by 4.  It does extra
    damage from electricity.  It poisons your foes.  It is a great bane of
    dragons.  It strikes at demons with holy wrath.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 37 of Moria.
u) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can
    be wielded two-handed.  It can be activated for destruction every
    200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ettin in the town of Gondolin .



Posted on 30.6.2003 17:42
Last updated on 28.7.2003 02:57

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1409. on the Ladder (of 18973)
569. on the ToME Ladder (of 3151)
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On 30.6.2003 17:42 greg@wooledge.org wrote:
I just love those orc caves! My second staff of wish, and the other one was also found in the orc caves. This one "only" has 2 charges instead of 3, but hey, I'll take it!

On 30.6.2003 23:15 divinecloudburst wrote:
An axemaster with Nimthanc?

On 1.7.2003 00:20 deathlycold wrote:
18 elf skeletons??? dang this haxor really has a vendetta vs. elves!

On 1.7.2003 00:43 greg@wooledge.org wrote:
Re: Nimthanc. Well, if you found it, you'd use it too! I didn't have any good axes -- at least, nothing that compared with *that*! In the early game, you use what you have.

Re: elf skeletons. They were lying around in my home in Lothlorien, of course. I haven't "used" them (converted them into bolts) yet because I want to wait until I get to a fairly deep dungeon level. (From what I can tell in the source code, it seems that ammo creation depends on your current dungeon level.)

On 1.7.2003 07:16 divinecloudburst wrote:
Re: Nimthanc...which would be a venomous slaughter axe of slaying (or something) if I'd just found a staff of wish.

On 28.7.2003 02:57 greg@wooledge.org wrote:
Special level. Got hungry. Summoned a grand master mystic to eat. It summoned water hounds. They all decided to breathe on me. My healing item activation failed, and they breathed some more. If I weren't such a moron, this character should have been a winner.

Got two wishes from a staff as noted earlier. The first one went to the PowerDSM, which I did not regret. The second one I saved for a bit, then used for a scroll of artifact creation, which was then used on an amulet of sustenance.

I lost a *lot* of pluses from the axe due to attacking ringwraiths with it. That hurt me considerably, knocking hundreds off my per-round average damage.

But what really made this guy stand out was that randart shield which covered the three immunities to complement my PowerDSM. The DSM and shield, together with my dwarven blindness resistance and my warrior's courage, gave me total coverage of the "resistances" column on the character sheet. Then I just needed the sustains (amulet), free action (gloves), see invis or telepathy (helmet), and I was all set for choppin' up monsters.

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