The Angband Ladder: Stealthblade, Hobbit Rogue by <Elliott946@aol.com>

  [ToME 2.3.2 Character Sheet]

 Name  : Stealthblade           Age                 27       Str!     40     40
 Sex   : Male                   Height              25       INT!     38       
 Race  : Hobbit                 Weight              60       WIS!     40       
 Class : Rogue                  Social Class        67       DEX!     36       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     37       
                                                                               
 + To Melee Hit          97 Level             43    Hit Points     -181/   900 
 + To Melee Damage       96 Experience   2813149    Spell Points    193/   239 
 + To Ranged Hit         86 Max Exp      2813149    Sanity          800/   800 
 + To Ranged Damage       0 Exp to Adv.  2835000    Piety                14812 
   AC                33+120 Gold         2868340    Speed           Fast (+23) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[55]Perception  : Very Bad     Blows/Round:  10        
 Bows/Throw  : Legendary[20]Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Poor         Disarming   : Poor         Mel.dmg/Rnd:  20d5+960  
 Stealth     : Superb       Magic Device: Heroic       Infra-Vision: 90 feet   
                                                       Tactic:       furious   
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Hobbit Burglar.  You            
          are a well-liked child.  You have brown eyes, straight               
          auburn hair, and an average complexion.                              
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 65 (3250')
        Angband: Level 99 (4950')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 98 (4900')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 32 (1600')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.
 You have defeated 2714 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 7 princesses.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 19th Quelle of the 2890th year of the third age.
 Your adventure lasted 33 days.

     Your Attributes:
You are dead, killed by an earthquake on level 98 of Mount Doom.
You can create food.
You can sense what is beyond walls.
You feel righteous.
You feel heroic.
You are protected by a mystic shield.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
You regenerate quickly.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon strikes at animals with extra force.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against dragons.


                    adefkmnopsuxz{|@            
        Add Str   : ..2.4....3.5...+            
        Add Int   : 2.2..3..........            
        Add Wis   : 2.2.43...3......            
        Add Dex   : ..2.............            
        Add Con   : .12......3.5...+            
        Add Chr   : ..2.43..........            
        Add Stea. : ..2.............            
        Add Infra : ...........5....            
        Add Tun.. : ..............5.            
        Add Speed : ..2.4....3......            
        Add Blows : 2...............            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Drag.: +...............            
        Sust Str  : ................            
        Sust Int  : ..+.............            
        Sust Wis  : ..+...+.........            
        Sust Dex  : ...............+            
        Sust Con  : ..........+.....            
        Sust Chr  : ..+.............            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ..+.......+.....            
        Hold Life : ..+....+........            
        Imm Acid  : ......*+........            
        Imm Elec  : .......*.+......            
        Imm Fire  : ....+.*..+......            
        Imm Cold  : ..*...*..+......            
        Res Pois  : ....+...........            
        Res Fear  : ....+...........            
        Res Light : .........++.....            
        Res Dark  : .......+...+....            
        Res Blind : +.+......+......            
        Res Conf  : +.....+..+......            
        Res Sound : .........+......            
        Res Shard : ................            
        Res Neth  : .+..............            
        Res Nexus : +........+......            
        Res Chaos : +.....+..+......            
        Res Disen : +...++..........            
        Lite      : .........++.....            
        See Invis : +.+......+......            
        Regen     : .........+......            
        Activate  : .++.+....++.....            
        Blessed   : +...............            
        Cursed    : ....+...........            
        Full ESP  : ..+.............            

Skills (points left: 0)
 - Combat                                        28.300 [0.700]
          - Weaponmastery                        40.600 [0.700]
                   - Sword-mastery               01.000 [0.300]
                            . Critical-hits      01.000 [0.500]
          - Archery                              02.000 [0.000]
                   . Sling-mastery               00.000 [0.300]
 - Sneakiness                                    08.800 [2.000]
          . Stealth                              39.000 [1.500]
          . Disarming                            02.500 [2.000]
          . Backstab                             01.000 [1.000]
          . Stealing                             01.000 [2.000]
          . Dodging                              01.000 [2.000]
 - Magic                                         11.472 [0.700]
          . Magic-Device                         30.700 [1.550]
          . Conveyance                           24.500 [0.500]
          . Divination                           39.000 [0.500]
          . Temporal                             00.000 [0.500]
 - Spirituality                                  10.700 [0.700]
          . Prayer                               12.500 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Trapping


  [Fates]

You are fated to find a Potion of Speed on level 13.


