The Angband Ladder: Chnum, Ent Mindcrafter by <ethanhandelman@comcast.net>

  [ToME 2.3.4 Character Sheet]

 Name  : Chnum                  Age                285       STR!     40       
 Sex   : Male                   Height              71       INT!     25       
 Race  : Ent                    Weight             135       WIS!     40       
 Class : Mindcrafter            Social Class         2       DEX!     39       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     34       
                                                                               
 + To Melee Hit         122 Level             50    Hit Points     1311/  1311 
 + To Melee Damage       99 Experience  32552633    Spell Points    426/   426 
 + To Ranged Hit        100 Max Exp     32552633    Sanity          930/   930 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety               120551 
   AC                44+185 Gold        11973343    Speed           Fast (+22) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[85]Perception  : Excellent    Blows/Round:  11        
 Bows/Throw  : Legendary[35]Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Poor         Mel.dmg/Rnd:  55d5+1089 
 Stealth     : Poor         Magic Device: Legendary[5] Infra-Vision: 140 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are of the third generation of the Ents.  You have               
          green skin and inflexible members.                                   
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 104 (5200')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 63 (3150')
        The Small Water Cave: Level 34 (1700')
        A lost temple: Level 26 (1300')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 18675 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 96 princesses.
 You saved Arda and became a famed King.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 38th Quelle of the 2890th year of the third age.
 You have been adventuring for 52 days.

                    adefkmnopsuxz{|@            
        Add Str   : 2..3.......3..6+            
        Add Int   : ...3............            
        Add Wis   : ..334...........            
        Add Dex   : 2.334.....4..1..            
        Add Con   : ...3.......3.1.+            
        Add Chr   : ...34...........            
        Add Stea. : .......2........            
        Add Sear. : .......2......6.            
        Add Infra : ..3...........6.            
        Add Tun.. : ..............6.            
        Add Speed : 2*.3.3.....3...+            
        Add Blows : ..3.............            
        Vampiric  : .............+..            
        Slay Evil : +...............            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Sharpness : +...............            
        Acid Brand: .............++.            
        Sust Str  : ...+............            
        Sust Int  : ......+.........            
        Sust Wis  : ....+...........            
        Sust Dex  : ...+............            
        Sust Con  : ..++............            
        Sust Chr  : ..+.+...........            
        Invisible : ................            
        Mul life  : ...............+            
        Sens Fire : ...............+            
        Reflect   : ........+.......            
        Free Act  : +..+......+.....            
        Hold Life : ...+++..........            
        Imm Acid  : ....+.*.+.+...+.            
        Imm Elec  : ...*..++*.......            
        Imm Fire  : .+..+.**........            
        Imm Cold  : ........*.......            
        Res Pois  : ...+..+.+.......            
        Res Fear  : ...........+....            
        Res Light : ....++..........            
        Res Dark  : ....++.++.....+.            
        Res Blind : ..+.............            
        Res Conf  : .+...+..........            
        Res Sound : ..+.............            
        Res Shard : ................            
        Res Neth  : ....+.+.+.......            
        Res Nexus : ....+...........            
        Res Chaos : .....+..........            
        Res Disen : ..++...+......+.            
        Aura Elec : .......+........            
        Levitate  : ...+............            
        Lite      : ....+....+......            
        See Invis : +..+.+.........+            
        Digestion : +..++..........+            
        Regen     : +..+............            
        Activate  : .+.+.+...++...+.            
        Fly       : .......+........            
        Climb     : ...........+..+.            
        Orc.ESP   : .....+........++            
        Troll.ESP : ...............+            
        Evil.ESP  : ...............+            
        Full ESP  : ..........+....+            

Skills (points left: 15)
 - Combat                                        50.000 [0.700]
          . Weaponmastery                        50.000 [0.700]
          . Archery                             -00.200 [0.000]
          . Barehand-combat                      00.000 [0.200]
          . Boulder-throwing                     00.000 [0.600]
 - Sneakiness                                    08.100 [1.100]
          . Stealth                             -02.600 [0.500]
          . Disarming                            00.500 [0.900]
 - Magic                                         50.000 [0.900]
          . Magic-Device                         33.700 [1.150]
          . Spell-power                          00.000 [0.600]
          . Conveyance                           01.000 [0.300]
          . Necromancy                           03.400 [0.500]
 - Spirituality                                  50.000 [1.000]
          . Prayer                               50.000 [0.900]
          . Mindcraft                            50.000 [0.900]
 - Monster-lore                                  03.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.300 [0.400]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows
 * Tree walking


