The Angband Ladder: Jocko, Hobbit Rogue by <schindlr@az.com>

  [ToME 2.2.7 Character Dump]

 Name  : Jocko                  Age                 27       STR!     31       
 Sex   : Male                   Height              43       INT!     35       
 Race  : Hobbit                 Weight              60       WIS!     27       
 Class : Rogue                  Social Class        61       DEX!     39       
 Body  : Player                                              Con!     40     40
 God   : Eru Iluvatar                                        CHR!     31       
                                                                               
 + To Melee Hit         -56 Level             43    Max Hit Points      1250   
 + To Melee Damage      -74 Experience   2600222    Cur Hit Points      1250   
 + To Ranged Hit        -33 Max Exp      2600222    Max SP (Mana)        275   
 + To Ranged Damage      12 Exp to Adv.  2835000    Cur SP (Mana)        275   
   AC                15+106 Gold         3533838    Piety               1448   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Superb       Blows/Round:  5         
 Bows/Throw  : Very Bad     Searching   : Superb       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  5d4-370   
 Stealth     : Heroic       Magic Device: Heroic       Infra-Vision: 40 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Hobbit Burglar.  You            
          are a credit to the family.  You have brown eyes, wavy               
          black hair, and a dark complexion.                                   
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mordor: Level 66 (3300')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 6 (300')
        Mount Doom: Level 99 (4950')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 36 (1800')
        Maze: Level 30 (1500')
        Orc Cave: Level 19 (950')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 63 (3150')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 19 (950')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 442 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved no princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 18th Hrive of the 2890th year of the third age.
 You have been adventuring for 86 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...3............            
        Add Int   : .......3.1......            
        Add Dex   : ....5...........            
        Add Con   : ...3......4..6..            
        Add Chr   : ...3............            
        Mul SPower: +........+......            
        Add Stea. : .......3........            
        Add Sear. : ...3............            
        Add Tun.. : ..............4.            
        Add Speed : .**..3.3...9....            
        Slay Giant: .............+..            
        Acid Brand: .............+..            
        Elec Brand: .............+..            
        Cold Brand: .............+..            
        Sust Str  : ................            
        Sust Int  : .......+.+......            
        Sust Wis  : ....+...+.......            
        Sust Dex  : ........+......+            
        Sust Con  : ......+...+.....            
        Sust Chr  : ....+...+.......            
        Invisible : ................            
        Mul life  : ......+.........            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : .......++.......            
        Hold Life : .....+..........            
        Imm Acid  : ....+.*..+......            
        Imm Elec  : ....+.*.++......            
        Imm Fire  : .+.*+....+......            
        Imm Cold  : ....+.*.+++.....            
        Res Pois  : ....+.+.+.......            
        Res Fear  : ....+...........            
        Res Lite  : .....+..........            
        Res Dark  : .....+..........            
        Res Blind : ....+...........            
        Res Conf  : .+..............            
        Res Sound : ....+.+.+.......            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ....+...++......            
        Res Chaos : ....++..........            
        Res Disen : ................            
        See Invis : ...+.+..........            
        Digestion : ....+...........            
        Regen     : .........++.....            
        Activate  : .+.+.+....+.....            
        Blessed   : .............+..            
        Cursed    : ..+.+...........            
        Fly       : ...+............            
        Orc.ESP   : .....+..........            
        TLord.ESP : ...+............            

Skills (points left: 0)
 - Combat                                        12.200 [0.700]
          - Weaponmastery                        01.000 [0.700]
                   - Sword-mastery               01.000 [0.300]
                            . Critical-hits      01.000 [0.500]
                   . Sling-mastery               00.000 [0.300]
 - Sneakiness                                    01.000 [2.000]
          . Stealth                              01.000 [1.500]
          . Disarming                            01.000 [2.000]
          . Backstab                             01.000 [1.000]
          . Stealing                             01.000 [2.000]
          . Dodging                              01.000 [2.000]
 - Magic                                         27.530 [0.700]
          . Magic-Device                         16.500 [1.550]
          . Conveyance                           35.000 [0.500]
          . Divination                           00.000 [0.500]
          . Temporal                             31.000 [0.500]
 - Spirituality                                  03.800 [0.700]
          . Prayer                               35.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Trapping


  [Fates]

You may meet a Giant white ant on level 2.
You may meet a Giant black ant on level 6.
You are fated to meet a Mangy-looking leper on level 9.
You may meet a Mangy-looking leper on level 1.
You may find a Staff of Disarm on level 1.
You may find a Potion of Speed on level 3.
You are fated to meet a Boil-covered wretch on level 1.
You are fated to meet a Blubbering icky thing on level 1.
You are fated to meet a Scruffy little dog on level 19.
You may find a Potion of Corruption on level 8.


  [Character Equipment]

a) a Mage Staff of Power [See the Music] (1d4) (-10,-3) (+10)
        It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 10.  
    You found it lying on the ground on level 28 of The Sandworm lair.
d) The Light Crossbow 'Cubragol' (x3) (+8,+12) (+10)
    It
    can be activated for fire branding of bolts every 999 turns if it is
    being worn. It increases your speed by 10.  It provides resistance to 
    fire and confusion.  It cannot be harmed by acid, cold, lightning or
    fire.  
e) The Ring called 'Precious' (+11) {cursed}
    It increases your speed by 11.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100
    turns if it is being worn. It grants you the power of swap position if
    it is being worn.  It increases your strength, constitution, charisma
     and searching by 3.  It provides immunity to fire.  It allows you to
    fly.  It allows you to see invisible monsters.  It allows you to sense
    the presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Gelugon in the town of Khazad-dum .
k) The Amulet 'Oimagdur' (+5) {cursed}
    It 
    increases your dexterity by 5.  It sustains your wisdom and charisma.  
    It makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, poison, blindness, sound, nexus and chaos.  
    It slows your metabolism.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
m) The Arkenstone of Thrain (+3)
    It can
    be activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Phoenix on level 72 of Erebor.
n) The Filthy Rag 'Athabelin' (-49,-68) [1,+8](40%)
    It
    increases your hit points by 40%.  It sustains your constitution.  It
    provides immunity to acid, electricity and cold.  It provides
    resistance to acid, poison and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
o) a Cloak of the Magi (-5,-1) [1,+14] (+3)
    It increases your intelligence, 
    stealth and speed by 3.  It sustains your intelligence.  It provides
    immunity to paralysis.  It cannot be harmed by acid.  
p) The Dragon Shield of Oregythri [8,+27]
    It sustains your 
    wisdom, dexterity and charisma.  It provides immunity to paralysis.  
    It provides resistance to electricity, cold, poison, sound and nexus.  
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Expensive Black Market.
s) a Golden Crown of the Magi [Lay of Protection] [0,+5] (+1)
    It has a spell stored
    inside.  It increases your intelligence and spell power by 1.  It
    sustains your intelligence.  It provides resistance to acid, 
    electricity, fire, cold and nexus.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
u) The Set of Gauntlets 'Paurnimmen' [Know the Music] [2,+13] (+4)
    It can
    be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It has a spell stored inside.  It increases your constitution by 
    4.  It sustains your constitution.  It provides resistance to cold.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
x) a Pair of Hard Leather Boots of Speed [3,+9] (+9)
    It 
    increases your speed by 9.  
    You found it lying on the ground on level 29 of The Sandworm lair.
z) (nothing)
{) 3 Seeker Bolts 'Ereva' (4d5) (+17,+2) (+6)
    It 
    increases your constitution by 6.  It does extra damage from acid, 
    electricity and frost.  It is especially deadly against giants.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
|) a Magical Orcish Pick of Digging (+16,+15) (+4)
    It grants you the power of stone to mud if it is
    being worn.  It increases your ability to tunnel by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  


  [Character Inventory]

a) 2 Fireproof Tomes of Translocation {!k!k!k}
    It cannot be harmed by fire.
    