  [Character Equipment]

a) The Scimitar 'Haradekket' (2d5) (+10,+11) (+2 attacks)
        It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to blindness, nexus, chaos and disenchantment.  
    It allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Queen Ant on level 72 of Erebor.
d) a Dragon Horn (+1) {100% off}
    It
    can be activated for large acid ball (300) every 100 turns if it is
    being worn. It increases your constitution by 1.  It provides
    resistance to nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Black Market.
e) The Ring of Power 'Nenya' (+9,+9) (+2) (charging)
    It can be activated for healing
    (800) every 100+d200 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth, speed and luck by 2.  It sustains your intelligence, wisdom
     and charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to life draining and blindness.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 98 of
    Mount Doom.
f) a Ring of Damage (+23)
    
    You bought it from the Black Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
    It can be activated for heal and
    cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It is cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 72 of Erebor.
m) a Dwarven Lantern of the Magi [Divine Aim] (+3)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It has a spell stored inside.  It increases 
    your intelligence, wisdom and charisma by 3.  It provides resistance 
    to disenchantment.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Double Ring Mail of Curas (-2 to accuracy) [15,+7]
    It sustains your wisdom.  It provides
    immunity to acid, fire and cold.  It provides resistance to chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
o) The Spider Web of Avalente [1,+6]
    It provides immunity to electricity.  It provides resistance to 
    life draining, acid and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
p) a Shield of Deflection of Reflection [10,+35]
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your strength, wisdom, constitution and speed by 3.  It
    provides resistance to electricity, fire, cold, light, blindness, 
    confusion, sound, nexus and chaos.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 69 of Erebor.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It
    can be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+9] (+5 to infravision)
    It increases your 
    strength, constitution and infravision by 5.  It provides resistance 
    to dark.  
    You bought it from the Footwear Shop.
z) (nothing)
{) (nothing)
|) a Gnomish Shovel of Digging (+5)
    It increases your ability to
    tunnel by 5.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) a Tome of the Impenetrable Earth
    It cannot be harmed by acid.  
b) a Fireproof Tome of Knowledge
    It
    cannot be harmed by fire.  
    You bought it from the Library.
c) a Fireproof War Tome of Tulkas
d) 6 Rations of Food
    
e) 6 Potions of Speed
    
f) 8 Potions of Heroism
    
g) 13 Potions of Cure Critical Wounds
    
h) 8 Potions of Healing
    
i) 2 Potions of *Healing*
    
j) 3 Potions of Restore Mana
    
k) a Potion of Curing
l) 22 Scrolls of Teleportation
    
m) 4 Scrolls of Word of Recall
    
n) 5 Scrolls of Holy Chant
    
o) a Silver Rod of Cheapness of Home Summoning (100/100)
p) an Adamantite Rod of Disarming (200/200)
    
q) a Wand of Demon Blade[9|33] of Plenty (19 charges)
r) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It can be activated for powerful things
     if it is being worn. It grants you the power of change the world if
    it is being worn.  It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and spell power by 5.  It
    increases your mana capacity by 100%.  It makes you invisible.  It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides immunity to acid, electricity, fire and 
    cold.  It provides immunity to paralysis.  It provides resistance to 
    poison, blindness, nether and disenchantment.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It speeds your
    regenerative powers.  It drains mana, life and experience.  It is
    permanently cursed.  It cannot be dropped while cursed.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
s) The Amulet of Brisilya [-10] (-6) {cursed}
t) an Amulet of the Serpents [+4] (+3)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Parchment titled ''Finer Points of Munchkinism''
    It can be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 97 of Mount Doom.
b) 3 Sprigs of Athelas
c) a Scroll of Rune of Protection
    
d) a Fireproof Scroll of *Destruction*
e) a Scroll of *Destruction*
    
f) a Fireproof Scroll of Mass Genocide
    It cannot
    be harmed by fire.  
    You bought it from the Black Market.
g) a Silver Rod of Simplicity of Nothing (100/100)
    
    You bought it from the Black Market.
h) a Golden Rod of Charging of Nothing (125/125)
i) a Golden Rod of Capacity of Nothing (250/250)
j) a Mithril Rod of Quickness of Nothing (160/160)
k) a Rod Tip of Restoration (140 Mana to cast)
l) a Ring of Slaying (+13,+13)
    
