[ToME 2.0.0 Character Dump] Name : Runescrye II Age 120 STR: 17 Sex : Male Height 77 INT: 33 Race : High-Elf Weight 198 WIS: 12 Class : Mage Social Class 1 DEX: 22 Body : Player CON: 12 CHR: 19 + To Melee Hit 9 Level 30 Max Hit Points 291 + To Melee Damage 4 Experience 224429 Cur Hit Points -75 + To Ranged Hit 4 Max Exp 224429 Max SP (Mana) 400 + To Ranged Damage -1 Exp to Adv. 230000 Cur SP (Mana) 308 AC 5+43 Gold 73490 Loan 0 Loan time 0 (Miscellaneous Abilities) Fighting : Good Perception : Superb Blows/Round: 1 Bows/Throw : Fair Searching : Superb Shots/Round: 1 Saving Throw: Superb Disarming : Excellent Wpn.dmg/Rnd: 2d8+4 Stealth : Fair Magic Device: Legendary[10]Infra-Vision: 40 feet Tactic: coward Explor: running (Character Background) Your mother was of the Nandor. You are one of several children of a Serf. You are the black sheep of the family. You have brown eyes, straight blond hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Orc Cave: Level 21 (1050') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 2nd Enderi of the 2890th year of the third age. Your adventured lasted 13 days. Your Attributes: You are dead. You can destroy walls. You can mystify pets. You can wake up a pet. Your voice is a silly squeak (-4 CHR). Your eyes are sensitive to infrared light. You can see invisible creatures. You have free action. You are lucky. You have a firm hold on your life force. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are very sensible to fire. You are resistant to bright light. You are resistant to confusion. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your constitution is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your ability to score critical hits is affected by your equipment. Skills (points left: 0) - Weaponmastery 00.700 [0.400] - Sneakiness 03.700 [0.900] - Magic 42.310 [0.900] . Spell-power 00.000 [0.600] . Sorcery 00.000 [0.400] . Mana 39.700 [0.900] . Fire 14.400 [0.900] . Water 00.000 [0.900] . Air 00.000 [0.900] . Earth 00.000 [0.900] . Meta 00.000 [0.900] . Conveyance 04.500 [0.900] . Divination 07.200 [0.900] . Temporal 00.000 [0.900] . Mind 00.000 [0.900] . Nature 00.000 [0.900] . Udun 00.000 [0.400] . Necromancy 00.000 [0.600] . Runecraft 01.800 [0.600] . Thaumaturgy 01.800 [0.600] - Spirituality 07.050 [0.550] . Prayer 00.000 [0.500] - Monster-lore 00.000 [0.500] - Misc 00.000 [0.000] You saved 33 princesses. You have defeated 2308 enemies. [Corruptions] Your voice is a silly squeak (-4 CHR). [Character Equipment] a) a Claymore of Life (2d8) (+16,+12)(60%) It affects your hit points. It provides resistance to life draining. d) a Long Bow of Extra Might (x4) (+11,+7) It provides resistance to nether. It fires missiles with extra might. e) a Ring of Strength (+4) f) a Ring of Intelligence (+3) k) an Amulet of Lightning Resistance {cursed} m) The Phial of Galadriel (+4) A small crystal phial, with the light of Earendil's Star contained inside. Its light is imperishable, and near it darkness cannot endure. It is from a group of Elven items once entrusted to Hobbits It can be activated for... illumination every 10+d10 turns ...if it is being worn. It provides light (radius 3) forever. It affects your searching. It affects your luck. It cannot be harmed by acid, cold, lightning or fire. n) The Filthy Rag of the Wight [1,-1] (+6 to searching) It affects your intelligence. It affects your searching. It affects your spell power. It provides resistance to blindness. It provides resistance to confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. o) The Cloak of Thorongil [1,+10] A cloak of shimmering green and brown that grants sight beyond sight and shakes off holding magics, worn by Aragorn son of Arathorn in his youth as he adventured under the name of Thorongil. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. p) (nothing) s) (nothing) u) The Set of Leather Gloves 'Cammithrim' [1,+10] These gloves glow so brightly as to light the way for their owner and cast magical bolts with great frequency. It can be activated for... magic missile (2d6) every 2 turns ...if it is being worn. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It provides light. It cannot be harmed by acid, cold, lightning or fire. x) a Pair of Soft Leather Boots of Stealth [2,+7] (+3 to stealth) It affects your stealth. z) (nothing) {) (nothing) |) a Magical Dwarven Shovel (1d3) (+11,+18) (+3) It grants you the power of... stone to mud ...if it is being worn. It affects your ability to tunnel. [Character Inventory] a) a Tome of the Eternal Flame b) a Book of Beginner Cantrips {@1} c) a Book of Teleporation d) a Book of Summoning e) a Spellbook of Identify f) a Spellbook of Sense Hidden g) a Spellbook of Sense Monsters h) 22 Rations of Food i) a Scroll of Word of Recall j) 97 Scrolls of Identify k) 2 Wands of Teleport Other (13 charges) l) a Wand of Stone to Mud of Plenty (15 charges) m) a Staff of Teleportation (7 charges) n) a Staff of Enlightenment (5 charges) o) a Staff of the Magi (3 charges) p) 4 Staffs of Speed (4 charges) q) a Staff of Speed (3 charges) r) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) A hauberk, leggings, and sleeves of interlocking steel rings, strategically reinforced at vital locations with a second layer of chain. Magics to enhance body and mind lie within, and no door can hope to resist the wearer. It can be activated for... door and trap destruction every 10 turns ...if it is being worn. It affects your intelligence. It affects your wisdom. It affects your constitution. It provides resistance to acid. It provides resistance to poison. It provides resistance to dark. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. s) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) The beautiful sword of Thingol with a hilt of gold and silver inlay, glistening icily enough to freeze the hearts of demons. You feel supple and lightfooted as you hold it. It affects your strength. It affects your dexterity. It affects your constitution. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength. It sustains your constitution. It provides immunity to paralysis. It provides resistance to life draining. It makes you completely fearless. It provides resistance to cold. It provides resistance to nether. It provides resistance to chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. t) The Halberd 'Osondir' (3d5) (+6,+9) (+3) Lordly and tall did Osondir stand against the wrath of giants, and clear-eyed in barrows fell, wielding a halberd glowing ruby red. It affects your charisma. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire. It provides resistance to sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. u) The Lance of Eorlingas (3d8) (+3,+21) (+2) "Forth Eorlingas!". To the field of Cormallen came Eorl the Youngto save beleaguered Gondor, and from his lance fled massive trolls and dire wolves. It affects your strength. It affects your dexterity. It affects your speed. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. v) a Pick of Earthquakes (1d3) (+11,+9) (+5) It affects your strength. It affects your ability to tunnel. It can cause earthquakes. w) (nothing) [Home Inventory - Lothlorien ] a) a Spellbook of Remove Curses b) 4 Staffs of Speed (7 charges) c) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) A tunic and skirt sewn with thick, overlapping scales of hardened leather whose wearer moves with agility and assurance. It affects your dexterity. It affects your speed. It provides resistance to acid. It provides resistance to shards. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. d) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) A short thrusting blade with a large guard worn by Maedhros the Tall, eldest son of Feanor, and wielded with his left hand after the loss of his right hand in the pits of Thangorodrim. It affects your intelligence. It affects your dexterity. It affects your speed. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire.