The Angband Ladder: Sirion VI, Half-Elf Sorceror by <jrleveille@comcast.net>
[ToME 2.3.4 Character Sheet] Name : Sirion VI Age 35 STR: 25 Sex : Male Height 64 INT! 37 Race : Half-Elf Weight 148 WIS: 38 Class : Sorceror Social Class 34 DEX: 31 Body : Player CON: 23 God : Eru Iluvatar CHR! 36 + To Melee Hit 13 Level 44 Hit Points 168/ 168 + To Melee Damage 2 Experience 3097076 Spell Points 704/ 704 + To Ranged Hit 20 Max Exp 3097076 Sanity 775/ 775 + To Ranged Damage 15 Exp to Adv. 3360000 Piety 25414 AC 32+109 Gold 1042170 Speed Fast (+26) (Miscellaneous Abilities) Fighting : Fair Perception : Very Bad Blows/Round: 4 Bows/Throw : Good Searching : Very Bad Shots/Round: 2 Saving Throw: Good Disarming : Fair Mel.dmg/Rnd: 4d4+8 Stealth : Bad Magic Device: Good Infra-Vision: 20 feet Tactic: normal Explor: running (Character Background) Your father was of the Nandor. You are one of several children of a Serf. You are a well-liked child. You have hazel eyes, straight brown hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 34 (1700') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 25 (1250') Illusory Castle: Level 35 (1750') Orc Cave: Level 22 (1100') Erebor: Level 60 (3000') The Old Forest: Level 14 (700') Moria: Level 50 (2500') The Sacred Land Of Mountains: Level 51 (2550') The Land Of Rhun: Level 27 (1350') The Sandworm lair: Level 29 (1450') A lost temple: Level 7 (350') Your body is a Player. You are currently on level 47 of Moria. You have defeated 10257 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 28 princesses. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 25th Quelle of the 2890th year of the third age. You have been adventuring for 39 days. adefkmnopsuxz{|@ Add Str : ....4........... Add Int : .1...2...2...... Add Wis : .1..42...2.....+ Add Dex : .1....3......... Add Chr : ....42.......... Mul Mana : ...............+ Add Stea. : .......1........ Add Sear. : .........2...... Add Tun.. : ..............2. Add Speed : .1.*4.3....4.... Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ..........+..... Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ..........+..... Hold Life : ................ Res Acid : ......+......... Res Elec : .+......+....... Res Fire : .+..+........... Res Cold : .+......+....... Res Pois : ....+...+....... Res Fear : ....+........... Res Light : ..........+..... Res Dark : ................ Res Blind : ........++...... Res Conf : ......++........ Res Sound : .....+.......... Res Shard : ......+......... Res Neth : ........+....... Res Nexus : ................ Res Chaos : ......+......... Res Disen : ....+...+....... Lite : ..........+..... See Invis : .........+...... Digestion : .+.............. Xtra Might: .+.............. Xtra Shots: .+.............. Activate : ....+....++..... Fly : ..+............. Skills (points left: 0) . Archery 00.500 [0.000] - Sneakiness 01.600 [0.900] . Stealth 01.000 [0.400] . Disarming 00.200 [0.000] - Magic 48.770 [1.000] . Magic-Device 09.300 [1.000] . Spell-power 48.600 [0.600] . Sorcery 48.600 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 37.800 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 48.600 [0.900] - Spirituality 02.500 [0.550] . Prayer 02.500 [0.500] - Monster-lore 00.200 [0.500] . Summoning 01.000 [0.300] . Symbiosis 02.200 [0.300] Abilities * Perfect casting [Character Equipment] a) a Mage Staff [Greater Identify] (1d4) (+9,+4) d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . e) a Ring of Flying f) a Ring of Speed (+10) It increases your speed by 10. You bought it from the Rare Jewelry Shop. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 60 of Erebor. m) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It provides resistance to sound. It cannot be harmed by fire. It was given to you as a reward. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) a Feathers Cloak of Aman [1,+15] (+1 to stealth) It increases your stealth by 1. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Old Forest. p) a Dragon Shield [8,+26] s) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Sandworm lair. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Metal Shod Boots of Speed [6,+4] (+4) It increases your speed by 4. You bought it from the Footwear Shop. z) a Death mold (1089 hp) {) (nothing) |) a Magical Orcish Pick (+2) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 2. [Character Inventory] a) a Fireproof Tome of the Impenetrable Earth b) a Fireproof Tome of Translocation It cannot be harmed by fire. You bought it from the Black Market. c) a Tome of the Tree d) a Fireproof Tome of Knowledge e) a Fireproof Tome of the Time It cannot be harmed by fire. You bought it from the Forbidden Library. f) a Fireproof Book of Beginner Cantrips It cannot be harmed by fire. g) The Tome of Sirion VI It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) a Spellbook of Disarm i) 16 Rations of Food j) 2 Potions of Speed k) 5 Potions of Healing l) 2 Potions of *Healing* m) 3 Potions of Restore Mana n) 8 Scrolls of Teleportation {25% off} o) a Scroll of *Destruction* p) 2 Fireproof Scrolls of