    You bought it from the Expensive Black Market.
m) an Indestructible Ring of Speed (+6)
n) The Necklace 'Nauglamir' (+3)
    It provides light
    (radius 3) forever.  It increases your strength, dexterity, 
    constitution, infravision and speed by 3.  It provides immunity to
    paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 98 of Mount Doom.
o) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
p) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every
    10+d10 turns if it is being worn. It provides light (radius 5)
    forever.  It decreases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and luck by 5.  It allows you to breathe
    without air.  It allows you to sense the presence of undead.  It is
    cursed.  It carries an ancient morgothian curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Bullroarer the Hobbit on level 17 of Orc
    Cave.
q) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 98 of Mount Doom.
r) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
s) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75)
    every 75+d75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom, charisma, searching and luck by 5.
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 89 of Mount Doom.
t) The Steel Helm 'Lebohaum' [20,+80]
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
u) a Dagger of Gondolin (1d4) (+9,+11) (+3)
    It provides light (radius 1) forever.  It 
    increases your strength and constitution by 3.  It is especially
    deadly against dragons.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to life draining, dark and sound.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid.  It cannot be
    harmed by fire.  
    You found it in the remains of Golfimbul, the Hill Orc Chief on level 21
    of Orc Cave.
v) a Vampiric Long Sword of Slay Evil (2d5) (+14,+18)(-20%)
w) a Shadow Blade (4d4) (+3,+9) (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to 
    dark.  It cannot be harmed by acid.  
x) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, 
    wisdom, dexterity and speed by 1.  It provides resistance to 
    electricity, fire and cold.  It slows your metabolism.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.


  [Home Inventory - Gondolin ]

a) a Potion of Cure Insanity
b) 3 Potions of Healing
    
c) 3 Potions of Restore Mana
    
d) 6 Potions of Enlightenment
    
e) 3 Potions of Resistance
    It cannot be harmed by acid, cold,
    lightning or fire.  
f) a Fireproof Scroll of *Remove Curse*
g) a Silver Rod of Nothing (100/100)
h) a Wand of Tidal Wave[1|29] (8 charges)
i) a Wand of Essence of Speed[1|17] (6 charges)
j) a Ring of Accuracy (+20)
    
    You bought it from the Black Market.
k) an Indestructible Ring of Speed (+6) {100% off}
    It increases your speed by 6.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
l) a Ring of Sound Resistance
m) an Amulet of Reflection
    It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
n) an Indestructible Amulet of Telepathy
    It gives telepathic powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
o) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, 
    stealth, infravision and ability to tunnel by 5.  It provides
    resistance to acid, electricity, fire and poison.  It allows you to
    sense the presence of animals.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
p) an Elven Cloak [4,+8] (+4 to stealth)
    It increases your stealth, searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
q) The Spider Web 'Caladol' [1,+4] (+2 to stealth)
    It increases your 
    stealth by 2.  It provides immunity to fire.  It provides resistance 
    to shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
r) a Pair of Hard Leather Boots of Stealth [3,+9] (+3 to stealth)
    It increases your stealth by 3.  
    You bought it from the Footwear Shop.
s) The Broad Axe of Hatarth (2d6) (+12,+9) (+2 attacks)
    It can be wielded two-handed.  It 
    increases your intelligence, dexterity and attack speed by 2.  It does
    extra damage from frost.  It produces chaotic effects.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It has been blessed by the gods.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Axe Smith.
t) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    It provides light (radius 1) forever.
    It increases your searching by 4.  It does extra damage from 
    electricity.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    makes you completely fearless.  It provides resistance to electricity, 
    fire and blindness.  It allows you to sense the presence of orcs, 
    trolls and giants.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 89 of Mount Doom.
u) an Awl-Pike (*Defender*) (1d8) (-2,+12) [+11] (+4 to stealth)
    
    It can be wielded two-handed.  It increases your wisdom, dexterity, 
    constitution and stealth by 4.  It sustains your wisdom and charisma.  
    It provides immunity to paralysis.  It provides resistance to life
    draining, acid, electricity, fire, cold, poison, confusion and nexus.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
v) The War Hammer of Laquen (3d3) (+9,+17) (+3)
    It can be wielded two-handed.  It provides
    light (radius 1) forever.  It increases your strength by 3.  It 
    poisons your foes.  It is especially deadly against dragons.  It
    cannot be harmed by acid, cold, lightning or fire.  
w) a Small Metal Boomerang of Westernesse (3d4) (+6,+11) (+2)
    It increases your 
    strength, dexterity and constitution by 2.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It provides immunity to paralysis.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of orcs, trolls and giants.  
    You found it lying on the ground on level 32 of The Land Of Rhun.


