The Angband Ladder: Tom, Dwarf Axemaster by <veryfoobar-tome@yahoo.com>
[ToME 2.3.2 Character Sheet] Name : Tom Age 48 STR! 18/*** Sex : Neuter Height 47 INT! 18/100 Race : Dwarf Barbarian Weight 142 WIS! 18/180 Class : Axemaster Social Class 39 DEX! 18/150 Body : Player CON! 18/*** God : Nobody CHR! 18/30 + To Melee Hit 132 Level 50 Hit Points 1393/ 1393 + To Melee Damage 83 Experience 13201921 Spell Points 102/ 102 + To Ranged Hit 76 Max Exp 13201921 Sanity 755/ 755 + To Ranged Damage 26 Exp to Adv. ***** AC 54+93 Gold 1180525 Speed Fast (+30) (Miscellaneous Abilities) Fighting : Legendary[85]Perception : Bad Blows/Round: 16 Bows/Throw : Legendary[47]Searching : Poor Shots/Round: 2 Saving Throw: Heroic Disarming : Bad Mel.dmg/Rnd: 80d7+1328 Stealth : Superb Magic Device: Bad Infra-Vision: 80 feet Tactic: furious Explor: fast (Character Background) You are the only child of a Dwarven Smith. You are a well liked child. You have dark brown eyes, straight black hair, a three foot beard, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Maze: Level 37 (1850') Orc Cave: Level 19 (950') The Old Forest: Level 25 (1250') Moria: Level 47 (2350') Dol Guldur: Level 70 (3500') The Land Of Rhun: Level 40 (2000') Your body is a Player. You are currently in the town of Minas Anor. You have defeated 12159 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved 66 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 19th Quelle of the 2890th year of the third age. You have been adventuring for 33 days. adefkmnopsuxz{|@ Add Str : 1........3...... Add Int : ..7............. Add Wis : ..7......3...... Add Dex : ..........4..... Add Con : 1........3.3.... Add Stea. : ...*...1...3.... Add Sear. : .............3.. Add Infra : .............3.. Add Tun.. : .............35. Add Speed : ..7*.3...3.3.... Add Blows : ..7............. Vampiric : +............... Slay Anim.: +............... Slay Demon: +............... Slay Orc : +............+.. Slay Troll: .............+.. Kill Drag.: +............... Acid Brand: .............+.. Cold Brand: +............... Sust Str : ..+.....+....... Sust Int : ....+...+....... Sust Wis : ........+....... Sust Dex : .......++....... Sust Con : ........+....... Sust Chr : ...+....+....... Invisible : ................ Mul life : ...............+ Sens Fire : ................ Reflect : ......+......... Free Act : ....+..+..+..... Hold Life : .....+.......... Imm Acid : ....+.*.+.+..... Res Elec : ...+..++++...... Imm Fire : ......*.++...... Res Cold : ......+.++...... Res Pois : ..+.+.+......... Res Fear : ......+........+ Res Light : .....++..+...... Res Dark : .....+++........ Res Blind : .........+.....+ Res Conf : ....+++..+...... Res Sound : ..+.+.+..+...... Res Shard : ..+...+......... Res Neth : ......++........ Res Nexus : ....+.+.++...... Res Chaos : ....+++..+...... Res Disen : ....+.+......... Aura Elec : .......+........ AntiMagic : ....+........... Levitate : .........+...... Lite : .........+...... See Invis : ...+.+...+...... Digestion : ....+........... Regen : .........+...... Xtra Might: .+.............. Xtra Shots: .+.............. Activate : .....++..++..... Fly : ......+......... Orc.ESP : .....+.......+.. Troll.ESP : .............+.. Evil.ESP : ........+....... Skills (points left: 53) - Combat 47.315 [0.900] - Weaponmastery 44.300 [0.950] . Sword-mastery 00.000 [0.300] . Axe-mastery 50.000 [0.900] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 42.200 [0.600] . Antimagic 50.000 [0.550] - Sneakiness 07.100 [0.900] . Stealth 03.400 [0.500] . Disarming 03.700 [0.900] - Magic 01.000 [0.300] . Magic-Device 03.450 [1.150] - Spirituality 11.100 [0.500] . Prayer 00.000 [0.500] - Monster-lore 00.500 [0.500] . Corpse-preservation 00.800 [0.800] Abilities * Ammo creation * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may find a Rune [Arrow] on level 20. You are fated to find a Mushroom of Cure Blindness on level 1. [Character Equipment] a) The Slaughter Axe called 'Slicer' (5d7) (+19,+13) (+1) {3rd art axe} It increases your strength and constitution by 1. It does extra damage from frost. It drains life from your foes. It is very sharp and can make your foes bleed. It is a great bane of dragons. It is especially deadly against orcs. It strikes at demons with holy wrath. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) a Light Crossbow of the Haradrim (x8) (+13,+26) {!*} It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Brown Thunderlord on level 52 of Mordor. e) The Ring of Erendi (+7) {+SpdAtkIntWis,RPoiSndShd} It increases your intelligence, wisdom, speed and attack speed by 7. It sustains your strength. It provides resistance to poison, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. f) The Ring of Minya (+12) {special, +StlSpd,SI} It increases your stealth and speed by 12. It sustains your charisma. It provides resistance to electricity. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. k) The Amulet of Halron {special} It sustains your intelligence. It provides immunity to paralysis. It provides resistance to acid, poison, sound, nexus, chaos and disenchantment. It slows your metabolism. It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. m) The Arkenstone of Thrain (+3) {@w0} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord on level 68 of Dol Guldur. n) The Power Dragon Scale Mail called 'WooHoo' (-3 to accuracy) [40,+24] {!*} It can be activated for breathe the elements (300) every 60+d90 turns if it is being worn. It provides immunity to acid and fire. It makes you completely fearless. It provides resistance to electricity, cold, poison, light, dark, confusion, sound, shards, nether, nexus, chaos and disenchantment. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. o) The Cloak of Nesse [1,+11] (+1 to stealth) It increases your stealth by 1. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to electricity, dark and nether. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Golden Crown of Gondor [0,+15] (+3) {@w5} It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound, nexus and chaos. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Balance drake on level 65 of Dol Guldur. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {princess M46} It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 99 of Mount Doom. |) a Magical Dwarven Shovel of Digging (+5) {!*} It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Character Inventory] a) Boccob's Unfinished Works {@A2 !* restore} It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Bat of Gorgoroth on level 40 of The Land Of Rhun. b) Gruumsh's Bottle of Death {@A3 satisfy hunger} It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Hezrou on level 68 of Dol Guldur. c) a Parchment titled ``Demigods and their Uses'' {!* @A9 mass genocide} It can be activated for mass genocide every 1000 turns. You bought it from the Magic shop. d) Balrilbon's Soulgem {@A1 !* cure insanity} It can be activated for cure insanity every 200 turns. You found it lying on the ground on level 22 of Mirkwood. e) 23 Lembases f) 10 Morphic Oils of Wolf {!*} g) 7 Potions of Healing {!*} h) 12 Potions of *Healing* {!*} i) 10 Potions of Curing {!*} j) 25 Scrolls of Identify {@r1} k) 23 Scrolls of *Identify* {@r2 !*} l) a Brass Lantern of Illumination (with 14900 turns of light) {@w1 !k!v!d!s} It grants you the power of illuminate if it is being worn. It provides light (radius 2) when fueled. It cannot be harmed by fire. You bought it from the Black Market. m) The Steel Helm of Hammerhand [6,+20] (+3) {@w6} It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. n) a Dark Sword (3d7) (+0,+0) {!*} o) 27 Bolts 'Borien' (1d5) (+10,+10) {DEUNEvAn} It produces chaotic effects. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Skull of Vecna {mass genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Barbazu on level 57 of Dol Guldur. b) 6 Sprigs of Athelas c) The Ring of Power of Uvatha the Horseman (+2 to stealth) It increases your wisdom and stealth by 2. It makes you invisible. It sustains your charisma. It provides resistance to electricity, cold and blindness. It allows you to levitate. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . d) an Indestructible Ring of Slaying (+13,+12) {!*} It cannot be harmed by acid, cold, lightning or fire. You stole it from the Expensive Black Market. e) The Ring of Flare (+3) {!*} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in the town of Bree . f) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 99 of Mount Doom. g) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. h) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll Chieftain on level 37 of Maze. j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It makes you completely fearless. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) an Elven Cloak [4,+10] (+3 to stealth) l) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) a Cleaver of *Slay Evil* (2d4) (+6,+10) (+2) {!*} It provides light (radius 1) forever. It increases your wisdom by 2. It fights against evil with holy fury. It makes you completely fearless. It allows you to sense the presence of evil beings. It has been blessed by the gods. You found it in the remains of a Dark elven lord on level 21 of The Old Forest. n) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) a Fiery Light War Axe (2d5) (+6,+9) {!*} It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire. It cannot be harmed by fire. You bought it from the Axe Smith. p) a Great Axe of Extra Attacks (4d4) (+5,+3) (+3 attacks) {!*} It must be wielded two-handed. It increases your attack speed by 3. You bought it from the Axe Smith. q) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 41 of Moria. r) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} s) 26 Bolts of Frost (1d5) (+11,+16) It does extra damage from frost. It cannot be harmed by cold. You found it in the remains of a Gold Thunderlord on level 99 of Mount Doom. t) 24 Bolts 'Ornumbant' (1d5) (+12,+4) (+2) {+In,C,Gi} It increases your intelligence by 2. It does extra damage from frost. It produces chaotic effects. It drains life from your foes. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. u) 28 Bolts of Faliadil (1d5) (+7,+4) (+1) {+Ch,A,DEUN} It provides light (radius 1) forever. It increases your charisma by 1. It does extra damage from acid. It produces chaotic effects. It is a great bane of demons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. v) 18 Bolts of Hirieleb (1d5) (+4,+3) (+2) {+StDx,F,Dr} It provides light (radius 1) forever. It increases your strength, dexterity and charisma by 2. It does extra damage from fire. It produces chaotic effects. It is especially deadly against dragons. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. w) 16 Bolts of Ranya (1d5) (+11,+4) {AC,DEOc} It does extra damage from acid and frost. It is especially deadly against orcs. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. x) 30 Silver Bolts of Flame (3d5) (+8,+12) It does extra damage from fire. It fights against evil with holy fury. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of an Archon on level 99 of Mount Doom. [Home Inventory - Gondolin ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc on level 39 of Moria. b) The Pendulum of Orcus (charging) {@A7 !* mass genocide} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 20 of Mirkwood. c) Olive's Omnipotent Ostrich {!* @A8 mass genocide} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 2 of Barrow-Downs. d) 8 Morphic Oils of Spider {!*} e) 5 Fireproof Scrolls of Reset Recall {!*} It cannot be harmed by fire. You found it in the remains of a Half-orc Captain on level 35 of Moria. f) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 99 of Mount Doom. g) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 1. It provides resistance to nether. It cannot be harmed by fire. It was given to you as a reward. h) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in the town of Bree . i) The Star of Elendil (+1) {@w0} It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost on level 31 of Moria. j) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom. k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. l) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. m) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 99 of Mount Doom. n) The Wolf Pelt of Aegythod [1,+16] {ImA} It sustains your strength and charisma. It provides immunity to acid. It provides resistance to poison, light and nether. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 66 of Mordor. o) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nether and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archangel on level 61 of Mordor. p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a War troll in the town of Gondolin . q) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and nexus. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk Shaman on level 38 of Moria. s) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) {princess 62} It must be wielded two-handed. It increases your strength, constitution and ability to tunnel by 3. It does extra damage from acid and fire. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, light, dark and chaos. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Slaughter Axe called 'Tom' (5d7) (+23,+11) (+4) {1st art axe} It increases your charisma by 4. It does extra damage from electricity and fire. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is a great bane of dragons. It is especially deadly against trolls. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. u) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) v) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 65 of Dol Guldur. w) The Light Crossbow of Carodroth (x5) (+13,+16) (+2 to speed) It increases your wisdom, dexterity, constitution, charisma and speed by 2. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom. x) 26 Seeker Bolts of Lightning (4d5) (+13,+19) [Home Inventory - Minas Anor ] a) a Demonshield of Reflection [5,+10] {!*} It speeds your regenerative powers. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Library. b) The Demonhorn of Gothmog [2,+13] (-5) c) 17 Morphic Oils of Wolf {!*} d) 2 Potions of Life {!