The Angband Ladder: Pat, High-Elf Archer by <stilez@gmail.com>

  [ToME 2.3.4 Character Sheet]

 Name  : Pat                    Age                166       STR!     40       
 Sex   : Neuter                 Height             116       INT!     33       
 Race  : Zombie High-Elf        Weight             173       WIS!     35       
 Class : Archer                 Social Class        32       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Manwe Sulimo                                        CHR!     40       
                                                                               
 + To Melee Hit         145 Level             50    Hit Points     1324/  1324 
 + To Melee Damage       34 Experience  37120678    Spell Points    140/   140 
 + To Ranged Hit        187 Max Exp     37120678    Sanity          705/   705 
 + To Ranged Damage      26 Exp to Adv.    *****    Piety                85946 
   AC                20+156 Gold         3342790    Speed           Fast (+39) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[60]Perception  : Fair         Blows/Round:  4         
 Bows/Throw  : Legendary[122Searching   : Fair         Shots/Round:  5         
 Saving Throw: Excellent    Disarming   : Poor         Mel.dmg/Rnd:  32d4+136  
 Stealth     : Legendary[32]Magic Device: Heroic       Infra-Vision: 100 feet  
                                                       Tactic:       confident 
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Telerin Ranger.  You            
          have light blue eyes, straight blond hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 102 (5100')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 69 (3450')
        The Land Of Rhun: Level 38 (1900')
        A lost temple: Level 34 (1700')

 Your body is a Player.
 You are disguised as a Mouse.
 You are currently in the town of Minas Anor.
 You have defeated 10540 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved 98 princesses.
 You saved Arda and became a famed Ruler.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 10th Quelle of the 2890th year of the third age.
 You have been adventuring for 24 days.

                    adefkmnopsuxz{|@            
        Add Str   : ....4.....2..33.            
        Add Int   : ......4.......3.            
        Add Wis   : ..1.4....3....3.            
        Add Dex   : 5.............3.            
        Add Con   : ......4...2...3.            
        Add Chr   : ..154....3....3.            
        Add Stea. : ......4.........            
        Add Sear. : ...........4....            
        Add Infra : ..1........4....            
        Add Tun.. : 5..........4..3.            
        Add Speed : 5...434........+            
        Slay Troll: .............+..            
        Poison Brd: .............+..            
        Acid Brand: .............+..            
        Cold Brand: .............+..            
        Sust Str  : ..+.............            
        Sust Int  : ........+.......            
        Sust Wis  : ................            
        Sust Dex  : +..+............            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ..+.............            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ........+.+....+            
        Hold Life : .....+..+.......            
        Imm Acid  : ......+.*.......            
        Res Elec  : ......+.+.......            
        Imm Fire  : ..+.+.*.........            
        Imm Cold  : ......+.*.......            
        Res Pois  : ....+...........            
        Res Fear  : ...++...........            
        Res Light : .....+..........            
        Res Dark  : .....+..........            
        Res Blind : ................            
        Res Conf  : ...+.+...+......            
        Res Sound : ...+............            
        Res Shard : .......+........            
        Res Neth  : ..+.............            
        Res Nexus : ......+.+.......            
        Res Chaos : ...+.+..........            
        Res Disen : ....+...........            
        Aura Fire : ......+.........            
        Levitate  : ...............+            
        Lite      : .............++.            
        See Invis : .....+..........            
        Regen     : ...+............            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ....++..........            
        Fly       : ..++..+........+            
        Climb     : ...........+....            
        Orc.ESP   : .....+..........            
        TLord.ESP : ......+.........            
        Full ESP  : ...............+            

