The Angband Ladder: Cilili, Half-Elf Rogue by <spitfyr@gmx.net>

  [ToME 2.1.2 Character Dump]

 Name  : Cilili                 Age                100       STR: 18/***       
 Sex   : Male                   Height              62       Int: 18/140 18/150
 Race  : Vampire Half-Elf       Weight             128       WIS:  18/80       
 Class : Rogue                  Social Class        76       DEX: 18/190       
 Body  : Player                                              CON: 18/***       
 God   : Manwe Sulimo                                        CHR: 18/200       
                                                                               
 + To Melee Hit          44 Level             43    Max Hit Points      1043   
 + To Melee Damage       47 Experience   4549812    Cur Hit Points      -141   
 + To Ranged Hit         42 Max Exp      4549812    Max SP (Mana)        137   
 + To Ranged Damage      10 Exp to Adv.  4935000    Cur SP (Mana)         66   
   AC                38+115 Gold         1620014    Piety              72741   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[32]Perception  : Heroic       Blows/Round:  8         
 Bows/Throw  : Legendary[2] Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Excellent    Mel.dmg/Rnd:  8d6+376   
 Stealth     : Legendary[5] Magic Device: Legendary[20]Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          Your mother was of the Sindar.  You are one of several               
          children of a Guildsman.You are a credit to the family.              
          You have blue-gray eyes, straight black hair, and an                 
          average complexion.                                                  


  [Miscellaneous information]

 Cth monsters:       ON
 Zlike monsters:     ON
 Joke monsters:      ON
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           OFF
 Small Levels:       ALWAYS
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 42 (2100')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 31 (1550')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 63 (3150')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 65 (3250')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 28 (1400')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 15th Quelle of the 2890th year of the third age.
 It now is 29 days that you are adventuring.

     Your Attributes:
You are dead, killed by a Greater Balrog.
You can drain life from a foe.
You can switch locations with another being.
You can drive yourself into a berserk frenzy.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can fly.
You have free action.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of thunderlords.
You have normal luck.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon is very sharp.
Your weapon poisons your foes.
Your weapon strikes at animals with extra force.
Your weapon is especially deadly against orcs.

 Corruption list:

Skills (points left: 0)
 - Combat                                        33.550 [0.700]
	  - Weaponmastery                               48.600 [0.700]
	 	  - Sword-mastery                             01.000 [0.300]
	 	 	  . Critical-hits                           01.000 [0.500]
 - Sneakiness                                    12.055 [1.100]
	  . Stealth                                     10.100 [0.700]
	  . Disarming                                   01.000 [1.100]
	  . Trapping                                    47.400 [1.600]
	  . Backstab                                    01.000 [1.100]
	  . Stealing                                    28.500 [1.100]
	  . Dodging                                     01.000 [1.000]
 - Magic                                         03.149 [0.700]
	  . Magic-Device                                48.150 [1.150]
	  . Conveyance                                  01.000 [0.500]
	  . Divination                                  00.000 [0.500]
	  . Temporal                                    00.000 [0.500]
 - Spirituality                                  14.300 [0.700]
	  . Prayer                                      15.000 [0.500]
 - Monster-lore                                  01.000 [0.500]
	  . Summoning                                   01.000 [0.500]

 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 10 princesses.

 You have defeated 14136 enemies.


  [Fates]

You may meet a Rattlesnake on level 1.


  [Character Equipment]

a) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially deadly
    against orcs.  It is especially deadly against natural creatures. 
    It provides immunity to paralysis.  It provides resistance to poison.
    It allows you to sense the presence of orcs.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it in the remains of The Philosophy Teacher on level 61 
    of The Sacred Land Of Mountains.
d) a Long Bow of Extra Might (x6) (+10,+10)
    It provides resistance to shards.  It fires missiles with extra might.
    
    You found it lying on the ground on level 44 of Moria.
e) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.
    It increases your strength, constitution, charisma and searching by
    3.  It provides immunity to fire.  It allows you to fly.  It allows
    you to see invisible monsters.  It allows you to sense the presence
    of thunderlords.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it in the remains of Nidhogg, the Hel-Drake on level 57 
    of Dol Guldur.
f) The Ring of Armelendi (+2)
    It increases your strength by 2.  It sustains your strength and wisdom.
    It makes you completely fearless.  It provides resistance to blindness 
    and nexus.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
k) an Amulet of Weaponmastery (+5,+6) [+5] (+3) {25% off}
    It increases your strength and constitution by 3.  It sustains your
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to disenchantment.
    
