The Angband Ladder: Acilinidd, Thunderlord Mindcrafter by <evilmrhenry@yahoo.com>

  [ToME 2.1.2 Character Dump]

 Name  : Acilinidd              Age                 17       STR:     40       
 Sex   : Male                   Height             138       INT:     33       
 Race  : Thunderlord            Weight             247       WIS:     40       
 Class : Mindcrafter            Social Class        62       DEX:     39       
 Body  : Player                                              CON:     40       
 God   : Tulkas                                              CHR:     40       
                                                                               
 + To Melee Hit          48 Level             50    Max Hit Points      1211   
 + To Melee Damage       45 Experience  19604143    Cur Hit Points      1202   
 + To Ranged Hit         66 Max Exp     19604143    Max SP (Mana)        498   
 + To Ranged Damage       8 Exp to Adv.    *****    Cur SP (Mana)        433   
   AC                 33+94 Gold        16459974    Piety             134400   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[10]Perception  : Excellent    Blows/Round:  7         
 Bows/Throw  : Legendary[10]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Excellent    Mel.dmg/Rnd:  28d6+315  
 Stealth     : Bad          Magic Device: Legendary[10]Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       running   
                         (Character Background)                                
          You are the one of the most known Manwe Maia. Your eagle             
          looks very good.                                                     
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           OFF
 Small Levels:       ON
 Arena Levels:       OFF
 Persistent Dungeons:       ON
 Recall Depth:
        Mirkwood: Level 11 (550')
        Mordor: Level 44 (2200')
        Barrow-Downs: Level 9 (450')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 10 (500')
        Erebor: Level 61 (3050')
        The Old Forest: Level 13 (650')
        Moria: Level 30 (1500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 31 (1550')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 30th Hrive of the 2890th year of the third age.
 It now is 98 days that you are adventuring.

                    adefkmnopsuxz{|@            
        Add Str   : .........+...+..            
        Add Int   : +...+...........            
        Add Wis   : ++..+...........            
        Add Dex   : ........+++.....            
        Add Con   : .+.......+......            
        Add Chr   : .............+..            
        Mul Mana  : ....+...........            
        Add Stea. : ...+............            
        Add Sear. : +..+............            
        Add Infra : +...............            
        Add Tun.. : +.............+.            
        Add Speed : +++..+.......+..            
        Add Blows : .............+..            
        Slay Evil : +............+..            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Giant: +...............            
        Slay Drag.: +...............            
        Elec Brand: .............+..            
        Fire Brand: +...............            
        Sust Str  : ........++......            
        Sust Int  : ....+......+....            
        Sust Wis  : ....+...........            
        Sust Dex  : .......+++......            
        Sust Con  : ........++.+....            
        Sust Chr  : ...+.......+....            
        Invisible : ........+.......            
        Mul life  : ................            
        Imm Acid  : ......++........            
        Imm Elec  : ...............+            
        Imm Fire  : ......+.........            
        Imm Cold  : .......+........            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ........+.+.....            
        Hold Life : +...++..+..+....            
        Res Acid  : ......+..++....+            
        Res Elec  : ...............+            
        Res Fire  : +......+........            
        Res Cold  : ......++.+.+...+            
        Res Pois  : .......+.......+            
        Res Fear  : +........+......            
        Res Lite  : +....+++........            
        Res Dark  : .....++..+......            
        Res Blind : ...+............            
        Res Conf  : ...+............            
        Res Sound : ......+.........            
        Res Shard : ...+..+.........            
        Res Neth  : ...........+....            
        Res Nexus : ...+.....+......            
        Res Chaos : ...+.++.........            
        Res Disen : ...........+....            
        Aura Fire : .......++.......            
        Easy Know : ...+............            
        Hide Type : +.+.++...++.....            
        Show Mods : ++........+..++.            
        Insta Art : ....++..........            
        Levitate  : +.......+......+            
        Lite      : ....+...........            
        See Invis : +..+.+..........            
        Digestion : ....+....+......            
        Regen     : ....+.....+.....            
        Xtra Might: .+..............            
        Ign Acid  : ++++++++++++.++.            
        Ign Elec  : ++++++++++++.++.            
        Ign Fire  : ++++++++++++.++.            
        Ign Cold  : ++++++++++++.++.            
        Activate  : +....+....+.....            
        Blessed   : +...............            
        Hvy Curse : ....+...+.......            
        Fly       : ...............+            
        Orc.ESP   : .....+..........            
        Dragon.ESP: ...............+            
        Giant.ESP : +...............            
        Evil.ESP  : ....+...........            
        Good.ESP  : ....+...........            

