The Angband Ladder: Kedinydd, Petty-Dwarf Mage by <lolle>

  [ToME 2.3.1 Character Sheet]

 Name  : Kedinydd               Age                 44       STR:     17       
 Sex   : Male                   Height              43       INT:     19       
 Race  : Vampire Petty-Dwarf    Weight             103       WIS:     15       
 Class : Mage                   Social Class        68       DEX:     21       
 Body  : Player                                              CON:     21       
 God   : Melkor Bauglir                                      CHR:     21       
                                                                               
 + To Melee Hit           7 Level             29    Max Hit Points       271   
 + To Melee Damage       16 Experience    174925    Cur Hit Points        25   
 + To Ranged Hit          1 Max Exp       174925    Max SP (Mana)        240   
 + To Ranged Damage       0 Exp to Adv.   198750    Cur SP (Mana)         95   
   AC                 50+76 Gold          258879    Piety              22062   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Good         Perception  : Bad          Blows/Round:  3         
 Bows/Throw  : Fair         Searching   : Bad          Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Bad          Mel.dmg/Rnd:  6d7+48    
 Stealth     : Fair         Magic Device: Excellent    Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Petty-Dwarf Miner.              
          You are a credit to the family.  You have dark brown eyes,           
          straight black hair, a two foot beard, and a dark                    
          complexion.                                                          


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 31 (1550')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 36 (1800')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        A lost temple: Level 15 (750')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 4616 enemies.
 You saved 30 princesses.
 You found 4 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 52nd Yavie of the 2890th year of the third age.
 You have been adventuring for 9 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...............+            
        Add Int   : .......2.......+            
        Add Wis   : .......2.3.....+            
        Add Dex   : 2.......4.......            
        Add Con   : 2..............+            
        Add Chr   : .........3.....+            
        Add Stea. : .......2........            
        Add Tun.. : ..............1.            
        Add Speed : 2......2........            
        Add Blows : 2...............            
        Slay Anim.: +...............            
        Slay Orc  : +...............            
        Slay Troll: +...............            
        Slay Giant: +...............            
        Slay Drag.: +...............            
        Sust Str  : ........+.......            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ........+.......            
        Sust Con  : ........+.+.....            
        Sust Chr  : ................            
        Invisible : ..+.....+.......            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ........+.+.....            
        Hold Life : ........+......+            
        Res Acid  : .......+........            
        Res Elec  : ................            
        Res Fire  : ...............+            
        Res Cold  : ...............+            
        Res Pois  : ...............+            
        Res Fear  : ................            
        Res Lite  : ......+...+.....            
        Res Dark  : ......+........+            
        Res Blind : ................            
        Res Conf  : .........+......            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ...............+            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ...............+            
        Aura Fire : ........+.......            
        Levitate  : ........+.......            
        Lite      : ..........+....+            
        Activate  : ......++..++....            
        Cursed    : +.+.+...........            
        Hvy Curse : ........+.......            
        Fly       : ......+.........            
        Animal.ESP: +...............            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 19)
 - Combat                                        31.000 [0.500]
          . Weaponmastery                        00.700 [0.500]
 - Sneakiness                                    04.200 [0.900]
          . Stealth                              01.000 [0.400]
          . Disarming                            00.300 [0.000]
 - Magic                                         34.525 [0.900]
          . Magic-Device                         14.700 [1.200]
          . Spell-power                          00.000 [0.600]
          . Sorcery                              00.000 [0.200]
          . Mana                                 01.000 [0.900]
                   . Fire                        29.700 [0.900]
                   . Water                       06.300 [0.900]
                   . Air                         00.000 [0.900]
                   . Earth                       00.000 [0.900]
          . Meta                                 00.000 [0.900]
          . Conveyance                           00.000 [0.900]
          . Divination                           08.100 [0.900]
          . Temporal                             00.000 [0.900]
          . Mind                                 00.000 [0.900]
          . Nature                               00.000 [0.900]
          . Udun                                 00.000 [0.400]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  09.850 [0.550]
          . Prayer                               15.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) {cursed}
    It increases 
    your dexterity, constitution, speed and attack speed by 2.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is especially deadly against natural
    creatures.  It allows you to sense the presence of animals.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Grishnakh, the Hill Orc on level 21 of Orc
    Cave.
d) (nothing)
e) a Ring of Invisibility {cursed}
    It makes you invisible.  It is cursed.  
    You found it in the remains of Smeagol on level 3 of Barrow-Downs.
f) an Indestructible Ring of Protection [+14] {cursed}
k) an Amulet of Spell [Identify] {cursed}
    It
    has a spell stored inside.  It is cursed.  
    You found it in the remains of a Half-orc on level 21 of Orc Cave.
m) (nothing)
n) a Pseudo Dragon Scale Mail (-2 to accuracy) [30,+17] {90% off}
o) The Cloak 'Holcolleth' [1,+5] (+2)
    It
    can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
p) The Demonshield of Gothmog [13,+13] (+4) {cursed}
    It increases your dexterity by 4.  It
    makes you invisible.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to life draining.  It allows you to levitate.  It produces
    a fiery sheath.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice skeleton on level 29 of Mirkwood.
s) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Soft Leather Boots of Jumping [2,+3]
    It can be activated
    for phasing every 10+d10 turns if it is being worn. It grants you the
    power of blink if it is being worn.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) a Pick (+1) {25% off}


