The Angband Ladder: Thauctred, Ent Mindcrafter by <dan@swivel.net>

  [ToME 2.1.1 Character Dump]

 Name  : Thauctred              Age                268       STR: 18/***       
 Sex   : Neuter                 Height              77       INT: 18/190       
 Race  : Ent LostSoul           Weight             130       WIS: 18/***       
 Class : Mindcrafter            Social Class        34       DEX: 18/157       
 Body  : Player                                              CON: 18/***       
 God   : Eru Iluvatar                                        CHR: 18/140       
                                                                               
 + To Melee Hit          44 Level             50    Max Hit Points      1095   
 + To Melee Damage       28 Experience  99999999    Cur Hit Points       411   
 + To Ranged Hit         21 Max Exp     99999999    Max SP (Mana)        865   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        716   
   AC                -7+100 Gold         5331711    Piety              41853   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Good         Blows/Round:  10        
 Bows/Throw  : Superb       Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Legendary[10]Disarming   : Excellent    Mel.dmg/Rnd:  10d6+280  
 Stealth     : Bad          Magic Device: Legendary[20]Infra-Vision: 80 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are of the first beings who awoke on Arda.You have               
          brown skin and unflexible members.                                   
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 99 (4950')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Halls of Mandos: Level 98 (4900')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 17th Quelle of the 2890th year of the third age.
 It now is 31 days that you are adventuring.

                    adefkmnopsuxz{|@            
        Add Str   : +.+.............            
        Add Int   : ..+.+..+..+.....            
        Add Wis   : ....+..+........            
        Add Dex   : +.+.............            
        Add Con   : +...............            
        Add Chr   : ....+..+........            
        Mul Mana  : ..........+.....            
        Add Stea. : .......+........            
        Add Sear. : ....+...........            
        Add Infra : ....+...........            
        Add Tun.. : ..............+.            
        Add Speed : ++++.+.+...+...+            
        Add Blows : +...............            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Orc  : +...............            
        Impact    : +...............            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : .......+........            
        Mul life  : ................            
        Imm Acid  : ........+.......            
        Imm Elec  : ................            
        Imm Fire  : ........+.......            
        Imm Cold  : ................            
        Sens Fire : ...............+            
        Reflect   : ................            
        Free Act  : +...+.+...+.....            
        Hold Life : .....+..........            
        Res Acid  : ....+..+........            
        Res Elec  : +.+.+.....+.....            
        Res Fire  : ++.....+........            
        Res Cold  : ....+..+........            
        Res Pois  : .+........+.....            
        Res Fear  : ........+.......            
        Res Lite  : +....+..........            
        Res Dark  : .....+..+.+.....            
        Res Blind : ................            
        Res Conf  : ................            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : +......+........            
        Res Nexus : ..+.....+.......            
        Res Chaos : .....+..........            
        Res Disen : ................            
        Aura Fire : +...............            
        Aura Elec : +...............            
        Hide Type : .+++++++.+.+....            
        Show Mods : ++............+.            
        Insta Art : ....++..........            
        Levitate  : ..........+.....            
        Lite      : +........+......            
        See Invis : +...++.........+            
        Digestion : ...............+            
        Regen     : ..+.............            
        Ign Acid  : +++.+++++++...+.            
        Ign Elec  : +++.+++++++...+.            
        Ign Fire  : +++.+++++++...+.            
        Ign Cold  : +++.+++++++...+.            
        Activate  : .+..++.+.++.....            
        Teleport  : +...............            
        Orc.ESP   : +....+.........+            
        Troll.ESP : ...............+            
        Undead.ESP: +...............            
        Evil.ESP  : ...............+            

 Corruption list:

Skills (points left: 0)
 - Combat                                        16.700 [0.700]
	  . Weaponmastery                               01.000 [0.700]
	  . Archery                                     01.000 [0.500]
	  . Barehand-combat                             00.000 [0.200]
 - Sneakiness                                    07.600 [1.100]
	  . Stealth                                     02.500 [0.500]
 - Magic                                         50.000 [0.900]
	  . Magic-Device                                50.000 [1.150]
	  . Spell-power                                 00.000 [0.600]
	  . Divination                                  01.000 [0.500]
	  . Necromancy                                  00.000 [0.400]
	  . Runecraft                                   02.000 [0.500]
 - Spirituality                                  50.000 [1.000]
	  . Prayer                                      01.000 [0.900]
	  . Mindcraft                                   50.000 [0.900]
 - Monster-lore                                  04.250 [0.500]
	  . Summoning                                   01.000 [0.500]
	  . Symbiosis                                   33.000 [0.500]

 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 91 princesses.

