The Angband Ladder: Alild, Dunadan Mage by <keeper666@libero.it>

  [ToME 2.2.7 Character Dump]

 Name  : Alild                  Age                 57       STR:     16       
 Sex   : Male                   Height              76       INT:     21       
 Race  : Dunadan                Weight             205       WIS:     14       
 Class : Mage                   Social Class        74       DEX:     13       
 Body  : Player                                              CON:     18       
 God   : Nobody                                              CHR:     17       
                                                                               
 + To Melee Hit          -8 Level             28    Max Hit Points       209   
 + To Melee Damage       -8 Experience    102816    Cur Hit Points        -7   
 + To Ranged Hit         -3 Max Exp       102816    Max SP (Mana)        226   
 + To Ranged Damage       9 Exp to Adv.   105000    Cur SP (Mana)        189   
   AC                 11+53 Gold           46521                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Poor         Perception  : Excellent    Blows/Round:  1         
 Bows/Throw  : Bad          Searching   : Good         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Very Good    Mel.dmg/Rnd:  1d4-8     
 Stealth     : Superb       Magic Device: Superb       Infra-Vision: 0 feet    
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Landed Knight.  You             
          are a credit to the family.  You have blue-gray eyes,                
          straight brown hair, and an average complexion.                      
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 13 (650')
        The Sandworm lair: Level 22 (1100')

 Your body was a Player.
 You have defeated 1332 enemies.
 You saved 10 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 5th Quelle of the 2890th year of the third age.
 Your adventure lasted 19 days.

     Your Attributes:
You are dead, killed by a Beast of the Black Forest(?) in the town of
Lothlorien.
You are hallucinating.
You can see invisible creatures.
You regenerate quickly.
You can sense the presence of orcs.
You are lucky.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to blasts of shards.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.

Skills (points left: 8)
 - Combat                                        03.375 [0.250]
          . Weaponmastery                        10.200 [0.500]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         32.257 [0.900]
          . Magic-Device                         11.800 [1.200]
          . Spell-power                          21.000 [0.600]
          . Sorcery                              00.000 [0.300]
          . Mana                                 11.800 [0.900]
                   . Fire                        01.000 [1.000]
                   . Water                       16.000 [1.000]
                   . Air                         03.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           01.000 [1.000]
          . Divination                           11.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  01.000 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Summoning                            01.000 [0.300]

Abilities
 * Perfect casting


  [Fates]

You may meet a Fruit bat on level 11.
You may find a Pair of Soft Leather Boots on level 1.
You are fated to meet a Giant black ant on level 17.


  [Character Equipment]

a) a Mage Staff of Power (1d4) (+5,+6) (+9)
d) a Sling of Extra Might (x3) (+8,+9)
e) a Ring of Spell [Identify] {@m0@b0}
f) a Ring of Intelligence (+2)
        It increases your intelligence by 2.  
    You bought it from the Jewelry Shop.
k) The Amulet of Gwaewe (+2)
    It increases your wisdom and 
    charisma by 2.  It sustains your strength, intelligence, wisdom and 
    constitution.  It makes you completely fearless.  It provides
    resistance to shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Jewelry Shop.
m) an Everburning Torch
n) Elven Hard Leather Armour (-1 to accuracy) [6,+5] (+1 to stealth)
    It increases your stealth by 1.  
    It provides resistance to acid, electricity, fire, cold, poison and 
    nether.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 10 of Barrow-Downs.
o) a Mouse Fur [1,+9]
    
p) a Small Leather Shield of Resist Acid [2,+5]
s) a Jewel Encrusted Crown of Seeing [0,+9] (+3 to searching)
    It 
    increases your searching by 3.  It provides resistance to blindness.  
    It allows you to see invisible monsters.  It cannot be harmed by acid.
    
    You bought it from the Black Market.
u) (nothing)
x) a Pair of Soft Leather Boots of Stealth [2,+10] (+2 to stealth)
    It increases your stealth by 2.  
    You bought it from the Footwear Shop.
z) (nothing)
{) 30 Iron Shots (1d4) (+0,+0)
    
|) a Shovel (+1)
    It increases your ability to
    tunnel by 1.  