  [Character Inventory]

a) a Spellbook of Fireflash {25% off}
b) Gamenlon's Summoning Manual
c) a Morphic Oil of Mouse
d) a Potion of Resistance
e) 2 Scrolls of Teleportation
f) 5 Scrolls of Word of Recall
g) a Scroll of Enchant Weapon To-Hit
h) a Scroll of Enchant Weapon To-Dam
i) 2 Scrolls of Reset Recall
j) 3 Scrolls of Satisfy Hunger
k) 3 Scrolls of Holy Chant
l) an Iron Rod of Nothing (50/50)
m) a Rod Tip of Lightning Bolts (30 Mana to cast)
n) a Rod Tip of Frost Bolts (35 Mana to cast)
o) a Wand of Fireflash[4|17] (2 charges)
p) a Wand of Tidal Wave[1|27] (8 charges)
q) a Wand of Tidal Wave[3|22] (6 charges)
r) a Wand of Noxious Cloud[5|31] (6 charges)
s) 4 Daggers of Slay Troll (1d4) (+6,+6)
t) a Shocking Battle Axe (2d8) (+7,+9)
u) a Mage Staff of Power (1d4) (-1,-10) (+4)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Identify
b) 17 Mushrooms of Cure Serious Wounds {100% off}
c) a Mushroom of Restore Strength
d) 2 Potions of Cure Serious Insanity
e) a Potion of Restore Intelligence
f) a Potion of Restore Constitution
g) 47 Scrolls of Object Detection
h) 83 Scrolls of Satisfy Hunger
i) a Copper Rod of Nothing (20/20)
j) a Golden Rod of Nothing (125/125)
k) a Staff of Remove Curses[2|15] (6 charges)
l) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  
    It increases your searching by 1.  It does extra damage from fire.  It
    is especially deadly against orcs.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to fire and light.  It allows you to sense the presence of orcs.  It
    slows your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
m) The Awl-Pike of Forog (1d8) (+11,+20)
    It can be wielded
    two-handed.  It does extra damage from frost.  It produces chaotic
    effects.  It is very sharp and can cut your foes.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 13 of A lost temple.
n) a Mace of *Slay Undead* (2d4) (+5,+3) (+2)
o) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can
    be activated for terrify every 10+d50 turns if it is being worn. It 
    increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
p) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 13 of A lost temple.


  [Home Inventory - Lothlorien ]

a) a Potion of Cure Critical Insanity
b) 2 Potions of Restore Mana
c) a Potion of Resistance
d) a Scroll of Teleport Level
e) 3 Scrolls of *Identify*
f) a Fireproof Scroll of Remove Curse
g) a Copper Rod of Nothing (20/20)
h) a Rod Tip of Lightning Bolts (30 Mana to cast)
i) The Wand of Digging of Thrain (8 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
j) The Ring 'Keldirdh' (+2 to stealth)
    It increases your stealth and searching by 2.  It sustains 
    your strength and charisma.  It makes you completely fearless.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
k) a Ring of Protection [+14]
l) a Ring of Nexus Resistance
m) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is
    being worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
n) an Elven Metal Scale Mail (-2 to accuracy) [13,+12] (+3 to stealth)
    It increases your stealth by 3.  It
    provides resistance to acid, electricity, fire, cold and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 24 of The Old Forest.
o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, confusion and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Cloak of Thingol [1,+18] (+3)
    It can be activated
    for recharging every 70 turns if it is being worn. It increases your 
    dexterity and charisma by 3.  It provides immunity to paralysis.  It
    provides resistance to life draining, acid, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) a Feathers Cloak of Electricity [1,+12]
    It provides resistance to electricity.
    It produces an electric sheath.  It cannot be harmed by acid.  It
    cannot be harmed by electricity.  
    You bought it from the Black Market.
r) a Large Leather Shield of Resist Lightning [4,+0]
s) a Pair of Soft Leather Boots of Stealth [2,+10] (+2 to stealth)
t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
u) a Scimitar (Defender) (2d5) (+6,+8) [+1] (+1 to stealth)
    It increases your 
    stealth by 1.  It sustains your charisma.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire, cold
     and light.  It allows you to levitate.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) a Mace of Gondolin (2d4) (+5,+10) (+1)
    It can be wielded two-handed.  It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 1.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining, light and dark.  It allows you to see
    invisible monsters.  It allows you to sense the presence of evil beings
    .  It cannot be harmed by acid.  It cannot be harmed by fire.  
    It was given to you as a reward.
w) The Small Wooden Boomerang 'Cammon' (1d4) (+11,+2)
    It does extra damage from acid and 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against trolls.  It is especially deadly
    against giants.  It is a great bane of undead.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
x) a Shocking Small Metal Boomerang (3d4) (+3,+7)
    It does extra damage from electricity.  It provides
    resistance to electricity.  It cannot be harmed by electricity.  
    You found it in the remains of Golfimbul, the Hill Orc Chief on level 21
    of Orc Cave.


  [The Mathom-house Inventory - Bree ]

a) Valdarbon's Automatic Alchemist
    It can be activated for darkness.  
    You found it lying on the ground on level 13 of Orc Cave.
b) a Parchment - Artifact Lore Vol. I



Posted on 27.2.2006 22:51

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On 27.2.2006 22:51 lolle wrote:
Posted this char dump after nearly dying from bleeding, to link it in a forum question about damage from bleeding and healing

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