    You found it lying in a vault on level 28 of The Sandworm lair.
b) 3 Fireproof Tomes of Knowledge {!k!k!k}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
c) 2 Fireproof Tomes of the Time {!k!k!k}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
d) The Bag of Tricks (charging) {Restore stats, xp}
    It can
    be activated for restore stats and life levels every 750 turns.  
    You found it lying on the ground on level 72 of Erebor.
e) 90 Potions of Poison {!q!q!q}
f) 10 Potions of Death {!q!q!q}
g) 55 Potions of *Healing*
h) 74 Potions of Restore Mana
i) a Silver Rod of the Istari of Recall (200/200)
    It can hold
    more mana.  It can cast spells for a lesser mana cost.  It can cast
    spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 29 of The Sandworm lair.
j) a Golden Rod of the Istari of Healing (250/250)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 28 of The Sandworm lair.
k) an Arrow Trap Set for Evil (+34,+37) [+14] (+3)
    It is
    well-hidden. It is effective against Ghosts.  It can only be set off
    by evil creatures.  It fires missiles excessively fast.  
    You found it lying in a vault on level 115 of Angband.
l) an Arrow Trap Set for Evil (+32,+29) [+9] (+2)
    It is
    well-hidden. It is effective against Ghosts.  It can only be set off
    by evil creatures.  It fires missiles excessively fast.  
    You found it lying in a vault on level 100 of Angband.
m) an Arrow Trap Set of Extra Might (+36,+27) [+6]
    It fires
    missiles with extra might.  
    You found it lying in a vault on level 127 of Angband.
n) a Well-hidden Bolt Trap Set for Evil (+21,+33) [+13] (+16)
    It is
    well-hidden. It is effective against Ghosts.  It can only be set off
    by evil creatures.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
o) a Well-hidden Bolt Trap Set for Evil (+29,+26) [+12] (+9)
    It is well-hidden. It is
    effective against Ghosts.  It can only be set off by evil creatures.  
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
p) a Fumes Trap Set for Evil [+17] (+4)
    It is well-hidden. It is effective against
    Ghosts.  It can only be set off by evil creatures.  It fires missiles
    excessively fast.  
    You found it lying in a vault on level 28 of The Sandworm lair.
q) a Fumes Trap Set of Extra Shots [+6] {3 shots}
    It
    fires missiles excessively fast.  
    You bought it from the Black Market.
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
s) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It
    can be activated for alter reality every 100 turns if it is being
    worn. It can cause earthquakes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It is a great bane of undead.  
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It gives telepathic powers.  It produces an anti-magic shell.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
t) The Seeker Bolt called 'ka-boom' (exploding) (4d5) (+16,+9) (+2)
    It provides light (radius 1) forever.  It 
    increases your constitution by 2.  It poisons your foes.  It is
    especially deadly against natural creatures.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
u) 10 Seeker Bolts of Lorfir (4d5) (+20,+13) (+3 to speed)
    It increases your intelligence and speed by 3.  
    It does extra damage from electricity.  It is especially deadly
    against dragons.  It is especially deadly against giants.  It is a
    great bane of demons.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
v) 10 Seeker Bolts 'Ivinwe' (4d5) (+29,+15) (+4)
    It increases your wisdom by 
    4.  It produces chaotic effects.  It is a great bane of dragons.  It
    is especially deadly against giants.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
w) 6 Seeker Arrows 'Histel' (4d4) (+21,+22) {*Udg,ACP}
    It
    does extra damage from acid and frost.  It poisons your foes.  It is
    especially deadly against dragons.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  


