[ToME 2.3.5 Character Sheet] Name : +Tra Age 293 STR! 40 Sex : Female Height 67 INT! 25 Race : Ent Weight 117 WIS! 40 Class : Mindcrafter Social Class 1 DEX! 26 Body : Player CON! 40 God : Manwe Sulimo CHR! 34 + To Melee Hit 90 Level 50 Hit Points 1260/ 1260 + To Melee Damage 50 Experience 10762166 Spell Points 297/ 426 + To Ranged Hit 89 Max Exp 10762166 Sanity 930/ 930 + To Ranged Damage 12 Exp to Adv. ***** Piety 68073 AC 35+202 Gold 1176962 Speed Fast (+23) (Miscellaneous Abilities) Fighting : Legendary[30]Perception : Poor Blows/Round: 10 Bows/Throw : Legendary[22]Searching : Fair Shots/Round: 1 Saving Throw: Superb Disarming : Bad Mel.dmg/Rnd: 20d5+500 Stealth : Bad Magic Device: Heroic Infra-Vision: 50 feet Tactic: normal Explor: normal (Character Background) You are of an unknown generation of the Ents. You have green skin and inflexible members. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 61 (3050') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Maze: Level 30 (1500') Orc Cave: Level 22 (1100') Moria: Level 50 (2500') Dol Guldur: Level 58 (2900') The Small Water Cave: Level 34 (1700') A lost temple: Level 9 (450') Your body is a Player. You are currently on level 61 of Mordor. You have defeated 21315 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You have completed 43 princess quests. You have completed 43 lost sword quests. You found none of the relic pieces and failed in your quest. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 35th Quelle of the 2890th year of the third age. You have been adventuring for 49 days. adefkmnopsuxz{|@ Add Str : ....4.....2..... Add Int : ......3......... Add Wis : ....4.3......... Add Dex : .4.............. Add Con : 3.........2..... Add Chr : 3...4........... Add Sear. : ......3......... Add Tun.. : ..............5. Add Speed : .4.*43.........+ Add Blows : 3.3............. Vampiric : +............... Slay Anim.: +............... Slay Troll: +............... Sharpness : +............... Poison Brd: +............... Acid Brand: +............... Sust Str : ................ Sust Int : ......+....+.... Sust Wis : ......+......... Sust Dex : ................ Sust Con : ...........+.... Sust Chr : ........+....... Invisible : ................ Mul life : ...............+ Sens Fire : ...............+ Reflect : ................ Free Act : ......++..+....+ Hold Life : .....+.......... Res Acid : .+....++........ Imm Elec : .+....+.*....... Imm Fire : .+..+.+.*....... Imm Cold : .+....+.*....... Res Pois : ....+......+.... Res Fear : ....+..+...+.... Res Light : .....+.....+.... Res Dark : .....+..+....... Res Blind : ................ Res Conf : .....+.......... Res Sound : ................ Res Shard : ........+....... Res Neth : ................ Res Nexus : ................ Res Chaos : .....+.......... Res Disen : ....+......+.... Levitate : ...............+ See Invis : .....+++.......+ Digestion : ...............+ Activate : ....++...+...... Fly : ...............+ Orc.ESP : .....+.........+ Troll.ESP : ...............+ Evil.ESP : ...............+ Full ESP : ...............+ Skills (points left: 0) - Combat 32.310 [0.700] . Weaponmastery 11.900 [0.700] . Archery -00.200 [0.000] . Barehand-combat 00.000 [0.200] . Boulder-throwing 01.200 [0.600] - Sneakiness 04.800 [1.100] . Stealth -06.000 [0.400] . Disarming 00.500 [0.900] - Magic 50.000 [0.900] . Magic-Device 31.400 [1.150] . Spell-power 00.000 [0.600] . Necromancy 00.000 [0.400] - Spirituality 28.900 [1.000] . Prayer 40.600 [0.900] . Mindcraft 50.000 [0.900] - Monster-lore 04.500 [0.500] . Symbiosis 38.900 [0.500] . Mimicry 01.300 [0.400] Abilities * Perfect casting * Tree walking One of your companion(s) has been killed. [Fates] You may meet a Pike on level 1. You are fated to meet a Grey wraith on level 38. You are fated to find The Mithril Chain Mail 'Belegennon' on level 52. You may find a Magic Trap Set on level 1. You may find a Parchment - Monstrous Compendium 11 on level 21. You are fated to meet a Blubbering idiot on level 1. You may meet an Ice skeleton on level 21. You may find a Soft Studded Leather on level 1. [Character Equipment] a) The Long Sword of Thregalda (2d5) (+9,+9) (+3 attacks) It increases your constitution, charisma and attack speed by 3. It does extra damage from acid. It poisons your foes. It drains life from your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against trolls. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barrow wight on level 50 of Moria. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 47 of Moria. e) a Ring of Extra Attacks (+3 attacks) {75% off} It increases your attack speed by 3. You bought it from the Rare Jewelry Shop. f) a Ring of Speed (+10) {25% off} It increases your speed by 10. You bought it from the Speed Ring Market. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend in the town of Khazad-dum . m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . n) The Robe of Incanus [Noxious Cloud] [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 44 of Cirith Ungol. o) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Large Metal Shield 'Dimrost' [5,+10] It sustains your charisma. It provides immunity to electricity, fire and cold. It provides resistance to dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 32 of Moria. s) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Khazad-dum . u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice mindcrafter on level 16 of Mirkwood. x) The Pair of Metal Shod Boots of Varth [6,+10] It sustains your intelligence and constitution. It makes you completely fearless. It provides resistance to poison, light and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. z) an Eye druj (1000 hp) {) (nothing) |) a Magical Mattock of Digging (+5) [Character Inventory] a) a Fireproof Holy Tome of Manwe Sulimo It cannot be harmed by fire. You bought it from the Black Market. b) The Tome of +Tra c) Baalzebub's All-seeing Servant It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Hezrou on level 50 of Moria. d) The Gem of Fire It can be activated for cure cuts every 100 turns. You found it in the remains of a Patriarch on level 52 of Mordor. e) Raal's Voodoo Doll of Revenge It can be activated for curing every 110 turns. You found it lying on the ground on level 56 of Mordor. f) The Skull of Ancient Wisdom It can be activated for teleport level every 50 turns. You found it lying on the ground on level 52 of Mordor. g) Benetar's Portable Plague It can be activated for genocide every 500 turns. You found it in the remains of a Dark elven warlock on level 36 of Mordor. h) The Box of Many Wonders It can be activated for cure hallucination every 100 turns. You found it in the remains of a Headless ghost on level 41 of Mordor. i) a Parchment titled ``Secrets of the Gnomish Wizards'' It can be activated for satisfy hunger every 100 turns. You found it lying on the ground on level 35 of Mordor. j) Heward's Excellent Experimental Earmuffs It can be activated for cure confusion every 100 turns. You found it lying in a vault on level 57 of Mordor. k) a Parchment titled ''Finer Points of Munchkinism'' It can be activated for cure insanity every 200 turns. You found it lying on the ground on level 33 of Mirkwood. l) 12 Potions of Healing m) 4 Potions of Restore Mana n) 8 Scrolls of *Identify* o) a Mithril Rod of Quickness of Acid Balls (160/160) p) an Adamantite Rod of Simplicity of Recall (200/200) q) 4 Rod Tips of Cold Balls (55 Mana to cast) r) a Wand of Stone Prison[2|13] (6 charges) s) a Wand of Demon Blade[2|26] of Plenty (20 charges) You found it lying in a vault on level 57 of Mordor. t) a Staff of Probability Travel[3|15] (2 charges) u) a Staff of Recovery[3|15] (12 charges) v) The Ring of Arain (+4 to infravision) It increases your infravision by 4. It sustains your dexterity. It provides resistance to light, blindness, confusion, sound, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 61 of Mordor. w) an Indestructible Ring of Critical Hits (+5% of critical hits) [Home Inventory - Bree ] a) The Diamond Prism of Light It can be activated for gain corruption every 10 turns. You found it in the remains of an Imp on level 44 of Moria. b) Gruumsh's Bottle of Death It can be activated for cure serious wounds every 75 turns. You found it in the remains of a Grave wight in the town of Bree . c) a Potion of *Healing* d) 3 Potions of Restore Life Levels e) a Silver Rod of Nothing (100/100) f) a Golden Rod of Quickness of Nothing (125/125) g) a Wand of Poison Blood[15|35] of Plenty (0 charges) You found it lying on the ground on level 37 of Moria. h) The Ring of Power of Uvatha the Horseman It makes you invisible. It sustains your strength, constitution and charisma. It provides resistance to confusion. It allows you to fly. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . i) an Indestructible Ring of Extra Attacks (+1 attack) j) The Amulet of Forlachor (+4) k) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lokkak, the Ogre Chieftain on level 30 of Mirkwood. l) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and shards. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lugdush, the Uruk on level 22 of Orc Cave. m) The Cleaver of Andionden (2d4) (+13,+7) (+2) It increases your intelligence by 2. It does extra damage from electricity. It is very sharp and can make your foes bleed. It is a great bane of dragons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 40 of Moria. n) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon in the town of Gondolin . o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 35 of Moria. q) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost. It provides immunity to paralysis. It provides resistance to fire, cold and light . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 39 of Moria. r) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It can be wielded two-handed. It increases your strength, constitution and stealth by 3. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 40 of Moria. s) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin on level 45 of Moria. t) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of Moria. u) The Heavy Crossbow 'Dadreth' (x4) (+10,+17) (+6) It provides light (radius 1) forever. It increases your strength and charisma by 6. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 39 of Moria. v) 31 Seeker Arrows of Wounding (4d4) (+19,+18) w) The Metal Boomerang of Laquen (4d5) (+23,+13) It does extra damage from fire. It poisons your foes. It is a great bane of dragons. It is a great bane of demons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. x) a Parchment - Adventurer's Guide to Middle-earth [Home Inventory - Gondolin ] a) a Silver Rod of Charging of Nothing (100/100) It regenerates its mana faster. You found it in the remains of a Lesser black reaver on level 43 of Mordor. b) The Ring of Umelydhel (+9 to accuracy) (+3) It increases your wisdom by 3. It makes you invisible. It sustains your strength, intelligence and charisma. It provides resistance to poison, dark and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young green dragon on level 52 of Mordor. c) a Ring of Slaying (+10,+6) d) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . e) The Ring Mail 'Maidron' (-2 to accuracy) [12,+9] It sustains your strength and constitution. It provides immunity to acid and cold. It provides immunity to paralysis. It provides resistance to electricity, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill giant on level 54 of Mordor. f) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 52 of Mordor. g) The Robe of Sulomin [2,+5] It sustains your constitution. It provides immunity to acid, electricity and cold. It provides immunity to paralysis. It provides resistance to fire, light, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulik the Troll in the town of Gondolin . h) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll on level 42 of Moria. i) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hell knight on level 47 of Mordor. j) The Iron Helm of Anathlas [5,+0] {cursed} It makes you completely fearless. It provides resistance to dark, confusion and shards. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. k) The Set of Gauntlets 'Ondoron' [2,+8] It sustains your wisdom. It makes you completely fearless. It provides resistance to acid, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 47 of Mordor. l) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 51 of Mordor. m) The Cleaver of Glost (2d4) (+18,+16) It does extra damage from frost. It produces chaotic effects. It is a great bane of demons. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Light War Axe of Morlin (2d5) (+18,+9) (+3) It increases your charisma by 3. It does extra damage from acid. It is very sharp and can cut your foes. It is especially deadly against orcs. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll on level 41 of Moria. o) The Dagger of Narithon (1d4) (+8,+6) It does extra damage from acid. It produces chaotic effects. It is a great bane of dragons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green glutton ghost on level 40 of Moria. p) The Dark Sword of Gabil (3d7) (+8,+25) (+3) It generates an antimagic field. It increases your wisdom, dexterity and constitution by 3. It does extra damage from acid and electricity. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog on level 56 of Mordor. q) The Trident of Ananaered (1d8) (+17,+12) (+1) It can be wielded two-handed. It increases your intelligence by 1. It does extra damage from acid, electricity and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Quickbeam, the Ent on level 40 of Moria. r) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of Moria. s) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) It can be activated for identify spell every 10 turns if it is being worn. It can be used to store a spell. It increases your intelligence and wisdom by 4. It fights against evil with holy fury. It provides resistance to light. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . t) The Quarterstaff 'Finor' (1d9) (+19,+8) (+1 attack) It can be wielded two-handed. It provides light (radius 1) forever. It increases your dexterity, ability to tunnel and attack speed by 1. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 52 of Mordor. u) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4) It must be wielded two-handed. It increases your strength and constitution by 4. It does extra damage from electricity and fire. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It makes you completely fearless. It provides resistance to electricity, fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 52 of Mordor. v) The Heavy Crossbow 'Aeradolf' (x4) (+8,+23) (+2 to speed) It provides light (radius 1) forever. It increases your charisma and speed by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in a plain of grass. w) a Climbing Set [Home Inventory - Minas Anor ] a) a Tome of the Blowing Wind b) 4 Sprigs of Athelas c) a Potion of *Healing* d) 3 Scrolls of Reset Recall e) a Fireproof Scroll of *Destruction* f) 2 Scrolls of *Destruction* g) The Ring of Power of Akhorahil the Blind (+2 to speed) It increases your strength and speed by 2. It makes you invisible. It provides resistance to poison, blindness and nexus. It allows you to see invisible monsters. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 49 of Moria. h) a Ring of Speed (+8) i) a Ring of Critical Hits (+5% of critical hits) j) an Amulet of Sustenance It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. k) The Metal Scale Mail of Tolas (-2 to accuracy) [13,+17] It sustains your strength, intelligence and dexterity. It provides immunity to acid and fire. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 31 of Moria. m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, poison, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 38 of Mordor. n) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 51 of Mordor. o) The Thunderlord Coat of Marda [9,+25] (+5) It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Chaos drake on level 56 of Mordor. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nether and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc on level 40 of Mordor. r) The Sabre 'Careth Asdriag' (2d7) (+8,+10) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 32 of Moria. s) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. t) The Scythe of Habas (5d3) (+10,+15) (+2 attacks) It can be wielded two-handed. It increases your strength, constitution, charisma and attack speed by 2. It does extra damage from acid. It produces chaotic effects. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 49 of Moria. u) The Long Bow of Cirech (x4) (+17,+9) (+1) It provides light (radius 1) forever. It increases your strength, wisdom, dexterity and constitution by 1. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 49 of Mordor. v) The Bolt of Eladri (1d5) (+13,+9) It provides light (radius 1) forever. It does extra damage from frost . It is a great bane of dragons. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 54 of Mordor. w) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 45 of Mordor. x) The Horn of Rohan (+2) It can be activated for heroism, berserker, and haste every 250 turns if it is being worn. It increases your wisdom and charisma by 2. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoul on level 37 of Mordor. [Home Inventory - Lothlorien ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master lich on level 40 of Mordor. b) The Grail of Kenault It can be activated for something weird every 5 turns. You found it in the remains of a Guardian naga on level 14 of Mirkwood. c) 8 Potions of Cure Serious Insanity d) a Potion of Corruption e) a Potion of Life f) a Potion of Enlightenment g) 19 Scrolls of Word of Recall h) 2 Fireproof Scrolls of Reset Recall i) a Fireproof Scroll of Mass Genocide It cannot be harmed by fire. You found it in the remains of a Vrock in the town of Khazad-dum . j) a Rod Tip of Fire Bolts (40 Mana to cast) k) a Wand of Tidal Wave[3|29] (11 charges) l) a Ring of Slaying (+15,+15) You bought it from the Expensive Black Market. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+14] (+1 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) an Elven Augmented Chain Mail of Resist Fire (-2 to accuracy) [16,+17] (+2 to s It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold, poison and blindness. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. p) The Ribbed Plate Armour 'Iandair' (-3 to accuracy) [28,+17] It sustains your charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, light and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . q) The Large Leather Shield 'Gunin' [4,+8] It sustains your strength. It provides immunity to paralysis. It provides resistance to fire, light, dark, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mummified human on level 25 of Mirkwood. r) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) a Long Bow of Extra Shots (x3) (+22,+12) t) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth on level 28 of Mirkwood. u) 15 Rounded Pebbles of Wounding (1d2) (+11,+11) v) a Small Wooden Boomerang of Slay Dragon (1d4) (+6,+9) w) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . x) a Parchment - Advanced Lessons of Sindarin [Home Inventory - Khazad-dum ] a) The Demonhorn of Gothmog [2,+13] (-5) b) The Hard Leather Armour of Himring [6,+15] It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It provides resistance to poison, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Khazad-dum . c) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc on level 18 of Orc Cave. d) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) It must be wielded two-handed. It increases your strength, constitution and ability to tunnel by 3. It does extra damage from acid and fire. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, light, dark and chaos. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Marilith on level 50 of Moria. e) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It can be wielded two-handed. It increases your intelligence by 2. It does extra damage from fire and frost. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It sustains your intelligence. It provides resistance to fire and cold. It allows you to sense the presence of giants. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 50 of Moria. f) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria.