The Angband Ladder: Tom, Dwarf Axemaster by <veryfoobar-tome@yahoo.com>

  [ToME 2.3.2 Character Sheet]

 Name  : Tom                    Age                 48       STR! 18/***       
 Sex   : Neuter                 Height              47       INT! 18/100       
 Race  : Dwarf Barbarian        Weight             142       WIS! 18/180       
 Class : Axemaster              Social Class        39       DEX! 18/150       
 Body  : Player                                              CON! 18/***       
 God   : Nobody                                              CHR!  18/30       
                                                                               
 + To Melee Hit         132 Level             50    Hit Points     1393/  1393 
 + To Melee Damage       83 Experience  13201921    Spell Points    102/   102 
 + To Ranged Hit         76 Max Exp     13201921    Sanity          755/   755 
 + To Ranged Damage      26 Exp to Adv.    *****                               
   AC                 54+93 Gold         1180525    Speed           Fast (+30) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[85]Perception  : Bad          Blows/Round:  16        
 Bows/Throw  : Legendary[47]Searching   : Poor         Shots/Round:  2         
 Saving Throw: Heroic       Disarming   : Bad          Mel.dmg/Rnd:  80d7+1328 
 Stealth     : Superb       Magic Device: Bad          Infra-Vision: 80 feet   
                                                       Tactic:       furious   
                                                       Explor:       fast      
                         (Character Background)                                
          You are the only child of a Dwarven Smith.  You are a well           
          liked child.  You have dark brown eyes, straight black               
          hair, a three foot beard, and a dark complexion.                     
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Maze: Level 37 (1850')
        Orc Cave: Level 19 (950')
        The Old Forest: Level 25 (1250')
        Moria: Level 47 (2350')
        Dol Guldur: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 12159 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 66 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 19th Quelle of the 2890th year of the third age.
 You have been adventuring for 33 days.

                    adefkmnopsuxz{|@            
        Add Str   : 1........3......            
        Add Int   : ..7.............            
        Add Wis   : ..7......3......            
        Add Dex   : ..........4.....            
        Add Con   : 1........3.3....            
        Add Stea. : ...*...1...3....            
        Add Sear. : .............3..            
        Add Infra : .............3..            
        Add Tun.. : .............35.            
        Add Speed : ..7*.3...3.3....            
        Add Blows : ..7.............            
        Vampiric  : +...............            
        Slay Anim.: +...............            
        Slay Demon: +...............            
        Slay Orc  : +............+..            
        Slay Troll: .............+..            
        Kill Drag.: +...............            
        Acid Brand: .............+..            
        Cold Brand: +...............            
        Sust Str  : ..+.....+.......            
        Sust Int  : ....+...+.......            
        Sust Wis  : ........+.......            
        Sust Dex  : .......++.......            
        Sust Con  : ........+.......            
        Sust Chr  : ...+....+.......            
        Invisible : ................            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ....+..+..+.....            
        Hold Life : .....+..........            
        Imm Acid  : ....+.*.+.+.....            
        Res Elec  : ...+..++++......            
        Imm Fire  : ......*.++......            
        Res Cold  : ......+.++......            
        Res Pois  : ..+.+.+.........            
        Res Fear  : ......+........+            
        Res Light : .....++..+......            
        Res Dark  : .....+++........            
        Res Blind : .........+.....+            
        Res Conf  : ....+++..+......            
        Res Sound : ..+.+.+..+......            
        Res Shard : ..+...+.........            
        Res Neth  : ......++........            
        Res Nexus : ....+.+.++......            
        Res Chaos : ....+++..+......            
        Res Disen : ....+.+.........            
        Aura Elec : .......+........            
        AntiMagic : ....+...........            
        Levitate  : .........+......            
        Lite      : .........+......            
        See Invis : ...+.+...+......            
        Digestion : ....+...........            
        Regen     : .........+......            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : .....++..++.....            
        Fly       : ......+.........            
        Orc.ESP   : .....+.......+..            
        Troll.ESP : .............+..            
        Evil.ESP  : ........+.......            

