The Angband Ladder: Elendadon, Wood-Elf Rogue by <acockbur@gmail.com>

  [ToME 2.3.5 Character Sheet]

 Name  : Elendadon              Age                 88       STR!     40       
 Sex   : Male                   Height              64       INT!     36       
 Race  : Wood-Elf               Weight              97       WIS!     32       
 Class : Rogue                  Social Class        51       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Melkor Bauglir                                      CHR!     33       
                                                                               
 + To Melee Hit          74 Level             45    Hit Points      603/   613 
 + To Melee Damage       75 Experience   3972170    Spell Points    424/   443 
 + To Ranged Hit         73 Max Exp      3972170    Sanity          545/   545 
 + To Ranged Damage      14 Exp to Adv.  4185000    Piety                 6478 
   AC                 37+88 Gold          784832    Speed           Fast (+45) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[2] Perception  : Legendary[5] Blows/Round:  5         
 Bows/Throw  : Legendary[5] Searching   : Legendary[7] Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  10d4+375  
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 170 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Sindarin Archer.  You           
          have light grey eyes, wavy black hair, and a fair                    
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Angband: Level 119 (5950')
        Barrow-Downs: Level 3 (150')
        Paths of the Dead: Level 69 (3450')
        Orc Cave: Level 13 (650')
        The Old Forest: Level 20 (1000')
        Dol Guldur: Level 70 (3500')
        The Sandworm lair: Level 29 (1450')
        A lost temple: Level 3 (150')

 Your body is a Player.
 You are currently on level 115 of Angband.
 You have defeated 7 enemies.
 You fell under the evil influence of the One Ring and decided to wear it.
 You became a new force of darkness and enslaved all free people.
 You found none of the relic pieces and failed in your quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 2nd Enderi of the 2890th year of the third age.
 You have been adventuring for 13 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...5....44....6.            
        Add Int   : ...5............            
        Add Wis   : ...5............            
        Add Dex   : 4..5.....4......            
        Add Con   : ..*53...44......            
        Add Chr   : ...5............            
        Mul Mana  : ...+............            
        Mul SPower: ...+............            
        Add Stea. : 4......3........            
        Add Sear. : 4.*...........6.            
        Add Infra : ..............6.            
        Add Tun.. : ..............6.            
        Add Speed : .**5.3.3........            
        Slay Evil : +...............            
        Slay Orc  : +.............+.            
        Slay Troll: +.............+.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Poison Brd: +...............            
        Acid Brand: +.............+.            
        Sust Str  : ...+............            
        Sust Int  : ...++...........            
        Sust Wis  : ...++.+...+.....            
        Sust Dex  : +..+............            
        Sust Con  : ..+++.+...+.....            
        Sust Chr  : ...+............            
        Invisible : ...+...........+            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +..+....+.......            
        Hold Life : ....+++.........            
        Imm Acid  : ...*..*+*+....+.            
        Imm Elec  : ...*.....++.....            
        Imm Fire  : .+.*..*..+.....+            
        Imm Cold  : ...*+.*..++.....            
        Res Pois  : ...+............            
        Res Fear  : ......+.........            
        Res Light : .++..+...+.....+            
        Res Dark  : +...++....+...+.            
        Res Blind : ...+.....+......            
        Res Conf  : ..+..+..+.......            
        Res Sound : ......+.+.......            
        Res Shard : ........+.......            
        Res Neth  : ...++.....+.....            
        Res Nexus : .......+..+.....            
        Res Chaos : ..+..+..+.......            
        Res Disen : ...+..+.......+.            
        Auto Curse: ...+............            
        Levitate  : ..+.............            
        Lite      : ....+....+......            
        See Invis : +.++.+...+......            
        Regen     : ...++...........            
        Xtra Might: ...............+            
        Activate  : .+.+++.+.+....+.            
        Drain Exp : ...+............            
        Cursed    : ...+............            
        Hvy Curse : ...+............            
        Prm Curse : ...+............            
        Climb     : ..............+.            
        Orc.ESP   : .....+..+.....+.            
        Dragon.ESP: .........+......            
        TLord.ESP : .........+......            
        Full ESP  : ...+............            

Skills (points left: 0)
 - Combat                                        01.000 [0.700]
          - Weaponmastery                       -01.500 [0.700]
                   - Sword-mastery               01.000 [0.300]
                            . Critical-hits      01.000 [0.500]
          . Archery                              04.000 [0.000]
 - Sneakiness                                    08.400 [2.000]
          . Stealth                              06.000 [1.500]
          . Disarming                            01.500 [2.000]
          . Backstab                             01.000 [1.000]
          . Stealing                             45.000 [2.000]
          . Dodging                              01.000 [2.000]
 - Magic                                         14.188 [0.700]
          . Magic-Device                         20.200 [1.550]
          . Conveyance                           35.000 [0.500]
          . Divination                           15.000 [0.500]
          . Temporal                             00.000 [0.500]
          . Udun                                 00.000 [0.400]
 - Spirituality                                  09.600 [0.700]
          . Prayer                               40.000 [0.500]
 . Monster-lore                                  25.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Trapping
 * Tree walking

 12 of your companions have been killed.

