The Angband Ladder: Eowyn, High-Elf Sorceror by <please.dont@spam.me>
[ToME 2.2.3 Character Dump] Name : Eowyn Age 105 STR! 33 Sex : Female Height 99 INT! 39 Race : High-Elf Weight 156 WIS! 40 Class : Sorceror Social Class 81 DEX: 39 Body : Player CON! 40 God : Eru Iluvatar Chr! 40 40 + To Melee Hit -48 Level 50 Max Hit Points 813 + To Melee Damage -21 Experience 34338993 Cur Hit Points 813 + To Ranged Hit 5 Max Exp 34338993 Max SP (Mana) 1873 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 1873 AC 43+99 Gold 954686 Piety 121255 (Miscellaneous Abilities) Fighting : Very Bad Perception : Heroic Blows/Round: 4 Bows/Throw : Good Searching : Heroic Shots/Round: 1 Saving Throw: Heroic Disarming : Superb Mel.dmg/Rnd: 4d4-84 Stealth : Superb Magic Device: Superb Infra-Vision: 100 feet Tactic: coward Explor: brisk (Character Background) You are the only child of a Telerin Mage. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 107 (5350') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 27 (1350') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 20 (1000') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 56 (2800') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') A lost temple: Level 31 (1550') Your body is a Player. You are currently on level 107 of Angband. You have defeated 10496 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 97 princesses. You saved Arda and became a famed Queen. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 2nd Hrive of the 2890th year of the third age. You have been adventuring for 70 days. adefkmnopsuxz{|@ Add Str : .........3....6. Add Int : ....2......3.... Add Wis : ...82....3...... Add Dex : ...........3.5.. Add Con : ..78.....3...... Add Chr : ..7........3.... Mul Mana : ....+........... Add Stea. : ...........3.... Add Sear. : .....4.....3..6. Add Infra : ..............6. Add Tun.. : ..............6. Add Speed : .*78.....3.3.5.. Slay Orc : ..............+. Slay Troll: ..............+. Slay Giant: .............++. Slay Drag.: ..............+. Acid Brand: ..............+. Sust Str : ...+....+....... Sust Int : ...++........... Sust Wis : ....+........... Sust Dex : ........+....... Sust Con : ..........+..... Sust Chr : ................ Invisible : ................ Mul life : ......+......... Sens Fire : ................ Reflect : ........+....... Free Act : ......+...++.... Hold Life : ....+....+...... Imm Acid : .......*......+. Imm Elec : ......***+...... Imm Fire : .+.+...*++...... Res Cold : .........+...... Res Pois : .+.............. Res Fear : ................ Res Lite : ..+....+++++...+ Res Dark : ...........+..+. Res Blind : .........+...... Res Conf : ......+..+...... Res Sound : .........+...... Res Shard : ..+............. Res Neth : .......+........ Res Nexus : ........+....... Res Chaos : .........+...... Res Disen : ...+...+++....+. Aura Fire : .......+........ Levitate : ...+.......+.... Lite : ....+....++..... See Invis : .........+.....+ Digestion : ...++........... Regen : ....+....+...... Activate : .+...+...++...+. Blessed : .............+.. Cursed : ..+............. Hvy Curse : ....+........... Orc.ESP : ..............+. Evil.ESP : ....+........... Good.ESP : ....+......+.... Unique.ESP: ...........+.... Skills (points left: 10) - Sneakiness 09.100 [0.900] . Stealth 01.300 [0.400] - Magic 50.000 [1.000] . Magic-Device 07.000 [1.000] . Spell-power 27.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 00.000 [0.900] . Runecraft 01.800 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 27.400 [0.550] . Prayer 10.000 [0.500] - Monster-lore 09.850 [0.500] . Summoning 01.300 [0.400] . Corpse-preservation 00.800 [0.800] . Symbiosis 25.100 [0.400] . Mimicry 01.000 [0.300] Abilities * Perfect casting [Fates] You may meet a Giant green frog on level 1. You are fated to meet a Chaffinch on level 9. You may meet a Boil-covered wretch on level 1. You are fated to find a Scroll of Word of Recall on level 1. You are fated to find something special on level 1. You are fated to find a Potion of Cure Serious Wounds on level 1. You may find Soft Studded Leather on level 1. You may find a Bolt on level 61. [Character Equipment] a) a Mage Staff of Wizardry [Essence of Speed] (1d4) (-29,+2)(80%) (+4) {!*!*!*} d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!*!*!*} It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 84 of Angband. e) The Ring 'Falegion' (+7) {cursed, !*!*!*} It increases your constitution, charisma, speed and ability to score critical hits by 7. It provides resistance to light and shards. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 87 of Angband. f) The Ring 'Eanduil' (+8) {!*!*!*} It increases your wisdom, constitution and speed by 8. It sustains your strength and intelligence. It provides resistance to fire and disenchantment. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed, !*!*!*} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Phial of Galadriel (+4) {!*!*!*} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Old Forest. n) The Mithril Plate Mail of Egilgaid (-12,-1) [35,+10](40%) It increases your hit points by 40%. It provides immunity to electricity . It provides immunity to paralysis. It provides resistance to electricity and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 60 of Mordor. o) The Fur Cloak of Gorlion [3,+11] {!*!*!*} It provides immunity to acid, electricity and fire. It provides resistance to fire, light, nether and disenchantment. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Old Forest. p) The Small Leather Shield of Telind [2,+13] {!*!*!*} It sustains your strength and dexterity. It provides immunity to electricity. It provides resistance to fire, light, nexus and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 61 of Mordor. s) The Golden Crown of Gondor [0,+15] (+3) {!*!*!*} It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to life draining, electricity, fire, cold, light, blindness, confusion , sound, chaos and disenchantment. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 70 of Dol Guldur. u) The Set of Leather Gloves 'Cammithrim' [1,+10] {!*!*!*} It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) It grants you the power of panic hit if it is being worn. It increases your intelligence, dexterity, charisma, stealth, searching and speed by 3. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to levitate. It allows you to sense the presence of good beings and unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 52 of The Sacred Land Of Mountains. z) a Greater draconic quylthulg (1500 hp) {) The Bolt 'Hathol' (1d5) (+3,+4) (+5 to speed) It increases your dexterity and speed by 5. It is especially deadly against giants. It is a great bane of undead. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 63 of Mordor. |) The Mattock of Nain (3d8) (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) 3 Fireproof Tomes of Magical Energy {!k!k!k!d!d!d} It cannot be harmed by fire. You bought it from the Forbidden Library. b) 2 Tomes of the Eternal Flame {!k!k!k!d!d!d} c) 4 Tomes of the Blowing Wind {!k!k!k!d!d!d} d) a Fireproof Tome of the Impenetrable Earth {!k!k!k!d!d!d} It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . e) 3 Fireproof Tomes of the Everrunning Wave {!k!k!k!d!d!d} It cannot be harmed by fire. It was given to you as a reward. f) 3 Fireproof Tomes of Translocation {!k!k!k!d!d!d} g) 4 Fireproof Tomes of the Tree {!d!d!d!k!k!k} h) 2 Fireproof Tomes of Knowledge {!k!k!k!d!d!d} It cannot be harmed by fire. You found it lying on the ground on level 30 of The Sandworm lair. i) 3 Fireproof Tomes of the Time {!k!k!k!d!d!d} It cannot be harmed by fire. You bought it from the Black Market. j) 2 Fireproof Tomes of Meta Spells {!k!k!k!d!d!d} k) Bumganir's Bag of Magic Toys (charging) {mass genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Mind flayer on level 23 of Mirkwood. l) 11 Potions of Healing m) 4 Potions of *Healing* n) 6 Potions of Restore Mana o) The Great Rod Tip of Home Summoning (75 Mana to cast) It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 101 of Angband. p) The Ring of Power of Khamul, the Black Easterling (+3 to searching) {cursed} q) The Ring of Power of The Witch-King of Angmar (+1 attack) {cursed} r) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 36 of Mordor. s) The Padded Armour of Estinya (-36,-7) [4,+20](40%) It increases your hit points by 40%. It sustains your wisdom. It provides immunity to acid and fire. It provides resistance to nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 104 of Angband. t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. u) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] v) a Mage Staff of Wizardry (1d4) (-23,-18)(80%) (+4) w) (nothing) [Home Inventory - Bree ] a) a Rune [Sphere] b) 3 Runes [Power Surge] c) 3 Runes [Armageddon] d) a Runestone e) a Runestone f) a Runestone g) 3 Runes [Element] h) a Rune [Life] i) a Rune [Knowledge] j) 7 Potions of Curing k) 30 Scrolls of Summon Never-Moving Pet {25% off} l) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Ring of Precognition It cannot be harmed by acid, cold, lightning or fire. n) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 58 of Mordor. o) The Star of Elendil (+1) {!*!*!*} It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 50 of The Sacred Land Of Mountains. p) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 79 of Angband. q) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 63 of Mordor. r) The Full Plate Armour of Nethan (-45,-56) [25,+8](40%) It increases your hit points by 40%. It sustains your intelligence and dexterity. It provides resistance to cold, dark, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 63 of Mordor. s) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 60 of Mordor. t) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, nether and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Harowen the Black Hand on level 56 of Mordor. u) The Large Leather Shield of Celegorm [4,+20] {!*!*!*} It provides resistance to acid, electricity, fire, cold, light, dark and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 50 of The Sacred Land Of Mountains. v) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 59 of Mordor. w) a Mage Staff of Wizardry [Essence of Speed] (1d4) (-26,-26)(40%) (+2) [Home Inventory - Gondolin ] a) a Draconic quylthulg (480 hp) b) a Greater rotting quylthulg (1500 hp) c) a Skull druj (1700 hp) d) The Crumpled Scroll of Mass Resurrection e) a Scroll of Mass Genocide f) The Wand of Digging of Thrain (17 charges) g) a Partial Totem of an Elder aranea h) a Ring of Sound Resistance i) a Ring of Flying j) an Indestructible Amulet of Anti-Magic It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 63 of Mordor. k) an Amulet of Trickery (+4) It increases your dexterity, stealth, infravision and speed by 4. It sustains your dexterity. It provides resistance to poison and nexus. You found it in the remains of a Great Hell Wyrm on level 62 of Mordor. l) The Amulet of Ndirel (+3) It increases your wisdom and infravision by 3. It sustains your constitution. It provides resistance to blindness and chaos. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 71 of Erebor. m) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to poison and blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Arkenstone of Thrain (+3) {!*!*!*} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 59 of Mordor. o) The Black Dragon Scale Mail of Lonnhil (-2) [30,+22] It can be activated for breathe acid (130) every 90+d90 turns if it is being worn. It sustains your dexterity. It provides immunity to acid. It provides resistance to acid, poison, dark, sound, nexus and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 52 of The Sacred Land Of Mountains. p) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 52 of The Sacred Land Of Mountains. q) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Rogrog the Black Troll on level 55 of The Sacred Land Of Mountains. r) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 50 of The Sacred Land Of Mountains. s) The Ribbed Plate Armour 'Mandil' (-3) [28,+14] It sustains your strength, constitution and charisma . It provides immunity to fire and cold. It provides resistance to life draining, sound, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. t) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {!*!*!*} It increases your dexterity and speed by 3. It provides resistance to acid, light and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) Elven Leather Scale Mail (-1) [11,+21] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 52 of The Sacred Land Of Mountains. v) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and dark. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 40 of Mordor. w) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 70 of Erebor. x) Smaug the Golden's corpse [Home Inventory - Minas Anor ] a) The Ring 'Gistirim' (+5) It increases your stealth and speed by 5. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 70 of Dol Guldur. b) The Ring of Barahir (+1) {!*!*!*} It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom , dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 58 of Mordor. c) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 99 of Angband. d) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. e) The Amulet 'Amlor' (+4) {!*!*!*} It increases your wisdom and constitution by 4. It sustains your intelligence. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 54 of Mordor. f) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Ribbed Plate Armour of Tirhorwe (-31,-37) [28,+18](40%) It increases your hit points by 40%. It sustains your charisma. It provides immunity to acid, electricity and fire. It provides resistance to nether, nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 87 of Angband. h) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 85 of Angband. i) The Robe of Anast [2,+12] It sustains your intelligence and charisma. It provides immunity to electricity and fire. It makes you completely fearless. It provides resistance to life draining, electricity, poison and chaos . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon in a plain of grass. j) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It makes you completely fearless. It provides resistance to acid, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Small Leather Shield 'Nalir' [2,+13] It sustains your constitution. It provides immunity to fire and cold. It provides resistance to fire, light, dark and shards. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 97 of Angband. l) The Small Leather Shield of Essiar [2,+10] It provides immunity to electricity. It provides resistance to acid, electricity, cold, dark, shards, nexus and chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 99 of Angband. m) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nexus and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 87 of Angband. n) The Iron Crown of Beruthiel [0,+20] (-5) {cursed} It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to levitate. It allows you to see invisible monsters. It gives telepathic powers. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 70 of Dol Guldur. o) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and sound. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 60 of Mordor. p) The Metal Cap of Hilanen [3,+15] It sustains your wisdom, dexterity and charisma. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold , poison, light, dark, nether, nexus, chaos and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 71 of Angband. q) an Iron Helm of Water Breathing [5,+12] r) The Dragon Helm of Thrain [8,+11] It provides light (radius 4) forever. It sustains your wisdom and dexterity. It makes you completely fearless. It provides resistance to dark, blindness and sound. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Dagger of Sauron (1d4) (+11,+15) (+5) It increases your wisdom, constitution and charisma by 5. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 85 of Angband. t) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) u) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 70 of Dol Guldur. v) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment . It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake in a plain of grass. w) a Small Metal Boomerang (Defender) (3d4) (+13,+12) [+8] (+3 to stealth) It increases your stealth by 3. It sustains your strength. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold and poison. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 71 of Angband. x) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 52 of Mordor. [Home Inventory - Lothlorien ] a) The Gem of Ghosts {mass genocide} It can be activated for mass genocide every 1000 turns. You found it lying in a vault on level 28 of The Sandworm lair. b) 32 Potions of Cure Light Insanity {100% off} c) 20 Potions of Cure Serious Insanity d) 2 Potions of Cure Critical Insanity {100% off} e) 11 Potions of Cure Insanity {100% off} f) a Potion of Life g) The Ring of Athor (+2 to stealth) It increases your stealth and infravision by 2. It sustains your strength and charisma. It provides resistance to dark and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 60 of Mordor. h) The Ring of Galque (+4) {!