Skills (points left: 53)
 - Combat                                        47.315 [0.900]
          - Weaponmastery                        44.300 [0.950]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 50.000 [0.900]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              42.200 [0.600]
          . Antimagic                            50.000 [0.550]
 - Sneakiness                                    07.100 [0.900]
          . Stealth                              03.400 [0.500]
          . Disarming                            03.700 [0.900]
 - Magic                                         01.000 [0.300]
          . Magic-Device                         03.450 [1.150]
 - Spirituality                                  11.100 [0.500]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  00.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Rune [Arrow] on level 20.
You are fated to find a Mushroom of Cure Blindness on level 1.


  [Character Equipment]

a) The Slaughter Axe called 'Slicer' (5d7) (+19,+13) (+1) {3rd art axe}
        It increases your strength and constitution by 1.  It does extra
    damage from frost.  It drains life from your foes.  It is very sharp
    and can make your foes bleed.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It strikes at demons with holy wrath.
    It is a great bane of undead.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
d) a Light Crossbow of the Haradrim (x8) (+13,+26) {!*}
    It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid.  It cannot be
    harmed by fire.  
    You found it in the remains of a Brown Thunderlord on level 52 of Mordor.
e) The Ring of Erendi (+7) {+SpdAtkIntWis,RPoiSndShd}
    
    It increases your intelligence, wisdom, speed and attack speed by 7.  
    It sustains your strength.  It provides resistance to poison, sound
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
f) The Ring of Minya (+12) {special, +StlSpd,SI}
    It increases your stealth and 
    speed by 12.  It sustains your charisma.  It provides resistance to 
    electricity.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
k) The Amulet of Halron {special}
    It sustains your intelligence.
    It provides immunity to paralysis.  It provides resistance to acid, 
    poison, sound, nexus, chaos and disenchantment.  It slows your
    metabolism.  It produces an anti-magic shell.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
m) The Arkenstone of Thrain (+3) {@w0}
    It can be activated for 
    detection every 30+d30 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your speed and luck by 3.  It
    provides resistance to life draining, light, dark and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Bronze Thunderlord on level 68 of Dol
    Guldur.
n) The Power Dragon Scale Mail called 'WooHoo' (-3 to accuracy) [40,+24] {!*}
    It can be activated for breathe the elements (300) every 60+d90
    turns if it is being worn. It provides immunity to acid and fire.  It
    makes you completely fearless.  It provides resistance to electricity, 
    cold, poison, light, dark, confusion, sound, shards, nether, nexus, 
    chaos and disenchantment.  It allows you to fly.  It reflects bolts
    and arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
o) The Cloak of Nesse [1,+11] (+1 to stealth)
    It increases your stealth by 1.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It provides resistance 
    to electricity, dark and nether.  It produces an electric sheath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to acid, electricity, fire, cold and nexus.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Golden Crown of Gondor [0,+15] (+3) {@w5}
    It can be activated for heal 700 hit
    points every 250 turns if it is being worn. It provides light (radius
    1) forever.  It increases your strength, wisdom, constitution and 
    speed by 3.  It provides resistance to electricity, fire, cold, light, 
    blindness, confusion, sound, nexus and chaos.  It allows you to
    levitate.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Balance drake on level 65 of Dol Guldur.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {princess M46}
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, 
    stealth and speed by 3.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
z) (nothing)
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, 
    infravision, ability to tunnel and luck by 3.  It does extra damage 
    from acid.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It allows you to sense the presence of orcs
     and trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 99 of Mount Doom.
|) a Magical Dwarven Shovel of Digging (+5) {!*}
    