 You have defeated 21631 enemies.


  [Character Equipment]

a) The Small Sword 'Sting' (E:807578, L:34) (1d6) (+33,+20) (+5 to speed)
    It provides light (radius 1) forever.  It increases your strength,
    dexterity, constitution, speed and attack speed by 5.  It does extra
    damage from electricity and fire.  It can cause earthquakes.  It is
    especially deadly against orcs.  It strikes at undead with holy wrath.
    It fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It provides immunity to paralysis.  It provides
    resistance to electricity, fire, light and nether.  It allows you 
    to see invisible monsters.  It allows you to sense the presence of
    orcs, spiders and undead.  It produces a fiery sheath.  It produces
    an electric sheath.  It induces random teleportation.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 125 of Angband.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if 
    it is being worn. It increases your speed by 10.  It provides resistance
    to fire and poison.  It cannot be harmed by acid, cold, lightning 
    or fire.  
    You found it in the remains of a Greater titan on level 99 of Angband.
e) The Ring of Eglos (+7)
    It increases your strength, intelligence, dexterity and speed by 7.
    It provides resistance to electricity and nexus.  It speeds your
regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Magic shop.
f) a Ring of Speed (+14)
    It increases your speed by 14.  
    You found it in the remains of a Great Storm Wyrm on level 67 of Angband.
k) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns 
    if it is being worn. It increases your intelligence, wisdom, charisma,
    searching and infravision by 3.  It provides immunity to paralysis.
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Demilich on level 97 of Halls of 
    Mandos.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed 
    and luck by 3.  It provides resistance to life draining, light, dark 
    and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 50 of Moria.
n) The Robe of Great Luck [-30,-20] (+60)
    It increases your luck by 60.  It provides immunity to paralysis. 
    It drains mana and life.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 95 of Angband.
o) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it 
    is being worn. It has a spell stored inside.  It increases your
intelligence,
    wisdom, charisma, stealth, speed and luck by 2.  It makes you invisible.
    It provides resistance to acid, fire, cold and nether.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Leather Shield of Ancar [2,+11]
    It provides immunity to acid and fire.  It makes you completely fearless.
    It provides resistance to dark and nexus.  It cannot be harmed by 
    acid, cold, lightning or fire.  
    You found it in the remains of Polyphemus, the Blind Cyclops on level
    69 of The Sacred Land Of Mountains.
s) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond 100+d200 turns if it 
    is being worn. It provides light (radius 1) forever.  It decreases
    your luck by 6.  It identifies all items for you.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Gauntlets of Eol [3,+14](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being 
    worn. It can be used to store a spell.  It increases your intelligence 
    and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison 
    and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 76 of Angband.
x) a Pair of Metal Shod Boots of Speed [6,+15] (+9)
    It increases your speed by 9.  
    You found it lying on the ground on level 98 of Halls of Mandos.
z) a Master quylthulg (3000 hp)
{) (nothing)
|) a Magical Gnomish Shovel of Digging (1d2) (+10,+13) (+6) {!d}
    It grants you the power of stone to mud if it is being worn.  It increases
    your ability to tunnel by 6.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 71 of Angband.


  [Character Inventory]

a) 3 Runes [Armageddon] {!d}
b) 2 Runes [Chaos] {!d}
c) The Gem of Knowledge {Genocide}
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 98 of Halls of Mandos.
d) The Gem of Knowledge {Genocide}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Barbazu on level 69 of Angband.
e) a Parchment titled ``Magic for the Layman'' {Genocide}
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 56 of Mordor.
f) The Skull of Ancient Wisdom (charging) {@A1!dSatisfy Hunger}
    It can be activated for satisfy hunger.  
    You found it lying on the ground on level 67 of Angband.
g) The Cunning Plan of Zog { !d@A2 Restore}
    It can be activated for restore stats and life levels every 750 turns.
    