  [Character Inventory]

a) a Tome of the Everrunning Wave {@m3@b3}
    
b) a Fireproof Book of Beginner Cantrips {@m1@b1}
    It cannot be harmed by fire.  
    You bought it from the Book Store.
c) a Spellbook of Noxious Cloud {@m2@b2}
    
d) Raistlin's Ready Ranger {@A0 satisfy hunger}
    It can be activated for satisfy
    hunger.  
    You found it lying on the ground on level 10 of Barrow-Downs.
e) 2 Potions of Healing
f) 5 Scrolls of Teleportation
    
g) a Scroll of Remove Curse
h) 7 Scrolls of Magic Mapping
    
i) a Wooden Rod of Trap Location (10/10) {@z1}
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Identify {@m0@b0}
    
b) a Mushroom of Restore Constitution
c) a Moonstone Rod of Cheapness of Nothing (75/75)
    It can
    cast spells for a lesser mana cost.  
    You bought it from the Black Market.
d) 2 Rod Tips of Lightning Balls (50 Mana to cast)
e) a Staff of Remove Curses[3|16] (8 charges)
f) a Partial Totem of a Giant roc
    
g) a Partial Totem of a Storm giant
    
h) a Partial Totem of a Mature gold dragon
    
i) a True Totem of an Ufthak of Cirith Ungol
    
j) a Ring of Spell
    It can be used to store a spell.  
    You found it lying on the ground on level 6 of Barrow-Downs.
k) a Ring of Spell
l) a Ring of Spell
m) an Amulet of Spell
n) an Amulet of Spell


  [Home Inventory - Lothlorien ]

a) a Wooden Rod of Nothing (10/10)
    


  [The Mathom-house Inventory - Bree ]

a) The Phial of Undeath (-5) {cursed, !*!*!*}
    It can be
    activated for ruination every 10+d10 turns if it is being worn. It
    provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smeagol on level 6 of Barrow-Downs.



Posted on 7.9.2004 09:24
Last updated on 10.9.2004 11:10

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Comments

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On 7.9.2004 09:24 keeper666@libero.it wrote:
First ever serious try to create a good character.
Put a comment and tell me what you think!
I'd like some advice on how to assign skill point in magic schools...

On 9.9.2004 09:06 keeper666@libero.it wrote:
Made some levels and found some basic resistances.
FF gave me summoning, so I made some partial totems.
Still waiting for some advice...

On 9.9.2004 09:09 keeper666@libero.it wrote:
oh, and see what Smeagol dropped and I mathomed immediately...

On 10.9.2004 00:01 federico.odorizzi@studenti.unitn.it wrote:
It seems Gollum has been kind with you!
With my last character he appeared in the lost temple, and robbed the relic. I didn't have see invisible, so no chence at all to kill him to get it back :(

I think you should go to the Orc Caves to get Thalkettoth, Cammithrim (and Maedhors, even if I think you won't use it). Remember to bring with you a wand of dig if you go there!

On 10.9.2004 11:10 keeper666@libero.it wrote:
And to some Elder Aranes, my poor mage died.
I should have find more +speed items and using !ofSpeed.
Lesson learned.

On 10.9.2004 11:13 keeper666@libero.it wrote:
Now that I think about it...
Why *THE HELL* I went on taking the Mirkwood Spiders???
I could have done many other dungeons and quests before...


On 10.9.2004 11:13 keeper666@libero.it wrote:
Now that I think about it...
Why *THE HELL* I went on taking the Mirkwood Spiders???
I could have done many other dungeons and quests before...


On 10.9.2004 11:38 federico.odorizzi@studenti.unitn.it wrote:
:(

To easily complete that quest I'd recommend you to go around with the maximum stealth possible. It seems spiders like to sleep a lot. Then I also suggest you to leave the elder araneas for last after all others have died.

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