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 5.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) Boccob's Unfinished Works {@A2 !* restore}
    It can be activated for restore
    stats and life levels every 200 turns.  
    You found it in the remains of a Bat of Gorgoroth on level 40 of The Land
    Of Rhun.
b) Gruumsh's Bottle of Death {@A3 satisfy hunger}
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Hezrou on level 68 of Dol Guldur.
c) a Parchment titled ``Demigods and their Uses'' {!* @A9 mass genocide}
    It
    can be activated for mass genocide every 1000 turns.  
    You bought it from the Magic shop.
d) Balrilbon's Soulgem {@A1 !* cure insanity}
    It can be activated for cure
    insanity every 200 turns.  
    You found it lying on the ground on level 22 of Mirkwood.
e) 23 Lembases
f) 10 Morphic Oils of Wolf {!*}
g) 7 Potions of Healing {!*}
h) 12 Potions of *Healing* {!*}
i) 10 Potions of Curing {!*}
j) 25 Scrolls of Identify {@r1}
k) 23 Scrolls of *Identify* {@r2 !*}
l) a Brass Lantern of Illumination (with 14900 turns of light) {@w1 !k!v!d!s}
    It grants you
    the power of illuminate if it is being worn.  It provides light
    (radius 2) when fueled.  It cannot be harmed by fire.  
    You bought it from the Black Market.
m) The Steel Helm of Hammerhand [6,+20] (+3) {@w6}
    It grants you the power of berserk
     if it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
n) a Dark Sword (3d7) (+0,+0) {!*}
o) 27 Bolts 'Borien' (1d5) (+10,+10) {DEUNEvAn}
    It produces chaotic effects.  It is a great bane of demons.  
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Skull of Vecna {mass genocide}
    It can be activated for mass genocide every 1000
    turns.  
    You found it in the remains of a Barbazu on level 57 of Dol Guldur.
b) 6 Sprigs of Athelas
c) The Ring of Power of Uvatha the Horseman (+2 to stealth)
    It 
    increases your wisdom and stealth by 2.  It makes you invisible.  It
    sustains your charisma.  It provides resistance to electricity, cold
     and blindness.  It allows you to levitate.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
d) an Indestructible Ring of Slaying (+13,+12) {!*}
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Expensive Black Market.
e) The Ring of Flare (+3) {!*}
    It can be activated for 
    dimension door every 100 turns if it is being worn. It grants you the
    power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in the town of Bree .
f) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 99 of Mount Doom.
g) The Blue Stone 'Toris Mejistos'(40%) (+2)
    
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
h) The Stone of Lore
    It can be activated for perilous identify every turn
     if it is being worn. It provides light (radius 1) forever.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your 
    strength, dexterity and speed by 2.  It makes you completely fearless.
    It provides resistance to acid, electricity, fire, cold, confusion and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll Chieftain on level 37 of Maze.
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It makes you completely
    fearless.  It provides resistance to acid and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) an Elven Cloak [4,+10] (+3 to stealth)
l) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated
    for magic missile (2d6) every 2 turns if it is being worn. It provides
    light (radius 1) forever.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) a Cleaver of *Slay Evil* (2d4) (+6,+10) (+2) {!*}
    It provides light
    (radius 1) forever.  It increases your wisdom by 2.  It fights against
    evil with holy fury.  It makes you completely fearless.  It allows you
    to sense the presence of evil beings.  It has been blessed by the
    gods.  
    You found it in the remains of a Dark elven lord on level 21 of The Old
    Forest.
n) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut
    your foes.  It is very sharp and can make your foes bleed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) a Fiery Light War Axe (2d5) (+6,+9) {!*}
    It provides light (radius 1) forever.  
    It does extra damage from fire.  It provides resistance to fire.  It
    cannot be harmed by fire.  
    You bought it from the Axe Smith.
p) a Great Axe of Extra Attacks (4d4) (+5,+3) (+3 attacks) {!*}
    It must be wielded two-handed.  It 
    increases your attack speed by 3.  
    You bought it from the Axe Smith.
q) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and 
    constitution by 4.  It provides resistance to nether.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 41 of Moria.
r) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
s) 26 Bolts of Frost (1d5) (+11,+16)
    