 Corruption list:

Skills (points left: 11)
 - Combat                                        33.500 [0.700]
	  . Weaponmastery                               26.200 [0.700]
 - Sneakiness                                    14.420 [1.100]
	  . Disarming                                   08.500 [0.500]
 - Magic                                         48.250 [0.900]
	  . Magic-Device                                42.400 [1.150]
	  . Spell-power                                 00.000 [0.600]
	  . Divination                                  02.000 [0.500]
	  . Necromancy                                  00.000 [0.400]
 - Spirituality                                  14.200 [1.000]
	  . Prayer                                      10.000 [0.900]
	  . Mindcraft                                   50.000 [0.900]
 - Monster-lore                                  13.550 [0.500]
	  . Corpse-preservation                         08.000 [0.800]
	  . Symbiosis                                   12.000 [0.500]

 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 66 princesses.

 You have defeated 44095 enemies.


  [Character Equipment]

a) The Spear of Orome (4d6) (+7,+9) (+4) {!d!s}
    It can be activated for stone to mud every 5 turns if it is being 
    worn. It increases your intelligence, wisdom, searching, infravision,
    ability to tunnel and speed by 4.  It does extra damage from fire.
    It is especially deadly against dragons.  It is especially deadly 
    against giants.  It strikes at demons with holy wrath.  It strikes
    at undead with holy wrath.  It fights against evil with holy fury.
    It makes you completely fearless.  It provides resistance to life 
    draining, fire and light.  It allows you to levitate.  It allows you
    to see invisible monsters.  It allows you to sense the presence of
    giants.  It has been blessed by the gods.  It cannot be harmed by 
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 36 of Moria.
d) The Heavy Crossbow of Galch (x7) (+25,+8) (+3 to speed)
    It increases your wisdom, constitution and speed by 3.  It fires missiles
    with extra might.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Monastic lich on level 68 of The 
    Sacred Land Of Mountains.
e) an Indestructible Ring of Speed (+13)
    It increases your speed by 13.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
f) The Ring 'Kemend' (+2 to stealth)
    It increases your stealth and searching by 2.  It sustains your charisma.
    It provides resistance to blindness, confusion, shards, nexus and chaos.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Young gold dragon on level 31 of 
    Mirkwood.
k) The Blue Stone 'Toris Mejistos' [Divine Aim](40%) (+2) {cursed}
    It grants you the power of restore life if it is being worn.  It provides
    light (radius 1) forever.  It has a spell stored inside.  It increases
    your intelligence, wisdom and luck by 2.  It increases your mana capacity 
    by 40%.  It sustains your intelligence and wisdom.  It provides resistance
    to life draining.  It allows you to breath underwater.  It allows 
    you to sense the presence of evil beings and good beings.  It slows
    your metabolism.  It speeds your regenerative powers.  It is heavily
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 
    of Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed 
    and luck by 3.  It provides resistance to life draining, light, dark 
    and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Gelugon on level 69 of Paths of the
    Dead.
n) The Soft Studded Leather 'Gelin' [5,+10]
    It provides immunity to acid and fire.  It provides resistance to acid,
    cold, light, dark, sound, shards and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 49 of The 
    Sacred Land Of Mountains.
o) The Cloak of Mimicry [Goat] of Kelerume [1,+9]
    It sustains your dexterity.  It provides immunity to acid and cold.
    It provides resistance to fire, cold, poison and light.  It produces
    a fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Watcher in the Water on level 34
    of The Small Water Cave.
p) The Demonshield of Gothmog [13,+11] (+4) {cursed}
    It increases your dexterity by 4.  It makes you invisible.  It sustains
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you
    to levitate.  It produces a fiery sheath.  It is heavily cursed.  It
    can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Mage on level 20 of Mirkwood.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases
    your strength, dexterity and constitution by 3.  It sustains your strength,