  [Character Equipment]

a) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth and searching by 4.  It does
    extra damage from acid.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
e) The Ring of Crimris (+10) {100% off}
    It increases your constitution, searching and speed by 10.  It
    sustains your constitution.  It provides resistance to light and chaos
    .  It allows you to levitate.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
f) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It can be activated for powerful things if it is being worn. It grants
    you the power of change the world if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and spell power by 5.  It increases your mana capacity by 100%
    .  It makes you invisible.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides immunity to 
    acid, electricity, fire and cold.  It provides immunity to paralysis.  
    It provides resistance to poison, blindness, nether and disenchantment
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It drains mana, life and 
    experience.  It is permanently cursed.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 111 of Angband.
k) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 84 of
    Angband.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
n) The Augmented Chain Mail of Areglion (-2 to accuracy) [16,+11]
    It sustains your wisdom and constitution.  It provides immunity to 
    acid, fire and cold.  It makes you completely fearless.  It provides
    resistance to life draining, sound and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, shards and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 113 of Angband.
s) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 80 of Angband.
u) The Set of Cesti of Hadhor (+5,+8) [5,+11]
    It sustains your wisdom and constitution.  It provides resistance to 
    electricity, cold, dark, nether and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
z) (nothing)
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 80 of Angband.


  [Character Inventory]

a) a Fireproof Tome of Translocation
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
b) a Fireproof Tome of Knowledge
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
c) a Fireproof Tome of the Mind
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
d) a Fireproof Corrupted Tome of Melkor
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
e) a Sprig of Athelas {100% off}
f) a Potion of Cure Insanity
g) 30 Potions of Healing {!k}
h) 10 Potions of *Healing* {!k}
i) 23 Potions of Enlightenment {!k}
j) 26 Scrolls of Satisfy Hunger {!k}
k) a Scroll of *Destruction* {!k}
l) a Scroll of Genocide {!k}
m) a Moonstone Rod of Disarming (75/75) {100% off}
n) a Golden Rod of the Istari of Detection (250/250)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 27 of The Sandworm lair.
o) a Mithril Rod of the Istari of Speed (294/320)
p) an Adamantite Rod of Cheapness of Healing (200/200)
q) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 107 of Angband.
r) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 113 of Angband.
s) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
t) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 80 of Angband.
u) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 113 of Angband.
v) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to confusion.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof Tome of the Time
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
b) a Silver Rod of the Istari of Recall (200/200)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 29 of The Sandworm lair.
c) a Golden Rod of the Istari of Nothing (250/250)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
d) a Mithril Rod of the Istari of Perception (320/320) {@z8}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 29 of The Sandworm lair.
e) The Ring of Umenth (+5) {100% off}
    It increases your wisdom, infravision, speed and attack speed by 5.  
    It sustains your strength, wisdom, constitution and charisma.  It
    provides immunity to paralysis.  It provides resistance to confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
f) The Ring 'Hilmin' (+3) {100% off}
    It increases your strength, dexterity and speed by 3.  It sustains 
    your strength.  It provides resistance to fire, blindness, confusion, 
    shards and nether.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
g) The Ring of Bardale (+6) {100% off}
    It increases your speed by 6.  It provides resistance to fire, cold, 
    poison, confusion, shards, nexus, chaos and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
h) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
i) an Amulet of the Serpents [+7] (+4) {100% off}
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 4.  It provides resistance 
    to poison.  
    You stole it from the Black Market.
j) an Amulet of Telepathy {!k}
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Jewelry Shop.
k) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
l) The Robe 'Legol' [2,+8]
    It provides immunity to fire and cold.  It provides resistance to life
    draining, poison, dark, confusion, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
m) The Cloak of Thingol [1,+18] (+3)
    It can be activated for recharging every 70 turns if it is being worn. 
    It increases your dexterity and charisma by 3.  It provides immunity
    to paralysis.  It provides resistance to life draining, acid, fire and 
    cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
n) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 78 of Angband.
o) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 80 of Angband.
p) a Mage Staff of Power (1d4) (-18,-16) (+10) {!k}
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 10.  
    You found it lying in a vault on level 29 of The Sandworm lair.


  [Home Inventory - Lothlorien ]

a) a Golden Rod of the Istari of Nothing (250/250)
b) a Golden Rod of the Istari of Nothing (250/250)
c) a Fireproof Staff of Probability Travel[1|8] (2 charges) {100% off}
    It cannot be harmed by fire.  
    You stole it from the Black Market.
d) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
e) The Ring Mail of Mannhir (-8,-16) [12,+11](40%)
    It increases your hit points by 40%.  It sustains your charisma.  It
    provides immunity to acid and cold.  It provides resistance to sound.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
f) an Elven Cloak of Protection [4,+19] (+4 to stealth)
g) The Steel Helm 'Lebohaum' [20,+80]
h) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
i) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.



Posted on 16.12.2009 02:32
Last updated on 17.12.2009 03:21

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7067. on the Ladder (of 19090)
1234. on the ToME Ladder (of 3155)
142. for this player (

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On 16.12.2009 02:32 acockbur@gmail.com wrote:
Trying to see how few monsters I can kill and still win. First kill was the Necromancer.

On 17.12.2009 03:21 acockbur@gmail.com wrote:
Three friendly uniques got themselves killed and for some reason I got credit. I ran into a ball lightning while fighting Morgoth and got credit for that also. Other than that, I got the three necessary monsters.

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