    It does extra damage from frost.  It cannot be harmed by cold.  
    You found it in the remains of a Gold Thunderlord on level 99 of Mount
    Doom.
t) 24 Bolts 'Ornumbant' (1d5) (+12,+4) (+2) {+In,C,Gi}
    It increases your intelligence by 2.  It does extra damage from 
    frost.  It produces chaotic effects.  It drains life from your foes.  
    It is especially deadly against giants.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
u) 28 Bolts of Faliadil (1d5) (+7,+4) (+1) {+Ch,A,DEUN}
    It provides light (radius 1) forever.  It 
    increases your charisma by 1.  It does extra damage from acid.  It
    produces chaotic effects.  It is a great bane of demons.  It is a
    great bane of undead.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
v) 18 Bolts of Hirieleb (1d5) (+4,+3) (+2) {+StDx,F,Dr}
    It provides light (radius 1) forever.  It 
    increases your strength, dexterity and charisma by 2.  It does extra
    damage from fire.  It produces chaotic effects.  It is especially
    deadly against dragons.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You made it yourself.
w) 16 Bolts of Ranya (1d5) (+11,+4) {AC,DEOc}
    It does extra damage from acid and frost.  It is
    especially deadly against orcs.  It is a great bane of demons.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
x) 30 Silver Bolts of Flame (3d5) (+8,+12)
    It does extra damage from fire.  It fights
    against evil with holy fury.  It cannot be harmed by acid.  It cannot
    be harmed by fire.  
    You found it in the remains of an Archon on level 99 of Mount Doom.


  [Home Inventory - Gondolin ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It
    provides light (radius 1) forever.  It decreases your luck by 20.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Hill orc on level 39 of Moria.
b) The Pendulum of Orcus (charging) {@A7 !* mass genocide}
    It can
    be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 20 of Mirkwood.
c) Olive's Omnipotent Ostrich {!* @A8 mass genocide}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 2 of Barrow-Downs.
d) 8 Morphic Oils of Spider {!*}
e) 5 Fireproof Scrolls of Reset Recall {!*}
    It cannot
    be harmed by fire.  
    You found it in the remains of a Half-orc Captain on level 35 of Moria.
f) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
g) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being worn.  
    It provides light (radius 2) forever.  It can be used to store a
    spell.  It increases your intelligence, wisdom and charisma by 1.  It
    provides resistance to nether.  It cannot be harmed by fire.  
    It was given to you as a reward.
h) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in the town of Bree .
i) The Star of Elendil (+1) {@w0}
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Ghost on level 31 of Moria.
j) The Palantir of Orthanc (+2)
    It can be
    activated for clairvoyance every 100+d100 turns if it is being worn. 
    It provides light (radius 2) forever.  It increases your intelligence, 
    wisdom, searching and infravision by 2.  It provides resistance to 
    blindness.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It drains mana.  It aggravates nearby creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, dark and confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
l) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases 
    your constitution by 1.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
m) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution
     and charisma by 5.  It sustains your intelligence, constitution and 
    charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, blindness, confusion and nexus.  It allows you
    to sense the presence of thunderlords.  It reflects bolts and arrows.  
    It produces a fiery sheath.  It drains mana.  It aggravates nearby
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 99 of Mount Doom.
n) The Wolf Pelt of Aegythod [1,+16] {ImA}
    
    It sustains your strength and charisma.  It provides immunity to acid.
    It provides resistance to poison, light and nether.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 66 of Mordor.
o) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases 
    your strength and constitution by 4.  It provides immunity to acid.  
    It provides immunity to paralysis.  It provides resistance to sound, 
    nether and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archangel on level 61 of Mordor.
p) The Large Leather Shield of Celegorm [4,+20]
    It
    provides resistance to acid, electricity, fire, cold, light, dark and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a War troll in the town of Gondolin .
q) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness and nexus.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
r) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk Shaman on level 38 of Moria.
s) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) {princess 62}
    
    It must be wielded two-handed.  It increases your strength, 
    constitution and ability to tunnel by 3.  It does extra damage from 
    acid and fire.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, fire, light, dark and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
t) The Slaughter Axe called 'Tom' (5d7) (+23,+11) (+4) {1st art axe}
    It increases your charisma by 4.  It
    does extra damage from electricity and fire.  It is very sharp and can
    cut your foes.  It is very sharp and can make your foes bleed.  It is
    a great bane of dragons.  It is especially deadly against trolls.  It
    is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
u) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
v) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns
     if it is being worn. It increases your strength, searching, 
    infravision and ability to tunnel by 6.  It does extra damage from 
    acid.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It provides resistance to acid, 
    dark and disenchantment.  It allows you to climb mountains.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 65 of Dol Guldur.
w) The Light Crossbow of Carodroth (x5) (+13,+16) (+2 to speed)
    It 
    increases your wisdom, dexterity, constitution, charisma and speed by 
    2.  It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
x) 26 Seeker Bolts of Lightning (4d5) (+13,+19)