  [Home Inventory - Bree ]

a) 88 Potions of Booze {!q!q!q}
b) 99 Potions of Ruination {!q!q!q}
c) 25 Potions of Ruination {!q!q!q}
d) 56 Potions of Detonations {!q!q!q}
e) 9 Potions of Life
f) 8 Potions of New Life
g) 7 Scrolls of Reset Recall
h) a Silver Rod of the Istari of Acid Bolts (200/200)
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You found it lying in a vault on level 29 of The Sandworm lair.
i) a Mithril Rod of the Istari of Cold Balls (320/320)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 28 of The Sandworm lair.
j) The Arrow Trap Set 'Merlion Karc's Demonbane' (+17,+27) [+37] (+2)
    It is
    well-hidden. It can only be set off by demons.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
k) an Arrow Trap Set of Extra Might (+20,+21) [+6]
    It
    fires missiles with extra might.  
    You found it in the remains of Akhorahil the Blind on level 72 of Erebor.
l) an Arrow Trap Set of Extra Might (+9,+23) [+5] {!k!k}
    
    It fires missiles with extra might.  
    You found it lying in a vault on level 29 of The Sandworm lair.
m) an Automatic Arrow Trap Set (+19,+18) [+9]
    It can
    rearm itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 72 of Erebor.
n) an Automatic Arrow Trap Set (+10,+21) [+6] {!k!k}
    It can rearm
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
o) an Arrow Trap Set (+6,+5) [+2]
p) a Fumes Trap Set for Undead [+15] (+3)
    It is
    well-hidden. It is effective against Ghosts.  It can only be set off
    by undead.  It fires missiles excessively fast.  
    You bought it from the Black Market.
q) a Fumes Trap Set for Undead [+9] (+4)
r) a Fumes Trap Set for Demons [+13] (+3)
    It is well-hidden. It can only be
    set off by demons.  It fires missiles excessively fast.  It cannot be
    harmed by acid.  It cannot be harmed by fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
s) a Magic Trap Set for Dragons [+13] (+3)
    It
    is well-hidden. It can only be set off by dragons.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
t) a Device Trap Set for Undead [+8] (+3)
u) a Device Trap Set for Evil [+13] (+1)
    It is
    well-hidden. It is effective against Ghosts.  It can only be set off
    by evil creatures.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
v) a Device Trap Set [+4]
w) an Elven Cloak [4,+14] (+3 to stealth)
x) a Mage Staff of Power (1d4) (+5,-21) (+8)


  [Home Inventory - Gondolin ]

a) a Fireproof Tome of Translocation {!k!k!k}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
b) 8 Fireproof Tomes of Knowledge {!k!k!k}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
c) 5 Fireproof Tomes of the Time {!k!k!k}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
d) 6 Fireproof Tomes of the Mind {!k!k!k}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
e) 2 Fireproof Holy Tomes of Eru Iluvatar
f) The Crystal Ball of Godly Sights {genocide}
    It can
    be activated for genocide every 500 turns.  
    You bought it from the Magic shop.
g) Heward's Excellent Experimental Earmuffs {Restore stats,xp}
    It can be activated for restore
    stats and life levels every 750 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
h) The Crumpled Scroll of Mass Resurrection
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 72 of Erebor.
i) a Golden Rod of the Istari of Drain Life (250/250)
j) a Rod Tip of Drain Life (30 Mana to cast)
k) a Well-hidden Fumes Trap Set [+11] (+3)
    It is
    well-hidden. It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
l) The Device Trap Set 'Hanisbroner's Surprise' [+25] (+3)
    It
    is well-hidden. It rearms itself.  It can teleport monsters to you.  
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
m) a Ring of Speed (+7)
    It 
    increases your speed by 7.  
    You found it lying in a vault on level 28 of The Sandworm lair.
n) an Amulet of the Magi (-4,-4) (+3 to searching)
    It can
    be used to store a spell.  It increases your intelligence and 
    searching by 3.  It sustains your intelligence.  It provides immunity
    to paralysis.  It provides resistance to blindness and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
o) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
p) a Dwarven Lantern of the Magi (+1)
    It grants you the power of 
    magic map if it is being worn.  It provides light (radius 2) forever.  
    It can be used to store a spell.  It increases your intelligence, 
    wisdom and charisma by 1.  It provides resistance to shards.  It
    cannot be harmed by fire.  
    It was given to you as a reward.
q) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
r) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can
    be activated for heal 700 hit points every 250 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to life draining, electricity, fire, cold, light, blindness, confusion
    , sound, nexus and chaos.  It allows you to see invisible monsters.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
t) The Jewel Encrusted Crown of Numenor [0,+18] (+3) (charging)
    It can be activated for analyze monster
    every 500+d200 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your intelligence, dexterity, charisma, 
    searching and speed by 3.  It provides immunity to paralysis.  It
    provides resistance to cold, light, dark, blindness, sound and shards.
    It allows you to see invisible monsters.  It drains mana.  It cannot
    be harmed by acid, cold, lightning or fire.  
u) The Set of Gauntlets 'Paurnen' [2,+15]
v) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for 
    arrows (150) every 90+d90 turns if it is being worn. It grants you the
    power of magic missile if it is being worn.  It increases your 
    dexterity and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to life draining and acid.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
w) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is
    being worn.  It increases your searching, infravision and ability to
    tunnel by 4.  It allows you to climb mountains.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
x) 5 Seeker Arrows 'Feanen' (4d4) (+13,+9) {PUea,F}
    It does extra
    damage from fire.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  


  [Home Inventory - Minas Anor ]

a) a Silver Rod of the Istari of Acid Balls (200/200)
    It can hold more mana.  It can cast
    spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it in the remains of Saruman of Many Colours on level 66 of
    Mordor.
b) a Silver Rod of the Istari of Fire Balls (200/200)
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it lying on the ground on level 28 of The Sandworm lair.
c) a Golden Rod of the Istari of Illumination (250/250)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 29 of The Sandworm lair.
d) an Arrow Trap Set for Dragons (+26,+17) [+4] (+2)
e) a Device Trap Set for Undead [+13] (+4)
    It is
    well-hidden. It is effective against Ghosts.  It can only be set off
    by undead.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
f) a Device Trap Set for Undead [+10] (+4)
g) a Device Trap Set for Undead [+14] (+2)
    It is
    well-hidden. It is effective against Ghosts.  It can only be set off
    by undead.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
h) a Device Trap Set for Dragons [+14] (+4)
    It is
    well-hidden. It can only be set off by dragons.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
i) a Device Trap Set for Dragons [+7] (+4)
    It
    is well-hidden. It can only be set off by dragons.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
j) a Device Trap Set for Demons [+16] (+2)
k) a Well-hidden Device Trap Set [+7] (+9) {<-not extra shots}
l) a Well-hidden Device Trap Set [+8] (+5)
m) a Fully Automatic Device Trap Set [+3]
n) 3 Seeker Arrows of Larrien (4d4) (+14,+13) {*DPGa,ACEP}
    It does
    extra damage from acid, electricity and frost.  It poisons your foes.  
    It is a great bane of dragons.  It is especially deadly against
    giants.  It strikes at undead with holy wrath.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
o) 3 Seeker Arrows of Denno (4d4) (+18,+10) {DTUe,FP}
    It does extra damage from fire.  It poisons your
    foes.  It is especially deadly against dragons.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
p) 4 Seeker Arrows (exploding) (4d4) (+7,+7) {gravity}
q) 11 Seeker Arrows (exploding) (4d4) (+6,+6) {nether}
r) 4 Seeker Arrows (exploding) (4d4) (+6,+5) {poison}
s) 6 Seeker Arrows (exploding) (4d4) (+6,+5) {nexus}