    You bought it from the Rare Jewelry Shop.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of an Olog on level 41 of Moria.
n) The Metal Brigandine Armour of Annatana (-3) [19,+12]
    It sustains your wisdom.  It provides immunity to acid and cold.  It
    provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to electricity, fire and chaos.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-ogre on level 45 of Moria.
o) a Cloak of Mimicry [Giant] of Aman [1,+27] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to sound. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
p) a Large Metal Shield of Reflection [5,+12]
    It reflects bolts and arrows.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of a Zephyr Lord on level 43 of Moria.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases
    your strength, dexterity and constitution by 3.  It sustains your strength,
    dexterity and constitution.  It makes you completely fearless.  It
    provides resistance to acid, cold, dark and nexus.  It slows your 
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Minotaur of the Labyrinth on level
    37 of Maze.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your
    constitution.  It provides immunity to paralysis.  It provides resistance
    to light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) a Pair of Metal Shod Boots of Stealth [6,+15] (+3 to stealth)
    It increases your stealth by 3.  
    You stole it from the Rare Footwear Shop.
z) (nothing)
{) 59 Arrows (1d4) (+8,+8)
    
|) The Gnomish Shovel 'Echie' (1d2) (+18,+21) (+5)
    It increases your strength, constitution, charisma and ability to 
    tunnel by 5.  It does extra damage from electricity.  It produces 
    chaotic effects.  It is a great bane of demons.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 32 of The Small Water Cave.


  [Character Inventory]

a) a Fireproof Tome of the Blowing Wind {@b2@m2}
    It cannot be harmed by electricity.  It cannot be harmed by fire. 
    
    You stole it from the Black Market.
b) a Tome of Translocation {@b1@m1}
c) a Fireproof Tome of Meta Spells {@b4@m4}
d) a Spellbook of Manwe's Blessing {@m3@b3}
    
e) Lloth's Ceremonial Dagger {Satisfy Hunger}
    It can be activated for satisfy hunger.  
    You found it lying on the ground on level 14 of Orc Cave.
f) Mordenkainen's Mysterious Mind-Masher {Rest Stat&Life/750}
    It can be activated for restore stats and life levels every 750 turns.
    
    You found it in the remains of a Vampire lord on level 45 of Moria.
g) 8 Potions of Healing
    
h) a Potion of Enlightenment
    
i) 11 Potions of Curing
    
j) 10 Scrolls of Teleportation
    
k) 91 Scrolls of Identify {@r1}
    
l) 9 Scrolls of *Identify*
    
m) a Moonstone Rod of Simplicity of Trap Location (75/75) {@z4}
n) a Moonstone Rod of Door/Stair Location (75/75) {@z5}
o) a Silver Rod of Recall (100/100) {@z9}
p) a Silver Rod of Illumination (100/100) {@z2}
q) a Wand of Fireflash[9|25] (8 charges)
r) a Wand of Essence of Speed[1|23] (0 charges)
s) a Staff of Healing[2|30] (2 charges)
t) The Dagger 'Narthanc' (E:58968, L:26) (1d4) (+23,+13) (+3)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is 
    being worn. It provides light (radius 1) forever.  It increases your
    ability to tunnel by 3.  It does extra damage from fire.  It poisons
    your foes.  It strikes at undead with holy wrath.  It sustains your
    charisma.  It provides resistance to acid, fire and poison.  It produces
    a fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.
    
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 6 Sprigs of Athelas
    
b) 9 Potions of Speed
    
c) 2 Fireproof Scrolls of Reset Recall
    It cannot be harmed by fire.  
    You bought it from the Black Market.
d) a Scroll of Mass Genocide
e) a Moonstone Rod of the Istari of Nothing (150/150)
f) a Wand of Tidal Wave[5|40] (9 charges)
g) The Wand of Digging of Thrain (5 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level
    22 of Orc Cave.
h) a Staff of Remove Curses[2|17] (10 charges)
i) a Staff of Healing[2|25] (3 charges)
j) 2 Fireproof Staffs of Genocide[1|5] (3 charges)
    It cannot be harmed by fire.  
    You stole it from the Black Market.
k) The Ring of Power of Ren the Unclean (+3 attacks)
    It increases your attack speed by 3.  It makes you invisible.  It 
    sustains your strength, intelligence and charisma.  It makes you completely
    fearless.  It provides resistance to shards.  It drains experience.
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ren the Unclean on level 50 of The 
    Sacred Land Of Mountains.
l) a Ring of Slaying (+10,+10)
m) a Ring of Chaos Resistance
n) an Amulet of Doom [-7] (-8)
o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It makes you completely
    fearless.  It provides resistance to acid and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it 
    is being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold, 
    lightning or fire.  
q) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark 
    and nexus.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of an Ancient white dragon on level 61
    of Dol Guldur.
r) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of an Ancient bronze dragon on level 51
    of The Sacred Land Of Mountains.
s) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 53 of The 
    Sacred Land Of Mountains.
t) The Long Sword of Angmar (4d5) (-21,-7) (-10 to speed)
    It decreases your strength, wisdom, charisma and speed by 10.  It 
    does extra damage from fire.  It drains life from your foes.  It makes
    you invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows 
    you to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It carries
    an ancient morgothian curse.  It can clone monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave ogre Archer on level 44 of Moria.
u) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
    It increases your strength, constitution and attack speed by 2.  It
    produces chaotic effects.  It drains life from your foes.  It provides
    immunity to paralysis.  It provides resistance to life draining, confusion,
    nether, nexus and chaos.  It prevents teleportation.  It aggravates
    nearby creatures.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Stormbringer on level 50 of The
    Sacred Land Of Mountains.
v) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you completely
    fearless.  It provides resistance to fire, chaos and disenchantment.
    It drains mana, life and experience.  It aggravates nearby creatures.
    It is heavily cursed.  It carries an ancient foul curse.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 37 of Moria.
w) 26 Silver Arrows of Slay Evil (3d4) (+13,+10)


  [Home Inventory - Gondolin ]

a) a Potion of *Healing*
b) a Potion of Life
c) 11 Potions of Enlightenment
    
d) 3 Scrolls of Reset Recall
    
e) The Crumpled Scroll of Mass Resurrection
f) a Moonstone Rod of the Istari of Nothing (150/150)
g) a Rod Tip of Detection (80 Mana to cast)
    
h) a Wand of Thunderstorm[4|42] of Plenty (15 charges)
i) a Staff of Holy Fire of Mithrandir[1|35] (7 charges)
    
j) a Bolt Trap Set for Evil (+23,+12) [+10] (+3)
    It is well-hidden. It is effective against Ghosts.  It can only be
    set off by evil creatures.  It fires missiles excessively fast.  
    You found it in the remains of a Snotling on level 44 of Moria.
k) a Ring of Extra Attacks (+3 attacks)
    It increases your attack speed by 3.  
    You stole it from the Black Market.
l) The Ring of Ivielon (+2 to speed)
    It can be used to store a spell.  It increases your intelligence, speed 
    and attack speed by 2.  It sustains your strength.  It provides resistance
    to fire, cold, poison and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 59
    of Dol Guldur.
m) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns 
    if it is being worn. It provides light (radius 1) forever.  It increases
    your constitution by 3.  It sustains your intelligence, wisdom and
    constitution.  It provides resistance to life draining, cold, dark 
    and nether.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 64 of The Sacred
    Land Of Mountains.
n) The Amulet of Elron (+6)
    It increases your wisdom by 6.  It sustains your strength and wisdom.
    It provides resistance to electricity, poison, sound and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
o) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your strength,
    intelligence, wisdom, dexterity, constitution, charisma and luck by
    5.  It allows you to breath without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 57 of Dol Guldur.
p) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time 
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark elven warlock on level 43 of
    Moria.
q) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) a Shadow Cloak of Stealth [6,+14] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to light and
    dark.  
    You found it lying in a vault on level 59 of Dol Guldur.
s) a Cloak of Mimicry [Serpent] of Aman [1,+14] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 25 of Mirkwood.
t) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, constitution 
    and charisma.  It provides resistance to acid, electricity, fire, cold 
    and blindness.  It allows you to sense the presence of evil beings.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 43 
    of Moria.
u) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides resistance
    to dark and blindness.  It allows you to sense the presence of orcs,
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Greater hell magic mushroom
were-quylthulg
    on level 41 of Moria.
v) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance
    to disenchantment.  It fires missiles excessively fast.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Utgard-Loke on level 46 of Moria.


  [Home Inventory - Minas Anor ]

a) 3 Fireproof Scrolls of Reset Recall
    It cannot be harmed by fire.  
    You stole it from the Black Market.
b) a Staff of Healing[3|32] (3 charges)
c) a Ring of Acid [+15]
d) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 50 of Cirith Ungol.
e) The Hard Leather Armour of Aragnon (-1) [6,+9]
    It sustains your wisdom.  It provides immunity to acid.  It provides
    resistance to poison, sound and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 38 of Moria.
f) The Cloak 'Gwetin' [1,+5] (+4 to stealth)
    It increases your stealth by 4.  It sustains your intelligence and
    constitution.  It provides resistance to electricity, poison, shards,
    nether and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Snaga Shaman on level 35 of Moria.
g) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond 100+d200 turns if it 
    is being worn. It provides light (radius 1) forever.  It decreases
    your luck by 6.  It identifies all items for you.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
h) a Short Bow of Lothlorien (x4) (+14,+15) (+2)
    It increases your dexterity by 2.  It provides immunity to paralysis.
    It allows you to see invisible monsters.  It fires missiles with extra
    might.  It has been blessed by the gods.  It cannot be harmed by acid.
    It cannot be harmed by fire.  
    You stole it from the Black Market.
i) 23 Seeker Arrows (4d4) (+6,+7)
j) The Horn of Helm (+2)
    It can be activated for sound ball (300) every 400 turns if it is 
    being worn. It increases your strength and constitution by 2.  It 
    provides immunity to cold.  It makes you completely fearless.  It 
    provides resistance to nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Vermicious Knid on level 45 of Moria.


  [Home Inventory - Lothlorien ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It sustains
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you
    to levitate.  It produces a fiery sheath.  It can re-curse itself.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mummified human on level 34 of The
    Small Water Cave.
b) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma 
    by 5.  It allows you to see invisible monsters.  It allows you to 
    sense the presence of demons.  It slows your metabolism.  It speeds
    your regenerative powers.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 46 of Moria.
c) 5 Potions of *Healing*
    
d) 2 Scrolls of Reset Recall
    
e) 2 Scrolls of *Destruction*
f) a Moonstone Rod of the Istari of Nothing (150/150)
g) a Wand of Firewall[4|10] (6 charges)
h) a Wand of Tidal Wave[4|24] (11 charges)
i) a Wand of Ice Storm[2|25] (5 charges)
j) The Ring 'Landend' (+5)
    It increases your strength, dexterity, searching and speed by 5.  It
    sustains your strength and constitution.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
k) an Indestructible Ring of Speed (+11)
l) a Ring of Disenchantment Resistance
m) The Ring 'Malad' [+15] (+2 to speed)
    It can be activated for ball of lightning and resist lightning if 
    it is being worn. It increases your dexterity, constitution, stealth,
    searching and speed by 2.  It makes you invisible.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides resistance
    to electricity.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
n) an Amulet of the Serpents [+7] (+6)
o) The Rhino Hide Armour of Moros (-1) [8,+10]
    It sustains your strength and charisma.  It provides immunity to acid 
    and fire.  It provides resistance to acid.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Bloodthirster on level 61 of The 
    Sacred Land Of Mountains.
p) The Main Gauche of Maedhros (2d5) (+11,+14) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    provides immunity to paralysis.  It allows you to see invisible monsters.
    It slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
q) a Light Crossbow of the Haradrim (x4) (+10,+24)
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid.  It cannot be harmed by fire. 
    
    You found it in the remains of Shelob, Spider of Darkness on level
    50 of Cirith Ungol.
r) 22 Seeker Arrows (4d4) (+8,+3)
s) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Mature red dragon on level 60 of 
    The Sacred Land Of Mountains.
t) Climbing Set


  [Home Inventory - Khazad-dum ]

a) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns 
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Rogrog the Black Troll on level 50 
    of Moria.
b) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance
    to acid, electricity, fire, cold, shards and nexus.  It cannot be 
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Grey wraith on level 50 of Moria.
c) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid,
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 50 of Moria.
d) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 50 of Moria.
e) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
    It can be wielded two-handed.  It increases your constitution by 5.
    It is a great bane of dragons.  It is especially deadly against trolls.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to disenchantment.  It allows you
    to sense the presence of dragons and demons.  It drains life.  It 
    aggravates nearby creatures.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
f) The Pike of Carech (2d5) (+8,+1) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from frost.  It is very sharp and can cut your foes.
    It is very sharp and make your foes bleed.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It strikes
    at demons with holy wrath.  It is a great bane of undead.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.


  [The Mathom-house Inventory - Bree ]

a) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being 
    worn. It increases your searching and infravision by 2.  It fires 
    missiles excessively fast.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.



Posted on 8.6.2003 10:36

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