Genocide It cannot be harmed by fire. You found it in the remains of a Vampire lord on level 42 of Moria. q) a Scroll of Genocide r) a Ring of Speed (+5) s) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+4] (+6 to infravision) It increases your constitution and infravision by 6. It provides resistance to dark. You found it lying in a vault on level 29 of The Sandworm lair. t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 13 of The Old Forest. b) a Book of Summoning c) 18 Mushrooms of Cure Serious Wounds {100% off} d) 6 Sprigs of Athelas e) 8 Potions of Cure Light Insanity f) an Amulet of Slow Digestion It slows your metabolism. You bought it from the Magic shop. g) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Old Forest. h) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to poison. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} [Home Inventory - Gondolin ] a) The Bottomless Bottle It can be activated for cure insanity every 200 turns. You found it lying in a vault on level 29 of The Sandworm lair. b) Mordenkainen's Mysterious Mind-Masher It can be activated for stun. You found it lying in a vault on level 29 of The Sandworm lair. c) 99 Potions of Water Curing {quest} d) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. e) a Silver Rod of the Istari of Nothing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Lesser black reaver on level 44 of Moria. f) a Wand of Fireflash[3|15] (6 charges) g) The Wand of Digging of Thrain (17 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. h) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. i) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 10 of Orc Cave. j) an Iron Helm of the Noldor [5,+4] (+2) It can be activated for detect treasure every 10+d20 turns if it is being worn. It increases your dexterity by 2. It sustains your dexterity. It allows you to sense the presence of orcs. You found it lying on the ground on level 22 of Orc Cave. [Home Inventory - Minas Anor ] a) Kelek's Wormhole Machine It can be activated for summon pet every 101 turns. You found it in the remains of a Dark elven warlock on level 41 of Moria. b) Gamenlon's Summoning Manual It can be activated for genocide every 500 turns. c) The Crystal Ball of Godly Sights It can be activated for heal 700 hit points every 100 turns. You found it lying in a vault on level 29 of The Sandworm lair. d) 2 Mushrooms of Cure Blindness e) The Ring of Silmach [+12] (+2 to searching) It increases your searching by 2. It makes you invisible. It makes you completely fearless. It provides resistance to fire, light, blindness and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 41 of Moria. f) The Amulet 'Debrien' (+1 to stealth) It increases your constitution, charisma and stealth by 1. It sustains your intelligence and charisma. It provides resistance to electricity, blindness and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mystic on level 60 of Erebor. g) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, poison, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 41 of Moria. h) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ent on level 41 of Moria. i) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and shards. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Storm giant on level 40 of Moria. j) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal drake on level 48 of The Sacred Land Of Mountains. k) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 60 of Erebor. l) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 60 of Erebor. m) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Lothlorien ] a) Kenault's Cantrip Generator It can be activated for cure blindness every 100 turns. You found it in the remains of a Vrock on level 50 of Moria. b) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+17] (+1 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and poison. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. c) The Metal Cap 'Carthrech' [3,+0] It sustains your strength and charisma. It provides immunity to paralysis. It provides resistance to cold, light, dark, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. d) The Dark Sword 'Elengri' (3d7) (+5,+2) (+3 attacks) It generates an antimagic field. It increases your constitution and attack speed by 3. It does extra damage from electricity. It poisons your foes. It is very sharp and can make your foes bleed. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. [The Mathom-house Inventory - Bree ] a) The Ring of Power of Uvatha the Horseman (+4) It increases your intelligence and dexterity by 4. It makes you invisible. It sustains your dexterity. It provides resistance to electricity. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . b) The Dagger of Falemel (1d4) (+3,+0) (-7) {cursed} It decreases your intelligence and wisdom by 7. It drains life from your foes. It is a great bane of demons. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. |
Posted on 27.5.2007 21:57
7366. on the Ladder (of 19090)
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