Skills (points left: 0)
 - Combat                                        40.200 [0.800]
          . Weaponmastery                        02.500 [0.500]
          - Archery                              50.000 [0.850]
                   . Sling-mastery               00.000 [0.500]
                   . Bow-mastery                 00.000 [0.500]
                   . Crossbow-mastery            50.000 [0.500]
                   . Boomerang-mastery           00.000 [0.500]
 - Sneakiness                                    07.140 [0.900]
          . Stealth                              28.400 [0.500]
          . Disarming                            01.200 [0.900]
 - Magic                                         03.040 [0.400]
          . Magic-Device                         25.900 [1.100]
          . Conveyance                           01.000 [0.300]
          . Thaumaturgy                          01.300 [0.400]
 - Spirituality                                  16.250 [0.500]
          . Prayer                               15.000 [0.500]
          . Mindcraft                            45.200 [0.500]
 - Monster-lore                                  00.900 [0.500]
          . Symbiosis                            01.300 [0.400]
          . Mimicry                              12.200 [0.500]

Abilities
 * Ammo creation


  [Fates]

You may meet a Snotling on level 1.
You are fated to find a Club on level 1.
You are fated to find a Scroll of Summon Monsters on level 10.
You are fated to die on level 9.
You may find a Potion of Invisibility on level 1.
You may find a Potion of Resist Cold on level 1.
You are fated to find The Dagger 'Dethanc' on level 1.
You are fated to meet a Yellow light on level 4.


  [Character Equipment]

a) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
d) a Heavy Crossbow of the Haradrim (x9) (+17,+26) {!k}
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of Sarko, rider of gold Foronth on level 99 of
    Angband.
e) The Ring called 'Nog' (+16 to accuracy) (+1) {!k}
    It increases your wisdom, charisma, infravision and ability to score
    critical hits by 1.  It makes you invisible.  It sustains your 
    strength.  It provides resistance to fire and nether.  It allows you
    to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
f) The Ring called 'So-So' (+17 to accuracy) (+5) {!k}
    It increases your charisma by 5.  It sustains your dexterity.  It
    makes you completely fearless.  It provides resistance to sound and 
    chaos.  It allows you to fly.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
    
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 70 of
    Erebor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) a Mouse Fur of Protection [1,+20]
    It provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Grand master mystic on level 99 of Mount
    Doom.
p) The Small Leather Shield 'Dinol' [2,+10]
    It sustains your intelligence.  It provides immunity to acid and cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining, electricity and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Hell Wyrm on level 71 of Erebor.
    
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
z) a Death mold (2004 hp)
{) 29 Seeker Bolts of Valdol (4d5) (+33,+20) (+3) {=g Ac}
    It provides light (radius 1) forever.  It increases your strength by 3
    .  It does extra damage from acid and frost.  It poisons your foes.  
    It is especially deadly against trolls.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
|) The Dwarven Pick called 'Standard' (+3) {!k}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and ability to
    tunnel by 3.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.


  [Character Inventory]

