[ToME 2.2.0(CVS) Character Dump] Name : Ethiaa Age 104 STR: 18/*** Sex : Male Height 116 INT: 18/*** Race : High-Elf Weight 187 WIS: 18/*** Class : Sorceror Social Class 46 DEX: 18/*** Body : Player CON: 18/*** God : Eru Iluvatar CHR: 18/*** + To Melee Hit -63 Level 50 Max Hit Points 785 + To Melee Damage -34 Experience 14602705 Cur Hit Points 785 + To Ranged Hit -39 Max Exp 14602705 Max SP (Mana) 1335 + To Ranged Damage 12 Exp to Adv. ***** Cur SP (Mana) 1335 AC 24+107 Gold 608161 Piety 6271 (Miscellaneous Abilities) Fighting : Very Bad Perception : Good Blows/Round: 4 Bows/Throw : Very Bad Searching : Fair Shots/Round: 1 Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 4d4-136 Stealth : Superb Magic Device: Superb Infra-Vision: 1310 feet Tactic: coward Explor: normal (Character Background) You are the only child of a Telerin Archer. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Cth monsters: ON Z-like monsters: ON Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 11 (550') Mordor: Level 65 (3250') Angband: Level 101 (5050') Barrow-Downs: Level 1 (50') Mount Doom: Level 99 (4950') Nether Realm: Level 667 (33350') Submerged Ruins: Level 50 (2500') The Void: Level 148 (7400') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 61 (3050') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 3656 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved no princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 17th Quelle of the 2890th year of the third age. You have been adventuring for 31 days. adefkmnopsuxz{|@ Add Str : ........4*...... Add Int : ...7.....*...... Add Wis : .........*...... Add Dex : .........*...... Add Con : ........4*43.2.. Add Chr : ..9......*...2.. Mul Mana : +............... Mul SPower: +............... Add Stea. : ...........3.... Add Infra : ....2....*...... Add Speed : .*97.3.....3.... Chaotic : .............+.. Vampiric : .............+.. Slay Orc : .............+.. Acid Brand: .............+.. Sust Str : ..+.+........... Sust Int : ....+........... Sust Wis : ...+............ Sust Dex : ................ Sust Con : ......+...+..... Sust Chr : ................ Invisible : ................ Mul life : ......+......... Sens Fire : ................ Reflect : ....+........... Free Act : ..+.....+....... Hold Life : .....+.......... Imm Acid : ..+.+...*+...... Res Elec : ....+....+...... Res Fire : .+.......+...... Res Cold : .........++..... Res Pois : ...+.....+...... Res Fear : ................ Res Lite : .....+...+.....+ Res Dark : .....+..++...... Res Blind : ................ Res Conf : ....+.+..+...... Res Sound : ..++....+....... Res Shard : ..+............. Res Neth : ..+...+..+...... Res Nexus : ....+.+..+...... Res Chaos : .+...+..+....... Res Disen : ...+............ Levitate : ....+........... Lite : .........+...... See Invis : ...+.+...+.....+ Digestion : ...+............ Regen : ....+.....+..... Activate : .+...+....+..... Blessed : .............+.. Cursed : .........+...... Hvy Curse : .........+...... Prm Curse : .........+...... Orc.ESP : .....+..+....... Full ESP : .........+...... Skills (points left: 35) . Sneakiness 01.000 [0.900] - Magic 50.000 [1.000] . Magic-Device 01.000 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.600] - Geomancy 00.000 [0.500] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 35.100 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 01.000 [0.550] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Fates] You are fated to find a Scroll of Nothing on level 7. You are fated to meet a Swordfish on level 1. You may meet Bloodfang, the Wolf on level 19. You are fated to meet a Giant white mouse on level 1. [Character Equipment] a) a Mage Staff of Wizardry (1d4) (-10,+1)(100%) (+5) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 5. It increases your mana capacity by 100%. You found it lying in a vault on level 21 of The Old Forest. d) The Light Crossbow 'Cubragol' (x3) (+9,+12) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 61 of Erebor. e) The Ring of Mithorn (+9) It increases your charisma and speed by 9. It sustains your strength. It provides immunity to paralysis. It provides resistance to acid, sound, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 136 of The Void. f) The Ring of Elchannar (+7) It increases your intelligence and speed by 7. It sustains your wisdom. It provides resistance to poison, sound and disenchantment. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Carcharoth, the Jaws of Thirst on level 99 of Mount Doom. k) The Amulet of Tarech (+2 to infravision) It increases your infravision by 2. It sustains your strength and intelligence. It provides resistance to acid, electricity, confusion and nexus. It allows you to levitate. It speeds your regenerative powers. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of Dol Guldur. n) The Double Ring Mail 'Calamir' (-60,-33) [15,+10](40%) It increases your hit points by 40%. It sustains your constitution. It provides resistance to confusion, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 21 of The Old Forest. o) a Mouse Fur of Air [1,+13] It allows you to breathe without air. You found it lying in a vault on level 74 of Angband. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to dark, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ymir, the Ice Giant on level 61 of Erebor. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 21 of The Old Forest. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 136 of The Void. z) (nothing) {) The Bolt of Elumahim (1d5) (+15,-1) (+2) It increases your constitution and charisma by 2. It does extra damage from acid. It produces chaotic effects. It drains life from your foes. It is especially deadly against orcs. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Khazad-dum . |) Climbing Set [Character Inventory] a) 3 Fireproof Tomes of Magical Energy It cannot be harmed by fire. You found it in the remains of Eihort, the Thing in the Labyrinth on level 60 of Erebor. b) 4 Fireproof Tomes of the Eternal Flame It cannot be harmed by fire. You found it lying in a vault on level 61 of Erebor. c) 4 Fireproof Tomes of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 21 of The Old Forest. d) 5 Fireproof Tomes of the Everrunning Wave It cannot be harmed by fire. You found it lying in a vault on level 68 of Dol Guldur. e) 4 Fireproof Tomes of Translocation It cannot be harmed by fire. You found it lying in a vault on level 60 of Erebor. f) 5 Fireproof Tomes of the Tree It cannot be harmed by fire. You found it in the remains of a Fallen angel on level 70 of Angband. g) 3 Fireproof Tomes of Knowledge It cannot be harmed by fire. You found it lying in a vault on level 61 of Erebor. h) 6 Fireproof Tomes of the Time It cannot be harmed by fire. You found it lying in a vault on level 21 of The Old Forest. i) 3 Fireproof Tomes of Meta Spells It cannot be harmed by fire. You found it in the remains of Santa Claus on level 94 of Angband. j) 5 Fireproof Tomes of the Mind It cannot be harmed by fire. You found it lying in a vault on level 21 of The Old Forest. k) 5 Potions of Cure Insanity l) 21 Potions of Cure Critical Wounds m) 10 Potions of Healing n) 6 Potions of *Healing* o) a Potion of Restore Mana p) a Moonstone Rod of Simplicity of Home Summoning (75/75) You found it lying on the ground on level 96 of Angband. q) a Staff of Genocide (2 charges) r) The Ring of Power of Ren the Unclean (+2) It increases your constitution by 2. It makes you invisible. It sustains your strength and constitution. It provides immunity to paralysis. It provides resistance to light, chaos and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 70 of Dol Guldur. s) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 136 of The Void. t) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 139 of The Void. u) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 70 of Dol Guldur. v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Spellbook of Recharge b) 6 Sprigs of Athelas c) 10 Potions of Cure Serious Insanity d) The Amulet of Carlammas (+2) e) The Amulet of Singir (+2 to searching) It increases your constitution and searching by 2. It sustains your wisdom. It makes you completely fearless. It provides resistance to acid, electricity, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 39 of Illusory Castle. f) The Metal Scale Mail of Adorol (-63,-61) [13,+2](40%) It increases your hit points by 40%. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining , electricity, cold, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. g) The Bar Chain Mail 'Fearwe' (-2) [18,+9] It sustains your dexterity. It provides immunity to paralysis. It provides resistance to acid, electricity and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 21 of The Old Forest. h) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 21 of The Old Forest. i) The Fur Cloak 'Valmarna' [3,+8] It sustains your dexterity. It provides immunity to acid and cold. It makes you completely fearless. It provides resistance to fire and sound. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 21 of The Old Forest. j) a Golden Crown of the Magi [0,+5] (+3) It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence and spell power by 3. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 21 of The Old Forest. k) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. l) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin in the town of Gondolin . m) The Great Axe of Tirien (4d4) (+6,+0) (+6) It must be wielded two-handed. It provides light (radius 1) forever. It increases your constitution by 6. It is very sharp and can cut your foes. It is especially deadly against orcs. It strikes at demons with holy wrath. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. n) a Spectral Broad Sword (2d5) (+7,+7) It can be activated for wraith-form every 50+d50 turns if it is being worn. It strikes at undead with holy wrath. It provides resistance to life draining. It allows you to see invisible monsters. It drains life. You found it in the remains of an Ettin in the town of Gondolin . o) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . p) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed} It increases your strength, constitution and attack speed by 2. It produces chaotic effects. It drains life from your foes. It provides immunity to paralysis. It provides resistance to life draining, confusion, nether, nexus and chaos. It prevents teleportation. It drains experience. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Stormbringer on level 52 of Illusory Castle. q) a Pike of Gondolin (2d5) (+14,+13) (+2) It can be wielded two-handed. It provides light (radius 1) forever. It increases your strength and constitution by 2. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, dark and nexus. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of Ulik the Troll in the town of Gondolin . r) a Shovel (1d2) (+0,+0) (+1) s) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} t) a Parchment - Adventurer's Guide to Middle-earth [Home Inventory - Gondolin ] a) a Fireproof Holy Tome of Eru Iluvatar b) a Potion of Resistance c) The Ring of Power of Hoarmurath of Dir (+1 attack) It increases your constitution, searching and attack speed by 1. It makes you invisible. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to acid, cold, dark and blindness. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 70 of Angband. d) a Ring of Constitution (+6) e) a Ring of Flying f) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It cannot be harmed by fire. It was given to you as a reward. g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin in the town of Gondolin . h) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . i) The Robe of Gossa [2,+20] It provides immunity to electricity. It makes you completely fearless. It provides resistance to electricity, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . j) The Rhino Hide Armour 'Varambar' (-1) [8,+5] It sustains your charisma. It provides resistance to life draining, poison, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon in The Pits of Angband. k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 21 of The Old Forest. m) a Small Metal Shield of Reflection [3,+18] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . n) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 21 of The Old Forest. o) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It provides light (radius 1) forever. It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) a Vampiric Katana (*Defender*) (3d4) (+6,+0) [+13](60%) (+3 to stealth) It can be wielded two-handed. It increases your wisdom, dexterity, constitution and stealth by 3. It increases your hit points by 60%. It drains life from your foes. It sustains your constitution. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold, poison and chaos. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 86 of Angband. r) The Mace 'Taratol' (3d4) (+12,+12) It can be wielded two-handed. It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon in the town of Gondolin . s) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Minas Anor ] a) The Crumpled Scroll of Mass Resurrection b) a Staff of Teleportation (12 charges) c) The Golden Horn of the Thunderlords (0 charges) {100% off} It was given to you as a reward. d) The Ring of Power of Uvatha the Horseman (+4 to searching) It increases your searching by 4. It makes you invisible. It sustains your strength and charisma. It provides immunity to paralysis. It provides resistance to poison, dark and sound. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . e) an Indestructible Amulet of the Magi (+4,+4) (+3 to searching) It can be used to store a spell. It increases your intelligence and searching by 3. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 61 of Erebor. f) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Cat Lord on level 99 of Mount Doom. g) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 70 of Dol Guldur. h) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 70 of Angband. i) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . j) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Judge Fear on level 70 of Angband. k) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bloodthirster on level 74 of Angband. l) Elven Blue Dragon Scale Mail (-2) [30,+11] (+2 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold and dark. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 74 of Angband. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Small Metal Shield of Anael [3,+15] It provides immunity to acid. It provides resistance to fire, cold, poison, sound, chaos and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 74 of Angband. p) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 74 of Angband. q) a Golden Crown of Telepathy [0,+8] r) a Jewel Encrusted Crown of the Magi [0,+9] (+2) It can be used to store a spell. It increases your intelligence by 2. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and nexus. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 37 of Illusory Castle. s) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+9] (+6 to infravision) It increases your constitution and infravision by 6. It provides resistance to dark. You bought it from the Footwear Shop. t) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. u) The Light Crossbow of Dalangbar (x3) (+15,+11) (+3 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 21 of The Old Forest. [Home Inventory - Lothlorien ] a) 99 Potions of Water Curing b) 30 Potions of Cure Serious Wounds c) The Ring of Curhorlar (+1) It increases your searching by 1. It sustains your charisma. It provides resistance to cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 21 of Orc Cave. d) 2 Rings of Speed (+8) e) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 70 of Dol Guldur. f) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. g) 2 Indestructible Amulets of Reflection h) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. i) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 61 of Erebor. k) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 61 of Erebor. l) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 74 of Angband. m) a Fur Cloak of the Magi (-2,-5) [3,+13] (+2) It increases your intelligence, stealth and speed by 2. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid. You found it lying in a vault on level 60 of Erebor. n) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Mouse Fur 'Sildorog' [1,+12] It sustains your wisdom. It makes you completely fearless. It provides resistance to poison, dark, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 61 of Erebor. p) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and nether. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 61 of Erebor. q) an Iron Crown of the Magi [0,+10] (+2) It increases your intelligence by 2. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and sound. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 37 of Illusory Castle. r) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to dark and blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. t) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 70 of Angband. u) a Long Bow of Lothlorien (x5) (+14,+17) (+2) It increases your dexterity by 2. It provides immunity to paralysis. It gives telepathic powers. It fires missiles with extra might. It has been blessed by the gods. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of an Ancient bronze dragon on level 60 of Erebor. v) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 60 of Erebor.