The Angband Ladder: Jocko, Hobbit Rogue by <schindlr@az.com>
[ToME 2.2.7 Character Dump] Name : Jocko Age 27 STR! 31 Sex : Male Height 43 INT! 35 Race : Hobbit Weight 60 WIS! 27 Class : Rogue Social Class 61 DEX! 39 Body : Player Con! 40 40 God : Eru Iluvatar CHR! 31 + To Melee Hit -56 Level 43 Max Hit Points 1250 + To Melee Damage -74 Experience 2600222 Cur Hit Points 1250 + To Ranged Hit -33 Max Exp 2600222 Max SP (Mana) 275 + To Ranged Damage 12 Exp to Adv. 2835000 Cur SP (Mana) 275 AC 15+106 Gold 3533838 Piety 1448 (Miscellaneous Abilities) Fighting : Very Bad Perception : Superb Blows/Round: 5 Bows/Throw : Very Bad Searching : Superb Shots/Round: 1 Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 5d4-370 Stealth : Heroic Magic Device: Heroic Infra-Vision: 40 feet Tactic: coward Explor: normal (Character Background) You are one of several children of a Hobbit Burglar. You are a credit to the family. You have brown eyes, wavy black hair, and a dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mordor: Level 66 (3300') Angband: Level 127 (6350') Barrow-Downs: Level 6 (300') Mount Doom: Level 99 (4950') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 36 (1800') Maze: Level 30 (1500') Orc Cave: Level 19 (950') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 63 (3150') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') A lost temple: Level 19 (950') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 442 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved no princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 18th Hrive of the 2890th year of the third age. You have been adventuring for 86 days. adefkmnopsuxz{|@ Add Str : ...3............ Add Int : .......3.1...... Add Dex : ....5........... Add Con : ...3......4..6.. Add Chr : ...3............ Mul SPower: +........+...... Add Stea. : .......3........ Add Sear. : ...3............ Add Tun.. : ..............4. Add Speed : .**..3.3...9.... Slay Giant: .............+.. Acid Brand: .............+.. Elec Brand: .............+.. Cold Brand: .............+.. Sust Str : ................ Sust Int : .......+.+...... Sust Wis : ....+...+....... Sust Dex : ........+......+ Sust Con : ......+...+..... Sust Chr : ....+...+....... Invisible : ................ Mul life : ......+......... Sens Fire : ................ Reflect : ........+....... Free Act : .......++....... Hold Life : .....+.......... Imm Acid : ....+.*..+...... Imm Elec : ....+.*.++...... Imm Fire : .+.*+....+...... Imm Cold : ....+.*.+++..... Res Pois : ....+.+.+....... Res Fear : ....+........... Res Lite : .....+.......... Res Dark : .....+.......... Res Blind : ....+........... Res Conf : .+.............. Res Sound : ....+.+.+....... Res Shard : ................ Res Neth : ................ Res Nexus : ....+...++...... Res Chaos : ....++.......... Res Disen : ................ See Invis : ...+.+.......... Digestion : ....+........... Regen : .........++..... Activate : .+.+.+....+..... Blessed : .............+.. Cursed : ..+.+........... Fly : ...+............ Orc.ESP : .....+.......... TLord.ESP : ...+............ Skills (points left: 0) - Combat 12.200 [0.700] - Weaponmastery 01.000 [0.700] - Sword-mastery 01.000 [0.300] . Critical-hits 01.000 [0.500] . Sling-mastery 00.000 [0.300] - Sneakiness 01.000 [2.000] . Stealth 01.000 [1.500] . Disarming 01.000 [2.000] . Backstab 01.000 [1.000] . Stealing 01.000 [2.000] . Dodging 01.000 [2.000] - Magic 27.530 [0.700] . Magic-Device 16.500 [1.550] . Conveyance 35.000 [0.500] . Divination 00.000 [0.500] . Temporal 31.000 [0.500] - Spirituality 03.800 [0.700] . Prayer 35.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Trapping [Fates] You may meet a Giant white ant on level 2. You may meet a Giant black ant on level 6. You are fated to meet a Mangy-looking leper on level 9. You may meet a Mangy-looking leper on level 1. You may find a Staff of Disarm on level 1. You may find a Potion of Speed on level 3. You are fated to meet a Boil-covered wretch on level 1. You are fated to meet a Blubbering icky thing on level 1. You are fated to meet a Scruffy little dog on level 19. You may find a Potion of Corruption on level 8. [Character Equipment] a) a Mage Staff of Power [See the Music] (1d4) (-10,-3) (+10) It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 10. You found it lying on the ground on level 28 of The Sandworm lair. d) The Light Crossbow 'Cubragol' (x3) (+8,+12) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. e) The Ring called 'Precious' (+11) {cursed} It increases your speed by 11. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon in the town of Khazad-dum . k) The Amulet 'Oimagdur' (+5) {cursed} It increases your dexterity by 5. It sustains your wisdom and charisma. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, poison, blindness, sound, nexus and chaos. It slows your metabolism. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos . It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Phoenix on level 72 of Erebor. n) The Filthy Rag 'Athabelin' (-49,-68) [1,+8](40%) It increases your hit points by 40%. It sustains your constitution. It provides immunity to acid, electricity and cold. It provides resistance to acid, poison and sound. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. o) a Cloak of the Magi (-5,-1) [1,+14] (+3) It increases your intelligence, stealth and speed by 3. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid. p) The Dragon Shield of Oregythri [8,+27] It sustains your wisdom, dexterity and charisma. It provides immunity to paralysis. It provides resistance to electricity, cold, poison, sound and nexus. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Expensive Black Market. s) a Golden Crown of the Magi [Lay of Protection] [0,+5] (+1) It has a spell stored inside. It increases your intelligence and spell power by 1. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and nexus. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. u) The Set of Gauntlets 'Paurnimmen' [Know the Music] [2,+13] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a spell stored inside. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. x) a Pair of Hard Leather Boots of Speed [3,+9] (+9) It increases your speed by 9. You found it lying on the ground on level 29 of The Sandworm lair. z) (nothing) {) 3 Seeker Bolts 'Ereva' (4d5) (+17,+2) (+6) It increases your constitution by 6. It does extra damage from acid, electricity and frost. It is especially deadly against giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. |) a Magical Orcish Pick of Digging (+16,+15) (+4) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 4. It cannot be harmed by acid, cold, lightning or fire. [Character Inventory] a) 2 Fireproof Tomes of Translocation {!k!k!k} It cannot be harmed by fire. You found it lying in a vault on level 28 of The Sandworm lair. b) 3 Fireproof Tomes of Knowledge {!k!k!k} It cannot be harmed by fire. You found it lying in a vault on level 28 of The Sandworm lair. c) 2 Fireproof Tomes of the Time {!k!k!k} It cannot be harmed by fire. You found it lying in a vault on level 28 of The Sandworm lair. d) The Bag of Tricks (charging) {Restore stats, xp} It can be activated for restore stats and life levels every 750 turns. You found it lying on the ground on level 72 of Erebor. e) 90 Potions of Poison {!q!q!q} f) 10 Potions of Death {!q!q!q} g) 55 Potions of *Healing* h) 74 Potions of Restore Mana i) a Silver Rod of the Istari of Recall (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 29 of The Sandworm lair. j) a Golden Rod of the Istari of Healing (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 28 of The Sandworm lair. k) an Arrow Trap Set for Evil (+34,+37) [+14] (+3) It is well-hidden. It is effective against Ghosts. It can only be set off by evil creatures. It fires missiles excessively fast. You found it lying in a vault on level 115 of Angband. l) an Arrow Trap Set for Evil (+32,+29) [+9] (+2) It is well-hidden. It is effective against Ghosts. It can only be set off by evil creatures. It fires missiles excessively fast. You found it lying in a vault on level 100 of Angband. m) an Arrow Trap Set of Extra Might (+36,+27) [+6] It fires missiles with extra might. You found it lying in a vault on level 127 of Angband. n) a Well-hidden Bolt Trap Set for Evil (+21,+33) [+13] (+16) It is well-hidden. It is effective against Ghosts. It can only be set off by evil creatures. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. o) a Well-hidden Bolt Trap Set for Evil (+29,+26) [+12] (+9) It is well-hidden. It is effective against Ghosts. It can only be set off by evil creatures. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. p) a Fumes Trap Set for Evil [+17] (+4) It is well-hidden. It is effective against Ghosts. It can only be set off by evil creatures. It fires missiles excessively fast. You found it lying in a vault on level 28 of The Sandworm lair. q) a Fumes Trap Set of Extra Shots [+6] {3 shots} It fires missiles excessively fast. You bought it from the Black Market. r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} s) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. t) The Seeker Bolt called 'ka-boom' (exploding) (4d5) (+16,+9) (+2) It provides light (radius 1) forever. It increases your constitution by 2. It poisons your foes. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. u) 10 Seeker Bolts of Lorfir (4d5) (+20,+13) (+3 to speed) It increases your intelligence and speed by 3. It does extra damage from electricity. It is especially deadly against dragons. It is especially deadly against giants. It is a great bane of demons. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. v) 10 Seeker Bolts 'Ivinwe' (4d5) (+29,+15) (+4) It increases your wisdom by 4. It produces chaotic effects. It is a great bane of dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. w) 6 Seeker Arrows 'Histel' (4d4) (+21,+22) {*Udg,ACP} It does extra damage from acid and frost. It poisons your foes. It is especially deadly against dragons. It is a great bane of demons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Bree ] a) 88 Potions of Booze {!q!q!q} b) 99 Potions of Ruination {!q!q!q} c) 25 Potions of Ruination {!q!q!q} d) 56 Potions of Detonations {!q!q!q} e) 9 Potions of Life f) 8 Potions of New Life g) 7 Scrolls of Reset Recall h) a Silver Rod of the Istari of Acid Bolts (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 29 of The Sandworm lair. i) a Mithril Rod of the Istari of Cold Balls (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 28 of The Sandworm lair. j) The Arrow Trap Set 'Merlion Karc's Demonbane' (+17,+27) [+37] (+2) It is well-hidden. It can only be set off by demons. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. k) an Arrow Trap Set of Extra Might (+20,+21) [+6] It fires missiles with extra might. You found it in the remains of Akhorahil the Blind on level 72 of Erebor. l) an Arrow Trap Set of Extra Might (+9,+23) [+5] {!k!k} It fires missiles with extra might. You found it lying in a vault on level 29 of The Sandworm lair. m) an Automatic Arrow Trap Set (+19,+18) [+9] It can rearm itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 72 of Erebor. n) an Automatic Arrow Trap Set (+10,+21) [+6] {!k!k} It can rearm itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. o) an Arrow Trap Set (+6,+5) [+2] p) a Fumes Trap Set for Undead [+15] (+3) It is well-hidden. It is effective against Ghosts. It can only be set off by undead. It fires missiles excessively fast. You bought it from the Black Market. q) a Fumes Trap Set for Undead [+9] (+4) r) a Fumes Trap Set for Demons [+13] (+3) It is well-hidden. It can only be set off by demons. It fires missiles excessively fast. It cannot be harmed by acid. It cannot be harmed by fire. You found it lying on the ground on level 30 of The Sandworm lair. s) a Magic Trap Set for Dragons [+13] (+3) It is well-hidden. It can only be set off by dragons. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. t) a Device Trap Set for Undead [+8] (+3) u) a Device Trap Set for Evil [+13] (+1) It is well-hidden. It is effective against Ghosts. It can only be set off by evil creatures. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. v) a Device Trap Set [+4] w) an Elven Cloak [4,+14] (+3 to stealth) x) a Mage Staff of Power (1d4) (+5,-21) (+8) [Home Inventory - Gondolin ] a) a Fireproof Tome of Translocation {!k!k!k} It cannot be harmed by fire. You found it lying in a vault on level 28 of The Sandworm lair. b) 8 Fireproof Tomes of Knowledge {!k!k!k} It cannot be harmed by fire. You found it lying in a vault on level 28 of The Sandworm lair. c) 5 Fireproof Tomes of the Time {!k!k!k} It cannot be harmed by fire. You found it lying in a vault on level 28 of The Sandworm lair. d) 6 Fireproof Tomes of the Mind {!k!k!k} It cannot be harmed by fire. You found it lying in a vault on level 28 of The Sandworm lair. e) 2 Fireproof Holy Tomes of Eru Iluvatar f) The Crystal Ball of Godly Sights {genocide} It can be activated for genocide every 500 turns. You bought it from the Magic shop. g) Heward's Excellent Experimental Earmuffs {Restore stats,xp} It can be activated for restore stats and life levels every 750 turns. You found it lying in a vault on level 29 of The Sandworm lair. h) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 72 of Erebor. i) a Golden Rod of the Istari of Drain Life (250/250) j) a Rod Tip of Drain Life (30 Mana to cast) k) a Well-hidden Fumes Trap Set [+11] (+3) It is well-hidden. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. l) The Device Trap Set 'Hanisbroner's Surprise' [+25] (+3) It is well-hidden. It rearms itself. It can teleport monsters to you. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. m) a Ring of Speed (+7) It increases your speed by 7. You found it lying in a vault on level 28 of The Sandworm lair. n) an Amulet of the Magi (-4,-4) (+3 to searching) It can be used to store a spell. It increases your intelligence and searching by 3. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. o) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. p) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 1. It provides resistance to shards. It cannot be harmed by fire. It was given to you as a reward. q) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. r) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to life draining, electricity, fire, cold, light, blindness, confusion , sound, nexus and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. t) The Jewel Encrusted Crown of Numenor [0,+18] (+3) (charging) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light, dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. u) The Set of Gauntlets 'Paurnen' [2,+15] v) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to life draining and acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. w) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. x) 5 Seeker Arrows 'Feanen' (4d4) (+13,+9) {PUea,F} It does extra damage from fire. It is especially deadly against giants. It strikes at demons with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Minas Anor ] a) a Silver Rod of the Istari of Acid Balls (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Saruman of Many Colours on level 66 of Mordor. b) a Silver Rod of the Istari of Fire Balls (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying on the ground on level 28 of The Sandworm lair. c) a Golden Rod of the Istari of Illumination (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 29 of The Sandworm lair. d) an Arrow Trap Set for Dragons (+26,+17) [+4] (+2) e) a Device Trap Set for Undead [+13] (+4) It is well-hidden. It is effective against Ghosts. It can only be set off by undead. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. f) a Device Trap Set for Undead [+10] (+4) g) a Device Trap Set for Undead [+14] (+2) It is well-hidden. It is effective against Ghosts. It can only be set off by undead. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. h) a Device Trap Set for Dragons [+14] (+4) It is well-hidden. It can only be set off by dragons. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. i) a Device Trap Set for Dragons [+7] (+4) It is well-hidden. It can only be set off by dragons. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. j) a Device Trap Set for Demons [+16] (+2) k) a Well-hidden Device Trap Set [+7] (+9) {<-not extra shots} l) a Well-hidden Device Trap Set [+8] (+5) m) a Fully Automatic Device Trap Set [+3] n) 3 Seeker Arrows of Larrien (4d4) (+14,+13) {*DPGa,ACEP} It does extra damage from acid, electricity and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against giants. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. o) 3 Seeker Arrows of Denno (4d4) (+18,+10) {DTUe,FP} It does extra damage from fire. It poisons your foes. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. p) 4 Seeker Arrows (exploding) (4d4) (+7,+7) {gravity} q) 11 Seeker Arrows (exploding) (4d4) (+6,+6) {nether} r) 4 Seeker Arrows (exploding) (4d4) (+6,+5) {poison} s) 6 Seeker Arrows (exploding) (4d4) (+6,+5) {nexus} [Home Inventory - Lothlorien ] a) 4 Sprigs of Athelas b) 3 Morphic Oils of Spider c) 32 Potions of Cure Insanity d) 97 Potions of Water Curing {quest} e) 2 Scrolls of Genocide f) a Scroll of Mass Genocide g) an Arrow Trap Set for Demons (+32,+23) [+9] (+4) It is well-hidden. It can only be set off by demons. It fires missiles excessively fast. It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. h) an Arrow Trap Set for Demons (+14,+30) [+7] (+4) {!k!k} It is well-hidden. It can only be set off by demons. It fires missiles excessively fast. It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 28 of The Sandworm lair. i) an Arrow Trap Set for Demons (+28,+9) [+8] (+4) {!k!k} It is well-hidden. It can only be set off by demons. It fires missiles excessively fast. It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. j) an Arrow Trap Set for Demons (+14,+18) [+16] (+1) k) an Arrow Trap Set (+5,+8) [+3] l) an Arrow Trap Set (+6,+7) [+3] m) The Bolt Trap Set of Ahromarwar (+25,+15) [+30] (+3) It is well-hidden. It rearms itself. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. n) a Magic Trap Set [+4] o) a Magic Trap Set [+2] p) a Ring of Speed (+7) It increases your speed by 7. You found it lying in a vault on level 29 of The Sandworm lair. q) a Ring of Invisibility called Precious It makes you invisible. You found it in the remains of Smeagol on level 3 of A lost temple. r) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Khazad-dum . s) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. t) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of The Sandworm lair. u) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. v) 4 Seeker Arrows (exploding) (4d4) (+10,+8) {shards} w) 10 Seeker Arrows (exploding) (4d4) (+8,+8) {force} x) The Mage Staff 'Mothil' [See the Music] (1d4) (+11,-5) (+5) It can be wielded two-handed. It has a spell stored inside. It increases your intelligence and spell power by 5. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Khazad-dum . [Home Inventory - Khazad-dum ] a) a Silver Rod of the Istari of Havoc (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying on the ground on level 126 of Angband. b) a Silver Rod of the Istari of Drain Life (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying on the ground on level 127 of Angband. c) a Fully Automatic Device Trap Set [+9] It rearms itself. It cannot be harmed by acid, cold, lightning or fire. d) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 105 of Angband. e) The Ring of Power 'Vilya' (+12,+12) (+3) [The Mathom-house Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of The Sandworm lair. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. c) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. d) The Deck of Wild Magic {acquirement} It can be activated for acquirement. You found it lying in a vault on level 29 of The Sandworm lair. e) The Hand of Vecna {Acquirement} It can be activated for acquirement. You found it lying on the ground on level 29 of The Sandworm lair. f) The Skull of Vecna {mass genocide} It can be activated for mass genocide every 1000 turns. You found it lying in a vault on level 27 of The Sandworm lair. g) The Eye of Vecna {Restore stats, xp} It can be activated for restore stats and life levels every 750 turns. You found it lying on the ground on level 30 of The Sandworm lair. h) The Toenail of Vecna {Blindness} It can be activated for blindness. You found it lying in a vault on level 29 of The Sandworm lair. i) a Catapult Trap Set (+0,+0) {my first trap, retired Lev 19} j) The Ring 'Lorod' (+2 to stealth) {Fate: something special on Lev 6} It can be activated for teleportation and destruction of the ring if it is being worn. It increases your intelligence, constitution and stealth by 2. It sustains your dexterity and constitution. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. k) The Ring of Power of Hoarmurath of Dir (+5 to speed) It increases your speed and ability to score critical hits by 5 . It makes you invisible. It sustains your strength and charisma. It provides resistance to electricity and cold. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 64 of Dol Guldur. l) The Ring of Power of Dwar, Dog Lord of Waw (+2 to speed) It increases your stealth and speed by 2. It makes you invisible. It makes you completely fearless. It provides resistance to blindness, nexus and chaos. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 64 of Dol Guldur. m) The Ring of Power of Akhorahil the Blind (+2 to speed) It increases your speed by 2. It makes you invisible. It sustains your wisdom and dexterity. It provides resistance to confusion and nexus. It allows you to levitate. It drains experience . It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 72 of Erebor. n) The Ring of Power of Uvatha the Horseman It makes you invisible. It sustains your dexterity. It provides resistance to electricity, shards, nexus and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . o) The Ring of Barahir (+1) {Necromancer Lev 39} It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. p) The Ring of Durin (+2) {Necromancer Lev 39} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience . It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. q) a Brass Lantern (with 14738 turns of light) {retired at level 19} r) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. s) The Dragon Helm of Thrain [8,+11] It sustains your intelligence, wisdom, dexterity and constitution. It provides immunity to paralysis. It provides resistance to acid, cold, poison and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. u) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) {Trolls Lev 26-27} It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. v) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {switched to arrows, bolts Lev } It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) 5 Iron Shots (exploding) (1d4) (+5,+10) {shards, my first ench. ammo} x) an Ancient green dragon corpse {Nirnaeth Arnodiad} |
Posted on 19.6.2004 14:21
7624. on the Ladder (of 19090)
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