The Angband Ladder: Lariend, DeathMold Possessor by <madhava64@hotmail.com>

  [ToME 2.2.0(CVS) Character Dump]

 Name  : Lariend                Age                 14       STR: 18/***       
 Sex   : Male                   Height               5       INT: 18/101       
 Race  : DeathMold              Weight              51       WIS: 18/160       
 Class : Possessor              Social Class        17       DEX:     17       
 Body  : Eol, the Dark Elf                                   CON: 18/190       
 God   : Eru Iluvatar                                        CHR:      3       
                                                                               
 + To Melee Hit          13 Level             35    Max Hit Points       969   
 + To Melee Damage       18 Experience   1132848    Cur Hit Points       -36   
 + To Ranged Hit         27 Max Exp      1135318    Max SP (Mana)         24   
 + To Ranged Damage       0 Exp to Adv.  1305000    Cur SP (Mana)         24   
   AC                125+148Gold          299052    Piety              59540   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Excellent    Perception  : Very Good    Blows/Round:  5         
 Bows/Throw  : Superb       Searching   : Excellent    Shots/Round:  2         
 Saving Throw: Excellent    Disarming   : Excellent    Mel.dmg/Rnd:  5d6+90    
 Stealth     : Legendary[12]Magic Device: Poor         Infra-Vision: 120 feet  
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You were born in a pile of bones, created by a corrupted             
          apprentice.  Since then you have given life to dozens of             
          foul offspring.                                                      
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Z-like monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 46 (2300')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 25 (1250')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        The Sandworm lair: Level 22 (1100')
        A lost temple: Level 24 (1200')

 Your body was Eol, the Dark Elf.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 11th Quelle of the 2890th year of the third age.
 Your adventure lasted 25 days.

     Your Attributes:
You are dead, killed by a Hell knight on level 46 of Mordor.
You are very smart (INT +4).
You can speak.
You can open doors.
You can bash doors.
Your eyes are sensible to bright light.
You can cast a ball of acid.
You can cast a ball of electricity.
You can cast a ball of fire.
You can cast a ball of cold.
You can cast a ball of nether.
You can cause mortal wounds.
You can cast a bolt of mana.
You can blind.
You can use confusion.
You can heal yourself.
You can blink.
You can go between places.
You can create darkness.
You can magically summon monsters.
You can magically summon a demon.
You can magically summon an undead.
You can magically summon a dragon.
You are immortal.
You can destroy walls.
You are able to control the space/time continuum.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can fly.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of trolls.
You can sense the presence of evil beings.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are completely immune to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.

 Corruption list:
Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Anti-teleportation:
  Prevents all teleportations, be it of you or monsters


Skills (points left: 0)
 - Combat                                        07.000 [0.600]
	  . Weaponmastery                               01.000 [0.600]
	  . Archery                                     01.000 [0.400]
 - Sneakiness                                    05.200 [0.700]
	  . Stealth                                     01.000 [0.700]
	  . Disarming                                   02.500 [0.500]
 - Magic                                         04.200 [0.600]
	  . Magic-Device                                01.000 [1.000]
	  . Necromancy                                  01.200 [0.200]
 - Spirituality                                  04.500 [0.500]
	  . Prayer                                      40.000 [0.500]
	  . Music                                       00.000 [0.300]
 - Monster-lore                                  25.750 [1.100]
	  . Corpse-preservation                         33.400 [0.900]
	  . Possession                                  40.200 [0.800]
	  . Symbiosis                                   02.500 [0.500]

 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 45 princesses.

 You have defeated 4308 enemies.


  [Fates]

You may find a Scroll of Remove Curse on level 16.
You may meet an Agent of the black market on level 1.
You are fated to meet a Novice ranger on level 12.


  [Character Equipment]

a) a Whip of Extra Attacks (1d6) (+6,+7) (+2 attacks) {cursed}
        It increases your attack speed by 2.  It is cursed.  
    It was given to you as a reward.
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {cursed}
    It can be activated for terrify every
    10+d50 turns if it is being worn. It increases your searching and 
    infravision by 2.  It fires missiles excessively fast.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Ring of Power of Uvatha the Horseman {cursed}
    It makes you invisible.  It sustains 
    your intelligence.  It provides resistance to cold, confusion and 
    chaos.  It allows you to levitate.  It drains experience.  It is
    heavily cursed.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
f) an Indestructible Ring of Speed (+12) {cursed}
    