  [Home Inventory - Lothlorien ]

a) 4 Sprigs of Athelas
b) 3 Morphic Oils of Spider
c) 32 Potions of Cure Insanity
d) 97 Potions of Water Curing {quest}
e) 2 Scrolls of Genocide
f) a Scroll of Mass Genocide
g) an Arrow Trap Set for Demons (+32,+23) [+9] (+4)
    It is well-hidden. It can only be set off by
    demons.  It fires missiles excessively fast.  It cannot be harmed by
    acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
h) an Arrow Trap Set for Demons (+14,+30) [+7] (+4) {!k!k}
    It is
    well-hidden. It can only be set off by demons.  It fires missiles
    excessively fast.  It cannot be harmed by acid.  It cannot be harmed
    by fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
i) an Arrow Trap Set for Demons (+28,+9) [+8] (+4) {!k!k}
    It is
    well-hidden. It can only be set off by demons.  It fires missiles
    excessively fast.  It cannot be harmed by acid.  It cannot be harmed
    by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
j) an Arrow Trap Set for Demons (+14,+18) [+16] (+1)
k) an Arrow Trap Set (+5,+8) [+3]
l) an Arrow Trap Set (+6,+7) [+3]
m) The Bolt Trap Set of Ahromarwar (+25,+15) [+30] (+3)
    It is
    well-hidden. It rearms itself.  It fires missiles with extra might.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
n) a Magic Trap Set [+4]
o) a Magic Trap Set [+2]
p) a Ring of Speed (+7)
    It 
    increases your speed by 7.  
    You found it lying in a vault on level 29 of The Sandworm lair.
q) a Ring of Invisibility called Precious
    It
    makes you invisible.  
    You found it in the remains of Smeagol on level 3 of A lost temple.
r) The Jewel 'Evenstar' (+3)
    It
    can be activated for restore stats and life levels every 750 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
s) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
t) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.
u) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It 
    increases your dexterity and stealth by 3.  It provides resistance to 
    disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
v) 4 Seeker Arrows (exploding) (4d4) (+10,+8) {shards}
w) 10 Seeker Arrows (exploding) (4d4) (+8,+8) {force}
x) The Mage Staff 'Mothil' [See the Music] (1d4) (+11,-5) (+5)
    It can
    be wielded two-handed.  It has a spell stored inside.  It increases 
    your intelligence and spell power by 5.  It sustains your intelligence
     and wisdom.  It provides immunity to paralysis.  It provides
    resistance to confusion.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .


  [Home Inventory - Khazad-dum ]

a) a Silver Rod of the Istari of Havoc (200/200)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying on the ground on level 126 of Angband.
b) a Silver Rod of the Istari of Drain Life (200/200)
    It can hold
    more mana.  It can cast spells for a lesser mana cost.  It can cast
    spells faster.  It regenerates its mana faster.  
    You found it lying on the ground on level 127 of Angband.
c) a Fully Automatic Device Trap Set [+9]
    It rearms
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
d) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can
    be activated for healing (800) every 100+d200 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and luck by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 105 of Angband.
e) The Ring of Power 'Vilya' (+12,+12) (+3)


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides
    light (radius 1) forever.  It decreases your luck by 20.  It does
    extra damage from fire.  It poisons your foes.  It produces chaotic
    effects.  It is very sharp and can make your foes bleed.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    can re-curse itself.  It can resist being shattered by morgul beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.
b) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
d) The Deck of Wild Magic {acquirement}
    It can
    be activated for acquirement.  
    You found it lying in a vault on level 29 of The Sandworm lair.
e) The Hand of Vecna {Acquirement}
    It can
    be activated for acquirement.  
    You found it lying on the ground on level 29 of The Sandworm lair.
f) The Skull of Vecna {mass genocide}
    It
    can be activated for mass genocide every 1000 turns.  
    You found it lying in a vault on level 27 of The Sandworm lair.
g) The Eye of Vecna {Restore stats, xp}
    It can
    be activated for restore stats and life levels every 750 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
h) The Toenail of Vecna {Blindness}
    It
    can be activated for blindness.  
    You found it lying in a vault on level 29 of The Sandworm lair.
i) a Catapult Trap Set (+0,+0) {my first trap, retired Lev 19}
j) The Ring 'Lorod' (+2 to stealth) {Fate: something special on Lev 6}
    It can
    be activated for teleportation and destruction of the ring if it is
    being worn. It increases your intelligence, constitution and stealth
     by 2.  It sustains your dexterity and constitution.  It induces
    random teleportation.  It cannot be harmed by acid, cold, lightning or
    fire.  
k) The Ring of Power of Hoarmurath of Dir (+5 to speed)
    It increases your speed and ability to score critical hits by 5
    .  It makes you invisible.  It sustains your strength and charisma.  
    It provides resistance to electricity and cold.  It drains experience.
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 64 of Dol Guldur.
l) The Ring of Power of Dwar, Dog Lord of Waw (+2 to speed)
    
    It increases your stealth and speed by 2.  It makes you invisible.  It
    makes you completely fearless.  It provides resistance to blindness, 
    nexus and chaos.  It speeds your regenerative powers.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 64 of Dol
    Guldur.
m) The Ring of Power of Akhorahil the Blind (+2 to speed)
    It increases your speed by 2.  It makes you invisible.  It
    sustains your wisdom and dexterity.  It provides resistance to 
    confusion and nexus.  It allows you to levitate.  It drains experience
    .  It cannot be dropped while cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 72 of Erebor.
n) The Ring of Power of Uvatha the Horseman
    
    It makes you invisible.  It sustains your dexterity.  It provides
    resistance to electricity, shards, nexus and chaos.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
o) The Ring of Barahir (+1) {Necromancer Lev 39}
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
p) The Ring of Durin (+2) {Necromancer Lev 39}
    It grants you the power of midas touch if it is being
    worn.  It increases your strength, constitution and charisma by 2.  It
    sustains your strength, constitution and charisma.  It provides
    resistance to life draining, acid, cold, dark, nether and chaos.  It
    allows you to sense the presence of evil beings.  It drains experience
    .  It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
q) a Brass Lantern (with 14738 turns of light) {retired at level 19}
r) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if
    it is being worn. It provides light (radius 5) forever.  It decreases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
     and luck by 5.  It allows you to breathe without air.  It allows you
    to sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
s) The Dragon Helm of Thrain [8,+11]
    It
    sustains your intelligence, wisdom, dexterity and constitution.  It
    provides immunity to paralysis.  It provides resistance to acid, cold, 
    poison and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
t) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It does extra damage from 
    frost.  It provides resistance to cold and blindness.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
u) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) {Trolls Lev 26-27}
    It
    provides light (radius 1) forever.  It increases your searching by 1.  
    It does extra damage from fire.  It is especially deadly against orcs.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to fire and light.  It allows you
    to sense the presence of orcs.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
v) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {switched to arrows, bolts Lev
}
    It can be activated for terrify every 10+d50 turns if it is
    being worn. It increases your searching and infravision by 2.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
w) 5 Iron Shots (exploding) (1d4) (+5,+10) {shards, my first ench. ammo}
x) an Ancient green dragon corpse {Nirnaeth Arnodiad}



Posted on 19.6.2004 14:21
Last updated on 24.6.2004 07:34

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7530. on the Ladder (of 18973)
1331. on the ToME Ladder (of 3151)
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On 19.6.2004 14:26 wrote:
The equipment being worn is what I wanted while potion shopping in Erebor. Otherwise I would be wearing the boots of speed.
I should probably copy Essence of Speed and Banish into Cloak of the Magi and the Dwarven Lantern of the Magi. If I find a randart ring that stores spell I'll copy Charm into it. That will clear 2 tomes out of my inventory

On 24.6.2004 07:34 schindlr@az.com wrote:
Here's my second winner, and my first to use traps as the only offense. (except for charm spell on occassion especially at lower levels).

On 20.9.2005 22:24 Elliott946@aol.com wrote:
Still one of the most astounding characters in the history of ToME.

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