    You found it lying on the ground on level 97 of Halls of Mandos.
h) Jor's Compendium of Strange Behaviour
i) a Mithril Rod of Quickness of Recall (160/160) {@z1!d}
    It can cast spells faster.  
    You found it lying on the ground on level 98 of Halls of Mandos.
j) an Adamantite Rod of Disarming (200/200) {!d@z2}
k) The Ring of Earas (+9)
l) a Plain Gold Ring
m) The Ring Mail 'Eriend' (-21,-19) [12,+13](40%) {!d}
    It increases your hit points by 40%.  It sustains your constitution.
    It provides immunity to acid and electricity.  It provides immunity
    to paralysis.  It provides resistance to life draining and shards.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a War troll in the town of Gondolin
    .
n) The Thunderlord Coat of Trone [9,+17] (+4 to speed) {!d}
    It increases your intelligence, constitution, stealth and speed by
    4.  It provides immunity to fire.  It provides resistance to acid,
    electricity, cold and nexus.  It allows you to fly.  It allows you
    to sense the presence of thunderlords.  It reflects bolts and arrows.
    It produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
o) Climbing Set {!d}
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Kenault's Cantrip Generator {Teleport Level}
    It can be activated for teleport level.  
    You found it in the remains of a Dread on level 70 of The Sacred Land
    Of Mountains.
b) The Gem of Fire {Corrupt}
    It can be activated for gain corruption.  
    You found it in the remains of a Dark elven warlock on level 98 of
    Halls of Mandos.
c) The Lost Works of Kenault {Restore Life & Stat}
    It can be activated for restore stats and life levels every 750 turns.
    
    You found it lying on the ground on level 97 of Halls of Mandos.
d) The Jester's Cap of Insanity {!d Cure Insanity}
    It can be activated for cure insanity.  
    You found it in the remains of a Dark elven warlock on level 67 of
    Angband.
e) The Bottomless Bottle {Aquirement}
    It can be activated for acquirement.  
    You found it in the remains of a Dark elven warlock on level 98 of
    Halls of Mandos.
f) The Wand Construction Kit {Curing}
    It can be activated for curing.  
    You found it lying on the ground on level 98 of Halls of Mandos.
g) 6 Sprigs of Athelas
h) 12 Potions of Restore Mana
i) 7 Scrolls of Teleport Level
j) 7 Scrolls of Reset Recall
k) a Moonstone Rod of Teleport Other (75/75)
l) a Golden Rod of Nothing (125/125)
m) a Mithril Rod of the Istari of Nothing (320/320)
n) a Staff of Probability Travel[5|17] (3 charges)
o) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, speed and luck by 1.  It sustains your strength,
    wisdom, constitution and charisma.  It provides immunity to fire. 
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to nether.  It allows you to see invisible 
    monsters.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, stealth, speed and luck by 2.  It sustains
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters. 
    It gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Law on level 95 of 
    Angband.
q) The Ring of Durin (+2) {cursed}
    It grants you the power of midas touch if it is being worn.  It increases
    your strength, constitution and charisma by 2.  It sustains your strength,
    constitution and charisma.  It provides resistance to life draining,
    acid, cold, dark, nether and chaos.  It allows you to sense the presence
    of evil beings.  It drains experience.  It aggravates nearby creatures.
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level
    70 of Dol Guldur.
r) The Hard Leather Armour of Anordain (-58,-42) [6,+11](20%)
    It increases your hit points by 20%.  It sustains your strength and
    constitution.  It provides immunity to electricity and fire.  It makes
    you completely fearless.  It provides resistance to acid, fire, dark 
    and shards.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient green dragon on level 115
    of Angband.
s) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides immunity
    to acid.  It provides immunity to paralysis.  It provides resistance
    to sound, nether and chaos.  It allows you to sense the presence of
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 95 of
    Angband.
t) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom,
    dexterity and charisma.  It provides resistance to acid, electricity,
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Sky Drake on level 113 of Angband.
u) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it
    is being worn. It does extra damage from electricity.  It makes you
    completely fearless.  It provides resistance to electricity.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 95
    of Angband.
v) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is 
    being worn. It provides light (radius 1) forever.  It does extra damage
    from fire.  It provides resistance to fire and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 95 of Angband.
w) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance
    to cold and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 95 of Angband.
x) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.


  [Home Inventory - Gondolin ]

a) 2 Runes [Arrow]
b) 2 Runes [Ray] {!d}
c) 5 Runes [Sphere]
d) 2 Runes [Power Surge]
e) 5 Runes [Armageddon] {!d}
f) a Runestone
g) a Runestone
h) a Runestone
i) a Runestone {!d Chaos Armageddon}
j) 3 Runes [Lightning]
k) 3 Runes [Acid]
l) 4 Runes [Cold]
m) 2 Runes [Fire]
n) 4 Runes [Element]
o) 7 Runes [Chaos] {!d}
p) 3 Runes [Gravity] {!d}
q) 5 Runes [Protection]
r) 2 Runes [Holding] {!d}
s) 5 Runes [Mind]
t) 3 Runes [Knowledge]
u) 9 Runes [Undeath]
v) The Mirror of Alternate Dimensions {!d Aquire}
    It can be activated for acquirement.  
    You found it in the remains of a Dark elven priest on level 127 of
    Angband.
w) a Golden Rod of Quickness of Nothing (125/125)
x) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to see 
    invisible monsters.  It cannot be harmed by acid, cold, lightning 
    or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level
    125 of Angband.