*!*!*} It increases your charisma, searching and speed by 4. It sustains your strength. It provides resistance to acid and confusion. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. i) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 59 of Mordor. j) an Amulet of the Serpents [+4] (+3) {100% off} It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 3. It provides resistance to poison. You stole it from the Black Market. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 59 of Mordor. l) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 66 of Mordor. m) The Phial of Undeath (-5) {cursed} n) The Ribbed Plate Armour of Goromel (-3) [28,+9] It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, electricity, light and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 66 of Mordor. o) The Robe of Gelenweth (-65,-40) [2,+13](20%) It increases your hit points by 20%. It sustains your constitution. It provides immunity to acid and cold. It provides resistance to light, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 66 of Mordor. p) The Soft Studded Leather of Orind (-3,-65) [5,+8](20%) It increases your hit points by 20%. It sustains your intelligence. It provides immunity to fire and cold. It provides resistance to electricity, fire, cold, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 66 of Mordor. q) The Thunderlord Coat 'Adanast' [9,+0] It provides immunity to electricity and fire. It provides resistance to life draining, fire, cold, sound, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. r) The Mouse Fur 'Langrie' [1,+12] {100% off} It sustains your charisma. It provides immunity to acid and cold . It provides immunity to paralysis. It provides resistance to sound and nether. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. s) an Iron Crown of the Magi [0,+12] (+3) It provides light (radius 1) forever. It increases your intelligence by 3. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 66 of Mordor. t) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Steel Helm of Hammerhand [6,+20] (+3) {!*!*!*} It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. v) The Steel Helm 'Vorodh' [6,+7] It provides light (radius 1) forever. It makes you completely fearless. It provides resistance to acid, poison, confusion, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 66 of Mordor. w) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to life draining and acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 60 of Mordor. [The Mathom-house Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. b) The Demonshield of Gothmog [13,+13] (+4) {!*!*!*} It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. c) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 64 of Erebor. d) The Ring of Power of Uvatha the Horseman (+2 to speed) It increases your intelligence, constitution, speed and attack speed by 2. It makes you invisible. It sustains your strength. It provides immunity to paralysis. It provides resistance to light and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . e) The Ring of Power of Akhorahil the Blind (+2 to speed) It increases your intelligence, constitution, charisma, stealth, speed and ability to score critical hits by 2. It makes you invisible. It sustains your dexterity and charisma. It provides resistance to electricity. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 67 of Angband. f) The Ring of Power of Dwar, Dog Lord of Waw (+3 attacks) It increases your charisma and attack speed by 3. It makes you invisible. It sustains your wisdom. It provides resistance to light, sound and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 67 of Dol Guldur. g) The Ring of Power of Ji Indur Dawndeath (+4% of critical hits) It increases your dexterity, infravision and ability to score critical hits by 4. It makes you invisible. It makes you completely fearless. It provides resistance to electricity and confusion. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 71 of Angband. h) The Ring of Power of Hoarmurath of Dir (+2) It increases your wisdom and constitution by 2. It makes you invisible. It sustains your strength and intelligence. It provides resistance to acid, nether and chaos. It allows you to fly. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 64 of Erebor. i) The Ring of Power of Khamul, the Black Easterling (+2 to searching) It increases your wisdom and searching by 2. It makes you invisible. It sustains your charisma. It provides resistance to dark and blindness. It allows you to fly. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling on level 79 of Angband. j) a Ring of Damage (+20) You found it in the remains of a Mature green dragon on level 45 of The Sacred Land Of Mountains. k) a Ring of Invisibility {precioussss} It makes you invisible. You found it in the remains of Smeagol on level 3 of Barrow-Downs. l) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. m) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm in the town of Gondolin . n) The Steel Helm 'Lebohaum' [20,+80] (charging) It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 60 of Mordor. p) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 87 of Angband. q) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 60 of Mordor. r) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 61 of Mordor. s) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 61 of Mordor. t) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. |
Posted on 1.2.2004 23:45
756. on the Ladder (of 19090)
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