  [Character Equipment]

a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!d!k!v!s}
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 63 of Erebor.
e) The Ring 'Rinar' (+3 attacks) {!d!k!v!s}
    It increases your wisdom, dexterity, infravision and attack speed by 3
    .  It sustains your constitution and charisma.  It provides resistance 
    to blindness, sound and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Black pudding on level 87 of Mount Doom.
f) The Ring of Power 'Vilya' (+12,+12) (+3) {!d!k!v!s}
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 99 of Mount Doom.
k) The Amulet called 'Petty Coil' (+4)
    It provides light (radius 1) forever.  It increases your wisdom, 
    dexterity and charisma by 4.  It sustains your wisdom and charisma.  
    It provides resistance to life draining, acid, fire, light, dark, 
    nether and nexus.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
m) The Arkenstone of Thrain (+3) {!d!k!v!s}
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 63 of Erebor.
n) The Bar Chain Mail of Barth (-2 to accuracy) [18,+19]
    It sustains your intelligence.  It provides immunity to acid and fire.
    It provides resistance to electricity, poison and nether.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 63 of Erebor.
o) The Elven Cloak called 'Abrogate Green' [4,+10] (+2 to stealth)
    It increases your stealth, searching and luck by 2.  It provides
    immunity to fire.  It provides resistance to electricity, dark and 
    disenchantment.  It allows you to fly.  It produces an electric
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
p) The Large Metal Shield 'Vilunen' [5,+11]
    It provides immunity to electricity and cold.  It provides resistance 
    to acid, poison, dark and nether.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
s) The Iron Helm of Knowledge [6,+20] (-6) {@4 !d!k!v!s!A}
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It gives telepathic
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It allows you to climb mountains.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) The Bolt 'Hungor' (1d5) (+12,+11) (+1)
    It increases your dexterity and constitution by 1.  It does extra
    damage from acid.  It drains life from your foes.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 90 of Mount Doom.


  [Character Inventory]

a) a Fireproof Tome of the Impenetrable Earth {!d!k!v!s}
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Vrock on level 63 of Erebor.
b) a Fireproof War Tome of Tulkas {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
c) 7 Sprigs of Athelas {!E}
d) 20 Potions of Cure Insanity
e) 53 Potions of Healing {!q}
f) 83 Potions of *Healing* {!q}
g) 6 Potions of Life {!q}
h) 47 Potions of Restore Mana {!q}
i) 14 Scrolls of Teleportation {!r}
j) 13 Scrolls of *Identify*
k) 45 Scrolls of Satisfy Hunger
l) 3 Scrolls of Mass Genocide {!r}
m) a Golden Rod of the Istari of Healing (156/250) { !d!k!v!s}
n) a Mithril Rod of the Istari of Restoration (320/320) {!d!k!v!s}
o) a Mithril Rod of the Istari of Disarming (320/320) {@7 !d!k!v!s}
p) a Mithril Rod of Recall (54/160) {!d!k!v!s}
q) The Anchor of Space-Time {!d!k!v!s}
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
r) The Robe of Great Luck [-30,-20] (+60) {!d!k!v!s}
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 63 of Erebor.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
t) The Hard Leather Cap of Thranduil [2,+10] (+2) {@4 !d!k!v!s}
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and shards.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 40 of Mordor.
u) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6)
v) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
w) 48 Empty Bottles


  [Home Inventory - Bree ]

a) 2 Potions of Invulnerability {!q}
b) 2 Scrolls of *Remove Curse* {!r}
c) 3 Scrolls of Genocide {!r}
d) The Ring of Urirmelda (+5)
    It increases your wisdom by 5.  It provides resistance to blindness
     and nether.  It allows you to levitate.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 98 of
    Mount Doom.
e) The Ring 'Curin' (+2 to stealth)
    It increases your stealth by 2.  It sustains your strength and 
    charisma.  It provides resistance to poison, dark, sound, shards, 
    nether and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great crystal drake on level 41 of Mordor.
f) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
g) a Power Dragon Scale Mail (-3 to accuracy) [40,+19]
h) The Splint Mail 'Gurgol' (-2 to accuracy) [19,+10]
    It sustains your strength, wisdom and charisma.  It provides immunity 
    to electricity, fire and cold.  It provides resistance to life draining
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 57 of Mordor.
i) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) a Wolf Pelt of Air [1,+10]
k) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, nexus and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 30 of Mirkwood.
l) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Sky Drake on level 76 of Angband.
m) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 63 of Erebor.
n) The Metal Cap of Thengel [3,+12] (+3) {@4 !d!k!v!s}
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
o) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Horned Reaper on level 98 of Mount Doom.
p) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 63 of Erebor.
q) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
    It can be activated for ball of lightning (100) every 500 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom and dexterity by 4.  It does extra damage from electricity
     and frost.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It is
    a great bane of undead.  It provides immunity to paralysis.  It
    provides resistance to electricity, cold and light.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Olog Priest on level 70 of Angband.
r) The Glaive of Pain (E:153, L:27) (9d6) (+19,+39)
    It can be wielded two-handed.  It poisons your foes.  It sustains your 
    charisma.  It provides resistance to poison.  It allows you to sense
    the presence of trolls and giants.  It drains mana and experience.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 59 of Mordor.
s) a Mage Staff of Wizardry (1d4) (-4,-14)(40%) (+2)