    It increases your speed by 12.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Black Market.
k) an Amulet of Sustenance {cursed}
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to life draining.  It slows your metabolism.  It
    is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
m) The Phial of Galadriel (+4)
    It can be activated for light
    area (dam 2d15) every 10+d10 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your searching and luck by 4.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed
     by 3.  It provides resistance to acid, poison and shards.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) an Elven Cloak [4,+11] (+2 to stealth)
    It increases your 
    stealth, searching and luck by 2.  It cannot be harmed by acid, cold,
    lightning or fire.  
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  
    It provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to sound, nexus and chaos.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Stone troll on level 38 of Mordor.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness and nexus.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
u) The Set of Gauntlets 'Paurnimmen' [See the Music] [2,+15] (+4)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It has a spell stored
    inside.  It increases your constitution by 4.  It sustains your 
    constitution.  It provides resistance to cold.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
x) a Pair of Hard Leather Boots of Free Action [3,+11]
    It provides immunity to paralysis.  
    You bought it from the Black Market.
z) a Death mold (2000 hp)
    
{) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black knight on level 20 of A lost temple.
|) a Magical Mattock (1d8) (+9,+4) (+3)
    
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 3.  
    It was given to you as a reward.


  [Character Inventory]

a) a Holy Tome of Eru Iluvatar {!d!v!k}
    
b) a Book of Beginner Cantrips
    
c) a Rune [Gravity]
    It cannot be harmed by acid.  
d) Benetar's Mana Battery
    It can
    be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Vrock on level 33 of Mirkwood.
e) 94 Rations of Food
    
f) 2 Lembases
    
g) 7 Sprigs of Athelas
    
h) 21 Potions of Cure Critical Wounds
    
i) a Potion of Enlightenment
    
j) a Potion of Resistance
    It
    cannot be harmed by acid, cold, lightning or fire.  
k) a Scroll of Word of Recall
    
l) a Ring of Sustain Dexterity
    It sustains your 
    dexterity.  
    You found it in the remains of a Hill troll Chieftain on level 41 of
    Mordor.
m) The Ring 'Ariel' (+5)
    It increases your wisdom and dexterity by 5.  It provides
    immunity to paralysis.  It provides resistance to dark and confusion.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 46 of
    Mordor.
n) Partial Plate Armour (-3) [22,+9]
    
o) a Two-Handed Sword (3d6) (+0,+0)
    It must be wielded two-handed.  
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Staff of Remove Curses[3|16] (6 charges)


  [Home Inventory - Gondolin ]

a) The Shrunken Head of Nightmares
    It can be activated for 
    acquirement.  
    You found it in the remains of a Dark elven warlock on level 25 of
    Mirkwood.
b) a Ring of Speed (+3)
c) Augmented Chain Mail (-2) [16,+1]
d) Soft Leather Armour [4,+0] {25% off}
    
e) a Thunderlord Coat [9,+4]
f) a Tulwar (2d4) (+0,+0)
g) a Long Sword (2d5) (+0,+0)
h) a Bastard Sword (3d4) (+0,+0)
i) a Glaive (2d6) (+0,+0)
j) 22 Flight Arrows (1d3) (+0,+0)


  [Home Inventory - Minas Anor ]

a) a Great crystal drake corpse


  [Home Inventory - Lothlorien ]

a) The Crystal Ball of Godly Sights
    It can be activated for cure confusion.  
    You found it in the remains of a Ghoulking on level 30 of Mirkwood.
b) The Clay Tablets of Antiquity
    It
    can be activated for light absorption.  
    You found it in the remains of a Headless ghost on level 32 of Mirkwood.
c) the Hand of Vecna
    
    It can be activated for cure blindness.  
    You found it in the remains of a Dark elven mage on level 32 of Mirkwood.
d) a Potion of Cure Serious Insanity
    
e) a Potion of Cure Insanity
    
f) a Potion of Berserk Strength
g) a Ring of Free Action
h) Elven Blue Dragon Scale Mail (-2) [30,+11] (+1 to stealth)
    
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 1.  It provides
    resistance to acid, electricity, fire, cold and disenchantment.  It
    allows you to fly.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and 
    charisma by 2.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 20 of A lost temple.
j) Ulfast, Son of Ulfang's corpse
k) a Dark elven lord corpse



Posted on 23.3.2003 13:55

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On 23.3.2003 13:55 madhava64@hotmail.com wrote:
EHHEHE well it was a fun run .. this is what happens when they take away my internet!

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