The Angband Ladder: Elf-Hugger, Dwarf Axemaster by <Elliott946@aol.com>

  [ToME 2.3.2 Character Sheet]

 Name  : Elf-Hugger             Age                105       STR! 18/***       
 Sex   : Male                   Height              35       INT! 18/***       
 Race  : Zombie Dwarf           Weight             167       WIS! 18/***       
 Class : Axemaster              Social Class        51       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Yavanna Kementari                                   CHR! 18/***       
                                                                               
 + To Melee Hit         125 Level             50    Hit Points     1436/  1436 
 + To Melee Damage       84 Experience  20562943    Spell Points    166/   170 
 + To Ranged Hit         43 Max Exp     20562943    Sanity          930/   930 
 + To Ranged Damage       0 Exp to Adv.    *****    Piety                60592 
   AC                27+147 Gold        12179378    Speed           Fast (+35) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[87]Perception  : Poor         Blows/Round:  11        
 Bows/Throw  : Heroic       Searching   : Fair         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Very Good    Mel.dmg/Rnd:  22d6+924  
 Stealth     : Superb       Magic Device: Legendary[27]Infra-Vision: 1370 feet 
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of two children of a Dwarven Warrior.  You are           
          a credit to the family.  You have dark brown eyes, straight          
          black hair, a one foot beard, and a dark complexion.                 
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 124 (6200')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 51 (2550')
        Orc Cave: Level 18 (900')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Helcaraxe: Level 35 (1750')
        A lost temple: Level 27 (1350')

 Your body was a Player.
 You have defeated 7838 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 15 princesses.
 You saved Arda and became a famed King.
 You found 4 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 15th Quelle of the 2890th year of the third age.
 Your adventure lasted 29 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Lothlorien.
You can teleport at will.
You can switch locations with another being.
You can use secret passages.
You can cast magic missiles.
You can sense what is beyond walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe without air.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are extremely lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are incorporeal.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are immune to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon drains life from your foes.
Your weapon is a great bane of undeads.


                    adefkmnopsuxz{|@            
        Add Str   : ..3.4...4*......            
        Add Int   : ......4..*......            
        Add Wis   : .3..4....*......            
        Add Dex   : 4........*4.....            
        Add Con   : ..3...4.4*......            
        Add Chr   : .33.4....*......            
        Add Stea. : 43....42........            
        Add Sear. : ..3........4....            
        Add Infra : .......2.*.4....            
        Add Tun.. : ...........4..8.            
        Add Speed : .3.*4342........            
        Vampiric  : +...............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ........+.+.....            
        Hold Life : ...+.+.........+            
        Imm Acid  : .+....+.*++.....            
        Res Elec  : .+....+..+......            
        Imm Fire  : .+*.+.*..+......            
        Res Cold  : .+....+..+.....+            
        Res Pois  : ....+....+.....+            
        Res Fear  : ....+..........+            
        Res Light : .....+.+.+......            
        Res Dark  : +....+.+.+......            
        Res Blind : ........+......+            
        Res Conf  : .....+..++......            
        Res Sound : .+......+.......            
        Res Shard : ................            
        Imm Neth  : ...*.....+......            
        Res Nexus : ......+..+......            
        Res Chaos : .....+..+.......            
        Res Disen : ....+...........            
        Aura Fire : ......+.........            
        WraithForm: ...+............            
        Lite      : .........+......            
        See Invis : ++++.+.+.+.....+            
        Digestion : ...............+            
        Regen     : ...+............            
        Activate  : +.+.++....+.....            
        Drain Exp : +..+............            
        Cursed    : ...+.....+......            
        Hvy Curse : ...+.....+......            
        Prm Curse : .........+......            
        Fly       : ..+...++........            
        Climb     : ...........+....            
        Orc.ESP   : .....+..+.......            
        TLord.ESP : ..+...+.........            
        Unique.ESP: .+..............            
        Full ESP  : .........+......            

