The Angband Ladder: Lothorelath, High-Elf Swordmaster by <josh_sanders@hotmail.com>

  [ToME 2.3.0 Character Sheet]

 Name  : Lothorelath            Age                105       STR:     36       
 Sex   : Male                   Height             110       INT:     30       
 Race  : High-Elf               Weight             178       WIS:     27       
 Class : Swordmaster            Social Class        51       DEX:     40       
 Body  : Player                                              CON:     36       
 God   : Manwe Sulimo                                        CHR:     37       
                                                                               
 + To Melee Hit          94 Level             40    Max Hit Points       838   
 + To Melee Damage       55 Experience   2240507    Cur Hit Points       838   
 + To Ranged Hit         28 Max Exp      2240507    Max SP (Mana)        114   
 + To Ranged Damage       0 Exp to Adv.  2500000    Cur SP (Mana)        114   
   AC                33+121 Gold          344806    Piety              25576   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[47]Perception  : Fair         Blows/Round:  9         
 Bows/Throw  : Superb       Searching   : Good         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Fair         Mel.dmg/Rnd:  9d4+495   
 Stealth     : Legendary[12]Magic Device: Legendary[5] Infra-Vision: 100 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Vanyarin Archer.  You           
          have light grey eyes, straight black hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 38 (1900')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 31 (1550')
        The Land Of Rhun: Level 36 (1800')
        The Withered Heath: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        a Lost Temple: Level 26 (1300')
        Emyn Luin: Level 60 (3000')

 Your opponents are behaving stupidly.
 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 4885 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 38 princesses.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 1st Quelle of the 2890th year of the third age.
 You have been adventuring for 15 days.

                    adefkmnopsuxz{|@            
        Add Str   : .........3......            
        Add Int   : ..1..3..........            
        Add Wis   : .....3..........            
        Add Dex   : ...34.3..3......            
        Add Con   : ...3.....3......            
        Add Chr   : 22...3..........            
        Add Stea. : .2134..4........            
        Add Sear. : ..1....4........            
        Add Infra : .2..4...........            
        Add Tun.. : .2............6.            
        Add Speed : ....4.3....9...+            
        Vampiric  : +...............            
        Slay Demon: +...............            
        Slay Drag.: +...............            
        Poison Brd: +...............            
        Fire Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : ...+.....+......            
        Sust Int  : ..........+.....            
        Sust Wis  : ........+.......            
        Sust Dex  : ....+....++.....            
        Sust Con  : ...+....+++.....            
        Sust Chr  : ++.+............            
        Invisible : +....+..........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : .......+.......+            
        Hold Life : .......+........            
        Res Acid  : ......+..+......            
        Imm Elec  : +.+.....*.+.....            
        Imm Fire  : +.++....*.......            
        Imm Cold  : +.......*+......            
        Res Pois  : +...+...........            
        Res Fear  : ........++.....+            
        Res Lite  : ...+......+....+            
        Res Dark  : .........++.....            
        Res Blind : .....+..........            
        Res Conf  : ..........+.....            
        Res Sound : ..........+.....            
        Res Shard : ......+.........            
        Res Neth  : +.+.............            
        Res Nexus : ....+.+..+......            
        Res Chaos : ..........+.....            
        Res Disen : ..+.............            
        Aura Fire : +...............            
        Aura Elec : +...............            
        Levitate  : ...............+            
        Lite      : +...............            
        See Invis : .......+.......+            
        Digestion : +........+......            
        Regen     : ..+.............            
        Activate  : +++....+........            
        Fly       : ...............+            
        Sentient  : +...............            
        Troll.ESP : +...............            

Skills (points left: 0)
 - Combat                                        27.056 [0.900]
          - Weaponmastery                        35.716 [0.950]
                   . Sword-mastery               44.400 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              03.500 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    09.355 [0.900]
          . Stealth                              15.800 [0.500]
          . Disarming                            05.000 [0.900]
 - Magic                                         03.352 [0.300]
          . Magic-Device                         35.200 [1.150]
 - Spirituality                                  36.050 [0.500]
          . Prayer                               07.500 [0.500]
          . Mindcraft                            25.300 [0.400]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Wooden Rod of Nothing on level 1.