  [Home Inventory - Minas Anor ]

a) a Demonshield of Reflection [5,+10] {!*}
    
    It speeds your regenerative powers.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Library.
b) The Demonhorn of Gothmog [2,+13] (-5)
c) 17 Morphic Oils of Wolf {!*}
d) 2 Potions of Life {!*}
e) a Scroll of *Destruction*
f) The Golden Horn of the Thunderlords (4 charges) {100% off}
    
    It was given to you as a reward.
g) The Ring 'Uilthros' (+5) {princess}
    It increases your strength, dexterity
     and speed by 5.  It makes you invisible.  It provides resistance to 
    electricity, cold and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
h) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats
    and life levels every 750 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your constitution by 3.  It sustains 
    your intelligence, wisdom and constitution.  It provides resistance to 
    life draining, cold, dark and nether.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 64 of Dol Guldur.
i) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 39 of
    Mordor.
j) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides
    resistance to acid, electricity, fire, cold, shards, nexus and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 60 of Mordor.
k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can
    be activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, dark, chaos and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 60 of Mordor.
l) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can
    be activated for rays of fear in every direction if it is being worn. 
    It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a
    cheerful song every 3 turns if it is being worn. It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 89 of Mount
    Doom.
n) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it
    is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+4] (+3 to infravision)
    It increases your strength, 
    constitution and infravision by 3.  It provides resistance to dark.  
    It was given to you as a reward.
p) The Hatchet of the Night (2d6) (+31,+19) (+4)
    It can be activated for vampiric drain
    (3*100) every 250 turns if it is being worn. It increases your 
    dexterity and stealth by 4.  It drains life from your foes.  It is a
    great bane of undead.  It provides resistance to dark.  It allows you
    to see invisible monsters.  It drains experience.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 60 of Mordor.
q) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 89 of Mount
    Doom.
r) a Dark Sword (3d7) (-5,-6) {!*}
s) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity
    to paralysis.  It allows you to sense the presence of dragons.  It
    fires missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Osyluth on level 60 of Mordor.
t) 28 Bolts of Ostar (1d5) (+10,+10) (+6) {+Co,P,DrOrTr}
    It 
    increases your constitution by 6.  It poisons your foes.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
u) 20 Seeker Bolts of Flame (4d5) (+6,+13) {90% off}
    It does extra damage from fire.  It cannot be
    harmed by fire.  
    You made it yourself.
v) 24 Silver Bolts of Lightning (3d5) (+14,+12)
    It does extra damage from electricity.  It fights
    against evil with holy fury.  It cannot be harmed by acid.  It cannot
    be harmed by electricity.  It cannot be harmed by fire.  
    You found it in the remains of a Great Ice Wyrm on level 64 of Dol Guldur.
w) 24 Silver Bolts of Wounding (3d5) (+17,+14) {!*}
    
    It fights against evil with holy fury.  It cannot be harmed by acid.  
    It cannot be harmed by fire.  
    You found it in the remains of The Cat Lord on level 66 of Dol Guldur.
x) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 39 of Mordor.


  [The Mathom-house Inventory - Bree ]