 Corruption list:
Random teleportation:
  Randomly teleports you around


Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 50.000 [0.900]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.500 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    05.200 [0.900]
          . Stealth                              06.000 [0.400]
          . Disarming                            03.700 [0.900]
 - Magic                                         04.582 [0.300]
          . Magic-Device                         50.000 [1.150]
 - Spirituality                                  25.400 [0.500]
          . Prayer                               50.000 [0.500]
 - Monster-lore                                  01.500 [0.500]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may meet a Newt on level 12.


  [Character Equipment]

a) The Hatchet of the Night (2d6) (+32,+21) (+4)
    It can be activated
    for vampiric drain (3*100) every 250 turns if it is being worn. It 
    increases your dexterity and stealth by 4.  It drains life from your
    foes.  It is a great bane of undead.  It provides resistance to dark.  
    It allows you to see invisible monsters.  It drains experience.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 65 of Dol Guldur.
d) The Harp of Maglor (+3 to speed)
    
    It increases your wisdom, charisma, stealth, speed and luck by 3.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of unique beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Snaga Shaman in the town of Gondolin .
e) The Ring of Flare (+3) (charging)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 71 of
    Erebor.
f) The Ring of Phasing (+15 to speed)
    It grants you the power of teleport if it is being worn.  It 
    increases your speed and luck by 15.  It provides immunity to nether.  
    It provides resistance to life draining.  It renders you incorporeal.  
    It allows you to breathe without air.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It drains experience.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 99 of Mount Doom.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) a Shadow Cloak of the Bat (-1,-4) [6,+29] (+2)
    It increases your stealth, infravision
     and speed by 2.  It provides resistance to light and dark.  It allows
    you to fly.  It allows you to see invisible monsters.  
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases 
    your strength and constitution by 4.  It provides immunity to acid.  
    It provides immunity to paralysis.  It provides resistance to 
    blindness, sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
s) The Massive Iron Crown of Morgoth [0,+2] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 124 of
    Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if
    it is being worn.  It increases your searching, infravision and 
    ability to tunnel by 4.  It allows you to climb mountains.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) a Dwarven Shovel of Digging (+8)
    It increases your ability to tunnel by 
    8.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) 2 Fireproof Tomes of the Impenetrable Earth
    It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    You found it in the remains of a Dracolisk on level 72 of Erebor.
b) 2 Fireproof Tomes of the Tree
    It
    cannot be harmed by fire.  
    You found it in the remains of an Archlich on level 99 of Mount Doom.
c) 3 Fireproof Forest Tomes of Yavanna
    
    It cannot be harmed by fire.  
    You found it in the remains of a Nightwalker on level 99 of Mount Doom.
d) 13 Potions of Cure Insanity
    
e) 28 Potions of Heroism
    
f) 7 Potions of Healing
    
g) 3 Potions of *Healing*
    
h) 50 Scrolls of Teleportation
    
i) 4 Scrolls of *Remove Curse*
    
j) 48 Scrolls of Satisfy Hunger
    
k) 29 Scrolls of Holy Chant
    
l) a Scroll of *Destruction*
    
m) an Iron Rod of Trap Location (50/50)
    
n) a Silver Rod of Capacity of Speed (164/200)
    
    It can hold more mana.  
    You found it in the remains of a Nightcrawler on level 99 of Mount Doom.
o) a Silver Rod of the Istari of Healing (164/200)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 99 of Mount Doom.
p) a Silver Rod of the Istari of Restoration (154/200)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Nightcrawler on level 99 of Mount Doom.
q) a Silver Rod of Cheapness of Disarming (100/100)
    
    It can cast spells for a lesser mana cost.  
    You found it in the remains of The Phoenix on level 58 of Mordor.
r) a Golden Rod of Cheapness of Home Summoning (125/125)
    It
    can cast spells for a lesser mana cost.  
    It was given to you as a reward.
s) a Golden Rod of Cheapness of Healing (125/125)
    It can cast spells for a lesser mana
    cost.  
    You found it in the remains of a Nether wraith on level 693 of Nether
    Realm.
t) an Adamantite Rod of Capacity of Healing (400/400)
    It can hold more mana.  
    You found it in the remains of an Archlich on level 99 of Mount Doom.
u) The Ring of Adainglin (+7)
    