a) a Fireproof Tome of Translocation {@m2@b2 !k!v!d!s}
    It cannot be harmed by fire.  
    You found it in the remains of a Dracolich on level 70 of Erebor.
b) a Holy Tome of Manwe Sulimo {!k!v!d!s}
c) The Gem of Ice {special, Genocide}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Half-orc Shaman on level 26 of Mirkwood.
d) Raal's Tormented Spirits (charging) {special, Sat Hunger}
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 12 of Orc Cave.
e) 19 Potions of Heroism {!k}
f) 56 Potions of Healing {!k}
g) 20 Potions of *Healing* {!k}
h) 4 Potions of Life {!k}
i) 13 Scrolls of Word of Recall {!*!*}
j) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 45 of Mordor.
k) 15 Seeker Bolts of Niendair (4d5) (+11,+15) (+5 to speed) {=g XDe Ev Un}
    It increases your dexterity, constitution, charisma and speed by 5.  
    It is especially deadly against trolls.  It is especially deadly
    against giants.  It is a great bane of demons.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
l) 21 Seeker Bolts 'Findima' (4d5) (+23,+14) (+3 to speed) {=g XDe Ev}
    It provides light (radius 1) forever.  It increases your strength and 
    speed by 3.  It does extra damage from frost.  It is especially deadly
    against giants.  It is a great bane of demons.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    You made it yourself.
m) 19 Seeker Bolts 'Valomen' (4d5) (+17,+19) (+6) {=g XDe Dr}
    It increases your constitution by 6.  It poisons your foes.  It
    produces chaotic effects.  It is especially deadly against dragons.  
    It is especially deadly against giants.  It is a great bane of demons.
    It is especially deadly against natural creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
n) 21 Seeker Bolts of Ninog (4d5) (+19,+20) (+4) {=g XDr De Un}
    It increases your wisdom and constitution by 4.  It does extra damage 
    from frost.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against giants.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
o) 30 Seeker Bolts 'Lurad' (4d5) (+13,+13) {=g Ac XUn}
    It provides light (radius 1) forever.  It does extra damage from acid
     and frost.  It is especially deadly against orcs.  It is especially
    deadly against giants.  It is a great bane of undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
p) 22 Seeker Bolts of Anden (4d5) (+20,+21) (+1) {=g Ev}
    It provides light (radius 1) forever.  It increases your strength and 
    wisdom by 1.  It does extra damage from electricity and frost.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
q) 19 Seeker Bolts of Amaere (4d5) (+20,+18) (+2) {=g XUn De}
    It increases your constitution by 2.  It does extra damage from frost.
    It is especially deadly against giants.  It strikes at demons with
    holy wrath.  It is a great bane of undead.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Jor's Book of Impossible Occurences {Sat Hunger}
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Black orc on level 14 of Orc Cave.
b) 79 Potions of Cure Insanity {!k}
c) 78 Potions of Heroism {!k}
d) 63 Potions of Cure Critical Wounds {!k}
e) 78 Scrolls of Summon Never-Moving Pet {@r1}
f) The Ring of Flare (+3)
g) The Amulet called 'Sweet' (+5,+5) [+2] (+6) {!k}
    It increases your strength, constitution and searching by 6.  It
    sustains your strength, intelligence, wisdom and constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You made it yourself.
h) The Power Dragon Scale Mail called 'Electro' (-3 to accuracy) [40,+17] {!k}
    It can be activated for breathe the elements (300) every 60+d90 turns
     if it is being worn. It sustains your intelligence.  It provides
    immunity to electricity.  It provides resistance to acid, fire, cold, 
    poison, light, dark, confusion, sound, shards, nether, nexus, chaos
     and disenchantment.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
i) The Double Chain Mail of Herch (-2 to accuracy) [16,+13]
    It sustains your intelligence, dexterity and constitution.  It
    provides immunity to acid and electricity.  It provides resistance to 
    cold, poison and sound.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Bile Demon on level 96 of Angband.
j) The Full Plate Armour of Inden (-3 to accuracy) [25,+12]
    It sustains your intelligence, dexterity and charisma.  It provides
    immunity to electricity and cold.  It provides resistance to acid, 
    light and dark.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Grey wraith on level 66 of Erebor.
k) a Fur Cloak of Air [3,+13]
    It allows you to breathe without air.  
    It was given to you as a reward.
l) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Bile Wyrm on level 78 of Angband.
m) The Shield of Deflection of Aendor [10,+22]
    It provides immunity to cold.  It provides immunity to paralysis.  It
    provides resistance to life draining, acid, electricity, nexus and 
    chaos.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of Erebor.


  [Home Inventory - Gondolin ]

