The Angband Ladder: Arerawan, Half-Elf Mindcrafter by <moirne12@yahoo.com>
[ToME 2.0.0 Character Dump] Name : Arerawan Age 44 STR: 18/*** Sex : Female Height 63 INT: 18/200 Race : Half-Elf Weight 97 WIS: 18/*** Class : Mindcrafter Social Class 68 DEX: 18/140 Body : Player CON: 18/*** CHR: 18/210 + To Melee Hit 46 Level 50 Max Hit Points 1012 + To Melee Damage 48 Experience 10207150 Cur Hit Points 1012 + To Ranged Hit 33 Max Exp 10207150 Max SP (Mana) 557 + To Ranged Damage 31 Exp to Adv. ***** Cur SP (Mana) 557 AC 19+101 Gold 2237301 Loan 0 Loan time 0 (Miscellaneous Abilities) Fighting : Heroic Perception : Superb Blows/Round: 7+1 Bows/Throw : Superb Searching : Superb Shots/Round: 1 Saving Throw: Legendary[5] Disarming : Very Good Wpn.dmg/Rnd: 35d4+336 Stealth : Legendary[2] Magic Device: Excellent Infra-Vision: 20 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Petty-Dwarf Miner. You are a credit to the family. You have dark brown eyes, straight black hair, a one foot beard, and a dark complexion. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 54 (2700') Angband: Level 67 (3350') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 60 (3000') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 60 (3000') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 29 (1450') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 36th Hrive of the 2890th year of the third age. Your adventured lasted 104 days. adefkmnopsuxz{|@ Add Str : +..++.....+...+. Add Int : ......+..+....+. Add Wis : ++.......+...... Add Dex : ....+........... Add Con : ...++.+...+..... Add Chr : .+.++........... Mul Mana : ................ Mul SPower: ................ Add Stea. : .+....+......... Add Sear. : ...+.+.......... Add Infra : ................ Add Tun.. : ..............+. Add Speed : +++...+.......++ Add Blows : ..............+. Chaotic : ..............+. Vampiric : ................ adefkmnopsuxz{|@ Slay Anim.: ..............+. Slay Evil : +............... Slay Und. : +............... Slay Demon: ................ Slay Orc : ................ Slay Troll: ................ Slay Giant: ..............+. Slay Drag.: ................ Kill Drag.: ................ Sharpness : ................ Impact : ................ Poison Brd: ................ Acid Brand: ................ Elec Brand: ................ Fire Brand: ..............+. Cold Brand: ................ adefkmnopsuxz{|@ Sust Str : .......++..+.... Sust Int : ................ Sust Wis : ...........+.... Sust Dex : ....+..+........ Sust Con : ....+........... Sust Chr : .......++....... Invisible : ................ Mul life : ................ Imm Acid : ................ Imm Elec : ........+....... Imm Fire : ...+..+.+....... Imm Cold : ........+....... Sens Fire : ................ Reflect : ......+......... Free Act : .......++.+..... Hold Life : +......+........ adefkmnopsuxz{|@ Res Acid : .+....+......... Res Elec : ++....++........ Res Fire : ++.....+........ Res Cold : .+....++...+.... Res Pois : ....+.+......... Res Fear : ...............+ Res Lite : .......+........ Res Dark : ....+..+........ Res Blind : .........+...... Res Conf : .......+........ Res Sound : .+.....+........ Res Shard : ................ Res Neth : +......+...+.... Res Nexus : ......++........ Res Chaos : ...........+.... Res Disen : +............... adefkmnopsuxz{|@ Aura Fire : ......++........ Aura Elec : ................ NoTeleport: ................ AntiMagic : ................ WraithForm: ................ EvilCurse : ................ Easy Know : ................ Hide Type : +.++.+...++..... Show Mods : ..........+...+. Insta Art : ...+.+.......... Levitate : ................ Lite : +............... See Invis : .+.+............ adefkmnopsuxz{|@ Digestion : ................ Regen : ................ Xtra Might: ................ Xtra Shots: ................ Ign Acid : ++.+++++++++..+. Ign Elec : ++.+++++++++..+. Ign Fire : ++.+++++++++..+. Ign Cold : ++.+++++++++..+. Activate : ++.+++.......... Drain Exp : ................ Teleport : ................ Aggravate : ................ Blessed : ................ Cursed : ................ Hvy Curse : ................ Prm Curse : ................ adefkmnopsuxz{|@ No blows : ................ Precogn. : ................ B.Breath : ................ Recharge : ................ Fly : ...+..+......... Mrg.Curse : ................ Climb : ................ adefkmnopsuxz{|@ Imm Neth : ................ Skills (points left: 50) - Combat 15.650 [0.700] - Weaponmastery 08.000 [0.700] - Sneakiness 01.500 [0.200] . Stealth 16.000 [0.500] - Magic 50.000 [0.900] . Magic-Device 08.700 [1.100] . Spell-power 00.000 [0.600] . Necromancy 01.200 [0.400] - Spirituality 50.000 [1.000] . Prayer 01.000 [0.900] . Mindcraft 50.000 [0.900] - Monster-lore 09.800 [0.500] . Corpse-preservation 05.600 [0.800] - Misc 00.000 [0.000] You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 53 princesses. You have defeated 26217 enemies. [Corruptions] You can breathe fire (dam lvl * 2). Your gaze is hypnotic. You are telekinetic. You can switch locations with another being. You can polymorph yourself at will. You can create a spear of darkness. You have horns (dam. 2d6). You attract dragons. Your brain is a living computer (+4 INT/WIS). You have an extra pair of legs (+3 speed). Your skin has turned into scales (-1 CHR, +10 AC). You are completely fearless. [Character Equipment] a) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4) The weapon of one of the great dwarven priests, with powers to preserve body, soul and enchantments, and the bane of those who seek life beyond death. It can be activated for... dispel evil (x4) every 100+d100 turns ...if it is being worn. It affects your strength. It affects your wisdom. It affects your speed. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides resistance to life draining. It provides resistance to electricity. It provides resistance to fire. It provides resistance to nether. It provides resistance to disenchantment. It provides light. It cannot be harmed by acid, cold, lightning or fire. d) The Drum of Piemur (+2 to speed) Piemur's drum is much like the harp of Master Robinton. It protects its wearer in many ways; by making him less noticable and shielding them from the elements. The beat of this drum also sounds a call toaction that increases the wearer's speed. It can be activated for... singing a *godness* song ...if it is being worn. It affects your wisdom. It affects your charisma. It affects your stealth. It affects your speed. It affects your luck. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. e) a Ring of Speed (+11) f) The Ring of Flare (+3) The mighty ring of the Thunderlord Flare that makes the wearer strong and healthy. It was once a ring of power and has been given to Flare by Celegorm when he arrived on Minddle-earth with a full weyr of Thunderlords. It can be activated for... dimension door every 100 turns ...if it is being worn. It grants you the power of... swap position ...if it is being worn. It affects your strength. It affects your constitution. It affects your charisma. It affects your searching. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of dragonriders. It cannot be harmed by acid, cold, lightning or fire. k) The Amulet 'Hebri' [+3] (+4) It can be activated for... vemon breathing every 40+d60 turns ...if it is being worn. It affects your strength. It affects your dexterity. It affects your constitution. It affects your charisma. It sustains your dexterity. It sustains your constitution. It provides resistance to poison. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. m) The Phial of Galadriel (+4) A small crystal phial, with the light of Earendil's Star contained inside. Its light is imperishable, and near it darkness cannot endure. It is from a group of Elven items once entrusted to Hobbits It can be activated for... illumination every 10+d10 turns ...if it is being worn. It provides light (radius 3) forever. It affects your searching. It affects your luck. It cannot be harmed by acid, cold, lightning or fire. n) The Thunderlord Coat of T'ron [9,+20] (+4 to speed) The flying suit of T'ron. It protects the user from fire and imps are said to be less annoying with this on. It affects your intelligence. It affects your constitution. It affects your stealth. It affects your speed. It provides immunity to fire. It provides resistance to acid. It provides resistance to electricity. It provides resistance to cold. It provides resistance to poison. It provides resistance to nexus. It allows you to fly. It allows you to sense the presence of dragonriders. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. o) The Cloak of Mimicry [Spider] 'Nelrodros' [1,+11] It sustains your strength. It sustains your dexterity. It sustains your charisma. It provides immunity to paralysis. It provides resistance to life draining. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to light. It provides resistance to dark. It provides resistance to confusion. It provides resistance to sound. It provides resistance to nether. It provides resistance to nexus. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. p) The Large Leather Shield 'Lorian' [4,+6] It sustains your strength. It sustains your charisma. It provides immunity to electricity. It provides immunity to fire. It provides immunity to cold. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. s) The Hard Leather Cap of Thranduil [2,+10] (+2) The hunting cap of King Thranduil, to whose ears come all the secrets of his forest domain. It affects your intelligence. It affects your wisdom. It provides resistance to blindness. It allows you to sense the presence of orcs. It allows you to sense the presence of trolls. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) A hero's handgear that lends great prowess in battle. It affects your strength. It affects your constitution. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. x) The Pair of Soft Leather Boots 'Silwe' [2,+7] It sustains your strength. It sustains your wisdom. It provides resistance to cold. It provides resistance to nether. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. z) (nothing) {) (nothing) |) The Dwarven Shovel 'Avalath' (1d3) (+12,+4) (+2 to speed) It affects your strength. It affects your intelligence. It affects your ability to tunnel. It affects your speed. It affects your attack speed. It does extra damage from fire. It produces chaotic effects. It is especially deadly against giants. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. [Character Inventory] a) a Parchment titled ``Secrets of the Gnomish Wizards'' {Cure Insanity} It can be activated for... cure insanity b) 18 Lembases c) 15 Sprigs of Athelas d) 12 Potions of Healing e) 5 Potions of *Healing* f) 7 Potions of Restore Mana g) 14 Potions of Restore Life Levels h) 6 Scrolls of *Identify* i) a Fireproof Scroll of Reset Recall It cannot be harmed by fire. j) 15 Scrolls of Satisfy Hunger {25% off} k) a Silver Rod of Capacity of Recall (200/200) It can hold more mana. l) a Silver Rod of Teleport Other (100/100) m) a Golden Rod of Capacity of Restoration (250/250) n) Climbing Set o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Parchment titled ``Planar Travel Made Easy'' (charging) {Restoration} It can be activated for... restoration b) The Full Plate Armour of Isildur [25,+25] (+1) A gleaming steel suit covering the wearer from neck to foot, with runes of warding and stability deeply engraved into its surface. It affects your constitution. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to confusion. It provides resistance to sound. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. c) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) A shimmering suit of true-silver, forged long ago by dwarven smiths of legend. It gleams with purest white as you gaze upon it, and mighty are it powers to protect and banish. It can be activated for... genocide every 500 turns ...if it is being worn. It affects your strength. It affects your charisma. It makes you completely fearless. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to dark. It provides resistance to disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. d) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) This powerful piece of armour was made using the remains of the Sandworm Queen. It affects your strength. It affects your stealth. It affects your infravision. It affects your ability to tunnel. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. e) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) Familar with the secret ways hidden in darkness, this leather cuirass is truly more than it appears. It affects your stealth. It affects your searching. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. f) The Cloak of Mimicry [Wolf] 'Andor' [1,+0] It sustains your strength. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It provides resistance to electricity. It provides resistance to shards. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. g) The Large Metal Shield of Anarion [5,+20] The great metal-bound shield of Anarion, son of Elendil, who Sauron found himself powerless to wither or diminish. It sustains your strength. It sustains your intelligence. It sustains your wisdom. It sustains your dexterity. It sustains your constitution. It sustains your charisma. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to sound. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. h) The Steel Helm of Hammerhand [6,+20] (+3) A great helm as steady as the heroes of the Westdike. Mighty were the blows of Helm, the Hammerhand! It grants you the power of... berserk ...if it is being worn. It affects your strength. It affects your dexterity. It affects your constitution. It sustains your strength. It sustains your dexterity. It sustains your constitution. It makes you completely fearless. It provides resistance to acid. It provides resistance to cold. It provides resistance to dark. It provides resistance to nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. i) The Set of Gauntlets 'Paurnen' [2,+15] A set of handgear so corrosive that it may fire bolts of acid. It can be activated for... acid bolt (5d8) every 5+d5 turns ...if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. j) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) The narrow axe head of this weapon, finely balanced by a crow's beak, would pierce even the armour of Smaug, and its wielder becomes aware ofthe minds of their enemies. It can be activated for... drain life (120) every 400 turns ...if it is being worn. It affects your wisdom. It affects your constitution. It is especially deadly against dragons. It allows you to sense presence of undead. It allows you to sense the presence of evil beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. k) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) The twin blades of this weapon were forged in Belegost, and powerful forces to resist and endure lie ready for he who shall wield it once more. It affects your strength. It affects your constitution. It affects your stealth. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. l) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) A stubby blade worn by Beren, whose horn sounded of old in the glades of Brethil. It affects your attack speed. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. m) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) This fiery, shining blade earned its sobriquet "Foe-Hammer" from dying orcs who dared to come near hidden Gondolin. It affects your searching. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire. It provides resistance to light. It provides light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. n) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed) A thin spike of thrice-forged steel caps a straight sylvan shaft cut from a legendary tree; spells to break the will of the undead and strike coldfear into the hearts of foes lie on this perfectly balanced spear. It affects your stealth. It affects your infravision. It affects your speed. It does extra damage from frost. It strikes at undead with holy wrath. It provides resistance to cold. It provides resistance to dark. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Gondolin ] a) a Potion of Life b) a Potion of Wisdom c) 3 Potions of Augmentation d) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. e) The Ring of Power of Ren the Unclean (+1 to speed) It affects your wisdom. It affects your constitution. It affects your infravision. It affects your speed. It affects your attack speed. It makes you invisible. It drains experience. It cannot be droped while cursed. It cannot be harmed by acid, cold, lightning or fire. f) The Ring of Power of Adunaphel the Quiet (+2% of critical hits) It affects your dexterity. It affects your ability to score critical hits. It makes you invisible. It provides resistance to shards. It provides resistance to chaos. It allows you to levitate. It drains experience. It cannot be droped while cursed. It cannot be harmed by acid, cold, lightning or fire. g) The Ring of Power of Akhorahil the Blind (+1% of critical hits) It affects your ability to score critical hits. It makes you invisible. It sustains your charisma. It makes you completely fearless. It provides resistance to shards. It slows your metabolism. It drains experience. It cannot be droped while cursed. It cannot be harmed by acid, cold, lightning or fire. h) The Ring of Power of Ji Indur Dawndeath (+4 to searching) It affects your searching. It makes you invisible. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to cold. It provides resistance to blindness. It drains experience. It cannot be droped while cursed. It cannot be harmed by acid, cold, lightning or fire. i) The Ring of Power of Uvatha the Horseman It makes you invisible. It sustains your strength. It provides resistance to acid. It provides resistance to electricity. It provides resistance to blindness. It provides resistance to shards. It provides resistance to nether. It provides resistance to chaos. It allows you to fly. It speeds your regenerative powers. It drains experience. It cannot be droped while cursed. It cannot be harmed by acid, cold, lightning or fire. j) The Chain Mail of Arvedui (-2) [14,+15] (+2) A hauberk, leggings, and sleeves of interlocking steel rings, well padded with leather. You feel strong and tall as Arvedui, last king of Arnor, as you put it on. It affects your strength. It affects your charisma. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to shards. It provides resistance to nexus. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. k) The Robe of Incanus [2,+20] (+3) Gandalf's long, flowing robe. It provides insight and allows thewearer to see things not seen by all. It grants you the power of... weigh magic ...if it is being worn. It can be used to store a spell. It affects your intelligence. It affects your wisdom. It affects your searching. It sustains your intelligence. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. l) The Iron Helm of Knowledge [6,+20] (-6) This helm, designed by Petty-Dwarves ages ago to act as the brain of a long lost project, is made of finest glass. Its light banishes all secrets, and makes audible whispers from the deceased. It can be activated for... whispers from beyond 100+d200 turns ...if it is being worn. It affects your luck. It provides light. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. m) The Steel Helm 'Cargon' [6,+12] It sustains your strength. It sustains your wisdom. It sustains your dexterity. It sustains your constitution. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire. It provides resistance to cold. It provides resistance to blindness. It provides resistance to sound. It provides resistance to shards. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. n) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) The Petty-dwarves of Bathak forged this blade, and it shares their thirst for blood. It affects your dexterity. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. o) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) Wielded by Hurin Thalion in the Fifth Battle of Beleriand, this troll-bane smoked in the black blood of Gothmog's guards. It can be activated for... berserker and +10 to speed (50) every 100+d200 turns ...if it is being worn. It affects your strength. It affects your constitution. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides resistance to acid. It provides light. It drains mana. It cannot be harmed by acid, cold, lightning or fire. p) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) A royal heirloom of the southern coast, strong in combat against evil creatures of the earth. It affects your constitution. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. q) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) Forged by the dwarves of Khazad-dum in a time of desperation, this axe turned many a battle against the invading orcs. It can be activated for... detect orcs every 10 turns ...if it is being worn. It affects your dexterity. It affects your searching. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. r) The Dagger 'Belangil' (2d4) (+6,+9) (+2) A frosty dagger surrounded in a nimbus of ice with a hilt of elk horn and an edge to wound the wind. It can be activated for... frost ball (48) every 5+d5 turns ...if it is being worn. It affects your dexterity. It affects your speed. It affects your attack speed. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. s) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) A frosty dagger finely balanced for deadly throws. It is one of the 3 legendary daggers. It is sentient. It can be activated for... frost bolt (6d8) every 7+d7 turns ...if it is being worn. It does extra damage from frost. It makes you completely fearless. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. t) The Rapier 'Forasgil' (1d6) (+12,+19) A slender, tapered blade whose wielder strikes icy blows with deadly accuracy. It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. u) The Broad Sword 'Aranruth' (3d5) (+19,+10) (+4) The beautiful sword of Thingol with a hilt of gold and silver inlay, glistening icily enough to freeze the hearts of demons. You feel supple and lightfooted as you hold it. It affects your strength. It affects your dexterity. It affects your constitution. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength. It sustains your constitution. It provides immunity to paralysis. It provides resistance to life draining. It makes you completely fearless. It provides resistance to cold. It provides resistance to nether. It provides resistance to chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. v) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) The famed "Flame of the West", the sword that was broken and is forged again. It glows with the essence of fire, its wearer is mighty in combat, and no creature of Sauron can withstand it. It will never be stained or broken even in defeat. It can be activated for... fire ball (72) every 400 turns ...if it is being worn. It affects your strength. It affects your dexterity. It affects your luck. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire. It provides resistance to disenchantment. It provides light. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Minas Anor ] a) The Gem of Rage {Corruption} It can be activated for... corruption b) A parchment titled ''Immortality For Dummies'' {Cure Corruption} It can be activated for... cure corruption c) a Mithril Rod of Capacity of Nothing (320/320) d) a Ring of Speed (+6) e) The Ring of Barahir (+1) A ring shaped into twinned serpents with eyes of emerald meeting beneath a crown of flowers, an ancient treasure of Isildur's house. It can be activated for... dispel small life every 55+d55 turns ...if it is being worn. It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your stealth. It affects your searching. It provides resistance to poison. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. f) The Ring of Brethilon [+15] (+2 to searching) It can be activated for... ball of lightning and resist lightning ...if it is being worn. It affects your searching. It makes you invisible. It provides resistance to electricity. It provides resistance to fire. It provides resistance to confusion. It provides resistance to sound. It provides resistance to chaos. It allows you to fly. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. g) The Anchor of Space-Time A powerful stone that provides a strong light for any who wields it. It is rumored that it may even protect the wearer from the passing of the time. It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. h) The Bar Chain Mail of Elegnon (-2) [18,+9] It sustains your constitution. It provides immunity to fire. It provides resistance to confusion. It provides resistance to nether. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) A stiff suit of armor composed of small metal plates sewn to an inner layer of heavy canvas, and covered with a second layer of cloth. Within it is the spirit of Eorl the Young, matchless in combat. It affects your strength. It affects your dexterity. It affects your speed. It makes you completely fearless. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to confusion. It provides resistance to sound. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) A tunic and skirt sewn with thick, overlapping scales of hardened leather whose wearer moves with agility and assurance. It affects your dexterity. It affects your speed. It provides resistance to acid. It provides resistance to shards. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. k) The Cloak of Thingol [1,+18] (+3) A sable-hued cloak, with glowing elven-runes to restore magic showing calm and clear as moonlight on still water. It can be activated for... recharge item I every 70 turns ...if it is being worn. It affects your dexterity. It affects your charisma. It provides immunity to paralysis. It provides resistance to acid. It provides resistance to fire. It provides resistance to cold. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. l) The Large Leather Shield of the Haradrim [4,+15] (+2) A great shield from the far lands of the South, whose wielder will go charging into battle heedless of danger, with the strength and endurance of a madman. Nor will he fear poison, for the Southron barbarians handle poisoned darts naturally. It can be activated for... berserk strength every 50+d50 turns ...if it is being worn. It affects your strength. It affects your constitution. It sustains your strength. It sustains your constitution. It makes you completely fearless. It provides resistance to poison. It provides resistance to blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. m) The Large Leather Shield of Celegorm [4,+20] This shield emblazoned with a multitude of creatures not seen for ages once protected Celegorm, lord of Himlad; around it lies a mystic balance that contains the conflicts of the elements. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to light. It provides resistance to dark. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. n) The Set of Gauntlets 'Pauraegen' [2,+15] A set of handgear with sparks surrounding it, able to fire bolts of electricity. It can be activated for... lightning bolt (4d8) every 6+d6 turns ...if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. o) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) A massive axe with twin razor-sharp heads, so large that it usuallyrequires two hands to wield, intricately engraved in gold with spellsto ward off the elements and smite evil. It affects your searching. It affects your infravision. It affects your ability to tunnel. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) A short thrusting blade with a large guard worn by Maedhros the Tall, eldest son of Feanor, and wielded with his left hand after the loss of his right hand in the pits of Thangorodrim. It affects your intelligence. It affects your dexterity. It affects your speed. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. q) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) The "Singing Blade", whose wearer can slay Orcs and Trolls in the hidden and secret places of the earth. It affects your dexterity. It affects your charisma. It affects your stealth. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It allows you to sense the presence of trolls. It cannot be harmed by acid, cold, lightning or fire. r) The Whip 'Lasher' (1d6) (+12,+15) (+3) A powerful whip that is deadly against orcs. It poisons your foes and is said to go "snicker snack". It affects your dexterity. It affects your attack speed. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. s) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) A flail whose head befuddles those who stare as you whirl it around, and becomes a fiery comet as you bring it down. It can be activated for... confuse monster every 15 turns ...if it is being worn. It affects your stealth. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire. It provides resistance to confusion. It provides light. It cannot be harmed by acid, cold, lightning or fire. t) The Horn of Helm (+2) Heedless of cold, fearless of darkness -- besiegers fled at the wind of the solitary coming of King Helm Hammerhand, proclaimed by a single horn-blast in the dead of winter. It can be activated for... sound ball (300) every 400 turns ...if it is being worn. It affects your strength. It affects your constitution. It provides immunity to cold. It makes you completely fearless. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Lothlorien ] a) The Ebon Cube of Darkness {Level Teleportation} It can be activated for... level teleportation b) The Wand of Digging of Thrain (25 charges) The miner's friend. This wand was used by Thrain to dig into the walls of the dungeon and is quite useful because it will never be destroyed. c) The Star of Elendil (+1) The shining Star of the West, a famed heirloom of Elendil's house. It can be activated for... magic mapping and light every 50+d50 turns ...if it is being worn. It grants you the power of... detect curses ...if it is being worn. It provides light (radius 4) forever. It affects your speed. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. d) The Double Ring Mail of Leglin (-11,-64) [15,+8](20%) It affects your hit points. It sustains your intelligence. It sustains your dexterity. It sustains your charisma. It provides immunity to cold. It provides resistance to fire. It provides resistance to confusion. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. e) a Jewel Encrusted Crown of the Magi [0,+11] (+3) It affects your intelligence. It sustains your intelligence. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to chaos. It provides light. It cannot be harmed by acid, cold, lightning or fire. f) The Metal Cap of Thengel [3,+12] (+3) A ridged helmet made of steel, and embossed with scenes of valor in fine-engraved silver. It grants the wearer nobility, clearness of thought and understanding. It affects your wisdom. It affects your charisma. It affects your luck. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. g) The Iron Helm 'Holhenneth' [5,+10] (+2) A famous helm of forged iron granting extraordinary powers of mind and awareness. It can be activated for... detection every 55+d55 turns ...if it is being worn. It affects your intelligence. It affects your wisdom. It affects your searching. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. h) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) A headpiece, gaudy and barbaric, that betrayed a warrior when he most needed succor. It can be activated for... rays of fear in every direction ...if it is being worn. It affects your intelligence. It affects your wisdom. It affects your searching. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It provides resistance to fire. It provides resistance to poison. It provides resistance to disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. i) The Set of Leather Gloves 'Cammithrim' [1,+10] These gloves glow so brightly as to light the way for their owner and cast magical bolts with great frequency. It can be activated for... magic missile (2d6) every 2 turns ...if it is being worn. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It provides light. It cannot be harmed by acid, cold, lightning or fire. j) The Set of Gauntlets 'Paurhach' [2,+15] A fiery set of gauntlets that can even shoot fire from the user's hands. It can be activated for... fire bolt (9d8) every 8+d8 turns ...if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. k) a Pair of Hard Leather Boots of Stealth [3,+13] (+3 to stealth) It affects your stealth. l) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) Famed sea-defender of Lebennin. A short, slightly curved chopping blade with a perfect edge shining cleanly in the sun, an object of hate to the men of Umbar who met it in combat. It affects your dexterity. It affects your stealth. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. m) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) A foul, twisted sword with blackened spines and knobs, whose very name is a curse upon the lips of Elves and Men. It is sentient. It generates an antimagic field. It affects your speed. It affects your attack speed. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire. It provides resistance to chaos. It provides resistance to disenchantment. It drains mana. It drains life. It drains experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. n) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) With elemental powers whose struggles turn this weapon red and purest white, this shining reaper bears within it a power of going forth and returning. It can be activated for... word of recall every 200 turns ...if it is being worn. It affects your dexterity. It affects your charisma. It does extra damage from fire. It does extra damage from frost. It provides immunity to paralysis. It provides resistance to fire. It provides resistance to cold. It provides resistance to light. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. o) The Whip of Gothmog (3d6) (+15,+16) (-2) With this unbearably bright whip of flame, the Balrog Gothmog has become known for never having lost in combat. It affects your intelligence. It affects your dexterity. It affects your infravision. It does extra damage from fire. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It provides resistance to fire. It provides resistance to light. It provides light. It allows you to sense the presence of spiders. It allows you to sense the presence of demons. It speeds your regenerative powers. It drains life. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. p) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) Wielded by the High Priest of Meneltarma, this great mace gleams coldly as though moonlit, and it can strike as mighty a blow spiritually as physically. It can be activated for... drain life (90) every 70 turns ...if it is being worn. It affects your wisdom. It affects your infravision. It does extra damage from frost. It is especially deadly against orcs. It provides resistance to cold. It provides resistance to light. It allows you to sense the presence of orcs. It allows you to sense the presence of trolls. It allows you to sense the presence of giants. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. q) a Parchment - The One Ring [Home Inventory - Gondolin ] a) a Potion of Life b) a Potion of Wisdom c) 3 Potions of Augmentation d) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. e) The Ring of Power of Ren the Unclean (+1 to speed) It affects your wisdom. It affects your constitution. It affects your infravision. It affects your speed. It affects your attack speed. It makes you invisible. It drains experience. It cannot be droped while cursed. It cannot be harmed by acid, cold, lightning or fire. f) The Ring of Power of Adunaphel the Quiet (+2% of critical hits) It affects your dexterity. It affects your ability to score critical hits. It makes you invisible. It provides resistance to shards. It provides resistance to chaos. It allows you to levitate. It drains experience. It cannot be droped while cursed. It cannot be harmed by acid, cold, lightning or fire. g) The Ring of Power of Akhorahil the Blind (+1% of critical hits) It affects your ability to score critical hits. It makes you invisible. It sustains your charisma. It makes you completely fearless. It provides resistance to shards. It slows your metabolism. It drains experience. It cannot be droped while cursed. It cannot be harmed by acid, cold, lightning or fire. h) The Ring of Power of Ji Indur Dawndeath (+4 to searching) It affects your searching. It makes you invisible. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to cold. It provides resistance to blindness. It drains experience. It cannot be droped while cursed. It cannot be harmed by acid, cold, lightning or fire. i) The Ring of Power of Uvatha the Horseman It makes you invisible. It sustains your strength. It provides resistance to acid. It provides resistance to electricity. It provides resistance to blindness. It provides resistance to shards. It provides resistance to nether. It provides resistance to chaos. It allows you to fly. It speeds your regenerative powers. It drains experience. It cannot be droped while cursed. It cannot be harmed by acid, cold, lightning or fire. j) The Chain Mail of Arvedui (-2) [14,+15] (+2) A hauberk, leggings, and sleeves of interlocking steel rings, well padded with leather. You feel strong and tall as Arvedui, last king of Arnor, as you put it on. It affects your strength. It affects your charisma. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to shards. It provides resistance to nexus. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. k) The Robe of Incanus [2,+20] (+3) Gandalf's long, flowing robe. It provides insight and allows thewearer to see things not seen by all. It grants you the power of... weigh magic ...if it is being worn. It can be used to store a spell. It affects your intelligence. It affects your wisdom. It affects your searching. It sustains your intelligence. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. l) The Iron Helm of Knowledge [6,+20] (-6) This helm, designed by Petty-Dwarves ages ago to act as the brain of a long lost project, is made of finest glass. Its light banishes all secrets, and makes audible whispers from the deceased. It can be activated for... whispers from beyond 100+d200 turns ...if it is being worn. It affects your luck. It provides light. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. m) The Steel Helm 'Cargon' [6,+12] It sustains your strength. It sustains your wisdom. It sustains your dexterity. It sustains your constitution. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire. It provides resistance to cold. It provides resistance to blindness. It provides resistance to sound. It provides resistance to shards. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. n) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) The Petty-dwarves of Bathak forged this blade, and it shares their thirst for blood. It affects your dexterity. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. o) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) Wielded by Hurin Thalion in the Fifth Battle of Beleriand, this troll-bane smoked in the black blood of Gothmog's guards. It can be activated for... berserker and +10 to speed (50) every 100+d200 turns ...if it is being worn. It affects your strength. It affects your constitution. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides resistance to acid. It provides light. It drains mana. It cannot be harmed by acid, cold, lightning or fire. p) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) A royal heirloom of the southern coast, strong in combat against evil creatures of the earth. It affects your constitution. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. q) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) Forged by the dwarves of Khazad-dum in a time of desperation, this axe turned many a battle against the invading orcs. It can be activated for... detect orcs every 10 turns ...if it is being worn. It affects your dexterity. It affects your searching. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. r) The Dagger 'Belangil' (2d4) (+6,+9) (+2) A frosty dagger surrounded in a nimbus of ice with a hilt of elk horn and an edge to wound the wind. It can be activated for... frost ball (48) every 5+d5 turns ...if it is being worn. It affects your dexterity. It affects your speed. It affects your attack speed. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. s) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) A frosty dagger finely balanced for deadly throws. It is one of the 3 legendary daggers. It is sentient. It can be activated for... frost bolt (6d8) every 7+d7 turns ...if it is being worn. It does extra damage from frost. It makes you completely fearless. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. t) The Rapier 'Forasgil' (1d6) (+12,+19) A slender, tapered blade whose wielder strikes icy blows with deadly accuracy. It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. u) The Broad Sword 'Aranruth' (3d5) (+19,+10) (+4) The beautiful sword of Thingol with a hilt of gold and silver inlay, glistening icily enough to freeze the hearts of demons. You feel supple and lightfooted as you hold it. It affects your strength. It affects your dexterity. It affects your constitution. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength. It sustains your constitution. It provides immunity to paralysis. It provides resistance to life draining. It makes you completely fearless. It provides resistance to cold. It provides resistance to nether. It provides resistance to chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. v) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) The famed "Flame of the West", the sword that was broken and is forged again. It glows with the essence of fire, its wearer is mighty in combat, and no creature of Sauron can withstand it. It will never be stained or broken even in defeat. It can be activated for... fire ball (72) every 400 turns ...if it is being worn. It affects your strength. It affects your dexterity. It affects your luck. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire. It provides resistance to disenchantment. It provides light. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. |
Posted on 14.12.2002 23:53
3966. on the Ladder (of 19090)
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