    It increases your speed and attack speed by 7.  It provides resistance 
    to nether.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 99 of Mount Doom.
v) The Long Sword of Eternity (5d6) (+21,+26) [+50](200%) (+10) (charging)
    
    It is part of the trinity of the ultimate weapons.  It can be
    activated for healing(7000), curing every 500 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    constitution, charisma and luck by 10.  It increases your hit points
     by 200%.  It does extra damage from electricity, fire and frost.  It
    is very sharp and can cut your foes.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It sustains 
    your strength, intelligence, wisdom, dexterity, constitution and 
    charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to fire and dark.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It produces an anti-magic shell.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
w) (nothing)


  [Home Inventory - Bree ]

a) 6 Mushrooms of Restoring
    
b) 99 Potions of Water Curing {quest}
c) a Rod Tip of Detection (80 Mana to cast)
d) a Wand of Thunderstorm[4|35] of Plenty (14 charges)
    
    You found it lying on the ground on level 48 of Mordor.
e) a Staff of Probability Travel[1|8] (2 charges)
    
f) a Staff of Mana[1|20] (5 charges)
    
g) The Jewel 'Evenstar' (+3)
    It can be
    activated for restore stats and life levels every 750 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
h) an Amulet of Telepathy
    
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 72 of
    Erebor.
i) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
j) The Phial of Undeath (-5)
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 21 of The Old Forest.
k) a Mouse Fur of Aman [1,+27] (+1 to stealth)
    It 
    increases your stealth by 1.  It provides resistance to light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 99 of Mount Doom.
l) The Large Leather Shield of Celegorm [4,+20]
    It
    provides resistance to acid, electricity, fire, cold, light, dark and 
    blindness.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll Priest in the town of Gondolin
    .
m) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and nether.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Bert the Stone Troll in the town of Bree .
n) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
o) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and constitution by 4.  It provides
    resistance to acid, electricity, fire, cold, light and blindness.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of dragons and thunderlords.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It
    provides immunity to paralysis.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
q) The Pair of Soft Leather Boots 'Agost' [2,+2]
    It
    sustains your strength and intelligence.  It provides resistance to 
    life draining, acid, poison, dark, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  
    It is especially deadly against trolls.  It is especially deadly
    against giants.  It provides immunity to paralysis.  It allows you to
    levitate.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your 
    strength, dexterity and speed by 2.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
t) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and chaos.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    evil beings.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
u) a Long Bow of Extra Might (x6) (+19,+15)
    It provides resistance to light.  It fires
    missiles with extra might.  
    You found it in the remains of a Great Storm Wyrm on level 95 of Angband.
v) a Light Crossbow of Extra Might (x6) (+12,+22)
    
    It provides resistance to acid.  It fires missiles with extra might.  


  [Home Inventory - Gondolin ]

a) The Demonshield of Gothmog [13,+13] (+4)
    
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice skeleton on level 25 of The Old
    Forest.
b) a Morphic Oil of Spider
c) 10 Potions of Speed
    
d) a Silver Rod of Enlightenment (100/100)
    
e) a Silver Rod of Disarming (100/100)
f) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
g) The Necklace 'Nauglamir' (+3)
    It
    provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 99 of Mount Doom.
h) a Dwarven Lantern of the Magi [Uproot] (+2)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It has a spell stored inside.  It increases 
    your intelligence, wisdom and charisma by 2.  It makes you invisible.  
    It provides resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
i) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khufu, the Mummified King on level 23 of A
    lost temple.
j) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor.
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, dark, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a War troll in the town of Gondolin .
l) The Full Plate Armour of Isildur [25,+25] (+1)
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Ancient black dragon on level 72
    of Erebor.
m) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and sound.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 124 of
    Angband.
n) an Iron Crown of the Magi [0,+11] (+1)
    It increases your intelligence by 1.  It sustains your 
    intelligence.  It provides resistance to acid, electricity, fire, cold
     and chaos.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 50 of
    Cirith Ungol.
o) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your strength, wisdom, constitution and speed by 3.  It
    provides resistance to electricity, fire, cold, poison, light, 
    blindness, confusion, sound and chaos.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in the town of Bree .
p) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 99 of Mount
    Doom.
q) The Steel Helm 'Lebohaum' [20,+79]
    It can be activated for sing a cheerful song every 3 turns if it
    is being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 21 of The Old Forest.
r) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It 
    increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Brown Thunderlord in the town of Bree .
s) a Long Bow of Extra Might (x6) (+14,+19)
    