    dexterity and constitution.  It makes you completely fearless.  It
    provides resistance to acid, cold, dark and nexus.  It slows your 
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Minotaur of the Labyrinth on level
    37 of Maze.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 50 of The Sacred Land Of
    Mountains.
x) The Pair of Hard Leather Boots of 'Acilinidd' [3,+9]
    It sustains your intelligence, constitution and charisma.  It provides
    resistance to life draining, cold, nether and disenchantment.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
z) a Death mold (2000 hp)
{) The Bolt of Nient (1d5) (+10,+7) (+2 to speed)
    It increases your strength, charisma, speed and attack speed by 2.
    It does extra damage from electricity.  It is a great bane of undead.
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Olog in the town of Gondolin .
|) a Pick of Digging (1d3) (+15,+12) (+6)
    It increases your ability to tunnel by 6.  It cannot be harmed by 
    acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) Baalzebub's Tormented Box {!s!d}
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Black wraith on level 36 of Mordor.
b) Baalzebub's Tormented Box {!s!d}
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Spectre on level 63 of Mordor.
c) 12 Rations of Food
d) a Sprig of Athelas
e) a Silver Rod of Perception (100/100) {@z2!s!d}
f) an Adamantite Rod of the Istari of Disarming (400/400) {@z1!d!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 52 of Mordor.
g) The Ring 'Dilmair' (+3% of critical hits)
h) Ring Mail [12]
i) Soft Leather Armour [4] {excellent}
j) Hard Leather Armour [6]
k) a Basillard (1d8)
l) a Long Sword (2d5)
m) a Bastard Sword (3d4)
n) a Lance (2d8) {excellent}
o) a Ball-and-Chain (2d4)
p) a Long Bow (x5) {excellent}
q) 30 Bolts (1d5) {excellent}
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 6 Sprigs of Athelas
b) 8 Potions of Detonations
c) 19 Scrolls of *Identify*
d) a Scroll of Rune of Protection
e) The Wand of Digging of Thrain (17 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level
    22 of Orc Cave.
f) a Staff of Identify[4|22] (8 charges)
g) a Ring of Speed (+7)
    It increases your speed by 7.  
    You bought it from the Speed Ring Market.
h) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns 
    if it is being worn. It provides light (radius 1) forever.  It increases
    your constitution by 3.  It sustains your intelligence, wisdom and
    constitution.  It provides resistance to life draining, cold, dark 
    and nether.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 56 of Mordor.
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance
    to acid, confusion and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
j) The Thunderlord Coat 'Gwenel' [9,+0]
    It provides immunity to cold.  It provides resistance to life draining,
    fire, cold, confusion and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
k) The Large Metal Shield 'Lingwe' [5,+12]
    It sustains your dexterity and charisma.  It provides immunity to cold.
    It provides resistance to cold, confusion, chaos and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 66 of The Sacred Land Of Mountains.
l) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your
    constitution.  It provides immunity to paralysis.  It provides resistance
    to light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is 
    being worn. It can be used to store a spell.  It provides resistance
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice priest on level 35 of Maze.
n) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, constitution 
    and stealth by 3.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It 
    provides immunity to paralysis.  It provides resistance to acid,
electricity,
    fire, cold and blindness.  It allows you to levitate.  It allows you
    to see invisible monsters.  It allows you to sense the presence of
    non-living things.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 31 of Moria.
o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    provides immunity to paralysis.  It provides resistance to nether.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed 
    by 2.  It is especially deadly against dragons.  It is especially 
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 31 of Moria.
q) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching 
    by 1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It 
    has been blessed by the gods.  It cannot be harmed by acid, cold, 
    lightning or fire.  
r) The Watcher in the Water's corpse


  [Home Inventory - Gondolin ]

a) Balrilbon's Soulgem {700hp}
    It can be activated for heal 700 hit points every 250 turns.  
    You found it lying on the ground on level 48 of Mordor.
b) Jor's Buckler of Missile Attraction {San heal}
    It can be activated for cure insanity.  
    You found it in the remains of a Dark elven sorcerer on level 61 of
    Mordor.
c) 3 Sprigs of Athelas
d) 2 Potions of Shape of Ent
e) 5 Potions of Detonations
f) 6 Potions of Healing
g) 4 Potions of *Healing*
h) 2 Potions of Life
i) a Potion of Restore Life Levels
j) 5 Scrolls of *Identify*
k) a Silver Rod of the Istari of Lightning Balls (200/200) {!d!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Dread on level 56 of The Sacred Land
    Of Mountains.
l) an Adamantite Rod of the Istari of Nothing (400/400)
m) a Staff of Summon[1|25] (12 charges)
n) The Ring of Hadron (+6)
    It increases your constitution, infravision, speed and attack speed 
    by 6.  It sustains your strength, dexterity and charisma.  It provides
    immunity to paralysis.  It provides resistance to fire, confusion,
    nether, nexus, chaos and disenchantment.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 64 of Mordor.
o) The Amulet of Tumurhon (+3)
    It increases your intelligence, wisdom, constitution and searching 
    by 3.  It sustains your dexterity.  It provides resistance to sound,
    nexus and chaos.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it in the remains of Golgarach, the Living Rock on level
    36 of Heart of the Earth.
p) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns 
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 56 of Mordor.
q) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid,
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 56 of Mordor.
r) The Soft Leather Armour of the Sandworm [30,+10] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel 
    by 5.  It provides resistance to acid, electricity, fire and poison.
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 50+d20 turns 
    if it is being worn. It increases your intelligence, dexterity, charisma,
    searching and spell power by 3.  It provides resistance to acid, fire,
    shards and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Ice Wyrm on level 56 of Mordor.
t) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is 
    being worn. It increases your dexterity, speed and attack speed by
    2.  It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It 
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc Shaman on level 56 of Mordor.
u) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very 
    sharp and can cut your foes.  It is very sharp and make your foes 
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows 
    your metabolism.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 56 of Mordor.
v) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
    It can be activated for ball of lightning (100) every 500 turns if
    it is being worn. It provides light (radius 1) forever.  It increases
    your wisdom and dexterity by 4.  It does extra damage from electricity 
    and frost.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    is a great bane of undead.  It provides immunity to paralysis.  It
    provides resistance to electricity, cold and light.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin
    .
w) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain life 
    (90) every 70 turns if it is being worn. It increases your wisdom 
    and infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold, light and blindness.
    It allows you to sense the presence of orcs, trolls and giants.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in
    the town of Gondolin .
x) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It 
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord in a forest.


  [Home Inventory - Minas Anor ]

a) 3 War Tomes of Tulkas
b) Balrilbon's Bag of Wondrous Tricks
    It can be activated for teleport level.  
    You found it in the remains of a Mind flayer on level 43 of Mordor.
c) a Greater demonic quylthulg (1487 hp)
d) 8 Sprigs of Athelas
e) 5 Potions of Shape of Ent
f) a Potion of Cure Serious Insanity
g) 33 Potions of Healing
h) 2 Potions of *Healing*
i) 2 Potions of Life
j) 16 Potions of Restore Mana
k) 5 Potions of Restore Life Levels
l) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 61 of Mordor.
m) a Silver Rod of Cheapness of Nothing (100/100)
n) a Wand of Stone Prison[2|18] (7 charges)
o) The Ring 'Celamanna' (+3)
    It increases your wisdom, stealth, searching, speed and attack speed 
    by 3.  It sustains your strength.  It provides resistance to cold 
    and light.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 47 of Cirith
    Ungol.
p) a Ring of Speed (+13)
q) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns 
    if it is being worn. It provides light (radius 3) forever.  It increases
    your strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 64 of Mordor.
r) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity,
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master thief on level 56 of Mordor.
s) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by
    4.  It provides immunity to fire.  It provides resistance to acid,
    electricity, cold and nexus.  It allows you to fly.  It allows you
    to sense the presence of thunderlords.  It reflects bolts and arrows.
    It produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
t) The Dagger 'Nimthanc' (E:138353, L:29) (1d4) (+23,+11)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from electricity and frost.  It poisons
    your foes.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It sustains your charisma.  It 
    makes you completely fearless.  It provides resistance to acid,
electricity,
    cold and poison.  It allows you to sense the presence of trolls.  It
    produces an electric sheath.  It induces random teleportation.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 61 of Mordor.
u) The Quarterstaff of Olorin (2d9) (+10,+13) (+4)
    It can be activated for detection, probing and identify true every
    1000 turns if it is being worn. It can be used to store a spell.  It
    increases your intelligence, wisdom, charisma and searching by 4. 
    It does extra damage from fire.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It provides resistance to life draining, fire and nether.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a War troll on level 64 of The Sacred
    Land Of Mountains.
v) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against giants.  It is a great bane of demons.
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 61 of Mordor.
w) a metal Boomerang of Aman (2d4) (+8,+13) [+3] (+3 attacks)
    It increases your wisdom and attack speed by 3.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It sustains your intelligence.  It makes
    you completely fearless.  It allows you to see invisible monsters.
    It allows you to sense the presence of evil beings.  It has been blessed
    by the gods.  
    You found it lying on the ground on level 31 of Mirkwood.
x) Climbing Set


