The Angband Ladder: +Tra, Ent Mindcrafter by <giles@gilesanderson.co.uk>

  [ToME 2.3.5 Character Sheet]

 Name  : +Tra                   Age                293       STR!     40       
 Sex   : Female                 Height              67       INT!     25       
 Race  : Ent                    Weight             117       WIS!     40       
 Class : Mindcrafter            Social Class         1       DEX!     26       
 Body  : Player                                              CON!     40       
 God   : Manwe Sulimo                                        CHR!     34       
                                                                               
 + To Melee Hit          90 Level             50    Hit Points     1260/  1260 
 + To Melee Damage       50 Experience  10762166    Spell Points    297/   426 
 + To Ranged Hit         89 Max Exp     10762166    Sanity          930/   930 
 + To Ranged Damage      12 Exp to Adv.    *****    Piety                68073 
   AC                35+202 Gold         1176962    Speed           Fast (+23) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[30]Perception  : Poor         Blows/Round:  10        
 Bows/Throw  : Legendary[22]Searching   : Fair         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Bad          Mel.dmg/Rnd:  20d5+500  
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are of an unknown generation of the Ents.  You have              
          green skin and inflexible members.                                   
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 61 (3050')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Maze: Level 30 (1500')
        Orc Cave: Level 22 (1100')
        Moria: Level 50 (2500')
        Dol Guldur: Level 58 (2900')
        The Small Water Cave: Level 34 (1700')
        A lost temple: Level 9 (450')

 Your body is a Player.
 You are currently on level 61 of Mordor.
 You have defeated 21315 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You have completed 43 princess quests.
 You have completed 43 lost sword quests.
 You found none of the relic pieces and failed in your quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 35th Quelle of the 2890th year of the third age.
 You have been adventuring for 49 days.

                    adefkmnopsuxz{|@            
        Add Str   : ....4.....2.....            
        Add Int   : ......3.........            
        Add Wis   : ....4.3.........            
        Add Dex   : .4..............            
        Add Con   : 3.........2.....            
        Add Chr   : 3...4...........            
        Add Sear. : ......3.........            
        Add Tun.. : ..............5.            
        Add Speed : .4.*43.........+            
        Add Blows : 3.3.............            
        Vampiric  : +...............            
        Slay Anim.: +...............            
        Slay Troll: +...............            
        Sharpness : +...............            
        Poison Brd: +...............            
        Acid Brand: +...............            
        Sust Str  : ................            
        Sust Int  : ......+....+....            
        Sust Wis  : ......+.........            
        Sust Dex  : ................            
        Sust Con  : ...........+....            
        Sust Chr  : ........+.......            
        Invisible : ................            
        Mul life  : ...............+            
        Sens Fire : ...............+            
        Reflect   : ................            
        Free Act  : ......++..+....+            
        Hold Life : .....+..........            
        Res Acid  : .+....++........            
        Imm Elec  : .+....+.*.......            
        Imm Fire  : .+..+.+.*.......            
        Imm Cold  : .+....+.*.......            
        Res Pois  : ....+......+....            
        Res Fear  : ....+..+...+....            
        Res Light : .....+.....+....            
        Res Dark  : .....+..+.......            
        Res Blind : ................            
        Res Conf  : .....+..........            
        Res Sound : ................            
        Res Shard : ........+.......            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : .....+..........            
        Res Disen : ....+......+....            
        Levitate  : ...............+            
        See Invis : .....+++.......+            
        Digestion : ...............+            
        Activate  : ....++...+......            
        Fly       : ...............+            
        Orc.ESP   : .....+.........+            
        Troll.ESP : ...............+            
        Evil.ESP  : ...............+            
        Full ESP  : ...............+            

Skills (points left: 0)
 - Combat                                        32.310 [0.700]
          . Weaponmastery                        11.900 [0.700]
          . Archery                             -00.200 [0.000]
          . Barehand-combat                      00.000 [0.200]
          . Boulder-throwing                     01.200 [0.600]
 - Sneakiness                                    04.800 [1.100]
          . Stealth                             -06.000 [0.400]
          . Disarming                            00.500 [0.900]
 - Magic                                         50.000 [0.900]
          . Magic-Device                         31.400 [1.150]
          . Spell-power                          00.000 [0.600]
          . Necromancy                           00.000 [0.400]
 - Spirituality                                  28.900 [1.000]
          . Prayer                               40.600 [0.900]
          . Mindcraft                            50.000 [0.900]
 - Monster-lore                                  04.500 [0.500]
          . Symbiosis                            38.900 [0.500]
          . Mimicry                              01.300 [0.400]

Abilities
 * Perfect casting
 * Tree walking

 One of your companion(s) has been killed.

  [Fates]

You may meet a Pike on level 1.
You are fated to meet a Grey wraith on level 38.
You are fated to find The Mithril Chain Mail 'Belegennon' on level 52.
You may find a Magic Trap Set on level 1.
You may find a Parchment - Monstrous Compendium 11 on level 21.
You are fated to meet a Blubbering idiot on level 1.
You may meet an Ice skeleton on level 21.
You may find a Soft Studded Leather on level 1.


  [Character Equipment]

a) The Long Sword of Thregalda (2d5) (+9,+9) (+3 attacks)
    It increases your constitution, charisma and attack speed by 3.  It
    does extra damage from acid.  It poisons your foes.  It drains life
    from your foes.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It is especially deadly against
    trolls.  It is a great bane of undead.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Barrow wight on level 50 of Moria.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Forest troll on level 47 of Moria.
e) a Ring of Extra Attacks (+3 attacks) {75% off}
    It increases your attack speed by 3.  
    You bought it from the Rare Jewelry Shop.
f) a Ring of Speed (+10) {25% off}
    It increases your speed by 10.  
    You bought it from the Speed Ring Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
n) The Robe of Incanus [Noxious Cloud] [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It has a
    spell stored inside.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 44 of Cirith Ungol.
o) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Large Metal Shield 'Dimrost' [5,+10]
    It sustains your charisma.  It provides immunity to electricity, fire
     and cold.  It provides resistance to dark and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 32 of Moria.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Novice mindcrafter on level 16 of
    Mirkwood.
x) The Pair of Metal Shod Boots of Varth [6,+10]
    It sustains your intelligence and constitution.  It makes you
    completely fearless.  It provides resistance to poison, light and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the Footwear Shop.
z) an Eye druj (1000 hp)
{) (nothing)
|) a Magical Mattock of Digging (+5)


  [Character Inventory]

a) a Fireproof Holy Tome of Manwe Sulimo
    It cannot be harmed by fire.  
    You bought it from the Black Market.
b) The Tome of +Tra
c) Baalzebub's All-seeing Servant
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Hezrou on level 50 of Moria.
d) The Gem of Fire
    It can be activated for cure cuts every 100 turns.  
    You found it in the remains of a Patriarch on level 52 of Mordor.
e) Raal's Voodoo Doll of Revenge
    It can be activated for curing every 110 turns.  
    You found it lying on the ground on level 56 of Mordor.
f) The Skull of Ancient Wisdom
    It can be activated for teleport level every 50 turns.  
    You found it lying on the ground on level 52 of Mordor.
g) Benetar's Portable Plague
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Dark elven warlock on level 36 of Mordor.
h) The Box of Many Wonders
    It can be activated for cure hallucination every 100 turns.  
    You found it in the remains of a Headless ghost on level 41 of Mordor.
i) a Parchment titled ``Secrets of the Gnomish Wizards''
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 35 of Mordor.
j) Heward's Excellent Experimental Earmuffs
    It can be activated for cure confusion every 100 turns.  
    You found it lying in a vault on level 57 of Mordor.
k) a Parchment titled ''Finer Points of Munchkinism''
    It can be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 33 of Mirkwood.
l) 12 Potions of Healing
m) 4 Potions of Restore Mana
n) 8 Scrolls of *Identify*
o) a Mithril Rod of Quickness of Acid Balls (160/160)
p) an Adamantite Rod of Simplicity of Recall (200/200)
q) 4 Rod Tips of Cold Balls (55 Mana to cast)
r) a Wand of Stone Prison[2|13] (6 charges)
s) a Wand of Demon Blade[2|26] of Plenty (20 charges)
    