    It provides resistance to light.  It fires missiles with extra might.  
    
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
t) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10) every
    20+d20 turns if it is being worn. It increases your strength and 
    constitution by 2.  It provides resistance to electricity, light, dark
     and blindness.  It fires missiles with extra might.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 124 of
    Angband.
u) a Heavy Crossbow of Extra Might (x5) (+17,+26)
    It provides resistance to nexus.  It fires missiles with extra
    might.  
    You bought it from the Black Market.
v) a Small Metal Boomerang of *Slay Demon* (3d4) (+11,+10) (+2)
    It increases your intelligence by 
    2.  It is a great bane of demons.  It provides resistance to fire and 
    chaos.  It allows you to sense the presence of demons.  
    You bought it from the Black Market.


  [Home Inventory - Minas Anor ]

a) The Tome of Elf-Hugger
    It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
b) Kelek's Wormhole Machine
    It can be activated for cure insanity
    every 200 turns.  
    You found it lying in a vault on level 23 of A lost temple.
c) 6 Sprigs of Athelas
d) 3 Potions of Restore Mana
    
e) 10 Potions of Enlightenment
    
f) 5 Potions of Curing
    
g) a Scroll of Rune of Protection
h) a Scroll of Mass Genocide
    
i) an Indestructible Amulet of Reflection
j) The Amulet of Nienweth [+5] (+5 to stealth)
    It can be
    activated for venom breathing every 40+d60 turns if it is being worn. 
    It increases your strength, intelligence, dexterity, stealth and 
    searching by 5.  It sustains your strength and charisma.  It provides
    resistance to electricity, poison, blindness, nether and 
    disenchantment.  It allows you to see invisible monsters.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
k) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore
    life if it is being worn.  It provides light (radius 1) forever.  It
    can be used to store a spell.  It increases your intelligence, wisdom
     and luck by 2.  It increases your mana capacity by 40%.  It sustains 
    your intelligence and wisdom.  It provides resistance to life draining
    .  It allows you to breathe underwater.  It allows you to sense the
    presence of evil beings and good beings.  It slows your metabolism.  
    It speeds your regenerative powers.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it
    is being worn. It increases your strength and charisma by 4.  It
    provides resistance to acid, electricity, fire, cold, dark and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 65 of Dol Guldur.
m) a Mithril Plate Mail of Immunity (-3 to accuracy) [35,+18]
    
    It provides immunity to fire.  It cannot be harmed by acid.  It cannot
    be harmed by fire.  
    You found it in the remains of an Elder vampire on level 70 of The Sacred
    Land Of Mountains.
n) a Cloak of Protection [1,+23]
    It provides resistance to shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
o) a Cleaver of Extra Attacks (2d4) (+9,+9) (+3 attacks)
    It increases your attack speed by 
    3.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
p) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It increases your dexterity, 
    ability to tunnel and speed by 5.  It sustains your dexterity.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
q) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+8) [-20] (+2 to speed)
    It generates an antimagic field.  It increases your 
    speed and attack speed by 2.  It does extra damage from fire.  It is
    especially deadly against dragons.  It provides immunity to fire.  It
    makes you completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon in the town of
    Gondolin .
r) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated for speed
    (dur 20+d20) every 250 turns if it is being worn. It does extra damage 
    from electricity.  It is a great bane of dragons.  It provides
    immunity to electricity.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
s) a Heavy Crossbow of Extra Might (x7) (+14,+22)
    It provides
    resistance to shards.  It fires missiles with extra might.  
    You found it in the remains of a Horned Reaper in the town of Gondolin .
t) The Horn of Rohan (+2)
    
    It can be activated for heroism, berserker, and haste every 250 turns
     if it is being worn. It increases your wisdom and charisma by 2.  It
    allows you to sense the presence of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Snaga in the town of Gondolin .