  [Character Equipment]

a) The Dagger of Samwise (E:1061064, L:35) (1d4) (+22,+14) (+2)
    It can be activated
    for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your charisma by 2.  It does
    extra damage from fire and frost.  It poisons your foes.  It drains
    life from your foes.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It makes you invisible.  It
    sustains your charisma.  It provides resistance to electricity, fire, 
    cold, poison and nether.  It allows you to sense the presence of 
    trolls.  It slows your metabolism.  It produces a fiery sheath.  It
    produces an electric sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
d) The Harp of Thorin (+2 to stealth)
    It can be activated for mass charm
    every 750 turns if it is being worn. It grants you the power of remove
    fear if it is being worn.  It increases your charisma, stealth, 
    infravision, ability to tunnel and luck by 2.  It sustains your 
    charisma.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
e) The Ring 'Lossinn' [+15] (+1 to stealth)
    It
    can be activated for ball of fire and resist fire every 50+d50 turns
     if it is being worn. It increases your intelligence, stealth and 
    searching by 1.  It provides resistance to electricity, fire, nether
     and disenchantment.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
f) The Ring of Haldor (+3)
    It 
    increases your dexterity, constitution and stealth by 3.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    fire and light.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 36 of Moria.
k) an Amulet of Trickery (+4) {100% off}
    It increases 
    your dexterity, stealth, infravision and speed by 4.  It sustains your 
    dexterity.  It provides resistance to poison and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Jewelry Shop.
m) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map
     if it is being worn.  It provides light (radius 2) forever.  It 
    increases your intelligence, wisdom and charisma by 3.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed
     by 3.  It provides resistance to acid, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) an Ethereal Elven Cloak [4,+25] (+4 to stealth)
    It can be activated
    for wraith-form every 50+d50 turns if it is being worn. It increases 
    your stealth, searching and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    breathe without air.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 36 of The Helcaraxe.
p) The Large Leather Shield 'Morond' [4,+12]
    It
    sustains your wisdom and constitution.  It provides immunity to 
    electricity, fire and cold.  It makes you completely fearless.  It
    provides resistance to electricity.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk
     if it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Gauntlets 'Andil' [2,+1]
    It sustains your intelligence, dexterity and constitution.  It
    provides resistance to electricity, light, dark, sound and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
x) a Pair of Metal Shod Boots of Speed [6,+7] (+9)
    It increases your speed by 9.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) a Mattock of Digging (+6)
    It increases your ability to tunnel by 
    6.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) The Thirteenth Eye of Sauron
    It can be activated for teleport
    (range 100) every 100 turns.  
    You found it in the remains of a Dunlending on level 37 of Maze.
b) The Fourteenth Eye of Sauron
    It can
    be activated for restore stats and life levels every 200 turns.  
    You found it in the remains of a Vampire orc on level 40 of The Land Of
    Rhun.
c) a Parchment titled ``How to Win the Game''
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Nether wraith on level 34 of Barad-Dur.
d) The Blood of Death
    
    It can be activated for cure serious wounds every 75 turns.  
    You found it lying on the ground on level 20 of Orc Cave.
e) The Immortal Skull of Telepathy
    It can be
    activated for restore stats and life levels every 200 turns.  
    You found it lying on the floor of a special level.
f) Curunir's Book of Impossible Occurences
    It can be activated
    for Destruction every 100 turns.  
    You found it lying on the ground on level 30 of The Withered Heath.
g) 17 Mushrooms of Cure Serious Wounds {100% off}
h) 28 Rations of Cram
i) a Potion of Cure Serious Insanity
j) a Potion of Cure Insanity
k) a Scroll of Reset Recall
l) a Silver Rod of Recall (100/100)
m) a Golden Rod of Disarming (125/125)
n) a Fireproof Staff of Identify[7|18] (2 charges)
o) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater kraken on level 35 of The
    Helcaraxe.
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 5 Sprigs of Athelas
b) The Ring of Gelkarwe
    It sustains your intelligence and constitution.  It provides
    immunity to paralysis.  It provides resistance to fire, blindness and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dunlending on level 37 of Maze.
c) The Necklace of Girion [10,+0] (+5)
    It can
    be activated for grow mushrooms every 50+d50 turns if it is being
    worn. It increases your charisma by 5.  It sustains your charisma.  It
    provides resistance to poison and nexus.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
d) The Brass Lantern 'Calathin' (with 0 turns of light) (-5 to infravision)
{cur}
    It
    provides light (radius 3) when fueled.  It decreases your infravision
     by 5.  It allows you to see invisible monsters.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
e) The Key of Orthanc
    It can be activated for perilous identify every turn if it is
    being worn. It provides light (radius 1) forever.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your 
    intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
g) The Broad Sword 'Glamdring' (2d5) (+0,+3) (+1)
    It provides light
    (radius 1) forever.  It increases your searching by 1.  It does extra
    damage from fire.  It is especially deadly against orcs.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of orcs.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
h) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
i) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
j) The Parchment - Map of Thror


  [Home Inventory - Gondolin ]

a) The Wand of Digging of Thrain (17 charges)
b) The Ring 'Olmas' [+15] (+1 to infravision) {100% off}
    It 
    increases your intelligence and infravision by 1.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to poison and sound.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.