    You found it lying in a vault on level 57 of Mordor.
t) a Staff of Probability Travel[3|15] (2 charges)
u) a Staff of Recovery[3|15] (12 charges)
v) The Ring of Arain (+4 to infravision)
    It increases your infravision by 4.  It sustains your dexterity.  It
    provides resistance to light, blindness, confusion, sound, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 61 of Mordor.
w) an Indestructible Ring of Critical Hits (+5% of critical hits)


  [Home Inventory - Bree ]

a) The Diamond Prism of Light
    It can be activated for gain corruption every 10 turns.  
    You found it in the remains of an Imp on level 44 of Moria.
b) Gruumsh's Bottle of Death
    It can be activated for cure serious wounds every 75 turns.  
    You found it in the remains of a Grave wight in the town of Bree .
c) a Potion of *Healing*
d) 3 Potions of Restore Life Levels
e) a Silver Rod of Nothing (100/100)
f) a Golden Rod of Quickness of Nothing (125/125)
g) a Wand of Poison Blood[15|35] of Plenty (0 charges)
    
    You found it lying on the ground on level 37 of Moria.
h) The Ring of Power of Uvatha the Horseman
    It makes you invisible.  It sustains your strength, constitution and 
    charisma.  It provides resistance to confusion.  It allows you to fly.
    It speeds your regenerative powers.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
i) an Indestructible Ring of Extra Attacks (+1 attack)
j) The Amulet of Forlachor (+4)
k) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 30 of
    Mirkwood.
l) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and shards.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Lugdush, the Uruk on level 22 of Orc Cave.
m) The Cleaver of Andionden (2d4) (+13,+7) (+2)
    It increases your intelligence by 2.  It does extra damage from 
    electricity.  It is very sharp and can make your foes bleed.  It is a
    great bane of dragons.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 40 of
    Moria.
n) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon in the town of
    Gondolin .
o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    nether.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 35 of Moria.
q) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 39 of Moria.
r) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature red dragon on level 40 of Moria.
s) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ettin on level 45 of Moria.
t) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 40 of Moria.
u) The Heavy Crossbow 'Dadreth' (x4) (+10,+17) (+6)
    It provides light (radius 1) forever.  It increases your strength and 
    charisma by 6.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 39 of Moria.
v) 31 Seeker Arrows of Wounding (4d4) (+19,+18)
w) The Metal Boomerang of Laquen (4d5) (+23,+13)
    It does extra damage from fire.  It poisons your foes.  It is a great
    bane of dragons.  It is a great bane of demons.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
x) a Parchment - Adventurer's Guide to Middle-earth


  [Home Inventory - Gondolin ]

a) a Silver Rod of Charging of Nothing (100/100)
    It regenerates its mana faster.  
    You found it in the remains of a Lesser black reaver on level 43 of Mordor.
b) The Ring of Umelydhel (+9 to accuracy) (+3)
    It increases your wisdom by 3.  It makes you invisible.  It sustains 
    your strength, intelligence and charisma.  It provides resistance to 
    poison, dark and sound.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Young green dragon on level 52 of Mordor.
c) a Ring of Slaying (+10,+6)
d) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
e) The Ring Mail 'Maidron' (-2 to accuracy) [12,+9]
    It sustains your strength and constitution.  It provides immunity to 
    acid and cold.  It provides immunity to paralysis.  It provides
    resistance to electricity, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill giant on level 54 of Mordor.
f) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark and disenchantment.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser titan on level 52 of Mordor.
g) The Robe of Sulomin [2,+5]
    It sustains your constitution.  It provides immunity to acid, 
    electricity and cold.  It provides immunity to paralysis.  It provides
    resistance to fire, light, confusion and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
    
h) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Water troll on level 42 of Moria.
i) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hell knight on level 47 of Mordor.
j) The Iron Helm of Anathlas [5,+0] {cursed}
    It makes you completely fearless.  It provides resistance to dark, 
    confusion and shards.  It aggravates nearby creatures.  It is heavily
    cursed.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
k) The Set of Gauntlets 'Ondoron' [2,+8]
    It sustains your wisdom.  It makes you completely fearless.  It
    provides resistance to acid, confusion and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 47 of
    Mordor.
l) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Vampire lord on level 51 of Mordor.
m) The Cleaver of Glost (2d4) (+18,+16)
    It does extra damage from frost.  It produces chaotic effects.  It is
    a great bane of demons.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Light War Axe of Morlin (2d5) (+18,+9) (+3)
    It increases your charisma by 3.  It does extra damage from acid.  It
    is very sharp and can cut your foes.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 41 of Moria.
o) The Dagger of Narithon (1d4) (+8,+6)
    It does extra damage from acid.  It produces chaotic effects.  It is a
    great bane of dragons.  It is a great bane of undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green glutton ghost on level 40 of Moria.
p) The Dark Sword of Gabil (3d7) (+8,+25) (+3)
    It generates an antimagic field.  It increases your wisdom, dexterity
     and constitution by 3.  It does extra damage from acid and 
    electricity.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Olog on level 56 of Mordor.
q) The Trident of Ananaered (1d8) (+17,+12) (+1)
    It can be wielded two-handed.  It increases your intelligence by 1.  
    It does extra damage from acid, electricity and frost.  It poisons
    your foes.  It produces chaotic effects.  It is very sharp and can
    make your foes bleed.  It is especially deadly against giants.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Quickbeam, the Ent on level 40 of Moria.
    
r) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of Moria.
s) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can be activated for identify spell every 10 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and wisdom by 4.  It fights against evil with holy fury.  It provides
    resistance to light.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
t) The Quarterstaff 'Finor' (1d9) (+19,+8) (+1 attack)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your dexterity, ability to tunnel and attack speed by 1.  
    It strikes at demons with holy wrath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 52 of Mordor.
u) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    It must be wielded two-handed.  It increases your strength and 
    constitution by 4.  It does extra damage from electricity and fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It makes
    you completely fearless.  It provides resistance to electricity, fire
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 52 of Mordor.
v) The Heavy Crossbow 'Aeradolf' (x4) (+8,+23) (+2 to speed)
    It provides light (radius 1) forever.  It increases your charisma and 
    speed by 2.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a plain of grass.
    
w) a Climbing Set


  [Home Inventory - Minas Anor ]

a) a Tome of the Blowing Wind
b) 4 Sprigs of Athelas
c) a Potion of *Healing*
d) 3 Scrolls of Reset Recall
e) a Fireproof Scroll of *Destruction*
f) 2 Scrolls of *Destruction*
g) The Ring of Power of Akhorahil the Blind (+2 to speed)
    It increases your strength and speed by 2.  It makes you invisible.  
    It provides resistance to poison, blindness and nexus.  It allows you
    to see invisible monsters.  It slows your metabolism.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 49 of Moria.
h) a Ring of Speed (+8)
i) a Ring of Critical Hits (+5% of critical hits)
j) an Amulet of Sustenance
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to life draining.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
k) The Metal Scale Mail of Tolas (-2 to accuracy) [13,+17]
    It sustains your strength, intelligence and dexterity.  It provides
    immunity to acid and fire.  It provides resistance to poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, confusion and shards.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 31 of Moria.
m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, poison, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 38 of
    Mordor.
n) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 51 of
    Mordor.
o) The Thunderlord Coat of Marda [9,+25] (+5)
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Chaos drake on level 56 of Mordor.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, nether and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
q) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and blindness.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Hill orc on level 40 of Mordor.
r) The Sabre 'Careth Asdriag' (2d7) (+8,+10) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 32 of Moria.
s) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
t) The Scythe of Habas (5d3) (+10,+15) (+2 attacks)
    It can be wielded two-handed.  It increases your strength, 
    constitution, charisma and attack speed by 2.  It does extra damage 
    from acid.  It produces chaotic effects.  It is a great bane of
    undead.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 49 of Moria.
u) The Long Bow of Cirech (x4) (+17,+9) (+1)
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom, dexterity and constitution by 1.  It fires missiles with extra
    might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 49 of Mordor.
v) The Bolt of Eladri (1d5) (+13,+9)
    It provides light (radius 1) forever.  It does extra damage from frost
    .  It is a great bane of dragons.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 54 of Mordor.
w) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 45 of Mordor.
x) The Horn of Rohan (+2)
    It can be activated for heroism, berserker, and haste every 250 turns
     if it is being worn. It increases your wisdom and charisma by 2.  It
    allows you to sense the presence of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 37 of Mordor.