  [Home Inventory - Lothlorien ]

a) 3 Fireproof Forest Tomes of Yavanna
    It
    cannot be harmed by fire.  
    You found it in the remains of a Nightwalker on level 99 of Mount Doom.
b) Jor's Book of Impossible Occurences
    
    It can be activated for Destruction every 100 turns.  
    You found it lying on the ground on level 60 of Dol Guldur.
c) 23 Potions of Heroism
    
d) 53 Potions of Cure Critical Wounds
    
e) 2 Potions of Restore Mana
f) 71 Potions of Resistance
    It cannot
    be harmed by acid, cold, lightning or fire.  
g) 50 Scrolls of Teleportation
    
h) 5 Scrolls of *Remove Curse*
    
i) 99 Scrolls of Satisfy Hunger
    
j) 27 Scrolls of Holy Chant
    
k) a Rod Tip of Healing (120 Mana to cast)
    
l) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your 
    strength and charisma by 2.  It provides resistance to acid, 
    electricity, fire, cold, shards and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 99 of
    Mount Doom.
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, poison and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) a Fur Cloak of Air [3,+12]
    It allows you to
    breathe without air.  
    You found it lying on the floor of a special level.
o) a Pair of Hard Leather Boots of Elvenkind [3,+16] (+2)
    It increases your 
    stealth and speed by 2.  It allows you to levitate.  It slows your
    metabolism.  It cannot be harmed by acid.  It cannot be harmed by
    fire.  
    You found it lying on the floor of a special level.
p) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded
    two-handed.  It increases your constitution by 3.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It fights against evil with holy
    fury.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 99 of
    Mount Doom.
q) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a great bane of dragons.  It provides immunity to 
    fire.  It makes you completely fearless.  It allows you to sense the
    presence of dragons.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
r) The Long Sword called 'Random find' (2d5) (-3,+4) (+1 attack)
    It increases your strength, dexterity, charisma and 
    attack speed by 1.  It is a great bane of demons.  It fights against
    evil with holy fury.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
s) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It
    provides resistance to acid, electricity, fire and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  


  [Home Inventory - Khazad-dum ]

a) a Wand of Banishment[5|23] (3 charges)
b) The Set of Gauntlets 'Pauraegen' [2,+15]
c) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)


  [The Mathom-house Inventory - Bree ]

a) The Golden Horn of the Thunderlords (4 charges) {100% off}
    
    It was given to you as a reward.
b) The Ring of Power of Akhorahil the Blind (+4 to stealth)
    It increases your dexterity, stealth
     and searching by 4.  It makes you invisible.  It provides resistance 
    to electricity, poison and shards.  It speeds your regenerative
    powers.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 99 of Mount
    Doom.
c) The Ring of Power of Ren the Unclean (+3 to infravision)
    It increases your strength, dexterity and infravision by 3.  It
    makes you invisible.  It sustains your dexterity and constitution.  It
    provides resistance to fire, cold, blindness and disenchantment.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 99 of Mount Doom.
d) The Ring of Power of Khamul, the Black Easterling (+3 to infravision)
    
    It increases your dexterity and infravision by 3.  It makes you
    invisible.  It provides resistance to acid, electricity, fire, cold, 
    dark and chaos.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 99 of
    Mount Doom.
e) The Ring of Power of Uvatha the Horseman (+1 to infravision)
    It increases your infravision by 1.  It makes you
    invisible.  It makes you completely fearless.  It provides resistance 
    to sound and disenchantment.  It slows your metabolism.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
f) an Indestructible Ring of Strength (+6)
    