  [Home Inventory - Minas Anor ]

a) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    strength, dexterity and luck by 4.  It does extra damage from fire.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your
dexterity.
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to fire and disenchantment.  It allows you 
    to see invisible monsters.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
b) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    It can be wielded two-handed.  It increases your intelligence by 3.
    It does extra damage from fire.  It is especially deadly against natural
    creatures.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 67 of Angband.


  [Home Inventory - Lothlorien ]

a) a Parchment titled ``Magic for the Layman'' {Genocide}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of an Oriental vampire in the town of 
    Bree .
b) 2 Potions of Restore Mana
c) a Golden Rod of Capacity of Nothing (250/250)
d) a True Totem of Baphomet the Minotaur Lord
e) The Ring of Nelth (+11)
    It increases your searching, infravision and speed by 11.  It sustains
    your wisdom.  It makes you completely fearless.  It provides resistance
    to electricity, confusion and nexus.  It allows you to levitate.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 115
    of Angband.
f) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns 
    if it is being worn. It increases your strength, dexterity, constitution 
    and speed by 4.  It allows you to sense the presence of evil beings.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 125
    of Angband.
g) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.
    It increases your strength, constitution, charisma and searching by
    3.  It provides immunity to fire.  It allows you to fly.  It allows
    you to see invisible monsters.  It allows you to sense the presence
    of thunderlords.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it in the remains of a Demilich on level 98 of Halls of 
    Mandos.
h) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns 
    if it is being worn. It provides light (radius 3) forever.  It increases
    your strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 67 of Angband.
i) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns 
    if it is being worn. It provides light (radius 1) forever.  It increases
    your constitution by 3.  It sustains your intelligence, wisdom and
    constitution.  It provides resistance to life draining, cold, dark 
    and nether.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 67 of Angband.
j) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns 
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 67 of Angband.
k) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time 
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 67 of Angband.
l) The Ring Mail of Eloth (-45,-66) [12,+8](20%)
    It increases your hit points by 20%.  It sustains your constitution.
    It provides immunity to electricity and fire.  It makes you completely
    fearless.  It provides resistance to cold, sound, nether and
disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 74 of Angband.
m) The Chain Mail of Brebromen (-26,-22) [14,+8](40%)
    It increases your hit points by 40%.  It sustains your intelligence,
    wisdom and charisma.  It provides immunity to fire.  It provides resistance
    to cold, sound and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Chaos drake on level 30 of Mirkwood.
n) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can
    be used to store a spell.  It increases your intelligence, wisdom 
    and searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid,
electricity,
    fire and cold.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 67 of Angband.
o) The Elven Cloak of Areglun [4,+11] (+2 to stealth)
    It increases your stealth, searching and luck by 2.  It provides immunity
    to fire.  It provides resistance to cold, light, dark and chaos.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
p) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides resistance
    to blindness and disenchantment.  It allows you to sense the presence
    of orcs, trolls and evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
q) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases
    your strength, dexterity and constitution by 3.  It sustains your strength,
    dexterity and constitution.  It makes you completely fearless.  It
    provides resistance to acid, cold, dark and nexus.  It slows your 
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Minotaur of the Labyrinth on level
    37 of Maze.
r) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision)
(cha
    It can be activated for summon the Legion of the Dawn every 500+d500
    turns if it is being worn. It increases your charisma and infravision 
    by 3.  It does extra damage from fire.  It is very sharp and can cut
    your foes.  It is especially deadly against dragons.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your charisma.  It
    provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to fire, light and blindness.  It speeds your
    regenerative powers.  It can clone monsters.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You bought it from the Weaponsmith.
s) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30)
    It can be wielded two-handed.  It drains mana.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 79 of Angband.


  [The Mathom-house Inventory - Bree ]

a) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of a Demilich on level 97 of Halls of 
    Mandos.
b) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to acid.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 16.5.2003 20:09
Last updated on 11.6.2003 21:43

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67. on the Ladder (of 19090)
1. on the ToME Ladder (of 3155)
Best for this player (

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On 16.5.2003 20:09 dan@swivel.net wrote:
Still on the way... I think I've come up with a rather nice combination... plus, you gotta love a +51 speed ent!

On 16.5.2003 21:16 dan@swivel.net wrote:
Still on the way... I think I've come up with a rather nice combination... plus, you gotta love a +51 speed ent!

