The Angband Ladder: Netherbane, Troll Sorceror by Phoenix21692
[ToME 2.3.5 Character Sheet] Name : Netherbane Age 81 STR: 14 Sex : Male Height 108 INT: 18/151 Race : Spectre Troll Weight 250 WIS: 18/50 Class : Sorceror Social Class 1 DEX: 14 Body : Player CON: 18/100 God : Eru Iluvatar CHR: 4 + To Melee Hit -9 Level 36 Hit Points -3/ 245 + To Melee Damage -29 Experience 1191026 Spell Points 397/ 457 + To Ranged Hit 16 Max Exp 1191026 Sanity 275/ 275 + To Ranged Damage 16 Exp to Adv. 1358500 Piety 1317 AC 21+145 Gold 12516 Speed Fast (+32) (Miscellaneous Abilities) Fighting : Very Bad Perception : Very Bad Blows/Round: 1 Bows/Throw : Fair Searching : Very Bad Shots/Round: 1 Saving Throw: Fair Disarming : Fair Mel.dmg/Rnd: 1d4-29 Stealth : Bad Magic Device: Superb Infra-Vision: 150 feet Tactic: coward Explor: running (Character Background) You are the offspring of a Hill-Troll Warrior. You have slime green eyes, mangy dark purple hair, and black leprous skin. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 1 (50') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') The Old Forest: Level 25 (1250') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Helcaraxe: Level 40 (2000') Your body was a Player. You have defeated 603 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You haven't completed a single princess quest. You haven't completed a single lost sword quest. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 3rd Enderi of the 2890th year of the third age. Your adventure lasted 14 days. Your Attributes: You are dead, killed by Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. You can drive yourself into a berserk frenzy. You can sense what is beyond walls. You are able to control the space/time continuum. You are in a battle rage. You are protected by a mystic shield. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are unlucky. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. The space-time continuum cannot be disrupted near you. Your strength is sustained. Your intelligence is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your speed is affected by your equipment. adefkmnopsuxz{|@ Add Str : ...2............ Add Int : ..22314......... Add Wis : ..2.31.......... Add Con : ...2..4....6.... Add Chr : ....31.......... Mul Mana : ...............+ Mul SPower: +............... Add Stea. : ......4......... Add Sear. : ....3........... Add Infra : ....3......6.... Add Speed : ......4......... Sust Str : ..+............+ Sust Int : ..+............. Sust Wis : ................ Sust Dex : ..+............. Sust Con : ................ Sust Chr : ..+......+...... Invisible : ..++............ Mul life : ................ Sens Fire : ................ Reflect : ......+......... Free Act : ....+........... Hold Life : ...............+ Res Acid : ..+++.+......... Res Elec : ....+.+......... Imm Fire : ......*.+....... Res Cold : ..+.+.+........+ Res Pois : ..+......+.....+ Res Fear : ..++............ Res Light : ................ Res Dark : .++........+.... Res Blind : ...+............ Res Conf : .........+...... Res Sound : ..+......+...... Res Shard : ..+............. Res Neth : ...............+ Res Nexus : ...+..+......... Res Chaos : .........+...... Res Disen : ..+............. Aura Fire : ......+......... See Invis : ..+.+....+.....+ Digestion : ...............+ Regen : ..+............+ Xtra Might: .+.............. Activate : ....+........... Drain Exp : ...+............ Cursed : ...+............ Hvy Curse : ...+............ Fly : ......+......... Climb : ..............+. TLord.ESP : ......+......... Corruption list: Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Anti-teleportation: Prevents all teleportations, be it of you or monsters Skills (points left: 36) . Archery -01.200 [0.000] - Sneakiness 01.100 [0.900] . Stealth 00.000 [0.400] . Disarming -00.300 [0.000] - Magic 44.390 [1.000] . Magic-Device 18.000 [1.000] . Spell-power 39.600 [0.600] . Sorcery 39.500 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality -01.200 [0.550] . Prayer 10.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Fates] You are fated to find a Ring of Searching on level 18. You are fated to find The Dagger 'Narthanc' on level 1. You may meet a Pitiful-looking beggar on level 1. [Character Equipment] a) a Mage Staff of Power [Manathrust] (1d4) (-11,-7) (+11) It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 11. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. d) a Heavy Crossbow of Extra Might (x6) (+9,+16) It provides resistance to dark. It fires missiles with extra might. You found it in the remains of a Wavelord in a deep water area. e) The Ring of Tarog (+2) It increases your intelligence and wisdom by 2. It makes you invisible. It sustains your strength, intelligence, dexterity and charisma. It makes you completely fearless. It provides resistance to acid, cold, poison, dark, sound, shards and disenchantment. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. f) The Ring of Power of Uvatha the Horseman (+2) It increases your strength, intelligence and constitution by 2. It makes you invisible. It makes you completely fearless. It provides resistance to acid, blindness and nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . k) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 70 of Dol Guldur. m) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 1. It cannot be harmed by fire. It was given to you as a reward. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) a Cloak [1,+9] p) a Large Metal Shield of Resist Fire [5,+10] It provides resistance to fire. It cannot be harmed by fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. s) The Iron Crown of Ladil [0,+11] It sustains your charisma. It provides resistance to poison, sound and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 70 of Dol Guldur. u) (nothing) x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+15] (+6 to infravision) {} It increases your constitution and infravision by 6. It provides resistance to dark. You stole it from the Black Market. z) (nothing) {) (nothing) |) a Climbing Set {100% off} It allows you to climb mountains. [Character Inventory] a) a Tome of Knowledge b) a Fireproof Tome of Meta Spells c) a Fireproof Book of Beginner Cantrips It cannot be harmed by fire. You bought it from the Book Store. d) a Book of Teleportation e) The Tome of Netherbane It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) a Spellbook of Dig {25% off} g) a Spellbook of Identify h) a Spellbook of Listen to the Music i) a Spellbook of Disarm j) a Spellbook of See the Music k) 5 Sprigs of Athelas l) 2 Potions of Cure Critical Wounds m) a Potion of Healing n) 2 Potions of Restore Mana o) a Potion of Enlightenment p) a Potion of Curing q) 16 Scrolls of Teleportation r) 7 Scrolls of Word of Recall {25% off} s) a Rod Tip of Lightning Balls (50 Mana to cast) t) a Wand of Dig[1|1] (14 charges) u) a Ring of Constitution (+3) v) an Amulet of Doom [-7] (-4) {cursed} w) a Mage Staff of Wizardry (1d4) (-15,+11)(60%) (+3) [Home Inventory - Bree ] a) a Fireproof Tome of Meta Spells b) a Tome of the Mind c) Kenault's Cantrip Generator It can be activated for summon pet every 101 turns. You found it in the remains of The Wight-King of the Barrow-downs in the town of Bree . d) Gruumsh's Bottle of Death It can be activated for cure hallucination every 100 turns. You found it in the remains of The Wight-King of the Barrow-downs in the town of Bree . e) a Potion of Resistance f) a Scroll of *Remove Curse* g) 3 Wands of Dig[1|1] (55 charges) h) a Ring of Constitution (+3) i) an Indestructible Ring of Speed (+7) j) a Ring of Speed (+9) {100% off} It increases your speed by 9. You stole it from the Black Market. k) an Amulet of Regeneration l) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Shade in the town of Minas Anor . m) a Hard Leather Cap of Intelligence [2,+5] (+2) [Home Inventory - Gondolin ] a) a Demonshield [5,+8] It speeds your regenerative powers. b) a Spellbook of Know the Music c) 15 Mushrooms of Cure Serious Wounds {100% off} d) 2 Scrolls of Word of Recall e) 3 Scrolls of Reset Recall f) 2 Scrolls of Divination g) a Ring of Confusion Resistance It provides resistance to confusion. You found it in the remains of a Mature black dragon in the town of Gondolin . h) The Ring of Durin (+2) i) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grave wight in the town of Bree . j) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+16] (+2 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold, poison and confusion. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, sound and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. l) The Filthy Rag of the Wight [1,+8] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. m) an Elven Thunderlord Coat [9,+6] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and dark. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon in the town of Gondolin . n) The Iron Helm of Adhormel [5,+1] It provides light (radius 2) forever. It sustains your dexterity, constitution and charisma. It provides resistance to acid, sound and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. o) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. p) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} q) a Light Crossbow of Extra Might (x7) (+12,+12) It provides resistance to nether. It fires missiles with extra might. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. [Home Inventory - Minas Anor ] a) a Potion of Restore Wisdom b) a Scroll of Magic Mapping c) an Iron Rod of Nothing (50/50) d) a Rod Tip of Detection (80 Mana to cast) e) a Staff of Globe of Light[5|19] (14 charges) f) a Staff of Disarm[1|10] (11 charges) g) a Staff of Identify[1|15] (17 charges) h) a Ring of Shard Resistance i) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) a Mage Staff (1d4) (+4,+6) It can be wielded two-handed. It can be used to store a spell. [Home Inventory - Lothlorien ] a) a Scroll of Word of Recall b) a Shovel (+1) It increases your ability to tunnel by 1. [The Mathom-house Inventory - Bree ] a) The Amulet 'Anarith' (-6 to stealth) {cursed} It decreases your stealth by 6. It provides resistance to electricity . It induces random teleportation. It fills you with the Black Breath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. b) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. c) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost. It provides immunity to paralysis. It provides resistance to fire, cold and light . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. d) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It can be wielded two-handed. It increases your strength, constitution and stealth by 3. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. e) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. f) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed} It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It is cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. g) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. |
Posted on 9.12.2010 07:17
9347. on the Ladder (of 19098)
Comments Related dumps: Void's Bane X, L36 Troll Sorceror 1628th in ToME (2.3.5) by Phoenix21692 (100%) PowerMage, L36 High-Elf Sorceror 1626th in ToME (2.2.1) by <neetocin@softhome.net> (71%) Arared, L36 Gnome Sorceror 1644th in ToME (2.2.2) by <Z_Hound2000@yahoo.com> (71%) Hilinwan, L36 Thunderlord Sorceror 1614th in ToME (2.3.4) by <mux@FreeBSD.org> (71%) Big Red, L36 Human Sorceror 1649th in ToME (2.3.5(CVS)) by budswell (71%) Criedon, L36 Thunderlord Sorceror 1613th in ToME (2.3.5) by <titus.pullo@mac.hush.com> (71%) Iron Sauce II, L36 Gnome Sorceror 1645th in ToME (2.3.5(CVS)) by budswell (71%) Malice the Mad II, L36 DeathMold Sorceror 1622nd in ToME (2.3.5) by IamN (71%) Void's Bane XIV, L37 Troll Sorceror 1586th in ToME (2.3.5) by Phoenix21692 (52%) Voidbane 26, L35 Troll Sorceror 1674th in ToME (2.3.5) by Phoenix21692 (52%) TranceMaster, L35 Troll Sorceror 1673rd in ToME (2.3.5) by Phoenix21692 (52%) Seen 1659 times. |