    It increases your strength by 6.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Zombie Great Hell Wyrm on level 99 of
    Mount Doom.
g) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Ring of Durin (+2) {cursed}
    It grants you the
    power of midas touch if it is being worn.  It increases your strength, 
    constitution and charisma by 2.  It sustains your strength, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, cold, dark, nether and chaos.  It allows you to sense the
    presence of evil beings.  It drains experience.  It aggravates nearby
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
i) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns
     if it is being worn. It provides light (radius 2) forever.  It 
    increases your intelligence, wisdom, searching and infravision by 2.  
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
j) The Stone of Lore
    
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be activated
    for star ball (150) every 1000 turns if it is being worn. It provides
    light (radius 1) forever.  It provides immunity to electricity.  It
    provides immunity to paralysis.  It provides resistance to fire, cold, 
    poison, light and dark.  It allows you to see invisible monsters.  It
    allows you to sense the presence of dragons.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your 
    intelligence, constitution and charisma by 5.  It sustains your 
    intelligence, constitution and charisma.  It provides immunity to cold
    .  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, electricity, blindness, 
    confusion and nexus.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Wavelord on level 70 of Dol Guldur.
m) The Shadow Cloak of Luthien [6,+20] (+2)
    It
    can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Pair of Metal Shod Boots of the Machine [6,+24] (+3)
    It increases your 
    intelligence, ability to tunnel and speed by 3.  It provides
    resistance to confusion, shards and chaos.  It allows you to sense the
    presence of non-living things.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Broad Sword 'Glamdring' (2d5) (+0,+0) (+1)
    It provides light
    (radius 1) forever.  It increases your searching by 1.  It does extra
    damage from fire.  It is especially deadly against orcs.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of orcs.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
p) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed)
    It 
    decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It carries
    an ancient morgothian curse.  It can clone monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 99 of Mount Doom.
q) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
r) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for 
    terrify every 10+d50 turns if it is being worn. It increases your 
    searching and infravision by 2.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Short Bow of Oionde (x4) (+27,+30) (+2)
    It provides light (radius 1) forever.  
    It increases your strength, wisdom, dexterity and charisma by 2.  It
    fires missiles with extra might.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
t) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision)
    It can be wielded two-handed.  It 
    increases your intelligence, wisdom, infravision and spell power by 3.
    It increases your mana capacity by 60%.  It sustains your intelligence
     and wisdom.  It provides immunity to cold.  It provides resistance to 
    blindness.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.



Posted on 9.1.2006 23:28
Last updated on 26.1.2006 20:02

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1760. on the Ladder (of 18973)
655. on the ToME Ladder (of 3151)
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On 9.1.2006 23:28 Elliott946@aol.com wrote:
DitL Learning Competition character

On 11.1.2006 23:16 Elliott946@aol.com wrote:
Level 72 of Erebore was pretty darn good to Elf-Hugger.

On 19.1.2006 22:53 Elliott946@aol.com wrote:
About to assault the Dim Gates level. Since he has minimal ranged attack and LoS blocking capabilities, I expect this to be painful.

On 19.1.2006 22:54 Elliott946@aol.com wrote:
Oh. Grow trees works in the Dim Gates. Maybe this won't be so bad after all.

On 19.1.2006 23:58 veryfoobar-tome@yahoo.com wrote:
Yeah, Grow trees works everywhere. You just need a single plain tile to start, and even in weird places like Mount Doom or the Void you can get a plain tile by burning the ground or casting Dig on a door. Have fun!

On 23.1.2006 19:24 Elliott946@aol.com wrote:
Morgoth is dead, and he's warming up to go after Melkor. Never set foot inside the Sandworm Hole or the Maze, both of which I hate.

On 25.1.2006 22:08 Elliott946@aol.com wrote:
Tiki is dead. The Nether Realms are painful.

On 26.1.2006 20:03 Elliott946@aol.com wrote:
Eat my shorts, Melkor.

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