  [Home Inventory - Lothlorien ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master lich on level 40 of Mordor.
b) The Grail of Kenault
    It can be activated for something weird every 5 turns.  
    You found it in the remains of a Guardian naga on level 14 of Mirkwood.
    
c) 8 Potions of Cure Serious Insanity
d) a Potion of Corruption
e) a Potion of Life
f) a Potion of Enlightenment
g) 19 Scrolls of Word of Recall
h) 2 Fireproof Scrolls of Reset Recall
i) a Fireproof Scroll of Mass Genocide
    It cannot be harmed by fire.  
    You found it in the remains of a Vrock in the town of Khazad-dum .
j) a Rod Tip of Fire Bolts (40 Mana to cast)
k) a Wand of Tidal Wave[3|29] (11 charges)
l) a Ring of Slaying (+15,+15)
    
    You bought it from the Expensive Black Market.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+14] (+1 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 1.  It provides
    resistance to acid, electricity, fire, cold and nexus.  It allows you
    to fly.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) an Elven Augmented Chain Mail of Resist Fire (-2 to accuracy) [16,+17] (+2 to
s
    It increases your stealth by 2.  It provides resistance to acid, 
    electricity, fire, cold, poison and blindness.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Armoury.
p) The Ribbed Plate Armour 'Iandair' (-3 to accuracy) [28,+17]
    It sustains your charisma.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining, light and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
q) The Large Leather Shield 'Gunin' [4,+8]
    It sustains your strength.  It provides immunity to paralysis.  It
    provides resistance to fire, light, dark, confusion and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mummified human on level 25 of Mirkwood.
r) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
s) a Long Bow of Extra Shots (x3) (+22,+12)
t) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Algroth on level 28 of Mirkwood.
u) 15 Rounded Pebbles of Wounding (1d2) (+11,+11)
v) a Small Wooden Boomerang of Slay Dragon (1d4) (+6,+9)
w) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
x) a Parchment - Advanced Lessons of Sindarin


  [Home Inventory - Khazad-dum ]

a) The Demonhorn of Gothmog [2,+13] (-5)
b) The Hard Leather Armour of Himring [6,+15]
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It provides resistance to poison, 
    nether and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
c) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Hill orc on level 18 of Orc Cave.
d) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    It must be wielded two-handed.  It increases your strength, 
    constitution and ability to tunnel by 3.  It does extra damage from 
    acid and fire.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, fire, light, dark and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Marilith on level 50 of Moria.
e) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your intelligence by 2.  
    It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 50 of
    Moria.
f) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.



Posted on 20.10.2013 12:53

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3748. on the Ladder (of 18973)
940. on the ToME Ladder (of 3151)

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On 20.10.2013 12:53 giles@gilesanderson.co.uk wrote:
First character worth uploading. Awesomely fast Ent, played on a Nexus 7.

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