The Angband Ladder: Ethoelin A, Ent Mindcrafter by <craquelindepatate@gmail.com>
[ToME 2.3.3 Character Dump] Name : Ethoelin Age 317 STR: 18/*** Sex : Neuter Height 75 INT: 18/190 Race : Ent LostSoul Weight 127 WIS: 18/*** Class : Mindcrafter Social Class 33 DEX: 18/157 Body : Player CON: 18/*** God : Eru Iluvatar CHR: 18/140 + To Melee Hit 44 Level 50 Max Hit Points 1095 + To Melee Damage 28 Experience 99999999 Cur Hit Points 411 + To Ranged Hit 21 Max Exp 99999999 Max SP (Mana) 865 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 716 AC -7+100 Gold 5331711 Piety 41853 (Miscellaneous Abilities) Fighting : Heroic Perception : Good Blows/Round: 10 Bows/Throw : Superb Searching : Excellent Shots/Round: 1 Saving Throw: Legendary[10]Disarming : Excellent Mel.dmg/Rnd: 10d6+280 Stealth : Bad Magic Device: Legendary[20]Infra-Vision: 80 feet Tactic: normal Explor: normal (Character Background) You are of the first beings who awoke on Arda.You have brown skin and unflexible members. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 99 (4950') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Halls of Mandos: Level 98 (4900') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Helcaraxe: Level 40 (2000') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 17th Quelle of the 2890th year of the third age. It now is 31 days that you are adventuring. adefkmnopsuxz{|@ Add Str : +.+............. Add Int : ..+.+..+..+..... Add Wis : ....+..+........ Add Dex : +.+............. Add Con : +............... Add Chr : ....+..+........ Mul Mana : ..........+..... Add Stea. : .......+........ Add Sear. : ....+........... Add Infra : ....+........... Add Tun.. : ..............+. Add Speed : ++++.+.+...+...+ Add Blows : +............... Slay Anim.: +............... Slay Evil : +............... Slay Und. : +............... Slay Orc : +............... Impact : +............... Elec Brand: +............... Fire Brand: +............... Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ................ Sust Chr : ................ Invisible : .......+........ Mul life : ................ Imm Acid : ........+....... Imm Elec : ................ Imm Fire : ........+....... Imm Cold : ................ Sens Fire : ...............+ Reflect : ................ Free Act : +...+.+...+..... Hold Life : .....+.......... Res Acid : ....+..+........ Res Elec : +.+.+.....+..... Res Fire : ++.....+........ Res Cold : ....+..+........ Res Pois : .+........+..... Res Fear : ........+....... Res Lite : +....+.......... Res Dark : .....+..+.+..... Res Blind : ................ Res Conf : ................ Res Sound : ................ Res Shard : ................ Res Neth : +......+........ Res Nexus : ..+.....+....... Res Chaos : .....+.......... Res Disen : ................ Aura Fire : +............... Aura Elec : +............... Hide Type : .+++++++.+.+.... Show Mods : ++............+. Insta Art : ....++.......... Levitate : ..........+..... Lite : +........+...... See Invis : +...++.........+ Digestion : ...............+ Regen : ..+............. Ign Acid : +++.+++++++...+. Ign Elec : +++.+++++++...+. Ign Fire : +++.+++++++...+. Ign Cold : +++.+++++++...+. Activate : .+..++.+.++..... Teleport : +............... Orc.ESP : +....+.........+ Troll.ESP : ...............+ Undead.ESP: +............... Evil.ESP : ...............+ Corruption list: Skills (points left: 0) - Combat 16.700 [0.700] . Weaponmastery 01.000 [0.700] . Archery 01.000 [0.500] . Barehand-combat 00.000 [0.200] - Sneakiness 07.600 [1.100] . Stealth 02.500 [0.500] - Magic 50.000 [0.900] . Magic-Device 50.000 [1.150] . Spell-power 00.000 [0.600] . Divination 01.000 [0.500] . Necromancy 00.000 [0.400] . Runecraft 02.000 [0.500] - Spirituality 50.000 [1.000] . Prayer 01.000 [0.900] . Mindcraft 50.000 [0.900] - Monster-lore 04.250 [0.500] . Summoning 01.000 [0.500] . Symbiosis 33.000 [0.500] The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 91 princesses. You have defeated 21631 enemies. [Character Equipment] a) The Small Sword 'Sting' (E:807578, L:34) (1d6) (+33,+20) (+5 to speed) It provides light (radius 1) forever. It increases your strength, dexterity, constitution, speed and attack speed by 5. It does extra damage from electricity and fire. It can cause earthquakes. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to electricity, fire, light and nether. It allows you to see invisible monsters. It allows you to sense the presence of orcs, spiders and undead. It produces a fiery sheath. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 125 of Angband. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 99 of Angband. e) The Ring of Eglos (+7) It increases your strength, intelligence, dexterity and speed by 7. It provides resistance to electricity and nexus. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Magic shop. f) a Ring of Speed (+14) It increases your speed by 14. You found it in the remains of a Great Storm Wyrm on level 67 of Angband. k) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 97 of Halls of Mandos. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 50 of Moria. n) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 95 of Angband. o) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Leather Shield of Ancar [2,+11] It provides immunity to acid and fire. It makes you completely fearless. It provides resistance to dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Polyphemus, the Blind Cyclops on level 69 of The Sacred Land Of Mountains. s) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. u) The Set of Gauntlets of Eol [3,+14](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 76 of Angband. x) a Pair of Metal Shod Boots of Speed [6,+15] (+9) It increases your speed by 9. You found it lying on the ground on level 98 of Halls of Mandos. z) a Master quylthulg (3000 hp) {) (nothing) |) a Magical Gnomish Shovel of Digging (1d2) (+10,+13) (+6) {!d} It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 71 of Angband. [Character Inventory] a) 3 Runes [Armageddon] {!d} b) 2 Runes [Chaos] {!d} c) The Gem of Knowledge {Genocide} It can be activated for genocide every 500 turns. You found it lying on the ground on level 98 of Halls of Mandos. d) The Gem of Knowledge {Genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Barbazu on level 69 of Angband. e) a Parchment titled ``Magic for the Layman'' {Genocide} It can be activated for genocide every 500 turns. You found it lying on the ground on level 56 of Mordor. f) The Skull of Ancient Wisdom (charging) {@A1!dSatisfy Hunger} It can be activated for satisfy hunger. You found it lying on the ground on level 67 of Angband. g) The Cunning Plan of Zog { !d@A2 Restore} It can be activated for restore stats and life levels every 750 turns. You found it lying on the ground on level 97 of Halls of Mandos. h) Jor's Compendium of Strange Behaviour i) a Mithril Rod of Quickness of Recall (160/160) {@z1!d} It can cast spells faster. You found it lying on the ground on level 98 of Halls of Mandos. j) an Adamantite Rod of Disarming (200/200) {!d@z2} k) The Ring of Earas (+9) l) a Plain Gold Ring m) The Ring Mail 'Eriend' (-21,-19) [12,+13](40%) {!d} It increases your hit points by 40%. It sustains your constitution. It provides immunity to acid and electricity. It provides immunity to paralysis. It provides resistance to life draining and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a War troll in the town of Gondolin . n) The Thunderlord Coat of Trone [9,+17] (+4 to speed) {!d} It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) Climbing Set {!d} p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Kenault's Cantrip Generator {Teleport Level} It can be activated for teleport level. You found it in the remains of a Dread on level 70 of The Sacred Land Of Mountains. b) The Gem of Fire {Corrupt} It can be activated for gain corruption. You found it in the remains of a Dark elven warlock on level 98 of Halls of Mandos. c) The Lost Works of Kenault {Restore Life & Stat} It can be activated for restore stats and life levels every 750 turns. You found it lying on the ground on level 97 of Halls of Mandos. d) The Jester's Cap of Insanity {!d Cure Insanity} It can be activated for cure insanity. You found it in the remains of a Dark elven warlock on level 67 of Angband. e) The Bottomless Bottle {Aquirement} It can be activated for acquirement. You found it in the remains of a Dark elven warlock on level 98 of Halls of Mandos. f) The Wand Construction Kit {Curing} It can be activated for curing. You found it lying on the ground on level 98 of Halls of Mandos. g) 6 Sprigs of Athelas h) 12 Potions of Restore Mana i) 7 Scrolls of Teleport Level j) 7 Scrolls of Reset Recall k) a Moonstone Rod of Teleport Other (75/75) l) a Golden Rod of Nothing (125/125) m) a Mithril Rod of the Istari of Nothing (320/320) n) a Staff of Probability Travel[5|17] (3 charges) o) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 95 of Angband. q) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. r) The Hard Leather Armour of Anordain (-58,-42) [6,+11](20%) It increases your hit points by 20%. It sustains your strength and constitution. It provides immunity to electricity and fire. It makes you completely fearless. It provides resistance to acid, fire, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 115 of Angband. s) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nether and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 95 of Angband. t) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 113 of Angband. u) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It makes you completely fearless. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 95 of Angband. v) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 95 of Angband. w) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 95 of Angband. x) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of The Sacred Land Of Mountains. [Home Inventory - Gondolin ] a) 2 Runes [Arrow] b) 2 Runes [Ray] {!d} c) 5 Runes [Sphere] d) 2 Runes [Power Surge] e) 5 Runes [Armageddon] {!d} f) a Runestone g) a Runestone h) a Runestone i) a Runestone {!d Chaos Armageddon} j) 3 Runes [Lightning] k) 3 Runes [Acid] l) 4 Runes [Cold] m) 2 Runes [Fire] n) 4 Runes [Element] o) 7 Runes [Chaos] {!d} p) 3 Runes [Gravity] {!d} q) 5 Runes [Protection] r) 2 Runes [Holding] {!d} s) 5 Runes [Mind] t) 3 Runes [Knowledge] u) 9 Runes [Undeath] v) The Mirror of Alternate Dimensions {!d Aquire} It can be activated for acquirement. You found it in the remains of a Dark elven priest on level 127 of Angband. w) a Golden Rod of Quickness of Nothing (125/125) x) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 125 of Angband. [Home Inventory - Minas Anor ] a) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. b) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) It can be wielded two-handed. It increases your intelligence by 3. It does extra damage from fire. It is especially deadly against natural creatures. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 67 of Angband. [Home Inventory - Lothlorien ] a) a Parchment titled ``Magic for the Layman'' {Genocide} It can be activated for genocide every 500 turns. You found it in the remains of an Oriental vampire in the town of Bree . b) 2 Potions of Restore Mana c) a Golden Rod of Capacity of Nothing (250/250) d) a True Totem of Baphomet the Minotaur Lord e) The Ring of Nelth (+11) It increases your searching, infravision and speed by 11. It sustains your wisdom. It makes you completely fearless. It provides resistance to electricity, confusion and nexus. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 115 of Angband. f) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 125 of Angband. g) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 98 of Halls of Mandos. h) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 67 of Angband. i) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 67 of Angband. j) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 67 of Angband. k) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 67 of Angband. l) The Ring Mail of Eloth (-45,-66) [12,+8](20%) It increases your hit points by 20%. It sustains your constitution. It provides immunity to electricity and fire. It makes you completely fearless. It provides resistance to cold, sound, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 74 of Angband. m) The Chain Mail of Brebromen (-26,-22) [14,+8](40%) It increases your hit points by 40%. It sustains your intelligence, wisdom and charisma. It provides immunity to fire. It provides resistance to cold, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Chaos drake on level 30 of Mirkwood. n) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 67 of Angband. o) The Elven Cloak of Areglun [4,+11] (+2 to stealth) It increases your stealth, searching and luck by 2. It provides immunity to fire. It provides resistance to cold, light, dark and chaos. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and disenchantment. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. q) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. r) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision) (cha It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It increases your charisma and infravision by 3. It does extra damage from fire. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, light and blindness. It speeds your regenerative powers. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Weaponsmith. s) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30) It can be wielded two-handed. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 79 of Angband. [The Mathom-house Inventory - Bree ] a) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 97 of Halls of Mandos. b) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. |
Posted on 27.7.2006 04:19
121. on the Ladder (of 19090)
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