On 18.5.2003 02:10 dan@swivel.net wrote:
Well, sadly can go no higher in exp, but have yet to Kill all the uniques, and have plenty of great items still to find.

On 18.5.2003 13:31 arjen5@hotmail.com wrote:
Well done


I was really hard working on getting on the 1 place and just a few days later a piece of wood kicked me off it, tnx a lot! ;)

Nice speed, i dont like to show off but my speed is 106. BEAT THAT. :)

For the rest, nice Tree. Especialy the fire immunity, three(!) times.

And than a question.
Is it fun being a mindcrafter and are they strong in magic??

On 18.5.2003 21:15 synergy_arcan wrote:
I had a character, Monk Rohanknight with Temporal Speed with essence of speed and boots of +10 Speed and he had 120 Speed lol

On 18.5.2003 21:16 synergy_arcan@hotmail.com wrote:
Although the character is only level 43

On 18.5.2003 21:58 arjen5@hotmail.com wrote:
I didnt count temp speed, then i could have 120, its a draw ;)

And Rkhingts has +8 speed on lvl 50. Thats also a nice boots.

On 19.5.2003 01:57 dan@swivel.net wrote:
Speed of 106? Hoom! That is impressive! Gives me something new to shoot for.

I'll have to put up a screen shot of where I am right now. It's nice. I've almost filled the upper section of "Nameless" (in Angband) with artifacts. The hard part's going to be choosing what to bring with me.

As far as whether Mindcrafters are fun, I LOVE them. They get all sorts of happy abilities, and when you couple them with Symbiosis, you become pretty impressive.

I like the Rhknight, but the ability to grow trees & walk through them is what really makes the Ent my favourite.

I think my next fella will be an Alchemist though, that way there's always somewhere to go once you've reached level 50.

On 19.5.2003 08:27 arjen5@hotmail.com wrote:
If you really want a good alchemist, try to boost you +to hit, or else all your attacks dont do any damage on lvl 127. Just a little advice.

I almost got killed several time becase i didnt touched the evil spawn down there. lucky for me i had enough hitpoints. :)

After my demon in ey, i will try the midcrafter. but first the demon has to die of win. (i hope last, but i fear first)

On 31.5.2003 07:23 dzhang@its.caltech.edu wrote:
Bahahahaa... stop bragging about 120 Speed... my base speed is 111, plus my +50 from Rohan Knight Light Jump, that's 161. And I still have 3 artifacts that I haven't powered it that I could pump speed for...

I'm telling ya, it's all about alchemists...

On 11.6.2003 21:43 dan@swivel.net wrote:
NNNYEAAARGh!!!
Got Stupid and Cocky right at the end, trying to go up and down exp levels to get the god quests given before facing morgoth.

Unfortunately removed the Arkenstone, and was thus able to be confused. Sadly Iluvatar didn't love me enough to save me.

Particularly embittering as this was my first fella since the original moria to get this close to finishing the game.

Ah well... next time I guess it'll be an Alchemist.

On 19.6.2003 15:53 graham@blessyou.co.uk wrote:
You completed the original Moria !?!?!??! That evolved to an almost unbeatable state, so I'm impressed (unless subsequent version have become easier again).

On 24.8.2003 20:13 jellyba@webmail.co.za wrote:
About those +10 boot... Recently picked up boot of speed +17.... Wearing them now.. nice present from the RNG.. the wyrm of power that came chasing my lv 35 char did not help matter... I love ThunderLords... Uab :)


On 29.9.2005 13:29 gouranga@gta.com wrote:
Still the Daddy 2 years after posting !! ... Whoa

On 2.1.2006 07:11 Lachysis@element.net wrote:
I consider this character to be borderline acceptable.

He has some good equipment, if a little trite. Stats are capable, though slightly on the hackneyed side. Skills suggest an entirely unwarranted 'back to basics' underlying philosophy, but should serve adequately despite this.

But where's the PASSION, man?! THE PASSION?!!!! How can you expect the respect of your peers without that?!


No. Yes? Eleven. No more, no less.

"Hello".

On 6.7.2007 01:28 dan@swivel.net wrote:
Oh the passion's there, baby!
Currently I've been mucking around in Zangband, and haven't been posting characters... I'll have to see what I can do with EyAngband sometime...

In the meantime ran a year-long LoTR RPG set in the second age, and read scads more of the ME background material. It's all about the passion!


On 6.2.2009 16:33 dan@swivel.net wrote:
Hrmnh.... Perhaps we should start a petition for them to add another digit or two to the score.

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