a) 2 Fireproof Tomes of Translocation {@m2@b2 !k!v!d!s}
    It cannot be harmed by fire.  
    You found it in the remains of a Dracolich on level 70 of Erebor.
b) 96 Potions of Cure Critical Insanity {!k}
c) 18 Potions of Healing {!k}
d) 62 Scrolls of Teleportation {!k}
e) 46 Scrolls of Word of Recall {!*!*}
f) 47 Scrolls of *Identify* {100% off}
g) 85 Scrolls of Remove Curse {!k}
h) 16 Scrolls of *Remove Curse* {!k}
i) 92 Scrolls of Reset Recall {!k}
j) The Ring called 'Hum2' (+18 to accuracy) (+2) {!k}
    It increases your constitution and ability to score critical hits by 2
    .  It sustains your dexterity.  It provides resistance to dark, nexus
     and chaos.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
k) The Ring called 'Hum' (+16 to accuracy) (+3)
    It increases your dexterity and infravision by 3.  It provides
    resistance to acid, poison and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
l) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Sarko, rider of gold Foronth on level 99 of
    Angband.
m) The Fur Cloak of Sulinach [3,+10] (+4 to stealth)
    It increases your stealth by 4.  It sustains your wisdom and charisma.
    It provides immunity to acid.  It provides resistance to fire and 
    chaos.  It produces a fiery sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
n) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) a Fiery Long Sword of Life (2d5) (+19,+17)(20%) {!k}
    It provides light (radius 1) forever.  It increases your hit points by 
    20%.  It does extra damage from fire.  It provides resistance to life
    draining and fire.  It cannot be harmed by fire.  
q) The Trident of Ulmo (4d8) (+15,+19) (+4)
    It can be activated for teleport away every 200 turns if it is being
    worn. It increases your dexterity by 4.  It is especially deadly
    against dragons.  It is especially deadly against natural creatures.  
    It provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to life draining and nether.  It allows you to
    breathe underwater.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black reaver on level 81 of Angband.


  [Home Inventory - Minas Anor ]

a) 21 Seeker Bolts of Tardar (4d5) (+16,+9) (+3 to speed) {=g Ac XDragon}
    It increases your wisdom, constitution and speed by 3.  It does extra
    damage from acid and frost.  It drains life from your foes.  It is a
    great bane of dragons.  It is especially deadly against giants.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
b) 26 Seeker Bolts of Valari (4d5) (+18,+12) (+5 to speed) {=g XDe}
    It provides light (radius 1) forever.  It increases your constitution
     and speed by 5.  It does extra damage from electricity.  It is
    especially deadly against orcs.  It is a great bane of demons.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
c) 21 Seeker Bolts of Kemnor (4d5) (+16,+17) (+5) {=g XDe Un}
    It provides light (radius 1) forever.  It increases your strength and 
    dexterity by 5.  It produces chaotic effects.  It is especially deadly
    against giants.  It is a great bane of demons.  It strikes at undead
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
d) 25 Seeker Bolts of Anona (4d5) (+20,+14) (+2) {=g Ac De Un}
    It increases your dexterity by 2.  It does extra damage from acid and 
    frost.  It poisons your foes.  It is especially deadly against orcs.  
    It strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
e) 22 Seeker Bolts of Agoron (4d5) (+18,+13) (+2) {=g XDr}
    It increases your intelligence and constitution by 2.  It does extra
    damage from fire.  It poisons your foes.  It is a great bane of
    dragons.  It is especially deadly against natural creatures.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
f) 92 Seeker Bolts (exploding) (4d5) (+10,+10) {!k Gravity}
g) 90 Seeker Bolts (exploding) (4d5) (+10,+10) {!k Confusion}
h) 77 Seeker Bolts (exploding) (4d5) (+10,+10) {!k Force}
i) 33 Seeker Bolts (exploding) (4d5) (+10,+10) {!k Inertia}
j) 29 Seeker Bolts (exploding) (4d5) (+10,+10) {!k Gravity}
k) 99 Seeker Bolts (exploding) (4d5) (+10,+10) {!k Inertia}



Posted on 9.12.2006 21:37

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657. on the Ladder (of 19090)
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On 9.12.2006 21:37 stilez@gmail.com wrote:
Disclaimer:
This character shop-steal-scummed a solid amount, and abused the Lothlorien quest to get endless skeletons.

That said, I had a lot of fun. I wanted to see how ridiculous archer could get damage-wise. Well it's pretty ridiculous.

With randart arrows of *Slay* something, I do about 3k damage per arrow, and I pierce through 4 things, to hit a total of 5 per shot if they're lined up. I get 5 shots per round, and I just basically destroy everything I come across. I suppose with the stuff I got for this character I really should do the void. I just found the void and nether realm really irritating and boring on my character to do it. We'll see.

On 26.12.2006 13:32 misio wrote:
can i have u savegame:)

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