*} e) a Scroll of *Destruction* f) The Golden Horn of the Thunderlords (4 charges) {100% off} It was given to you as a reward. g) The Ring 'Uilthros' (+5) {princess} It increases your strength, dexterity and speed by 5. It makes you invisible. It provides resistance to electricity, cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 64 of Dol Guldur. i) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kavlax the Many-Headed on level 39 of Mordor. j) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 60 of Mordor. k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 60 of Mordor. l) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 89 of Mount Doom. n) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+4] (+3 to infravision) It increases your strength, constitution and infravision by 3. It provides resistance to dark. It was given to you as a reward. p) The Hatchet of the Night (2d6) (+31,+19) (+4) It can be activated for vampiric drain (3*100) every 250 turns if it is being worn. It increases your dexterity and stealth by 4. It drains life from your foes. It is a great bane of undead. It provides resistance to dark. It allows you to see invisible monsters. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon on level 60 of Mordor. q) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 89 of Mount Doom. r) a Dark Sword (3d7) (-5,-6) {!*} s) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 60 of Mordor. t) 28 Bolts of Ostar (1d5) (+10,+10) (+6) {+Co,P,DrOrTr} It increases your constitution by 6. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. u) 20 Seeker Bolts of Flame (4d5) (+6,+13) {90% off} It does extra damage from fire. It cannot be harmed by fire. You made it yourself. v) 24 Silver Bolts of Lightning (3d5) (+14,+12) It does extra damage from electricity. It fights against evil with holy fury. It cannot be harmed by acid. It cannot be harmed by electricity. It cannot be harmed by fire. You found it in the remains of a Great Ice Wyrm on level 64 of Dol Guldur. w) 24 Silver Bolts of Wounding (3d5) (+17,+14) {!*} It fights against evil with holy fury. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of The Cat Lord on level 66 of Dol Guldur. x) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoul on level 39 of Mordor. [The Mathom-house Inventory - Bree ] a) an Indestructible Ring of Speed (+5) {!* smeagol BD5} It increases your speed by 5. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 5 of Barrow-Downs. b) The Power Dragon Scale Mail called 'Tom' (-3 to accuracy) [40,+29] {1st art P} It can be activated for breathe the elements (300) every 60+d90 turns if it is being worn. It sustains your dexterity and charisma. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, sound, shards, nether, nexus, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. c) The Large Leather Shield of the Haradrim [4,+15] (+2) {maeglin 1} It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . d) a Dragon Shield of Preservation (-4,-4) [8,+40] {maeglin 2} It sustains your strength, dexterity and constitution. It provides resistance to life draining, cold, poison, blindness and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . e) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 89 of Mount Doom. f) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice paladin on level 39 of The Land Of Rhun. g) The Slaughter Axe called 'Sid' (5d7) (+13,+10) (+6) {2nd art axe} It increases your constitution by 6. It does extra damage from acid. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. h) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and confusion. It cannot be harmed by acid, cold, lightning or fire. i) a Dark Sword of Morgul (3d7) (+9,+14) [+4] (+5) {!*} It generates an antimagic field. It increases your luck by 5. It is very sharp and can make your foes bleed. It allows you to see invisible monsters. It drains experience . It aggravates nearby creatures. It fills you with the Black Breath. It can re-curse itself. You found it in the remains of a Snotling on level 64 of Dol Guldur. j) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It can be activated for drain life (120) every 400 turns if it is being worn. It increases your wisdom and constitution by 3. It is especially deadly against dragons. It allows you to sense the presence of undead and evil beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 99 of Mount Doom. k) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) {princess} It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks) It increases your attack speed by 2. It is a great bane of dragons. It provides resistance to acid, electricity, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 96 of Mount Doom. m) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed} It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It is cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 96 of Mount Doom. n) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity, light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 60 of Mordor. o) The Wooden Boomerang of Siril (1d8) (+0,+0) {cursed, Shelob drop} It is a great bane of dragons. It strikes at undead with holy wrath. It prevents teleportation. It drains experience. It fills you with the Black Breath. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. |
Posted on 25.11.2005 08:13
3086. on the Ladder (of 19090)
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