  [Home Inventory - Gondolin ]

a) a Mushroom of Restoring
b) a Fireproof Scroll of Mass Genocide {!r}
c) 2 Rod Tips of Healing (120 Mana to cast)
d) a Rod Tip of Restoration (140 Mana to cast)
e) The Ring of Cirindor (+2)
    It increases your intelligence and infravision by 2.  It provides
    resistance to dark, blindness, nexus and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Ghost in the town of Minas Anor .
f) an Indestructible Ring of Speed (+14)
g) The Metal Brigandine Armour 'Nornie' (-3 to accuracy) [19,+15]
    It sustains your dexterity.  It provides immunity to electricity, fire
     and cold.  It provides resistance to life draining.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 83 of Angband.
h) The Steel Helm 'Lebohaum' [20,+80] {!d!k!v!s}
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
i) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Death drake on level 63 of Erebor.
j) The Hatchet of the Night (2d6) (+34,+22) (+4)
    It can be activated for vampiric drain (3*100) every 250 turns if it
    is being worn. It increases your dexterity and stealth by 4.  It
    drains life from your foes.  It is a great bane of undead.  It
    provides resistance to dark.  It allows you to see invisible monsters.
    It drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolisk on level 98 of Angband.
k) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
    It can be wielded two-handed.  It can be activated for dispel evil
    (x4) every 100+d100 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your strength, wisdom and speed by 4
    .  It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to life draining, electricity, fire
    , nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elite uruk on level 41 of Illusory
    Castle.
l) The Dwarven Pick of Erebor (+5)
    It can be activated for open a secret passage every 75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength and ability to tunnel by 5.  It sustains your strength.  It
    provides resistance to light, dark and chaos.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 89 of Angband.
m) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 80 of Angband.


  [Home Inventory - Minas Anor ]

a) 3 Sprigs of Athelas {!E}
b) 22 Potions of Cure Insanity
c) a Golden Rod of the Istari of Nothing (250/250)
d) a Mithril Rod of Charging of Nothing (160/160)
e) an Adamantite Rod of Nothing (200/200)
f) The Ring of Rosgaren (+5) {!d!k!v!s}
    It increases your speed by 5.  It sustains your charisma.  It provides
    resistance to poison, light and sound.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 63 of Erebor.
g) The Ring of Power 'Nenya' (+9,+9) (+2) { !d!k!v!s}
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 99 of
    Mount Doom.
h) The Ring 'Magnor' (+3 attacks) {!d!k!v!s}
    It increases your strength, charisma and attack speed by 3.  It
    provides resistance to light, shards and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 55 of Mordor.
i) The Ring of Flare (+3) {!d!k!v!s}
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 50 of Mordor.
j) an Indestructible Amulet of Reflection
k) The Jewel 'Evenstar' (+3) (charging)
l) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 3.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    You found it lying on the ground on level 52 of Mordor.
m) The Double Chain Mail of Tunelenen (-2 to accuracy) [16,+9]
    It sustains your intelligence.  It provides immunity to electricity.  
    It provides resistance to cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 45 of Mordor.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 44 of Mordor.
o) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 51 of Mordor.
p) The Large Leather Shield of Faren [4,+8]
    It sustains your strength and intelligence.  It provides immunity to 
    acid.  It provides resistance to life draining, fire, poison, shards, 
    nether and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
q) The Steel Helm of Orilmo [6,+18]
    It provides light (radius 3) forever.  It sustains your dexterity.  It
    provides resistance to electricity, blindness, confusion and 
    disenchantment.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 63 of Mordor.
r) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Balance drake on level 87 of Mount Doom.
s) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 62 of Erebor.
t) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    It must be wielded two-handed.  It increases your strength, 
    constitution and ability to tunnel by 3.  It does extra damage from 
    acid and fire.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, fire, light, dark and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ancalagon the Black on level 91 of Mount
    Doom.
u) The Mage Staff of Ganya (1d4) (+4,+5) [+1](100%) (+5)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your intelligence and 
    spell power by 5.  It increases your mana capacity by 100%.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 65 of Mordor.