  [Home Inventory - Minas Anor ]

a) The Star of Elendil (+1) (charging)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 36 of
    Moria.
b) The Leather Scale Mail 'Nianc' (-3 to accuracy) [11,+9] {cursed}
    It sustains your intelligence.  It provides immunity to 
    electricity.  It provides resistance to life draining.  It prevents
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 38 of
    Barad-Dur.
c) The Steel Helm of Adebri [6,+1]
    It sustains your dexterity.  It provides resistance to 
    electricity, cold, poison and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Elenwe the Lost on level 40 of The
    Helcaraxe.
d) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly
    against natural creatures.  It provides resistance to cold and light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 36 of
    Barad-Dur.
e) The Mithril Shot of Redaraith (3d4) (+38,+25)
    It does extra damage from acid, electricity and fire.  It is
    especially deadly against orcs.  It is a great bane of demons.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
f) a Small Metal Boomerang of Tulkas (3d4) (+11,+10) (+1 to searching)
    It can be activated for teleport
    (range 100) every 45 turns if it is being worn. It increases your 
    searching by 1.  It does extra damage from electricity.  It is a great
    bane of dragons.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to life draining and 
    nexus.  It allows you to sense the presence of dragons.  It slows your
    metabolism.  It speeds your regenerative powers.  It induces random
    teleportation.  It can resist being shattered by morgul beings.  
    You found it in the remains of a Crystal drake on level 39 of The
    Helcaraxe.
g) a Frozen Small Metal Boomerang (3d4) (+5,+10)


  [Home Inventory - Caras Galadhon ]

a) 76 Potions of Water Curing {quest}
b) The Ring of Power of Uvatha the Horseman (+1 to speed)
    It increases your speed by 1.  It makes you invisible.  It
    sustains your wisdom.  It provides resistance to cold, poison, light, 
    dark and blindness.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
c) The Ring of Rahtan (-7)
    
    It can be activated for whirlwind attack every 250 turns if it is
    being worn. It decreases your infravision by 7.  It provides
    resistance to disenchantment.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
d) an Amulet of Weaponmastery (+4,+5) [+3] (+2) {100% off}
    It increases your strength and constitution by 2.  It sustains 
    your strength and constitution.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You stole it from the Black Market.
e) The Amulet of Faramir (+18,+0) [+8] (+5)
    It increases your stealth by 5.  It
    sustains your dexterity.  It provides resistance to confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and 
    wisdom by 2.  It makes you completely fearless.  It provides
    resistance to blindness.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Hill orc Shaman on level 21 of Orc Cave.
h) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
i) The Metal Cap of Amorion [3,+7]
    It provides light (radius 2) forever.  
    It sustains your constitution.  It makes you completely fearless.  It
    provides resistance to life draining, dark and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
j) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it
    is being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
k) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated
    for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be
    used to store a spell.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Pair of Hard Leather Boots 'Elinuvind' [3,+7] {100% off}
    It sustains your wisdom and charisma.  
    It provides resistance to life draining, fire, light, sound and 
    disenchantment.  It allows you to levitate.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Footwear Shop.
m) a Rogue's Pair of Hard Leather Boots of Levitation [3,+6] (+3 to stealth)
{10}
    It grants you the power of panic
    hit if it is being worn.  It increases your stealth, searching and 
    luck by 3.  It provides resistance to blindness.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Footwear Shop.
n) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It
    can be activated for detect orcs every 10 turns if it is being worn. 
    It increases your dexterity and searching by 4.  It is especially
    deadly against orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
o) The Mithril Shot of Glaia (3d4) (+22,+29) {100% off}
    It does extra damage from acid and 
    frost.  It poisons your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It is a great bane of
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
p) The Wooden Boomerang of Nataur (1d8) (+6,+2)
    It does extra damage from 
    electricity.  It poisons your foes.  It is especially deadly against
    dragons.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is a great bane of demons.  It is a great
    bane of undead.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
q) The Key of Thorin
    It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.



Posted on 6.1.2005 07:42

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