The Angband Ladder: Zeril, Human Mage by <shargrailer@hotmail.com>

  [ToME 2.2.3 Character Dump]

 Name  : Zeril                  Age                 18       Str:      9     10
 Sex   : Male                   Height              43       INT:     19       
 Race  : Human                  Weight             202       WIS:     21       
 Class : Mage                   Social Class        33       DEX:     15       
 Body  : Player                                              CON:     12       
 God   : Eru Iluvatar                                        CHR:     17       
                                                                               
 + To Melee Hit          15 Level             28    Max Hit Points       172   
 + To Melee Damage        7 Experience     63600    Cur Hit Points       -40   
 + To Ranged Hit         19 Max Exp        66634    Max SP (Mana)        293   
 + To Ranged Damage       0 Exp to Adv.    65000    Cur SP (Mana)        293   
   AC                 21+53 Gold          191030    Piety              22907   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Good    Perception  : Fair         Blows/Round:  1         
 Bows/Throw  : Very Good    Searching   : Bad          Shots/Round:  2         
 Saving Throw: Good         Disarming   : Fair         Mel.dmg/Rnd:  1d9+7     
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 20 feet   
                                                       Tactic:       normal    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Yeoman.  You are a              
          credit to the family.  You have dark brown eyes, straight            
          red hair, and an average complexion.                                 
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 27 (1350')
        Barrow-Downs: Level 10 (500')

 Your body was a Player.
 You have defeated 1918 enemies.
 You saved 26 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 2nd Enderi of the 2890th year of the third age.
 Your adventure lasted 13 days.

     Your Attributes:
You are dead, killed by a Dread on level 27 of Mirkwood.
You can destroy walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
Your appetite is small.
You can sense the presence of orcs.
You are lucky.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to bright light.
You are resistant to disenchantment.
Your wisdom is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your weapon is branded with the Sign of Chaos.
Your weapon freezes your foes.
Your weapon poisons your foes.
Your weapon is a great bane of demons.

Skills (points left: 5)
 - Combat                                        05.125 [0.250]
          . Weaponmastery                        03.200 [0.500]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         34.678 [0.900]
          . Magic-Device                         11.800 [1.200]
          . Spell-power                          24.000 [0.600]
          . Sorcery                              00.000 [0.300]
          . Mana                                 10.000 [0.900]
                   . Fire                        20.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         10.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           05.000 [1.000]
          . Divination                           08.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          02.100 [0.700]
 - Spirituality                                  02.100 [0.550]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You may meet a Bullywug shaman on level 20.
You may find a Whip on level 1.
You are fated to find a Whip on level 10.


  [Character Equipment]

a) The Quarterstaff of Hyatalach (1d9) (+16,+6) (+5)
        It can be wielded two-handed.  It increases your wisdom by 5.  It does
    extra damage from frost.  It poisons your foes.  It produces chaotic
    effects.  It is a great bane of demons.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every
    10+d50 turns if it is being worn. It increases your searching and 
    infravision by 2.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) a Ring of Protection [+14]
    
    You bought it from the Magic shop.
f) an Indestructible Ring of See Invisible
k) an Amulet of Slow Digestion
    It slows your metabolism.  
    You bought it from the Magic shop.
m) a Dwarven Lantern {25% off}
    It provides light (radius 2)
    forever.  It cannot be harmed by fire.  
n) Elven Leather Scale Mail (-1) [11,+11] (+1 to stealth)
    It increases your stealth by 1
    .  It provides resistance to acid, electricity, fire, cold and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) a Mouse Fur of Immolation [1,+9]
p) (nothing)
s) a Hard Leather Cap of Light [2,+6]
    It provides light (radius 1) forever.  
    It provides resistance to light.  
    It was given to you as a reward.
u) a Set of Leather Gloves of Free Action [1,+6]
x) a Pair of Metal Shod Boots of Stealth [6,+6] (+1 to stealth)
z) (nothing)
{) (nothing)
|) a Magical Gnomish Shovel (1d2) (+5,+7) (+2)


  [Character Inventory]

a) a Book of Beginner Cantrips
    
b) a Spellbook of Fireflash
    
c) a Spellbook of Identify
    
d) a Fireproof Spellbook of Noxious Cloud
    It cannot be harmed by fire.  
    You bought it from the Book Store.
e) Benetar's Death Ray Experiment
    It can be activated for curing.  
    You found it lying on the ground on level 12 of Mirkwood.
f) Tenser's Top-Heavy Teaspoon
    It can be
    activated for restore stats and life levels every 750 turns.  
    You found it in the remains of a Priest on level 19 of Mirkwood.
g) 19 Mushrooms of Cure Serious Wounds {100% off}
h) 7 Rations of Food
    
i) a Potion of Healing
j) 4 Scrolls of Word of Recall
    
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Book of Teleportation
b) a Book of Summoning
c) 5 Mushrooms of Cure Blindness
d) a Mushroom of Cure Paranoia
e) 4 Mushrooms of Cure Confusion
f) 6 Mushrooms of Cure Serious Wounds
g) 3 Mushrooms of Restore Constitution
h) a Rod Tip of Trap Location (8 Mana to cast)
i) a Wand of Slow Monster[1|21] (7 charges)


  [Home Inventory - Lothlorien ]

a) The Devil's Pentagram
    It can
    be activated for Destruction.  
    You found it in the remains of a Dark elven warlock on level 20 of
    Mirkwood.
b) Agannazar's Altruistic Assassin
    It can be activated for remove fear & heal 30 hp every 10
    turns.  
    You found it in the remains of a Dark elven warlock on level 24 of
    Mirkwood.
c) a Mushroom of Restoring
d) a Sprig of Athelas
e) a Potion of Speed
f) a Potion of Restore Intelligence
g) a Rod Tip of Door/Stair Location (10 Mana to cast)
h) a Staff of Remove Curses[2|21] (1 charge)
i) a Ring of Sustain Wisdom
j) a Ring of Protection [+10]
    
    You bought it from the Magic shop.
k) a Ring of Shard Resistance
l) a Ring of Invisibility
m) a Ring of Spell [Fireflash]
n) an Indestructible Amulet of the Serpents [+2] (+2)
o) Elven Leather Jacket (-1) [12,+15] (+1 to stealth)
    It increases your stealth by 1.  It
    provides resistance to acid, electricity, fire, cold and nether.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
p) an Iron Helm of Serenity [5,+7]
    It makes you completely fearless.  It
    provides resistance to confusion and sound.  
    It was given to you as a reward.
q) an Iron Helm of Seeing [5,+7] (+4 to searching)
    It increases your searching by 4.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  
    You found it in the remains of a Frost giant on level 21 of Mirkwood.



Posted on 29.10.2003 13:16

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13299. on the Ladder (of 19090)
2312. on the ToME Ladder (of 3155)

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On 29.10.2003 13:16 shargrailer@hotmail.com wrote:
My best game yet.
Stupid Dreads.

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