  [Home Inventory - Lothlorien ]

a) a Silent watcher (1397 hp)
b) 3 Sprigs of Athelas {!E}
c) 86 Potions of Cure Critical Insanity
d) a Silver Rod of the Istari of Disarming (200/200) {@7 !d!k!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Clairvoyant on level 43 of Mordor.
e) a Silver Rod of the Istari of Nothing (200/200)
f) The Ring 'Tartal' (+3 to speed)
    It increases your strength, speed and attack speed by 3.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and 
    blindness.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 72 of
    Erebor.
g) The Ring of Areth (+5 to speed)
    It increases your speed by 5.  It sustains your intelligence and 
    wisdom.  It makes you completely fearless.  It provides resistance to 
    poison, confusion, chaos and disenchantment.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Young multi-hued dragon on level 33 of
    Mirkwood.
h) The Ring of Annon (+2)
    It increases your dexterity by 2.  It sustains your strength.  It
    provides resistance to acid, electricity, blindness, confusion and 
    shards.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Shadow drake on level 36 of Mordor.
i) an Amulet of Trickery (+2)
    It increases your dexterity, stealth, infravision and speed by 2.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    
    You found it lying on the floor of a special level.
j) an Amulet of Weaponmastery (+6,+5) [+5] (+3)
    It increases your strength and constitution by 3.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to 
    disenchantment.  
k) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 2.  It cannot be harmed by fire.  
    It was given to you as a reward.
l) The Phial of Galadriel (+4) {!d!k!v!s}
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 49 of Illusory
    Castle.
m) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark and disenchantment.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 64 of Erebor.
n) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
o) The Large Leather Shield of Belen [4,+5]
    It sustains your strength and charisma.  It provides immunity to fire.
    It provides resistance to life draining, dark and confusion.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature red dragon in a hill.
p) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and sound.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
q) The Large Metal Shield of Gilydh [5,+6]
    It provides immunity to electricity and cold.  It makes you completely
    fearless.  It provides resistance to poison.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 35 of Mordor.
r) The Jewel Encrusted Crown 'Glingil' [0,+8] {@4 !d!k!v!s}
    It sustains your intelligence.  It provides resistance to acid, dark, 
    nether and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
s) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
    It can be activated for mass genocide every 1000 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 2.  It does extra damage from frost.  It
    is especially deadly against orcs.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to cold.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It allows you to
    sense the presence of non-living things.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 41 of Moria.
t) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
u) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 41 of Mordor.
v) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can be activated for identify spell every 10 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and wisdom by 4.  It fights against evil with holy fury.  It provides
    resistance to light.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 70 of Paths of the
    Dead.
w) a Climbing Set {@9 !d!k!v!s}


  [The Mathom-house Inventory - Bree ]

a) The Red Dragon Scale Mail of Ilpeluth (+1 to accuracy) [30,-13] {cursed}
    It can be activated for breathe fire (200) every 90+d90 turns if it is
    being worn. It sustains your wisdom.  It makes you completely
    fearless.  It provides resistance to fire.  It allows you to fly.  It
    induces random teleportation.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of Mirkwood.
b) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
    It increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
c) 2 Iron Helms 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 71 of Erebor.
    
d) The Dark Sword 'Mormegil' (E:1442, L:21) (6d7) (+20,+9) [-20] (+3 to speed)
    It generates an antimagic field.  It increases your speed and attack
    speed by 3.  It does extra damage from fire.  It is especially deadly
    against dragons.  It is especially deadly against natural creatures.  
    It provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to chaos and disenchantment.  It drains mana, life
     and experience.  It induces random teleportation.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 47 of Illusory
    Castle.
e) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
    It can be wielded two-handed.  It increases your wisdom and ability to
    tunnel by 4.  It does extra damage from electricity.  It is a great
    bane of dragons.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire, cold, nexus and chaos.
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 79 of Angband.
f) a Nightwalker raw meat



Posted on 6.12.2007 19:20

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