  [Home Inventory - Minas Anor ]

a) 35 Potions of Cure Insanity
    
b) 36 Potions of Detonations
c) 10 Potions of Death
d) 37 Potions of Speed
    
e) 50 Potions of Healing
    
f) 3 Potions of *Healing*
    
g) 26 Potions of Restore Mana
h) 46 Potions of Resistance
    It
    cannot be harmed by acid, cold, lightning or fire.  
i) a Potion of New Life
j) The Ring of Ammion (+2 to infravision)
    It increases your 
    intelligence and infravision by 2.  It sustains your strength, 
    constitution and charisma.  It makes you completely fearless.  It
    provides resistance to dark, blindness and confusion.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 72 of
    Erebor.
k) a Ring of Speed (+4)
l) a Ring of Chaos Resistance
m) an Indestructible Amulet of Reflection
n) an Amulet of Anti-Teleportation
o) The Amulet of Tilduin (+2)
    It can be activated for venom breathing every 40+d60 turns if
    it is being worn. It increases your wisdom and dexterity by 2.  It
    sustains your charisma.  It provides resistance to electricity, cold, 
    poison and shards.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
p) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal (777), curing and
    heroism every 300 turns if it is being worn. It increases your 
    intelligence, wisdom and stealth by 4.  It makes you completely
    fearless.  It provides resistance to life draining, acid, electricity, 
    fire, cold, poison and dark.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
q) The Hard Studded Leather of Narnorien (-1 to accuracy) [7,+5]
    It provides immunity to fire.  It provides immunity to
    paralysis.  It provides resistance to cold, dark and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Large kobold Shaman on level 20 of A lost
    temple.
r) The Cord Armour 'Duinweth' [6,+0]
    It sustains your strength.  It provides immunity to electricity
    .  It provides resistance to fire, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Snotling on level 20 of A lost temple.
t) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
u) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can
    cut your foes.  It is very sharp and can make your foes bleed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk Shaman on level 20 of A lost temple.
v) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    
    It must be wielded two-handed.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 70 of Erebor.


  [Home Inventory - Lothlorien ]

a) a Tome of Knowledge
b) a Fireproof War Tome of Tulkas {100% off}
    It cannot be
    harmed by fire.  
    You stole it from the Black Market.
c) Kelek's Wormhole Machine
    It can be activated for gain
    corruption every 10 turns.  
    You found it lying on the ground on level 50 of Moria.
d) 5 Sprigs of Athelas
    
e) a Scroll of Mass Genocide
f) a Silver Rod of the Istari of Nothing (200/200)
g) a Golden Rod of Nothing (125/125)
h) a Mithril Rod of Nothing (160/160)
i) a Wand of Fireflash[6|23] of Plenty (13 charges)
j) a Staff of Genocide[1|10] (3 charges)
k) The Ring of Power of Uvatha the Horseman
    It makes you
    invisible.  It sustains your dexterity.  It makes you completely
    fearless.  It provides resistance to acid and sound.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
l) a Ring of Damage (+17)
m) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Demilich on level 70 of Dol Guldur.
n) The Amulet of Carlammas (+2)
    It
    can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 71 of Erebor.
o) The Phial of Galadriel (+4)
p) The Star of Elendil (+1)
q) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+18] (+1 to stealth)
    
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 1.  It provides
    resistance to acid, electricity, fire, cold and disenchantment.  It
    allows you to fly.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity
     and speed by 2.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold, confusion and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
s) a Hard Leather Cap of Seeing [2,+17] (+4 to searching)
    It increases your 
    searching by 4.  It provides resistance to blindness.  It allows you
    to see invisible monsters.  It gives telepathic powers.  
    You bought it from the Black Market.
t) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk
     if it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    light.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
v) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
w) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
x) The Lead-Filled Mace of Aenduin (3d4) (+16,+2) (+4)
    It can be wielded
    two-handed.  It provides light (radius 1) forever.  It increases your 
    intelligence, wisdom and constitution by 4.  It does extra damage from 
    electricity.  It is a great bane of dragons.  It is especially deadly
    against trolls.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Swamp Wyrm on level 71 of Erebor.