  [Home Inventory - Lothlorien ]

a) The Shrunken Head of Nightmares
    It can be activated for cure insanity.  
    You found it lying on the ground on level 21 of Mirkwood.
b) the Crystal Ball of The Witch-King of Angmar
    It can be activated for summon pet.  
    You found it in the remains of a Shade on level 36 of Moria.
c) Jor's Buckler of Missile Attraction
    It can be activated for cure insanity.  
    You found it lying in a vault on level 45 of Mordor.
d) 17 Lembases
e) 4 Sprigs of Athelas
f) 8 Potions of Shape of Ent
g) a Potion of Cure Insanity
h) 26 Potions of Healing
i) 5 Potions of *Healing*
j) 2 Potions of Life
k) 11 Potions of Restore Mana
l) 9 Potions of Restore Life Levels
m) 2 Scrolls of *Remove Curse*
n) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it lying on the ground on level 30 of Mirkwood.
o) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time 
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level
    30 of Mirkwood.
p) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll Chieftain on level 32 
    of Mirkwood.
r) The Cord Armour of Eluin [6,+11]
    It sustains your constitution.  It provides immunity to fire.  It 
    makes you completely fearless.  It provides resistance to electricity,
    fire, sound and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Algroth on level 63 of Mordor.
s) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is 
    being worn. It can be used to store a spell.  It provides resistance
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 33 of Mirkwood.
t) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    strength, dexterity and luck by 4.  It does extra damage from fire.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your
dexterity.
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to fire and disenchantment.  It allows you 
    to see invisible monsters.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
u) The Trident of Ulmo (4d8) (+15,+19) (+4)
    It can be activated for teleport away every 200 turns if it is being
    worn. It increases your dexterity by 4.  It is especially deadly against
    dragons.  It is especially deadly against natural creatures.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to life draining and nether.  It allows you to breath
underwater.
    It allows you to see invisible monsters.  It gives telepathic powers.
    It slows your metabolism.  It speeds your regenerative powers.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level
    70 of Paths of the Dead.
v) The Heavy Crossbow 'Valos' (x4) (+11,+6) (+1)
    It provides light (radius 1) forever.  It increases your wisdom and
    dexterity by 1.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghost on level 45 of Mordor.



Posted on 23.5.2003 06:28
Last updated on 21.6.2003 23:04

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1886. on the Ladder (of 19090)
680. on the ToME Ladder (of 3155)
Third best for this player (

Related screenshot:
I have to clean *this* up?

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On 23.5.2003 06:28 evilmrhenry@yahoo.com wrote:
First character I've gotten so high.

Anyone know the effects of the Crumpled Scroll of Mass Resurrection?


On 23.5.2003 08:16 erikmesoyNOSPAM@yahoo.com wrote:
It ressurects all uniques so that you can fight them again.
Nothing really dangerous. Just read it.

On 21.6.2003 23:04 evilmrhenry@yahoo.com wrote:
I hope I'm updating this character, instead of creating a new one.

Anyway, first time I've gotten to level 50 without cheating in any *band. Right now, ringwraths are my biggest problem. I forget to (l)ook at them, and end up disenchanting my spear a couple times, along with getting the black breath.

I haven't entered Angband yet, so I'm saving some skill points for Fumblefingers.

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