The Angband Ladder: Grom, Petty-Dwarf Assassin by <wlg0526@yahoo.com>
[ToME 2.3.5 Character Sheet] Name : Grom Age 44 STR! 40 Sex : Female Height 45 INT! 30 Race : Petty-Dwarf Weight 104 WIS! 40 Class : Assassin Social Class 34 DEX! 40 Body : Player CON! 40 God : Tulkas CHR! 34 + To Melee Hit 111 Level 50 Hit Points 1304/ 1304 + To Melee Damage 81 Experience 33373489 Spell Points 234/ 234 + To Ranged Hit 55 Max Exp 33373489 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** Piety 77138 AC 63+141 Gold 11667012 Speed Fast (+41) (Miscellaneous Abilities) Fighting : Legendary[50]Perception : Good Blows/Round: 26 Bows/Throw : Legendary[2] Searching : Good Shots/Round: 1 Saving Throw: Very Good Disarming : Poor Mel.dmg/Rnd: 26d6+2106 Stealth : Excellent Magic Device: Superb Infra-Vision: 110 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Petty-Dwarf Thief. You are a credit to the family. You have dark brown eyes, straight brown hair, a two foot beard, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 127 (6350') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Nether Realm: Level 696 (34800') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') The Void: Level 150 (7500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 27 (1350') Your body was a Player. You have defeated 15962 enemies. You destroyed Melkor forever and have been elevated to the status of Vala by Eru Iluvatar. Arda will forever be free. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You have completed 73 princess quests. You have completed 73 lost sword quests. You saved Arda and became a famed Queen. You found 2 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 41st Quelle of the 2890th year of the third age. Your adventure lasted 55 days. Your Attributes: You are dead, killed by Ripe Old Age in the town of Lothlorien. You can drive yourself into a berserk frenzy. You can detect hidden doors and traps. You can cast magic missiles. The Blood of Life flows through your veins. Your position is very uncertain. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are lucky. You are surrounded with a fiery aura. You are surrounded with electricity. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. The space-time continuum cannot be disrupted near you. Your strength is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon drains life from your foes. Your weapon melts your foes. Your weapon shocks your foes. Your weapon burns your foes. Your weapon freezes your foes. Your weapon poisons your foes. Your weapon strikes at animals with extra force. Your weapon strikes at evil with extra force. Your weapon strikes at undead with holy wrath. Your weapon strikes at demons with holy wrath. Your weapon is especially deadly against orcs. Your weapon is especially deadly against dragons. adefkmnopsuxz{|@ Add Str : 5...4...43....6+ Add Int : .......2........ Add Wis : ..7.4..2........ Add Dex : 5..5.....34..... Add Con : 5.......43.3...+ Add Chr : 5...4..2........ Add Stea. : .......2...3.... Add Sear. : ..............6. Add Infra : ..............6. Add Tun.. : 5.............6. Add Speed : 5*754..2...3.5.. Add Blows : 5.75............ Vampiric : +............... Slay Anim.: +............... Slay Evil : +............... Slay Und. : +............... Slay Demon: +............... Slay Orc : +............++. Slay Troll: ..............+. Slay Giant: .............++. Slay Drag.: +.............+. Poison Brd: +............+.. Acid Brand: +............++. Elec Brand: +............... Fire Brand: +............... Cold Brand: +............... Sust Str : .........+...... Sust Int : ................ Sust Wis : ................ Sust Dex : .........+...... Sust Con : ......+..+...... Sust Chr : +............... Invisible : +......+....+... Mul life : ...............+ Sens Fire : ................ Reflect : ................ Free Act : +.......+.+..... Hold Life : ................ Imm Acid : .......+*++...+. Imm Elec : +..+..*......... Imm Fire : ++.++.*+........ Imm Cold : ......*+.+...... Res Pois : ...++........... Res Fear : ..+.+....+...... Res Light : +............... Res Dark : ...+..+..+....++ Res Blind : .......+........ Res Conf : ..+.....+....... Res Sound : +..+....+....... Res Shard : ......+......... Res Neth : ......+.+....... Res Nexus : .........+...... Res Chaos : ..+.....+....... Res Disen : ....+.........++ Aura Fire : +............... Aura Elec : +............... Lite : +....+.......... See Invis : +.........+..... Digestion : +........+...... Regen : ..++............ Activate : .+..+..+..+...+. Drain Exp : +............... Teleport : +............... Fly : ...+............ Sentient : +............... Climb : ..............+. Orc.ESP : +.......+.....+. Troll.ESP : +............... Giant.ESP : +............... Undead.ESP: +............... Spider ESP: +............... Full ESP : .+.............. Skills (points left: 5) - Combat 40.392 [0.800] - Weaponmastery 18.200 [0.800] - Sword-mastery 50.000 [0.600] . Critical-hits 02.000 [0.800] . Boomerang-mastery 01.000 [0.300] - Sneakiness 02.500 [2.000] . Stealth 02.000 [2.000] . Disarming 01.300 [1.000] . Backstab 21.000 [2.000] . Stealing 01.000 [0.200] . Dodging 01.000 [2.000] - Magic 02.654 [0.200] . Magic-Device 20.250 [0.750] . Conveyance 00.000 [0.100] . Divination 00.000 [0.100] . Temporal 00.000 [0.200] . Necromancy 50.000 [0.500] - Spirituality 08.100 [0.700] . Prayer 20.000 [0.500] - Monster-lore 01.000 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 12.200 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Touch of death [Fates] You are fated to meet a Red worm mass on level 1. You may meet an Agent of the black market on level 18. You are fated to find a Scroll of Detect Invisible on level 1. You are fated to find a Potion of Apple Juice on level 1. You are fated to find a Potion of Poison on level 8. [Character Equipment] a) The Small Sword 'Sting' (E:-116694, L:50) (1d6) (+16,+11) (+5 to speed) It provides light (radius 1) forever. It increases your strength, dexterity, constitution, charisma, ability to tunnel, speed and attack speed by 5. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It drains life from your foes. It is especially deadly against dragons. It is especially deadly against orcs. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It sustains your charisma. It provides immunity to paralysis. It provides resistance to electricity, fire, light and sound. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls, spiders, giants and undead. It slows your metabolism. It produces a fiery sheath. It produces an electric sheath. It drains experience. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 56 of Mordor. e) The Ring of Barwe (+7) It increases your wisdom, speed and attack speed by 7. It makes you completely fearless. It provides resistance to confusion and chaos. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 117 of Angband. f) The Ring called 'Celeg Amarth' (+5 to speed) It increases your dexterity, speed and attack speed by 5. It provides resistance to electricity, fire, poison, dark and sound. It allows you to fly. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 70 of Angband. m) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Mirkwood. n) The Adamantite Plate Mail 'Aryath' (-4 to accuracy) [40,+17] It sustains your constitution. It provides immunity to electricity, fire and cold. It provides resistance to dark, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 96 of Angband. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nether and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 43 of Mordor. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) a Greater draconic quylthulg (4700 hp) {) The Seeker Bolt 'Rhurune' (4d5) (+20,+21) (+5 to speed) It increases your speed by 5. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against giants. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 127 of Angband. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. [Character Inventory] a) a Fireproof War Tome of Tulkas {!d!k} It cannot be harmed by fire. You bought it from the Black Market. b) Mordekainen's Sneaking Eye {mass genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Hill orc Shaman on level 41 of Mordor. c) Kelek's Wormhole Machine {cure insanity} It can be activated for cure insanity every 200 turns. You found it in the remains of a Barbazu on level 74 of Angband. d) Tenser's Alteration Manual {mass genocide} It can be activated for mass genocide every 1000 turns. You bought it from the Magic shop. e) The Skull of Vecna {genocide} It can be activated for genocide every 500 turns. You found it in the remains of an Old Sorcerer on level 57 of Mordor. f) a Parchment titled ``Secrets of the Gnomish Wizards'' {satisfy hunger} It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Mindcrafter on level 46 of Mordor. g) The Medallion of Good Will {mass genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Hell knight on level 693 of Nether Realm. h) 42 Potions of *Healing* i) 10 Potions of Life j) 5 Potions of Enlightenment k) a Potion of Invulnerability l) 34 Scrolls of *Identify* m) a Golden Rod of the Istari of Enlightenment (250/250) {!d!k} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Demilich on level 86 of Angband. n) a Golden Rod of the Istari of Disarming (250/250) {!d!k} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of an Archlich on level 89 of Angband. o) a Mithril Rod of the Istari of Speed (320/320) {!d!k} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. It was given to you as a reward. p) a Mithril Rod of the Istari of Healing (320/320) {!d!k} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Saruman of Many Colours on level 56 of Mordor. q) a Mithril Rod of the Istari of Perception (320/320) {!d!k} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You stole it from the Black Market. r) a Mithril Rod of Charging of Recall (160/160) {!d!k} It regenerates its mana faster. You bought it from the Black Market. s) an Adamantite Rod of Home Summoning (200/200) t) a Cloak of Mist of Air [1,+9] It allows you to breathe without air. You found it in the remains of an Ancient white dragon on level 87 of Angband. u) The Long Sword of Eternity (5d6) (+21,+26) [+50](200%) (+10) It is part of the trinity of the ultimate weapons. It can be activated for healing(7000), curing every 500 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution, charisma and luck by 10. It increases your hit points by 200%. It does extra damage from electricity, fire and frost. It is very sharp and can cut your foes. It is especially deadly against trolls. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to fire and dark. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It produces an anti-magic shell. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Pseudo Dragon Scale Mail of Astel (-2 to accuracy) [30,+27] It can be activated for breathe light/darkness (200) every 60+d90 turns if it is being worn. It sustains your intelligence. It provides immunity to acid and electricity. It provides resistance to cold, light and dark. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sarko, rider of gold Foronth on level 118 of Angband. b) The Bronze Dragon Scale Mail of Eleglin (-2 to accuracy) [30,+26] It can be activated for breathe confusion (120) every 90+d90 turns if it is being worn. It sustains your intelligence and dexterity. It provides immunity to fire. It provides resistance to poison, confusion and chaos. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. c) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 62 of Mordor. d) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. e) The Thunderlord Coat of Miriond [9,+5] It sustains your strength and intelligence. It provides immunity to electricity and fire. It provides resistance to life draining, cold, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk Shaman on level 38 of Mordor. f) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 104 of Angband. h) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides immunity to paralysis. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound, shards and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral Great Bile Wyrm on level 93 of Angband. i) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 113 of Angband. j) The Dragon Helm of Thrain [8,+10] It provides resistance to acid and sound. It allows you to breathe underwater. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) a Pair of Metal Shod Boots of Speed [6,+8] (+7) It increases your speed by 7. It was given to you as a reward. l) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Broken Sword of Glondil (1d2) (+15,+12) (+2) It increases your wisdom by 2. It does extra damage from acid and frost. It poisons your foes. It drains life from your foes. It is very sharp and can cut your foes. It is especially deadly against dragons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 95 of Angband. n) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Dagger 'Nimthanc' (E:239352, L:36) (1d4) (+42,+25) (+2) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It increases your ability to tunnel by 2. It does extra damage from frost. It is especially deadly against dragons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides resistance to electricity, cold and shards. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Dagger 'Narthanc' (E:156672, L:33) (1d4) (+1,+0) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It drains life from your foes. It fights against evil with holy fury. It provides resistance to acid, electricity, fire, poison and shards. It produces a fiery sheath. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Short Sword 'Singbar' (1d7) (+12,+12) (+3 attacks) It increases your intelligence, constitution and attack speed by 3. It does extra damage from frost. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave ogre Priest on level 86 of Angband. s) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It gives telepathic powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khim, Son of Mim on level 25 of Maze. u) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 86 of Angband. v) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. w) The Sling 'Hilathil' (x5) (+19,+24) (+3) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 38 of Mordor. x) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 46 of Mordor. [Home Inventory - Gondolin ] a) a Sprig of Athelas b) a Ring of Invisibility It makes you invisible. You found it in the remains of Smeagol on level 3 of Barrow-Downs. [Home Inventory - Minas Anor ] a) a Parchment titled ``Demigods and their Uses'' {light absorption} It can be activated for light absorption every 80 turns. You found it in the remains of a Cherub in the wilderness or in a town. b) a Silver Rod of the Istari of Drain Life (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of an Iron lich on level 93 of Angband. c) The Golden Horn of the Thunderlords (4 charges) {100% off} It was given to you as a reward. d) a Climbing Set {!d!k} It allows you to climb mountains. [Home Inventory - Lothlorien ] a) The Tome of Grom b) The Tome of Collected Weird Magic {restore} It can be activated for restore stats and life levels every 200 turns. You found it lying on the ground on level 7 of Barrow-Downs. c) Olive's Omnipotent Ostrich {gain corruption} It can be activated for gain corruption every 10 turns. You found it in the remains of a Dark elven warlock on level 48 of Mordor. d) a Scroll of *Remove Curse* e) 2 Scrolls of Artifact Creation f) a Wand of Stone Prison[3|20] (6 charges) g) The Ring of Cirith (+6) It increases your searching and attack speed by 6. It sustains your strength and dexterity. It provides resistance to cold, dark and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 670 of Nether Realm. h) a Ring of Speed (+15) It increases your speed by 15. i) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Carcharoth, the Jaws of Thirst on level 95 of Angband. j) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 99 of Angband. l) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 96 of Angband. m) The Ring of Brinuine (+2 attacks) It increases your intelligence, wisdom, searching, attack speed and ability to score critical hits by 2. It sustains your wisdom and constitution. It provides resistance to acid, light and dark. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 99 of Angband. n) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 52 of Mordor. o) The Ring of Phasing (+15 to speed) It grants you the power of teleport if it is being worn. It increases your speed and luck by 15. It provides immunity to nether. It provides resistance to life draining. It renders you incorporeal. It allows you to breathe without air. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tik'srvzllat on level 696 of Nether Realm. p) The Amulet 'Beldis' (+4,+3) [+5] (+2) It increases your strength, intelligence and constitution by 2. It sustains your strength, wisdom and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, poison and disenchantment. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 67 of Angband. q) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 65 of Mordor. r) The Dragon Shield of Erdon [8,+24] It provides immunity to electricity, fire and cold. It provides resistance to dark, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 148 of The Void. s) The Shield of Deflection 'Vanaxar' [10,+32] It sustains your strength and wisdom. It provides immunity to fire. It provides resistance to life draining, electricity, light and shards . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 670 of Nether Realm. t) a Dragon Helm of Water Breathing [8,+21] It provides resistance to acid, poison, light, blindness, sound, shards and chaos. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 127 of Angband. u) The Dagger 'Dethanc' (E:15, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 673 of Nether Realm. v) The Long Sword of the Dawn (E:176130, L:35) (3d5) (+45,+27) (+5 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It increases your charisma, infravision and ability to tunnel by 5. It does extra damage from acid, electricity, fire and frost. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you invisible. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, light, blindness and disenchantment. It speeds your regenerative powers. It produces a fiery sheath. It produces an electric sheath. It induces random teleportation. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 92 of Angband. [The Mathom-house Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadlord on level 55 of Mordor. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hell knight on level 85 of Angband. c) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5 . It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 86 of Angband. d) The Wand of Digging of Thrain (17 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. e) The Bolt Trap Set 'Merlion Karc's Demonbane' (+17,+27) [+37] (+2) It is well-hidden. It can only be set off by demons. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Melkor, Lord of Darkness on level 150 of The Void. f) The Device Trap Set 'Hanisbroner's Surprise' [+25] (+3) It is well-hidden. It rearms itself. It can teleport monsters to you. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Old Forest. g) The Ring 'Anaromin' (-2) {cursed} It decreases your intelligence, constitution, searching and speed by 2 . It sustains your constitution. It provides resistance to cold and sound. It slows your metabolism. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk Archer on level 27 of A lost temple. h) The Ring of Power of The Witch-King of Angmar (+5% of critical hits) It increases your intelligence and ability to score critical hits by 5 . It makes you invisible. It sustains your strength, constitution and charisma. It provides resistance to blindness and disenchantment . It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Witch-King of Angmar on level 43 of Mordor. i) The Ring of Power of Ji Indur Dawndeath (+5) It increases your strength, wisdom and dexterity by 5. It makes you invisible. It sustains your intelligence. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 68 of Angband. j) The Ring of Power of Adunaphel the Quiet (+1 attack) It increases your dexterity, searching and attack speed by 1. It makes you invisible. It sustains your strength. It provides resistance to electricity, poison, dark and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 43 of Mordor. k) The Ring of Power of Ren the Unclean (+1% of critical hits) It increases your stealth and ability to score critical hits by 1. It makes you invisible. It sustains your strength and charisma. It makes you completely fearless. It provides resistance to electricity and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 70 of Angband. l) The Ring of Power of Akhorahil the Blind (+4 to infravision) It increases your infravision by 4. It makes you invisible. It sustains your constitution. It provides resistance to poison, nether and disenchantment. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 63 of Mordor. m) The Ring of Power of Uvatha the Horseman It makes you invisible. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to cold. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . n) The Ring of Antum (+5 to speed) It increases your searching and speed by 5. It provides immunity to paralysis. It provides resistance to fire and nether. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 82 of Angband. o) The Ring 'Hyarn' (+2% of critical hits) It increases your intelligence, searching and ability to score critical hits by 2. It sustains your intelligence and wisdom. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 82 of Angband. p) The Ring of Gisilur (+1 attack) It increases your constitution and attack speed by 1. It sustains your strength, wisdom and constitution. It makes you completely fearless. It provides resistance to confusion. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 96 of Angband. q) The Ring 'Rahal' [+15] (+3 attacks) It can be activated for ball of cold and resist cold every 50+d50 turns if it is being worn. It increases your strength, attack speed and ability to score critical hits by 3. It sustains your charisma. It provides resistance to cold, blindness, nether and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 127 of Angband. r) The Ring 'Rilpion' (+1) {cursed} It increases your strength, attack speed and ability to score critical hits by 1. It speeds your regenerative powers. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Flying skull on level 65 of Mordor. s) The Ring of Eloki (+4) It increases your strength, wisdom, dexterity, constitution and stealth by 4. It provides resistance to blindness, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. t) The Ring of Ingon (+3) It increases your intelligence, dexterity and stealth by 3. It sustains your intelligence. It provides resistance to fire, dark, blindness, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. u) The Ring 'Gaereth' (+9) It increases your constitution and speed by 9. It provides resistance to fire, confusion and sound. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker on level 99 of Mount Doom. v) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 59 of Mordor. w) The Ring of Bardair (+2 to infravision) It increases your intelligence and infravision by 2. It sustains your intelligence. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to light, dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. x) The Ring of Pellon (+2% of critical hits) It increases your strength, dexterity, stealth, searching and ability to score critical hits by 2. It provides resistance to light and dark . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 95 of Angband. a) The Ring 'Borog' (+5 to speed) It increases your speed by 5. It provides immunity to paralysis. It provides resistance to fire, sound, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 63 of Mordor. b) The Ring 'Ornir' (+4 to searching) It increases your intelligence, dexterity, searching and infravision by 4. It provides resistance to blindness and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 99 of Mount Doom. c) The Ring of Durin (+2) It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. d) The Amulet 'Eluiach' (+3 to stealth) It increases your intelligence, charisma and stealth by 3. It provides resistance to acid, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 38 of Mordor. e) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 52 of Mordor. f) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 68 of Angband. g) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 74 of Angband. h) The Amulet 'Alquar' [+3] (+4) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 4. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 38 of Mordor. i) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. j) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 68 of Angband. k) The Amulet 'Coimlath' (+5) It increases your dexterity and constitution by 5. It provides resistance to cold, poison and confusion. It allows you to levitate. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Amulet of Levarnir (+2) It increases your strength, intelligence, wisdom and infravision by 2. It sustains your constitution. It provides immunity to paralysis. It provides resistance to nexus and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc on level 38 of Mordor. m) The Amulet of Calaist (+3) It can be used to store a spell. It increases your wisdom and dexterity by 3. It sustains your constitution and charisma. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire on level 70 of Angband. n) The Amulet 'Nengil' (+3 to infravision) It increases your infravision by 3. It sustains your strength. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. o) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Old Forest. p) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 56 of Mordor. r) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Black Dragon Scale Mail of Nianie (-2 to accuracy) [30,+20] It can be activated for breathe acid (130) every 90+d90 turns if it is being worn. It sustains your constitution. It provides resistance to acid, confusion, shards and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black pudding on level 92 of Angband. t) The Green Dragon Scale Mail of Andaeda (-2 to accuracy) [30,+21] It can be activated for breathe poison gas (150) every 90+d90 turns if it is being worn. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to poison, dark, confusion and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 96 of Angband. u) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. v) The Rusty Chain Mail 'Findenen' (-43,-2) [14,+1](20%) It increases your hit points by 20%. It sustains your constitution. It provides immunity to electricity. It provides resistance to acid, confusion, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth on level 66 of Mordor. w) The Chain Mail of Ontaros (-2 to accuracy) [14,+10] It sustains your wisdom. It provides immunity to acid and fire. It provides resistance to dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 99 of Mount Doom. x) The Chain Mail of Thaelet (-2 to accuracy) [14,+1] It sustains your wisdom and charisma. It provides immunity to fire. It provides resistance to electricity, poison, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. a) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, blindness, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) The Augmented Chain Mail 'Nenturon' (-2 to accuracy) [16,+12] It sustains your intelligence. It provides immunity to acid and electricity. It provides resistance to life draining, poison, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 86 of Angband. c) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It makes you completely fearless. It provides resistance to acid, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 43 of Mordor. d) The Augmented Chain Mail 'Hyaran' (-17,-30) [16,+6](20%) It increases your hit points by 20%. It sustains your strength. It provides resistance to life draining and electricity. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 43 of Mordor. e) The Bar Chain Mail 'Andindrog' (-2 to accuracy) [18,+14] It sustains your constitution and charisma. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, electricity and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 95 of Angband. f) The Bar Chain Mail of Saurandim (-2 to accuracy) [18,+16] It sustains your constitution. It makes you completely fearless. It provides resistance to cold and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 91 of Angband. g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, light, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Metal Brigandine Armour 'Vandurgor' (-3 to accuracy) [19,+7] It sustains your strength, intelligence and charisma. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 86 of Angband. i) The Metal Brigandine Armour of Orfinar (-3 to accuracy) [19,+19] It sustains your intelligence, dexterity and constitution. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to poison and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 95 of Angband. j) The Splint Mail of Mindrufin (-2 to accuracy) [19,+7] It sustains your intelligence, wisdom and constitution. It provides immunity to fire. It provides resistance to acid, shards, nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 59 of Mordor. k) The Partial Plate Armour of Barthil (-3 to accuracy) [22,+10] It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, light and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 96 of Angband. l) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Mirkwood. m) The Full Plate Armour of Haron (-3 to accuracy) [25,+9] It sustains your wisdom and charisma. It provides immunity to electricity. It provides resistance to life draining, cold and shards . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master lich on level 96 of Angband. n) The Full Plate Armour of Teithlor (-7,-60) [25,+10](40%) It increases your hit points by 40%. It sustains your strength and dexterity. It provides resistance to acid and electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gabriel, the Messenger on level 70 of Angband. o) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, shards and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 85 of Angband. q) The Mithril Plate Mail of Niruin (-3 to accuracy) [35,+7] It provides immunity to electricity. It provides resistance to life draining, acid, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 72 of Erebor. r) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 98 of Angband. s) The Adamantite Plate Mail 'Edhel' (-4 to accuracy) [40,+17] It provides immunity to acid and fire. It provides resistance to life draining, poison, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 99 of Angband. t) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Robe of Lumlos [2,+12] It sustains your dexterity. It provides immunity to electricity. It provides resistance to life draining, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Robe of Thria (-23,-30) [2,+14](20%) It increases your hit points by 20%. It provides immunity to acid. It provides resistance to poison, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 88 of Angband. w) The Robe of Saegin (-51,-15) [2,+14](40%) It increases your hit points by 40%. It sustains your strength. It makes you completely fearless. It provides resistance to fire, cold, confusion, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 98 of Angband. x) The Robe of Golaur [2,+18] It provides immunity to paralysis. It provides resistance to sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 99 of Mount Doom. a) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. b) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 68 of Angband. c) The Soft Studded Leather of Arethir [5,+18] It sustains your dexterity. It provides immunity to acid and electricity. It provides resistance to life draining, light and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 36 of Mordor. d) The Soft Studded Leather of Serim [5,+14] It sustains your strength and constitution. It provides immunity to electricity. It provides resistance to acid, fire, cold, poison, light and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 70 of Angband. e) The Soft Studded Leather of Eloros [5,+13] It sustains your constitution. It provides immunity to cold. It provides resistance to electricity, light, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 95 of Angband. f) The Hard Leather Armour of Halith (-1 to accuracy) [6,+23] It sustains your intelligence, wisdom and charisma. It provides immunity to acid and cold. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom. g) The Hard Leather Armour of Tarrim (-1 to accuracy) [6,+14] It sustains your wisdom. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to cold, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 70 of Angband. h) The Rhino Hide Armour of Mendirn (-1 to accuracy) [8,+4] It sustains your strength and intelligence. It provides immunity to acid and fire. It provides resistance to electricity, cold, poison, dark and shards. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Rhino Hide Armour of Neinas (-1 to accuracy) [8,+15] It provides immunity to fire. It provides resistance to life draining , cold, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 63 of Mordor. j) The Padded Armour 'Mionend' [4,+5] It sustains your dexterity and constitution. It provides resistance to electricity, cold and sound. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Leather Scale Mail of Damron (-1 to accuracy) [11,+7] It sustains your wisdom and charisma. It provides immunity to fire. It provides resistance to sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 70 of Angband. m) The Leather Scale Mail of Thmor (-13,-5) [11,+6](20%) It increases your hit points by 20%. It sustains your dexterity. It provides resistance to poison, sound, shards, nexus and disenchantment . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 44 of Mordor. n) The Thunderlord Coat of Marda [9,+25] (+5) It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 69 of Angband. o) The Thunderlord Coat of Raugluin [9,+13] It sustains your strength. It provides immunity to cold. It provides resistance to fire, poison, dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 86 of Angband. p) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Small Leather Shield 'Earion' [2,+14] It sustains your charisma. It provides immunity to acid. It provides resistance to fire. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Glabrezu on level 99 of Mount Doom. s) The Small Metal Shield 'Lachil' [3,+12] It sustains your charisma. It provides immunity to paralysis. It provides resistance to acid, dark and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 99 of Mount Doom. t) The Small Metal Shield 'Feind' [3,+11] It sustains your wisdom, constitution and charisma. It provides resistance to cold, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master lich on level 118 of Angband. u) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Thuringwethil, the Vampire Messenger on level 70 of Angband. v) The Large Leather Shield of Telos [4,+5] It sustains your wisdom, dexterity and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. w) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 72 of Angband. x) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and nether. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 70 of Angband. a) The Large Metal Shield of Wenthirim [5,+13] It sustains your intelligence and wisdom. It provides resistance to life draining, acid, cold, poison and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mummified orc on level 85 of Angband. b) The Iron Crown of Beruthiel [0,+20] (-5) It provides light (radius 1) forever. It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 70 of Angband. c) The Golden Crown 'Silmeth' [0,+13] It sustains your intelligence and dexterity. It provides resistance to acid, cold, sound, nether and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 95 of Angband. d) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 67 of Dol Guldur. e) The Jewel Encrusted Crown of Gorisil [0,+15] It sustains your strength. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to confusion, shards and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 82 of Angband. f) The Jewel Encrusted Crown of Nionar [0,+13] It sustains your intelligence, dexterity and charisma. It provides resistance to poison, light, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 89 of Angband. g) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and sound. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 37 of Mordor. h) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 74 of Angband. i) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Angband. j) The Metal Cap of Lendir [3,+20] It provides light (radius 2) forever. It provides resistance to poison, nexus and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 92 of Angband. k) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 47 of Mordor. l) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. m) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 69 of Angband. n) The Steel Helm of Foros [6,+14] It provides light (radius 2) forever. It provides resistance to blindness, confusion, sound and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 99 of Angband. o) The Steel Helm of Breth [6,+11] It provides light (radius 1) forever. It provides immunity to paralysis. It provides resistance to acid and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 99 of Angband. p) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 99 of Angband. q) The Dragon Helm 'Daereril' [8,+28] It sustains your intelligence and dexterity. It provides resistance to fire and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 99 of Angband. r) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Melkor, Lord of Darkness on level 150 of The Void. s) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 68 of Angband. u) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth on level 62 of Mordor. v) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Angband. w) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 65 of Mordor. x) The Set of Cesti of Taradil [5,+11] It sustains your intelligence. It provides immunity to paralysis. It provides resistance to life draining and fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 89 of Angband. a) The Set of Cesti of Aglari [5,+17] It sustains your charisma. It provides resistance to electricity, cold, dark, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 43 of Mordor. b) The Pair of Hard Leather Boots of Rahtaraxe [3,+12] It sustains your intelligence and dexterity. It provides immunity to paralysis. It provides resistance to life draining, poison, sound and shards. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 61 of Mordor. c) The Hatchet of the Night (2d6) (+34,+22) (+4) It can be activated for vampiric drain (3*100) every 250 turns if it is being worn. It increases your dexterity and stealth by 4. It drains life from your foes. It is a great bane of undead. It provides resistance to dark. It allows you to see invisible monsters. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog on level 87 of Angband. d) The Cleaver 'Saeglin' (2d4) (+18,+12) (+3) It increases your intelligence and charisma by 3. It does extra damage from fire. It drains life from your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 96 of Angband. e) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 34 of Mordor. f) The Broad Axe of Cuinalas (2d6) (+9,+6) (+1 to speed) It can be wielded two-handed. It increases your speed by 1. It does extra damage from frost. It drains life from your foes. It is especially deadly against orcs. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 96 of Angband. g) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Old Forest. h) The Broad Axe of Vaiangil (2d6) (+12,+6) (+3 attacks) It can be wielded two-handed. It provides light (radius 1) forever. It increases your wisdom, dexterity and attack speed by 3. It is very sharp and can cut your foes. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 85 of Angband. i) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon on level 38 of Mordor. j) The Great Axe 'Sildir' (4d4) (+17,+18) (+4 to speed) It must be wielded two-handed. It increases your wisdom and speed by 4. It does extra damage from fire. It produces chaotic effects. It is a great bane of demons. It strikes at undead with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 85 of Angband. k) The Great Axe of Guinglie (4d4) (+17,+18) (+3 to speed) It must be wielded two-handed. It provides light (radius 1) forever. It increases your speed and attack speed by 3. It does extra damage from frost. It produces chaotic effects. It drains life from your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 99 of Angband. l) The Great Axe of Hirion (4d4) (+9,+5) It must be wielded two-handed. It does extra damage from fire. It is very sharp and can cut your foes. It is especially deadly against dragons. It is a great bane of demons. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. m) The Dagger 'Angrist' (2d4) (+0,+0) (+4) It increases your dexterity, stealth and searching by 4. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Dagger 'Gingisir' (1d4) (+14,+17) (+2 to speed) It increases your constitution, speed and attack speed by 2. It does extra damage from fire. It poisons your foes. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 125 of Angband. o) The Dagger 'Mirdor' (1d4) (+19,+2) (+4) It provides light (radius 1) forever. It increases your strength and wisdom by 4. It does extra damage from electricity. It produces chaotic effects. It is especially deadly against trolls. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 99 of Mount Doom. p) The Dagger of Rilia (2d4) (+3,+2) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 72 of Angband. q) The Rapier 'Forasgil' (1d6) (+12,+19) It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Old Forest. r) The Basilard 'Giont' (1d8) (+15,+17) (+3) It increases your intelligence by 3. It does extra damage from acid. It drains life from your foes. It is a great bane of demons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 95 of Angband. s) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 37 of Mordor. t) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 70 of Angband. u) The Khopesh of Maeran (2d4) (+23,+28) (+1 attack) It increases your intelligence and attack speed by 1. It does extra damage from acid and fire. It produces chaotic effects. It is very sharp and can cut your foes. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 125 of Angband. v) The Tulwar of Oronwe (2d4) (+11,+20) (+4) It provides light (radius 1) forever. It increases your strength, intelligence and charisma by 4. It does extra damage from electricity . It is especially deadly against orcs. It is especially deadly against giants. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 82 of Angband. w) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining , cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4) It provides light (radius 1) forever. It increases your searching by 4. It does extra damage from electricity. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It makes you completely fearless. It provides resistance to electricity, fire and blindness. It allows you to sense the presence of orcs, trolls and giants. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 86 of Angband. a) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold and dark. It gives telepathic powers. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. c) The Broad Sword of Voron (2d5) (+13,+12) (+3) It provides light (radius 1) forever. It increases your intelligence by 3. It poisons your foes. It is a great bane of demons. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 84 of Angband. d) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. e) The Long Sword 'Areth' (2d5) (+2,+17) (+3) It provides light (radius 1) forever. It increases your strength by 3 . It produces chaotic effects. It drains life from your foes. It is especially deadly against orcs. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 96 of Angband. f) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vort the Kobold Queen on level 24 of The Old Forest. g) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 70 of Angband. i) The Katana 'Orondist' (3d4) (+14,+16) (+3) It can be wielded two-handed. It increases your strength and constitution by 3. It does extra damage from electricity. It is especially deadly against dragons. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 118 of Angband. j) The Great Scimitar 'Mengos' (4d5) (+11,+18) (+3) It must be wielded two-handed. It increases your intelligence by 3. It does extra damage from frost. It is very sharp and can cut your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is a great bane of demons. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 97 of Mount Doom. k) The Claymore 'Lonwe' (2d8) (+7,+15) (+1 attack) It can be wielded two-handed. It increases your intelligence, wisdom, constitution and attack speed by 1. It is very sharp and can cut your foes. It is especially deadly against dragons. It is especially deadly against giants. It is a great bane of demons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 74 of Angband. l) The Espadon 'Elwar' (2d9) (+22,+20) (+2) It must be wielded two-handed. It increases your strength, wisdom and constitution by 2. It does extra damage from electricity and frost. It produces chaotic effects. It is very sharp and can make your foes bleed. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 58 of The Sacred Land Of Mountains. m) The Espadon 'Istol' (2d9) (+9,+14) (+1 attack) It must be wielded two-handed. It increases your wisdom, charisma and attack speed by 1. It is a great bane of undead. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 92 of Angband. n) The Two-Handed Sword 'Ringwinal' (3d6) (+4,+10) (+2 to speed) It must be wielded two-handed. It increases your speed by 2. It does extra damage from frost. It is especially deadly against orcs. It is a great bane of demons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 56 of The Sacred Land Of Mountains. o) The Two-Handed Sword of Fuilta (3d6) (+14,+22) (+1 attack) It must be wielded two-handed. It increases your wisdom and attack speed by 1. It poisons your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 95 of Angband. p) The Two-Handed Sword of Anend (3d6) (+21,+36) (+1) It must be wielded two-handed. It increases your charisma by 1. It does extra damage from frost. It produces chaotic effects. It is a great bane of dragons. It is especially deadly against trolls. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 99 of Angband. q) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 91 of Angband. r) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. s) The Dark Sword 'Quenwenen' (3d7) (-7,+15) (+5 to speed) It generates an antimagic field. It increases your wisdom, charisma and speed by 5. It produces chaotic effects. It is especially deadly against dragons. It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 49 of Mordor. t) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom and dexterity by 4. It does extra damage from electricity and frost. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of undead. It provides immunity to paralysis. It provides resistance to electricity, cold and light. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 46 of Mordor. u) The Spear of Ekkain (1d6) (+17,+17) (+3 to speed) It increases your strength, wisdom and speed by 3. It does extra damage from electricity. It produces chaotic effects. It is a great bane of dragons. It is especially deadly against orcs. It is a great bane of demons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 99 of Angband. v) The Awl-Pike of Moron (1d8) (+26,+19) (+2) It can be wielded two-handed. It increases your dexterity by 2. It does extra damage from electricity. It produces chaotic effects. It is very sharp and can make your foes bleed. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 89 of Angband. w) The Fauchard 'Narana' (1d10) (-1,-2) (+2 attacks) It can be wielded two-handed. It increases your constitution and attack speed by 2. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. x) The Broad Spear of Magant (1d9) (+16,+8) (+2 to speed) It increases your strength, constitution and speed by 2. It does extra damage from acid and fire. It is especially deadly against dragons. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in the town of Bree . a) The Broad Spear of Tinael (1d9) (+10,+14) (+3) It increases your strength and dexterity by 3. It produces chaotic effects. It drains life from your foes. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 99 of Angband. b) The Pike of Tuori (2d5) (+12,+11) (+5 to speed) It can be wielded two-handed. It increases your charisma and speed by 5. It poisons your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is a great bane of undead. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 98 of Angband. c) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) It must be wielded two-handed. It can be activated for berserker and +10 to speed (50) every 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and constitution by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides resistance to acid. It drains mana . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 74 of Angband. d) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It can be activated for drain life (120) every 400 turns if it is being worn. It increases your wisdom and constitution by 3. It is especially deadly against dragons. It allows you to sense the presence of undead and evil beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 65 of Mordor. e) The Glaive 'Loroth' (2d6) (+15,+11) (+4) It can be wielded two-handed. It increases your strength, constitution and charisma by 4. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 38 of Mordor. f) The Halberd of Astolast (3d5) (+24,+14) (+4 to speed) It can be wielded two-handed. It increases your speed by 4. It does extra damage from electricity and frost. It produces chaotic effects. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 58 of The Sacred Land Of Mountains. g) The Halberd of Sauglaman (3d5) (+15,+12) (+2 attacks) It can be wielded two-handed. It increases your intelligence, charisma and attack speed by 2. It does extra damage from acid. It is very sharp and can cut your foes. It strikes at demons with holy wrath. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 114 of Angband. h) The Halberd 'Ernenor' (3d5) (+15,+12) (+3) It can be wielded two-handed. It increases your intelligence by 3. It does extra damage from fire. It drains life from your foes. It is a great bane of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 66 of Mordor. i) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 59 of Mordor. j) The Halberd of Eanghad (3d5) (+17,+5) (+3) It can be wielded two-handed. It provides light (radius 1) forever. It increases your intelligence by 3. It does extra damage from frost. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 92 of Angband. k) The Guisarme of Huingwin (2d5) (+8,+5) (+1) It can be wielded two-handed. It increases your intelligence and constitution by 1. It does extra damage from acid and fire. It drains life from your foes. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak on level 34 of Mordor. l) The Guisarme 'Nurion' (2d5) (+8,+22) (+2) It can be wielded two-handed. It provides light (radius 1) forever. It increases your wisdom and constitution by 2. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 99 of Angband. m) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost. It provides immunity to paralysis. It provides resistance to fire, cold and light . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 43 of Mordor. n) The Lance of Eorlingas (3d8) (+3,+21) (+2) It must be wielded two-handed. It increases your strength, dexterity and speed by 2. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 37 of Mordor. o) The Lance 'Tunianed' (2d8) (+25,+21) (+3) It must be wielded two-handed. It increases your intelligence and constitution by 3. It does extra damage from fire. It produces chaotic effects. It is especially deadly against dragons. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 85 of Angband. p) The Battle Axe of Cabil (2d8) (+16,+9) (+5 to speed) It can be wielded two-handed. It increases your charisma and speed by 5. It does extra damage from acid. It is especially deadly against trolls. It is a great bane of demons. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 95 of Angband. q) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks) It increases your attack speed by 2. It is a great bane of dragons. It provides resistance to acid, electricity, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 70 of Angband. r) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Mirkwood. s) The Lochaber Axe of Arast (3d8) (+16,+16) (+2) It can be wielded two-handed. It increases your dexterity, constitution and charisma by 2. It does extra damage from acid. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 82 of Angband. t) The Heavy Lance 'Mithar' (4d8) (+10,+11) (+3 to speed) It must be wielded two-handed. It increases your strength and speed by 3. It is a great bane of dragons. It is a great bane of undead. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 99 of Angband. u) The Heavy Lance of Mangor (4d8) (+17,+12) (+3 attacks) It must be wielded two-handed. It provides light (radius 1) forever. It increases your strength, intelligence and attack speed by 3. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against giants. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 91 of Angband. v) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 64 of Mordor. w) The Quarterstaff 'Cargor' (1d9) (+15,+4) (+2) It can be wielded two-handed. It provides light (radius 1) forever. It increases your dexterity by 2. It poisons your foes. It produces chaotic effects. It drains life from your foes. It can cause earthquakes. It is especially deadly against dragons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master lich on level 41 of Mordor. x) The Quarterstaff 'Eloste' (1d9) (+27,+22) (+4) It can be wielded two-handed. It increases your ability to tunnel by 4. It does extra damage from frost. It produces chaotic effects. It drains life from your foes. It is a great bane of dragons. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 72 of Angband. a) The Mace of Diryon (2d4) (+18,+10) (+1 to speed) It can be wielded two-handed. It provides light (radius 1) forever. It increases your strength and speed by 1. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 104 of Angband. b) The Ball-and-Chain of Dudhelos (2d4) (+7,+6) (+1 to speed) It can be wielded two-handed. It increases your intelligence and speed by 1. It is especially deadly against giants. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 92 of Angband. c) The Ball-and-Chain of Arthanon (2d4) (+16,+11) (+3) It can be wielded two-handed. It increases your wisdom and constitution by 3. It produces chaotic effects. It drains life from your foes. It is especially deadly against trolls. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 104 of Angband. d) The Ball-and-Chain 'Gelumlor' (2d4) (+14,+10) (+4) It can be wielded two-handed. It provides light (radius 1) forever. It increases your strength and intelligence by 4. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 60 of Mordor. e) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) It can be wielded two-handed. It increases your wisdom and ability to tunnel by 4. It does extra damage from electricity. It is a great bane of dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. f) The Lucerne Hammer of Ladillin (2d5) (+11,+0) (+2) It can be wielded two-handed. It provides light (radius 1) forever. It increases your strength, intelligence, constitution and ability to tunnel by 2. It does extra damage from acid. It produces chaotic effects. It drains life from your foes. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 125 of Angband. g) The Morning Star of Lossilin (2d6) (+26,+11) (+3 to speed) It increases your constitution, ability to tunnel, speed and attack speed by 3. It poisons your foes. It drains life from your foes. It is especially deadly against trolls. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 125 of Angband. h) The Morning Star of Aernil (2d6) (+18,+6) (+3) It increases your strength and ability to tunnel by 3. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It drains life from your foes. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 125 of Angband. i) The Morning Star 'Valdir' (2d6) (+17,+2) (+2 attacks) It increases your wisdom, constitution and attack speed by 2. It is especially deadly against dragons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 121 of Angband. j) The Morning Star of Daire (2d6) (-3,-14) (+2) It increases your wisdom, dexterity and ability to tunnel by 2. It produces chaotic effects. It strikes at undead with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. k) The Lead-Filled Mace of Glorost (3d4) (+35,+4) (+4 to speed) It can be wielded two-handed. It provides light (radius 1) forever. It increases your constitution and speed by 4. It does extra damage from frost. It poisons your foes. It can cause earthquakes. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 92 of Angband. l) The Lead-Filled Mace 'Ainarth' (3d4) (+7,+2) It can be wielded two-handed. It produces chaotic effects. It drains life from your foes. It is especially deadly against giants. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 99 of Angband. m) The Two-Handed Flail 'Gondim' (3d6) (+6,+0) (+1 attack) It must be wielded two-handed. It increases your wisdom, constitution and attack speed by 1. It produces chaotic effects. It is especially deadly against trolls. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 64 of Mordor. n) The Sling of Huorost (x4) (+10,+19) (+2) It provides light (radius 1) forever. It increases your dexterity, constitution and charisma by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 66 of Mordor. o) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Long Bow 'Berielch' (x3) (+14,+33) (+4 to speed) It provides light (radius 1) forever. It increases your strength, constitution, charisma and speed by 4. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 99 of Angband. q) The Long Bow of Harda (x6) (+12,+12) (+3 to speed) It increases your strength, intelligence, dexterity, constitution and speed by 3. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 118 of Angband. r) The Long Bow of Sialasa (x6) (+10,+17) (+3 to speed) It provides light (radius 1) forever. It increases your intelligence, wisdom, dexterity, charisma and speed by 3. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 82 of Angband. s) The Long Bow 'Caloste' (x3) (+11,+19) (+2 to speed) It increases your strength, dexterity, charisma and speed by 2. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling on level 99 of Mount Doom. t) The Long Bow of Uiacheleb (x3) (+16,+10) (+1 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, dexterity and speed by 1. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 91 of Angband. u) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Long Bow of Quatharad (x4) (+11,+14) (+1) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom and constitution by 1. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 72 of Angband. w) The Light Crossbow of Orosseran (x3) (+9,+8) (+5 to speed) It provides light (radius 1) forever. It increases your dexterity, constitution and speed by 5. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 94 of Angband. x) The Light Crossbow 'Cuthar' (x4) (+13,+14) (+1 to speed) It provides light (radius 1) forever. It increases your intelligence, wisdom, dexterity, constitution and speed by 1. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 118 of Angband. a) The Bolt of Calith (1d5) (+10,+2) (+5) It provides light (radius 1) forever. It increases your strength by 5 . It produces chaotic effects. It is especially deadly against dragons. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 67 of Angband. b) The Bolt of Aereglalf (1d5) (+11,+9) (+2) It increases your wisdom and constitution by 2. It poisons your foes. It is especially deadly against dragons. It is especially deadly against giants. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 58 of The Sacred Land Of Mountains. c) The Bolt of Mantanyar (1d5) (+9,+7) (+2) It increases your intelligence by 2. It is especially deadly against dragons. It strikes at undead with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 43 of Mordor. d) The Seeker Bolt called 'Lagoruth' (exploding) (4d5) (+12,+15) (+4 to speed) It increases your strength and speed by 4. It does extra damage from acid. It produces chaotic effects. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. e) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 91 of Angband. f) The Silver Bolt 'Valdi' (3d5) (+8,+4) (+2) It increases your wisdom by 2. It produces chaotic effects. It is a great bane of dragons. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 92 of Angband. g) The Arrow 'Londe' (1d4) (+26,+16) It does extra damage from acid and fire. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 86 of Angband. h) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zombie Great Wyrm of Balance on level 92 of Angband. i) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 47 of Mordor. j) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 64 of Mordor. k) The Small Wooden Boomerang of Wenduned (1d4) (+22,+10) It does extra damage from acid and fire. It poisons your foes. It is especially deadly against dragons. It is especially deadly against giants. It is a great bane of demons. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 74 of Angband. l) The Wooden Boomerang of Aratalame (1d8) (+23,+15) It does extra damage from fire. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 91 of Angband. m) The Small Metal Boomerang of Finar (3d4) (+13,+12) It does extra damage from electricity. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against giants. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 74 of Angband. n) The Metal Boomerang 'Glome' (4d5) (+11,+9) It does extra damage from electricity and fire. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against giants. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 46 of Mordor. o) The Metal Boomerang of Arnorim (4d5) (+15,+14) It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against giants. It is a great bane of demons. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zombie Ancient black dragon on level 63 of Mordor. p) The Metal Boomerang of Amari (4d5) (+5,+3) It does extra damage from frost. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. q) The Drum of the Sky (+2 to speed) It increases your wisdom, charisma, stealth, speed and luck by 2. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 74 of Angband. r) The Mage Staff of Elchomen (1d4) (+14,+7) [+1] (+1) It can be wielded two-handed. It can be used to store a spell. It increases your intelligence by 1. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog on level 82 of Angband. s) The Mage Staff 'Arwen' (1d4) (+7,+10) [+4] (+4) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence by 4. It provides immunity to paralysis. It provides resistance to blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 98 of Angband. |
Posted on 11.1.2016 22:47
801. on the Ladder (of 19090)
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