  [The Mathom-house Inventory - Bree ]

a) a Blasted Leather Scale Mail [11,-6]
    
    You found it lying on the floor of a special level.
b) a Heavy Crossbow of Power (x4) (+4,+19)
    
    You found it in the remains of Sangahyando of Umbar on level 33 of Heart
    of the Earth.
c) a Climbing Set {100% off}
    It allows you to climb mountains.  



Posted on 16.9.2005 23:01
Last updated on 21.9.2005 16:19

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7511. on the Ladder (of 18973)
1329. on the ToME Ladder (of 3151)
41. for this player (

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On 16.9.2005 23:07 Elliott946@aol.com wrote:
He's an entrant in the Day in the Life learning competition which is here: http://wiki.t-o-m-e.net/DayInTheLifeArchive_2fLearningCompetition_2fLearningcompSeptember2005

Anyway, I mostly posted him because thanks to spectacular randart finds from Ulfang and the White Balrog, Stealthblade has all 4 immunities and all resists except Sound and Blindness at level 31. I think he has a bright future.

On 17.9.2005 01:03 roblt97@hotmail.com wrote:
What the heck are you doing playing ToME? Bad form, man. I want to see your Heng dumps so I can learn more! :)

Nice job on the immunities. Setting any goals for this character (like early victory), or just killing time?

On 17.9.2005 02:57 Elliott946@aol.com wrote:
Well, there's a Day in the Life competition this month in ToME for a Classical Hobbit Rogue with zero optional quests, right now. I realized that I had never actually beaten ToME with a Rogue class character and it had been a while since I played ToME, so off I went.

As for goals, no, no real goals other than killing Melkor. If his stealth holds up in the late game I might try to kill Melkor while under level 50, which I'm pretty sure hasn't been done, and I'm sure it hasn't been done with a melee character. As fate would have it, I actually have the lowest level melee character to win ToME, and that character also happens to be a hobbit (stealth for teh win!).

On 20.9.2005 22:11 Elliott946@aol.com wrote:
(clevel:42, dlevel:99) Just got the One ring from Sauron, and I'm pondering what to do next. This character's goal is to kill Melkor, but jeez, RNG, do I have to do it with Haradekket? Can't I at least get a 'thanc? Please?

There's simply no way he'd be able to fight through MtDoom, but he's also not going to get Recall for 3 more levels so unless Flare turns up he's not going to have a lot of options. I guess he could wear the One Ring, ditching his goal of killing Melkor in favor of trying to win at a really low level. Unfortunately, that would mean trying to kill Morgoth with like 580 hp. That's too awful to even contemplate.

On 20.9.2005 22:21 roblt97@hotmail.com wrote:
Wuss. Now that I've seen your Heng mad skillz, I demand that you knock off Morgoth with 580 hp. Anything less will be a bitter disappointment. :)

On 21.9.2005 03:56 Elliott946@aol.com wrote:
Uh, thanks for the vote of confidence, but I think he's going to kill dragons for a bit, get up to level 45, kill Maeglin, then destroy the One Ring and go after Sauron, Morgoth and Melkor, hopefully killing Melkor by level 48 or so.

On 21.9.2005 16:19 Elliott946@aol.com wrote:
(clevel:43, dlevel:98) Dead at the hands of Atlas the Titan. Had him down to about 6 stars when Atlas decided it was time to bring out the whupping stick and show Stealthblade who was boss. Stealthblade started the round at 584 hp, so Atlas did 765 damage, by himself, in a single round of attacks. That's pretty impressive.

On 21.9.2005 16:31 roblt97@hotmail.com wrote:
Lol yeah you don't mess with Atlas (in any *band). High hp and vampiric brand=necessity. You are insane to try to melee him with your itty-bitty thief.

Too bad, I was enjoying your hobbit. I'm fascinated by rogues in ToME, because they seem so...non-viable to me. I just can't imagine playing one, so I like to watch people who do.

Now get back to teaching me stuff about Heng! ;)

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