a) an Indestructible Ring of Speed (+5) {!* smeagol BD5}
    It 
    increases your speed by 5.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smeagol on level 5 of Barrow-Downs.
b) The Power Dragon Scale Mail called 'Tom' (-3 to accuracy) [40,+29] {1st art
P}
    It
    can be activated for breathe the elements (300) every 60+d90 turns if
    it is being worn. It sustains your dexterity and charisma.  It
    provides resistance to acid, electricity, fire, cold, poison, light, 
    dark, confusion, sound, shards, nether, nexus, chaos and 
    disenchantment.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
c) The Large Leather Shield of the Haradrim [4,+15] (+2) {maeglin 1}
    It can be activated for berserk strength every
    50+d50 turns if it is being worn. It increases your strength and 
    constitution by 2.  It sustains your strength and constitution.  It
    makes you completely fearless.  It provides resistance to poison and 
    blindness.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
d) a Dragon Shield of Preservation (-4,-4) [8,+40] {maeglin 2}
    It sustains your strength, dexterity and 
    constitution.  It provides resistance to life draining, cold, poison, 
    blindness and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
e) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your 
    constitution by 3.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 89 of
    Mount Doom.
f) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for 
    detect orcs every 10 turns if it is being worn. It increases your 
    dexterity and searching by 4.  It is especially deadly against orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice paladin on level 39 of The Land Of
    Rhun.
g) The Slaughter Axe called 'Sid' (5d7) (+13,+10) (+6) {2nd art axe}
    It increases your constitution by 6.  It does extra damage from 
    acid.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
h) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every
    7+d7 turns if it is being worn. It does extra damage from frost.  It
    provides resistance to cold and confusion.  It cannot be harmed by
    acid, cold, lightning or fire.  
i) a Dark Sword of Morgul (3d7) (+9,+14) [+4] (+5) {!*}
    It generates an antimagic field.  It 
    increases your luck by 5.  It is very sharp and can make your foes
    bleed.  It allows you to see invisible monsters.  It drains experience
    .  It aggravates nearby creatures.  It fills you with the Black
    Breath.  It can re-curse itself.  
    You found it in the remains of a Snotling on level 64 of Dol Guldur.
j) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It
    can be activated for drain life (120) every 400 turns if it is being
    worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 99 of Mount Doom.
k) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) {princess}
    
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    It was given to you as a reward.
l) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
    It increases your attack speed by 2.  
    It is a great bane of dragons.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 96 of Mount Doom.
m) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every
    200+d200 turns if it is being worn. It decreases your charisma by 4.  
    It does extra damage from fire.  It provides immunity to fire.  It is
    cursed.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 96 of Mount Doom.
n) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10)
    every 20+d20 turns if it is being worn. It increases your strength and 
    constitution by 2.  It provides resistance to electricity, light, dark
     and blindness.  It fires missiles with extra might.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Osyluth on level 60 of Mordor.
o) The Wooden Boomerang of Siril (1d8) (+0,+0) {cursed, Shelob drop}
    It is
    a great bane of dragons.  It strikes at undead with holy wrath.  It
    prevents teleportation.  It drains experience.  It fills you with the
    Black Breath.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.



Posted on 25.11.2005 08:13
Last updated on 30.11.2005 06:45

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3058. on the Ladder (of 18973)
863. on the ToME Ladder (of 3151)
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On 25.11.2005 08:13 veryfoobar-tome@yahoo.com wrote:
Axe wielding unbeliever, so I'll only get 50% protection at best. I suppose I could hold onto a DarkSword in my inventory for sneaking around or running away.

CL 30
Pretty fun up to this point. I just finished abusing Lothlorien to get artifact ammo, and also stole PDSM from a Dragon Hunter, so I'll probably get killed soon.

On 28.11.2005 10:00 veryfoobar-tome@yahoo.com wrote:
CL49
I finally find the Hatchet of the Night! I race around with glee, looking for something to kill, and without thinking, slice and dice myself a Ringwraith salad. Would you like some Parmesan on your Adunaphel? Doh!

Bah, I think I'll scum up another arty scroll and make myself a new Slaughter axe.

Side note: It's pretty cool how "find secret passages" lets you jump over lava.

On 29.11.2005 10:37 veryfoobar-tome@yahoo.com wrote:
CL50, about to head off on a Ring search. Abuse of a Scribe in Moria got me a second artifact PDSM, much better than the first one.

I'm hoping for more FF Magic Device, I can't raise it on my own without zeroing my Antimagic.

On 29.11.2005 21:29 enhorning@gmail.com wrote:
Wow, does artifact creation scrolls get common further down? I've only seen one in my game so far... but you seem to have used plenty for your equipment.

On 29.11.2005 23:37 veryfoobar-tome@yahoo.com wrote:
I'm not sure if the dungeon level affects the Scribe scrolls, but I think it might. Either that, or when I finally get to the lower shops, I've got better luck from my equipment. This character found 3 shop levels in moria, the deepest is a town on DL47.

I abuse the Scribe by stealing all the scrolls and destroying them, keeping the nice ones like craftsmanship and artifact creation.

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