The Angband Ladder: Mudd, DeathMold Possessor by <vanharjc@mcmaster.ca>

  [ToME 2.1.1 Character Dump]

 Name  : Mudd                   Age                 11       STR: 18/210       
 Sex   : Male                   Height              10       INT:     16       
 Race  : DeathMold LostSoul     Weight              49       WIS: 18/150       
 Class : Possessor              Social Class        23       DEX:  18/50       
 Body  : Eol, the Dark Elf                                   CON: 18/170       
 God   : Nobody                                              CHR:      9       
                                                                               
 + To Melee Hit          68 Level             34    Max Hit Points       915   
 + To Melee Damage       65 Experience    928785    Cur Hit Points       915   
 + To Ranged Hit         58 Max Exp       928785    Max SP (Mana)         18   
 + To Ranged Damage      19 Exp to Adv.  1015000    Cur SP (Mana)         18   
   AC                137+35 Gold          288154                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[27]Perception  : Fair         Blows/Round:  4         
 Bows/Throw  : Legendary[5] Searching   : Good         Shots/Round:  1         
 Saving Throw: Poor         Disarming   : Fair         Mel.dmg/Rnd:  4d4+260   
 Stealth     : Legendary[22]Magic Device: Good         Infra-Vision: 100 feet  
                                                       Tactic:       berserker 
                                                       Explor:       normal    
                         (Character Background)                                
          You were born in a corpse of a mighty hero, created by a             
          practicing Necromancer. Since then you have given life to            
          four foul offspring.                                                 
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ALWAYS
 Arena Levels:       OFF
 Persistent Dungeons:       OFF
 Recall Depth:
        Barrow-Downs: Level 2 (100')
        Halls of Mandos: Level 98 (4900')
        Maze: Level 37 (1850')
        The Sacred Land Of Mountains: Level 70 (3500')

 Your body was Eol, the Dark Elf.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 3rd Enderi of the 2890th year of the third age.
 It now is 14 days that you are adventuring.

                    adefkmnopsuxz{|@            
        Add Str   : ..+++....+......            
        Add Int   : ...+............            
        Add Wis   : ...++...........            
        Add Dex   : .+.+.....+......            
        Add Con   : ..++.....+......            
        Add Chr   : ..+++...........            
        Add Stea. : ...+..++........            
        Add Sear. : ..+.............            
        Add Tun.. : ..............+.            
        Add Speed : ...+++..........            
        Slay Anim.: .............+..            
        Slay Evil : .............+..            
        Slay Und. : +............+..            
        Slay Orc  : .............+..            
        Slay Troll: .............+..            
        Slay Giant: .............+..            
        Slay Drag.: .............+..            
        Poison Brd: .............+..            
        Acid Brand: .............+..            
        Elec Brand: .............+..            
        Fire Brand: +............+..            
        Cold Brand: .............+..            
        Sust Str  : .........+......            
        Sust Int  : ...+............            
        Sust Wis  : ...+............            
        Sust Dex  : .........+......            
        Sust Con  : .........+......            
        Sust Chr  : ...+............            
        Invisible : ................            
        Mul life  : ................            
        Imm Acid  : ................            
        Imm Elec  : ................            
        Imm Fire  : ..+....+........            
        Imm Cold  : ...+............            
        Sens Fire : ................            
        Reflect   : ...............+            
        Free Act  : .+.+............            
        Hold Life : ...+.+..........            
        Res Acid  : ......+..+......            
        Res Elec  : ......+........+            
        Res Fire  : +...+.+........+            
        Res Cold  : +.....+..+.....+            
        Res Pois  : ....+..........+            
        Res Fear  : ....+....+......            
        Res Lite  : .....+..........            
        Res Dark  : .....+...+......            
        Res Blind : ...+............            
        Res Conf  : +...............            
        Res Sound : ................            
        Res Shard : .......+........            
        Res Neth  : ......+.........            
        Res Nexus : .........+......            
        Res Chaos : .....+..........            
        Res Disen : ....+...........            
        Aura Fire : +...............            
        Hide Type : .+++++...+......            
        Show Mods : ++............+.            
        Insta Art : ..++++..........            
        Lite      : +...............            
        See Invis : ..++.+..........            
        Digestion : .........+......            
        Xtra Might: .+..............            
        Ign Acid  : ++++++++.+...+..            
        Ign Elec  : ++++++++.+...+..            
        Ign Fire  : ++++++++.+...+..            
        Ign Cold  : ++++++++.+...+..            
        Activate  : +.+++++.........            
        Fly       : ..+...+.........            
        Orc.ESP   : .....++.........            
        Dragon.ESP: .+..............            
        TLord.ESP : ..+.............            
        Full ESP  : ...+............            

 Corruption list:

Skills (points left: 0)
 - Combat                                        19.900 [0.600]
	  . Weaponmastery                               38.800 [0.600]
	  . Archery                                     01.000 [0.400]
 - Sneakiness                                    01.000 [0.700]
	  . Stealth                                     01.000 [0.700]
	  . Disarming                                   01.000 [0.500]
 - Magic                                         00.462 [0.600]
	  . Magic-Device                                12.000 [1.000]
	  . Necromancy                                  00.000 [0.200]
 - Spirituality                                  01.000 [0.500]
	  . Prayer                                      00.000 [0.500]
 - Monster-lore                                  11.010 [1.100]
	  . Corpse-preservation                         39.700 [0.900]
	  . Possession                                  39.400 [0.800]

 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 41 princesses.

 You have defeated 1212 enemies.


  [Character Equipment]

a) The Dagger 'Narthanc' (E:407029, L:32) (1d4) (+27,+16)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is 
    being worn. It provides light (radius 1) forever.  It does extra damage
    from fire.  It strikes at undead with holy wrath.  It provides resistance
    to fire, cold and confusion.  It produces a fiery sheath.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Halls of Mandos.
d) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 68 of Halls of Mandos.
e) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.
    It increases your strength, constitution, charisma and searching by
    3.  It provides immunity to fire.  It allows you to fly.  It allows
    you to see invisible monsters.  It allows you to sense the presence
    of thunderlords.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of The
    Sacred Land Of Mountains.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, stealth, speed and luck by 2.  It sustains
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters. 
    It gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns 
    if it is being worn. It provides light (radius 3) forever.  It increases
    your strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 70 of The Sacred
    Land Of Mountains.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed 
    and luck by 3.  It provides resistance to life draining, light, dark 
    and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
n) Elven Blue Dragon Scale Mail (-2) [30,+17] (+1 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns 
    if it is being worn. It increases your stealth by 1.  It provides 
    resistance to acid, electricity, fire, cold and nether.  It allows
    you to fly.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Cloak of Mimicry [Ghost] 'Goron' [1,+10] (+1 to stealth)
    It increases your stealth by 1.  It provides immunity to fire.  It
    provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
p) (nothing)
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases
    your strength, dexterity and constitution by 3.  It sustains your strength,
    dexterity and constitution.  It makes you completely fearless.  It
    provides resistance to acid, cold, dark and nexus.  It slows your 
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Minotaur of the Labyrinth on level
    37 of Maze.
u) (nothing)
x) (nothing)
z) (nothing)
{) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against giants.  It is a great bane of demons.
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 68 of Halls of Mandos.
|) a Dwarven Pick (1d4) (+5,+5) (+3)


  [Character Inventory]

a) 5 Sprigs of Athelas
b) 15 Scrolls of Word of Recall
c) 5 Scrolls of Identify
d) 6 Scrolls of Magic Mapping
e) 42 Scrolls of Satisfy Hunger
f) a Harp (charging)
g) a Knight Templar corpse
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) the Immortal Skull of Benetar
    It can be activated for summon pet.  
    You found it lying in a vault on level 97 of Halls of Mandos.
b) 16 Mushrooms of Cure Serious Wounds {100% off}
c) a Rod Tip of Recall (80 Mana to cast)
d) The Ring of Power of Uvatha the Horseman (+4 to searching)
    It increases your searching and infravision by 4.  It makes you invisible.
    It provides resistance to electricity, fire and sound.  It drains
experience.
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of 
    Bree .
e) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it
    is being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, stealth and searching by 1.  It provides resistance
    to poison and dark.  It allows you to see invisible monsters.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
f) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
g) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, constitution 
    and stealth by 3.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It 
    provides immunity to paralysis.  It provides resistance to acid,
electricity,
    fire, cold and blindness.  It allows you to levitate.  It allows you
    to see invisible monsters.  It allows you to sense the presence of
    non-living things.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bert the Stone Troll in the town of
    Bree .
h) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    It must be wielded two-handed.  It increases your strength, constitution 
    and ability to tunnel by 3.  It does extra damage from acid and fire.
    It is especially deadly against dragons.  It is especially deadly 
    against orcs.  It is especially deadly against trolls.  It is a great
    bane of demons.  It provides immunity to paralysis.  It makes you 
    completely fearless.  It provides resistance to acid, fire, light,
    dark and chaos.  It allows you to sense the presence of evil beings.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Halls of Mandos.
i) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching 
    by 1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It 
    has been blessed by the gods.  It cannot be harmed by acid, cold, 
    lightning or fire.  
j) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being 
    worn. It increases your searching and infravision by 2.  It fires 
    missiles excessively fast.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
k) a Player corpse
l) The Minotaur of the Labyrinth's corpse


  [Home Inventory - Gondolin ]

a) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides resistance
    to blindness.  It allows you to sense the presence of orcs, trolls 
    and evil beings.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin
    .


  [Home Inventory - Lothlorien ]

a) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 70 of The Sacred Land Of
    Mountains.
b) a Wand of Demon Blade[10|31] (5 charges)
c) an Indestructible Ring of Speed (+10)
    It increases your speed by 10.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
d) a Ring of Extra Attacks (+1 attack)
    It increases your attack speed by 1.  
    You found it in the remains of a Young red dragon on level 70 of The
    Sacred Land Of Mountains.
e) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns 
    if it is being worn. It provides light (radius 1) forever.  It increases
    your constitution by 3.  It sustains your intelligence, wisdom and
    constitution.  It provides resistance to life draining, cold, dark 
    and nether.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of Halls of Mandos.
f) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides resistance
    to electricity, fire and cold.  It speeds your regenerative powers.
    It fires missiles with extra might.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of The
    Sacred Land Of Mountains.
g) Medusa, the Gorgon's corpse



Posted on 22.3.2003 22:39

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On 22.3.2003 22:39 vanharjc@mcmaster.ca wrote:
Finally have a decent possessor going. Trying to find something for quick id'ing and maybe rod tip of enlightenment if I can find one. Just gonna run around killing stuff for a while till I figure out what I should do.

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