[ToME 2.2.0(CVS) Character Dump] Name : Lariend Age 14 STR: 18/*** Sex : Male Height 5 INT: 18/101 Race : DeathMold Weight 51 WIS: 18/160 Class : Possessor Social Class 17 DEX: 17 Body : Eol, the Dark Elf CON: 18/190 God : Eru Iluvatar CHR: 3 + To Melee Hit 13 Level 35 Max Hit Points 969 + To Melee Damage 18 Experience 1132848 Cur Hit Points -36 + To Ranged Hit 27 Max Exp 1135318 Max SP (Mana) 24 + To Ranged Damage 0 Exp to Adv. 1305000 Cur SP (Mana) 24 AC 125+148Gold 299052 Piety 59540 (Miscellaneous Abilities) Fighting : Excellent Perception : Very Good Blows/Round: 5 Bows/Throw : Superb Searching : Excellent Shots/Round: 2 Saving Throw: Excellent Disarming : Excellent Mel.dmg/Rnd: 5d6+90 Stealth : Legendary[12]Magic Device: Poor Infra-Vision: 120 feet Tactic: coward Explor: running (Character Background) You were born in a pile of bones, created by a corrupted apprentice. Since then you have given life to dozens of foul offspring. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 46 (2300') Barrow-Downs: Level 10 (500') Heart of the Earth: Level 25 (1250') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') The Sandworm lair: Level 22 (1100') A lost temple: Level 24 (1200') Your body was Eol, the Dark Elf. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 11th Quelle of the 2890th year of the third age. Your adventure lasted 25 days. Your Attributes: You are dead, killed by a Hell knight on level 46 of Mordor. You are very smart (INT +4). You can speak. You can open doors. You can bash doors. Your eyes are sensible to bright light. You can cast a ball of acid. You can cast a ball of electricity. You can cast a ball of fire. You can cast a ball of cold. You can cast a ball of nether. You can cause mortal wounds. You can cast a bolt of mana. You can blind. You can use confusion. You can heal yourself. You can blink. You can go between places. You can create darkness. You can magically summon monsters. You can magically summon a demon. You can magically summon an undead. You can magically summon a dragon. You are immortal. You can destroy walls. You are able to control the space/time continuum. Your eyes are sensitive to infrared light. You can see invisible creatures. You can fly. You have free action. You regenerate quickly. Your appetite is small. You can sense the presence of orcs. You can sense the presence of trolls. You can sense the presence of evil beings. You are lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are completely immune to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. Your eyes are resistant to blindness. The space-time continuum cannot be disrupted near you. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Corruption list: Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Demon Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Anti-teleportation: Prevents all teleportations, be it of you or monsters Skills (points left: 0) - Combat 07.000 [0.600] . Weaponmastery 01.000 [0.600] . Archery 01.000 [0.400] - Sneakiness 05.200 [0.700] . Stealth 01.000 [0.700] . Disarming 02.500 [0.500] - Magic 04.200 [0.600] . Magic-Device 01.000 [1.000] . Necromancy 01.200 [0.200] - Spirituality 04.500 [0.500] . Prayer 40.000 [0.500] . Music 00.000 [0.300] - Monster-lore 25.750 [1.100] . Corpse-preservation 33.400 [0.900] . Possession 40.200 [0.800] . Symbiosis 02.500 [0.500] You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 45 princesses. You have defeated 4308 enemies. [Fates] You may find a Scroll of Remove Curse on level 16. You may meet an Agent of the black market on level 1. You are fated to meet a Novice ranger on level 12. [Character Equipment] a) a Whip of Extra Attacks (1d6) (+6,+7) (+2 attacks) {cursed} It increases your attack speed by 2. It is cursed. It was given to you as a reward. d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {cursed} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Ring of Power of Uvatha the Horseman {cursed} It makes you invisible. It sustains your intelligence. It provides resistance to cold, confusion and chaos. It allows you to levitate. It drains experience. It is heavily cursed. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . f) an Indestructible Ring of Speed (+12) {cursed} It increases your speed by 12. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. k) an Amulet of Sustenance {cursed} It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining. It slows your metabolism. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) an Elven Cloak [4,+11] (+2 to stealth) It increases your stealth, searching and luck by 2. It cannot be harmed by acid, cold, lightning or fire. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nexus and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 38 of Mordor. s) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and nexus. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Gauntlets 'Paurnimmen' [See the Music] [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a spell stored inside. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) a Pair of Hard Leather Boots of Free Action [3,+11] It provides immunity to paralysis. You bought it from the Black Market. z) a Death mold (2000 hp) {) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black knight on level 20 of A lost temple. |) a Magical Mattock (1d8) (+9,+4) (+3) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 3. It was given to you as a reward. [Character Inventory] a) a Holy Tome of Eru Iluvatar {!d!v!k} b) a Book of Beginner Cantrips c) a Rune [Gravity] It cannot be harmed by acid. d) Benetar's Mana Battery It can be activated for mass genocide every 1000 turns. You found it in the remains of a Vrock on level 33 of Mirkwood. e) 94 Rations of Food f) 2 Lembases g) 7 Sprigs of Athelas h) 21 Potions of Cure Critical Wounds i) a Potion of Enlightenment j) a Potion of Resistance It cannot be harmed by acid, cold, lightning or fire. k) a Scroll of Word of Recall l) a Ring of Sustain Dexterity It sustains your dexterity. You found it in the remains of a Hill troll Chieftain on level 41 of Mordor. m) The Ring 'Ariel' (+5) It increases your wisdom and dexterity by 5. It provides immunity to paralysis. It provides resistance to dark and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 46 of Mordor. n) Partial Plate Armour (-3) [22,+9] o) a Two-Handed Sword (3d6) (+0,+0) It must be wielded two-handed. p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Staff of Remove Curses[3|16] (6 charges) [Home Inventory - Gondolin ] a) The Shrunken Head of Nightmares It can be activated for acquirement. You found it in the remains of a Dark elven warlock on level 25 of Mirkwood. b) a Ring of Speed (+3) c) Augmented Chain Mail (-2) [16,+1] d) Soft Leather Armour [4,+0] {25% off} e) a Thunderlord Coat [9,+4] f) a Tulwar (2d4) (+0,+0) g) a Long Sword (2d5) (+0,+0) h) a Bastard Sword (3d4) (+0,+0) i) a Glaive (2d6) (+0,+0) j) 22 Flight Arrows (1d3) (+0,+0) [Home Inventory - Minas Anor ] a) a Great crystal drake corpse [Home Inventory - Lothlorien ] a) The Crystal Ball of Godly Sights It can be activated for cure confusion. You found it in the remains of a Ghoulking on level 30 of Mirkwood. b) The Clay Tablets of Antiquity It can be activated for light absorption. You found it in the remains of a Headless ghost on level 32 of Mirkwood. c) the Hand of Vecna It can be activated for cure blindness. You found it in the remains of a Dark elven mage on level 32 of Mirkwood. d) a Potion of Cure Serious Insanity e) a Potion of Cure Insanity f) a Potion of Berserk Strength g) a Ring of Free Action h) Elven Blue Dragon Scale Mail (-2) [30,+11] (+1 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 20 of A lost temple. j) Ulfast, Son of Ulfang's corpse k) a Dark elven lord corpse